WiiRd forum

Wii & Gamecube Hacking => Wii help => Topic started by: Mereidos on March 24, 2010, 12:25:27 PM

Title: GeckOS (1.9.3.1) SD Codes & WODE 1.28
Post by: Mereidos on March 24, 2010, 12:25:27 PM
Hi there,

i'm using Wii 4.2E + WODE 1.28 + GeckOS 1.9.3.1 and can't get the sd codes working.

When loading the game GeckOS recognizes the sd codes and applies them but they do not take effect ingame.
I tried using the online CodeManager and the offline one with the codes from geckocodes.org.
I tried using the NTSC AND PAL codes with renaming the .gct file afterwards.

Any ideas why it doesn't work?

thx
Title: Re: GeckOS (1.9.3.1) SD Codes & WODE 1.28
Post by: Dr.Cleo on March 25, 2010, 07:45:18 PM
If you load the game. What will there stand in ''game id''?
Title: Re: GeckOS (1.9.3.1) SD Codes & WODE 1.28
Post by: Mereidos on March 25, 2010, 10:16:40 PM
"RB7P54" so Bully SE PAL ...and it also says that the codes are applied
Title: Re: GeckOS (1.9.3.1) SD Codes & WODE 1.28
Post by: Dr.Cleo on March 26, 2010, 04:25:33 PM
Quote from: Mereidos on March 25, 2010, 10:16:40 PM
"RB7P54" so Bully SE PAL ...and it also says that the codes are applied
Then only pal will work. Have you renamed the .gct file to ''RB7P54.gct'' and done in a folder named ''codes'' on the root of the SD card?