WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: Psych! on November 21, 2009, 09:57:29 AM

Title: [Wiiware] Pokemon Rumble PAL
Post by: Psych! on November 21, 2009, 09:57:29 AM
Requesting any Pokemon Rumble codes.
its a fun game, but when you skip levels the Battle Royale gets hard, especially at Rank S.

I'd like

I would really appreciate it.

Post Merge: November 22, 2009, 11:55:43 AM

anyone?
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: matt123337 on November 22, 2009, 11:41:03 PM
making some for NTSC-U... I could port them when I'm done.
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on December 05, 2009, 11:16:31 AM
Quote from: matt123337 on November 22, 2009, 11:41:03 PM
making some for NTSC-U... I could port them when I'm done.
It would be amazing if you would do that :)
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on December 14, 2009, 03:00:42 PM
Sorry for double posting, but the infinite pokedollar code doesn't work. Could anyone please correct it? You will get minus money, so you have to collect more money than before ???
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: Romaap on December 14, 2009, 07:32:38 PM
Woops, you are right :P
Fixed it :)
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on December 15, 2009, 11:51:13 AM
Ok i will test it, but this time i save my savegame before ;D
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: goemon_guy on December 16, 2009, 02:01:31 AM
Could someone please test this Pokemon Ticket Modifier?

(Make a backup of your save before doing this!)

Ticket Modifier (Save A)
04912720 01EC0100
E0000000 80008000

The code should give you a ticket that you can exchange for a Sky Forme Shaymin.
Please tell me if it works :)

Please test this one as well:

Infinite Wonder Keys (Goemon_guy)
040BC24C 60000000
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: Romaap on December 16, 2009, 10:39:45 AM
You don't need the E0000000 80008000 if you don't change the BA or PO or if you used an IF code.
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: goemon_guy on December 16, 2009, 11:33:51 AM
I know, but when I made the codes for the US version, it needed the E0000000 80008000...
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on December 18, 2009, 02:06:52 PM
For the ticket modifier: Do I need a ticket before I use the code or can i use it, and then collect a ticket?
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: goemon_guy on December 18, 2009, 03:54:24 PM
Once you use the Ticket mod, a ticket will be available.
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on December 19, 2009, 04:55:18 PM
Quote from: goemon_guy on December 18, 2009, 03:54:24 PM
Once you use the Ticket mod, a ticket will be available.
Good to know it, thx.  ;D
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on January 23, 2010, 02:46:29 PM
I don't understand the Ticket Code:

Ticket Modifier (Slot A) [Goemon_guy]
04912720 XXXX0Y00
E0000000 80008000

There's a list with the X values : So, there're 4 X values but there're only 3 Values like 006 for Charizard. And what about the Y?
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: goemon_guy on January 24, 2010, 02:51:15 AM
Add however many 0's to the beginning of the value to make it fit.

The Y value should almost ALWAYS be set to 0. Unless you're trying to get alternate forms (Sky Forme Shaymin, etc)
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on January 30, 2010, 12:39:34 PM
Now is everything clear ;D At least there's only one request from my little brother. Would it be able to set the value of the Infinite Money Code to 30.000 instead of 10.000 because 10.000 isn't enought for recruiting Pokemons with money in the EX-Rank. And sorry for my english, but I'm still at school^^
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: goemon_guy on January 30, 2010, 02:05:04 PM
I could port my Money code from the US codes later. ;)
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: Romaap on January 30, 2010, 09:22:18 PM
Quote from: DarkBowser on January 30, 2010, 12:39:34 PM
Now is everything clear ;D At least there's only one request from my little brother. Would it be able to set the value of the Infinite Money Code to 30.000 instead of 10.000 because 10.000 isn't enought for recruiting Pokemons with money in the EX-Rank. And sorry for my english, but I'm still at school^^
Do you have the latest version?
Because it should give you 1.000.000 if i remember correctly.
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on January 31, 2010, 10:36:10 AM
One million? THAT would be enough xD Ok, I will look if there's a new version of it is availabe.
EDIT: It worked, thanks^^

But again to the Ticket Modifier:
04912720 01DA0000
E0000000 80008000
This here should make me a Porygon Z but when I start the game, there isn't a Ticket and I don't get the Pokemon. Does I need to make all Slots(A,B,C) with the same Pokemon and then activate all?
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: Romaap on February 22, 2010, 08:47:55 PM
I've been trying to make some interesting codes for this game, but this game stores the pokemon in a very weird way.
I already know a lot of things about the layout of memory for every pokemon but I still have to do some stuff to make sure the codes only work for your pokemon, because now it also affects the wild pokemon.
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: DarkBowser on February 23, 2010, 05:21:31 PM
Quote from: schneck007 on February 22, 2010, 07:52:11 PM
the mody code are only for ntsc
But why are they in the PAL Section? -> http://www.geckocodes.org/index.php?c=WPSP
Title: Re: [Request] [Wiiware] Pokemon Rumble PAL
Post by: jamalbastawi on September 04, 2011, 07:05:12 AM
id like  to request:
always get toy when defeated
all bosses are shiny or if possible all pokemon are shiny
and 1 hit kill