99 Lives On Death (all players) [hetoan2]:
04060668 38000063
Always Have Item [hetoan2]:
0554CCE4 0000000X
Stage Select Item [hetoan2]:
04354E70 0000000X
Power Up Costume Changer (A button) [hetoan2]:
28C69D06 F7FF0800
0554C894 0000000X
E0000000 80008000
All Upgrades give... [hetoan2]:
C2145B20 00000002
3BE0000X 93FE14E0
60000000 00000000
Have Star Power To start all levels [hetoan2]:
04354E80 00000001
Mario Size Modifier [hetoan2]:
04370DB8 XXXXXXXX
04370DBC XXXXXXXX
For the Size Modifier Use Floating point values. Usually it works although in rare cases it wont :\
For The Item and costume codes replace X with any value from 0-6.
0 = regular mario
1 = super mario
2 = fire flower mario
3 = mini mario
4 = propeller-suit mario
5 = penguin-suit mario
6 = ice flower mario
Level 1-1 Modifier:
077FA1C4 00000008
XXXXXXXX YYYYYYYY
X/Y values
01-01.arc
3F2416BE 00002B1E
01-02.arc
3BF7F0E8 00003C5C
01-03.arc
3BF7FFFF 000038DE
01-04.arc
3BF80E37 000025DE
01-05.arc
3BF817AF 00001B10
01-06.arc
3BF81E73 00001D72
01-20.arc
3BF825D0 000028A4
01-22.arc
3BF82FF9 00003B9C
01-24.arc
3BF83EE0 00002566
01-26.arc
3BF8483A 000007E0
01-27.arc
3BF84A32 000006E0
01-28.arc
3BF84BEA 000002A0
01-29.arc
3BF84C92 000006E0
01-33.arc
3BF84E4A 0000040A
01-34.arc
3BF84F4D 000003CA
01-35.arc
3BF85040 000003AA
01-36.arc
3BF8512B 00000632
01-40.arc
3F35F889 000004FC
01-41.arc
3BF852B8 00000296
01-42.arc
3FC2FB80 00000292
02-01.arc
3BF8535E 0000145C
02-02.arc
3BF85875 00007EAC
02-03.arc
3BF87820 0000496C
02-04.arc
3BF88A7B 000038E4
02-05.arc
3BF898B4 00002060
02-06.arc
3BF8A0CC 00001DC6
02-20.arc
3BF8A83E 00001C4E
02-22.arc
3BF8AF52 00007A86
02-24.arc
3BF8CDF4 000016E8
02-26.arc
3BF8D3AE 000008E0
02-27.arc
3BF8D5E6 000006E0
02-28.arc
3BF8D79E 000002A0
02-33.arc
3BF8D846 000004C4
02-34.arc
3BF8D977 0000051E
02-35.arc
3BF8DABF 0000064A
02-36.arc
3BF8DC52 000009EA
03-01.arc
3BF8DECD 00003980
03-02.arc
3BF8ED2D 00001F8A
03-03.arc
3BF8F510 000068D4
03-04.arc
3BF90F45 000039A8
03-05.arc
3BF91DAF 0000203A
03-20.arc
3BF925BE 0000145E
03-21.arc
3BF92AD6 0000459A
03-22.arc
3BF93C3D 00005014
03-24.arc
3BF95042 00002D88
03-26.arc
3BF95BA4 000006E0
03-27.arc
3BF95D5C 000006E0
03-28.arc
3BF95F14 000002A0
03-29.arc
3BF95FBC 000006E0
03-33.arc
3BF96174 00000406
03-34.arc
3BF96276 0000041C
03-35.arc
3BF9637D 0000059A
03-36.arc
3BF964E4 0000063E
04-01.arc
3BF96674 00002F06
04-02.arc
3BF97236 0000308E
04-03.arc
3BF97E5A 000021F4
04-04.arc
3BF986D7 00002C32
04-05.arc
3BF991E4 00001D88
04-20.arc
3BF99946 000013B8
04-21.arc
3BF99E34 00004404
04-22.arc
3BF9AF35 000041CC
04-24.arc
3BF9BFA8 00004D2C
04-26.arc
3BF9D2F3 000008A0
04-27.arc
3BF9D51B 000006E0
04-28.arc
3BF9D6D3 000002A0
04-29.arc
3BF9D77B 000002A0
04-33.arc
3BF9D823 000003E0
04-34.arc
3BF9D91B 00000408
04-35.arc
3BF9DA1D 000003D6
04-36.arc
3BF9DB13 000006A6
04-38.arc
3BF9DCBD 000068B6
05-01.arc
3BF9F6EB 00004804
05-02.arc
3BFA08EC 00003962
05-03.arc
3BFA1745 0000242C
05-04.arc
3BFA2050 00001784
05-05.arc
3BFA2631 000017CA
05-20.arc
3BFA2C24 00001AE0
05-21.arc
3BFA32DC 00003BAE
05-22.arc
3BFA41C8 0000162A
05-24.arc
3BFA4753 00002CAC
05-26.arc
3BFA527E 00000680
05-27.arc
3BFA541E 000006E0
05-28.arc
3BFA55D6 000002A0
05-29.arc
3BFA567E 000006E0
05-33.arc
3BFA5836 000004D2
05-34.arc
3BFA596B 000004D2
05-35.arc
3BFA5AA0 000004B2
05-36.arc
3BFA5BCD 000006B2
06-01.arc
3BFA5D7A 00007C16
06-02.arc
3BFA7C80 00007654
06-03.arc
3BFA9A15 00005AAA
06-04.arc
3BFAB0C0 00005DB8
06-05.arc
3BFAC82E 0000446E
06-06.arc
3BFAD94A 00003CBE
06-22.arc
3BFAE87A 00004B9C
06-24.arc
3BFAFB61 00001F88
06-26.arc
3BFB0343 00000720
06-27.arc
3BFB050B 000006E0
06-28.arc
3BFB06C3 000002A0
06-33.arc
3BFB076B 00000368
06-34.arc
3BFB0845 00000388
06-35.arc
3BFB0927 000003D0
06-36.arc
3BFB0A1B 0000065E
06-38.arc
3BFB0BB3 00003C62
07-01.arc
3BFB1ACC 00001E76
07-02.arc
3BFB226A 000022F4
07-03.arc
3BFB2B27 00002B6C
07-04.arc
3BFB3602 000025C8
07-05.arc
3BFB3F74 00001E64
07-06.arc
3BFB470D 00001024
07-21.arc
3BFB4B16 000044CE
07-22.arc
3BFB5C4A 000031B8
07-24.arc
3BFB68B8 00002808
07-26.arc
3BFB72BA 00000700
07-27.arc
3BFB747A 000006E0
07-28.arc
3BFB7632 000002A0
07-29.arc
3BFB76DA 000002A0
07-33.arc
3BFB7782 000003FE
07-34.arc
3BFB7882 000003CA
07-35.arc
3BFB7975 000003F6
08-01.arc
3BFB7A73 00001C88
08-02.arc
3BFB8195 0000338E
08-03.arc
3BFB8E79 00001E06
08-04.arc
3BFB95FB 00003524
08-05.arc
3BFBA344 00000B78
08-06.arc
3BFBA622 00003756
08-07.arc
3BFBB3F8 0000512E
08-22.arc
3BFBC844 000055A2
08-24.arc
3BFBDDAD 000063AE
08-26.arc
3BFBF699 000009E0
08-27.arc
3BFBF911 000006E0
08-28.arc
3BFBFAC9 000002A0
08-33.arc
3BFBFB71 0000039C
08-34.arc
3BFBFC58 000003A6
08-35.arc
3BFBFD42 000003BC
08-38.arc
3BFBFE31 00006540
09-01.arc
3BFC1781 000023CC
09-02.arc
3BFC2074 00002E98
09-03.arc
3BFC2C1A 00002950
09-04.arc
3BFC366E 0000149E
09-05.arc
3BFC3B96 00002638
09-06.arc
3BFC4524 00002314
09-07.arc
3BFC4DE9 00001FE4
09-08.arc
3BFC55E2 00002766
09-26.arc
3BFC5FBC 000009C0
09-27.arc
3BFC622C 000006E0
09-28.arc
3BFC63E4 000002A0
Updated Regularly.
Full Invincibility All Players [Thomas83Lin]
04146078 38001078
Hatless Mario [Thomas83Lin]
04060EF8 38000063
Transformation V.6 [Thomas83Lin]
C2140F58 00000013
899F0007 2C0C0000
41820020 2C0C0001
4182002C 2C0C0002
41820038 2C0C0003
41820044 4082006C
3D80803A A18C1ACE
2C0C1000 41820040
40820058 3D80803A
A18C2046 2C0C1000
4182002C 40820044
3D80803A A18C25BE
2C0C1000 41820018
40820030 3D80803A
A18C2B36 2C0C1000
40820020 39800000
7D8C0214 398C0001
2C0C0006 40810008
39800000 919F14E0
808314E0 00000000
*1-4 Players*
*Press Minus to Change Suit*
1-4 Player Pointer Enabler [Thomas83Lin]
C2134204 0000000C
899F0007 2C0C0000
41820020 2C0C0001
41820024 2C0C0002
41820028 2C0C0003
4182002C 40820030
3D80817F 93EC0000
48000024 3D80817F
93EC0004 48000018
3D80817F 93EC0008
4800000C 3D80817F
93EC000C C03F00EC
60000000 00000000
*Master Code for my 1-4 Player Codes*
Moon Jump 1-4 players Press (B) [Thomas83Lin]
283A1ACA FBFF0400
48000000 817F0000
DE000000 80008180
140000EC 40000000
E0000000 80008000
283A2042 FBFF0400
48000000 817F0004
DE000000 80008180
140000EC 40000000
E0000000 80008000
283A25BA FBFF0400
48000000 817F0008
DE000000 80008180
140000EC 40000000
E0000000 80008000
283A2B32 FBFF0400
48000000 817F000C
DE000000 80008180
140000EC 40000000
E0000000 80008000
*Requires 1-4 Player Pointer Enabler or it won't work*
*Does not work while on Yoshi*
*WiiMote Horizontal*
Turn Star Power on/off Press (B+D-pad UP) 1-4 Players [Thomas83Lin]
283A1ACA FBFD0402
CC000000 00000001
48000000 817F0000
DE000000 80008180
14001070 00000030
E0000000 80008000
283A2042 FBFD0402
CC000000 00000001
48000000 817F0004
DE000000 80008180
14001070 00000030
E0000000 80008000
283A25BA FBFD0402
CC000000 00000001
48000000 817F0008
DE000000 80008180
14001070 00000030
E0000000 80008000
283A2B32 FBFD0402
CC000000 00000001
48000000 817F000C
DE000000 80008180
14001070 00000030
E0000000 80008000
*Requires 1-4 Player Pointer Enabler or it won't work*
*WiiMote Horizontal*
Get Yoshiv.2 [Thomas83Lin]
C205FBFC 00000004
3EC0803A 82D61AC8
2C160400 4082000C
3A600002 92640000
7C04282E 00000000
Hold B While entering Level or Tube*
All Gold Stars [Thomas83Lin]
C2159BDC 00000002
38000000 901A0000
60000000 00000000
*After Finishing A Level*
All Worlds Unlocked [Thomas83Lin]
04C7FE90 00000101
04C7FE94 01010101
04C7FE98 01010100
*Only Save Slot 1*
All Hint Movies Bought [Thomas83Lin]
08C8055C 01010101
20100004 00000000
*Only Save Slot1*
Change Quick Save to Regular Save Option [Thomas83Lin]
2092FD00 88030002
0492FD00 38000002
2092FD11 88030002
0492FD10 38000002
E0000000 80008000
*Updated to also Work with Version 1.02*
Exit on Unfinished Level [Thomas83Lin]
040D0C50 48000018
040D0D98 48000018
Change Green Yoshi's Color [Thomas83Lin]
077F92DC 00000008
XXXXXxxx 00003BE0
Blue 3FB79FB0 Red 3FB781C0 Yellow 3FB790B8
[spoiler=Newer Mario Bros Mod Notes]For Hammer Suit Support in the Transformation V.6 change 0006 to 0007 (this only applies in Newer Mario Bros)[/spoiler]
lol go hetoan : P hope u make a video on this soon lol
http://www.youtube.com/watch?v=6ONM_MUwPoY
There's the video you requested ;)
saw it very nice hetoan : P
always have item codes
p1/3
[always have item ]2 parts of this code are mine the first line is hetoans
orgianly hetoans always have item for p 1 ---> 0554CCE4 0000000x
01549FCF 0000000x
015472B7 0000000x
0154459F 0000000x
i searched the other codes myself values are the same i might find p4 some time but it might be a bit yw bye also u may only want to change the values if u have usb gecko so u can be wat u want they be wat they want cause the codes go by order u start the level in i guess so id keep them the same if u want lol
theres all 4 players here so i hope some ppl like it i think credit still goes to hetoan tho : P
I was originally going to try to complete most of the actor descriptions in the actor list before posting these codes, but seeing as it has been over a month and I still haven't gotten around to it I have decided to just post what I have now (many of the actor names are self-explanatory anyway).
Actor List (http://web.me.com/brkirch/NSMBW_Actors(US).htm)
Press B Button To Spawn Actor
C20B5ED4 00000011
907F001C 2C030400
40820064 9421FF80
BC610008 7C6802A6
90610084 48000005
7C6802A6 38630050
906DA718 38600000
906DA71C 3C608016
60632A70 7C6903A6
3860VVVV 3C80815E
60844488 3CA0WWWW
60A5XXXX 38C0000Y
4E800421 80610084
7C6803A6 B8610008
38210080 48000014
ZZZZZZZZ ZZZZZZZZ
3F800000 3F800000
00000000 00000000
VVVV -> object number
WWWWXXXX -> item type and/or initial object state
Y -> layer number (this should be 2 for most actors)
ZZZZZZZZ ZZZZZZZZ -> object position
Press B Button To Spawn Actor At Position Relative to Player
C2057154 0000000A
807E0EA4 38630001
2C03000R 4082003C
48000005 7C6802A6
3C80SSSS 6084TTTT
908300B4 C00300B4
EC00202A D00300B4
3C80UUUU 6084VVVV
908300B8 C00300B8
EC00182A D00300B8
C01E00E8 00000000
C20B5ED4 00000011
907F001C 2C030400
40820064 9421FF80
BC610008 7C6802A6
90610084 48000005
7C6802A6 38630050
906DA718 38600000
906DA71C 3C608016
60632A70 7C6903A6
3860WWWW 3C80815E
60844488 3CA0XXXX
60A5YYYY 38C0000Z
4E800421 80610084
7C6803A6 B8610008
38210080 48000014
00000000 00000000
3F800000 3F800000
60000000 00000000
R -> player number
SSSSTTTT -> X-axis position relative to player (floating point number)
UUUUVVVV -> Y-axis position relative to player (floating point number)
WWWW -> actor number
XXXXYYYY -> item type and/or initial object state
Z -> layer number (this should be 2 for most actors)
Actor Substitution
C2162A7C 00000009
93E1000C 48000005
7FE802A6 3BFF0036
84FF0002 2C070000
41820018 A01F0000
A4FF0002 7C001800
4082FFE8 7CE33B78
3D808016 618C2A80
7D8903A6 4E800420
<Actor substitution list>
00000000 00000000
Actor substitutions should be put in the form XXXXYYYY for each substitution (this will substitute in actor number YYYY for actor number XXXX - enter 00000000 for the second part of the last line of the list if the number of actor substitutions being entered is odd). The value NNNNNNNN should be [number of lines of actor substitution list] + 0x9.
Actor State Replacement or Substitution
C2162A80 NNNNNNNN
48000005 7FE802A6
3BFF004C A4FF0008
A01F0002 2C070000
4182002C 2C070001
41820018 2C070002
4082001C 84FF0004
7C053800 4082FFD8
7C001800 4082FFD0
80BF0004 3D808016
618C2A84 7D8903A6
547F13BA 4E800420
<Actor state replacement/substitution list>
00000000 00000000
Actor state replacements/substitutions should be put in the form 0001XXXX ZZZZZZZZ for each replacement (XXXX is the actor number, ZZZZZZZZ is the state to give to the actor) or 0002XXXX YYYYYYYY ZZZZZZZZ for each substitution (XXXX is the actor number, ZZZZZZZZ is the state to give to the actor if the current state of the actor is YYYYYYYY). If the second half of the last line of the actor state replacement/substitution list has no value then set it to 00000000. The value NNNNNNNN should be [number of lines of actor state replacement/substitution list] + 0xC.
Load Actor Dependencies Into Memory Before Level Start
C291FD6C NNNNNNNN
2C1B0000 40A20040
48000005 7EA802A6
3AB5005E 3860FFFC
38630004 7C951A2E
2C040000 4082FFF4
38800004 7C632396
7C771A14 7C16B800
40820008 7EB8AB78
48000008 7EE3BB78
3EA08091 7C161800
4080000C 62B5FD34
48000008 62B5FD70
7EA903A6 4E800420
<Actor load number list>
00000000 00000000
Actor load numbers should be put in the form 0000XXXX 0000YYYY for each line (with XXXX and YYYY being different actor load numbers - enter 0000 for YYYY on the last line of the list if the number of actor load numbers being entered is odd). The value NNNNNNNN should be [number of lines of actor load number list] + 0xE. Note that the actor load numbers are different from the actor numbers.
Super Guide Block Always Available
04AC3818 4800000C
No Sliding
C204B8B0 00000005
D01D0110 809D00EC
5484203E 2C040000
4182000C 2C04000C
4082000C 38800000
909D010C 00000000
No Artificial Boundaries for Hero Car
04810A3C 48000008
048112B8 48000030
0481130C 4800002C
I saw your great video on this, and would like to try out the codes, however I am not too familiar
with all the numbers need to be supplied for the codes.
If you could give an example (let's say to spawn the hero car near the player) on the values of (for the specific part of codes quoted below)
SSSSTTTT (should I put 1.0 = 3F800000?)
UUUUVVVV (should I put 0.0 = 00000000?)
WWWW = 012B (is this right for hero car?)
XXXXYYYY (I am not sure on this)
Z = 2 (is this right for hero car?)
that would be a big help. Many thanks in advance.
Quote from: brkirch on March 04, 2010, 10:55:51 PM
Press B Button To Spawn Actor At Position Relative to Player
C2057154 0000000A
807E0EA4 38630001
2C03000R 4082003C
48000005 7C6802A6
3C80SSSS 6084TTTT
908300B4 C00300B4
EC00202A D00300B4
3C80UUUU 6084VVVV
908300B8 C00300B8
EC00182A D00300B8
C01E00E8 00000000
C20B5ED4 00000011
907F001C 2C030400
40820064 9421FF80
BC610008 7C6802A6
90610084 48000005
7C6802A6 38630050
906DA718 38600000
906DA71C 3C608016
60632A70 7C6903A6
3860WWWW 3C80815E
60844488 3CA0XXXX
60A5YYYY 38C0000Z
4E800421 80610084
7C6803A6 B8610008
38210080 48000014
00000000 00000000
3F800000 3F800000
60000000 00000000
R -> player number
SSSSTTTT -> X-axis position relative to player (floating point number)
UUUUVVVV -> Y-axis position relative to player (floating point number)
WWWW -> actor number
XXXXYYYY -> item type and/or initial object state
Z -> layer number (this should be 2 for most actors)
Quote from: conanac on March 07, 2010, 03:44:37 AM
I saw your great video on this, and would like to try out the codes, however I am not too familiar
with all the numbers need to be supplied for the codes.
If you could give an example (let's say to spawn the hero car near the player) on the values of (for the specific part of codes quoted below)
SSSSTTTT (should I put 1.0 = 3F800000?)
UUUUVVVV (should I put 0.0 = 00000000?)
WWWW = 012B (is this right for hero car?)
XXXXYYYY (I am not sure on this)
Z = 2 (is this right for hero car?)
that would be a big help. Many thanks in advance.
Please post any more more questions you have in the support topic for this game (http://wiird.l0nk.org/forum/index.php/topic,4569.0.html) so that we can keep it easy to find codes in this topic. Anyway to answer your question:
For the X and Y values just experiment with different values to find a reasonable distance, IIRC I used 42480000 (50.0) for SSSSTTTT and 00000000 for UUUUVVVV in the video. 012B is the correct value for WWWW. XXXXYYYY is the actor state which is usually 00000000 (so if you aren't sure of what to put for the actor state just use 00000000) and in this case should be set to 00000000. The layer number for the Hero Car is 2 (as it is for most actors), so 2 is the correct value for Z. You should get a code that looks like this:
C2057154 0000000A
807E0EA4 38630001
2C030001 4082003C
48000005 7C6802A6
3C804248 60840000
908300B4 C00300B4
EC00202A D00300B4
3C800000 60840000
908300B8 C00300B8
EC00182A D00300B8
C01E00E8 00000000
C20B5ED4 00000011
907F001C 2C030400
40820064 9421FF80
BC610008 7C6802A6
90610084 48000005
7C6802A6 38630050
906DA718 38600000
906DA71C 3C608016
60632A70 7C6903A6
3860012B 3C80815E
60844488 3CA00000
60A50000 38C00002
4E800421 80610084
7C6803A6 B8610008
38210080 48000014
00000000 00000000
3F800000 3F800000
60000000 00000000
However this code won't work by itself. The game will lockup when attempting to spawn the Hero Car unless the Hero Car is loaded into memory before the level starts. To make sure that the Hero Car will be loaded, the code "Load Actor Dependencies Into Memory Before Level Start" will need to be used. That code will need the actor load number, not the actor number.
The actor load number is what is used in level editors, it specifies either one actor or a group of actors to be placed in a level (in this case though it will only be used for loading the actor data). If an actor isn't directly assigned an actor load number that does not mean that it does not need to be loaded, actually it just means that the actor cannot be placed directly into a level in a level editor without the other actors in its group. In the case of the Hero Car the actor load number is found by looking at the actor load names - the most similar actor load name to the Hero Car's actor name of JR_CLOWN_FOR_PLAYER is koopaJr_clown_ply which is part of the group of actors given by actor load number 0195 (for which the main actor is actor number 0132). So just put the value 0195 into the ""Load Actor Dependencies Into Memory Before Level Start" code to get this:
C291FD6C 0000000F
2C1B0000 40A20040
48000005 7EA802A6
3AB5005E 3860FFFC
38630004 7C951A2E
2C040000 4082FFF4
38800004 7C632396
7C771A14 7C16B800
40820008 7EB8AB78
48000008 7EE3BB78
3EA08091 7C161800
4080000C 62B5FD34
48000008 62B5FD70
7EA903A6 4E800420
00000195 00000000
00000000 00000000
If you use those two codes together then it should be possible to spawn a Hero Car, and you might also want to enable the "No Artifical Boundaries for Hero Car" code or else it won't be possible to move very far with the Hero Car.
Many thanks for providing great examples. And your clear explanation helps me understand why the second required component for the codes to work. Will try these out.
And sorry for putting the question in codes thread, I forgot that we have support section.
Cheers.
sharkbyte why u steal my code o_O
look at this:
« Reply #116 on: March 22, 2010, 02:57:43 pm »
Speed Modifier v2.0 [Deathwolf]
E0000000 80008000
8154B9F0 8030F6D0
3E54BA00 8154C8B8
1454C834 41800000
0564FD90 55440000
CB54C99C FFBEFFFE
AE54CA34 40600000
8154CC20 802FEDF8
2654CC74 80308C98
1454CCA0 8154CC74
2A54CCF0 000C0001
3954CD80 696E646F
8154CDD4 C414C186
145FFF34 815FFF94
385FFF88 30300000
245FFF74 00000000
DE5FFF80 6B6F6D6F
81600018 00330050
2064FDA8 00000000
2839F700 0000YYYY
0554B910 XXXXXXXX
056501A0 55440000
90000064 7C422A14
23000204 FEC00090
14059680 D75AD780
3E0599A4 B69FB65B
2A2548B4 C03F0098
802548F4 EC200072
AC1635B4 7FC3F378
042552B4 4E800020
25255244 C1010008
2C356224 FFFFFFFF
80356200 80F65990
14154820 7C7F1B78
041548C4 4BF2CEBD
3B154884 7C0802A6
041635FC 00000000
80263580 3B400000
29263524 7C002050
80649500 00000000
E0000000 80008000
yeah no problem ;)
it was just a question
Sweet.
Make sure you add your work to the database!
You might be interested; If you do a 16 bit code and set fill to 1, you only need to have the X in the Time code once. Like so:
Time modifier [Sharkbyte]
02429CF8 00010X00
=)
Something like:
02123458 00020X00
Means the same as this:
02429CF8 00000X00 (write 0X00 to 80429CF8)
02429CFA 00000X00 ( " ...FA)
02429CFC 00000X00 ( " ...FC)
*cough*SpreadYourWorkWithTheDatabase*cough* ;P
Guys there is a Updated Version out 1.02, It seems I had only had one code affected myself. Just a heads up, though i believe most codes should be unaffected.
There are loads of moon jump codes so I made a quick little code that allows you to hold the minus button and rise into the air. Not a real moon jump more of a floating code.
Hold - to rise into the air
283A1ACA EFFF1000
0554B8F0 40400000
E0000000 80008000
You need to end that if or all codes under that will only work if your holding -
Enable Classic Controller [Thomas83Lin]
C21EB5B8 00000020
38210050 7C0802A6
80BA0060 48000041
809A0000 7CA52378
90BA0000 80BA0064
4800002D 809A0004
7CA52378 90BA0004
80BA0068 48000019
809A0008 7CA52378
90BA0008 7C0803A6
4E800020 70A40200
2C040000 4182000C
3CC07FC0 90DA0010
38C00000 70A40800
2C040000 41820008
60C68000 70A40020
2C040000 41820008
60C60200 70A40040
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
041EAE30 39800000
041EAE34 91840000
04019EE0 38000000
040B3B30 38000000
2076DBA8 8804A2DC
0476DBA8 38000000
2076DBE9 8804A2DC
0476DBE8 38000000
E0000000 80008000
*Ported from Crediar Modded by Thomas83Lin*
*No Tilt Support*
*Works for Version's 2 and 3 not tested on version 1*
*Tested with VBI Hook*
*Not tested with Classic Controller Pro*
Controls:
Y=Run
B=Jump
D-pad=Directional
R=Shake
-\Home\+
notes:
When using this code, Shake will no longer work with players not using a classic controller. Also i could have shortened the code some removing unnecessary buttons but i didn't