As the title suggests, I am having trouble compiling the gecko OS code. No matter what libogc I use or what SVN version of gecko OS I use, the resulting elf code dumps when I try to load a game. The precompiled elf files in the downloads section of the googlecode page all work fine. If anybody is able to compile the source and produce a working elf, would you please rar up your libogc folder for me and tell me what SVN rev you are using?
EDIT>>>>>
well, i narrowed it down a bit. the crash happens after the apploader thread has finished. if i take out the stuff that renders the text onscreen, the crash doesn't happen. also if i comment out the startupios function in main() it works. which is weird because it is running under ios36 and the game being played uses that same ios.