WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: BahamutLagoon on October 14, 2009, 03:24:12 AM

Title: A Boy and His Blob [SBLE5G]
Post by: BahamutLagoon on October 14, 2009, 03:24:12 AM
A code to make the boy invincible would be nice. I appreciate anything, though.  ;D
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: TNTkryzt on October 15, 2009, 04:55:10 PM
I'll take a look at this one.
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: websurfer83 on October 15, 2009, 05:54:35 PM
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick?  You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.

Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: TNTkryzt on October 15, 2009, 06:00:37 PM
I don't have a controller so I can't help you.
Here's a couple for now;

A Boy and his Blob [SBLE5G]


Survive Enemies
0409696C 38600000

Survive Spikes
04095DC8 38600000
04089B10 38600000

Survive Pits
04097658 38000000

Multi-Jump (WiiMote)
077EB000 00000028
80040004 81630014
2C0B0001 40820018
3D60802C 816BD8E8
2C0B0800 40820008
3C0043C0 4A9247F4
0410F814 496DB7EC

..I may do more later
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: BahamutLagoon on October 15, 2009, 06:51:22 PM
Nice, thank you! I'll be trying these out later today.  :)
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: websurfer83 on October 16, 2009, 03:15:26 AM
Quote from: TNTkryzt on October 15, 2009, 06:00:37 PM
I don't have a controller so I can't help you.


Oh, that's too bad. Hopefully someone that has a controller will look into making a code that adds d-pad support.

If I had a USB Gecko, I'd try to learn and create the codes myself.

Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: BahamutLagoon on October 16, 2009, 03:32:22 AM
I can't get the multi-jump code to work, but the other two work fine.
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: TNTkryzt on October 16, 2009, 04:40:05 AM
Are you using the Wiimote because it's been assigned to the A button. I've tested the codes through GeckoOS 9.2 SD Cheat load and they all worked. Using anything other than English language may also cause a problem.
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: BahamutLagoon on October 16, 2009, 05:14:09 AM
Ah, ok. I've been using the Classic Controller. I'll try it again with the Wii remote!
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: Why2K on October 17, 2009, 12:14:08 AM
Quote from: websurfer83 on October 15, 2009, 05:54:35 PM
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick?  You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.

Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.

I would also like a code for this too.  Why did they duplicate the a b x y face button functions and put those same functions on the shoulder buttons?  Thats a waste of 4 buttons! They should have put the d-pads button functions  on the shoulder buttons and let everyone use the DPAD as a normal DPAD.
Title: Re: [Request] A Boy and His Blob - NTSC-US
Post by: websurfer83 on October 21, 2009, 06:19:29 PM
Quote from: Why2K on October 17, 2009, 12:14:08 AM
Quote from: websurfer83 on October 15, 2009, 05:54:35 PM
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick?  You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.

Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.

I would also like a code for this too.  Why did they duplicate the a b x y face button functions and put those same functions on the shoulder buttons?  Thats a waste of 4 buttons! They should have put the d-pads button functions  on the shoulder buttons and let everyone use the DPAD as a normal DPAD.

Anybody, even considering doing a code like this?  Anybody?