A code to make the boy invincible would be nice. I appreciate anything, though. ;D
I'll take a look at this one.
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick? You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.
Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.
I don't have a controller so I can't help you.
Here's a couple for now;
A Boy and his Blob [SBLE5G]
Survive Enemies
0409696C 38600000
Survive Spikes
04095DC8 38600000
04089B10 38600000
Survive Pits
04097658 38000000
Multi-Jump (WiiMote)
077EB000 00000028
80040004 81630014
2C0B0001 40820018
3D60802C 816BD8E8
2C0B0800 40820008
3C0043C0 4A9247F4
0410F814 496DB7EC
..I may do more later
Nice, thank you! I'll be trying these out later today. :)
Quote from: TNTkryzt on October 15, 2009, 06:00:37 PM
I don't have a controller so I can't help you.
Oh, that's too bad. Hopefully someone that has a controller will look into making a code that adds d-pad support.
If I had a USB Gecko, I'd try to learn and create the codes myself.
I can't get the multi-jump code to work, but the other two work fine.
Are you using the Wiimote because it's been assigned to the A button. I've tested the codes through GeckoOS 9.2 SD Cheat load and they all worked. Using anything other than English language may also cause a problem.
Ah, ok. I've been using the Classic Controller. I'll try it again with the Wii remote!
Quote from: websurfer83 on October 15, 2009, 05:54:35 PM
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick? You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.
Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.
I would also like a code for this too. Why did they duplicate the a b x y face button functions and put those same functions on the shoulder buttons? Thats a waste of 4 buttons! They should have put the d-pads button functions on the shoulder buttons and let everyone use the DPAD as a normal DPAD.
Quote from: Why2K on October 17, 2009, 12:14:08 AM
Quote from: websurfer83 on October 15, 2009, 05:54:35 PM
Can a code be made to allow the use of the d-pad on the classic controller for movement instead of using the analog stick? You'd also have to move the games original d-pad button functions to the unused shoulder and face buttons.
Playing a 2D platformer with an analog stick instead of a d-pad just feels wrong.
I would also like a code for this too. Why did they duplicate the a b x y face button functions and put those same functions on the shoulder buttons? Thats a waste of 4 buttons! They should have put the d-pads button functions on the shoulder buttons and let everyone use the DPAD as a normal DPAD.
Anybody, even considering doing a code like this? Anybody?