So I downloaded r12 to get cheats for Contra ReBirth to work, but I went to play Little King's Story (US version) and I got a black screen with many lines of code. My system menu says 4.1 but I did the bannerbomb some time ago to use cheats on Virtual Console and WiiWare games.
Try use an older version prior to r12..like maybe 1.9.1
Were you ever able to start this game? What result do you get in Gecko OS 1.9.2 and Gecko OS 1.9.1?
If you have an issue and it's maybe a fault of the program, you need to provide more information, or else it can't be fixed.
It works just fine on older versions it's just with the r12 release. I'll try it again later and post everything it says on that black screen.
Ok, I tried loading a different game (The Munchables) without any codes and it gave me the same error, which is a black screen that says "Exception (Program) occurred!" and then 8 columns and 8 rows of code. Below all of that there are two different lines of code, then there's a space and it says "STACK DUMP: 01200254 --> 80e1da78."
Again, this is using the svn r12 version of 1.9.2. It loads just fine on 1.9.1 and the regular version of 1.9.2.
for me, i could not get any of the svn versions to boot a game, while the official elf all load stuff fine. i had to edit the source a little to fix it for me.
Quote from: giantpune on November 05, 2009, 07:23:53 AM
for me, i could not get any of the svn versions to boot a game, while the official elf all load stuff fine. i had to edit the source a little to fix it for me.
What changes did you need? Brkirch said something about broken sd card code in the latest libogc and/or DevKitPPC so he uses the old ones. I also get strange problems with my own compiled versions, i wonder if the problems are gone now with the very latest libfat/devKitPPC update.
Quote from: WiiPower on November 05, 2009, 09:30:34 PM
What changes did you need? Brkirch said something about broken sd card code in the latest libogc and/or DevKitPPC so he uses the old ones. I also get strange problems with my own compiled versions, i wonder if the problems are gone now with the very latest libfat/devKitPPC update.
the changes i made have nothing to do with the sd card or libfat. in main.c near the very bottom, there is a line gfx_render_direct(). i found that taking out this line allowed me to boot any game without code dump, but it keeps from drawing anything on the screen. so what i did was use a if() to allow this line of code to run. and then in the apploader thread after the last possible time for it to error out, i put in a line to change the aforementioned if() so that gfx_render_direct() in main() will not happen any more. since at this point in the apploader, there is nowhere else for it to fail out or change the text on the screen, there is no messages that are kept from being displayed.
this has fixed all SVN versions of geckoOS for me using devkit r17 and r18 and many different versions of libogc. before making this change, every combination i tried codedumped while in the "while(1)" mail dol patch loop in the apploader (after about 4 loops, depending on the game).