As the game hits the European shelves today,I think that it is the right time to ask for some codes.
Preferably,unlimited energy and ammo! :smileyface:
I'm working on it !!! ;)
wonderful :) thanks already!
It looks like we can also see converting here too?
Here I am !!!
R3MP01
Metroid Prime Trilogy
Metroid Prime 1
Max Energy Tanks and Infinite Energy (C+Z+1)
2852E52A 9DFF6200
48000000 804C3C14
DE000000 80008180
140000F0 0000000E
1400000C 44BB6000
E0000000 80008000
Press C+Z+1 to activate (irreversible)
[Thanks to Romaap and OneUp for the help]
Infinite Missiles (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
48000000 804C3C14
DE000000 80008180
92210000 00000050
94210000 0000004C
E0000000 80008000
Press C+Z+1 to switch the cheat on/off
[Thanks to Romaap and OneUp for the help]
Metroid Prime 2
Max Energy Tanks and Infinite Energy (C+Z+2)
2853A5EA 9EFF6100
48000000 804EFC3C
DE000000 80008180
14000254 0000000E
14000014 44BB6000
E0000000 80008000
Press C+Z+2 to activate (irreversible)
[Thanks to Romaap and OneUp for the help]
Infinite Missiles (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
92210000 0000026C
94210000 00000268
E0000000 80008000
Press C+Z+2 to switch the cheat on/off
[Thanks to Romaap and OneUp for the help]
More to come... but I need some time to make them !!!
The infinite energy cheats give you the max amount of energy thanks possible and the effect in the game is irreversible !!!
Please, let me know about all issues. THANKS.
starting with MP1 now, codes are working so far :)
thank you very much!
Post Merge: September 08, 2009, 08:54:57 PM
mh, well, after having met some enemies, i tried things out...
the infinite energy code doesn't seem to work properly, at first i have all energy tanks full, but after getting hit or collecting an energy orb, it gets down to 1 full energy tank (all the others are empty, but still there)
i can refill them by pressing C+Z+1 two times (pressing one time gets me back to having only one energy tank, second time back to all full)
this is for MP1, one course...
still, thank you ;)
Is it possible to have a code for infinite green coins?
Even in MP3 I missed all the extra like diorama thanks to them...
Quote from: dottor_male on September 09, 2009, 07:32:10 AM
Is it possible to have a code for infinite green coins?
Even in MP3 I missed all the extra like diorama thanks to them...
Yes !!!
I'll do a cheat for every single coins type... but I need to collect some of them first !!! :-P
This will require some time because I have to play all the 3 games. Just hold on !!! ;)
Post Merge: Wed Sep 9 08:39:13 2009
Quote from: Lassic on September 08, 2009, 08:28:20 PM
starting with MP1 now, codes are working so far :)
thank you very much!
Post Merge: Tue Sep 8 19:54:57 2009
mh, well, after having met some enemies, i tried things out...
the infinite energy code doesn't seem to work properly, at first i have all energy tanks full, but after getting hit or collecting an energy orb, it gets down to 1 full energy tank (all the others are empty, but still there)
i can refill them by pressing C+Z+1 two times (pressing one time gets me back to having only one energy tank, second time back to all full)
this is for MP1, one course...
still, thank you ;)
I'll check it out this evening !!!
Lol Finnaly someone makes some codes for this game, good job btw!
Apache81, you are my hero!
Metroid Prime 1
Max Energy Tanks and Infinite Energy (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
48000000 804C3C14
DE000000 80008180
140000F0 0000000E
1400000C 44BB6000
E0000000 80008000
Press C+Z+1 to activate (irreversible)
[Thanks to Romaap and OneUp for the help]
Metroid Prime 2
Max Energy Tanks and Infinite Energy (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
14000254 0000000E
14000014 44BB6000
E0000000 80008000
Press C+Z+2 to activate (irreversible)
[Thanks to Romaap and OneUp for the help]
Sorry it was my fault: I miss a line in the cheats !!! :P
Now they should work. Please let me know !!!!
yup, flawless :) thanks again!
i hope codes for MP3 and probably MP2 light and dark ammo will come soon ^^
Quote from: Lassic on September 09, 2009, 06:18:18 PM
i hope codes for MP3 and probably MP2 light and dark ammo will come soon ^^
I need to play a little more the 3 games to make power bombs, ammo, MP3 and coins cheats... coming soon !!!
Post Merge: September 09, 2009, 10:10:44 PM
Here's another code:
Give 99 of each Coins and Vouchers (C+Z)
285AC6AA 9FFF6000
0491B244 00000063
0491B248 00000063
0491B24C 00000063
0491B250 00000063
0491B254 00000063
0491B258 00000063
0491B25C 00000063
0491B260 00000063
E0000000 80008000
Press C+Z to have 99 coins for each color and 99 Friends Vouchers.
IMPORTANT: use only when you are into the Extra menu'.
As always let me know if it works properly !!!
THANKS.
Thank you very much Apache81 ;D
And it's not over yet:
Infinite Dark Beam Ammunitions (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
92210000 00000278
94210000 00000274
E0000000 80008000
Press C+Z+2 to switch the cheat on/off
ATTENTION: this will works only if you already get the dark beam
Infinite Light Beam Ammunitions (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
92210000 00000284
94210000 00000280
E0000000 80008000
Press C+Z+2 to switch the cheat on/off
ATTENTION: this will works only if you already get the light beam
as always let me know if problems occurs.
More about Metroid Prime 3 to come !!! ;)
So fast!
by the way Apache81... ma sei italiano? xD
Un codice per il moonjump e poi non ti rompo più :p
Eh si Franky... sono proprio italiano !!! ;P
Per il moon jump mi devi dare un po' di tempo... magari domenica vedo se riesco a finalizzare.
A tra un po' per i codici di MP3. ;)
For moon jump I need more time... maybe I'll try on sunday.
A little more and I'll come with the MP3 codes !! ;)
Post Merge: September 10, 2009, 09:48:06 PM
And here I come with the latest cheats:
Metroid Prime 1
Infinite Energy (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
0422A1F4 D3FF0000
E2100000 00000000
0422A1F4 D3DF0000
E0000000 80008000
Press C+Z+1 to switch the cheat on/off
Metroid Prime 2
Infinite Energy (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
042459B8 D3FE0004
E2100000 00000000
042459B8 D3BE0004
E0000000 80008000
Press C+Z+2 to switch the cheat on/off
Metroid Prime 3
Infinite Energy (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
04271B64 D3FF0004
E2100000 00000000
04271B64 D3BF0004
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off
Infinite Missiles (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
48000000 8092A96C
DE000000 80008180
92210000 000B2B38
94210000 000B2B34
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off
the new infinite energy codes don't modify the amount of energy tank you have... and in my opinion this is much better !!!
However let me know about any issues.
THANKS !!!
Hey Apache81 do you know how to convert these PAL codes to NTSC-U codes?
Metroid Prime 3
Infinite Energy (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
04271B64 D3FF0004
E2100000 00000000
04271B64 D3BF0004
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off
Give 99 of each Coins and Vouchers (C+Z)
285AC6AA 9FFF6000
0491B244 00000063
0491B248 00000063
0491B24C 00000063
0491B250 00000063
0491B254 00000063
0491B258 00000063
0491B25C 00000063
0491B260 00000063
E0000000 80008000
Press C+Z to have 99 coins for each color and 99 Friends Vouchers.
Thanks,
TwilightErik
Well... you need to know the memory address in which the NTSC-US game version stores the value.
To know that you need to have and check the NTSC-US version disc.
However if you are interested in making codes and if you have a USB Gecko I can comment my codes so it will be very simple for you to change the memory value I write on.
Let me know and I'll post the full commented codes.
hello!
thanks for your continuous effort!
but, there is a problem with the new Infinite Energy Cheat (for MP1, maybe for 2 and 3 too, but i have only tried MP1 so far)
if (New) Infinite Energy is activated, you cannot open doors anymore. if you deactivate, you can open doors, and activate it again, but doors won't open then again as well.
Hope you can fix that ;) else i will use the old codes ;)
I made a fool !!! ;D
Sorry guys. I'll try to fix these code as soon as possible and yes... use the old ones for now.
Thanks for the hint Lassic ;)
Post Merge: September 11, 2009, 07:04:03 AM
Here are the fixed ones.
Metroid Prime 1
Infinite Energy (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
48000000 804C3C14
DE000000 80008180
1400000C 44BB6000
E0000000 80008000
Press C+Z+1 to switch on/off the code.
ATTENTION: this code will replenish your energy for full also if you haven't obtained all the energy tanks.
So if you turn off the code you need to lost all your surplus energy, to go in a save station
or to take an energy bonus to have the normal quantity of energy displayed in the GUI.
Thanks to Romaap and OneUp for the help.
Metroid Prime 2
Infinite Energy (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
14000014 44BB6000
E0000000 80008000
Press C+Z+2 to switch on/off the code.
ATTENTION: this code will replenish your energy for full also if you haven't obtained all the energy tanks.
So if you turn off the code you need to lost all your surplus energy, to go in a save station
or to take an energy bonus to have the normal quantity of energy displayed in the GUI.
Thanks to Romaap and OneUp for the help.
Maybe for now I'm not good enough to use ASM... better change the RAM value :P
However I've got some problems with the MP3 cheats so I'll tet them better before to post.
As always if there are issues or problems please, let me know.
THANKS !!!!
Is there a code to unlock hypermode for all the games or do you have to have a save with the games beaten? I havent had any luck finding any PAL game saves that are beaten so if there was a code to unlock hypermode that would help alot. Thanks.
Do you mean to use Hypermode also in Metroid Prime 1 and Metroid Prime 2?
I don't know nothing about this.
However I can tell you for sure that this will be possible only if the programmers have scheduled something like that deploying it in the other 2 games !!!
Post Merge: September 12, 2009, 12:41:45 PM
Here's the missiles code for MP3
Infinite Missiles (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
0418BBDC 7FDE0051
E2100000 00000000
0418BBDC 7C1E0051
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off.
Please, tell me about any issues !!! :)
Sorry I ment to say unlock the hypermode difficulty.
oh... :P
I'll give it a try !!! ;)
Post Merge: September 12, 2009, 05:36:14 PM
and finally I did it:
Metroid Prime 3
Invincible (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
04271B48 EF9CE028
E2100000 00000000
04271B48 EF9C0028
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off.
Report bug please !!! :)
finished MP1, will now continue with MP2 :)
oh, if you have the time, i'd like a code for infinite Power Bombs ^^
and, maybe, infinite hypermode on MP3 ^^'
Quote from: Lassic on September 12, 2009, 06:12:12 PM
finished MP1, will now continue with MP2 :)
oh, if you have the time, i'd like a code for infinite Power Bombs ^^
and, maybe, infinite hypermode on MP3 ^^'
yeha, me too :P
I need to play a little more to reach the necessary point on the games !!!
The coin cheat work like a charm!
Awesome work!
P.S. Sospettavo fossi italiano!
Grazie mille per i fantastici codici!
News come !!
Metroid Prime 1
Infinite Morphball Bombs (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
0418D8A0 38050000
E2100000 00000000
0418D8A0 3805FFFF
E0000000 80008000
Press C+Z+1 to switch the cheat on/off.
Infinite Power Bombs (C+Z+1)
2852E52A 9DFF6200
CC000000 00000001
48000000 804C3C14
DE000000 80008180
92210000 00000068
94210000 00000064
E0000000 80008000
Press C+Z+1 to switch the cheat on/off.
Post Merge: September 13, 2009, 03:36:29 PM
Quote from: dottor_male on September 13, 2009, 03:29:14 PM
P.S. Sospettavo fossi italiano!
Grazie mille per i fantastici codici!
A causa del mio accento? :-P
For me the "Infinite light beam" code doesn't work... the one for dark beam does...
And the "Give 99 of each Coins and Vouchers" code doesn't work for me.
I hope there will be some fix
btw. Apache81, you are great!
Seems to be very strange about the coins code... I need some info: which save slot are you using?
I'll check the light beam ammunition cheat this evening when I'll return from work !!!
Thanks :)
mmhh, light beam works for me (always stays at 50, as soon as i got it :))
Quote from: Lassic on September 15, 2009, 02:19:04 PM
mmhh, light beam works for me (always stays at 50, as soon as i got it :))
Yeha !!!
The cheats seems to work !!!
You have to obtain the light beam before the cheat makes the ammo infinite !!!
Post Merge: September 15, 2009, 06:51:14 PM
Just some more codes:
Metroid Prime 2
Infinite Morphball Bombs (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
041924E4 38050000
E2100000 00000000
041924E4 3805FFFF
E0000000 80008000
Press C+Z+2 to switch the cheat on/off.
Metroid Prime 3
Infinite Morphball Bombs (C+Z+Plus)
285FA72A 9FEF6010
CC000000 00000001
0415A094 38030000
E2100000 00000000
0415A094 3803FFFF
E0000000 80008000
Press C+Z+Plus to switch the cheat on/off.
I'm sorry... I tested the inf light beam code again and it works...
But the coins code still doesn't. I chose the first save slot, the one on the left side (I don't know if it's named by numbers or letters ;D)
Quote from: NLoy on September 15, 2009, 07:28:33 PM
I'm sorry... I tested the inf light beam code again and it works...
no problem !!! ;)
Quote from: NLoy on September 15, 2009, 07:28:33 PM
But the coins code still doesn't. I chose the first save slot, the one on the left side (I don't know if it's named by numbers or letters ;D)
well... the save slot chosen must be correct for the code... what language are you playing the game? maybe it's a localization problem (I'm using italian language) and maybe I need to make some pointers search also for the coins memory addresses !!!
please let me know.
I play in german, but i'll test it in italian -italian is not that difficult, I think...
Ok... doesn't work with italian language, even when I force the language in gecko os.
btw. I tested all codes included except the "morph ball bomb" code for MP2... all work, but the coin code.
german too :)
Quote from: Lassic on September 15, 2009, 10:25:09 PM
german too :)
And for you the coins code doesn't work too, isn't it Lassic?
I'm sorry... I've got another problem. If I use the "inf morphball bomb" code for MP2, the game will freeze when I want to choose the save slot.
But it's not so bad... I just want you to know...
German tooooo :rolleyes:
And guess what...
The coins cheat worked for me, 99 of them all.
didn't try the coins cheat, no need for that :D
Quote from: Killaaaaaa on September 15, 2009, 11:06:20 PM
German tooooo :rolleyes:
And guess what...
The coins cheat worked for me, 99 of them all.
Ok... I really don't know what I've done wrong.
I pressed C+Z in the Extra menu, in the main menu and in the Game itself, several times.
Would you explain what did you do?
Quote from: NLoy on September 15, 2009, 11:43:20 PM
Quote from: Killaaaaaa on September 15, 2009, 11:06:20 PM
German tooooo :rolleyes:
And guess what...
The coins cheat worked for me, 99 of them all.
Ok... I really don't know what I've done wrong.
I pressed C+Z in the Extra menu, in the main menu and in the Game itself, several times.
Would you explain what did you do?
Press C+Z together in the Extras menu, go back to the previous menu and then enter the Extras menu again. Worked for me well that way. I'm playing with German text too. Whatever, to save the coins, you have to buy an extra.
@
Apache81: Your codes are great! Keep up the good work! Also it's really cool of you, that you take care of the user's problems and suggestions. There are many hackers outside who just release codes but never care about feedback.
Is Metroid Prime Trilogy the first game you've hacked?
Any chance of a full log book code for MP1? I missed the chance to scan ice shriekbats and I really don't want to have to start over.
If not full log book, just the ice shriekbat entry would be great, and in fact, preferred :)
Thanks!
WOW... so many... thanks to all of you !!! ;)
Ok, let's start.
Quote from: NLoy on September 15, 2009, 10:47:30 PM
I'm sorry... I've got another problem. If I use the "inf morphball bomb" code for MP2, the game will freeze when I want to choose the save slot.
But it's not so bad... I just want you to know...
I'll check it as soon as possible !!! Thanks :)
Quote from: R.H. on September 16, 2009, 01:19:54 AM
Quote from: NLoy on September 15, 2009, 11:43:20 PM
Quote from: Killaaaaaa on September 15, 2009, 11:06:20 PM
German tooooo :rolleyes:
And guess what...
The coins cheat worked for me, 99 of them all.
Ok... I really don't know what I've done wrong.
I pressed C+Z in the Extra menu, in the main menu and in the Game itself, several times.
Would you explain what did you do?
Press C+Z together in the Extras menu, go back to the previous menu and then enter the Extras menu again. Worked for me well that way. I'm playing with German text too. Whatever, to save the coins, you have to buy an extra.
R.H. has right: you have to change the current screen to have a refresh of the new coins values set.
Quote from: R.H. on September 16, 2009, 01:19:54 AM
@Apache81: Your codes are great! Keep up the good work! Also it's really cool of you, that you take care of the user's problems and suggestions. There are many hackers outside who just release codes but never care about feedback.
Is Metroid Prime Trilogy the first game you've hacked?
I make codes not only for me so taking care of the others problems is the minimum thing I can do. I've also hacked Dragon Quest Swords for Wii and made a not posted code for One Piece Unlimited Cruise Ep I.
Quote from: PhoenixTank on September 16, 2009, 02:13:40 AM
Any chance of a full log book code for MP1? I missed the chance to scan ice shriekbats and I really don't want to have to start over.
If not full log book, just the ice shriekbat entry would be great, and in fact, preferred :)
Thanks!
This will require some time to be done but I'll work on it !!!!
Btw I really want/need an Moonjump/Multijump cheat, that would be really nice...
Is it really that hard/time consuming to make those ??
Cause I think, at least for the multijump you just need to rewrite 1 value or so, when you have the double jump
can't you just set the value back so you can do the second jump more than once ???
Correct me if I'm wrong ;)
The problem is not the difficulty of the moonjump code but the time thet I have to make codes: one by one I'll do all of them.
I preferred to make some codes for all the 3 games... now I can do some different dedicating some time to something particular like moonjump or logbooks.
To correct a code that doesn't work or to make the same code for another game (of trilogy I mean) it's not so tie consuming because I need only to find a different memory address to manipulate.
To write a code from the beginning is more time consuming... and in my days there is really short time free to dedicate to make the code !!! :-(
And here's another code:
Metroid Prime 1
Have All Logbook Entries (C+Z+1)
2852E52A 9DFF6200
48000000 807EEB3C
DE000000 80008180
30000000 003ED6A3
18000004 3F800000
234D0008 00000000
E0000000 80008000
Press C+Z+1 to activate the cheat.
ATTENTION: You can't go back !!!
As always let me know about issues.
THANKS.
I'll work on moonjump.
Post Merge: September 18, 2009, 08:04:48 PM
Quote from: NLoy on September 15, 2009, 10:47:30 PM
I'm sorry... I've got another problem. If I use the "inf morphball bomb" code for MP2, the game will freeze when I want to choose the save slot.
But it's not so bad... I just want you to know...
yes you're totally right: the game freezes when you try to load your slot if the code is active. I'm checking this out... the moonjump must wait :-(
Post Merge: September 18, 2009, 10:12:55 PM
Now it must be ok:
Metroid Prime 2
Infinite Morphball Bombs (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
041924E4 38050000
E2100000 00000000
201924E4 38050000
041924E4 3805FFFF
E0000000 80008000
Press C+Z+2 to switch the cheat on/off.
Please report any issues !!!
THANKS
yes, it does work now... infinite (normal) morphball bombs ;)
and here's the power bombs:
Metroid Prime 2
Infinite Power Bombs (C+Z+2)
2853A5EA 9EFF6100
CC000000 00000001
48000000 804EFC3C
DE000000 80008180
92210000 00000260
94210000 0000025C
E0000000 80008000
Press C+Z+2 to switch the cheat on/off.
:D just when i finished MP2 XD
but it'll be helpful when i do Hypermode difficulty ;)
I need unlimited Hypermode for MPT: MP3 (Hypermode difficulty). Can't beat the game on Phaaze :(
Could someone port over the hypermode code from MP3?
I can't get the coins code to work either. I'm using the 1st save slot, doing everything as I should and how everyone is doing it in this thread but yet no coins.
I'm using english language settings and 4:3 screen ratio if it helps.
If anyone could help I'd appreciate it, thanks.
hi,i saw missing 2 important codes:
phazon shot anywere for mp2(phazon shot is different from mp1 phazon beam)
rapid missile launcher:mp1
SEE:http://www.youtube.com/watch?v=Gx5J90NHlHg (http://www.youtube.com/watch?v=Gx5J90NHlHg)
Quote from: oldjimi on September 22, 2009, 04:37:37 PM
I need unlimited Hypermode for MPT: MP3 (Hypermode difficulty). Can't beat the game on Phaaze :(
Could someone port over the hypermode code from MP3?
Yeah, unlimited Hypermode in Phaaze would be awesome. The final boss is too hard
QuoteInfinite Health (Phaaze) [brkirch]
041620D8 60000000
041553EC 60000000
This code also disables the Phazon increase in corrupted hypermode.
This code is from the original Metroid Prime 3: Corruption. If someone can make this code for the Metroid Prime Trilogy version, it would be one of you great hacker :D
Quote from: Apache81 on September 18, 2009, 08:04:03 PM
And here's another code:
Metroid Prime 1
Have All Logbook Entries (C+Z+1)
2852E52A 9DFF6200
48000000 807EEB3C
DE000000 80008180
30000000 003ED6A3
18000004 3F800000
234D0008 00000000
E0000000 80008000
Press C+Z+1 to activate the cheat.
ATTENTION: You can't go back !!!
As always let me know about issues.
THANKS.
Hmmm, Doesn't work for 'All Logbook entries'
-PAL version of Metroid Prime Trilogy, MP 1
-NTSC system
-uLoader 4.9c, hook-type VBI
-Jim Beam Bourbon
+USB_LoaderGX
-Wii vers. 4.1u
Is there a 'specific' point in the game in which I may use C+Z+1 to enable this cheat?
I've had no luck thus far, and the other cheats for MP1 seem to work just fine...
I appreciate what you've done. Thank you.
Hello,
Can somebody convert the USA NTSC codes to PAL if possible?
http://www.geckocodes.org/index.php?c=R3ME01
Metroid Prime 1:
Difficulty Modifer (Mp1) (Press Left) [Sharkbyte]
2852A5CA 00000001
CE000000 80008180
047DF8C8 0000000X
E0000000 80008000
0= normal 1= veteran 2= hypermode
Multi-Jump (MP1) [TNTkryzt]
077F9A3C 00000024
2C190000 40820018
81630D00 2C0B0000
4182000C 3D604140
91630148 7E439378
4A8DDE90 00000000
040D78E8 49722154
Have all Accessories (MP1) [TNTkryzt]
077F9A70 00000010
38000001 90030030
80630030 4A9A7120
041A0B98 49658ED8
Have Max Ammo & Tanks (MP1) [TNTkryzt]
077F9A9C 00000028
396000FA 9163004C
91630050 39600063
91630064 3960000E
916300EC 916300F0
88030000 4A90E9D4
0410848C 496F1610
Weapons Always Charged (MP1) [TNTkryzt]
0418DE0C D01E0344
Rapid Missile Fire (MP1) [TNTkryzt]
0418D3D8 60000000
Metroid Prime 2:
Difficulty modifier (Mp2) (press left) [Sharkbyte]
2853300A 00000001
CE000000 80008180
047A8160 0000000X
E0000000 80008000
0= normal 1= veteran 2= hypermode
Multi-Jump (MP2) [TNTkryzt]
077F9A00 00000028
41400000 2C190000
40820018 81631588
2C0B0000 4182000C
3D608180 C00B9A00
D00301A8 4A93AB40
04134560 496C54A0
Have Max Ammo & Tanks (MP2) [TNTkryzt]
077F9AC4 00000028
396000FA 39800000
91630250 91630254
3863000C 398C0001
2C0C0004 4081FFEC
801F0000 4A974A38
0416E51C 4968B5A8
Have all Accessories (MP2) [TNTkryzt]
077F9AEC 00000018
C0030008 2C190028
4080000C 3D600100
9163000C 4AA475F8
042410F4 495B89F8
2016DEA0 8063005C
0416DEA0 38000001
0416DEA4 9003005C
0416DEA8 7C0000D0
E0000000 80008000
Weapon Always Charged (MP2) [TNTkryzt]
2016EB34 D0030044
0416EB34 D0230044
E0000000 80008000
Rapid Missile Fire (MP2) [TNTkryzt]
2018F0B8 38000002
0418F0B8 38000001
E0000000 80008000
Metroid Prime 3:
Difficulty modifier (Mp3) (press left) [Sharkbyte]
285F72CA 00000001
CE000000 80008180
0496A338 0000000X
E0000000 80008000
0= normal 1= veteran 2= hypermode
Thanks in advance.
Yes, could someone port the difficulty modifier codes ?
That should be great :\
Thanks in advance.
EDIT : I could Paypal donate to someone who port the difficulty modifier codes ;)
-> linuqs[at]gmail.com
I've just tested it, works like a charm. Many thanks. :cool:
Quote from: Sharkbyte on September 05, 2010, 07:49:57 PM
I managed to port 2 of my codes.
MPT PAL
Difficulty modifier (MP1) (Press left) [Sharkbyte]
2852E52A 00000001
CE000000 80008180
047E3CC8 0000000X
E0000000 80008000
0= normal 1= veteran 2= hypermode
Is it possible to use this in the last segment, so that phazon won't rise that fast and also that the bosses aren't that hard either and then switch back, right before defeating them to get the proper credits?
Hello community,
I am looking for the Difficulty Modifer Codes for MP1, MP2 and MP3, all for the PAL Version of the Game. I was so happy when i found the code for MP1 PAL. The codes are available for NTSC, but not for PAL. I read requests in other forums but noone was able to convert or to create these codes. So my question is: Cansomebody convert or create my requested codes for the PAL version of MPT? I would be so happy if somebody could do that.
Greetings,
daxter92
PS: I'm sorry to write in such an old thread, but i think this is the best one in wich my question would fit in.
I'll send you the dump.
I cant' get neogamma to load it. It loads the menu but then when I load my saved game it reboots. besides burning it to dvd is there another way?
It's easy through usb loader gx but it's not compatible with the usb gecko.
(the game's my friend's, big metroid fan. Unfortunately, he lives 1hr 1/2 away from me. I got it copied onto my external hard drive.)
Dear Sharkbyte,
The Moonjump-code for Metroid Prime 2 doesn't seem to work...
Moon Jump (MP2) [Sharkbyte]
2853A5EA FBFF0400
04BD9508 41200000
E0000000 80008000
Samus jumps like she always does, tested on the very first playable section of the game.
;)
F6 codes only search for assembly once, because the process is slow and time consuming. Once it successfully finds the Z values (aka "unique values"), it stores the address that it found those values at in the code (it over-writes the begin/end memory range value). When the F6 code is run again, instead of searching, it puts the stored address into the po. That is why we use D2 codes with F6 codes.
When I encountered moving ASM with RE4, I walked the stack back to something that didn't move and hooked that instead.
@dcx2: How did using D2 with F6 solve the problem of moving asm? (maybe I read what you said wrong?)
Oh wait, yep, I read it wrong. That's not what you meant.
To catch moving ASM like the F6 code does (but do it every time it moves and not just once) you can use my Moving ASM Pointer Creator: http://wiird.l0nk.org/forum/index.php/topic,3758.0.html
It's kind of involved but it works.
It can't. F6 codes search once and only once (unless you hack them with 4E codes and reset them so they run again). If the ASM loads, and the F6 finds it, and then the ASM moves, the F6 won't "re-search" for it again.
Now, if the ASM loads at a different point every time the game is loaded, and stays where it is, then that's okay. Unless the ASM isn't loaded when the game starts, in which case F6 won't find it.
In my case, the ASM that was loaded would change depending on what gun you had armed. I just walked the stack back to something that didn't move and hooked that instead. Then I didn't have to worry about moving ASM at all.
To catch moving ASM like the F6 code does (but do it every time it moves and not just once) you can use my Moving ASM Pointer Creator: http://wiird.l0nk.org/forum/index.php/topic,3758.0.html
It's kind of involved but it works.
Interesting.
The same general technique could be used with an F6. i.e. XOR checksum the "Z values" and if it changes, reset the F6 code so that it searches again.
True. I don't remember the time frame of the F6 and that hack though.. I feel like I released this just after or just before F6 was out. *shrugs*
After just now looking at it again, I was also apparently not aware of the call stack and how to use it. Maybe I'll re-do it some time if I need to use it again myself. =P
Nice code. Btw to make it shorter:
Moon Jump (MP3) [Sharkbyte]
285FA72A FBFF0400
F6000001 80008020
C0040008 D0430178
D200000C 00000003
3D804120 91830180
C0030180 D00301A8
60000000 00000000
2A5FA72A FBFF0400 <-- if not equal with 0004
1400000C D00301A8
E0000000 80008000
Quote from: Sharkbyte on May 10, 2011, 08:38:23 PM
Quote from: Deathwolf on May 10, 2011, 08:32:45 PM
Nice code. Btw to make it shorter:
Moon Jump (MP3) [Sharkbyte]
285FA72A FBFF0400
F6000001 80008020
C0040008 D0430178
D200000C 00000003
3D804120 91830180
C0030180 D00301A8
60000000 00000000
2A5FA72A FBFF0400 <-- if not equal with 0004
14000018 D00301A8
E0000000 80008000
I am not sure if that would work using the "14" codetype. Your welcome to test, as I am unable to test the MP3 part of the game.
normally it should work because it's searching for your hookaddress and this it like 4A + 80 and 14. D2 is a pointer codetype and 14 too^^ But yeah, lets see if it work.
Yes, the 14 code type will work. Once an F6 code runs the first time and finds the Z values, it will set the po exactly like a 4A code would.
Your F6 will run the instant the game is loaded, and it will find your Z values. However, the D2 code won't patch anything until you press the button.
Deathwolf, your code won't work like you expect it to. F6 codes are an if-code, and require an end-if. Also, the first button activator only runs when B is pressed. If B is not pressed, that if will be false, and the second button activator won't be executed.
Moon Jump (MP3) [Sharkbyte]
285FA72A FBFF0400 # first if
F6000001 80008020 # second if
C0040008 D0430178
D200000C 00000003
3D804120 91830180
C0030180 D00301A8
60000000 00000000
2A5FA72A FBFF0400 # only executed if the first and second if are true
1400000C D00301A8
E0000000 80008000
Here is how to do it with only one activator. You can make it even shorter by patching the anti-code before the button activator.
Moon Jump (MP3) [Sharkbyte]
F6000001 80008020
C0040008 D0430178
1400000C D00301A8 # anti-code first
285FA72A FBFF0400 # if B
D200000C 00000003 # D2 hook
3D804120 91830180
C0030180 D00301A8
60000000 00000000
E0000000 80008000
Quote from: Sharkbyte on May 10, 2011, 03:54:26 PM
I just saw this game likes to move the moon jump and the assembly all around! So I attempted to stop the BS right in its tracks with an F6 code! :p
Moon Jump (MP2) [Sharkbyte]
F6000001 80008020
D00301A8 D0A10008
2853A5EA FBFF0400
D2000000 00000003
3D804120 918301A8
C00301A8 D00301A8
60000000 00000000
E0000000 80008000
F6000001 80108020
EC430032 D02301A4
2853A5EA 00000000
D2000008 00000001
D00301A8 00000000
E0000000 80008000
official instructions
press B to activate
only press B once MP2 has started
code should work for both versions of MPT
Thanks for the effort. However, without wanting to be annoying; this code also doesn't seem to work. :(
I pressed B once...several times... :rolleyes:
Sharkbyte, make sure to apply your code via SD cheats instead of sending the codes through the debugger. With SD Cheats, the patch will happen just before the game loads. With the debugger, the patch happens when you send the codes.
I can help you make a button activator that can reset the F6 code so that it searches again. So you could make an odd button activator (like Home A B), and use that to activate the code.
Your original code would require this 28/4E/14/14 template twice, once for each F6. Instead, I'm using my revision of your code, so it is only needed once.
2853A5EA 00008C00 # if button activator: home A B
4E000018 00000000 # put address of F6 code into po
14000000 F6000001 # replace first code word
14000004 80008020 # replace second code word
E0000000 80008000 # end if
F6000001 80008020 # Sharkbyte's moon jump, modified
C0040008 D0430178
1400000C D00301A8 # anti-code first
285FA72A FBFF0400 # if B
D200000C 00000003 # D2 hook
3D804120 91830180
C0030180 D00301A8
60000000 00000000
E0000000 80008000
Quote from: Sharkbyte on May 13, 2011, 07:44:31 PM
dcx2, I tried your method that you showed me from MP3 and tried it for MP2.
For some reason yours works without having to press home A + B. I just go in there and press B and it works just like mine. However, when i tried home A B it just moon jumped endless. It was impossible to get down! If I could make a video of this I would, but I don't have a camera anymore.
MP2 moon jump (dcx2 modified version) home A B
2853A5EA 00008C00
4E000018 00000000
14000000 F6000001
14000004 80008020
E0000000 80008000
F6000001 80008020
D00301A8 D0A10008
14000000 D0030180
2853A5EA FBFF0400
D2000000 00000003
3D804120 918301A8
C0030180 91830180
60000000 00000000
E0000000 80008000
My code would work without HOME A B if the ASM is already loaded when the game runs, which would also explain why your code works too. This trick is only necessary if you need the F6 code to run *after* the game has loaded, not when it has just loaded.
The only way a different region or version would mess with the code is if the unique Z values are found somewhere else before the intended target (i.e. they aren't actually unique for the other version). That, or the other version moved the ASM very far away, above 80200000.
Also, the 4E line in the code you pasted is wrong. That's why when you pressed HOME A B it screwed up. I bolded the digit that is wrong.
That code you pasted is still wrong. Also, what precisely is the original instruction? D00301A8? I'm going to run with that.
4E codes are used to get a pointer to a code line. When you use 4E000008, you end up pointing at the bolded line instead, which screws everything up.
2853A5EA 00008C00
4E000008 00000000 # this will point |
14000000 F6000001 # |
14000004 80008020 # <-----------
E0000000 80008000
F6000001 80008020
D00301A8 D0A10008
14000000 D00301A8
2853A5EA FBFF0400
D2000000 00000003
3D804120 918301A8
C00301A8 D00301A8
60000000 00000000
E0000000 80008000
The 4E code is *completely separate* from the F6 code. In fact, the 4E code MODIFIES the F6 code, so that it will search again. What you might not realize is that after an F6 code runs it changes itself to indicate whether the search was successful or not. The 4E code un-changes the F6 code so that it runs again.
That is why the 4E code must point at the F6 line.
2853A5EA 00008C00
4E000018 00000000 # this will point |
14000000 F6000001 # |
14000004 80008020 # |
E0000000 80008000 # |
F6000001 80008020 # <-----------
D00301A8 D0A10008
14000000 D00301A8
2853A5EA FBFF0400
D2000000 00000003
3D804120 918301A8
C00301A8 D00301A8
60000000 00000000
E0000000 80008000
---
So that when you press HOME A B, the two 14 codes will set the F6 code back to its "initial state".
We don't need this 4E trick though, because the initial search succeeds. So you can get rid of that 4E stuff entirely.
F6000001 80008020
D00301A8 D0A10008
14000000 D00301A8
2853A5EA FBFF0400
D2000000 00000003
3D804120 918301A8
C00301A8 D00301A8
60000000 00000000
E0000000 80008000
I really wish unlimited phazon on hypermode for metroid 3 corruption (trilogy).
You know i mean when you press plus, you enter in hypermode but your phazon energy decresease when you shot.
Seriously this game is damned hard, unlimited phazon will be a great help
Or will be nice also 'max phazon'.
I mean, when you press plus going in hypermdode you push some buttons and the phazon go to max
Thanks :)