WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: HCK on September 01, 2009, 12:19:34 PM

Title: Trying to load a channel with Waninkoko' s NAND loader
Post by: HCK on September 01, 2009, 12:19:34 PM
Hi gecko geeks XD
I' m attempting to load a channel in which there has been injected Waninkoko' s NAND loader to force the frame to 60Hz. I always get a code dump with that kind of channels, and I believe that is because gecko OS can' t load the modified DOL loader in it (different memory address, strange restrictions...I dunno).

Is there some way around this?
Title: Re: Trying to load a channel with Waninkoko' s NAND loader
Post by: HaXXeR on September 01, 2009, 04:57:03 PM
Why not use the original channel and use GeckoOS to force 60Hz?
Title: Re: Trying to load a channel with Waninkoko' s NAND loader
Post by: Romaap on September 01, 2009, 05:54:51 PM
Gecko can't hook to libogc code (like homebrew games/apps) i I remember correctly.
I dont know if this could/will be fixed.
Title: Re: Trying to load a channel with Waninkoko' s NAND loader
Post by: HCK on September 03, 2009, 09:53:12 AM
@Haxxer: I tried to but it seems that it doesn' t affect the channel...maybe this works for Wii Games only.
@Romaap: Yeah it looks like libogc isn' t supported, but I think this could be possible to implement (I wish I had enough skills for that :()