If any one can help i'd be truly greatful thank u in advance
If possible can u convert the jap codes to ntsc
Is it possible to convert Zits jap codes
If not can someone tell me how to search them myself
would love to have a money code for the ntsc version
Well im waiting guys thanks for replying it would be appreciated if someone would help i just finished it and i wanna do a quick run for things i missed with just marona carona and ash lmao
[R46ENS]
[Infinite REMOVE]
04034CDC 38630001
[Buy Item for Max BOL]
C209A804 00000002
3E0005F6 3810E0FF
900802C4 00000000
is it possible to make an high jump for when on the island? im struggling to get the bottlemail... lol
I posted a few codes here (http://wiird.l0nk.org/forum/index.php/topic,4118.0.html). May do some more later.
The 200 dm code seems to affect the enemy units as well as Marona.
Try the edited version.
Very nice.
I made a small change to your 500 exp per kill code so that I could level my characters faster during battles, seeing that all I had to do was change the hex value for 500 to the hex value for 5000, 50000 etc.
Only one problem, now it affects Marona only, and pressing B no longer allows the generic characters from moving again.
Another observation I have made is that if you do set the exp gain to 50000... you cap at level 100, and changing the value doesn't help you gain any more exp afterward... so I think the safest cap after some experimenting is 30000.
This should be enough to speed leveling, if not you can change the RED digits to a higher value;
Gain 999,999 Stage Exp
077FFF7C 00000010
3C80000F 3884423F
909B02EC 4A83CE88
0403CE0C 497C3170
Will it let the characters get past level 100? If so that's great.
My characters all leveled to 100, I could change the level cap to a specific amount but is there an event which alters the cap normally?
try these for extreme leveling;
Have 9,999 Level Capacity
077FFF8C 0000000C
3800270F B01A0292
4A8B5D18 00000000
040B5CA8 4974A2E4
Gain 4bil Stage Exp
077FFF7C 00000010
3C80EE6B 38842800
909B02EC 4A83CE88
0403CE0C 497C3170
Maybe there is a change in the cap over chapter progression but I'm not sure. I'm at Chapter 2 when they got 'stuck' at 100. What chapter are you at? [As far as I know, since this is a NipponIchi game, their level cap is supposed to be 9999]
As a side, when I used the ___ exp per kill code, I set it at 999999 per kill and just ran around the island with the changebook and killed the Mysterious Ghost NPC a few times. A newly created character at first gained 13 levels, then went to Lvl 26, and after some point there only gained 1 level per kill.
I've just started episode 17 and the cap is still 100.
Here's a code to enable all summoned members to gain end of stage exp, they don't have to be confined in battle just summoned on the isle to gain the exp.
All Summoned Gain Stage Exp
0403CDD8 41820004
Okay, I checked on gamefaqs about the 100 Cap. Apparently it's a in-game mechanic that prevents you from going over 100 with pre-existing characters until you earn the Fusionist class.
So quoting gamefaqs:
characters are soft capped at level 100 upon creation
to increase this cap they need to fuse an item or character to them
So a level 100 guy who is fused with a level 50 sword could then reach level 150 etc
its rather a pain
So I think your change level cap to 9999 code should work just fine for us.
*update* In fact, it works perfectly fine. I just stomped the Mysterious Ghost into a pulp and I leveled up to 2000+ right away.
Kewl, whilst you're in a testing mood, care to give this one a shot. I recommend using a spare save slot for these,
these codes will place random characters in the (merchant Aria)shop lineup, they're not usable unless you use the 'shop for members' code. What it basically does is copy the items block to the useable characters mem area.
Random Characters at Shop
04099C78 7C601B78
Shop for Members (Press 2)
077FFF98 00000068
3D608038 816B96A4
2C0B0100 1C1902C8
40820054 7CF50214
3D00907C 3908BEA0
3D60907F 396B9D98
A98B0000 1D8C02C8
7D286214 39800000
81070000 91090000
38E70004 39290004
398C0001 2C0C00B2
4180FFE8 A98B0000
B189FFA8 398C0001
B18B0000 4A89AD00
0409ACF8 497652A0
(Highlight character and press 2)
Shop Items Lvl 5000 /and characters
04099D28 40810004
I need a txt for Coverfloader or USBloader GX, i try create but don't appear any cheat in ocarina menu
Quote from: zyxel360 on August 24, 2009, 09:28:29 PM
I need a txt for Coverfloader or USBloader GX, i try create but don't appear any cheat in ocarina menu
You're not going to get any help here with that. This site is for Real Games Only! Not back ups and/or ISOs.
****************************************************************************************************************
Anyways, this code -
Have 9,999 Level Capacity
077FFF8C 0000000C
3800270F B01A0292
4A8B5D18 00000000
040B5CA8 4974A2E4
Doesn't only apply to characters but it also applies to weapons as well and works great together with these codes -
Have Maximum Mana
0403DCB4 40810004
Have Maximum Mana (Weapon)
040C3758 90860094
Max Mana at Blacksmiths
077FFF18 00000010
3D000099 3908967F
91180094 4A87EA78
0407E998 49781580
Of course it may take a while to get your weapons to 9,999 with the process but right now (at the start of the game after getting the Blacksmith), I have 11 weapons at Level 158!
Quote from: Warlock on August 24, 2009, 10:37:28 PM
Quote from: zyxel360 on August 24, 2009, 09:28:29 PM
I need a txt for Coverfloader or USBloader GX, i try create but don't appear any cheat in ocarina menu
You're not going to get any help here with that. This site is for Real Games Only! Not back ups and/or ISOs.
Lol, i have a REAL phantom brave in my REAL WII with my REAL broken dvd lector, ¿i can't play with cheats?
Quote from: zyxel360 on August 24, 2009, 09:28:29 PM
I need a txt for Coverfloader or USBloader GX, i try create but don't appear any cheat in ocarina menu
Can't you use the code manager on those apps?
Quote from: Warlock on August 24, 2009, 10:37:28 PM
Anyways, this code -
Have 9,999 Level Capacity
077FFF8C 0000000C
3800270F B01A0292
4A8B5D18 00000000
040B5CA8 4974A2E4
Doesn't only apply to characters but it also applies to weapons as well and works great together with these codes -
Have Maximum Mana
0403DCB4 40810004
Have Maximum Mana (Weapon)
040C3758 90860094
Max Mana at Blacksmiths
077FFF18 00000010
3D000099 3908967F
91180094 4A87EA78
0407E998 49781580
Of course it may take a while to get your weapons to 9,999 with the process but right now (at the start of the game after getting the Blacksmith), I have 11 weapons at Level 158!
You can also use the 'shop items lvl 5000' code to purchase lvl 5000 items, if you don't mind the expense.
I found the problem with the 'shop for members' code and fixed it so you can now summon the members instantly without the cloning glitch. ;)
Quote from: zyxel360 on August 24, 2009, 09:28:29 PM
I need a txt for Coverfloader or USBloader GX, i try create but don't appear any cheat in ocarina menu
Well, the way it sounded you were asking for something that's against the TOS here. "USBloader GX" is used to boot ISOs off of an external HD and not for real games. Following the TOS, any discussions held within these forums must pertain to Gecko (in any way, shape or form of it) and Retail (not back ups and/or ISOs of) games.
Quote from: TNTkryzt on August 25, 2009, 02:42:14 AM
Quote from: Warlock on August 24, 2009, 10:37:28 PM
Anyways, this code -
Have 9,999 Level Capacity
077FFF8C 0000000C
3800270F B01A0292
4A8B5D18 00000000
040B5CA8 4974A2E4
Doesn't only apply to characters but it also applies to weapons as well and works great together with these codes -
Have Maximum Mana
0403DCB4 40810004
Have Maximum Mana (Weapon)
040C3758 90860094
Max Mana at Blacksmiths
077FFF18 00000010
3D000099 3908967F
91180094 4A87EA78
0407E998 49781580
Of course it may take a while to get your weapons to 9,999 with the process but right now (at the start of the game after getting the Blacksmith), I have 11 weapons at Level 158!
You can also use the 'shop items lvl 5000' code to purchase lvl 5000 items, if you don't mind the expense.
I edited the 'shop for members' code as I forgot to add the branch to enable the cheat. ???
Best to not summon the acquired member until you've exited and re-entered the isle else you'll end up with clones of other members. ;)
Bor is not an issue with codes like these -
[Buy Item for Max BOL]
C209A804 00000002
3E0005F6 3810E0FF
900802C4 00000000
Gain "A Lot" of BOR
0404CB1C 90AD8A6C
O0
Has anybody found the value for affecting the Steal % yet? One thing I've noticed is that my characters are still having a hard time stealing sometimes.
Quote from: Warlock on August 25, 2009, 03:42:12 AM
Bor is not an issue with codes like these -
[Buy Item for Max BOL]
C209A804 00000002
3E0005F6 3810E0FF
900802C4 00000000
Gain "A Lot" of BOR
0404CB1C 90AD8A6C
O0
..true dat. :cool:
Quote from: Arudo on August 25, 2009, 04:33:23 AM
Has anybody found the value for affecting the Steal % yet? One thing I've noticed is that my characters are still having a hard time stealing sometimes.
..these codes just set the values to their max setting, will most likey effect all units as a lengthier code will be needed to limit it's effects to your team, I'll have a look at it when I have more time.
They shouldn't be permanent either.
Have 200 Steal
040B50AC 41820004
Have 100 Move
040B5118 41820004
Have 100 Guard
040B5040 41820004
Have 200 Elemental Defense
040B4F24 40810004
Stronger Opponents ??
040B4D48 41820004
200 steal works great.
Hmm... got anything affecting the jump values for characters? Getting tired of stacking people to get around in some dungeons.
These codes are great.
The only other thing I wouldn't mind seeing is instead of just buying a item basically spending any form of Bor gained you max or gained you bor.
But thats just me.
Ohh yea and that super/moon jump thing would be great too.
Well anyways keep up the great work all of you.
Quote from: Arudo on August 26, 2009, 06:00:37 AM
Hmm... got anything affecting the jump values for characters?
I'll have a look when I have some time.
..try this one;
Have 200 Jump
077FFF40 0000000C
390000C8 991D027B
4A8967D0 00000000
04096714 4976982C
Quote from: TNTkryzt on August 27, 2009, 04:34:05 PM
Quote from: Arudo on August 26, 2009, 06:00:37 AM
Hmm... got anything affecting the jump values for characters?
I'll have a look when I have some time.
..try this one;
Have 200 Jump
077FFF40 0000000C
390000C8 991D027B
4A8967D0 00000000
04096714 4976982C
Nothing noticeable, people still have set jump values.
You may have to enter a battle inorder for it to take effect.
I did. Still can't jump up the super high walls.
Does the displayed value show 200? You may need to check the "Status" page on "Phantom Isle" in order for the cheat to activate, I don't have the game on me so I can't check for myself.
Yeah, I checked status and it still didn't change to 200.
Ignoring jump for now... do you know if there's anyway to change the 'Take Home' rate which is required for taking good items back once the Phantom gets removed?
But did you check the status from phantom isle? Only that will trigger it.
If you're using usbloader or anything other than geckoOS 1.9.2 and wiird 9.3 then that may also be the problem. I dont have the game anymore so I can't do any more codes for it, besides if the jump code doesn't work then most likely none of the others will work for you either.
I'm on Wiird 9.3 and the latest geckos I believe. It's a shame that you don't have the game anymore though. But the rest of the codes worked for me fine except for the jump one. I'll try again to see if I did anything weird.
I've got a code request. Pushing Z and 1 sets the Dungeon level to 98 and the consecutive number of floors cleared to 97. This way, after you push it and then clear the stage you go to the last floor of the Random Dungeon with a chance of getting any of the random Dungeon Boss/God items.
It would be most awesome if someone could make this code.
Well, I finally got a Gecko USB, loaded up Wiird, and am trying to figure out how to make my own codes.
Edit: Success! I found the location for the hex location for "number of levels in a row."
8038AC34 00000063
I saved my game with a level 98/99 dungeon, entered the dungeon, changed this hex to 62 (98 in hex) with the "poke" command, went down a level and 5-7 restore games later; got the Divine Sword, Sacred Staff, etc.
More experimentation reveals this makes the higher weapons appear during any boss fight, even in the earlier levels.
How do I turn this hex into a GCT code that Gecko/Ocarina recognizes? Putting 8038AC34 00000063 in GCT doesn't work. I know, I know, this is probably kiddy stuff to most folks; but I'm still learning. I'm looking through all the hacking guides now; but if someone could give a few hints I'd appreciate it.
Yaaay! After some more poking and reading the online hacking help, I figured out how to do it!
1038AC37 00000063
This code makes it so that you always have 99 levels in a row when Dungeon diving.
I don't know if this code gives access to the Divine Sword or not; because I was putting it in as 98 in a row at level 98 with Wiird and it rolled into 99 normally. I'll explore a bit; if it doesn't, I'll have to make some kind of one time button modifier.
Can anyone give me something like, 5,000-10,000 exp per kill?
500 per kill just isn't enough, and i don't want to use 10,000 stage exp to level up EVERYONE. just my battle-useless characters
Quote from: isaac52 on December 23, 2009, 09:36:58 PM
Can anyone give me something like, 5,000-10,000 exp per kill?
500 per kill just isn't enough, and i don't want to use 10,000 stage exp to level up EVERYONE. just my battle-useless characters
Just change the hex value 040C3408 3B600
1F4 <- Here to whatever value you want.
But aren't 1000+ number 4 digits? At best I could only do 999 perk kill, right?
I mean, can i go past 3 digits?
Guess I'll try for mahself.
Edit: actually looks like 5,000+ is 4 digits or more...
God it sucks being a n00b
Editededit: oh i see now lol
Hello, new guy here, with a lot of PC and console game code hacking experience but very little on the Wii.
I finally managed to set my system to be able to find the codes (in Dolphin on my pc). I'm still trying to figure out how the different address banks work, but here are my first findings.
I found these a couple of weeks ago, but I figure I might as well put them here before I forget them.
Create Dungeon:
Enemy level
022CA484 0000XXXX <- High byte first, 00FF = Lvl 255, 0100 = Lvl 256, 270F = Lvl 9999, value can be set straight from the dec to hex conversion in calc.
Current Floor
022CA486 000000XX <- Normally, it starts at 0 but you can put up to 62 for floor 98 (starts at 99), raises the enemy level
Number of floors
022CA488 000000XX <- Put 63 to have 99 floors or a small value for small dungeons to get the title
Floor Size:
002CA4AA 000000XX <- 00-0B = Small, 0C-1F = Standard, 20+ = Large
Number of Enemies:
002CA4AB 000000XX <- 00-04 = Few, 05-09 = Normal, 0A+ = Many
Number of objects: (hidden stat)
002CA4AC 000000XX <- Normally, it's between 03 and 0F
Ground:
002CA4B3 000000XX <- 00 - Normal, 01 - Slippery, 02 - Bouncy, 03 - Varies
Restrictions:
002CA4B4 000000XX <- 00 - None, 01 - Item, 02 - Variable
All "Variable" or not:
002CA4BA 000000XX <- 00 - Normal, 01 - Variable Size, Nb Enemies, Ground, Enemies, Objects
Main Enemy
002CA4AE 000000XX
Values:
01 Male
02 Female
03 Feeble
04 Puny
05 Warrior
06 Mage
07 Artisan
08 Beast
09 Giant
0A Creepy
0B Horror
0C Owl
0D DemiMan
0E Chibi
0F Putty
10 Slime
11 Common
12 Shroom
13 Weird
Main Object
002CA4AE 000000XX <- 65 to AC, but skips a lot of numbers.
Values:
65 Tree
66 Wilted
67 Rock
68 Plant
69 Grass
6A Flower
6B Cactus
6C Garden
6D Box Fish
6E Fish
6F Bone
70 Tool
71 Food
79 Item
83 Rare
84 RareWpn
85 UbeRare
97 Knife
98 Sword
99 Axe
9A Big Axe
9B Spear
9C Mace
9D Staff
9E Book
AB Cutlery
AC Magical
In the title of the dungeon:
Elemental %: (by steps of 10, both opposites are halved negative values)
002CA4CC 000000XX <- 00 = 0%, 01-0A = Fire, 0B-14 = Wind, 15-1E = Ice, Others = 0%
Exp % (by steps of 5)
002CA4C6 000000XX <- (00-7F = Positive, 80-FF = Negative), EC = -100%, 14 = +100%
Bonus % (by steps of 5)
002CA4C7 000000XX <- (00-7F = Positive, 80-FF = Negative), EC = -100%, 14 = +100%
Guard bonus
002CA4CD 000000XX <- (00-7F = Positive, 80-FF = Negative)
Steal bonus
002CA4CE 000000XX <- (00-7F = Positive, 80-FF = Negative)
Move bonus
002CA4CF 000000XX <- (00-7F = Positive, 80-FF = Negative)
HP,Atk,Def,Int,Res,Spd: (<Value> - 100)
A value of 0 gives -100%, a value of 64 is the default at 0% and the max (FF) = +155%
002CA4D0 000000XX <- HP
002CA4D1 000000XX <- Atk
002CA4D2 000000XX <- Def
002CA4D3 000000XX <- Int
002CA4D4 000000XX <- Res
002CA4D5 000000XX <- Spd
To put all of these stats at the same value:
002CA4D0 000600XX
Compatibility bonus with items
(00-7F = Positive, 80-FF = Negative), normally, it should be between 0-7, but it can be higher than that...
002CA4D6 000000XX <- Physical skills
002CA4D7 000000XX <- Energy skills
002CA4D8 000000XX <- Elemental skills
002CA4D9 000000XX <- Physical magic skills
002CA4DA 000000XX <- Space-Time skills
002CA4DB 000000XX <- Stats altering skills
002CA4DC 000000XX <- Healing skills
Skills to the title: (The PS2 values are still valid, don't know if there are any new skills. The list is pretty long, but it's googlable, sample values: 025B - Dark Eboreus, 025D - Heliotrope)
022CA4E0 0000XXXX <- First skill
022CA4E2 0000XXXX <- Second skill
022CA4E4 0000XXXX <- Third skill
022CA4E6 0000XXXX <- Fourth skill
Samples:
Better (or worst depending on the point of view) "Failure" title for dungeons using those codes, to run through high level dungeons or for fusion:
002CA4D0 00060001 <- HP to SPD at -99%
002CA4C6 000200EC <- Exp + Bonus at -100%
002CA4CD 00030080 <- Guard, Steal, Move at -128
002CA4CC 00000000 <- No elemental immunity
Best possible dungeon title (Even though the colors will be those of a rank 0 title (brown), and the dungeon will cost a lot...)
Note: For some reason, those values seems to be lowered after finishing the dungeon and trying to apply the title to someone/something, there might be a cap on values.
002CA4D0 000600FF <- HP to SPD at +155%
002CA4C6 0002007F <- Exp + Bonus at +635%
002CA4CD 0003007F <- Guard, Steal, Move at +127
002CA4CC 00000000 <- No elemental weakness
002CA4D6 0007000F <- "Reasonable" way higher than normal compatibility at +15 (max ingame is 7) (002CA4D6 0007007F for the best compatibility at +127)
AMAZING post, but after trying it, I noticed one thing: you have the same code for "Enemy type," and "Item type." They both end in 4AE, but since item type goes after enemy type, I'm going to try item type with things like 4AF, or whatever. Thanks SO much!!!
???
Can you make a download for a TXTfile for the Dungeon stuff? im not gettin the hang of it here
and im usualy RLY good at hacking the wiiXD