WiiRd forum

Wii & Gamecube Hacking => Wii Game hacking help => Topic started by: Thomas83Lin on July 25, 2009, 05:58:01 PM

Title: GPF Patches
Post by: Thomas83Lin on July 25, 2009, 05:58:01 PM
trying to find some info on how to make GPF patches to use with the new gecko.  I've been searching but can't seem to find much on the subject a link or something would help Thanks


edit: NeverMind found it Man i feel stupid, Mods can delete this thread. Thanks
Title: Re: GPF Patches
Post by: Inutilities on August 03, 2009, 05:27:25 PM
Sorry my bad english, and to use this tread that previous user wants to close :p !
Is there an other source of info like the file "doc/gpf file format.txt" ?
Title: Re: GPF Patches
Post by: Inutilities on August 05, 2009, 03:06:36 PM
Ok I presume that there isn't any other source of informations about the GPF files :p , so I'll try to expose my doubts.
1 - Has the gpf the same role of ppf(PlaystationPatchFile) or ips(used in old roms), only that the gpf is applied on the fly by the geckos ?
2 - Does the address refers to the decrypted iso or encrypted iso ?
3 - If I would like to make a request for developers of geckos  ::) , can you increase the number of bytes reserved to store the number of patchs from 1(u_char) to 4(u_int), please  :-* ?

I hope not to have made too many mistakes!  :-\
Title: Re: GPF Patches
Post by: Inutilities on August 10, 2009, 10:07:16 AM
But I have mistaken forum ??? ?
Does nobody :'( knows something about it?
Any response is good to me, even "Shut up, little ridiculous lamer!"  :D
Title: Re: GPF Patches
Post by: hetoan2 on August 11, 2009, 01:35:13 AM
gpf just patches the data at certain locations.

nothing to do with anything else.
Title: Re: GPF Patches
Post by: Inutilities on August 11, 2009, 10:24:41 AM
Thanks for the response, hetoan2 :D !
So ??? ... Can the gpf be used to apply a translation of a whole game?
Title: Re: GPF Patches
Post by: Romaap on August 11, 2009, 10:49:24 AM
I think it can, but then the text should be always at the same place in memory.
Title: Re: GPF Patches
Post by: Inutilities on August 11, 2009, 11:44:50 AM
Then the "Patch Destination"(in 'doc/gpf file format.txt':row 4) refers to address in the memory :-\ not to address in the Dvd. Is It so?
Title: Re: GPF Patches
Post by: Romaap on August 11, 2009, 11:52:23 AM
Yeah, the patch patches memory. Just like normal codes would do.
Title: Re: GPF Patches
Post by: Inutilities on August 11, 2009, 12:22:40 PM
Thanks Romaap  ;) !
Then for the moment the geckos isn't usable to apply on the fly "our translation" to the game's Dvd. Is It possible, for absurd, that in future the geckos will have the feature to apply patchs even at the Dvd ?
Title: Re: GPF Patches
Post by: hetoan2 on August 11, 2009, 04:48:42 PM
thats what I would want ^^

no need to burn a game when you think youve found a debug menu in the disk.
Title: Re: GPF Patches
Post by: matt123337 on August 12, 2009, 08:55:48 PM
Quote from: hetoan2 on August 11, 2009, 04:48:42 PM
thats what I would want ^^

no need to burn a game when you think youve found a debug menu in the disk.
*Cough* The Conduit*Cough*