WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: sonicpacker on July 12, 2009, 11:17:36 PM

Title: [N64] Super Mario 64 (NTSC)
Post by: sonicpacker on July 12, 2009, 11:17:36 PM
I have searched a while for a timer code for Super Mario 64 on Virtual Console. Yoshielectron has made one for N64, but I don't know how to "port" the codes to VC.
The timer is so I can compete in Single Star Speedruns. So if anyone could make this timer code possible, that would be appreciated!

If this helps, here's the original Gameshark code by Yoshielectron:
81249688 A03B
8124968A B25E
8124DC7C A1A0
8124DC7E 00EE
8024B197 0040
81249690 0000
81249692 0000
D033AFA1 0020
8133B26C 0000
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 05, 2010, 08:52:57 PM
I've noticed quite a few codes such as moon jump and infinite helath do not work. Any explaination for this? o.0
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Thomas83Lin on August 05, 2010, 10:10:43 PM
Quote from: Vahkiti on August 05, 2010, 08:52:57 PM
I've noticed quite a few codes such as moon jump and infinite helath do not work. Any explaination for this? o.0
No explanation is needed. I did the Moon Jump code and I just re-tested it and it works fine. I didn't do the inf health though, but i tested it also, and it works fine two. So i'm not sure what your problem is.

Codes Tested
Infinite HP [hetoan2]
011A539E 00000008

MoonJump [Thomas83Lin]
2820864A FFEF0010
051A533C 42080000
E0000000 80008000

[spoiler]
Castle Grounds
(http://a.imageshack.us/img828/7763/supermario64000.jpg)
Bowser in the Sky
(http://a.imageshack.us/img695/5284/supermario64002.jpg)[/spoiler]
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 05, 2010, 10:19:43 PM
Quote from: thomas83lin on August 05, 2010, 10:10:43 PM
Quote from: Vahkiti on August 05, 2010, 08:52:57 PM
I've noticed quite a few codes such as moon jump and infinite helath do not work. Any explaination for this? o.0
No explanation is needed. I did the Moon Jump code and I just re-tested it and it works fine. I didn't do the inf health though, but i tested it also, and it works fine two. So i'm not sure what your problem is.

Codes Tested
Infinite HP [hetoan2]
011A539E 00000008

MoonJump [Thomas83Lin]
2820864A FFEF0010
051A533C 42080000
E0000000 80008000

[spoiler]
Castle Grounds
(http://a.imageshack.us/img828/7763/supermario64000.jpg)
Bowser in the Sky
(http://a.imageshack.us/img695/5284/supermario64002.jpg)[/spoiler]

Whenever I load either one it just has no effect. Is there an unmentioned button activator or something that I'm missing? Cause it seems the only two codes that work for me are Unlimited health and debug mode.
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Thomas83Lin on August 05, 2010, 10:21:53 PM
Quote from: Vahkiti on August 05, 2010, 10:19:43 PM
Whenever I load either one it just has no effect. Is there an unmentioned button activator or something that I'm missing? Cause it seems the only two codes that work for me are Unlimited health and debug mode.
thats strange cause GMO's Unlimited health and hetoans infinite hp are exactly the same code. i wonder why Gmo's works but hetoan's doesn't.??

Infinite HP [hetoan2]
011A539E 00000008

Unlimited Health [GMO]
011A539E 00000008

I'm using the classic controller, its the regular jump button. A i believe
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 05, 2010, 10:43:06 PM
Quote from: thomas83lin on August 05, 2010, 10:21:53 PM
Quote from: Vahkiti on August 05, 2010, 10:19:43 PM
Whenever I load either one it just has no effect. Is there an unmentioned button activator or something that I'm missing? Cause it seems the only two codes that work for me are Unlimited health and debug mode.
thats strange cause GMO's Unlimited health and hetoans infinite hp are exactly the same code. i wonder why Gmo's works but hetoan's doesn't.??

Infinite HP [hetoan2]
011A539E 00000008

Unlimited Health [GMO]
011A539E 00000008

I'm using the classic controller, its the regular jump button. A i believe

Perhaps that's the problem? I'm using a Gamecube controller.
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Thomas83Lin on August 05, 2010, 10:46:35 PM
Quote from: Vahkiti on August 05, 2010, 10:43:06 PM
Perhaps that's the problem? I'm using a Gamecube controller.
easy fix then.

Press A for moon jump (gamecube)[sharkbyte]
289F38B8 00000100
031A533C 000041B0
E0000000 80008000
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 05, 2010, 10:48:18 PM
Quote from: thomas83lin on August 05, 2010, 10:46:35 PM
Quote from: Vahkiti on August 05, 2010, 10:43:06 PM
Perhaps that's the problem? I'm using a Gamecube controller.
easy fix then.

Press A for moon jump (gamecube)[sharkbyte]
289F38B8 00000100
031A533C 000041B0
E0000000 80008000

I didn't realize GC controllers required different codes... this might explain some of the problems I'm having in Kirby 64 too.... Thanks. :D
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 08, 2010, 10:31:25 PM
I noticed a code for SM64 VC was ported from a Gameshark code. How can I do this? There are many Yoshielectron codes I'd like to use here. :p
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: matt123337 on August 09, 2010, 01:16:42 AM
u need mem dumps, or you can offset port
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 09, 2010, 01:21:12 AM
Quote from: matt123337 on August 09, 2010, 01:16:42 AM
u need mem dumps, or you can offset port

I... have no idea what you just said. :p
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Deathwolf on August 09, 2010, 12:06:53 PM
example:

gameshark code:
04263847 XXXXXXXX

u need 2 dumps of it.
one of your gameshark code game and another of your game you want to port it.

open your dump.bin file of your gameshark game and go offset [80263847]
now hex editor will show you some instructions.
copie the first 8 bytes [XXXXXXXXXXXXXXXX]. then open the dump.bin file of your game you want to port. just search now for your instructions.

the new code would be:

wiiRd code:
04264927 XXXXXXXX



Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 09, 2010, 04:04:59 PM
Quote from: Deathwolf on August 09, 2010, 12:06:53 PM
example:

gameshark code:
04263847 XXXXXXXX

u need 2 dumps of it.
one of your gameshark code game and another of your game you want to port it.

open your dump.bin file of your gameshark game and go offset [80263847]
now hex editor will show you some instructions.
copie the first 8 bytes [XXXXXXXXXXXXXXXX]. then open the dump.bin file of your game you want to port. just search now for your instructions.

the new code would be:

wiiRd code:
04264927 XXXXXXXX





I think I get the general idea but I still don't fully understand. I wanna do this but I've never even used a hex editor. :p
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: matt123337 on August 09, 2010, 04:57:59 PM
have you ever even made a cheat code for anything? even emulated games?
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: Vahkiti on August 09, 2010, 05:02:36 PM
Quote from: matt123337 on August 09, 2010, 04:57:59 PM
have you ever even made a cheat code for anything? even emulated games?

Well... I've made a few Action Replay codes for Super Mario 64 DS. But only basic things like object swappers and button activated size mods. :p
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 02, 2011, 02:20:41 PM
I have converted only one for now so I can easily convert others later

Tested/Working

Hills don't slow you down
030CEE50 00002400
You still slip down when stopping.
[Original code by "Viper"]

Expect more converted codes later on,the next codes will already be tested.
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 02, 2011, 05:36:23 PM
Because of an internet scammer (irony) I lost internet for not being able to afford it anymore.

I am disconnected as of today some time a half hour later. :confused:

Goodbye internet... at home.

I will occasionally post codes or convert requests now and again at trips to a library.
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 06, 2011, 03:32:13 PM
I am at library here is some more converted codes.

Don't Slow Down While Flying
030D5355 00002400
030D5395 00002400
Acts similar to Mario Galaxy [original by "Viper"]

Exit Option Always Available In Levels
03146CF5 00002400
Even when in air with zero health LOL.
[No Name in the code page so post anyway saying unknown creator.]

Better Walk Up Hills
030BDD70 00002400
030CED3C 00001000
Finally,you can walk on any surface that is otherwise slippery.
[Original code by "Parasyte"]

No time left to hunt for credit to these codes.

DRUM SOLO!!!
03187185 00002400

Alt. Drum Solo
03187187 00002400
Actually mine from modifying previous so you can submit it to the database.

rubber walls,repeating crouch kick
031A52F4 00001111

Alien Sounds
0318632F 0000DDDD

Horror sounds
0318633E 0000DDDD

Invincible To Falls
031A53AC 0000FFFF
[Mod of "GSHQ's" Strange Jumping Mario Sounds.]

Codes that will not cooperate are below.

(Sound like yoda
01196E5D 00000060
Mario has gas
0117FB26 00000000
Yeesh! Mario What did you eat?
Static sounds
03196E5E 0000FFBA
I can't get these stubborn codes to work!)
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: GMO on August 06, 2011, 04:04:12 PM
i cannot post  them till you put the original hackers name after the code
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 10, 2011, 02:54:56 PM
Tested/Working

Boxing Mario
051A1068 80274F90
*Rocky theme starts playing*
[Original code by "messiaen"]

I cannot find the creator of a lot of codes,I found this one sitting on an old codelist of mine for PJ64.
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 13, 2011, 03:15:34 PM
If you read the note below the invincible to falls code those codes won't work right for some reason.

All following codes are tested and WORKING.

Original code creators are now in Quotation below the code "creator name"

LOWnSLOW Sounds/Music
03186E60 0000FFBA
Found it myself while trying to get another one to work.

Get All 3 Powers From Any Cap
050B9D38 35F9000E
You can even get every power when retrieving your normal cap from the desert vulture.
[Original code by "Viper"]

Lazy Mario
011A5309 00000003
STOP SLACKING OFF AND GO RESCUE THE PRINCESS MARIO!!!
[Original Code by Youtube user "Jackass22903"]

Fast Swimming
030DBD1A 00004040
030DAEA8 00001000
Mario is a jet ski! LOL
[Original code by "Viper"]

Ultra Runnning
030CF536 0000BF80
030CF54E 00004300
GOTTA GO FAST!!!
[Original code by "The Phantom"]

Very Tall Courtyard Tree
031A7A64 0000462A

No Water Mode
051CB304 00000000
[Original code by "Yoshielectron"]

Freak's Castle
031A55A4 00007070
[Original code by Youtube user "NintendoMegaFreak"]

Tye-Dye Ribbon World
031A55A4 00003030
Made From Freak's Castle code.

Scenario Change
031A55A6 00000070
[Unknown creator "NintendoMegaFreak maybe???"]

Edit @SharkByte:The Spawn Mario Code does not work correctly,here is the code fixed for one button press.

Spawn Mario [Sharkbyte]
291A5122 00000800
011A53C8 00000001
E0000000 80008000
291A5122 00000400
011A53C8 00000002
E0000000 80008000
(Fixed with one button press conditional "291A5122")

Now you only spawn one at a time.

Also LOL codetype fail,your freeze time code did not unfreeze time.

freeze time [Sharkbyte]
031079CE 0000FFFF
291A5120 00000800
011A7603 00000040
E0000000 80008000
291A5120 00000400
"021A7603 00000000"
E0000000 80008000

"line" was supposed to be 03 codetype

freeze time [Sharkbyte]
031079CE 0000FFFF
291A5120 00000800
011A7603 00000040
E0000000 80008000
291A5120 00000400
031A7603 00000000
E0000000 80008000
Like so.

You're welcome. ;)
Title: Re: [Request] [N64] Super Mario 64 (NTSC)
Post by: retroben on August 17, 2011, 02:54:27 PM
Trolling is posting for no reason just to burn someone over something stupid.

I was just being silly after posting my latest converted codes.  ;D  :p  ^-^

I have 2 more codes fresh from the oven.

Scenario Mod
031A55A6 0000xxxx
Replace xxxx with any numbers for different textures.
2874=Really cool textures.
[Unknown creator of original "NintendoMegaFreak maybe???"]

Epic Music
03186EBC 0000DDDD
Especially secret slide/clock/rainbow ride.
[Found this myself by random hexing until results were found. "Retroben"]