WiiRd forum

Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii codes => Topic started by: Link on July 26, 2008, 07:35:07 AM

Title: Super Smash Bros Brawl [RSBP01]
Post by: Link on July 26, 2008, 07:35:07 AM
Okay, guys.. it was ought to happen.. Euro codes, here we come:

Player mods:
All player mods are always a combination of:
[Start line for specific character]
[Code content]
E0000000 80008000 [<-- End line]

Examples follow:

Start lines (ported - original by Y.S.):
P1: 4A000000 9018F140
P2:  4A000000 9018F19C
P3:  4A000000 9018F1F8
P4:  4A000000 9018F254
P5:  4A000000 9018F2B0 (Multi-man and so on)
P6:  4A000000 9018F30C


Content possibilities (copied from Y.S.):
Status modifiers:
100000B3 000000XX
100000B4 000000YY

XX
+01 ?
+02 ?
+04 Invisible
+08 ?
+10 Metal
+20 ?
+40 ?
+80 ?

YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+10 ?
+20 ?
+40 ?
+80 HP


Color Modifier:
1000009D 000000XX

00~05 Normal 6 colors
06~0B Wario's 6 colors
0C Emerald


Character Modifier:
10000098 000000XX

XX
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario


Dark character:
140000B4 00E81219
Only works with some characters!


Size modifier:
140000D8 XXXXXXXX

XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000


Gravity modifier:
140000E0 XXXXXXXX

XXXXXXXX = Floating point number


Defense ratio modifier:
140000D0 XXXXXXXX

XXXXXXXX = Floating point number
C0000000 Almost Invincible


Attack Ratio Modifier:
140000CC XXXXXXXX

XXXXXXXX = Floating point number




Typical example:
Player 1 double size and always Zelda:

4A000000 9018F140 [start line for P1]
10000098 0000000E [Zelda]
140000D8 40000000 [double size]
E0000000 80008000 [end line]

And this is how that looks like:
(http://www.l0nk.org/brawl.jpg)



More codes:

Unrestricted pause camera: (original by Y.S.)
040A9424 4E800020
0410B4E0 38800001


Stage Builder Unlimited Objects: (original by pizzaboy)
0551DB7C 00000000

Stage Builder Allow Overlapping: (original by pizzaboy)
01515A78 00000001


Have fun
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: James0x57 on July 26, 2008, 07:39:08 AM
lol, exact same post? XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nuke on July 26, 2008, 07:57:12 AM
thanks for putting these codes back on Link
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on July 26, 2008, 01:45:29 PM
Quote from: James0x57;97lol, exact same post? XD

Wrong.. I copied it from arcentral.net where I scrapped the [ b ] [ /b ] parts.. these are still missing ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: James0x57 on July 26, 2008, 01:54:16 PM
lol
WHATEVER LINK! It's the same!

lol ;p
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on July 30, 2008, 08:17:08 AM
Stage override
046D75AC 3B6000XX

(actually attempted a port from Y.S. just it seems horribly instable so it's a new asm based code)

Stage values taken from kakkoister.net

00 - Battle
01 - BattleField (Battlefield)
02 - Final (Final Destination)
03 - Dolpic (Delfino Plaza)
04 - Mansion (Luigi's Mansion)
05 - MarioPast (Mushroomy Kingdom)
06 - Kart (Mario Circuit)
07 - Donkey (75 m)
08 - Jungle (Rumble Falls)
09 - Pirates (Pirate Ship)
0A - Zelda2 (Bridge of Eldin)
0B - Norfair (Norfair)
0C - Orpheon (Frigate Orpheon)
0D - Crayon (Yoshi's Island)
0E - Halberd (Halberd)
0F - TestHalberd_00
10 - TestHalberd_01
11 - TestHalberd_02
12 - Karby2
13 - Starfox (Lylat Cruise)
14 - Stadium (Pokémon Stadium 2)
15 - Tengan (Spear Pillar)
16 - Fzero (Port Town Aero Dive)
17 - Ice (Summit)
18 - Gw (Flat Zone 2)
19 - Emblem (Castle Siege)
1A - TestEmblem_00
1B - TestEmblem_01
1C - Madein (WarioWare, Inc.)
1D - Earth (Distant Planet)
1E - Palutena (Skyworld)
1F - Famicom (Mario Bros.)
20 - Newpork (New Pork City)
21 - Village (Smashville)
22 - Metalgear (Shadow Moses Island)
23 - Greenhill (Green Hill Zone)
24 - Pictchat (PictoChat)
25 - Plankton (Hanenbow)
26 - ConfigTest
27 - Viewer
28 - Result
29 - DxShrine (Temple)
2A - DxYorster (Yoshi's Island)
2B - DxGarden (Jungle Japes)
2C - DxOnett (Onett)
2D - DxGreens (Green Greens)
2E - DxPStadium (Pokémon Stadium)
2F - DxRCruise (Rainbow Cruise)
30 - DxCorneria (Corneria)
31 - DxBigBlue (Big Blue)
32 - DxZebes (Brinstar)
33 - Oldin
34 - Homerun (Homerun Contest)
35 - Edit (Stages made using the Stage Builder.)
36 - Heal (All-Star Resting Stage)
37 - OnlineTraining
38 - TargetBreak (Break The Targets)
39 - CharaRoll
3A - General
3B - Adventure
3C - Adventure0
3D - Adventure2
3E - AdvMeleeTest
3F - AdvMelee
40 - BattleS
41 - BattleFieldS
42 - Max
43 - Unknown
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Linebeck on July 30, 2008, 04:36:55 PM
It's possible to play online in Waiting room stage? I've tried with a friend, he has a PAL Brawl and i've a NTSC-US Brawl.
We used ocarina to override stages but only I saw the Waiting room stage. Then we got disconnected. (My friend is able to play with it offline.)

Can you help me? XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on July 30, 2008, 07:31:42 PM
Do you have the stage ID's for SSE levels? Someone said he played Subspace Emmisary online. D: And even played the bosses..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 03, 2008, 06:04:01 PM
Bumping this topic to say that the offsets aren't exactly right, or at least, they could have been placed better.


P1: 4A000000 9018F1D8
P2: 4A000000 9018F234
P3: 4A000000 9018F290
P4: 4A000000 9018F2EC
P5: 4A000000 9018F348
P6: 4A000000 9018F3A4
P7: 4A000000 9018F400


For the rest:


Character modifier:
10000000 000000XX

Color modifier:
10000005 000000XX

Status modifier:
1000001B 000000XX
1000001C 000000YY

Dark character:
1400001C 00E81219

Attack ratio modifier:
14000034 XXXXXXXX

Defense ratio modifier:
14000038 XXXXXXXX

Size modifier:
14000040 XXXXXXXX

Gravity modifier:
14000048 XXXXXXXX


For the rest all is the same.

An added code:


Overlay (Ported by GaryCXJk, original by Heinermann)
1000000A 000000XX

XX:
00 = None
01 = Light
02 = Dark
03 = Dark
04 = Completely black
05 = Cyan
09 = Darker
0A = Dark
0D = Dark
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 03, 2008, 07:20:06 PM
indeed the offsets are a little strangely placed.. though that had a reason.. if you put read breakpoints on the addresses, the way I and the US/JP hackers did it, the game addresses them.. still, your solution is of course totally correct!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 04, 2008, 06:22:42 PM
Okay.. infinite jumps..

Must be on [Original by Y.S.]
C2837F1C 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000

P1 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P2 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P3 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P4 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: James0x57 on August 04, 2008, 07:47:39 PM
Yes! Good stuff!

I tried like hell to hack it myself for NTSC-US but I had to break down and ask YS how he did it. hahaha
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 04, 2008, 08:17:48 PM
personally I took your codes.. and well, I have the US version and simply did it via memory comparisons ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: James0x57 on August 04, 2008, 08:30:09 PM
Good stuff.
I'd post 'em on my site if I didn't have to resort to just porting YS's codes. ;(

Glad I could be the 'B' from 'A' to 'C' though. lol
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 05, 2008, 05:33:18 AM
finally the infinite jump ive heard about i respect you so much for taking your time to do this, omg crappy thing i have to work now but im trying it tonight thanks if its real
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 05, 2008, 05:03:19 PM
Thanks it works flawlessly,Thanks for the efoort you put in to it and i am conceidering a donation do you accept a wallie card?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Rex Lozuresky on August 06, 2008, 12:22:57 AM
Very good, can someone tell me the code for all the stickers? I have 696, and I don't find the others four... It's to bad... lol
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 06, 2008, 07:52:39 AM
All codes by me, ported from Eric's NTSC-U codes:

Unlock all Chars:
42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000


Unlock stages:
42000000 90000000
04189878 FFFFFFFF
E0000000 80008000


Unlock Trophies:
42000000 90000000
0818A0A0 80638063
21100004 00000000
E0000000 80008000

Unlock Stickers:
42000000 90000000
0818A5B8 80638063
215D0004 00000000
E0000000 80008000

Unlock Events:
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000



Match settings [Link,Original by Heinermann]:
4A000000 9018F128
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

QuoteSS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown

To simplify things:

Level 1
4A000000 9018F128
14000020 20058208
14000024 01002000
E0000000 80008000


Level 2
4A000000 9018F128
14000020 20058208
14000024 01004000
E0000000 80008000

Level 3
4A000000 9018F128
14000020 20058208
14000024 01006000
E0000000 80008000

Level 4
4A000000 9018F128
14000020 20058208
14000024 01008000
E0000000 80008000

Level 5
4A000000 9018F128
14000020 20058208
14000024 0100A000
E0000000 80008000


Music Modifier [Original Heinermann/Full Metal Kirby]:
4A000000 90180F08
14000076 FF00XXXX
E0000000 80008000


Multiple Assist trophies [Original Crash's Cavern]
04625D28 00000000
04625DE0 00000000
Note: This code is highly instable!


Override next assist trophy [Link]
049AB5F4 3BE000XX

QuoteList by Crashdance22 (incomplete):
Empty assist trophies can't be replaced.. Empty is a point of no return, don't use!
Assist trophies with items can only be modified via restarting the match.. if you use regular assist trophies characters you can change them in realtime!
00 Empty
01 Franklin Badge
02 Banana
03 Barrel
04 Laser sword
05 Newspaper ??????
06 Bomb
07 Box
08 Bumper
09 Capsule
0A Box
0B Empty
0C Gooey Bomb
0D Rocket launcher
0E Rocket falling down (instant explosion)
0F Coin
10 Curry
11 Empty
12 Confusion Bomb
13 That stupid thing by Ness
14 Dragoon Part
15 Dragoon
16 Crosshair appears on screen, unusable
17 Trophy
18 Fire flower
19 Explosion in the air
1A Ice block
1B Super hammer
1C Blue shell
1D Hammer
1E Hammer top
1F Fan
20 Heart piece
21 Bat
22 Party Ball
23 Flying heart
24 Maxi Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Fire ball
29 Pitfall
2A Pokéball
2B Danger box
2C Laser pistol
2D Empty
2E Flower
2F Empty
30 Empty
31 Sandbag
32 Metroid ball
33 Sticker
34 Mine
35 Slow-Mo Clock
36 B Bomb
37 Final Smash Ball (cannot appear multiple times!)
38 Fog ball
39 Spring
3A Wand
3B Some sparkling star which disappears immediately
3C Soccer ball
3D Super Scope
3E Empty
3F Invincibility
40 Food
41 Team healer
42 Lightning
43 Spiky Ball
44 Bunny hood
45 Warp Star ^^
46 Crash!
47 Crash!
... not tried ...
7E Crash!
7F Crash!
80..85 Random Pokémon
86 Andross
87 Empty
88 Barbara the Bat
89 Gray Fox
8A Ray MKII
8B/8C Empty
8D Samurai Goroh
8E Devil/Demon
8F Excitebike
90 Jeff Andonuts
91/92 Empty
93 Lakitu & Spiny
94 Knuckle Joe
95 Empty
96 Hammer Bro
97 Empty
98 Blocker
99 Kat & Ana
9A Empty
9B Jill & Drill Dozer
9C Lyn/Lyndis
9D Little Mac
9E Metroid
9F Nintendog
A0 Empty
A1 Resetti
A2 Isaac
A3 Empty
A4 Saki Amamiya
A5/A6 Empty
A7 Shadow
AA Stafy
AB Infantry
AC Empty
AD Tingle
AE Empty
AF Waluigi
B0 Dr. Wright
B1 Empty
>=B2 Spawning impossible (just some values up to FF checked)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:06:00 AM
Thank you very much Link ;-)

BTW, can someone explain me what' s that rumored 7 player brawl code?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:08:33 AM
Thanks! Any people think in PAL people ^^
--EDIT--
O_O Link? You have PAL Wii?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 06, 2008, 10:11:55 AM
about 7 player brawl: haven't yet worked on that one.. I'll maybe see later

for WII_SOS: PAL Wii? Consider my location and think ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:17:30 AM
I´m spanish and I not what do you say me xD, ¿you use PAL and you´re from UK? PAL powaaa
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Rex Lozuresky on August 06, 2008, 10:18:38 AM
Thanks Link!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:19:54 AM
link is the PAL power hacker ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:21:02 AM
Yeah! Thanks Link for be PAL people T_T I´m orgullous
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 06, 2008, 10:25:06 AM
For WII_SOS - I am from Germany.. well, so PAL region
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:27:12 AM
Ok nice to "virtual-meet" you
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:29:19 AM
Everyone here is speaking english but english is noone' s first language XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:32:21 AM
yes... it´s very sad xD, any spanish or french in the forum? I not like talk about other thread tenses... how do you make NTSC codes port to PAL?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:38:07 AM
no se puede hacer :-(
The only way is check two memory dumps from different regions and see differences.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 10:49:42 AM
Yes! I have the diferences wit "unlimited jump" code for PAL and NTSC, see:

48000000 805AB0E0 EUR
DE000000 80008180
14000004 00000001
E0000000 80008000

48000000 805A9320 USA
DE000000 80008180
14000004 00000001
E0000000 80008000

*NOTE: Diferences are resalted and is: 9320 to BOEO (the last are simpatique word >_> BOEO xD)

HCK: "no se puede hacer :-(" eso si lo entiendo ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 06, 2008, 10:58:22 AM
Nice work finding that out. it seems like there's not much diffrence in the codes between NTSC and PAL
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:59:51 AM
Even if spanish isn' t my first language either ;-)
post another couple of codes an let me see another thing...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 06, 2008, 11:08:02 AM
Seems like not all codes have same values

Unlock all Characters NTSC
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF

Unlock all Chars:  PAL
42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 11:16:22 AM
FFFFFFFF means "everything" in the most cases XD
 the difference between the middle is always 4 hex, but I want check something else, wait..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 11:25:25 AM
that' s why I told that the only way is checking memory dumps and sobstitute the USA value found with the new PAL one.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 11:30:11 AM
MMM if anything invent an program for transform the codes NTSC to PAl an vicebersa =D we´re more happy
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 11:33:20 AM
unluckly, the differences are not the same for all the codes, this is why "no se puede hacer :-("
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 06, 2008, 11:51:44 AM
thanks Link for the new codes you  made your my hero
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 06, 2008, 12:08:34 PM
Override next assist trophy [Link]
049AB5F4 3BE000AF

this means when you first use 1 assist trophy itl be random and after that it only will be waluigi?
i sure hope so cuz i love waluigi but is it possible to spwan items out an assist thropy?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 06, 2008, 12:13:55 PM
I cant seam to get the Music Codes working, help?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 01:15:41 PM
I want the same codes who are in the USA version :). Thanks Link for the porters
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 06, 2008, 01:46:18 PM
Quote from: marshtomp8;2416I cant seam to get the Music Codes working, help?

Try this as the first line:

4A000000 9018F128

That would make it:

4A000000 9018F128
14000076 FF00XXXX
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 02:31:46 PM
I think the prority is port the USA codes to PAL for we
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 06, 2008, 02:37:01 PM
There is no priority, only to get the current codes working for everyone.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 06, 2008, 02:50:22 PM
good point Gary and thanks for the help =D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 06, 2008, 04:08:36 PM
hm.. the music mod did work for me - still I was in coding rush and maybe copypasta failures.. anyway..

to get to all questions:

QuoteSeems like not all codes have same values

Unlock all Characters NTSC
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF

Unlock all Chars: PAL
42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000

The codes have the same structure.. yet I added an additional line.. the 42000000 code sets the base address to 90000000 - normally it should be 80000000 - as other codes by me assume it's 80000000 I decided to make a reset line at the end: this line resets the base address to 80000000 - this is for compatibility. You could also add the line to US codes!

QuoteOverride next assist trophy [Link]
049AB5F4 3BE000AF

this means when you first use 1 assist trophy itl be random and after that it only will be waluigi?
i sure hope so cuz i love waluigi but is it possible to spwan items out an assist thropy?

THe code indeed only overrides the trophy appearing after the next regular one. However, this does not apply for Ocarina. Ocarina inits the code on game boot.. before trophies are even initializied.. if you enable this code in realtime using WiiRd.. the next trophy will not be overwritten. But the trophy following it!

For porting: porting is a lame process.. I do it when I feel like.. this morning I did.. the assist trophy code.. I NEEDED something new... just porting.. PAL side needs more hackers.. not just me alone: Guys, buy USB Geckos, I'll help everyone on porting and using WiiRd!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 06, 2008, 05:18:59 PM
Only thing is, in the US it costs $50, while in Europe it costs about ?40, excluding shipping. With shipping it's about ?60. Multiply that by about 1.5, and you have the price in dollars.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 06, 2008, 05:39:23 PM
i am going to buy 1 cuz i have enough money but just searching a store that ships to holland.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 05:45:38 PM
Uh? I buy articles in USA because the Dollar $ are down than the euro €, example:

Zelda TP: 59.95€
Zelda USA: 40€?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 06:20:33 PM
Yes, we got the painful € which should help european users but overprices everything instead...I could only find a USBGecko for 60€, didn' t buy it of course :_(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 06:33:28 PM
Nah, I haven´t got USB Gecko, I´m happy with my modchip in WII and my SD, Gecko USB sucks, but think: In Spain we can the Digital Canon a the DVD or other drives for copy cost very much, and in Spain are crisis at the moment
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 08:12:46 PM
italy is in crisis too :(

sucky world
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 06, 2008, 08:15:13 PM
T_T yes... and Zapatero sucks xD if you try to speak Italian I try to understand you but I´m not sure
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 09:08:44 PM
Why are there loads of codes for the US Version but no the EU one ? :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 06, 2008, 09:12:35 PM
Quote from: Falco;2579Why are there loads of codes for the US Version but no the EU one ? :(

Because there's only one PAL hacker for Brawl, where as for NTSC, there's about 4 to 6 (TS, Y.S, Full Metal Kirby, Pizzaboy, leeharris100, and Phantom Wings). Link is the only PAL Brawl hacker, and he has a life that's far more important than porting codes for hours on end.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 09:16:45 PM
Link is a great hacker, we' re lucky XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 09:26:06 PM
How the hell does Link find the time to rescue Princess Zelda, save all of Hyrule from destuction, seal way Ganon AND write codes???
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 09:29:22 PM
Quote from: smk;2587Because there's only one PAL hacker for Brawl, where as for NTSC, there's about 4 to 6 (TS, Y.S, Full Metal Kirby, Pizzaboy, leeharris100, and Phantom Wings). Link is the only PAL Brawl hacker, and he has a life that's far more important than porting codes for hours on end.

I didn't know there was only one hacker :/ but Link is an amazing hacker i just wish there were more hackers, i mean i would try (and not get far) if i had a usb gecko :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 06, 2008, 09:30:27 PM
Quote from: Falco;2598i mean i would try (and not get far) if i had a usb gecko :S


Me too. :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 09:34:13 PM
Quote from: Jaz;2597How the hell does Link find the time to rescue Princess Zelda, save all of Hyrule from destuction, seal way Ganon AND write codes???

LOL! Well, he sure writes codes for himself too, he knows that infinite arrow, infinite rupees, infinite health and stuff are a lot useful to kick Ganon away, huh? XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 09:40:25 PM
Quote from: Nkekev;2599Me too. :S

:P i mean i might start saving up for one but i probably wouldn't get far like i said... i would love to learn to hack tho :( if only you didnt need a USB Gecko :/
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 09:47:55 PM
Quote from: Falco;2601:P i mean i might start saving up for one but i probably wouldn't get far like i said... i would love to learn to hack tho :( if only you didnt need a USB Gecko :/

AGREED :clap
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 06, 2008, 09:51:03 PM
I wanted to make a backup of save more before using codes. T__T
But, I didn't made this. :mad:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 09:51:51 PM
I would love to start hacking too. If only USB Gecko would ship to the U.K... =(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 10:04:54 PM
Quote from: Jaz;2604I would love to start hacking too. If only USB Gecko would ship to the U.K... =(

i know it is pretty lame http://usbgecko.com/order.htm they deliver to japan and canada etc...

are there any 3rd party sites that deliver to U.K. ? :cry

NVM Found one which ships to England for $44.99

which is like £20 ?

http://www.gp2xstore.com/ShoppingCart.asp?ProductCode=128
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 10:12:01 PM
Oh sweet! :irule:

That's about £22. LOL at America's weak dollar! XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 10:15:52 PM
Quote from: Jaz;2611Oh sweet! :irule:

That's about ?22. LOL at America's weak dollar! XD

Lol :P

Now the problem is for me is saving up money, i only have ?5 as i just forced my dad to order me some wiimote chargers off the internet only cost me ?8... but i also recently bought rock band and an r4 etc... so i'm broke :/
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 10:18:27 PM
After buying Rock Band I can see why. D=

And have fun with your R4. Fantastic piece of kit. I've got one. =D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:20:54 PM
We' re all european so we are poor XD

Is some site shipping to Italy anyway?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 10:22:37 PM
Quote from: Jaz;2616After buying Rock Band I can see why. D=

And have fun with your R4. Fantastic piece of kit. I've got one. =D


Thankyou ^_^ i love my R4 :D ther r quite a lot of homebrew apps for R4 aswell ^_^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 06, 2008, 10:23:05 PM
Quote from: HCK;2619We' re all european so we are poor XD

Is some site shipping to Italy anyway?

Yup the site i posted above does...

http://www.gp2xstore.com/ShoppingCart.asp

:irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 06, 2008, 10:32:53 PM
Thanks man, maybe I' ll buy one soon ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 10:36:44 PM
Quote from: Falco;2620Thankyou ^_^ i love my R4 :D ther r quite a lot of homebrew apps for R4 aswell ^_^


GeckoOS LOL
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Franky・D・θάνατος on August 06, 2008, 10:48:56 PM
Hello, everyone.
Someone knows how these guys did.... THIS:
http://it.youtube.com/watch?v=X5uAq8Ys8G0 (http://it.youtube.com/watch?v=X5uAq8Ys8G0)

Is it possible to create codes that do something like that? :mad:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Micnax on August 06, 2008, 10:50:32 PM
Quote from: Franky・D・θάνατος;2629Hello, everyone.
Someone knows how these guys did.... THIS:
http://it.youtube.com/watch?v=X5uAq8Ys8G0 (http://it.youtube.com/watch?v=X5uAq8Ys8G0)

Is it possible to create codes that do something like that? :mad:

Ah, Mr. SuperTexture has done some good work over that last couple of weeks, I think he uses a USBGecko and grabs the textures, edits them and replaces them. He says he can't explain how he does it though, as it takes about 4 people to do that sort of stuff in that time.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Franky・D・θάνατος on August 06, 2008, 10:58:01 PM
Quote from: Joodude;2630Ah, Mr. SuperTexture has done some good work over that last couple of weeks, I think he uses a USBGecko and grabs the textures, edits them and replaces them. He says he can't explain how he does it though, as it takes about 4 people to do that sort of stuff in that time.

Oh, well tnks for the info
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jaz on August 06, 2008, 11:16:56 PM
Quote from: Franky・D・θάνατος;2629Hello, everyone.
Someone knows how these guys did.... THIS:
http://it.youtube.com/watch?v=X5uAq8Ys8G0 (http://it.youtube.com/watch?v=X5uAq8Ys8G0)

Is it possible to create codes that do something like that? :mad:

Please do not post the same thing in multiple topics. Someone will answer your post.

Thanks.;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Franky・D・θάνατος on August 06, 2008, 11:24:49 PM
Quote from: Jaz;2640Please do not post the same thing in multiple topics. Someone will answer your post.

Thanks.;)

Srry i was too hyped for that texture swap :lol
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 07, 2008, 10:04:35 AM
OMG, talking about economy and politic again? xD any news about the codes? (In Spain when you live we rest...)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 11:13:10 AM
Quote from: Jaz;2640Please do not post the same thing in multiple topics. Someone will answer your post.

Thanks.;)

sorry for being off-topic but how come jaz is banned :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 07, 2008, 11:16:42 AM
He uploaded a WiiWare .WAD file illigally (of course XD)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 11:22:11 AM
Quote from: Sammature;2835He uploaded a WiiWare .WAD file illigally (of course XD)

oh lol, and btw the hacked code stage editor pc application is nearly finished, so you can hack stages on the computer then import on sd card to your wii :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 07, 2008, 11:24:36 AM
MMM interesting, but I want more port codes, I,m not rusing, Link, take your time :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 07, 2008, 11:25:19 AM
oh sweet, i never heard of anything like that before...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 07, 2008, 11:27:01 AM
Im thinking of getting a usb gecko to learn how to port codes and maybe make some. could anyone help me learn how to port codes if i do get a gecko?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 01:05:06 PM
Quote from: Sammature;2844Im thinking of getting a usb gecko to learn how to port codes and maybe make some. could anyone help me learn how to port codes if i do get a gecko?

Google USB Gecko Tutorials or things along the lines of that.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 07, 2008, 01:28:18 PM
With USB Gecko you can make codes?! What´s the diference near "USB GECKO" and "GECKO OS" :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Rex Lozuresky on August 07, 2008, 01:34:18 PM
Hi guys, someone has the code for the challenges? Is for a friend, thanks.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Micnax on August 07, 2008, 02:06:52 PM
Quote from: Falco;2840oh lol, and btw the hacked code stage editor pc application is nearly finished, so you can hack stages on the computer then import on sd card to your wii :D
That's super-awesome, keep up the good work!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 07, 2008, 04:34:34 PM
My Music Modifier [original by Phantom Wings, ported by GaryCXJk]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
Offset list:
+000: Battle field (5 songs)
+028: Final Destination (5 songs)
+050: Delfino Plaza (5 songs)
+078: Luigi's Mansion (5 songs)
+0A0: Mushroomy Kingdom 1 (3 songs)
+0B8: Mushroomy Kingdom 2 (3 songs)
+0D0: Mario Circuit (7 songs)
+108: 75m (3 songs)
+120: Jungle Falls (7 songs)
+158: Pirate Ship (8 songs)
+198: Bridge of Eldin (9 songs)
+1E0: Norfair (6 songs)
+210: Frigate Orpheon (6 songs)
+250: Yoshi's Island (5 songs)
+268: Halberd (12 songs)
+2C8: Space Armada (11 songs)
+320: Pokemon Stadium 2 (5 songs)
+348: Spear Pillar (5 songs)
+370: Port Town Aero Dive (12 songs)
+3D0: Summit (5 songs)
+3F8: Flat Zone 2 (3 songs)
+410: Castle Siege (12 songs)
+470: Wario Ware, Inc. (8 songs)
+4B0: Distant Planet (9 songs)
+4F8: Skyworld (4 songs)
+518: Mario Bros. (5 songs)
+540: New Pork City (6 songs)
+570: Smashville (5 songs)
+598: Shadow Moses Island (9 songs)
+5E0: Green Hill Zone (12 songs)
+640: Picto Chat (9 songs)
+688: *Hanenbow (1 song)
+690: Temple (Melee) (2 songs)
+6A0: Yoshi's Island (Melee) (2 songs)
+6B0: Jungle Japes (Melee) (2 songs)
+6C0: Onett (Melee) (2 songs)
+6D0: Green Greens (Melee) (2 songs)
+6E0: Pokemon Stadium (Melee) (3 songs)
+6F8: Rainbow Cruise (Melee) (2 songs)
+708: Corneria (Melee) (2 songs)
+718: Big Blue (Melee) (2 songs)
+728: Brinstar (Melee) (2 songs)
+738: Menu (4 songs)
--------------------
*Hanenbow's music will freeze if you try to change it in the "My Music" menu.

Battlefield Reset
4A000000 9018CDEC
5A010000 00000000
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000

Final Destination Reset
4A000000 9018CDEC
5A010000 00000028
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000

Delfino Plaza Reset
4A000000 9018CDEC
5A010000 00000050
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000

Luigi's Mansion Reset
4A000000 9018CDEC
5A010000 00000078
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000

Mushroomy Kingdom Reset
4A000000 9018CDEC
5A010000 000000A0
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000

Mario Circuit Reset
4A000000 9018CDEC
5A010000 000000D0
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 04:36:26 PM
Quote from: GaryCXJk;2909My Music Modifier [original by Phantom Wings, ported by GaryCXJk]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
Offset list:
+000: Battle field (5 songs)
+028: Final Destination (5 songs)
+050: Delfino Plaza (5 songs)
+078: Luigi's Mansion (5 songs)
+0A0: Mushroomy Kingdom 1 (3 songs)
+0B8: Mushroomy Kingdom 2 (3 songs)
+0D0: Mario Circuit (7 songs)
+108: 75m (3 songs)
+120: Jungle Falls (7 songs)
+158: Pirate Ship (8 songs)
+198: Bridge of Eldin (9 songs)
+1E0: Norfair (6 songs)
+210: Frigate Orpheon (6 songs)
+250: Yoshi's Island (5 songs)
+268: Halberd (12 songs)


The rest of the list:

|Space Armada        |+2C8    |B    |
|Pokemon Stadium 2    |+320    |5    |
|Spear Pillar        |+348    |5    |
|Port Town Aero Dive    |+370    |C    |
|Summit            |+3D0    |5    |
|Flat Zone 2        |+3F8    |3    |
|Castle Siege        |+410    |C    |
|Wario Ware, Inc.    |+470    |8    |
|Distant Planet        |+4B0    |9    |
|Skyworld        |+4F8    |4    |
|Mario Bros.        |+518    |5    |
|New Pork City        |+540    |6    |
|Smashville        |+570    |5    |
|Shadow Moses Island    |+598    |9    |
|Green Hill Zone    |+5E0    |C    |
|Picto Chat        |+640    |9    |
|*Hanenbow        |+688    |1    |
|Temple (Melee)        |+690    |2    |
|Yoshi's Island (Melee)    |+6A0    |2    |
|Jungle Japes (Melee)    |+6B0    |2    |
|Onett (Melee)        |+6C0    |2    |
|Green Greens (Melee)    |+6D0    |2    |
|Pokemon Stadium (Melee)|+6E0    |3    |
|Rainbow Cruise (Melee)    |+6F8    |2    |
|Corneria (Melee)    |+708    |2    |
|Big Blue (Melee)    |+718    |2    |
|Brinstar (Melee)    |+728    |2    |
|Menu            |+738    |4    |



Battlefield Reset
4A000000 9018CDEC
5A010000 00000000
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000

Final Destination Reset
4A000000 9018CDEC
5A010000 00000028
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000

Delfino Plaza Reset
4A000000 9018CDEC
5A010000 00000050
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000

Luigi's Mansion Reset
4A000000 9018CDEC
5A010000 00000078
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000

Mushroomy Kingdom Reset
4A000000 9018CDEC
5A010000 000000A0
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000

Mario Circuit Reset
4A000000 9018CDEC
5A010000 000000D0
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000

What do you mean by those stage resets, is it if you cannot play that stage any longer due to hacking issues or something?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 07, 2008, 05:00:28 PM
They reset the My Music settings, rendering your corrupted save playable.

At least, if your Menu isn't corrupted.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 05:22:09 PM
Quote from: GaryCXJk;2913They reset the My Music settings, rendering your corrupted save playable.

At least, if your Menu isn't corrupted.

I thought that only happend to luigi's mansion and mushroomy kingdom?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 07, 2008, 05:24:13 PM
It works ! Very good, I can replay Luigi's Mansion now. :irule:

Thanks GaryCXJk !:love
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 07, 2008, 05:28:02 PM
Quote from: Falco;2916I thought that only happend to luigi's mansion and mushroomy kingdom?

Some also had some problems getting in the game itself, due to a corrupted menu.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 07, 2008, 06:30:35 PM
The corrupted menu fixed with GECKO OS, i appear because the WII is in firm. 3.3E/U/J
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 08:49:32 PM
from links character modifier...

11 Popo
12 Nana

Who are they ? :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 07, 2008, 09:10:21 PM
And please find any code for control Ridley or other
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Micnax on August 07, 2008, 09:25:24 PM
Quote from: Falco;2983from links character modifier...

11 Popo
12 Nana

Who are they ? :S

Popo and Nana are the Ice Climbers.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Swiiman on August 07, 2008, 10:44:23 PM
I have a question.
How works the Music code???
you have this:
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000

Can somone give an example how to fill the xxxx and yyyy in to a correct code?
just as an example Please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 11:17:51 PM
Quote from: Joodude;2999Popo and Nana are the Ice Climbers.

Oh right, odd names eh?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 07, 2008, 11:45:47 PM
Kay well i put all the Europe Codes into a .Txt for anybody who wants the codes posted on this tiny thread ^_^ its tidy-ish i guess....

Somehow the file exceeds forums limit so... here it is on a file hosting site:

If i'm allowed to do that if i'm not then please just like hide this post or something ^_^

http://willhostforfood.com/?Action=download&fileid=29844
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 08, 2008, 12:14:32 AM
Just wanted to say that for the next AT override code, the "newspaper" is just a bill, from the coins mode.

It's:

05 Newspaper ??????
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 08, 2008, 12:32:05 AM
Hey everyone posts like music codes and such but why has no one posted the Song list?

26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2825 Boss Battle Song 2
2826 Save Point
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 08, 2008, 07:17:14 AM
gary im gonna try your reest code tonight so that i can play luigis mansion again but sometime i have green hill music on final destination does a fd reset helps this?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 08, 2008, 07:25:21 AM
well, sorry for not updating.. first of all that "USBGecko sucks" post made me kinda angry. Additionally.. while you said so nice, "saving Zelda, defeating Ganondorf and making codes" (made me laugh ^^) there is unfortunately another biggie. I am student at university and next week, I write exams on Monday, Wednesday and Thursday. And you can imagine.. those have priority. I know a big list of codes is stacking up but it's simply not that I could right now really work on it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 08, 2008, 07:38:40 AM
Link take your time,
we love all the codes you port and when i get my gecko im going to help porting the pal codes.
until i can do that on my own you just take your time becuase your exams are way mor important than making some codes for people you dont know.
bye.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 08, 2008, 10:05:08 AM
I think... only Link is the European hacker?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 08, 2008, 10:28:09 AM
yeah and im going to order mine tonight(usb gecko, not a hacker) becuase il be rich tonight and then im going to make codes to(if i know how,but links going to teach me )
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 08, 2008, 10:43:51 AM
Quote from: Link;3123well, sorry for not updating.. first of all that "USBGecko sucks" post made me kinda angry. Additionally.. while you said so nice, "saving Zelda, defeating Ganondorf and making codes" (made me laugh ^^) there is unfortunately another biggie. I am student at university and next week, I write exams on Monday, Wednesday and Thursday. And you can imagine.. those have priority. I know a big list of codes is stacking up but it's simply not that I could right now really work on it.

Take your time :D exams should definatly get priority of some codes for people you've probably never met, tbh i wish i could help with codes but i'm still saving up for a gecko, like i posted earlier i just bought a few things recently and now i'm broke :( but i'll get one eventually then i'll learn to hack :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 08, 2008, 11:58:00 AM
Quote from: quadra;3160yeah and im going to order mine tonight(usb gecko, not a hacker) becuase il be rich tonight and then im going to make codes to(if i know how,but links going to teach me )

Yeah, you need a tutorial for make chetos for we ^^, I see a USA code for B+UP infinite *.* I like it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 08, 2008, 12:04:51 PM
well see if im good enoug to do the inf b
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 08, 2008, 01:57:00 PM
If you want, you can send a PM to me and say to me the MSN/Xfire/Skype... to talk
Saludos
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 08, 2008, 11:52:35 PM
I have a small problem with the My Music code, I've done it once to replace X tunnel scene with Live and learn but whenever I try and do it again it doesnt work. Maybe its just my Hex calculations gone wrong, I'm tring to replace the second (I believe) song on Final Destination (Melee opening) with Seven rings in hand and/or Gritzy desert (mushroomy kingdom) with new super mario bros theme (of course not at the same time)
but neither work. any ideas if it only works once? can someone help me with the hex calcuations?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 09, 2008, 10:39:56 AM
Quote from: Falco;3026Kay well i put all the Europe Codes into a .Txt for anybody who wants the codes posted on this tiny thread ^_^ its tidy-ish i guess....

Somehow the file exceeds forums limit so... here it is on a file hosting site:

If i'm allowed to do that if i'm not then please just like hide this post or something ^_^

http://willhostforfood.com/?Action=download&fileid=29844

Just wondering, has anybody actually bothered with my list ? XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 09, 2008, 07:37:48 PM
Quote from: Falco;3434Just wondering, has anybody actually bothered with my list ? XD

I did
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 09, 2008, 07:49:03 PM
Quote from: marshtomp8;3519I did

Yay! :lol
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 09, 2008, 07:50:23 PM
MMM Is a TXT with more codes?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 09, 2008, 10:23:31 PM
@ Falco: I bothered too ;-) Thanks for collecting the restore codes for corrupted save files
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 10, 2008, 02:34:30 PM
Quote from: HCK;3565@ Falco: I bothered too ;-) Thanks for collecting the restore codes for corrupted save files

Somebody posted them on a thread somewhere, i think it might of been this one ^_^ so whoever they are, thank you :P :confused
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 10, 2008, 04:09:19 PM
Untested
- - Match time [Heinermann]
4A000000 9018F128
14000038 XXXXXXXX
E0000000 80008000
0 for infinite.

- - Global Damage Ratio [Heinermann]
4A000000 9018F128
14000064 XXXXXXXX
E0000000 80008000


- - Global Speed Ratio [Heinermann]
4A000000 9018F128
14000068 XXXXXXXX
E0000000 80008000

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 10, 2008, 05:39:49 PM
Link, we have hungry of codes *snif*
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 10, 2008, 08:45:13 PM
Quote from: GaryCXJk;3739Untested

- - Match time [Heinermann]
4A000000 9018F128
14000038 XXXXXXXX
E0000000 80008000
0 for infinite.

- - Global Damage Ratio [Heinermann]
4A000000 9018F128
14000064 XXXXXXXX
E0000000 80008000


- - Global Speed Ratio [Heinermann]
4A000000 9018F128
14000068 XXXXXXXX
E0000000 80008000


Care to explain what they do ? ^_^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 10, 2008, 09:38:11 PM
The first modifies match time, the second modifies damage ratio and the third modifies global speed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 11, 2008, 09:34:30 AM
Falco, where are you from? from USA or Europe?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 11, 2008, 04:00:52 PM
Quote from: WII_SOS;3952Falco, where are you from? from USA or Europe?

Europe ^_^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 11, 2008, 09:32:53 PM
Jeje then you are waitting for PAL codes like you ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 11, 2008, 09:35:02 PM
Quote from: WII_SOS;4045Jeje then you are waitting for PAL codes like you ^^

Hehe can't wait for more codes ^_^ and wudn't it be awesome if link passed all his exams O_o and then it would be awesomer if somebody bought a usb gecko and some super leet hacker joined the EU SSBB hackers and made gajillions of codes :D

(but of course Link would pwn the leet hacker :D)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 12, 2008, 08:32:19 AM
Multiple smash balls:
04625D60 00000000

Though it didn't properly work.. multiple fnal smash balls appeared.. YES.. however.. only the player who got the last one can use it otherwise the game will crash!
Edit: well, they work.. little complicated though.. in training it does not work: if P2 gets a smash ball first.. then P1.. and P2 tries to use it before P1

Allow smash ball to be created even if a player already has one:
0480FE48 38000000
048265D8 38000000

Many codes pretty much untested, I added offsets:

Item Switch [Heinermann]
4A000000 9018F128
1000002E 000000XX
E0000000 80008000

Values are
00 = None
01 = Low
02 = Med
03 = High

Item Switches [Heinermann]
4A000000 9018F128
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000

Pokemon Switches [Heinermann]
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000

(Found by Dark Lugia)
Byte 1:
01= Tingle
02= Waluigi
04= Dr. Wright

Byte 2:
01= Metroid
02= Nintendogs
04= Mr. Resetti
08= Isaac
10= Saki Amamiya
20= Shadow
40= Stafy
80= Infantry and Tanks

Byte 3:
01= Lakitu
02= Knuckle Joe
04= Hammer Bro.
08= Helirin
10= Kat & Ana
20= Jill & Drill Dozer
40= Lyn
80= Little Mac

Byte 4:
01= Andross
02= Barbara
04= Gray Fox
08= Custom Robo
10= Samurai Goroh
20= Devil
40= Excitebike
80= Jeff

Music Modifier [Heinermann]
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000

Pokemon Modifier
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post:

XXXXXXXX=Pokemon

10000000 = Suicune
20000000 = Bonsly
01000000 = Togepi
02000000 = Goldeen
04000000 = Gardevoir
08000000 = Wobuffet
00100000 = Metagross
00400000 = Meowth
00800000 = Piplup
00020000 = Manaphy
00040000 = Weavile
00080000 = Eletrode
00010000 = Lugia
00001000 = Snorelax
00002000 = Bellossom
00004000 = Kyogre
00008000 = Latios/Latias
00000200 = Staryu
00000400 = Ho-oh
00000001 = Torchic
00000004 = Chickorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000040 = Deoxys
00000080 = Groudon


Level Speed Modifier (by Phantom Wings)
4A000000 90000000
14178B24 XXXXXXXX  <---Floating Point
E0000000 80008000
Changes speed of level not of chars!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 12, 2008, 08:40:37 AM
sweet, thanks alot :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 12, 2008, 10:06:12 AM
Yeah! Link it´s very opportune xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 12, 2008, 10:33:18 AM
Yay cheers link :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 12, 2008, 10:36:43 AM
In the speed mod do you just change X to a random number?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 12, 2008, 11:14:54 AM
XXXXXXXX is a floatng point number.. meaning

3F800000 = 1.0
40000000 = 2.0 (double)
40400000 = 3.0 (triple)
3F000000 = 0.5 (half)
and so on.. there are converters availible!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 12, 2008, 12:09:25 PM
Okay, some codes by me.. also for NA version, see thread:

Mushroom Stacker first try
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pok?mon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B84800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B84808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B84824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8481C XXXXXXXX
Normally 4019999A=240%


Have fun!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 12, 2008, 12:30:17 PM
*.* Thanks Link, can you port any "star" or very enjoy code NTSC from PAL ^.^?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 12, 2008, 01:12:29 PM
Quote from: Link;4149XXXXXXXX is a floatng point number.. meaning

3F800000 = 1.0
40000000 = 2.0 (double)
40400000 = 3.0 (triple)
3F000000 = 0.5 (half)
and so on.. there are converters availible!

Ty and yet again sounding like a noob, what is a mushroom stacker :S

and i know you can't make a texture hack right now but do you think it's possible in the future? i would help but i can't :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WhoDares on August 12, 2008, 01:20:56 PM
Cheers Link. Do you know if it would be possible to make a hack that allows you to switch character during the game? Ala Street Fighter 2 Rainbow Edition (http://www.youtube.com/watch?v=kfqxT6-gHRI)

I'm still waiting for my USBGecko to arrive... but when it does, I'll be having a tinker (Although my first stop might be trying to get me an unlock code for the only Mario Strikers pitch I haven't unlocked yet)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Dx&son on August 12, 2008, 02:49:50 PM
Geile codes, Link. :clap
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 12, 2008, 05:55:12 PM
The Match time, Global Damage Ratio and Global Speed Ratio codes have all been tested, and they all work.

Untested
Random Seed [Heinermann]
4A000000 9018F128
1400006C XXXXXXXX
E0000000 80008000
Sets the initial Random Seed.
A random seed is a value from which to start the randomizer. Since no computer can simulate randomness, any random value has to be calculated. In general a random seed is used as a starting value. From there, the next "random" value is calculated. This value also counts as the next value from which another "random" value gets calculated.
How can this be helpful? Simple. If you want to play a match with as less random factors, using one steady random seed will eliminate random occurances. Just use a value of 0 and use Mr. Game & Watch's Judgement. Then, next match, do the same. You will see that the same values pop up. This random seed is also used to store the "random" occurrances of items and other things in replays.

EDIT: Aparently, the random seed code does not work. Other factors are also calculated in, it appears.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 12, 2008, 06:43:59 PM
Quote from: Falco;4167Ty and yet again sounding like a noob, what is a mushroom stacker :S

and i know you can't make a texture hack right now but do you think it's possible in the future? i would help but i can't :(

look at http://l0nk.org/wii/?playflv=1&video=stacker.mp4

Right now I can barely imagine custome textures..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 12, 2008, 10:08:18 PM
Quote from: Link;4219look at http://l0nk.org/wii/?playflv=1&video=stacker.mp4

Right now I can barely imagine custome textures..

Oh ok i understand now i guess, and yeh i know but is it possible to say swap player 2's textures with p1's so like

you have ganondorf as p1 and wario p2 and wario has ganondorf stuff etc and ganondorf has wario stuff ? :S

probably not, but still keep up the good work :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 13, 2008, 10:45:51 AM
Any of these codes (I think the fly code) cause WII FREEZ, but I do a savegame of Mario Kart for safelly, but Brawl is parcially destroyed T_T

Don´t try this at home kids! Do a backup save copies xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 14, 2008, 01:26:43 AM
Status adder (P1)
4A000000 9018F1D8
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P2)
4A000000 9018F234
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P3)
4A000000 9018F290
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P4)
4A000000 9018F2EC
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder information
This adds the status alteration on top of the used one instead of overriding the original status. So with this it is possible to still be Metal in special Brawl while having the "Is Clear" modifier on.
~
Each value gets added to get the end value, for example, if you want "Is Clear", "Has Franklin Badge" and "Has Bunny Hood", the end value is 04000000 + 00010000 + 00080000 = 04090000.
~
Note: "Always checked" does not mean you will actually need to use them. These are automatically set by the game itself. What it does exactly is unclear.
Note 2: For the technical people, this code uses Gecko Register F, so it might conflict with other codes using the same register.
XXXXXXXX:
00000004 - Is Clear
00000010 - Is Metal
00000040 - Rumble on
00000080 - Fighting Alloy
00000100 - Is mute
00080000 - Always checked (multi)
00100000 - Always checked (multi)
00200000 - Always checked (multi)
00400000 - Always checked (multi)
08000000 - Always checked
10000000 - Always checked
20000000 - Always checked
40000000 - Always checked
YYYYYY:
000010 - Unknown
000800 - Is dark (shadow bug)
010000 - Has Franklin Badge
020000 - Has Superspice Curry
040000 - Has Flower (Lip's Stick)
080000 - Has Bunny Hood
100000 - Unknown (Always checked)
200000 - Character is named
400000 - Unknown
800000 - HP enabled
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 15, 2008, 03:18:59 PM
okay.. porting, porting...

Tripping modificator:
04817B68 C0220060
045AB140 XXXXXXXX

XXXXXXXX is a floating point value... the higher the often they trip!

Unrestricted replay camera (ported from JP, at least I think it is ported I have no idea what it does)..
0409FFFC 60000000
040A0004 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890



Moveset swappers.. attention.. I only tested a few combinations..
They have the following structure:

07______ 00000008
XXXXXXXX XXXXXXXX


you replace XXXXXXXX XXXXXXXX with the AAAAAAAA AAAAAAAA part of another character.. if you have the feeling I messed up a code.. please replay XXXXXXXX with the AAAAAAAA of the character himself.. if it crashes the code is incorrect!

Captain Falcon:
077D652C 00000008
XXXXXXXX XXXXXXXX

<2E65F69A 00382120

Dedede:
077D6628 00000008
XXXXXXXX XXXXXXXX

<2EA5F9C1 0040C500


Diddy Kong:
077D6748 00000008
XXXXXXXX XXXXXXXX

<2EE1CF80 0036BCC0


Donkey Kong:
077D6850 00000008
XXXXXXXX XXXXXXXX

<2F2F3411 00331F00


Falco:
077D6940 00000008
XXXXXXXX XXXXXXXX

<2F73E967 00307920


Fox:
077D6A54 00000008
XXXXXXXX XXXXXXXX

<2FC220F8 00360800


Mr. Game & Watch:
077D6AD8 00000008
XXXXXXXX XXXXXXXX

<2FDFFEEE 002404A0


Ganondorf:
077D6BD4 00000008
XXXXXXXX XXXXXXXX

<30223794 0038B5A0


Giga Bowser:
077D6C28 00000008
XXXXXXXX XXXXXXXX

<3038109F 001A02E0


Ike:
077D6D18 00000008
XXXXXXXX XXXXXXXX

<3076E938 002D1EE0


Kirby:
077D7108 00000008
XXXXXXXX XXXXXXXX

<30D84515 002BBB20


Bowser:
077D75F4 00000008
XXXXXXXX XXXXXXXX

<315A4699 003328E0


Link:
077D76E4 00000008
XXXXXXXX XXXXXXXX

<319B20EC 002BAAA0


Lucario:
077D77BC 00000008
XXXXXXXX XXXXXXXX

<31E8B1BF 00339140


Lucas:
077D78B8 00000008
XXXXXXXX XXXXXXXX

<3225AE6F 0034CD00


Luigi:
077D79D8 00000008
XXXXXXXX XXXXXXXX

<326C0FBD 002E3140


Mario:
077D7AD4 00000008
XXXXXXXX XXXXXXXX

<32A4BD99 0032CD40


Marth:
077D7BC4 00000008
XXXXXXXX XXXXXXXX

<32E036B6 0031A2E0


Meta Knight:
077D7CC0 00000008
XXXXXXXX XXXXXXXX

<33215DDA 003223C0


Ness:
077D7DBC 00000008
XXXXXXXX XXXXXXXX

<3365C135 0035DE60


Peach:
077D7F0C 00000008
XXXXXXXX XXXXXXXX

<33A9A5A2 003FA380


Pikachu:
077D7FD8 00000008
XXXXXXXX XXXXXXXX

<33DAD303 0039E8E0


Olimar:
077D811C 00000008
XXXXXXXX XXXXXXXX

<3419DBF9 002CC2E0


Pit:
077D8218 00000008
XXXXXXXX XXXXXXXX

<345CD6D9 0035B240


Ivysaur:
077D82E4 00000008
XXXXXXXX XXXXXXXX

<341885E1 002BAF80


Charizard:
077D83B0 00000008
XXXXXXXX XXXXXXXX

<349C3A19 002D98E0


Pokémon Trainer:
077D84C4 00000008
XXXXXXXX XXXXXXXX

<34CDAA18 000B1F00


Squirtle:
077D85CC 00000008
XXXXXXXX XXXXXXXX

<34E783B0 0032FEE0


Popo:
077D86C8 00000008
XXXXXXXX XXXXXXXX

<352AD3E6 002B48A0


Jigglypuff:
077D8794 00000008
XXXXXXXX XXXXXXXX

<3544FDDF 002C2460


R.O.B.:
077D88E4 00000008
XXXXXXXX XXXXXXXX

<35825A9B 00215F80


Samus:
077D89F8 00000008
XXXXXXXX XXXXXXXX

<35CE0787 002FD180


Shiek:
077D8AE8 00000008
XXXXXXXX XXXXXXXX

<361C3E95 00301560


Snake:
077D8BE4 00000008
XXXXXXXX XXXXXXXX

<36553680 003EA8E0


Sonic:
077D8CBC 00000008
XXXXXXXX XXXXXXXX

<368C2233 003A63C0


Zero Suit Samus:
077D8E00 00000008
XXXXXXXX XXXXXXXX

<36E93E4F 002C4580


Toon Link:
077D8ED8 00000008
XXXXXXXX XXXXXXXX

<371C026E 00364DE0


Wario:
077D9070 00000008
XXXXXXXX XXXXXXXX

<3778F4CC 003F66A0


Wolf:
077D91CC 00000008
XXXXXXXX XXXXXXXX

<37D1FDA1 003656A0


Yoshi:
077D92BC 00000008
XXXXXXXX XXXXXXXX

<381CFB2F 00004327


Zelda:
077D94B4 00000008
XXXXXXXX XXXXXXXX

<3869D623 003DFCE0


ZakoBall:
077D9310 00000008
XXXXXXXX XXXXXXXX

<382C77C0 000EC9E0


ZakoBoy:
077D9340 00000008
XXXXXXXX XXXXXXXX

<383162C8 0001D6E7


ZakoChild:
077D9388 00000008
XXXXXXXX XXXXXXXX

<383602E5 000E0D60


ZakoGirl:
077D93C4 00000008
XXXXXXXX XXXXXXXX

<383B2F77 000DEE60


New mushroom stacker:
C2891568 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C28177E4 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
04B84804 3F3504F3
04B84DFC 3F3504F3
04B84E00 3F3504F3
20660028 00000001
085AB100 00000000
20070004 00000000
E0000000 80008000

Changes:
-works accross char changes (Samus <> Zero, Zelda<>Shiek)

Bugs:
-size remains even when you die in Subspace
-size resets in subspace if you leave an area through a door
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on August 15, 2008, 03:25:20 PM
MOVESET SWAPPING?! HOLY HECK! AMAZING LINK! :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 15, 2008, 04:07:09 PM
I LOVE YOU LINK !

well metaphorically, you know what i mean, yay PikaMan!!! best haxor ever ^_^

Just one question...

why do some characters freeze when you use the Smash attck ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on August 15, 2008, 04:12:11 PM
Well you'd probably know the moveswap code is unstable...

P.S: Try Mario with Olimar's moveset, you can do his smash attacks, all attacks except B to pull Pikmin, and yes, his Final Smash also works.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: hetoan2 on August 15, 2008, 04:29:15 PM
of course its unstable anything of that sort of nature is unstable. in the original video with moveswapping they said it was even worse and it works about the same :P dont think there's anything they can do
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 15, 2008, 04:34:18 PM
Port nao to NSTC-US plz (unless it already works). That WAS actually pretty quick Link, I didn't expect move set swapping until months later... guess I was proven wrong. Nice job! Also, great work on the mushroom stacker and unrestricted replay camera, people were beggin' for it!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 15, 2008, 04:44:28 PM
All thanks go to Y.S. he did the JP version.. I basically inspected how it works and copied it..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 15, 2008, 04:56:19 PM
Quote from: Link;4770All thanks go to Y.S. he did the JP version.. I basically inspected how it works and copied it..

Yeah, I just realized that. :lol

So, the code Y.S made should work with teh NTSC-US, right? :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 15, 2008, 04:59:59 PM
What´s news? More "very cool" codes or not? :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on August 15, 2008, 05:10:56 PM
CURRENTLY LIVE, I'm streaming the move swap code. Longchu anyone?! :D
http://www.ustream.tv/channel/hiyoko-cheat-cam
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 15, 2008, 05:21:24 PM
Quote from: smk;4774Yeah, I just realized that. :lol

So, the code Y.S made should work with teh NTSC-US, right? :)

You can try though I can't guarentee they'd work!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: MASTERLINKX on August 15, 2008, 05:27:36 PM
Hurray for James0x57
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on August 15, 2008, 07:19:27 PM
OMG U GUYZZ IT IZ BABEH MARIO IN BRAWL!! =O

(http://www.brawlsnapshots.com/snapshots/50211.jpg?1218821082)

(http://www.brawlsnapshots.com/snapshots/50210.jpg?1218821054)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Dx&son on August 15, 2008, 10:29:34 PM
Item Switches [Heinermann]
4A000000 9018F128
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000

What does that code do and what are the values for it?
Can someone tell me that, please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 15, 2008, 11:49:30 PM
Thanks to Y.S. and Link for teh codez and teh portz
Why doesn' t a WarioMan Swapper exist?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 16, 2008, 12:03:37 AM
Quote from: HCK;4850Thanks to Y.S. and Link for teh codez and teh portz
Why doesn' t a WarioMan Swapper exist?

Because he virtually has the same moves as regular Wario so it's not needed. Where as Giga Bowser's move set has differences to Bowser's (i.e ice on his Dsmash, dark matter on his punch, explosive on his Fsmash, electricity on his Bair and Usmash, and dark matter on Dtilt). They have different properties than Bowser's does hence why Giga gets his own move set swapper where as Warioman does not (because they are the exact same moves with no differences).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 16, 2008, 01:30:57 AM
Quote from: Dx&son;4830Item Switches [Heinermann]
4A000000 9018F128
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000

What does that code do and what are the values for it?
Can someone tell me that, please?

4A000000 9018F128
14000048 XXXXXXXX
1400004C YYYYYYYY
E0000000 80008000
XXXXXXXX:
00000001 - Gooey Bomb
00000002 - Smart Bomb
00000004 - Deku Nut
00000008 - Freezie
00000010 - Smoke Ball
00000020 - Pitfall
00000040 - Hothead
00000080 - Mr. Saturn
00000100 - Green Shell
00000200 - Banana Peel
00000400 - Bumper
00000800 - Spring
00001000 - Unira
00002000 - Soccer Ball
00004000 - Team Healer (Only in team games)
00008000 - Franklin Badge
00010000 - Screw Attack
00020000 - Cds, Trophies, Stickers
00040000 - Cds, Trophies, Stickers
00080000 - Cds, Trophies, Stickers
YYYYYYYY:
00000001 - Smash Ball
00000002 - Assist Trophy
00000004 - Pokeball
00000008 - Containers
00000010 - Blast Box
00000020 - Sandbag
00000040 - Food
00000080 - Maximum Tomato
00000100 - Heart Container
00000200 - Dragoon Parts
00000400 - Super Mushroom
00000800 - Poison Mushroom
00001000 - Warp Star
00002000 - Starman
00004000 - Metal Box
00008000 - Bunny Hood
00010000 - Superspice Curry
00020000 - Timer
00040000 - Lightning
00080000 - Beam Sword
00100000 - Home-Run Bat
00200000 - Fan
00400000 - Lip's Stick
00800000 - Star Rod
01000000 - Hammer
02000000 - Golden Hammer
04000000 - Super Scope
08000000 - Ray Gun
10000000 - Fire Flower
20000000 - Cracker Launcher
40000000 - Bob-Omb
80000000 - Motion Sensor Bomb
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Danno10398 on August 16, 2008, 02:18:19 AM
does the unrestricted replay camera work with NTSC-US? or does it have to be ported?

how DO you port anyway?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 16, 2008, 02:29:34 AM
Another youtube guy... i think u need usb gecko with the mem dumps of the diffrent regions
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Danno10398 on August 16, 2008, 02:33:46 AM
Quote from: Sammature;4874i think u need usb gecko with the mem dumps of the diffrent regions

k that answeres 1 of my questions...

what about the other?

Quote from: Danno10398does the unrestricted replay camera work with NTSC-US? or does it have to be ported?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 16, 2008, 02:35:11 AM
i dont think it will work on NTSC. try the jap version on the ntsc version, it may work (Back up ur saves)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 08:17:32 AM
Hey, can anyone port this code?
Texture Swap (Phantom Wings)
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000

X = Original character
Y = Character to swap textures into
80672FA8 character 1
80672FB4 character 2
80672FC0 character 3
80672FCC character 4

Character number correlates to Player number in MOST cases.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 16, 2008, 11:35:39 AM
Quote from: marshtomp8;4924Hey, can anyone port this code?
Texture Swap (Phantom Wings)
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000

X = Original character
Y = Character to swap textures into
80672FA8 character 1
80672FB4 character 2
80672FC0 character 3
80672FCC character 4

Character number correlates to Player number in MOST cases.

I've asked for a code like that but Link said it's not possible, but hes just ported moveset swapping so maybe he can port the texture swap :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 01:30:33 PM
Quote from: Falco;4943I've asked for a code like that but Link said it's not possible, but hes just ported moveset swapping so maybe he can port the texture swap :D

Not sure why it'd be impossible to put a code from one contry into another contry but I dont understand the details.

what would be cool is a code to put CUSTOM textures in using the ocarina! =D but Texture swaping is also good.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 16, 2008, 01:55:30 PM
Is it possible to make Master Hand playable?
And I can't make the stage override to work.

Edit: nvm, fixed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 16, 2008, 02:05:02 PM
Quote from: marshtomp8;4950Not sure why it'd be impossible to put a code from one contry into another contry but I dont understand the details.

what would be cool is a code to put CUSTOM textures in using the ocarina! =D but Texture swaping is also good.

Dunno hopefylly possible, on a different note

on youtube i saw a vid of someone playing as sandbag with captain falcons moves..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 16, 2008, 02:49:19 PM
the code can indeed be ported.. I just didn't think of the used solution in the US code.. but guys, give me a break I am already probably much more busy than most of the US hackers, just I alone can't port the codes of like more than 5 hackers.. and you can imagine.. porting porting porting.. is seemingly boring therefore I also need some personal challenges for myself such as the mushroom stacker or so!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 16, 2008, 03:05:40 PM
Link, try to make Master Hand playable!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 03:12:14 PM
Yeah! or Ridley xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 03:30:20 PM
Or rayquaza.

Better yet, if you want a real challenge, make it so you can use MEWTWO's modle with Lucario's moves! Now THATS a challenge!

Also sorry I cant help, I only have Ocarina, moneys tight for me and They dont deliver to the UK last time I checked.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 16, 2008, 03:32:52 PM
I don't think that would be possible.
Because there is no model for Mewtwo in Brawl.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 03:46:51 PM
Quote from: Fabian;4975I don't think that would be possible.
Because there is no model for Mewtwo in Brawl.

yes there is. when people origialy hacked the brawl disc they found info on some charicters not used and Mewtwo was the most compleated having a picture, the announcer saying MEWTWO and a Charicter Modle
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 03:51:11 PM
Quote from: Link;4964the code can indeed be ported.. I just didn't think of the used solution in the US code.. but guys, give me a break I am already probably much more busy than most of the US hackers, just I alone can't port the codes of like more than 5 hackers.. and you can imagine.. porting porting porting.. is seemingly boring therefore I also need some personal challenges for myself such as the mushroom stacker or so!

Just give Link some time! It's like what he said: "just I alone can't port the codes of like more than 5 hackers.." He also has a personal live which is much more important! Just give him some time and everything will be fine.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 03:57:58 PM
Quote from: tartor31;4980Just give Link some time! It's like what he said: "just I alone can't port the codes of like more than 5 hackers.." He also has a personal live which is much more important! Just give him some time and everything will be fine.

Ya, he said that, we all know that, Were all cool with that. just simply making suggestions to his need for a challenge is all.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 04:03:51 PM
Quote from: marshtomp8;4982Ya, he said that, we all know that, Were all cool with that. just simply making suggestions to his need for a challenge is all.

I know, just to remind you guys:) Just don't overdrive all the things, it's not easy to port/make all the codes as the ONLY European SSBB hacker. Maybe i am going to learn how to port and make codes, is there someone who can teach me that?
I really want to learn it 'cause I LOVE Brawl and i LOVE hacking games, just need to have some values and all the basic things i have to know:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 04:18:25 PM
And personally I think you can't play as bosses:mad:, you must set keys for all attacks, and how do you want want to move as Rayquaza? And you must find out all the values for their attacks, models and other things... The bosses are not playable in the game, they're only bosses which you fight in Subspace Emissary.:)

BTW: This is in MY Opinion, let me know how you're thinking about this.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 04:56:46 PM
Jeje, try anything to enter in Luigi´s Mansion without cheats :lol
the game freezes and spends the same to itself in WIFI, don´t use the PAL codes, cause savegame file destroy, I will leave one savegame to 100%:

http://www.megaupload.com/?d=ZPL4MF37

INSTRUCTIONS:

First, create a folder in the root of SD Card as name "WIISAVES", then, enter in this folder and create other file with name "RSBP" (without 01) and enter the files that are in the folder "RSBP" and move it to the SD Card
Next use the "SaveGame Installer" by Waninkoko.
Enter in Brawl and... boila! 100% save and NO problems
REPEAT: CHEAT BRAWL CODES CAUSE BROKEN SAVE
- SPANISH -
Primero crea una carpeta en la raíz de la SD como nombre "WIISAVES", ahora dentro de esa carpeta ya creada haz otra carpeta "RSBP" y mete los archivos que hay en la carpeta "RSBP" del RAR en la SD
Después usa el "SaveGameInstaller" de Waninkoko.
Entra en el Brawl y... listo! el save 100% y sin problemas
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 16, 2008, 06:16:41 PM
Quote from: marshtomp8;4978yes there is. when people origialy hacked the brawl disc they found info on some charicters not used and Mewtwo was the most compleated having a picture, the announcer saying MEWTWO and a Charicter Modle

I knew there were some files remaining on the disc, but I didn't know there was an actual model.
Thanks for telling.


Master hand could be playable, he can move and floats.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 16, 2008, 06:21:06 PM
so many good ideas, but not enough hackers :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 06:26:11 PM
Okey... ignore me.... do what yours
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 16, 2008, 06:27:23 PM
Is there a working Multiple Final Smash Code for PAL yet?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Batandy on August 16, 2008, 06:31:00 PM
Link is the only pal porter?
My Brawl is broken,no luigi mansion
no sounds with final destination....
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 06:36:00 PM
Quote from: Batandy;5018Link is the only pal porter?
My Brawl is broken,no luigi mansion
no sounds with final destination....

Ok, try to enter in Lugi?s Mansion, or play with friend Online and call me xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Batandy on August 16, 2008, 06:40:03 PM
When i play in luigi's mansion the games freeze.

I don't want to try the online,i have a wad game installed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 06:54:45 PM
Yes, no "problem", delete savegame data, and install other with NO saves exposed
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 16, 2008, 07:39:36 PM
Luigi's Mansion Music Reset...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 08:12:15 PM
Quote from: Fabian;5011I knew there were some files remaining on the disc, but I didn't know there was an actual model.
Thanks for telling.


Master hand could be playable, he can move and floats.


He have something here. Through hacks Master Hand was FULLY playable in the orginal Super Smash Bros and Semi playable in Melee (using the Debug mode) So whos to say Bosses arnt playable?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 08:21:16 PM
Quote from: marshtomp8;5039He have something here. Through hacks Master Hand was FULLY playable in the orginal Super Smash Bros and Semi playable in Melee (using the Debug mode) So whos to say Bosses arnt playable?

I think the only boss that can be playable is Master Hand and Crazy Hand. But I don't think other bosses are playable, they cannot move, they only appear and disappear in the boss-level. And maybe there is a possible moveset for tabuu??? Who knows...:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 08:23:34 PM
We'll find out if the debug mode - (if there is one:)) - is hacked in the future...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 16, 2008, 08:25:53 PM
every boss has a life bar in melee master hand and crazy hnand had stamina
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 08:42:06 PM
:) Do not worry, be happy
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 16, 2008, 09:19:56 PM
Bosses will never be playable.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 09:33:44 PM
Never say Never
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 16, 2008, 09:48:40 PM
Quote from: marshtomp8;5052Never say Never

There's a flaw in that sentence though because it's already been said why they never will be playable if you'd ever been on these boards for the last two weeks.

It's because the bosses aren't in the playable characters folder, it's because they are restricted to their stage, it's because they lack player data. It's the same case with the Sandbag, despite him having semi-player data, you cannot play as him either because he is in a different folder than the playable characters (the bosses have their own folder even). If you try to load their stage, it'll crash, if you try to load them into a player slot it'll crash/freeze.

They don't work and never will because of these facts. Why can't people understand this?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 16, 2008, 10:04:48 PM
Quote from: smk;5057There's a flaw in that sentence though because it's already been said why they never will be playable if you'd ever been on these boards for the last two weeks.

It's because the bosses aren't in the playable characters folder, it's because they are restricted to their stage, it's because they lack player data. It's the same case with the Sandbag, despite him having semi-player data, you cannot play as him either because he is in a different folder than the playable characters (the bosses have their own folder even). If you try to load their stage, it'll crash, if you try to load them into a player slot it'll crash/freeze.

They don't work and never will because of these facts. Why can't people understand this?

I understand you!!!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 16, 2008, 10:17:31 PM
But Taboo MAY be playable... imagine... control RESE-T loool
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 16, 2008, 10:22:27 PM
Quote from: WII_SOS;5065But Taboo MAY be playable... imagine... control RESE-T loool

No, he won't be, stop dreaming. There's no maybes, ifs, ands, or buts, NONE of the bosses will be playable anytime soon if ever.

If Link or any other hacker proves me wrong and makes bosses playable for PAL/NTSC, great, but I still don't expect them at all.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 16, 2008, 11:14:17 PM
Quote from: smk;5069No, he won't be, stop dreaming. There's no maybes, ifs, ands, or buts, NONE of the bosses will be playable anytime soon if ever.

If Link or any other hacker proves me wrong and makes bosses playable for PAL/NTSC, great, but I still don't expect them at all.

How about you stop being so negative X_X

WHY SO SERIOUS?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 16, 2008, 11:28:47 PM
Quote from: marshtomp8;5088WHY SO SERIOUS?

Because the internet is serious business.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 16, 2008, 11:31:13 PM
smk is right though, and I should know. I've actually looked into the game files.

Taboo is linked to his stage. In addition to that, he doesn't have a player icon, or whatever you call it, just a Subspace icon.

And that's the simplest I could ever put it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Gh0sT on August 17, 2008, 12:11:13 AM
First Post...

Quote from: Link;1701Okay.. infinite jumps..

Must be on [Original by Y.S.]
C2837F1C 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000

P1 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P2 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P3 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

P4 infinite jumps [Ported from Y.S.]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

Those codes are all the same :(
Any chance of working codes for Players 2-4?

Keep up the good work ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 17, 2008, 12:34:28 AM
ye i know, whenever i try to play 2 player with my brother with infinite jumps, only i get it. and when i only want 2nd player to have it, only 1st player can do it again!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y.S. on August 17, 2008, 01:37:16 AM
Try these;

P2 infinite jumps
48000000 805AB0E4
DE000000 80008180
14000004 00000001
E0000000 80008000

P3 infinite jumps
48000000 805AB0E8
DE000000 80008180
14000004 00000001
E0000000 80008000

P4 infinite jumps
48000000 805AB0EC
DE000000 80008180
14000004 00000001
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 17, 2008, 02:39:31 AM
Have infinite Final Smashes in Event Mode Single Player:
4A000000 9018F128
10000028 00000016
E0000000 80008000

Only works during Event Mode. Untested on multi-player events and other stadium matches.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 17, 2008, 06:30:21 AM
Oh nice, so you start with the smash power?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 17, 2008, 07:46:24 AM
Also, is there one for adventure?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 09:08:59 AM
Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!:P BTW I am learning to port right now, but I need something to look in the disc from brawl, someone know how to do that??? I ported the texture hack half, but I only ported the players and not the texture swap between them, I am researching how to port that. Link? If it isn't bothering you, could you sent me a email with some basic porting techniques and how to do them to [email protected]? I would really appreciate that, I REALLY, REALLY, REALLY want to port 'cause i can help the pal people and you of course! I've ported the texture hack half as I said formerly, could you check if I done it right so far? Thanks Link, I really appreciate your work!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 09:18:51 AM
Quote from: tartor31;5187Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!:P BTW I am learning to port right now, but I need something to look in the disc from brawl, someone know how to do that??? I ported the texture hack half, but I only ported the players and not the texture swap between them, I am researching how to port that. Link? If it isn't bothering you, could you sent me a email with some basic porting techniques and how to do them to [email protected]? I would really appreciate that, I REALLY, REALLY, REALLY want to port 'cause i can help the pal people and you of course! I've ported the texture hack half as I said formerly, could you check if I done it right so far? Thanks Link, I really appreciate your work!:)

Here is my "half" ported Texture hack:)

Original (NTSC-US):

Texture Swap [Phantom Wings]

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

Texture Swap [tartor31]

48000000 805AB0E0
DE000000 80008180
50010000 0000014C
48000000 805AB0E0
DE000000 80008180
54010000 0000014C
E0000000 80008000

I don't know if it's right, I just started to port!:irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 09:26:36 AM
Quote from: tartor31;5188Here is my "half" ported Texture hack:)

Original (NTSC-US):

Texture Swap [Phantom Wings]

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

Texture Swap [tartor31]

48000000 805AB0E0
DE000000 80008180
50010000 0000014C
48000000 805AB0E0
DE000000 80008180
54010000 0000014C
E0000000 80008000

I don't know if it's right, I just started to port!:irule:

Sorry guys, I just realized that it's way wrong!:cry I shall do better my best:irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 09:28:42 AM
Does someone knows what this little piece of code means?

E0000000 80008000

All codes with "Have all..." ported by Link has that on the end.

And Link, Is this right?:

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

The fat symbols are referring to the normal symbols. Example:

48000000 80672FA8 -------------48000000 reffers to 80672FA8?:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 09:40:03 AM
This is a straight question to Link: If it isn't a problem for you, and you have time, and you REALLY want it, could you guide me trough porting, especially what I need to know and do I need to read the data from SSBB to port, or can I port without looking in the SSBB data? Thanks Link, you're the best:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 17, 2008, 10:05:08 AM
Feel free to contact me on MSN or related (I'll give you my contact IDs).. just one thing for clarity: do you use Ocarina or do you have an USB Gecko and use WiiRd.. if you're going via Ocarina only ports are very very very hard as you have no way of testing except for complete reboot all the time?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 17, 2008, 11:02:35 AM
Quote from: tartor31;5192E0000000 80008000
E0000000 XXXXYYYY
Clears execution status; puts base adress back at 0xXXXX0000 if XXXX is not equal to zero; puts pointer back at 0xYYYY0000 if YYYY is not equal to zero.

Quote from: tartor31;519248000000 80672FA8
48TYZ00N XXXXXXXX
Load into pointer, where 48TYZ is:
48000 -> pointer is the content of adress 0xXXXXXXXX.

Quote from: tartor31;5192DE000000 80009380
DE000000 XXXXYYYY
Checks if the pointer is in the range 0xXXXX0000 to 0xYYYY0000. If this is the case, execution continues, else it halts.

Quote from: tartor31;519250010000 0000014C
40TYZ00N XXXXXXXX
Load into base adress, where 40TYZ is:
50010 -> base adress is the content of pointer + XXXXXXXX.

Quote from: tartor31;519248000000 80672FB4
48TYZ00N XXXXXXXX
Load into pointer, where 48TYZ is:
48000 -> pointer is the content of adress 0xXXXXXXXX.

Quote from: tartor31;5192DE000000 80009380
DE000000 XXXXYYYY
Checks if the pointer is in the range 0xXXXX0000 to 0xYYYY0000. If this is the case, execution continues, else it halts.

Quote from: tartor31;519254010000 0000014C
440YZ00N XXXXXXXX
Save base adress, where 440YZ is:
54010 -> base adress will be saved to pointer + XXXXXXXX.

Quote from: tartor31;5192E0000000 80008000
E0000000 XXXXYYYY
Clears execution status; puts base adress back at 0xXXXX0000 if XXXX is not equal to zero; puts pointer back at 0xYYYY0000 if YYYY is not equal to zero.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 17, 2008, 12:26:43 PM
Quote from: smk;5057There's a flaw in that sentence though because it's already been said why they never will be playable if you'd ever been on these boards for the last two weeks.

It's because the bosses aren't in the playable characters folder, it's because they are restricted to their stage, it's because they lack player data. It's the same case with the Sandbag, despite him having semi-player data, you cannot play as him either because he is in a different folder than the playable characters (the bosses have their own folder even). If you try to load their stage, it'll crash, if you try to load them into a player slot it'll crash/freeze.

They don't work and never will because of these facts. Why can't people understand this?
Maybe because not everyone can look into Brawl Data? >_>
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 17, 2008, 01:05:21 PM
It's more like people didn't bother reading. It's been stated countless times in many threads, in many pages. Yet people still refuse to listen.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 17, 2008, 01:12:05 PM
Quote from: GaryCXJk;5208It's more like people didn't bother reading. It's been stated countless times in many threads, in many pages. Yet people still refuse to listen.

Dude, I only got here yesterday. You expect me to read the whole forum trough?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 17, 2008, 01:12:53 PM
I at least expect people to read a whole thread before replying.

Also, there is no announcer saying "Mewtwo", some people just contacted the one who did the voice of the announcer and got him to say some lines.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y Ddraig on August 17, 2008, 01:16:38 PM
Quote from: tartor31;5187Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!

One of the best ones I've found so far is Wolf with Ganondorf's moveset. From what I've seen it doesn't crash at all, and it makes Wolf look silly. Some moves don't work properly, but he can use all smash attacks, and one of his special attacks (the big 'Warlock punch') properly. He can also use his Landmaster Final Smash.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 17, 2008, 03:21:07 PM
Ganontank D:

Also, is it possible to make the Replay-time longer?
So you can always save replays?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 17, 2008, 07:01:32 PM
Thanks for the explanation Gary!:) And thanks for the moveset swapping thing, most moves work, also his Landmaster final smash!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 17, 2008, 08:41:58 PM
replay is something i read about they were trying/making the code for 8 minute replay.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 17, 2008, 09:31:27 PM
The texture codes... are ported to PAL? I want the Dry Bowser... or any strange character

Please anythig respond me... oh my god T_T
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 17, 2008, 10:11:26 PM
I'm waiting the texture swap code too... 8D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 17, 2008, 10:24:50 PM
Jeje, how say Wario: "ve-ve-ve-very nice!" xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Pkmn2 on August 18, 2008, 10:47:18 AM
Alright! :irule:

Well, I'm new here and my only reason of being here is to have fun with my wii. XD
I've zero knowledge in coding so I'm no help. :lol

Now to my actual post:

I'm starting to use those My Music Modifiers and I want to know, if I got it right!
One example (I made 10 mods)

============================
Mushroomy Kingdom (Underground)
============================
Song No. 2 (Beware the Forests Mushrooms) [UNUSED]

4A000000 9018CDEC
140000C0 0000271E
E0000000 80008000

I started like this:

4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000

0B8 + (2 - 1) * 8
0B8 + 1 * 8
0B8 + 8
0C0

4A000000 9018CDEC
140000C0 0000YYYY <- Insert Music here and finish
E0000000 80008000

I did this without calculator :lol

Ps.: I read though MANY MANY MANY Posts and made a back-up of my save,
know that, erasing my save file won't help the My Music errors
and Bosses aren't playable forever.

So I know some things...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 18, 2008, 01:16:15 PM
Quote from: quadra;5289replay is something i read about they were trying/making the code for 8 minute replay.

Great! Most of my matches take about 5 minutes, so.

@pkmn2: Great, another PAL coder! Yay!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Pkmn2 on August 18, 2008, 01:26:52 PM
Quote from: Fabian;5527@pkmn2: Great, another PAL coder! Yay!

:cry Another one who can't read...

I said:

I've zero knowledge in coding so I'm no help.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 18, 2008, 03:48:10 PM
Quote from: Pkmn2;5530:cry Another one who can't read...

I said:

I've zero knowledge in coding so I'm no help.

Didn't you just make a code? xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Pkmn2 on August 18, 2008, 04:13:01 PM
Thanks paprika_killer XD

Anyway I've tested it and everything works if you don't use the Lost Tracks.
Why doesn't the Lost Tracks work? :cry
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 18, 2008, 04:26:17 PM
Quote from: Pkmn2;5568Thanks paprika_killer XD

Anyway I've tested it and everything works if you don't use the Lost Tracks.
Why doesn't the Lost Tracks work? :cry

The lost tracks are not on the disc! The game can't access files whioch do not exist!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 18, 2008, 04:27:46 PM
Quote from: paprika_killer;5534can some1 helpl me with the tripping modificator?



even if I put the value to an insane 1000 both players only trip at the start of the match.
I also tried making it player specific but that kinda did nothig

You mean you've put in 00001000 as a value? That means the tripping probability is close to 0%. 1000 in hex is 447A0000!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 18, 2008, 04:48:08 PM
the offset thing works fine in 90XXXXXX memory areas (so all codes with 42000000 90000000 or 4800000 90XXXXXX or 4A000000 XXXXXXXXX) - for main areas.. no go

for tripping. I just checked: the code works.. however it only works when the game even considers tripping.. while you're walking.. it does not consider.. stop for 2 seconds.. and move again.. then you might trip!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Reakt00r on August 18, 2008, 05:16:54 PM
Ok, I got this really ****ed up bug. Since I'm switching from the NTSC to the PAL version, I wanted to use a code to unlock all characters. I activated that, AND ONLY THAT, but when I go ingame, it unlocks EVERYTHING. With everything I mean all stages, all stickers, all assist trophies, all trophies, everything. That's not really a bad thing. But the problem is, is that whenever I brawl, at the end of the battle, or if I stop the battle, and you press Start to go back to the Character Select menu, the game freezes. This only happens when I've had the code on. If I save it, turn off my Wii, remove the SD, and start it up again, then it still happens. So unless I delete the savedata and remove all characters again, it keeps on freezing. Has anyone else had any problems with this?

EDIT: I just found out that it also happens if I go to the Subspace Emmisary, then go back at the screen where you can choose between New and Continue/Load.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 18, 2008, 05:21:38 PM
oh.. now that's strange.. you use the following code?

42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000

I did indeed test it and it is a 1 to 1 port from the US version so theirs would also have to be wrong!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on August 18, 2008, 05:30:18 PM
the system for MEM1.. unfortunately there is none detected so far.. however, using a USB Gecko you should be able to find it later!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 18, 2008, 06:37:43 PM
Here comes PAL Haxxor #2! ;-) welcome!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 18, 2008, 08:36:38 PM
Quote from: Link;5592the system for MEM1.. unfortunately there is none detected so far.. however, using a USB Gecko you should be able to find it later!
Too bad they don't deliver in the Netherlands.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 18, 2008, 08:39:02 PM
Quote from: HCK;5608Here comes PAL Haxxor #2! ;-) welcome!

He's just porting codes, porting isn't legitimately being a hacker because it's easy to port codes if you know what you're doing. So, you're still stuck with Link as the only hacker (which isn't a bad thing because Link is good).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 18, 2008, 10:06:19 PM
I've compiled almost all EU codes as of yet, with an updated Overlay code list.

[Download] (http://www.multiverseworks.com/garycxjkrandomstuff/rsbp.txt)

Also, I've already posted the Global Speed Modifier, and the Item Modifier was already on this list when I first posted it for the My Music Reset codes.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 19, 2008, 07:41:44 AM
Nice but whats this part for?

Event list
This code can only be used during events.
XX - Event
YY - Players?
One player:
16 - Landmaster Ignition (P1 always has Final Smash)

 i dont see any code for it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 19, 2008, 09:25:38 AM
What´s new? Any cool or interesting code that is not musical -.-"? like a texture... or charizard black... or controll strange character... Peach moveset swaping etc. I do not find out about anything xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 19, 2008, 09:39:47 AM
Quote from: Sammature;5797Nice but whats this part for?

Event list
This code can only be used during events.
XX - Event
YY - Players?
One player:
16 - Landmaster Ignition (P1 always has Final Smash)

 i dont see any code for it

It's a placeholder.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 19, 2008, 09:47:45 AM
Ok. but why is it there when it doesnt link to a code? (just wondering incase u missed a code out(the landmaster ignition looks cool :) ))
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 19, 2008, 10:12:05 AM
Because that code is glitchy when not used properly. I'm still trying to figure out the base requirements for this code to work without crashing the game.

But if you're just too impatient to wait:

4A000000 9018F128
14000028 XX0000YY
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Pkmn2 on August 19, 2008, 10:28:13 AM
Why are the Lost Tracks on the My Music Modifier list even they are not on the disc?
And they have to be in disc since the tracks are all over in YouTube and in several sites I know.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 19, 2008, 10:38:39 AM
Quote from: paprika_killer;5823yay, updated list.

question tho, were did the unrestricted replay cam (not pause) and tripping mod go?

Yeah. why were they removed? i was just about to use unrestricted replay cam :cry:cry:cry
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Falco on August 19, 2008, 10:39:18 AM
At least we hae an other porter hopefully now the texture swap can be ported ^_^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 19, 2008, 12:42:42 PM
Quote from: paprika_killer;5832i suppose you mean this one:

Yes, he means that one.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 19, 2008, 01:48:32 PM
It's one of my favorite codes if this one can be ported! Can you try to port this one paprika killer?:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 19, 2008, 02:43:55 PM
MMM how to use texture cheats? I add this in the TXT database and export GCT?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 19, 2008, 02:52:49 PM
Quote from: WII_SOS;5855MMM how to use texture cheats? I add this in the TXT database and export GCT?

That's right, but there are no PAL texture cheats at the moment, only for USA. Forget it, or just wait for it:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 19, 2008, 02:56:08 PM
Can someone make this codes? Or if they already exist, port them to PAL:

__________________________________________________________________________
Damage meter always on 0% (for P1 especially)

__________________________________________________________________________
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 19, 2008, 03:00:24 PM
tartor, il try to make the code when im back from holidays
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: thomas on August 19, 2008, 03:02:43 PM
can u guys fix the infinite jumps it doesnt work for player 2 3 and 4 and explain it to me ,that would help
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: thomas on August 19, 2008, 03:35:53 PM
wheres that list? aint im on it..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Micnax on August 19, 2008, 03:55:40 PM
Quote from: thomas;5873wheres that list? aint im on it..

Must... Kill... Before...

It's HERE (http://www.multiverseworks.com/garycxjkrandomstuff/rsbp.txt)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 19, 2008, 04:01:45 PM
Quote from: quadra;5861tartor, il try to make the code when im back from holidays

Ok, nice:) I hope it works:irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 19, 2008, 05:25:56 PM
What's this code?

QuoteAll GB Kirby
4A000000 9018F1D8
10000000 00000006
10000005 00010005
1000000A 00000000
E0000000 80008000
4A000000 9018F234
10000000 00000006
10000005 00010005
1000000A 00000000
E0000000 80008000
4A000000 9018F290
10000000 00000006
10000005 00010005
1000000A 00000000
E0000000 80008000
4A000000 9018F2EC
10000000 00000006
10000005 00010005
1000000A 00000000
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 19, 2008, 05:31:57 PM
"GB KIRBY?! What?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 19, 2008, 05:35:44 PM
The first thing I tought was: GB = Giga Bowser.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: FireC on August 19, 2008, 05:41:19 PM
Guys, it's obviously the gray alternate costume for Kirby. In the gameboy kirby games, he was gray and GB Kirby stands for GameBoy Kirby.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 19, 2008, 06:36:26 PM
Have anything in here a USB GECKO? I want talk with her about port two codes NTSC to PAL:rockband

:beer *yep*
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 19, 2008, 06:46:07 PM
I want port the "famous" dexter0 cheat codes *anywhere for Mario Kart NTSC to PAL. I would be grateful very much if anything help me to do this =)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 19, 2008, 07:40:50 PM
Quote from: FireC;5896Guys, it's obviously the gray alternate costume for Kirby. In the gameboy kirby games, he was gray and GB Kirby stands for GameBoy Kirby.
I also made this one to make the Overlay code easier to use. Right now there are about 128 different values tested.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 20, 2008, 08:36:06 PM
Here are the button activators for GCN controllers. Just put them in front of the codes you want to activate, and close off with E0000000 80008000 as usual.

All original from Full Metal Kirby, or at least the activators are ported.

Port 1
284F86B0 0000XXXX

Port 2
284F86BC 0000XXXX

Port 3
284F86C8 0000XXXX

Port 4
284F86D4 0000XXXX

Complete Gamecube Controller List
Note: Only works when only holding the picked buttons.
Note2: The No Button flag must always be set.
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0080 - No Button (always set)
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause

Wavebird

0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 20, 2008, 08:37:43 PM
Quote from: paprika_killer;6189ok people some more codes I ported.
credit goes to Rohins for finding this.



ok they are similair to the attack defence codes, BUT they also alter your dmg dealt recieved.

the X's are floating points values and I highly suggest never to raise any over 5 (warlock puch = 175% ganon neutral A = 35%)

GREAT! You're a noce porter man! Gonna use it all the time!:love
You don't have a USB gecko isn't it? Could you PM me with a super tiny tutorial about porting without USB gecko?:) I know the basic things about hexdecimal and decimal.:)

BTW: What do you guys think about my custom drawing?:

(PS: Look at the attachments):)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: WII_SOS on August 20, 2008, 08:56:57 PM
The "moveset" codes freez very fast, when push B or anything, I was make a "Toonrob" xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 20, 2008, 09:02:21 PM
Quote from: paprika_killer;6206gary, those are SWEEEEEET!!!

I've been looking for those forever. THX

yes I don't have usb gecko and I just passed by stuff.

I'll post the links here for those interested

http://www.arcentral.net/FAQs/convert.php (http://www.arcentral.net/FAQs/convert.php)

http://members.cox.net/dexter0/WiiHacking/ (http://members.cox.net/dexter0/WiiHacking/)

http://www.bsodtv.org/node/21 (http://www.bsodtv.org/node/21)

http://www.usbgecko.com/codetypes.htm (http://www.usbgecko.com/codetypes.htm)



I can't even port half of the codes actualy as you see

Thanks:)

But can you use wiird without USBgecko? And can you see the values from the game then?:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 20, 2008, 11:06:29 PM
I'm not quite sure if this one will be permanent or not, but:

Mario's Secret Trophy
4A000000 817FAE0F
10000000 00000032
4A000000 817FAE1D
10000000 00000031
E0000000 80008000
Mario's original trophy will be... something different...

Oh, and for proof if you think it didn't happen:

(http://www.multiverseworks.com/garycxjkrandomstuff/trophyswap.png)

EDIT:

Zero Suit Samus' Secret Trophy
4A000000 817FAE0F
10000000 00000032
4A000000 817FAE1D
10000000 00000031
E0000000 80008000
Zero Suit Samus' original trophy will be... something different...

(http://www.multiverseworks.com/garycxjkrandomstuff/trophyswap2.png)

EDIT2:

I have a simpler, and more stable version:

- - Trophy replacers

- - Notes about trophy replacer codes
These won't get saved with your savegame, so they should be safe to use.
You can use the replaced trophies in the Trophy Hoard's diarama without any problem.
Also note that the preview icons won't get changed. This also means that the pick-up image for each trophy stays like the standard one.

- - Mario's Alternative Trophy
4A000000 912F1546
10000000 00000032
E0000000 80008000
This trophy will make you jump in the air out of joy!
Will replace the Mario trophy.

Zero Suit Samus' Alternative Trophy
4A000000 912F1736
10000000 00000032
E0000000 80008000
Don't sneak up on this trophy, she doesn't like it!
Will replace the Zero Suit Samus trophy.

- - Luigi's Alternative Trophy
4A000000 912F1958
10000000 00000032
E0000000 80008000
Don't be afraid for this trophy, he's more scared of you!
Will replace the Luigi trophy.

- - Snake's Alternative Trophy
4A000000 912F1AE2
10000000 00000032
I'm sure you'll feel special with this trophy! It's show time!
Will replace the Snake trophy.

You can find these in the updated cheat list.

I think the OP should add the link in the first page:

[Download] (http://www.multiverseworks.com/garycxjkrandomstuff/rsbp.txt)

---

EDIT4:

Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to XX [Full Metal Kirby]
4A000000 81360203
10000000 000000XX
E0000000 80008000

00 - Group
01 - Solo
02 - Nintendo WFC
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records
10 - (Data/Records/) Notices
11 - (Data/Records/) Brawl Records
12 - (Data/Movies/) Subspace Emissary
   13 - *Freezes*
14 - (Data/Records/) Group Records
15 - Group/Names
16 - Vault/Trophies & Stickers
17 - Group/Special Brawl
18 - (Solo/) Stadium
19 - Nintendo WFC/With Friends
1A - Nintendo WFC/With Anyone
   1B - Nintendo WFC/Options (blank, stops you from navigating)
   1C - *Crashes*
1D - Group/Rules
   1E - *Crashes*
   1F - *Crashes*
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 04:57:47 AM
Nice, Gary!:) I like the trophy cheats!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 04:58:47 AM
And thanks for the updated cheats list!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 05:02:41 AM
Since no one seems to answers, I ask it again:

What do you think of my custom shadow drawing?:)

EDIT: also have super sonic now!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 21, 2008, 07:18:41 AM
Quote from: tartor31;6337Since no one seems to answers, I ask it again:

What do you think of my custom shadow drawing?:)

EDIT: also have super sonic now!:)

kewl ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 07:53:11 AM
Thanks HCK:)

But I've readed the converting tutorial on ARcentral, but there are only 2 things I can't get:

How to convert your code:


Find the memory address (with a known offset) in the region you are converting from that is nearest the code you wish to convert.
Apply that offset and test.

How do you apply an offset?

How do you FIND and calculate an offset?
Do you must calculate the difference for both regions in this? 3544FDDF 002C2460
Or this:                             3544FDDF 002C2460
Or both?                        3544FDDF 002C2460

Can you help me please Paprika killer?:)

EDIT: And what do they mean with this:

Remove code type formatting

Sorry if I look dumb, I am dutch:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 09:13:36 AM
fabian go back to your other silly forums dont trash up this one
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 21, 2008, 11:57:42 AM
Wazzup with the random fabian thing?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 01:03:54 PM
well,
he and some other guys come here to take codes.
after that they post them on other forums without giving credit to the guys who made them.
and when i told them give them credit they say:
who cares i might as well credit nintendo the makers of the internet makers of the computers no-one cares.
well i think thats just not the way to do it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 21, 2008, 02:42:51 PM
I found out by using:

284F86B0 0080XXXX

You'll eliminate the need of ever using separate codes for Wavebird or wired GCN controllers. The 0080 part before the XXXX (where XXXX is the button combination) will ignore the 8th bit (from the right).

So, let's say we have D-pad left and Z. For regular controllers, XXXX would be 0091, while for Wavebirds it would be 0011.

So, let's take a look at the bit values, with first the "mask flag" (the 0080 part before XXXX), then the regular GCN controller, then the Wavebird controller:

0000000010000000 (0080)
0000000010010001 (0091)
0000000000010001 (0011)

Now, let's take a look at the first line. We see a single 1. Now, for every 1 we encounter on the top row we change a 1 into a 0 in the lower rows. So, this would make:

0000000010000000 (0080)
0000000000010001 (0011)
0000000000010001 (0011)

As you can see, both GCN and Wavebird codes are the same now! This is basically how bit masking works. Just make a bit mask which defines which bits are ignored ("turned" into 0), and the final code check will be based around that.

EDIT:

- - - - Button activated replacers

- - - - Notes on the button activated replacers
These codes only work with a GCN controller, and are activated by pressing the shoulder buttons at least halfway.
To switch over to the alternate trophy, use the right shoulder button.
To switch over to the original trophy, use the left shoulder button.
Best to be used in diorama. Just press the button before placing it.

- - - - Snake's Alternative Trophy
284F86B6 7FFF8000
4A000000 912F1AE2
10000000 00000031
E0000000 80008000
284F86B6 FF7F0080
4A000000 912F1AE2
10000000 00000032
E0000000 80008000
I'm sure you'll feel special with this trophy! It's show time!
Will replace the Snake trophy.

- - Pokémon Trainer's Alternative Trophy
284F86B6 7FFF8000
4A000000 912F17A0
10000000 00000031
E0000000 80008000
284F86B6 FF7F0080
4A000000 912F17A0
10000000 00000032
E0000000 80008000
Trophy, I choose you!
Will replace the Pokémon Trainer trophy.

- - Donkey Kong Jr. Trophy
284F86B6 7FFF8000
4A000000 912F2F20
12000000 00004C61
12000006 00004B6F
12000008 00006E67
E0000000 80008000
284F86B6 FF7F0080
4A000000 912F2F20
12000000 0000446F
12000006 00006A72
12000008 00000000
E0000000 80008000
It's a blast from the past with this trophy!
Will replace the Lanky Kong trophy.

In short, left shoulder button halfway is the original trophy, right shoulder button halfway is the replacement trophy. Use this in diorama for added fun.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 21, 2008, 03:45:43 PM
Quote from: quadra;6382fabian go back to your other silly forums dont trash up this one

Lol? :')


Guys, Quadra is also on a Dutch Wii forum.
I asked someone there for a code, because mine didn't work.
So Quadra went all like "OMFG COPYRIGHT OMFGZOR!".
And that's no reason to flame me, because I didn't do anything.
I just wanted to check if I got the right code. I did, but it didn't work anyway.



Thanks for answering the GB Kirby Question.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Dx&son on August 21, 2008, 05:38:40 PM
Thanks,  for the tutorial, paprika killer.

I've now ported my first code.

prost:beer
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 05:40:22 PM
want me to post the site ?you guys al l say oh why should i so go to your mommy with omfg hes flaming me
indeed nice tut, but people now probably port a code and say omfg i made a code lets put my name on it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 21, 2008, 05:47:12 PM
Ok nice...Fabian just remember the credit or some people might be offended. That' s all
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 06:22:11 PM
well my port

on the fly [by omgnowai ported by quadra]
284F86B0 00000081
4A000000 9018F140
10000098 0000001B
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
10000098 0000000B
E0000000 80008000


pressing left on the d pad will change you into lucas pressing right on the d pad changes you to ness.
since i have nothing to do im going to port a lot of these codes till im back at home
when im back from vacation il start making some serious codes and not port to kill time
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 07:49:53 PM
Ive learned a lot of ya tutorial!:) I have ported a code from Heinermann!:clap

Here it is:

Solid Black Characters (P1) [tartor31]
4A000000 9018F1D8
1000000A 00000004
E0000000 80008000
ORIGINAL HACKED BY HEINERMANN!!!

Now you can play as Dark Link!:) Please tell me what you think about the ported code:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 08:08:04 PM
Quote from: paprika_killer;6558nice, and it'll probably be correct, BUT this is actually one of the ovarlays that has been ported for a while now.

so no actual new stuff, but I'm sure you don't care for that ; )

No, it just was a test for myself;) And it worked!:irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 21, 2008, 08:09:44 PM
Quote from: paprika_killer;6562anyone care to port this code?



credit goes to full metal kirby for button maps,the guy that made the original size mod and funnyboy240 for putting it all togheter.

Sorry, I can't because I go on holiday tomorrow, and I just want to practise a little bit more:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 21, 2008, 08:17:22 PM
Quote from: tartor31;6565Sorry, I can't because I go on holiday tomorrow, and I just want to practise a little bit more:)

You need to stop double posting, there's an edit button for a reason.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 10:39:36 PM
yo here i am again its pretty late thoug.
i just wanted to let you know that i have ported the complete on the fly code
and that i edited the stage override code im going to post them soon and im also going to port the size modifier
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 21, 2008, 11:03:55 PM
another ported code for you guys:
Size modifier (button) (P1) [ported by quadra original by funnyboy 240] (and full metal kirby for the button maps)
284F86B0 00000081
4A000000 9018F140
140000D8 3E800000
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
140000D8 3F000000
E0000000 80008000
284F86B0 00000084
4A000000 9018F140
140000D8 41A00000
E0000000 80008000
284F86B0 00000088
4A000000 9018F140
140000D8 42C80000
E0000000 80008000
284F86B0 00000090
4A000000 9018F140
140000D8 42800000
E0000000 80008000
284F86B0 00000100
4A000000 9018F140
140000D8 42000000
E0000000 80008000
284F86B0 00000120
4A000000 9018F140
140000D8 41200000
E0000000 80008000
284F86B0 00000180
4A000000 9018F140
140000D8 40000000
E0000000 80008000
284F86B0 00000280
4A000000 9018F140
140000D8 40800000
E0000000 80008000
284F86B0 00000480
4A000000 9018F140
140000D8 41000000
E0000000 80008000
284F86B0 00000880
4A000000 9018F140
140000D8 41800000
E0000000 80008000
284F86B0 00001080
4A000000 9018F140
140000D8 3F800000
E0000000 80008000

0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause
hold the right button when loading the stage and working
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 22, 2008, 09:43:53 AM
Nice, cant wait for On the Fly code to be put up
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 11:06:20 AM
yeah il post it for you.
let me search it up and il post it here and i also need to make a explanation on what button is what char
so it'l be here soon
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 22, 2008, 11:11:21 AM
ok thx
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 22, 2008, 11:14:36 AM
Also, Would it be possible to make the Size modifier code work for all players?

thx

Edit: This should work for 2nd player i think

Edit2: Didnt work
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: aidgonewrong on August 22, 2008, 11:47:16 AM
Hey could someone do the super scope code which shoots out ssbb balls for EUR and the more than one smash ball code as well ty
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 12:03:25 PM
yes i can make the size mod for p234 if you would like,i dont know about the superscope code do you have the original?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: aidgonewrong on August 22, 2008, 12:05:15 PM
no but i will get on it and ask for my freind the code i will post it later on or pm u
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 12:17:45 PM
k
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 22, 2008, 12:34:25 PM
Quote from: HCK;6515Ok nice...Fabian just remember the credit or some people might be offended. That' s all

Dude, I wasn't the one who posted the code :')
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y Ddraig on August 22, 2008, 01:04:24 PM
Quote from: quadra;6765i dont know about the superscope code do you have the original?

Sounds like the True Item Mod code to me. Here's the US version.

QuoteTrue Item Mod: (Phantom Wings)
4A000000 8098D528
D2000000 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

With the XX replaced with the code for superscope shots and the YY replaced with the code for smash balls.


As for the multiple smash balls, that has already been posted.

Use these two codes together.

Quote from: Link;4129Multiple smash balls:
04625D60 00000000

Allow smash ball to be created even if a player already has one:
0480FE48 38000000
048265D8 38000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 01:22:36 PM
k
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 22, 2008, 01:55:57 PM
Quote from: Fabian;6775Dude, I wasn't the one who posted the code :')

Oh...that' s nice! nevermind
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 01:58:46 PM
The Hulk Code (P1)
4A000000 9018F1D8
1000000A 00000014
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
140000D8 40000000
E0000000 80008000
4A000000 9018F140
140000CC 42000000
4A000000 9018F140
140000D0 C0000000
E0000000 80008000
[Credit to Y.S.,James0x57,Heinermann,and Amorphis X ported by quadra]
last 1 wasnt good this 1 should can some1 test it?
makes you big  green and strong
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 02:04:02 PM
Level Speed Modifier (by Phantom Wings ported by quadra)
4A000000 9001C440
1416A904 40000000
E0000000 80008000

this is fast is you want it slower change the 400000000
tell me when you've tested it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: aidgonewrong on August 22, 2008, 02:42:40 PM
I wonder if we even get some bosses on normal battles but that would be to hard or it wouln't even work

EDIT Plus thanks for the more than one smash an player codes ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 22, 2008, 03:00:19 PM
Quote from: aidgonewrong;6806I wonder if we even get some bosses on normal battles but that would be to hard or it wouln't even work

*Facepalm x10*

Every time someone mentions about playing as bosses, a kitten dies.

It's not going to happen because the bosses are "chained" to their stage and aren't in the playable characters folder. That and they are a completely different compression type. It's not going to happen, getting quite tired of telling people this.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 03:47:49 PM
Quote from: aidgonewrong;6806I wonder if we even get some bosses on normal battles but that would be to hard or it wouln't even work

EDIT Plus thanks for the more than one smash an player codes ^^

if you meaned 1 of my ported codes,no thanks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 03:59:26 PM
oh darn.........
ah well but il post the on the fly mod and the stage override tonight(i dont wanna search the cd rom where ive put them on now)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 05:06:33 PM
i dont think i can port the true item mod since its a code with pointers and i dont know how to port them and since those pointers arent ported either im not able to port the true item mod,
maye other requests?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 07:51:12 PM
L and r should work,well the code is correct il check later on
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Romaap on August 22, 2008, 08:30:48 PM
I will receive my USBGecko in about 1 week :) so you'll probably see some code's from me then :)
B.T.W. It's cool to see so much Dutch people :irule:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 08:43:25 PM
k
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 22, 2008, 09:10:25 PM
so then it was succesful :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 12:37:51 AM
Quote from: quadra;6765yes i can make the size mod for p234 if you would like

Yes i would like it :irule:, could you make the hulk code work for p234 aswell?

Thx :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 07:01:40 AM
k il start today.
anyone already found a tut on how to port the pointers?(80)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: funnyboy240 on August 23, 2008, 08:07:55 AM
Quote from: Sammature;6749Also, Would it be possible to make the Size modifier code work for all players?

thx

Edit: This should work for 2nd player i think

Edit2: Didnt work

Here are the NTSC codes for the size modifer for players 2, 3 and 4.

quadra could you please port these as well?

For these it's bascially the same as the first one but you just press those buttons on a wired GameCube controller connected to the same port as the player number. For example, to change player 3's size just press the button of the size you want on a GameCube controller connected to controller port 3. Also you can do this on multiple controllers at the same time as well.

Size modifier (button) (P2)
284DE4B8 00000081
4A000000 90180F7C
140000D8 3E800000
E0000000 80008000
284DE4B8 00000082
4A000000 90180F7C
140000D8 3F000000
E0000000 80008000
284DE4B8 00000084
4A000000 90180F7C
140000D8 41A00000
E0000000 80008000
284DE4B8 00000088
4A000000 90180F7C
140000D8 42C80000
E0000000 80008000
284DE4B8 00000090
4A000000 90180F7C
140000D8 42800000
E0000000 80008000
284DE4B8 000000A0
4A000000 90180F7C
140000D8 42000000
E0000000 80008000
284DE4B8 000000C0
4A000000 90180F7C
140000D8 41200000
E0000000 80008000
284DE4B8 00000180
4A000000 90180F7C
140000D8 40000000
E0000000 80008000
284DE4B8 00000280
4A000000 90180F7C
140000D8 40800000
E0000000 80008000
284DE4B8 00000480
4A000000 90180F7C
140000D8 41000000
E0000000 80008000
284DE4B8 00000880
4A000000 90180F7C
140000D8 41800000
E0000000 80008000
284DE4B8 00001080
4A000000 90180F7C
140000D8 3F800000
E0000000 80008000


Size modifier (button) (P3)
284DE4C0 00000081
4A000000 90180FD8
140000D8 3E800000
E0000000 80008000
284DE4C0 00000082
4A000000 90180FD8
140000D8 3F000000
E0000000 80008000
284DE4C0 00000084
4A000000 90180FD8
140000D8 41A00000
E0000000 80008000
284DE4C0 00000088
4A000000 90180FD8
140000D8 42C80000
E0000000 80008000
284DE4C0 00000090
4A000000 90180FD8
140000D8 42800000
E0000000 80008000
284DE4C0 000000A0
4A000000 90180FD8
140000D8 42000000
E0000000 80008000
284DE4C0 000000C0
4A000000 90180FD8
140000D8 41200000
E0000000 80008000
284DE4C0 00000180
4A000000 90180FD8
140000D8 40000000
E0000000 80008000
284DE4C0 00000280
4A000000 90180FD8
140000D8 40800000
E0000000 80008000
284DE4C0 00000480
4A000000 90180FD8
140000D8 41000000
E0000000 80008000
284DE4C0 00000880
4A000000 90180FD8
140000D8 41800000
E0000000 80008000
284DE4C0 00001080
4A000000 90180FD8
140000D8 3F800000
E0000000 80008000

Size modifier (button) (P4)
284DE4C8 00000081
4A000000 90181034
140000D8 3E800000
E0000000 80008000
284DE4C8 00000082
4A000000 90181034
140000D8 3F000000
E0000000 80008000
284DE4C8 00000084
4A000000 90181034
140000D8 41A00000
E0000000 80008000
284DE4C8 00000088
4A000000 90181034
140000D8 42C80000
E0000000 80008000
284DE4C8 00000090
4A000000 90181034
140000D8 42800000
E0000000 80008000
284DE4C8 000000A0
4A000000 90181034
140000D8 42000000
E0000000 80008000
284DE4C8 000000C0
4A000000 90181034
140000D8 41200000
E0000000 80008000
284DE4C8 00000180
4A000000 90181034
140000D8 40000000
E0000000 80008000
284DE4C8 00000280
4A000000 90181034
140000D8 40800000
E0000000 80008000
284DE4C8 00000480
4A000000 90181034
140000D8 41000000
E0000000 80008000
284DE4C8 00000880
4A000000 90181034
140000D8 41800000
E0000000 80008000
284DE4C8 00001080
4A000000 90181034
140000D8 3F800000
E0000000 80008000

0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause

Again, Credit to Full Metal Kirby for button activators and credit goes to whoever made the original size modifer code as well.



Quote from: paprika_killer;6828well the inf up B, but that's the same story. :S

if all goes well I have my USB gecko on monday (too bad mail is not delivered here on sunday) and I'll try to get stuff to work.


EDIT:

2 flaws with the size on the fly after testing;
1) L and R don't work (anyone esle confirm this?)
2) sizes above 16 are a no. new pork city itself is about 40 so you get the picture. instead, the sizes 3, 5, 6 and 7 might be a good one.

I tested all of the buttons and L and R seem to work fine, but that may be a PAL problem because mine's is NTSC.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Swiiman on August 23, 2008, 08:15:44 AM
Can someone please make the code: Infinite Smash ball?
and i would like to use it everywere. (solo, group)
please???
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 08:19:50 AM
u mean like the "Taunt to get final smash" code? yeh that would be a nice code to port
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 08:39:57 AM
k il port the p234 now
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 08:41:07 AM
sweet, also thanks for porting these codes. I appreciate it :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 09:04:40 AM
:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 09:23:59 AM
Size modifier (button) (P2) original by funnyboy240 ported by quadra
284F86BC 00000081
4A000000 9018F19C
140000D8 3E800000
E0000000 80008000
284F86BC 00000082
4A000000 9018F19C
140000D8 3F000000
E0000000 80008000
284F86BC 00000084
4A000000 9018F19C
140000D8 41A00000
E0000000 80008000
284F86BC 00000088
4A000000 9018F19C
140000D8 42C80000
E0000000 80008000
284F86BC 00000090
4A000000 9018F19C
140000D8 42800000
E0000000 80008000
284F86BC 00000100
4A000000 9018F19C
140000D8 42000000
E0000000 80008000
284F86BC 00000120
4A000000 9018F19C
140000D8 41200000
E0000000 80008000
284F86BC 00000180
4A000000 9018F19C
140000D8 40000000
E0000000 80008000
284F86BC 00000280
4A000000 9018F19C
140000D8 40800000
E0000000 80008000
284F86BC 00000480
4A000000 9018F19C
140000D8 41000000
E0000000 80008000
284F86BC 00000880
4A000000 9018F19C
140000D8 41800000
E0000000 80008000
284F86BC 00001080
4A000000 9018F19C
140000D8 3F800000
E0000000 80008000


Size modifier (button) (P3)original by funnyboy240 ported by quadra
284F86C8 00000081
4A000000 9018F1F8
140000D8 3E800000
E0000000 80008000
284F86C8 00000082
4A000000 9018F1F8
140000D8 3F000000
E0000000 80008000
284F86C8 00000084
4A000000 9018F1F8
140000D8 41A00000
E0000000 80008000
284F86C8 00000088
4A000000 9018F1F8
140000D8 42C80000
E0000000 80008000
284F86C8 00000090
4A000000 9018F1F8
140000D8 42800000
E0000000 80008000
284F86C8 00000064
4A000000 9018F1F8
140000D8 42000000
E0000000 80008000
284F86C8 00000120
4A000000 9018F1F8
140000D8 41200000
E0000000 80008000
284F86C8 00000180
4A000000 9018F1F8
140000D8 40000000
E0000000 80008000
284F86C8 00000280
4A000000 9018F1F8
140000D8 40800000
E0000000 80008000
284F86C8 00000480
4A000000 9018F1F8
140000D8 41000000
E0000000 80008000
284F86C8 00000880
4A000000 9018F1F8
140000D8 41800000
E0000000 80008000
284F86C8 00001080
4A000000 9018F1F8
140000D8 3F800000
E0000000 80008000


Size modifier (button) (P4) original by funnyboy240 ported by quadra
284F86D4 00000081
4A000000 9018F254
140000D8 3E800000
E0000000 80008000
284F86D4 00000082
4A000000 9018F254
140000D8 3F000000
E0000000 80008000
284F86D4 00000084
4A000000 9018F254
140000D8 41A00000
E0000000 80008000
284F86D4 00000088
4A000000 9018F254
140000D8 42C80000
E0000000 80008000
284F86D4 00000090
4A000000 9018F254
140000D8 42800000
E0000000 80008000
284F86D4 00000064
4A000000 9018F254
140000D8 42000000
E0000000 80008000
284F86D4 0000008C
4A000000 9018F254
140000D8 41200000
E0000000 80008000
284F86D4 00000180
4A000000 9018F254
140000D8 40000000
E0000000 80008000
284F86D4 00000280
4A000000 9018F254
140000D8 40800000
E0000000 80008000
284F86D4 00000480
4A000000 9018F254
140000D8 41000000
E0000000 80008000
284F86D4 00000880
4A000000 9018F254
140000D8 41800000
E0000000 80008000
284F86D4 00001080
4A000000 9018F254
140000D8 3F800000
E0000000 80008000

0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause



anyone that can test it? ive made a change in the p3 and p4 so can anyone test the L  and R buttons?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 09:29:18 AM
i can in a few mins
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 09:49:23 AM
wait hold that thought. my mums work laptop restricts unknown programs. could u post a .gct here with the codes activated so i can test it?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 09:52:03 AM
couldnt test. like it said in my previous post
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 09:57:02 AM
im going to post the on the fly all characters.
D left=red alloy
d right=untested
d  down=freeze
d up=freeze
Z+d left=zelda
Z+dright=link
Z+d down= toon llink
z+ dpad up=ness
R=isnt tested(with dpad)
L=didnt tested(with dpad)
L+dpad up=green alloy
A+dpad left=mario
A+dpad right is luigi
A+dpad down=yoshi
A+dpad up=giga bowser
B+dpad left=bowser
B+dpad right=wario
B+dpad down=wario man
B+dpad up=snake
X+dpad left=marth
X+dpad right= ike
X+dpad down=sonic
X+dpad up=charizard
Y+dpad right=blue alloy
Y+dpad left=pikachu
Y+d pad down= lucario
Y+dpad up= c falcon
i also made Y+Xwith dpad and L+R with dpad but those dont work (cant make a 3 button combo?) so i need to edit it now.
anyone who already wants the code or do you guys wait til its completed

il post the gct,where can i host the file?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 09:59:04 AM
well, ill wait till its completed but i could be a tester for you.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 10:02:52 AM
k,i have the gct but where can i upload it?
-edit-
uploading to mega upload now
--edit--
here it is
http://www.megaupload.com/nl/?d=SWQW6DBT
the size mod please test all the buttons for al controllers,i think l and r work on p3 and 4 anyone that can confirm this?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 10:04:27 AM
when you make a post, under where you type it says "Manage attachments". click on that to bring up a window with how u want to upload it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 10:07:51 AM
oh,i did a mega upload link,
is that oke or against the rules?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Swiiman on August 23, 2008, 10:12:01 AM
Quote from: Sammature;6989u mean like the "Taunt to get final smash" code? yeh that would be a nice code to port

Someting like that jeah!
It's really cool to use (I think)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 10:22:23 AM
Quote from: quadra;7019oh,i did a mega upload link,
is that oke or against the rules?

Nah thats fine i think. just check the rules incase
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 10:25:21 AM
the code means on the fly all characters so bassicly in game you press the button and you change int the character you want
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 10:36:58 AM
sammature did you test
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 10:51:16 AM
They work! But ive only tested the A button. the other buttons  should work
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 11:40:08 AM
well thats 3+ on my ported list then
any other requests?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 11:51:38 AM
Quote from: quadra;7042any other requests?

You are awsome. i would like this code to be ported.

Taunt eanbles Final Smash (By Y.S.)
0481C474 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C474 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000

Note: This code does not work in Boss Battles or SSE.

If you port this code, you would have made my day :irule:

also all the button combinations worked for the size mod (p1) so it should work for all
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 12:26:00 PM
L and R to?
nice well i also have 3 wi fi mods but those are pokemon override assist override and music mod they work for all players so it isnt really a disadventage for someone
anyone know wheter im allowed to post them?
yeah the freeze are alloys
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 12:36:43 PM
[No Hitbox Mode original rohins ported by quadra]
4A000000 9018F140
14000014 40000000
E0000000 80008000
like the code says no hitbox
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on August 23, 2008, 12:38:36 PM
so please give me one :)
PN to me if you send me the code:D
thanks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 12:49:55 PM
Stage mod [mariomaniac33  ported by quadra]
284F86B0 00000188
4A000000 9018F128
10000033 000000SS
10000034 000000TT
E0000000 80008000
284F86B0 00000181
4A000000 9018F128
10000033 000000UU
10000034 000000VV
E0000000 80008000
284F86B0 00000182
4A000000 9018F128
10000033 000000WW
10000034 000000XX
E0000000 80008000
284F86B0 00000184
4A000000 9018F128
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID

the stage id's
00 - Battle
01 - BattleField (Battlefield)
02 - Final (Final Destination)
03 - Dolpic (Delfino Plaza)
04 - Mansion (Luigi's Mansion)
05 - MarioPast (Mushroomy Kingdom)
06 - Kart (Mario Circuit)
07 - Donkey (75 m)
08 - Jungle (Rumble Falls)
09 - Pirates (Pirate Ship)
0A - Zelda2 (Bridge of Eldin)
0B - Norfair (Norfair)
0C - Orpheon (Frigate Orpheon)
0D - Crayon (Yoshi's Island)
0E - Halberd (Halberd)
0F - TestHalberd_00
10 - TestHalberd_01
11 - TestHalberd_02
12 - Karby2
13 - Starfox (Lylat Cruise)
14 - Stadium (Pokémon Stadium 2)
15 - Tengan (Spear Pillar)
16 - Fzero (Port Town Aero Dive)
17 - Ice (Summit)
18 - Gw (Flat Zone 2)
19 - Emblem (Castle Siege)
1A - TestEmblem_00
1B - TestEmblem_01
1C - Madein (WarioWare, Inc.)
1D - Earth (Distant Planet)
1E - Palutena (Skyworld)
1F - Famicom (Mario Bros.)
20 - Newpork (New Pork City)
21 - Village (Smashville)
22 - Metalgear (Shadow Moses Island)
23 - Greenhill (Green Hill Zone)
24 - Pictchat (PictoChat)
25 - Plankton (Hanenbow)
26 - ConfigTest
27 - Viewer
28 - Result
29 - DxShrine (Temple)
2A - DxYorster (Yoshi's Island)
2B - DxGarden (Jungle Japes)
2C - DxOnett (Onett)
2D - DxGreens (Green Greens)
2E - DxPStadium (Pokémon Stadium)
2F - DxRCruise (Rainbow Cruise)
30 - DxCorneria (Corneria)
31 - DxBigBlue (Big Blue)
32 - DxZebes (Brinstar)
33 - Oldin
34 - Homerun (Homerun Contest)
35 - Edit (Stages made using the Stage Builder.)
36 - Heal (All-Star Resting Stage)
37 - OnlineTraining
38 - TargetBreak (Break The Targets)
39 - CharaRoll
3A - General
3B - Adventure
3C - Adventure0
3D - Adventure2
3E - AdvMeleeTest
3F - AdvMelee
40 - BattleS
41 - BattleFieldS
42 - Max
43 - Unknown
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 12:53:58 PM
Quote from: quadra;7052L and R to?
nice well i also have 3 wi fi mods but those are pokemon override assist override and music mod they work for all players so it isnt really a disadventage for someone
anyone know wheter im allowed to post them?
yeah the freeze are alloys

Totally forgot about L + R, sry i cannot test now, its 10:30pm and i gotta go to sleep. Ill try to test it tonight but it will probly be tomorrow.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 12:56:02 PM
next will be the hulk p2 to 4
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 12:56:20 PM
ok cool
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on August 23, 2008, 01:06:47 PM
how can i activate a stage with the wii remote?
have no gc controller but a virtual console controller
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 01:10:14 PM
i guess you could change the button commands. not sure though, im not really good at porting codes
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 01:13:45 PM
Make stages Move Backwards Press L, Make them move forward with R, and make them freeze with L+R (WIRED GCN FIRST SLOT ONLY)

By Hetoan2ported by quadra
284F86B0 00000140
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00000120
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00000100
4A000000 9000E220
1416A904 3F800000
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 01:25:34 PM
guys i cant find the hulk p2to 4 on the us thread i dont think it is made yet so il do that 1 tonight
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 23, 2008, 01:36:24 PM
Great to see more people are porting now. This should speed up things.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 23, 2008, 02:03:02 PM
Ok, guess it doesnt matter. you can make ur own hulk without those codes anyway i think
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 02:30:15 PM
k
sigh they still saying who cares about credit on the other forum.
i dont really wanna post more because they probably dont credit the porter+original so i dont think im posting the on the fly all char.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 23, 2008, 04:58:52 PM
well more codes

(Character Select Screen Modifier:ported by quadra original byphantom wings)
4A000000 9018ED64
10000000 000000XX
Changes what character select screen is shown but doesn't actually affect what game you have chosen.

[Ultimate Superman Code (P1)original amorphis X ported by quadra]
4A000000 9018F140
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 9018F1D8
1000000A 00000013
E0000000 80008000
It's P1 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P3) (Amorphis X ported by quadra)
4A000000 9018F1F8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 9018F1D8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P4) (Amorphis X ported by quadra)
4A000000 9018F254
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 9018F1D8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on August 23, 2008, 05:30:00 PM
very good code thanks :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on August 23, 2008, 07:29:09 PM
Stage mod is compatible WFC ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Full Metal Kirby on August 23, 2008, 07:35:28 PM
Quote from: quadra;7052L and R to?
nice well i also have 3 wi fi mods but those are pokemon override assist override and music mod they work for all players so it isnt really a disadventage for someone
anyone know wheter im allowed to post them?
yeah the freeze are alloys

Not like you'd need to post them again, they're already in the US topic, and since they (should) work for all versions without needing a port, there's not much point.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Xin3ohp on August 24, 2008, 01:23:08 AM
Nice superman codes. No player 2 though, but its alright, we all just could plug our gcn controllers into slot 3 or 4
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 24, 2008, 08:20:59 AM
il port 2 later and how should i knwo that some us codes work on pal to metal kirby?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Full Metal Kirby on August 24, 2008, 08:22:03 AM
Quote from: quadra;7215il port 234 later and how should i knwo that some us codes work on pal to metal kirby?

Try them? That and most 9000 memory range codes do.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 24, 2008, 09:27:48 AM
k thanks for  the info
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Xin3ohp on August 24, 2008, 10:24:49 AM
Good evening here :p
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 24, 2008, 10:27:47 AM
its midday here:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Big~B on August 24, 2008, 11:13:17 AM
Hello,
first, sorry for my bad english :D
Everytime i tried to change Peachs Moveset to Sonics and i select a stage, the game and the wii freezes, my question is, why??
I use the following code:
077D7F0C 00000008
368C2233 003A63C0

If ready shown up at the screen, the wii doesnt reacts anymore.
pls help
Greetz
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Xin3ohp on August 24, 2008, 11:16:36 AM
some character combinations dont work. i thoughts the characters file size had to be bigger then the one you were swapping with.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on August 24, 2008, 12:47:18 PM
Hey guys, great project going on here. Might get one of those usbgecko's myself.
Anyways how do you know if youre gamefile is corrupted only Luigis mansion not working? And was there found a fix to that one? Played some sse with size, attack, defence rate and inf jump which caused the problem after saving the gameplay from there.

EDIT: Music Reseting the stages did the trick on Luigis Mansion, Musroom Kingdom and Hanebow, now is it dangerous to change music options in those 3 stages?

Again good job, took a backup of the file as it is for now.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 24, 2008, 02:17:28 PM
Quote from: Fred;7256Hey guys, great project going on here. Might get one of those usbgecko's myself.
Anyways how do you know if youre gamefile is corrupted only Luigis mansion not working? And was there found a fix to that one? Played some sse with size, attack, defence rate and inf jump which caused the problem after saving the gameplay from there.

Yes, there's a fix, two fixes.

1. Back up your save file with the Savegame Extractor before using codes and then reinstalling it back on with Savegame Installer.

2. Use the Music Fixer code(s) for the specific stage(s) that are having freezing problems. You will know they are if when you pick the stage and it doesn't go past the "Ready to Fight" screen. Or when you go into My Music and some songs were replaced or switched around etc. Only use one at a time though.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on August 24, 2008, 02:25:48 PM
Quote from: smk;7274Yes, there's a fix, two fixes.

1. Back up your save file with the Savegame Extractor before using codes and then reinstalling it back on with Savegame Installer.

2. Use the Music Fixer code(s) for the specific stage(s) that are having freezing problems. You will know they are if when you pick the stage and it doesn't go past the "Ready to Fight" screen. Or when you go into My Music and some songs were replaced or switched around etc. Only use one at a time though.

Music Fixer worked on the stages for me, did take backup of my gamesave, didnt know about the savegame application before it was too late before. Alot of downloads from usbgecko webpage seems to be missing? And just one more question about this smk, is it dangerous for me to change any music options on the following stages i listed in previous post?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fabian on August 24, 2008, 02:30:18 PM
Quote from: quadra;7232its midday here:)

I don't think that's an english word :lol
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 24, 2008, 02:57:58 PM
yeah probably not well it was 12 o clock back then but i dont mean 24 but just 12.
so its not the 12 oclcok you should be sleeping at.
is it ok to post 3 wifi codes i meantioned?
pokemon assist music modifier they work for all players so no disadvantage.
is it ok to post them?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on August 24, 2008, 03:06:13 PM
post it please :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 24, 2008, 03:12:21 PM
peach and sonic moveswapped woks btw she looks like a monster:)
i dont know if im allowed to post those codes,and i dont want to get banned so i post them after i get approval for them
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: sethreynolds31 on August 25, 2008, 02:43:22 PM
Sorry to interrupt you conversation :P
Most codes for Brawl work for my PAL game except a few. I don't know whether this is due to my game being Australian or not but I was wondering if the codes needs to be ported or not :-/
The code I'm using is Infinite Jumps
REMOVED, MISSING CREDIT
If it cant be done don't worry, its not really a big deal.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 03:22:29 PM
Hey uh I'd like to request some porting.

Can someone port the code that turns taunts into the Charicters intro?
also I've seen a code that lets you controal charicters in the victory screen, would it be possible to port this?

Thank you so much

Oh also, when ever I do the on the fly code, only Ness and Lucas appear, help?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 03:39:32 PM
Oh also whenever I use the on the fly code it only lets me switch between Ness and Lucas, none of the other buttons work, help?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 05:03:28 PM
Quote from: paprika_killer;7552yes, it's only a partial code, the full code is also very long.

Ah... would it be possible to get the full code? if not on here then in a .TXT document?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 05:13:52 PM
Quote from: paprika_killer;7567quadra should have it, don't know for sure.

he said he would post it here or something.

Ok I'll just wait, thank you
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 25, 2008, 05:30:21 PM
yeah i have the code
il port it soon just some ngmore testi
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 06:27:27 PM
Quote from: quadra;7570yeah i have the code
il port it soon just some ngmore testi

which one? the full code? or one of the other ones I asked for?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 25, 2008, 06:44:02 PM
the full code ,on the fly all char
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 25, 2008, 10:19:00 PM
oh awesome, good luck
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 08:16:07 AM
uhh,its already done,just need to test it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 26, 2008, 08:51:14 AM
I could help you test it :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 08:53:38 AM
thats a possibilllity
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 08:54:19 AM
if im right i already posted the characters with there respective button activators?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 26, 2008, 09:07:12 AM
yea i think you did, and just before i was playing around with the size modifier code you ported. L did not work. still unsure about R
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 09:10:50 AM
new cheat
[P1 D left = Giga-lypuff madeby phantom wings ported by quadra]
D Right ends final smash:
4A000000 9018F1D8
92010002 00000000
20001810 00000027
4A000000 8100E220
284F86B0 00000081
14282CC0 41800000
284F86B0 00000082
14282CC0 3F800000
E0000000 80008000
Not just a size modifier either, it is really the final smash.

tell me if it works
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 09:11:42 AM
Quote from: Sammature;7723yea i think you did, and just before i was playing around with the size modifier code you ported. L did not work. still unsure about R

i made some changes to the R button for p34 dont know about p2 though if you could test them to i would be happy
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 26, 2008, 09:50:54 AM
ok, i just got to plug the wii into my computer, then i can test
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 26, 2008, 09:51:44 AM
oh and does the giga'lypuff code only work for jigglypuff?

Edit: Giga'lypuff code doesnt work :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zakimo on August 26, 2008, 04:42:52 PM
Can All have Smash Ball the same Time?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 05:16:12 PM
huhm the jiggy did work.........:(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 26, 2008, 05:50:21 PM
mine cant test now
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zakimo on August 26, 2008, 06:38:50 PM
Can All have Smash Ball the same Time?

4A000000 9018F1D8
92010002 00000000
20001810 00000027
4A000000 81000000
284F86B0 00000081
14282CC0 41800000
284F86B0 00000082
14282CC0 3F800000
E0000000 80008000

I mean is this code to P1-P4 so all have the Smash Ball?
Or Is there another Code somwhere?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 27, 2008, 07:13:57 AM
the smashball code already is done
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Swiiman on August 27, 2008, 01:29:38 PM
Quote from: quadra;7975the smashball code already is done

Can you please make the Infinite smash ball code for player 1-4?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 28, 2008, 06:19:52 AM
Quote from: quadra;7811mine cant test now

it did, were u supposed to test it in battle? or when loading?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 28, 2008, 08:28:55 AM
yo i got some new codes tested and working

control loser on victory screen made by masterlinkx ported by link
C277A908 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000


Control Winner on Victory Screen ported by quadra orignal by masterlinkx
C277A908 00000003
2C1e010F 40820008
3BC0010E 60000000
93DD0038 00000000
Lets you control the Winner(s) on the Victory Screen, no Background will be loaded, but the Camera moves around with you.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 28, 2008, 09:24:53 AM
very nice.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 28, 2008, 10:45:19 AM
thanks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Neo Shadow on August 28, 2008, 11:34:02 AM
Quote from: Zakimo;7794Can All have Smash Ball the same Time?
Quote from: paprika_killer;7799people, this is NOT the request thread
QuoteNO CODE REQUESTS ALLOWED.
See, that wasn't a request but a question relative to a code.

Quote from: Swiiman;7997Can you please make the Infinite smash ball code for player 1-4?
THAT is a request so, now, you can bash the guy ^^.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on August 28, 2008, 11:38:33 AM
Anyways:
Unlock all Chars:
42000000 90000000
04189860 FFFFFFFF
04189864 FFFFFFFF
E0000000 80008000


Unlock stages:
42000000 90000000
04189878 FFFFFFFF
E0000000 80008000


Unlock Trophies:
42000000 90000000
0818A0A0 80638063
21100004 00000000
E0000000 80008000

Unlock Stickers:
42000000 90000000
0818A5B8 80638063
215D0004 00000000
E0000000 80008000

Unlock Challenges:
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000


It has been converted a long time ago, with this you can unlock everything.
Codes ported by Link.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 28, 2008, 12:37:01 PM
damn ur sharp
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: obsvuugj on August 28, 2008, 04:51:31 PM
i just downloaded ocarina and a file with cheats but I have 1 question: what's the difference between "override next assist trophy" and "assist trophy switcher" ? and what does "Item Switcher" do ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 28, 2008, 06:00:36 PM
Quote from: obsvuugj;8238i just downloaded ocarina and a file with cheats but I have 1 question: what's the difference between "override next assist trophy" and "assist trophy switcher" ? and what does "Item Switcher" do ?

Switcher I'd imagine switches one with another. for example

with the The AT switcher I could replace resetti with Shadow. Same with Item, Replace Cracker launcher with Deku nut.

Overiding just means the Assist trophie will ALWAYS contain the item/assistant/Pokemon you choose
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 29, 2008, 10:39:53 AM
Yoh i am back from holidays!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on August 29, 2008, 03:27:04 PM
Switchers switch certain things on or off, nothing more.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 29, 2008, 04:34:06 PM
Can someone help me with this:

I tried to port this code, original from Y.S:

Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

Altough, I did something wrong, I have come out like this:

0482AB54 8803001F
4A000000 9018F158
3A000002 FF00003D
C282AB54 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000

Can someone tell me what I did wrong?:) Thanx in advance:)

EDIT: I don't know if this one is ported already, just want to practise with porting.:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 30, 2008, 12:23:49 AM
Nice.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 09:32:28 AM
yo ive ported another code
but first im giving you the on the fly all char:
On the fly all char original by omgnowai ported by quadra
284F86B0 00000081
4A000000 9018F140
10000098 0000002E
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
10000098 0000002F
E0000000 80008000
284F86B0 00000084
4A000000 9018F140
10000098 00000030
E0000000 80008000
284F86B0 00000088
4A000000 9018F140
10000098 00000031
E0000000 80008000
284F86B0 00000800
4A000000 9018F140
10000098 00000016
E0000000 80008000
284F86B0 00000091
4A000000 9018F140
10000098 0000000E
E0000000 80008000
284F86B0 00000092
4A000000 9018F140
10000098 00000002
E0000000 80008000
284F86B0 00000094
4A000000 9018F140
10000098 00000028
E0000000 80008000
284F86B0 00000098
4A000000 9018F140
10000098 0000000B
E0000000 80008000
284F86B0 00000101
4A000000 9018F140
10000098 00000003
E0000000 80008000
284F86B0 00000102
4A000000 9018F140
10000098 00000004
E0000000 80008000
284F86B0 00000104
4A000000 9018F140
10000098 0000001B
E0000000 80008000
284F86B0 00000108
4A000000 9018F140
10000098 00000014
E0000000 80008000
284F86B0 00000121
4A000000 9018F140
10000098 00000019
E0000000 80008000
284F86B0 00000122
4A000000 9018F140
10000098 00000010
E0000000 80008000
284F86B0 00000124
4A000000 9018F140
10000098 00000026
E0000000 80008000
284F86B0 00000128
4A000000 9018F140
10000098 0000000D
E0000000 80008000
284F86B0 00000181
4A000000 9018F140
10000098 00000000
E0000000 80008000
284F86B0 00000182
4A000000 9018F140
10000098 00000009
E0000000 80008000
284F86B0 00000184
4A000000 9018F140
10000098 00000005
E0000000 80008000
284F86B0 00000188
4A000000 9018F140
10000098 0000002C
E0000000 80008000
284F86B0 00000281
4A000000 9018F140
10000098 0000000C
E0000000 80008000
284F86B0 00000282
4A000000 9018F140
10000098 00000017
E0000000 80008000
284F86B0 00000284
4A000000 9018F140
10000098 0000002D
E0000000 80008000
284F86B0 00000288
4A000000 9018F140
10000098 0000002A
E0000000 80008000
284F86B0 00000481
4A000000 9018F140
10000098 00000013
E0000000 80008000
284F86B0 00000482
4A000000 9018F140
10000098 00000025
E0000000 80008000
284F86B0 00000484
4A000000 9018F140
10000098 0000002B
E0000000 80008000
284F86B0 00000488
4A000000 9018F140
10000098 0000001D
E0000000 80008000
284F86B0 00000881
4A000000 9018F140
10000098 00000008
E0000000 80008000
284F86B0 00000882
4A000000 9018F140
10000098 00000027
E0000000 80008000
284F86B0 00000884
4A000000 9018F140
10000098 00000024
E0000000 80008000
284F86B0 00000888
4A000000 9018F140
10000098 0000000A
E0000000 80008000
284F86B0 00001281
4A000000 9018F140
10000098 00000007
E0000000 80008000
284F86B0 00001282
4A000000 9018F140
10000098 00000015
E0000000 80008000
284F86B0 00001284
4A000000 9018F140
10000098 00000029
E0000000 80008000
284F86B0 00001288
4A000000 9018F140
10000098 0000001A
E0000000 80008000
284F86B0 00000141
4A000000 9018F140
10000098 00000001
E0000000 80008000
284F86B0 00000142
4A000000 9018F140
10000098 0000001C
E0000000 80008000
284F86B0 00000144
4A000000 9018F140
10000098 00000006
E0000000 80008000
284F86B0 00000148
4A000000 9018F140
10000098 00000018
E0000000 80008000
284F86B0 00000381
4A000000 9018F140
10000098 00000023
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 30, 2008, 10:22:06 AM
Yay! Thank you Quadra :) Could you post the button combinations?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 30, 2008, 11:23:06 AM
yea i got giga bowser, wario man and snake working. all i need :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: raszero on August 30, 2008, 11:37:56 AM
These codes all work with Ocarina, right?
And does anyone have the NTSC code for taunting to get a final smash, if it exists I just want to see it ^^;
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 12:10:41 PM
the button combos of the on the fly were on the previous page(s) and glad you liked it it makes it all worth.
cuz it took like 1,5 hour,but im going to port the super chars to
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 12:31:14 PM
Quote from: raszero;8532These codes all work with Ocarina, right?
And does anyone have the NTSC code for taunting to get a final smash, if it exists I just want to see it ^^;

Here it is:):

Taunt enables Final Smash [Original by Y.S, ported by Phantom Wings if im correct]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

Quote from: tartor31;8405Can someone help me with this:

I tried to port this code, original from Y.S:

Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

Altough, I did something wrong, I have come out like this:

0482AB54 8803001F
4A000000 9018F158
3A000002 FF00003D
C282AB54 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000

Can someone tell me what I did wrong?:) Thanx in advance:)

EDIT: I don't know if this one is ported already, just want to practise with porting.:)

But can someone help me with this please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 12:34:44 PM
i dont know whats so special about
does it enables a final smash without the smash ball? if it does then its pretty awesome
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 01:44:04 PM
I don't know exactly, but i thought it would activate the smash 'aura' directly:)

And I LOVE the on the fly code, seriously one of the best ports ever:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 02:23:29 PM
thanks:)
but your gonna love my mystery port even more :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 02:29:36 PM
Quote from: tartor31;8538Here it is:):

Taunt enables Final Smash [Original by Y.S, ported by Phantom Wings if im correct]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.



But can someone help me with this please?


yeah,well ur doing wrong a few things
first off u added the offset E220 to the first line wich is wrong
the second line is right
third line is right
fourth line is wrong
the rest of the lines are right
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 02:30:23 PM
Quote from: paprika_killer;8550myserty?
lol sorry i meaned mystery i editted the post
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 03:16:24 PM
tartor 31,
thanks for asking the question,ive been trying and i got the code ported.
what the code does:
you do a fighter stance(taunt) and you will get the final smash glow after that you just need to press B
only 1 player at the time can use it,if u use more then 2 the game crashes tested it with pit and dk
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 03:17:00 PM
Quote from: paprika_killer;8559I'm getting curious...

you should be the code is really awesome
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 30, 2008, 03:34:20 PM
NICE! Got on the fly and win/loser controals working! You guys pwn! cant wait for the mystery code. but whoever ports this code will be known as a god to me

Super Sonic lasts forever:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 0000002B
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Code by Phantom Wings.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 03:44:02 PM
what do you mean by guys?:P
ill try the sonic code when in ready with my supper
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 03:45:57 PM
Quote from: quadra;8560tartor 31,
thanks for asking the question,ive been trying and i got the code ported.
what the code does:
you do a fighter stance(taunt) and you will get the final smash glow after that you just need to press B
only 1 player at the time can use it,if u use more then 2 the game crashes tested it with pit and dk

Nice thing!:) Could you sent on the forum or pm me the code? Then i can check what I did wrong and remind it for later:) I did a second port but it was wrong again:

Taunt enables Final Smash [tartor31]
04821900 8803001F
4A000000 9018F158
3A000002 FF00003D
C2821900 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Original made by Y.S


Thanks :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: raszero on August 30, 2008, 05:16:41 PM
Nice, thanks.
Wait, is there a working Taunt enables final smash PAL code???
I though it was Not ported yet.
Taunt enables Final Smash [Original by Y.S, ported by Phantom Wings if im correct]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

^^
Is that above code the one that works with PAL?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 05:43:34 PM
no,
i ported it but havent posted it yet.
cuz im porting to much codes...........:(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 30, 2008, 06:00:58 PM
Has the unrestricted camera during replays been ported?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 30, 2008, 06:04:17 PM
Quote from: HCK;8593Has the unrestricted camera during replays been ported?

It was ported awhile ago by Link when he also ported over the Moveswap codes.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on August 30, 2008, 06:09:16 PM
Thanks smk you' re faster than light ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 06:10:14 PM
quadra, could you tell me what i ported wrong of the code, i will help you with porting after that, cause I know almost every basic thing about porting, I only want to know what I did wrong:)

Quote from: raszero;8587Nice, thanks.
Wait, is there a working Taunt enables final smash PAL code???
I though it was Not ported yet.
Taunt enables Final Smash [Original by Y.S, ported by Phantom Wings if im correct]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

^^
Is that above code the one that works with PAL?

No that is NTSC:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 06:20:07 PM
i already made a message at the previous page :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 06:30:40 PM
Yeah, but I tried to port it another time with another offset, namely 4CFF:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 07:04:06 PM
pm me ur msn and well dicuss ( if  u trust it)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 07:30:12 PM
yes, im starting school first monday i live near rotterdam so i have a week longer vacation than you(since it started 1 week later)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 30, 2008, 07:52:38 PM
Quote from: quadra;8635yes, im starting school first monday i live near rotterdam so i have a week longer vacation than you(since it started 1 week later)

I too:) don't want to go back to school:cry
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 08:10:06 PM
me neither i worked 6 weeks in my vacation ive been on a camping for 1,5 week wich was so booring so i had like 1,5 weeks for my self so i cant say im really fresh and ready to go for my last year at school.........
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on August 30, 2008, 08:17:28 PM
Quote from: quadra;8571what do you mean by guys?:P
ill try the sonic code when in ready with my supper

o_o no ones helping you with these codes you post?! Your doing all this so fast? woah! Im impressed!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: raszero on August 30, 2008, 08:29:22 PM
^^
Yeah, its a good job, man.

BTW, problem with the wii cheat code manager on the actual PC. I add a code, click store modifications, and when I load it next, it is not there! Please help :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 30, 2008, 08:49:22 PM
Quote from: raszero;8648^^
Yeah, its a good job, man.

BTW, problem with the wii cheat code manager on the actual PC. I add a code, click store modifications, and when I load it next, it is not there! Please help :(

it doesnt stays like that for always when you store it in codemgr it only stays stored tillvyou shut the porgram if u want it always to be something you need to edit it in the .txt

and marshtomp,yes i did all the codes alone.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 12:36:04 AM
Quadra, I just wanna say thanks for taking your time to port all these codes. You are on my Favourite hackers list :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 08:57:01 AM
those words are what make it all worth my time,
thanks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 09:34:56 AM
Does the "On The Fly" code supposed to work for p234?

i tried p2 but couldnt get it working.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 10:02:28 AM
no only made for p1,
il make the other players later
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:07:27 AM
Ok, i thought it was all players because it said "All char" in it but i understand what it means now.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 31, 2008, 10:17:43 AM
I ported the on the fly code for P2 and P3:
(P4 is coming later this day) [both untested]

These codes were wrong!!!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:25:22 AM
Thank you Tator :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 10:29:47 AM
those codes are damn long
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:31:08 AM
Yea, your right xD. Well it seems all the Extream Codes are long.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 31, 2008, 10:33:17 AM
wait a second I have to edit them, they are wrong:cry don't worry, done in about a quarter:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:35:15 AM
Lol, i just added them xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on August 31, 2008, 10:48:08 AM
These should work:):
Can someone test it for me?

These codes were wrong!!!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:49:36 AM
Sure, Ill test them
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on August 31, 2008, 10:59:54 AM
They dont work :(:(:(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 11:33:31 AM
ill make them,if you guys have patience
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 12:39:05 PM
yo i ported the lucario can fly infinite code and the taunt=character intro codes but i dont know who made them since  i got them mailed on msn so does anyone knows it or else it'l get deleted by a mod
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on August 31, 2008, 01:18:59 PM
Just so you know Sammature, you wouldn't be able to use all four of the On the Fly Character switcher anyway because the codes are too long and Ocarina can only load of an upwards of 256 lines or even less than that. At most, you could only have two but that's even stretching it. There's almost no point in making the code for the other players. =\
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on August 31, 2008, 04:12:27 PM
well guy here it is!
Super sonic lasts forever:
80000000 9018F1D8
80000001 80FF1980
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
30283055 00000115
14282248 0000027F
30283055 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

i first tried making this code and ported the first line and ran into trouble,so link helped me out and did the rest since it was a mess so all credit goes to link for porting the lines (except the first.....)
phantomwings made the US version.
And guys I couldnt make it without link ,i only did the first line so credit link not me
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 01, 2008, 07:39:49 AM
Quote from: smk;8814Just so you know Sammature, you wouldn't be able to use all four of the On the Fly Character switcher anyway because the codes are too long and Ocarina can only load of an upwards of 256 lines or even less than that. At most, you could only have two but that's even stretching it. There's almost no point in making the code for the other players. =\

Oh ok, i had them all on at the same time. ill test them individually
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 08:39:07 AM
Quote from: Sammature;8960Oh ok, i had them all on at the same time. ill test them individually

Ok, thanks:) hopefully the codes are working:irule:

Quote from: quadra;8805yo i ported the lucario can fly infinite code and the taunt=character intro codes but i dont know who made them since  i got them mailed on msn so does anyone knows it or else it'l get deleted by a mod

Lucario can fly: Phantom Wings
Taunt = Character Intro: ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 01, 2008, 09:29:09 AM
Taunt = Character Intro: Y.S ported by James0x57 i think (Tell me if im wrong)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 10:00:40 AM
First of all, i need to say that I am going to replace the P2, P3 and P4 on the fly codes, they are wrong.:) But now I know how they must be, thus quadra, you don't need to port them anymore:) Don't add them or test them, I need to replace them.

And I also made a little change for the on the fly code for some fun:

On the Fly All Char [tartor31]
284F86B0 00000081
4A000000 9018F19C
10000098 0000002E
E0000000 80008000
284F86B0 00000082
4A000000 9018F19C
10000098 0000002F
E0000000 80008000
284F86B0 00000084
4A000000 9018F19C
10000098 00000030
E0000000 80008000
284F86B0 00000088
4A000000 9018F19C
10000098 00000031
E0000000 80008000
284F86B0 00000800
4A000000 9018F19C
10000098 00000016
E0000000 80008000
284F86B0 00000091
4A000000 9018F19C
10000098 0000000E
E0000000 80008000
284F86B0 00000092
4A000000 9018F19C
10000098 00000002
E0000000 80008000
284F86B0 00000094
4A000000 9018F19C
10000098 00000028
E0000000 80008000
284F86B0 00000098
4A000000 9018F19C
10000098 0000000B
E0000000 80008000
284F86B0 00000101
4A000000 9018F19C
10000098 00000003
E0000000 80008000
284F86B0 00000102
4A000000 9018F19C
10000098 00000004
E0000000 80008000
284F86B0 00000104
4A000000 9018F19C
10000098 0000001B
E0000000 80008000
284F86B0 00000108
4A000000 9018F19C
10000098 00000014
E0000000 80008000
284F86B0 00000121
4A000000 9018F19C
10000098 00000019
E0000000 80008000
284F86B0 00000122
4A000000 9018F19C
10000098 00000010
E0000000 80008000
284F86B0 00000124
4A000000 9018F19C
10000098 00000026
E0000000 80008000
284F86B0 00000128
4A000000 9018F19C
10000098 0000000D
E0000000 80008000
284F86B0 00000181
4A000000 9018F19C
10000098 00000000
E0000000 80008000
284F86B0 00000182
4A000000 9018F19C
10000098 00000009
E0000000 80008000
284F86B0 00000184
4A000000 9018F19C
10000098 00000005
E0000000 80008000
284F86B0 00000188
4A000000 9018F19C
10000098 0000002C
E0000000 80008000
284F86B0 00000281
4A000000 9018F19C
10000098 0000000C
E0000000 80008000
284F86B0 00000282
4A000000 9018F19C
10000098 00000017
E0000000 80008000
284F86B0 00000284
4A000000 9018F19C
10000098 0000002D
E0000000 80008000
284F86B0 00000288
4A000000 9018F19C
10000098 0000002A
E0000000 80008000
284F86B0 00000481
4A000000 9018F19C
10000098 00000013
E0000000 80008000
284F86B0 00000482
4A000000 9018F19C
10000098 00000025
E0000000 80008000
284F86B0 00000484
4A000000 9018F19C
10000098 0000002B
E0000000 80008000
284F86B0 00000488
4A000000 9018F19C
10000098 0000001D
E0000000 80008000
284F86B0 00000881
4A000000 9018F19C
10000098 00000008
E0000000 80008000
284F86B0 00000882
4A000000 9018F19C
10000098 00000027
E0000000 80008000
284F86B0 00000884
4A000000 9018F19C
10000098 00000024
E0000000 80008000
284F86B0 00000888
4A000000 9018F19C
10000098 0000000A
E0000000 80008000
284F86B0 00001281
4A000000 9018F19C
10000098 00000007
E0000000 80008000
284F86B0 00001282
4A000000 9018F19C
10000098 00000015
E0000000 80008000
284F86B0 00001284
4A000000 9018F19C
10000098 00000029
E0000000 80008000
284F86B0 00001288
4A000000 9018F19C
10000098 0000001A
E0000000 80008000
284F86B0 00000141
4A000000 9018F19C
10000098 00000001
E0000000 80008000
284F86B0 00000142
4A000000 9018F19C
10000098 0000001C
E0000000 80008000
284F86B0 00000144
4A000000 9018F19C
10000098 00000006
E0000000 80008000
284F86B0 00000148
4A000000 9018F19C
10000098 00000018
E0000000 80008000
284F86B0 00000381
4A000000 9018F19C
10000098 00000023
E0000000 80008000
This code lets you to control wich character P2 (CPU) is (you must be P1)
Credits goes to quadra for porting the original on the fly code.
Button combinations are the same as the original on the fly code.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 10:25:26 AM
Here are the right ones: (P2 tested, P3 and P4 not, but they should work too)

On the fly P2 [quadra for P1, tartor31 for P2, P3, P4]
284F86BC 00000081
4A000000 9018F19C
10000098 0000002E
E0000000 80008000
284F86BC 00000082
4A000000 9018F19C
10000098 0000002F
E0000000 80008000
284F86BC 00000084
4A000000 9018F19C
10000098 00000030
E0000000 80008000
284F86BC 00000088
4A000000 9018F19C
10000098 00000031
E0000000 80008000
284F86BC 00000800
4A000000 9018F19C
10000098 00000016
E0000000 80008000
284F86BC 00000091
4A000000 9018F19C
10000098 0000000E
E0000000 80008000
284F86BC 00000092
4A000000 9018F19C
10000098 00000002
E0000000 80008000
284F86BC 00000094
4A000000 9018F19C
10000098 00000028
E0000000 80008000
284F86BC 00000098
4A000000 9018F19C
10000098 0000000B
E0000000 80008000
284F86BC 00000101
4A000000 9018F19C
10000098 00000003
E0000000 80008000
284F86BC 00000102
4A000000 9018F19C
10000098 00000004
E0000000 80008000
284F86BC 00000104
4A000000 9018F19C
10000098 0000001B
E0000000 80008000
284F86BC 00000108
4A000000 9018F19C
10000098 00000014
E0000000 80008000
284F86BC 00000121
4A000000 9018F19C
10000098 00000019
E0000000 80008000
284F86BC 00000122
4A000000 9018F19C
10000098 00000010
E0000000 80008000
284F86BC 00000124
4A000000 9018F19C
10000098 00000026
E0000000 80008000
284F86BC 00000128
4A000000 9018F19C
10000098 0000000D
E0000000 80008000
284F86BC 00000181
4A000000 9018F19C
10000098 00000000
E0000000 80008000
284F86BC 00000182
4A000000 9018F19C
10000098 00000009
E0000000 80008000
284F86BC 00000184
4A000000 9018F19C
10000098 00000005
E0000000 80008000
284F86BC 00000188
4A000000 9018F19C
10000098 0000002C
E0000000 80008000
284F86BC 00000281
4A000000 9018F19C
10000098 0000000C
E0000000 80008000
284F86BC 00000282
4A000000 9018F19C
10000098 00000017
E0000000 80008000
284F86BC 00000284
4A000000 9018F19C
10000098 0000002D
E0000000 80008000
284F86BC 00000288
4A000000 9018F19C
10000098 0000002A
E0000000 80008000
284F86BC 00000481
4A000000 9018F19C
10000098 00000013
E0000000 80008000
284F86BC 00000482
4A000000 9018F19C
10000098 00000025
E0000000 80008000
284F86BC 00000484
4A000000 9018F19C
10000098 0000002B
E0000000 80008000
284F86BC 00000488
4A000000 9018F19C
10000098 0000001D
E0000000 80008000
284F86BC 00000881
4A000000 9018F19C
10000098 00000008
E0000000 80008000
284F86BC 00000882
4A000000 9018F19C
10000098 00000027
E0000000 80008000
284F86BC 00000884
4A000000 9018F19C
10000098 00000024
E0000000 80008000
284F86BC 00000888
4A000000 9018F19C
10000098 0000000A
E0000000 80008000
284F86BC 00001281
4A000000 9018F19C
10000098 00000007
E0000000 80008000
284F86BC 00001282
4A000000 9018F19C
10000098 00000015
E0000000 80008000
284F86BC 00001284
4A000000 9018F19C
10000098 00000029
E0000000 80008000
284F86BC 00001288
4A000000 9018F19C
10000098 0000001A
E0000000 80008000
284F86BC 00000141
4A000000 9018F19C
10000098 00000001
E0000000 80008000
284F86BC 00000142
4A000000 9018F19C
10000098 0000001C
E0000000 80008000
284F86BC 00000144
4A000000 9018F19C
10000098 00000006
E0000000 80008000
284F86BC 00000148
4A000000 9018F19C
10000098 00000018
E0000000 80008000
284F86BC 00000381
4A000000 9018F19C
10000098 00000023
E0000000 80008000
Original ported from Krisan Thyme

On the fly P3 [quadra for P1, tartor31 for P2, P3, P4]
284F86C8 00000081
4A000000 9018F1F8
10000098 0000002E
E0000000 80008000
284F86C8 00000082
4A000000 9018F1F8
10000098 0000002F
E0000000 80008000
284F86C8 00000084
4A000000 9018F1F8
10000098 00000030
E0000000 80008000
284F86C8 00000088
4A000000 9018F1F8
10000098 00000031
E0000000 80008000
284F86C8 00000800
4A000000 9018F1F8
10000098 00000016
E0000000 80008000
284F86C8 00000091
4A000000 9018F1F8
10000098 0000000E
E0000000 80008000
284F86C8 00000092
4A000000 9018F1F8
10000098 00000002
E0000000 80008000
284F86C8 00000094
4A000000 9018F1F8
10000098 00000028
E0000000 80008000
284F86C8 00000098
4A000000 9018F1F8
10000098 0000000B
E0000000 80008000
284F86C8 00000101
4A000000 9018F1F8
10000098 00000003
E0000000 80008000
284F86C8 00000102
4A000000 9018F1F8
10000098 00000004
E0000000 80008000
284F86C8 00000104
4A000000 9018F1F8
10000098 0000001B
E0000000 80008000
284F86C8 00000108
4A000000 9018F1F8
10000098 00000014
E0000000 80008000
284F86C8 00000121
4A000000 9018F1F8
10000098 00000019
E0000000 80008000
284F86C8 00000122
4A000000 9018F1F8
10000098 00000010
E0000000 80008000
284F86C8 00000124
4A000000 9018F1F8
10000098 00000026
E0000000 80008000
284F86C8 00000128
4A000000 9018F1F8
10000098 0000000D
E0000000 80008000
284F86C8 00000181
4A000000 9018F1F8
10000098 00000000
E0000000 80008000
284F86C8 00000182
4A000000 9018F1F8
10000098 00000009
E0000000 80008000
284F86C8 00000184
4A000000 9018F1F8
10000098 00000005
E0000000 80008000
284F86C8 00000188
4A000000 9018F1F8
10000098 0000002C
E0000000 80008000
284F86C8 00000281
4A000000 9018F1F8
10000098 0000000C
E0000000 80008000
284F86C8 00000282
4A000000 9018F1F8
10000098 00000017
E0000000 80008000
284F86C8 00000284
4A000000 9018F1F8
10000098 0000002D
E0000000 80008000
284F86C8 00000288
4A000000 9018F1F8
10000098 0000002A
E0000000 80008000
284F86C8 00000481
4A000000 9018F1F8
10000098 00000013
E0000000 80008000
284F86C8 00000482
4A000000 9018F1F8
10000098 00000025
E0000000 80008000
284F86C8 00000484
4A000000 9018F1F8
10000098 0000002B
E0000000 80008000
284F86C8 00000488
4A000000 9018F1F8
10000098 0000001D
E0000000 80008000
284F86C8 00000881
4A000000 9018F1F8
10000098 00000008
E0000000 80008000
284F86C8 00000882
4A000000 9018F1F8
10000098 00000027
E0000000 80008000
284F86C8 00000884
4A000000 9018F1F8
10000098 00000024
E0000000 80008000
284F86C8 00000888
4A000000 9018F1F8
10000098 0000000A
E0000000 80008000
284F86C8 00001281
4A000000 9018F1F8
10000098 00000007
E0000000 80008000
284F86C8 00001282
4A000000 9018F1F8
10000098 00000015
E0000000 80008000
284F86C8 00001284
4A000000 9018F1F8
10000098 00000029
E0000000 80008000
284F86C8 00001288
4A000000 9018F1F8
10000098 0000001A
E0000000 80008000
284F86C8 00000141
4A000000 9018F1F8
10000098 00000001
E0000000 80008000
284F86C8 00000142
4A000000 9018F1F8
10000098 0000001C
E0000000 80008000
284F86C8 00000144
4A000000 9018F1F8
10000098 00000006
E0000000 80008000
284F86C8 00000148
4A000000 9018F1F8
10000098 00000018
E0000000 80008000
284F86C8 00000381
4A000000 9018F1F8
10000098 00000023
E0000000 80008000
Original ported from Krisan Thyme

On the fly P4 [quadra for P1, tartor31 for P2, P3, P4]
284F86D4 00000081
4A000000 9018F254
10000098 0000002E
E0000000 80008000
284F86D4 00000082
4A000000 9018F254
10000098 0000002F
E0000000 80008000
284F86D4 00000084
4A000000 9018F254
10000098 00000030
E0000000 80008000
284F86D4 00000088
4A000000 9018F254
10000098 00000031
E0000000 80008000
284F86D4 00000800
4A000000 9018F254
10000098 00000016
E0000000 80008000
284F86D4 00000091
4A000000 9018F254
10000098 0000000E
E0000000 80008000
284F86D4 00000092
4A000000 9018F254
10000098 00000002
E0000000 80008000
284F86D4 00000094
4A000000 9018F254
10000098 00000028
E0000000 80008000
284F86D4 00000098
4A000000 9018F254
10000098 0000000B
E0000000 80008000
284F86D4 00000101
4A000000 9018F254
10000098 00000003
E0000000 80008000
284F86D4 00000102
4A000000 9018F254
10000098 00000004
E0000000 80008000
284F86D4 00000104
4A000000 9018F254
10000098 0000001B
E0000000 80008000
284F86D4 00000108
4A000000 9018F254
10000098 00000014
E0000000 80008000
284F86D4 00000121
4A000000 9018F254
10000098 00000019
E0000000 80008000
284F86D4 00000122
4A000000 9018F254
10000098 00000010
E0000000 80008000
284F86D4 00000124
4A000000 9018F254
10000098 00000026
E0000000 80008000
284F86D4 00000128
4A000000 9018F254
10000098 0000000D
E0000000 80008000
284F86D4 00000181
4A000000 9018F254
10000098 00000000
E0000000 80008000
284F86D4 00000182
4A000000 9018F254
10000098 00000009
E0000000 80008000
284F86D4 00000184
4A000000 9018F254
10000098 00000005
E0000000 80008000
284F86D4 00000188
4A000000 9018F254
10000098 0000002C
E0000000 80008000
284F86D4 00000281
4A000000 9018F254
10000098 0000000C
E0000000 80008000
284F86D4 00000282
4A000000 9018F254
10000098 00000017
E0000000 80008000
284F86D4 00000284
4A000000 9018F254
10000098 0000002D
E0000000 80008000
284F86D4 00000288
4A000000 9018F254
10000098 0000002A
E0000000 80008000
284F86D4 00000481
4A000000 9018F254
10000098 00000013
E0000000 80008000
284F86D4 00000482
4A000000 9018F254
10000098 00000025
E0000000 80008000
284F86D4 00000484
4A000000 9018F254
10000098 0000002B
E0000000 80008000
284F86D4 00000488
4A000000 9018F254
10000098 0000001D
E0000000 80008000
284F86D4 00000881
4A000000 9018F254
10000098 00000008
E0000000 80008000
284F86D4 00000882
4A000000 9018F254
10000098 00000027
E0000000 80008000
284F86D4 00000884
4A000000 9018F254
10000098 00000024
E0000000 80008000
284F86D4 00000888
4A000000 9018F254
10000098 0000000A
E0000000 80008000
284F86D4 00001281
4A000000 9018F254
10000098 00000007
E0000000 80008000
284F86D4 00001282
4A000000 9018F254
10000098 00000015
E0000000 80008000
284F86D4 00001284
4A000000 9018F254
10000098 00000029
E0000000 80008000
284F86D4 00001288
4A000000 9018F254
10000098 0000001A
E0000000 80008000
284F86D4 00000141
4A000000 9018F254
10000098 00000001
E0000000 80008000
284F86D4 00000142
4A000000 9018F254
10000098 0000001C
E0000000 80008000
284F86D4 00000144
4A000000 9018F254
10000098 00000006
E0000000 80008000
284F86D4 00000148
4A000000 9018F254
10000098 00000018
E0000000 80008000
284F86D4 00000381
4A000000 9018F254
10000098 00000023
E0000000 80008000
Original ported from Krisan Thyme
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 01, 2008, 10:28:39 AM
Nice :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on September 01, 2008, 10:44:23 AM
haha and where is the On The Fly P1 code? :lol
and does this work with the wii remote?
make codes please that works with wii remote
some people have not a gamecube controller
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 11:20:37 AM
Quote from: Oguzinho;8990haha and where is the On The Fly P1 code? :lol
and does this work with the wii remote?
make codes please that works with wii remote
some people have not a gamecube controller

The On The Fly P1 code is already posted:confused
And I don't think there are enouch buttons on the wii-remote for the on the fly character code:)
_____________________________________________________________________________________

Does someone has any suggestions to port?:) feel free to ask
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Tgames on September 01, 2008, 12:12:31 PM
So the code of Infinite Final Smash for all Players (Taunt Final Smash) don't work ?

Or are there others codes for this ?

--------------------------------------------------------------------
for Oguzinho,
And this is the code for P1 On the fly
QuoteOn the fly all char original by omgnowai ported by quadra
284F86B0 00000081
4A000000 9018F140
10000098 0000002E
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
10000098 0000002F
E0000000 80008000
284F86B0 00000084
4A000000 9018F140
10000098 00000030
E0000000 80008000
284F86B0 00000088
4A000000 9018F140
10000098 00000031
E0000000 80008000
284F86B0 00000800
4A000000 9018F140
10000098 00000016
E0000000 80008000
284F86B0 00000091
4A000000 9018F140
10000098 0000000E
E0000000 80008000
284F86B0 00000092
4A000000 9018F140
10000098 00000002
E0000000 80008000
284F86B0 00000094
4A000000 9018F140
10000098 00000028
E0000000 80008000
284F86B0 00000098
4A000000 9018F140
10000098 0000000B
E0000000 80008000
284F86B0 00000101
4A000000 9018F140
10000098 00000003
E0000000 80008000
284F86B0 00000102
4A000000 9018F140
10000098 00000004
E0000000 80008000
284F86B0 00000104
4A000000 9018F140
10000098 0000001B
E0000000 80008000
284F86B0 00000108
4A000000 9018F140
10000098 00000014
E0000000 80008000
284F86B0 00000121
4A000000 9018F140
10000098 00000019
E0000000 80008000
284F86B0 00000122
4A000000 9018F140
10000098 00000010
E0000000 80008000
284F86B0 00000124
4A000000 9018F140
10000098 00000026
E0000000 80008000
284F86B0 00000128
4A000000 9018F140
10000098 0000000D
E0000000 80008000
284F86B0 00000181
4A000000 9018F140
10000098 00000000
E0000000 80008000
284F86B0 00000182
4A000000 9018F140
10000098 00000009
E0000000 80008000
284F86B0 00000184
4A000000 9018F140
10000098 00000005
E0000000 80008000
284F86B0 00000188
4A000000 9018F140
10000098 0000002C
E0000000 80008000
284F86B0 00000281
4A000000 9018F140
10000098 0000000C
E0000000 80008000
284F86B0 00000282
4A000000 9018F140
10000098 00000017
E0000000 80008000
284F86B0 00000284
4A000000 9018F140
10000098 0000002D
E0000000 80008000
284F86B0 00000288
4A000000 9018F140
10000098 0000002A
E0000000 80008000
284F86B0 00000481
4A000000 9018F140
10000098 00000013
E0000000 80008000
284F86B0 00000482
4A000000 9018F140
10000098 00000025
E0000000 80008000
284F86B0 00000484
4A000000 9018F140
10000098 0000002B
E0000000 80008000
284F86B0 00000488
4A000000 9018F140
10000098 0000001D
E0000000 80008000
284F86B0 00000881
4A000000 9018F140
10000098 00000008
E0000000 80008000
284F86B0 00000882
4A000000 9018F140
10000098 00000027
E0000000 80008000
284F86B0 00000884
4A000000 9018F140
10000098 00000024
E0000000 80008000
284F86B0 00000888
4A000000 9018F140
10000098 0000000A
E0000000 80008000
284F86B0 00001281
4A000000 9018F140
10000098 00000007
E0000000 80008000
284F86B0 00001282
4A000000 9018F140
10000098 00000015
E0000000 80008000
284F86B0 00001284
4A000000 9018F140
10000098 00000029
E0000000 80008000
284F86B0 00001288
4A000000 9018F140
10000098 0000001A
E0000000 80008000
284F86B0 00000141
4A000000 9018F140
10000098 00000001
E0000000 80008000
284F86B0 00000142
4A000000 9018F140
10000098 0000001C
E0000000 80008000
284F86B0 00000144
4A000000 9018F140
10000098 00000006
E0000000 80008000
284F86B0 00000148
4A000000 9018F140
10000098 00000018
E0000000 80008000
284F86B0 00000381
4A000000 9018F140
10000098 00000023
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Oguzinho on September 01, 2008, 12:14:59 PM
Quoteim going to post the on the fly all characters.
D left=red alloy
d right=untested
d down=freeze
d up=freeze
Z+d left=zelda
Z+dright=link
Z+d down= toon llink
z+ dpad up=ness
R=isnt tested(with dpad)
L=didnt tested(with dpad)
L+dpad up=green alloy
A+dpad left=mario
A+dpad right is luigi
A+dpad down=yoshi
A+dpad up=giga bowser
B+dpad left=bowser
B+dpad right=wario
B+dpad down=wario man
B+dpad up=snake
X+dpad left=marth
X+dpad right= ike
X+dpad down=sonic
X+dpad up=charizard
Y+dpad right=blue alloy
Y+dpad left=pikachu
Y+d pad down= lucario
Y+dpad up= c falcon
i also made Y+Xwith dpad and L+R with dpad but those dont work (cant make a 3 button combo?) so i need to edit it now.
anyone who already wants the code or do you guys wait til its completed il post the gct,where can i host the file?

Quote by quadra

this code only works with gc controller wii remote haven?t a dpad or X and Y
please more codes with works for wii remote

thanks :offtopic:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 12:19:21 PM
Quote from: Tgames;8999So the code of Infinite Final Smash for all Players (Taunt Final Smash) don't work ?

quadra has ported the 'Taunt to get Final Smash' code but has not released it yet:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 12:22:28 PM
Has someone confirmed Online function with this code: CPU char changer [tartor31]?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Tgames on September 01, 2008, 01:02:00 PM
ok thanks ^^
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 01:18:34 PM
Does no one has suggestions? Come on, keep them comming!:) I shall try to port them all!!!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 03:00:13 PM
Quote from: paprika_killer;9034true item mod?
(by phantom wings btw)

Ok, I shall try to port him:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: zeroPh34r on September 01, 2008, 05:19:34 PM
Has anyone ported the Super (Insert Characters Name here) Codes? Im just concered as Phantom Wings has updated the list and just incase anyone has the "old" versions of the codes, or anyone that hasn't seen the followong list in the USA boards.

QuoteSuper Mario: (33 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
14262A84 00000180
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Toon Link: (28 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2800
4A001001 00000000
302763C4 00000112
302721D8 40000000
142721D8 4F000000
E2000002 00000000
302763C4 00000113
14289CD8 42800000
302721D8 40000000
142721D8 42000000
E2000002 00000000
302763C4 00000118
302721D8 42000000
142721D8 4F000000
14289BAC 4F000000
E2000002 00000000
302763C4 00000115
14289CD8 41800000
302721D8 40000000
142721D8 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Falco Code: (39 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1500
4A001001 00000000
30272FF8 00000112
30270060 00000001
3026F4E0 40000000
1426F4E0 41800000
14289FF4 41800000
E2000002 00000000
30270060 00000002
3026F4E0 40000000
1426F4E0 41200000
14289FF4 41200000
E2000003 00000000
30272FF8 00000113
3026F4E0 40000000
1426F4E0 4F000000
E2000002 00000000
30272FF8 00000114
3026F4E0 40000000
1426F4E0 42100000
E2000002 00000000
30272FF8 00000118
3026F4E0 40000000
1426F4E0 4F000000
14289FF4 4F000000
E2000002 00000000
30272FF8 00000115
3026F4E0 40000000
1426F4E0 42000000
14289FF4 42000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Lucario: (44 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38001810 00FF2400
*4A000000 920A27AC
*14000000 FF000000
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

* add these two codes if you want to have an always fully charged aura - but they will sometimes glitch up and not work properly.


Super Pit: (31 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1900
4A001001 00000000
30266A3C 00000112
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
30266A3C 0000011A
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
10266F74 00000000
30266A3C 00000114
14262DB8 4F000000
E2000001 00000000
30266A3C 0000011D
14265C40 000000FF
14265C44 000000FF
E2000001 00000000
30266A3C 00000115
14262DB8 4F000000
30266A3D 00000120
14262DB8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Ike: (68 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2500
4A001001 00000000
30285CD0 00000112
14284E90 000000FF
302819F8 40000000
142819F8 41600000
E2000002 00000000
30285CD0 00000118
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000119
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000113
14284E98 00000100
142819F8 4F000000
E2000001 00000000
30285CD0 0000011C
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000011D
142819F8 4F000000
E2000001 00000000
30285CD0 00000114
142819F8 4F000000
E2000001 00000000
30285CD0 00000120
142819F8 4F000000
E2000001 00000000
30285CD0 00000115
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000002A
142819F8 4F000000
30285CD1 0000002B
142819F8 4F000000
30285CD1 0000002C
302819F8 41000000
142819F8 42400000
E2000002 00000000
30285CD0 0000002E
142819F8 4F000000
30285CD1 0000002F
302819F8 41000000
142819F8 42000000
302819F9 42200000
142819F8 44000000
E2000002 00000000
30285CD0 00000030
142819F8 4F000000
30285CD1 00000031
142819F8 4F000000
30285CD1 00000032
302819F8 41C00000
142819F8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Rob: (23 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2600
4A001001 00000000
1427E698 7F000000
1427E69C 46000000
1427E6A0 43170CE4
3027E198 00000112
14289CC4 42000000
1427A300 4F000000
E2000001 00000000
3027E198 00000113
1427A300 4F000000
E2000001 00000000
3027E198 00000117
1427D390 000000ff
E200000f 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Sonic: (32 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000001 00000000
30283054 00000004
1428229c 704C36C0
30283055 00000008
1427EF98 4f000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Improvements:
-All codes have been made marginally shorter.
-Super Mario has an overcharged Fludd.
-Super ToonLink has instantaneous boomerangs and bombs (I may have fixed the Bow = freezing bug, but I'll need to do more testing)
-Super Falco's blaster is faster
-Super Sonic runs much faster with instant turning

NOTE: These are the NTSC Codes they DON'T work with your PAL version of the game.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 07:54:32 PM
well guys...........
im going to post these codes in a minute:
true item mod(mystery code)
inf up B
lucario can fly
taunt is final smash
inf super sonic
and way more
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 07:58:17 PM
taunt=char intro ported by quadra original ys and james0x57
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 08:03:04 PM
Since I don't have a USB Gecko, is it ok with everyone that once the true item mod codes are released, I come up with various useful combinations, and also press "button" to "___" codes?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 08:06:27 PM
i could do that if you like.
since its just placing 1 line in front of the codes
and im going to post a full list of values and i already made like 20 codes that are really oneyou should try so ill post the combos too tomorrow since im going to sleep pretty soon
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 08:07:10 PM
Quote from: quadra;9119well guys...........
im going to post these codes in a minute:
true item mod(mystery code)
inf up B
lucario can fly
taunt is final smash
inf super sonic
and way more
Are you being serious? I've been waiting for inf b up and true item mod for ages ^_^ but I didn't think with PAL that anyone would be bothered. I only signed up recently though.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 08:08:08 PM
Quote from: quadra;9125i could do that if you like.
since its just placing 1 line in front of it
I know, I just thought, while you're porting other things, so that I could help out.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 01, 2008, 08:11:01 PM
Quote from: quadra;9119well guys...........
im going to post these codes in a minute:
true item mod(mystery code)
inf up B
lucario can fly
taunt is final smash
inf super sonic
and way more

Whaaaaaa.... That's soooooooooo cool:confused Wanted the mystery code always!!!:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 08:11:47 PM
maeurd:yeah u can do if you want to,doesnt really is nessecary though, and yeah i am a huge fan of ssbb and i really wanted those codes so i started porting last week and been goofing around with them and now im releasing them
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 08:13:42 PM
im also going to post the wario has inf gas cheat once i ported it from the japanese code
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 08:59:06 PM
Just to give people something to do / make things easier, I've compiled a list of all of the codes I've added so far, only use the ones without (?) or (Untested), etc. written next to them. I hope this helps. Sorry for not crediting some, but these were all found on this thread, and copied and pasted as they were. The codelist is attached in .txt format inside a .zip folder.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 09:00:26 PM
Quote from: quadra;9130im also going to post the wario has inf gas cheat once i ported it from the japanese code
With that code, would it be always max gas, or would it have to charge up the first time round?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 01, 2008, 09:04:23 PM
always max i guess
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 09:17:58 PM
Ok, thanks.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 01, 2008, 11:34:12 PM
Anyone tried the code list?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 05:32:44 AM
Yeah good code list!:) Could you add this mod too?:

On the Fly All Char [tartor31]
284F86B0 00000081
4A000000 9018F19C
10000098 0000002E
E0000000 80008000
284F86B0 00000082
4A000000 9018F19C
10000098 0000002F
E0000000 80008000
284F86B0 00000084
4A000000 9018F19C
10000098 00000030
E0000000 80008000
284F86B0 00000088
4A000000 9018F19C
10000098 00000031
E0000000 80008000
284F86B0 00000800
4A000000 9018F19C
10000098 00000016
E0000000 80008000
284F86B0 00000091
4A000000 9018F19C
10000098 0000000E
E0000000 80008000
284F86B0 00000092
4A000000 9018F19C
10000098 00000002
E0000000 80008000
284F86B0 00000094
4A000000 9018F19C
10000098 00000028
E0000000 80008000
284F86B0 00000098
4A000000 9018F19C
10000098 0000000B
E0000000 80008000
284F86B0 00000101
4A000000 9018F19C
10000098 00000003
E0000000 80008000
284F86B0 00000102
4A000000 9018F19C
10000098 00000004
E0000000 80008000
284F86B0 00000104
4A000000 9018F19C
10000098 0000001B
E0000000 80008000
284F86B0 00000108
4A000000 9018F19C
10000098 00000014
E0000000 80008000
284F86B0 00000121
4A000000 9018F19C
10000098 00000019
E0000000 80008000
284F86B0 00000122
4A000000 9018F19C
10000098 00000010
E0000000 80008000
284F86B0 00000124
4A000000 9018F19C
10000098 00000026
E0000000 80008000
284F86B0 00000128
4A000000 9018F19C
10000098 0000000D
E0000000 80008000
284F86B0 00000181
4A000000 9018F19C
10000098 00000000
E0000000 80008000
284F86B0 00000182
4A000000 9018F19C
10000098 00000009
E0000000 80008000
284F86B0 00000184
4A000000 9018F19C
10000098 00000005
E0000000 80008000
284F86B0 00000188
4A000000 9018F19C
10000098 0000002C
E0000000 80008000
284F86B0 00000281
4A000000 9018F19C
10000098 0000000C
E0000000 80008000
284F86B0 00000282
4A000000 9018F19C
10000098 00000017
E0000000 80008000
284F86B0 00000284
4A000000 9018F19C
10000098 0000002D
E0000000 80008000
284F86B0 00000288
4A000000 9018F19C
10000098 0000002A
E0000000 80008000
284F86B0 00000481
4A000000 9018F19C
10000098 00000013
E0000000 80008000
284F86B0 00000482
4A000000 9018F19C
10000098 00000025
E0000000 80008000
284F86B0 00000484
4A000000 9018F19C
10000098 0000002B
E0000000 80008000
284F86B0 00000488
4A000000 9018F19C
10000098 0000001D
E0000000 80008000
284F86B0 00000881
4A000000 9018F19C
10000098 00000008
E0000000 80008000
284F86B0 00000882
4A000000 9018F19C
10000098 00000027
E0000000 80008000
284F86B0 00000884
4A000000 9018F19C
10000098 00000024
E0000000 80008000
284F86B0 00000888
4A000000 9018F19C
10000098 0000000A
E0000000 80008000
284F86B0 00001281
4A000000 9018F19C
10000098 00000007
E0000000 80008000
284F86B0 00001282
4A000000 9018F19C
10000098 00000015
E0000000 80008000
284F86B0 00001284
4A000000 9018F19C
10000098 00000029
E0000000 80008000
284F86B0 00001288
4A000000 9018F19C
10000098 0000001A
E0000000 80008000
284F86B0 00000141
4A000000 9018F19C
10000098 00000001
E0000000 80008000
284F86B0 00000142
4A000000 9018F19C
10000098 0000001C
E0000000 80008000
284F86B0 00000144
4A000000 9018F19C
10000098 00000006
E0000000 80008000
284F86B0 00000148
4A000000 9018F19C
10000098 00000018
E0000000 80008000
284F86B0 00000381
4A000000 9018F19C
10000098 00000023
E0000000 80008000
This code lets you to control wich character P2 (CPU) is (you must be P1)
Credits goes to quadra for porting the original on the fly code.
Button combinations are the same as the original on the fly code.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Tgames on September 02, 2008, 07:35:06 AM
What is Taunt Character ? (i'm a french so)
it's the infinite Final Smash code ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 08:09:41 AM
Quote from: Tgames;9229What is Taunt Character ? (i'm a french so)
it's the infinite Final Smash code ?
If you mean the one near the bottom, then it shows the character entry animation when you taunt. (Press the d-pad in any direction)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 08:16:17 AM
Ok Tartor31, I added the Cpu Char Changer as well, you can get version 0.1 (The newest version of my codelist) here.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 09:49:55 AM
Quote from: paprika_killer;6189ok people some more codes I ported.
credit goes to Rohins for finding this.



ok they are similair to the attack defence codes, BUT they also alter your dmg dealt recieved.

the X's are floating points values and I highly suggest never to raise any over 5 (warlock puch = 175% ganon neutral A = 35%)

I know the codes for the damage and stun where ported ages ago, but isn't it possible to put a button combo on the relevant line, to explain, here's a few examples:
D pad Up = Player 2 Damage goes to 300%
D pad Down = Stun Player 2

etc.
Could anyone conclude if this is possible or not? It was just an afterthought from re-viewing some of the codes on this thread.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 09:52:16 AM
Could someone repost the tutorial on how to port a NTSC/JAP code into a PAL code, because I think that I'll probably join the group of hackers / porters for this thread.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Meteor on September 02, 2008, 09:58:37 AM
Quote from: Maeurd;9240Could someone repost the tutorial on how to port a NTSC/JAP code into a PAL code, because I think that I'll probably join the group of hackers / porters for this thread.

Words stolen right out of my mouth. I'm new here and wouldn't mind assisting in any way I can.

Perhaps I could get help with getting the following code ported?

QuoteAggressive AT's and Pokeballs: (Phantom Wings)
4A000000 8077F780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Tgames on September 02, 2008, 09:59:24 AM
yes can you teach we how to adapt a JAP/USA code to a PAL code:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 02, 2008, 10:50:20 AM
Im not sure if the Gcn Port meathod will work on wii, but its worth a try.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 11:05:53 AM
Quote from: Sammature;9247Im not sure if the Gcn Port meathod will work on wii, but its worth a try.
I tried to find a different way of porting, but that wasn't successful, so any way, as long as at has at least worked in some cases, will do
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 02, 2008, 11:06:54 AM
Quote from: Tgames;9243yes can you teach we how to adapt a JAP/USA code to a PAL code:)
Thanks.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:24:09 PM
Aggressive AT's and Pokeballs: ( ported by quadra originalPhantom Wings)
4A000000 8077A684
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.

and tartor name the code on the fly all char and not char changer since it can cause confusion or questions like weres p1 for this code?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 01:31:36 PM
Quote from: quadra;9270Aggressive AT's and Pokeballs: ( ported by quadra originalPhantom Wings)
4A000000 8077A684
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.

and tartor name the code on the fly all char and not char changer since it can cause confusion or questions like weres p1 for this code?

Ok, I shall change it:)

Is this good?: On the Fly All Char (mod) [tartor31]
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:37:08 PM
k,
maeurd can you change it in the list u made
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:39:11 PM
ill post my list,since i saw that there were a lot of codes missing in maeurds
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 01:39:44 PM
Is this good?: On the Fly All Char (mod) [tartor31]
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:40:25 PM
leave the 'mod' out then it should be fine and give credit
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:42:56 PM
Quote from: Tgames;9229What is Taunt Character ? (i'm a french so)
it's the infinite Final Smash code ?

taunt is char intro means your taunt will be the char intro,like ganondorf stepping ou of a portal of dasrkness.
taunt=final smash means you can do your final smash when you taunt
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 01:45:02 PM
Quote from: quadra;9279leave the 'mod' out then it should be fine and give credit

Ok:) But personally I think it would be better with 'mod' 'cause it can confuse people if they think it is the normal On the fly code, but it's a mod:)

(This is my opinion:))

But I have no problems with it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 01:49:51 PM
why would it be a mod? its just on the fly for all characters(thats my opinion)id rather see it as on the fly all char
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 01:53:22 PM
Quote from: quadra;9282why would it be a mod? its just on the fly for all characters(thats my opinion)id rather see it as on the fly all char

but yah can change the chars of P2 (CPU) with the first controller (P1), and that's making it different O.o
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Meteor on September 02, 2008, 02:00:12 PM
Quote from: quadra;9270Aggressive AT's and Pokeballs: ( ported by quadra originalPhantom Wings)
4A000000 8077A684
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.

It doesn't seem to be working... not for me anyways
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 02:01:52 PM
k lemme check later,and why would you make it so that p1 change the char for p2 ?! comeone thats just sad and the only reason would to screw your friends or something
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 02:08:19 PM
Quote from: quadra;9285k lemme check later,and why would you make it so that p1 change the char for p2 ?! comeone thats just sad and the only reason would to screw your friends or something

It is good so long the credits of the original on the fly code are in the mod I like the code, maybe other people are doing also so.:)

I don't want to screw my friends, I want to fight different people because I can train better then and They have different attacks, you can use it for variation:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 02:28:08 PM
so you keep it mod?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 02, 2008, 02:32:31 PM
Quote from: quadra;9290so you keep it mod?

no, i follow your advice:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 02, 2008, 02:41:48 PM
k <@: ( ()
(clownhat frizzie hair mustache and bigg lips)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 03, 2008, 11:08:36 AM
Cant wait for the codes to be posted :). i have made a list with all the recent codes (well i think all of them) using Gary's old list. Just tell me if you want me to post it (as long as its alright with Gary).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 03, 2008, 11:10:55 AM
I think It'd be better to wait for the newer codes to be posted, then add the codes to it, then maybe upload it here after that.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 03, 2008, 11:13:58 AM
As I've ordered a USB Gecko now, (well, yesterday), you can expect me to upload some codes as soon as it arrives, during that day, since I fully understand now how to make codes and also the logic behind them.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 03, 2008, 11:15:39 AM
It would be nice to see some new PAL hackers :) sux i cant get one till i pay off my debt and save up 60 bucks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 03, 2008, 11:41:39 AM
Quote from: Sammature;9468It would be nice to see some new PAL hackers :) sux i cant get one till i pay off my debt and save up 60 bucks
Well, one of the first codes I'll be working on, is a code to make the HRC time longer / infinite. Also there's a new idea that hasn't been used in any of the three regions, but that'll be a mystery until I release it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 03, 2008, 01:53:44 PM
Would like to join this project if my last high school year won't be too hard.
Would anyone send me a pm explaining some of the uses of the USB gecko, reading disk figuiring the codes and porting maybe an example of the already posted codes if you could do that?

Previously had some small experience about these things but im interested to learn.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 03, 2008, 04:18:07 PM
Quote from: paprika_killer;9492as I see more and more ppeople have/want a usb gecko, I'll just put here that I recived mine soem days ago
only problem is that the pc I intended to use (not this one) runs on win98, which is non compatible :(

as to fred, look in the "tutorial video" section

Will do.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: bloodzero on September 03, 2008, 05:46:16 PM
Well you guys found a lot of codes but a real,real,REAL find would be the Debug menu.

then you don't really need the cheats anymore cus the Debug menu would be easy to use and doesnt really Crash a lot like the cheats posted (i had to reset all the Mario stages).

That is even if there IS a Debug Menu,

but i doubt it becuse all the Smash Bros. games have them.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 03, 2008, 05:54:54 PM
sigh dude
there wont be a debug menu and if its EVER gonna be discovered it'l take a year or even more
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Naraku2000 on September 03, 2008, 06:09:05 PM
no, it will take no years because there is no debug menu. this time they were careful now and deleted it; the debug folder is completely empty. end of story.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 03, 2008, 07:10:39 PM
Hey guys, i'm new. Is there a code like the stage reset but for all-star mode ? because it doesn't load for me. I can only fight with the first guy but next, after entering into the door of the rest room the game freeze's ! I've tried to not use the codes but i still have this problem :(.  And there's a way to make gigabowser metal ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Naraku2000 on September 03, 2008, 07:23:46 PM
do the European gamers have My Music fixers yet? if yes, take the one of the All Star Rest area is it technically is a stage like the other multiplayer stages, so it might have invisible My music data which you can reset. it's just quite hard to do so if Full Metal Kirby's My Music Resetter didn't get ported yet though.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 03, 2008, 08:30:56 PM
There's no My Music data for the save station. I've checked myself, mostly to get the correct slider settings.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Naraku2000 on September 03, 2008, 08:59:51 PM
so you'll have to reinstall your backup you made. you made a backup, didn't you?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 03, 2008, 09:25:45 PM
I've updated the codelist with some more of the earlier codes that I didn't notice at first.

Note: I will probably be joining the hackers of this thread during the next 1-3 weeks or after that time span, as my USBgecko arrives in 1-2 weeks, and I completely understand how to make codes for games, as I have read through all the tutorials, and compiled codes without USBgecko as ports, and some have worked, so I will be coming up with new codes for PAL that have not been made for NTSC or JAP, and finally PAL will have also codes that other regions want ported, instead of it being that people only want codes ported to, and not from PAL.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 04, 2008, 10:32:06 AM
Small update, but for the character color modifier code (Y.S., ported by Link), 0D gives the Fake / Shadow Bug color set. It only works for Diddy Kong, Bowser, Peach, Samus and Zelda. Transforming to Zero Suit Samus will result in a crash, transforming into Sheik will result in the transformation hanging indefinitely, after the match a crash.

Transforming into Giga Bowser will not affect the game, since it automatically switches to Giga Bowsers only costume anyway regardless of which color set you've used.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 04, 2008, 12:26:28 PM
Item Swap [original Phantom Wings]
C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 01:14:35 PM
maeurd,you didnt gave credit to the hulkcode p1
and the on the fly code,and the supersonic code(if i did post it tell me if i didnt)
and its a nice list you made il give you more codes to put in the true item mod and the lucario can fly and inf up B and so on and so on and so on...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: mario642007 on September 04, 2008, 02:44:44 PM
s
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 03:05:38 PM
Quote from: GaryCXJk;9698Item Swap [original Phantom Wings]
C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
Is that ported? Or left as origional?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 03:07:31 PM
Quote from: quadra;9713maeurd,you didnt gave credit to the hulkcode p1
and the on the fly code,and the supersonic code(if i did post it tell me if i didnt)
and its a nice list you made il give you more codes to put in the true item mod and the lucario can fly and inf up B and so on and so on and so on...
Who were those ones credited to?
Oh, and if you give me more to put in, like the ones that you listed, that would be a HUGE help, and I would be very appreciative of it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 03:09:03 PM
well i ported the sonic and the on the fly i know i posted them but i dont know what codes i havent posted but il check it later
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 03:11:38 PM
Quote from: quadra;9735well i ported the sonic and the on the fly i know i posted them but i dont know what codes i havent posted but il check it later

You haven't posted, if you were going to, the true item mod, inf b-up, lucario can fly etc.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 03:13:03 PM
k and i posted the inf super sonic,
ported by quadra original phantom wings,
il post the true item mod inf up b lucario can fly taunt is char intro(if i havent,taunt enable fs and many more im forgetting
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 03:28:29 PM
Quote from: quadra;9737il post the true item mod inf up b lucario can fly taunt is char intro(if i havent,taunt enable fs and many more im forgetting
Great! I think someone else tried to port Taunt = FS and I have that code on my list (I Think), but it was completely wrong, so all of the above codes would be, to my knowledge, hugely welcomed by all or most viewers of this forum
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 04:17:41 PM
no dont think so,ill check in a sec when im upstairs since im having dinner now
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 04:22:09 PM
well this is the code i ported:back then and it seems like the same code to me.
True Item Mod:original by phantom wings ported by quadra
C29890F0 00000003
2C0600xx 40820008
38C000YY 60000000
90DD08C0 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 04:26:00 PM
banana is smoke screen:
C29890F0 00000003
2C060002 40820008
38C00038 60000000
90DD08C0 00000000

so this is how it would be for diddys banana for smoke screen,
but guys dont go and post like pages full with i made this code:............ ........
because all you need to do is fill in the xx the item that will be replaced with the YY

i already goofed around with it like diddy shoot green shells cds etc etc smartbomb etc and snakes grenade is a bob omb.
the possibillites are not endless but theyre just huge
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Dx&son on September 04, 2008, 04:47:55 PM
Quote from: quadra;9755banana is smoke screen:
C29890F0 00000003
2C060002 40820008
38C00038 60000000
90DD08C0 00000000

so this is how it would be for diddys banana for smoke screen,
but guys dont go and post like pages full with i made this code:............ ........
because all you need to do is fill in the xx the item that will be replaced with the YY

i already goofed around with it like diddy shoot green shells cds etc etc smartbomb etc and snakes grenade is a bob omb.
the possibillites are not endless but theyre just huge


That made my day.:love

:rockband:rockband:rockband ( I play too much rockband)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 04:58:22 PM
thanks you liked it,going to post all my codes tonight so check later on
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 04:59:50 PM
Quote from: quadra;9765thanks you liked it,going to post all my codes tonight so check later on

And what a way to start it. :clap
Meanwhile, I'm off to test the code.
Edit: Didn't Gary just port that code before you?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 05:00:56 PM
it works i tested it enough with my friends,(cant blame me right?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 05:11:48 PM
Quote from: paprika_killer;9770SWEET!
(now if some1 posted the full item ID list)

ITEMS [Full Credit to Heinermann]

00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar


NON-STANDARD ITEMS (must be loaded by respective character/stage)  [Full Credit to Heinermann]

46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E


POKEMON [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly


ASSIST TROPHIES [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings


This will be included in my new codelist :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 05:12:20 PM
Oh, and I'm also including a preset list of my favourites :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 05:39:41 PM
and guys,shooting pokemons out of diddys popgun doesnt work,just to leyt you now
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ovide on September 04, 2008, 06:21:51 PM
I tried out the True Item Mod.
But just like the multiple Smash Ball code, it freezes by using the final smashes at the same time. Can this be solved?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hiyoko on September 04, 2008, 06:24:03 PM
Quote from: Ovide;9779I tried out the True Item Mod.
But just like the multiple Smash Ball code, it freezes by using the final smashes at the same time. Can this be solved?


Not all final smash freeze when using them the same time, take Luigi and Luigi or Dedede and Dedede.. Or Sonic.... That does work, and no there is no way to fix it..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 04, 2008, 06:29:59 PM
quadra!!!! O.o I like cookies!!!!!!!!!!!!!:)

I waited for the true item mod sooooo long, good work man:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on September 04, 2008, 06:32:20 PM
Oh you've already posted taunt=charicter intro, but not taunt=FS.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on September 04, 2008, 06:32:47 PM
also can someone explain about the true item mod.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 04, 2008, 07:18:05 PM
The code for the infinite coin launcher doesn't work. And what the true item mod and the super characters mod are ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 04, 2008, 07:30:48 PM
Quote from: marshtomp8;9784also can someone explain about the true item mod.

Take the item modifier code:
Item Swap [original Phantom Wings] [Ported by GaryCXJk]
C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000


See the XX? Replace it with the item number you want to replace ( i posted the complete list above [Credit to Heinermann])
Then, replace the YY with the item you want the XX spot to be replaced by.
E.G. You could have a super scope that fires hammer bro. hammers, by replacing the XX with 3E (the number for the super scope shot) and YY with 97, the hammer bro hammer item number.
And you'll be left with this code:
C29890F0 00000003
2C06003E 40820008
38C00097 60000000
90DD08C0 00000000
NOTE:DO NOT USE THIS CODE, as it will crash the game, because of course, only Hammer Bro can fire hammers, and super scope is not an assist trophy, but this is only an example.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 08:09:15 PM
yeah like he sais,and about the taunt is char intro it just turns your taunt in the char intro you see at the start of a match like pikachu comming out of a pokeball and such.
and tartor glad you liked it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: kif on September 04, 2008, 08:11:15 PM
omg this code is awesome :) Thank you very very much.

I hope there gonna be taunt = fs, and inf up soon

that would be perfect
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 08:12:19 PM
btw does anyone knows a way to export my cheats in wiird to a .txt since i dont want to copy each line of code since theres just to many in the gct tab
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 08:13:26 PM
ill post them soon,probably tomorrow since im going to shut down my pc any moment since ive done alot of codes on twilight princess and dont want to make it to late since i have to go to school tomorrow
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 04, 2008, 08:18:46 PM
Okay, I've experimented with this code, and this is my finding when trying multiple item swaps.

[original Phantom Wings]

C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000


Now, let's take a look at it step by step.

C29890F0 00000003 (C2XXXXXX NNNNNNNN)

Replaces the ASM code at a given point (809890F0) with the next NNNNNNNN lines (3).

Now, since ASM is done per four bytes, the three lines represent six ASM lines. The only three lines though that are important are these:

2C0600XX
40820008
38C000YY

Basically it checks the value of registry 6 with XX. I believe if it does not equal, it performs the next line (at least in this case). Here, it skips eight bytes (including the bytes of that code). Finally, it stores YY somewhere.

This can repeat though. After putting the codes together, you'll either end with a 60000000, which is probably a dummy code, or at least it doesn't do anything significant here, or not. This is determined by whether or not the total code has an odd or even amount of lines. If it's odd, you'll make it even with 60000000.

Finally, the last line sets the value that has YY stored in it to registry 6.

Anyway, this is how you could make the codes:

2C0600XX
40820008
38C000YY
40820008 <- don't add this line at the end of the code

I added the last line so that it always skips the check. That way when you replaced the cracker launcher with the super scope and want to replace the super scope with the cracker launcher, it will not replace both regular and replacing super scopes.

Naturally this will result in an odd number, so you'll always end with 60000000.

Finally, when compiling, change the 00000003 to the amount of total lines in the cheat code, minus the first of course.

Anyway, an example code, and my favorite:


Hammer Time [original Phantom Wings]
C29890F0 0000003F
2C06000E 40820008
38C0001E 40820008
2C060011 40820008
38C0001E 40820008
2C060019 40820008
38C0001E 40820008
2C060023 40820008
38C0001E 40820008
2C06002D 40820008
38C0001E 40820008
2C060030 40820008
38C0001E 40820008
2C06003B 40820008
38C0001E 40820008
2C06003E 40820008
38C0001E 40820008
2C060054 40820008
38C0001E 40820008
2C060057 40820008
38C0001E 40820008
2C060058 40820008
38C0001E 40820008
2C060059 40820008
38C0001E 40820008
2C060065 40820008
38C0001E 40820008
2C06006D 40820008
38C0001E 40820008
2C06006F 40820008
38C0001E 40820008
2C060074 40820008
38C0001E 40820008
2C060077 40820008
38C0001E 40820008
2C06007E 40820008
38C0001E 40820008
2C060086 40820008
38C0001E 40820008
2C06008B 40820008
38C0001E 40820008
2C060011 40820008
38C0008C 40820008
2C060091 40820008
38C0001E 40820008
2C060092 40820008
38C0001E 40820008
2C060095 40820008
38C0001E 40820008
2C060097 40820008
38C0001E 40820008
2C0600A3 40820008
38C0001E 40820008
2C0600A5 40820008
38C0001E 40820008
2C0600A6 40820008
38C0001E 40820008
2C0600A9 40820008
38C0001E 40820008
2C0600AC 40820008
38C0001E 40820008
2C0600AE 40820008
38C0001E 60000000
90DD08C0 00000000
Replaces all (replaceable) shots with hammer heads. It will not replace pull weapons, like the turnip and Link's bomb.


It has about 63 lines, so it leaves you with less space for other codes.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 08:21:36 PM
i exported my codes from wiird,and gary the one you made is it for every shot like foxs blaster or just the peanut and stuff in the id list
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 04, 2008, 08:22:54 PM
no it isnt whit foxs blaster so i think its just with the peanut form diddy and the other shooting things in the id list
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 04, 2008, 08:28:24 PM
Most things in Brawl aren't items, like the Blaster shots and Fireballs.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 06:21:07 AM
quite understandable
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zakimo on September 05, 2008, 09:19:53 AM
Is this Fake????

Debug Menu [North America]

Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8

Or can one of you guys
Do so it works on Ocarina????

Here is the site a fund it on
http://www.neoseeker.com/Games/Products/Wii/super_smash_bros_3/action_replay.html
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 05, 2008, 09:24:30 AM
that looks like it goes into an AR for gcn
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 05, 2008, 01:16:09 PM
The code for the control winner in victory screen freeze's the game.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 05, 2008, 01:40:17 PM
I have good news for yah guys:), I have ported the Superscope mod code from:[Phantom Wings]
and
[fullmetalkirby]
__________________________________________________________________________

Superscope Mod [ported by tartor31, Original by Phantom Wings and Full Metal Kirby]
284F86B0 00000081
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000082
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000084
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000088
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
Original by Phantom Wings and Full Metal Kirby

First fat symbols: up D (gamecube wired)
Second fat Symbols: left D
Third fat symbols: right D
Fourd fat symbols: down D


What does the code does?
It will allow you to change the ammo of the SuperScope ingame with the D-pad.

Can you make this code so that it can be done with the wavebird controller and the wiimote?
Yes i am working on it:)

EDIT: You can replace the fat symbols with other items/ammo.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 05, 2008, 01:48:21 PM
Quote from: Maeurd;9771ITEMS [Full Credit to Heinermann]

00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar


NON-STANDARD ITEMS (must be loaded by respective character/stage)  [Full Credit to Heinermann]

46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E


POKEMON [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly


ASSIST TROPHIES [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings


This will be included in my new codelist :P

This is the item list for the ones who where forgotten:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 05, 2008, 02:25:20 PM
Quote from: Zakimo;9924Is this Fake????

Debug Menu [North America]

Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8

Or can one of you guys
Do so it works on Ocarina????

It' s not even in GCN format (4-4-5) and codes for ocarina are unencrypted. Wii action replay hasn' t been relased and that site looks fake as hell :-\

so that' s fake, and we' ll likely never see the debug menu on brawl
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 05, 2008, 02:30:16 PM
Quote from: HCK;9968It' s not even in GCN format (4-4-5) and codes for ocarina are unencrypted. Wii action replay hasn' t been relased and that site looks fake as hell :-\

so that' s fake, and we' ll likely never see the debug menu on brawl

What do you think of my ported code?:(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 02:38:55 PM
wich 1 ?hes talking about the guy with his ssbm code for debug menu
-edit-tartore thats just the true item mod lkike 4 times with button combos
but yeah nicely done
btw put in ported by tartor orignal by....... not by ...... since people copy the codewith the line of by tartor,and when they spread it the credit wont be right
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 02:41:15 PM
kinggamer,the code doesnt freezes at my wii?wich code are you using?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 05, 2008, 03:02:27 PM
Not a request but im wondering if Solid Black Characters was made for P2, P3 and P4 yet?
And the Superman Code for P2?

Quote from: quadra;9973kinggamer,the code doesnt freezes at my wii?wich code are you using?

Think he means the victory/win result after a match, you freeze if you kill any character.

Btw Quadra, i dont get you're Stage Movement Code to work (L backwards, R forward and L+R freeze)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 05, 2008, 03:40:22 PM
Quote from: quadra;9973kinggamer,the code doesnt freezes at my wii?wich code are you using?

The same as Fred said. When using that code, after finishing the match, the victory screen turns black and my character falls down. That's when the game freeze's.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 05, 2008, 03:49:15 PM
Quote from: Kinggamer;9977The same as Fred said. When using that code, after finishing the match, the victory screen turns black and my character falls down. That's when the game freeze's.

So its loading the stage with background darkness and no ground instead of the actual result stage, because youre characters isn't allowed to die.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 05, 2008, 05:00:35 PM
Quote from: tartor31;9969What do you think of my ported code?:(

Cool stuff there tartor31 ;-) NOW I WANA KNO HOW DO U PORT T3H CODEZ!!1!1!oneoneone!!1!!eleven

XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 05:11:51 PM
well since the winner can be controlled his victory thing can be loaded so you get a black screen but on my wii it doesnt freeze i can go and run around and do what i want
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 05:12:37 PM
@hck he used the true itemmod and placed the code foir the controller above it but 4 times another button
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 05, 2008, 05:28:13 PM
Quote from: quadra;9999@hck he used the true itemmod and placed the code foir the controller above it but 4 times another button

Yeah I know, he' s learning to port these days, that was encouragement :-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: kif on September 05, 2008, 05:37:07 PM
Quote from: quadra;9814ill post them soon,probably tomorrow since im going to shut down my pc any moment since ive done alot of codes on twilight princess and dont want to make it to late since i have to go to school tomorrow

Allright, awesome :) Thx again

Keep up your work
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 05, 2008, 06:07:19 PM
"port",he filled in 2 digits per button you need to press in  a pre made code,no offense though
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 05, 2008, 06:10:40 PM
Quote from: quadra;9997well since the winner can be controlled his victory thing can be loaded so you get a black screen but on my wii it doesnt freeze i can go and run around and do what i want

Well, i used the Gigabowser character modifier. Is that the reason of my problem ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 05, 2008, 06:23:03 PM
Quote from: quadra;10011"port",he filled in 2 digits per button you need to press in  a pre made code,no offense though

It's just as easy as you say:) I got the Idea from a NTSC code:

Quote from: Flash-blade;8460Super Scope Mod(P1):
284DE4B0 00000084
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000088
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00007 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000082
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0002A 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000081
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00000 60000000
90DD08C0 00000000
E0000000 80008000


D-pad down = SuperScope Shoots smash balls
D-pad up = SuperScope Shots crates
D-pad left = SuperScope Shots Assist Trophys
D-pad = SuperScope Shots poke-balls

Credit to:
[Phantom Wings]
[fullmetalkirby]

WarChamp, let me know what you think.
-FlashBlade

I just changed it from P1 to everyone that makes it a rampage if everyone has a Superscope:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: iSuck on September 05, 2008, 07:28:31 PM
Can someone tell me how to get normal numbers into hex? I don't get it T_T
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 05, 2008, 07:43:06 PM
Quote from: iSuck;10022Can someone tell me how to get normal numbers into hex? I don't get it T_T

First, copy your decimal (normal) numbers and open up windows calculator.
Then under the tab screen (or something like that) choose scientific.
Then paste your normal number (with ctrl+v) and then check hex on the right. Now you have your hexdecimal number:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: iSuck on September 06, 2008, 10:20:10 AM
Mh but then A is 10 O_o And all the Brawl h4x codes have like 8 numbers per line...


(I want to change the character's size)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 06, 2008, 11:12:35 AM
yo,i made a wario has inf fart code :)
and i also ported it from ntsc jp.
funny thing is they both work but the codes are slightly different:0
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 06, 2008, 12:23:56 PM
Quote from: quadra;10158yo,i made a wario has inf fart code :)
and i also ported it from ntsc jp.
funny thing is they both work but the codes are slightly different:0

U mean...that you created an always loaded wario fart code? THAT' s AWSUM! I requested it a while ago ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 06, 2008, 12:25:11 PM
Cant wait till u post :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 06, 2008, 12:36:33 PM
Good Job +1 for PAL.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 06, 2008, 01:08:03 PM
yeah i mean you can fart everytime ti doesnt gets drained
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 06, 2008, 01:22:31 PM
About the Item Mod. Can i make several of them like making a Item Mod Nr.1 for snakes granade to Item X. Nr. 2 for someone else. at the same time?
I tried to send my friend a little vid from my replay collection, he gets it up as he should, the codes arent imported like the colours.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 06, 2008, 01:32:57 PM
awesome. Plz post it ASAP ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 06, 2008, 01:36:05 PM
k,but i added you on msn or did somehthing go wrong?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 06, 2008, 01:36:46 PM
no the true item mod only works iwith 1 so swapping 2 items wont work
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 06, 2008, 02:12:53 PM
Quote from: quadra;10193k,but i added you on msn or did somehthing go wrong?

Yeah I see you online right now
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 06, 2008, 02:55:55 PM
tartor31 i cant get the superscope cheat to work.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 06, 2008, 06:02:13 PM
then it might me ported wrong
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 06, 2008, 06:43:32 PM
:rockband
Quote from: quadra;10286then it might me ported wrong

It's not wrong i've tested it and it worked for me.:)

You can try several things:

1.Try the code without replacing the fat symbols.
2.Make sure you have a wired gamecube controller in socket 1, and not a wavebird controller.
3.While in brawl or training mode get a superscope, and shoot. You see normal shots, but when you press D-pad up, down, left or right the ammo changes, try shooting now, does it works? In meanwhile i'm going to check the code another time just to make sure he works:)

And just for you to know, you can't shoot pokemon. And I don't think he can shoots assist trophy's either.:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 06, 2008, 07:30:15 PM
Quote from: tartor31;10295It's not wrong i've tested it and it worked for me.

You can try several things:

1.Try the code without replacing the fat symbols.
2.Make sure you have a wired gamecube controller in socket 1, and not a wavebird controller.
3.While in brawl or training mode get a superscope, and shoot. You see normal shots, but when you press D-pad up, down, left or right the ammo changes, try shooting now, does it works? In meanwhile i'm going to check the code another time just to make sure he works:)

And just for you to know, you can't shoot pokemon. And I don't think he can shoots assist trophy's either.:)

I have tested it another time and it worked for me again, I think you are replacing the wrong values:)

I've gotten a PM with the question: What do I need to replace? Based on that question, i've changed the code to something more comfortable:):

Superscope Mod [ported by tartor31, Original by Phantom Wings and Full Metal Kirby]
284F86B0 00000081
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000082
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000084
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000088
C29890F0 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
E0000000 80008000
Original by Phantom Wings and Full Metal Kirby

Replace the XX's with=
ITEMS [Full Credit to Heinermann]

00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar


NON-STANDARD ITEMS (must be loaded by respective character/stage) [Full Credit to Heinermann]

46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E


POKEMON [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly


ASSIST TROPHIES [Full Credit to Heinermann][MAY NOT WORK WITH WITH TRUE ITEM MOD, BE WARNED!]

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 06, 2008, 07:55:29 PM
Hey I have a question for Link or quadra or paprika_killer: Is it possible to find the model data of silver, tails and/or knuckles (on sonic level) and attach them to sonic's moveset?
Would this practicaly be possible?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Naraku2000 on September 06, 2008, 08:02:59 PM
no.

because their models are not made to fight, they may and will crash.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 06, 2008, 09:23:50 PM
No entry animations [original Heinermann]
4A000000 9018F128
9001000F 00000020
8641000F FFFFFFFF
8621000F 00100000
8641000F FFFFFFFF
8621000F 30000000
E0000000 80008000
Handy when using moveswaps.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 06, 2008, 09:38:07 PM
Quote from: GaryCXJk;10331
No entry animations [original Heinermann]
4A000000 9018F128
9001000F 00000020
8641000F FFFFFFFF
8621000F 00100000
8641000F FFFFFFFF
8621000F 30000000
E0000000 80008000

Handy when using moveswaps.
Thanks, this is the kind of code I've been looking for, for a while, since I use moveswaps quite regularily, but it's annoying when you're limited by the character entry animations. I'll be making codes, as I've said, almost immediately when I get my USBgecko due to past experience with hacking, and they'll be ones that will be useful for most or all players that visit this thread.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ovide on September 06, 2008, 09:42:16 PM
Quote from: Naraku2000;10318no.

because their models are not made to fight, they may and will crash.

But what about the assist trophies?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 06, 2008, 10:24:12 PM
Okay, so, I've been trying something. I've been looking into softswapping regular Brawl stages, and I got some interesting results when softswapping Final Destination with Battlefield.

Swap Final Destination with Battlefield [original offsets by Link]
077E3B58 0000000C
23FE9F93 002B8FE0
000112F1 00000000

EDIT:

Swap English with German WarioWare Inc. [original offsets by Link]
077E3C0C 0000000C
25859453 0013B520
000115E8 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on September 06, 2008, 11:02:49 PM
the superscoope code works and is awesome but you cant do continuos fire, just press the A/fire button once while holding D pad in the right direction to make your projectile of choice come out, you can also charge it up to make it bigger, but fully charged will just make a normal charged super scope shot
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 06, 2008, 11:10:54 PM
Quote from: Ovide;10341But what about the assist trophies?

I think assist trophies have set animations that don't have any key to activate, and just lock on to players, plus have no icons, damage, etc.
So the answer is, it's pretty unlikely, probably impossible to play or even control / gain access to an assist trophy in the same way that it's possible with a character.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 06, 2008, 11:30:02 PM
Pokemons and Throphys are sometimes available to use item swap cheat with. Sometimes when i tested with piplup i could "hold" him as a grenade and if i actually got attacked or let it go after awhile it would do what it normally did. 80% of the fights it wouldnt show up at all.

With the superscope cheat, did you change the code for all 4 players to use or just for player 1? I know you mentioned it but Player one was still above in the text.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 06, 2008, 11:41:15 PM
The superscope mod is for all players, it was, in the NTSC code, only for player 1.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 07, 2008, 05:56:48 AM
Quote from: marshtomp8;10372the superscoope code works and is awesome but you cant do continuos fire, just press the A/fire button once while holding D pad in the right direction to make your projectile of choice come out, you can also charge it up to make it bigger, but fully charged will just make a normal charged super scope shot

mm.. Weird:confused I don't have to hold the D pad the whole time, I just need to click 1 time to change. And I also can fully charge to shoot a big item:mad: U are using a wired gamecube controller?

Quote from: Maeurd;10389The superscope mod is for all players, it was, in the NTSC code, only for player 1.

Quote from: Fred;10388Pokemons and Throphys are sometimes available to use item swap cheat with. Sometimes when i tested with piplup i could "hold" him as a grenade and if i actually got attacked or let it go after awhile it would do what it normally did. 80% of the fights it wouldnt show up at all.

With the superscope cheat, did you change the code for all 4 players to use or just for player 1? I know you mentioned it but Player one was still above in the text.

And yes, I've changed it to all players, does someone wants the 1P, 2P, 3P or 4P versions?:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 07, 2008, 09:18:00 AM
nah
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 07, 2008, 09:18:24 AM
:) just kidding great job
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ovide on September 07, 2008, 05:02:08 PM
quadra could you post taunt = final smash code, please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 07, 2008, 05:26:16 PM
What's suposed to be this code: (a 7 brawl character fight ?)

P1: 4A000000 9018F1D8
P2: 4A000000 9018F234
P3: 4A000000 9018F290
P4: 4A000000 9018F2EC
P5: 4A000000 9018F348
P6: 4A000000 9018F3A4
P7: 4A000000 9018F400
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 07, 2008, 06:17:39 PM
just for multiman ,like making a alloy metal or super high gravity
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 07, 2008, 06:25:31 PM
Quote from: paprika_killer;10536that would be a nice way to make cruel brawl super easy ;)


Yes. Other way's to make cruel brawl easy is to play as Giga Bowser or modify the defense ratio at "almost invincible" (that even Tabuu's strongest attack won't push you). If killed 500 alloys with that method.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sonic55 on September 07, 2008, 06:38:25 PM
I have a question here. I seen these codes here...

P1: 4A000000 9018F1D8
P2: 4A000000 9018F234
P3: 4A000000 9018F290
P4: 4A000000 9018F2EC
P5: 4A000000 9018F348
P6: 4A000000 9018F3A4
P7: 4A000000 9018F400

If I add in the P5-P6 and P7 codes, will I be able to have a multiman battle in brawl mode?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 07, 2008, 10:50:24 PM
Quote from: paprika_killer;10541lol, but right now I'm doing everything the "real" way, which is more rewarding.
(hitting the snadbag 8000 metres with a single warlock punch is fun for once, but then no more)

With Ike, charging with B i've sent the sandbag with 999% at more than 17.400m !
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 08, 2008, 09:21:28 AM
Quote from: Kinggamer;10593With Ike, charging with B i've sent the sandbag with 999% at more than 17.400m !

IT' S OVER 9000!!!!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 08, 2008, 01:08:24 PM
Quote from: HCK;10675IT' S OVER 9000!!!!

Well it was with a giant Ike (without damage ratio modifier). I saw the same posts "it's over 9.000!" in youtube, what have 9000 of special ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 08, 2008, 01:54:19 PM
Quote from: Kinggamer;10692Well it was with a giant Ike (without damage ratio modifier). I saw the same posts "it's over 9.000!" in youtube, what have 9000 of special ?

[OT] "It' s over 9000" is a quote from dragon ball series, when vegeta checks goku' s power level and scream that thing http://www.youtube.com/watch?v=vq5csKvXCT4 ppl is now mad about it XD [/OT]
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 08, 2008, 05:17:17 PM
ITS over nine thousand omg!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 08, 2008, 10:26:21 PM
Hey quadra, could you post your infinite scope shot code (PAL) ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Manuel1987 on September 09, 2008, 04:35:50 PM
Hi Quadra, could you post please the Taunt = final smash and the inf. Up B Code please, that would be really cool. Thx alot:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 09, 2008, 05:46:06 PM
Yeah Quadra should also post infinite fart code and infinite ROB laser (when it' s done). Quadra post your life here XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 09, 2008, 05:57:50 PM
Could you also post your soul, Quadra? Apparently we own it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 09, 2008, 07:16:57 PM
Quote from: GaryCXJk;10886Could you also post your soul, Quadra? Apparently we own it.

ROTFLOLMAO
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 09, 2008, 08:28:58 PM
Quote from: GaryCXJk;10886Could you also post your soul, Quadra? Apparently we own it.

 :offtopic Funny reply, if he post his soul here he will die :eek: XD ! . It seems that he has dissapeared for a few days (hope so).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ovide on September 09, 2008, 11:11:44 PM
I'm trying to port this code. Could someone check it and tell what's wrong?

C277A908 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000

QuoteOriginal NTSC

Special Action Modifier by Phantom Wings:
4A000000 8077F908
D2000000 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 09, 2008, 11:34:47 PM
Quote from: Ovide;10935I'm trying to port this code. Could someone check it and tell what's wrong?

C277A908 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000

What does this code ? and what does the super "name of character" code ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Geckoman on September 10, 2008, 08:37:44 AM
Oh... the majority of the codes sucks more T_T, no nice codes yet?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 10, 2008, 08:56:58 AM
Gecko, give em time.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 10, 2008, 04:15:24 PM
k,guys, paprika,yeah i did port the code, and kinggamer youre ruining it for everyone with your " Funny reply, if he post his soul here he will die  XD ! . It seems that he has dissapeared for a few days (hope so)."
so well kudos for ruining my mood
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 10, 2008, 04:35:23 PM
Take you're time quadra, no need to care about what tweens say on forums right?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 10, 2008, 04:46:39 PM
Quote from: quadra;11036k,guys, paprika,yeah i did port the code, and kinggamer youre ruining it for everyone with your " Funny reply, if he post his soul here he will die  XD ! . It seems that he has dissapeared for a few days (hope so)."
so well kudos for ruining my mood

Yeh kinggamer, you should dissapear in place of quadra, quadra is busy with porting, you just are posting off-topic junk:eek:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 10, 2008, 09:17:15 PM
Quote from: quadra;11036k,guys, paprika,yeah i did port the code, and kinggamer youre ruining it for everyone with your " Funny reply, if he post his soul here he will die  XD ! . It seems that he has dissapeared for a few days (hope so)."
so well kudos for ruining my mood

Well, sorry, it was a joke. I was never to offend you. Excuse me and sorry if i ofended you. I'm not trying to post offtopic posts.

Quote from: tartor31;11043Yeh kinggamer, you should dissapear in place of quadra, quadra is busy with porting, you just are posting off-topic junk:eek:

Come on, don't be so hard with me. It was a joke and that's all. You don't have to be so offensive with that, it looks like i've insulted you and i didn't did anything to you. It's not necessary for you to be the bodyguard of quadra.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 11, 2008, 02:08:15 PM
Quote from: Kinggamer;11083Well, sorry, it was a joke. I was never to offend you. Excuse me and sorry if i ofended you. I'm not trying to post offtopic posts.



Come on, don't be so hard with me. It was a joke and that's all. You don't have to be so offensive with that, it looks like i've insulted you and i didn't did anything to you. It's not necessary for you to be the bodyguard of quadra.

I thought you were offensive against quadra:) I didn't see it was a joke, sorry for being so rough:)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 11, 2008, 02:32:08 PM
Quote from: tartor31;11174I thought you were offensive against quadra:) I didn't see it was a joke, sorry for being so rough:)

My joke was because GaryCXJk posted in one of his posts that quadra will offer also his soul in his post, that's the reason i've maded that stupid post answering GaryCXJk (i recognise it and was total offtopic post)
I was worried because quadra didn't posted during a few day's, there's was people (like me) talking to him and i said that he possibly dissapeared for a short time (dissapeared meaning that he is not posting in the forums for a while) because i was hoping that he will come back soon. quadra is the best :).
Sorry for this missunderstanding.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 11, 2008, 04:52:08 PM
well it isnt a joke you know
saying people should dissapear and tartor is just making sure people dont go and  assault ech other so dont say like now youre offending me
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 11, 2008, 04:53:20 PM
but ,k
let it be
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 11, 2008, 05:12:12 PM
I myself knew it was a joke (but maybe I'm just smarter than most of you, seeing the fact that I'm from the Netherlands and still spell better than most of the people here), but I also thought it ruined the initial joke.

But alas, that's not why we're here.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 11, 2008, 05:34:55 PM
Quote from: quadra;11186well it isnt a joke you know
saying people should dissapear and tartor is just making sure people dont go and  assault ech other so dont say like now youre offending me

You know, excuse my english XD. I'm very sorry about that expression, i wasn't meant to be that. Every person have a different point of view.

Quote from: GaryCXJk;11189I myself knew it was a joke (but maybe I'm just smarter than most of you, seeing the fact that I'm from the Netherlands and still spell better than most of the people here), but I also thought it ruined the initial joke.

But alas, that's not why we're here.

It's not necessary that you have to be the smartest, or me or anybody else in this forum. I'm from Spain and that's a country that almost 90% of the people don't understand english or don't know how to write it properly. So fortunately i'm inside that 10% :beer that knows english (not much because i have to learn a lot but i do the best i can).
So, let's end this offtopic thread ;-)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 11, 2008, 06:24:58 PM
Quote from: Kinggamer;11193You know, excuse my english XD. I'm very sorry about that expression, i wasn't meant to be that. Every person have a different point of view.



It's not necessary that you have to be the smartest, or me or anybody else in this forum. I'm from Spain and that's a country that almost 90% of the people don't understand english or don't know how to write it properly. So fortunately i'm inside that 10% :beer that knows english (not much because i have to learn a lot but i do the best i can).
So, let's end this offtopic thread ;-)

Yah right, peace man:beer
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 11, 2008, 09:54:52 PM
Anybody can post the following codes: super lucario, super ike and super samus (PAL). Thanks.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: aurasword on September 12, 2008, 04:12:32 AM
Quote from: paprika_killer;10541lol, but right now I'm doing everything the "real" way, which is more rewarding.
(hitting the snadbag 8000 metres with a single warlock punch is fun for once, but then no more)

But if you have all the HRC rewards, then it's quite fun seeing how far you can hit with some of the dumb moves.. I got 20,000 with Ike. :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 12, 2008, 10:55:32 AM
Alright ordered the usbgecko, would be happy to join the project here soon if i manage to get into this.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 12, 2008, 12:43:39 PM
Quote from: paprika_killer;11269wrong topic. look at the big announcement on top of the page.

Ups, sorry. But what's wrong ? it's not a request, i think those codes were maded but i cannot find them. And that big announcement is "PAL Wii Cheat Codes" and i've asked for the same version of the codes. I don't know what's the problem ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on September 12, 2008, 08:12:52 PM
pffffffff,finaly ,weekend
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Crystal Jinjo on September 13, 2008, 11:49:29 PM
For the item mod code, could someone tell me what number is us3ed for the Trophy Stand, the one you chuck at certain foes in SSE to turn them into trophies?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Tgames on September 14, 2008, 10:54:51 AM
There is a big error in the code of Shadow Mose Reset and Green Hill Reset for My Music.

The musics in Shadow Mose are replace by the music of Green Hill !!!

The musics of Green Hill are dublicated and some are deleted.

Can you fixe it ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 14, 2008, 11:15:10 AM
Firstly remember to take a backup with savegame extractor before you start using cheats, secound theres a music fixer code you can use to repair stages with somewhere along if you care to go through some pages.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 14, 2008, 12:06:26 PM
Quote from: Tgames;11550There is a big error in the code of Shadow Mose Reset and Green Hill Reset for My Music.

The musics in Shadow Mose are replace by the music of Green Hill !!!

The musics of Green Hill are dublicated and some are deleted.

Can you fixe it ?


- - - - Shadow Moses Reset [Full Metal Kirby]
4A000000 9018CDEC
16000598 00000048
000027E7 00641C64
000027E3 00001C1E
000027E4 00001C1E
000027E9 FFFF1C0A
000027E5 00001C0A
000027E8 00001C0A
000027E6 00001C0A
000027EB 00001C0A
000027EC 00001C0A
E0000000 80008000


- - - - Green Hill Reset [Full Metal Kirby]
4A000000 9018CDEC
160005E0 00000060
000027F2 00541D64
000027F5 00001D14
000027F3 00001D14
000027F4 00001D14
000027F7 00001D14
000027F8 00001D14
000027F9 00001D14
000027FA 00001D14
000027FB 00001D14
000027FC FFFF1D14
000027FD 00001D14
000027FE FFFF1D14
E0000000 80008000



The original codes were correct. This new code was compiled using the original dump after deleting the save game, and it matches the data of the old code.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on September 14, 2008, 01:19:22 PM
Just wondering, has Tripping Rate Modifier been ported yet? Some people are bothering me about it and I'm just curious if it has been ported yet, I searched the thread specifically for it but, to no avail.

If it has been ported plz post it.

kthxbi.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 14, 2008, 03:27:41 PM
Quote from: smk;11564Just wondering, has Tripping Rate Modifier been ported yet? Some people are bothering me about it and I'm just curious if it has been ported yet, I searched the thread specifically for it but, to no avail.

If it has been ported plz post it.

kthxbi.

Link posted it on page 8 i think
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on September 14, 2008, 04:06:45 PM
Quote from: Fred;11577Link posted it on page 8 i think

Thanks, I got it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 14, 2008, 04:34:31 PM
Can anybody port these codes to PAL version ?

Super Lucario (P1) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000024
4A000000 920A27AC
14000000 FF000000
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Super Ike (P1) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000025
4A001001 00000000
30285CD0 00000112
14284E90 000000FF
302819F8 40000000
142819F8 41600000
E2000002 00000000
30285CD0 00000118
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000119
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000113
14284E98 00000100
142819F8 4F000000
E2000001 00000000
30285CD0 0000011C
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000011D
142819F8 4F000000
E2000001 00000000
30285CD0 00000114
142819F8 4F000000
E2000001 00000000
30285CD0 00000120
142819F8 4F000000
E2000001 00000000
30285CD0 00000115
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000002A
142819F8 4F000000
30285CD1 0000002B
142819F8 4F000000
30285CD1 0000002C
302819F8 41000000
142819F8 42400000
E2000002 00000000
30285CD0 0000002E
142819F8 4F000000
30285CD1 0000002F
302819F8 41000000
142819F8 42000000
302819F9 42200000
142819F8 44000000
E2000002 00000000
30285CD0 00000030
142819F8 4F000000
30285CD1 00000031
142819F8 4F000000
30285CD1 00000032
302819F8 41C00000
142819F8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super ROB (P1) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000026
4A001001 00000000
1427E698 7F000000
1427E69C 46000000
1427E6A0 43170CE4
3027E198 00000112
14289CC4 42000000
1427A300 4F000000
E2000001 00000000
3027E198 00000113
1427A300 4F000000
E2000001 00000000
3027E198 00000117
1427D390 000000ff
E200000f 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 14, 2008, 05:03:54 PM

- - Choosing left will change the music to your choice (Button Activated)
4A000000 81192290
30000000 1C030030
D2000000 00000002
38600ZZZ 1C030030
60000000 00000000
E0000000 80008000


- - Choosing left will change the music to your choice (Button Activated)
4A000000 81192580
30000000 1C030030
D2000000 00000002
38600ZZZ 1C030030
60000000 00000000
E0000000 80008000


- - Left / Right will pick the chosen song's previous / next song (Instant)
21192290 1C030030
0551DE1C 000000XX
0551DE20 000000YY



Stage Builder Music modifier info
This will list both the button activated codes as well as the instant codes. ZZZ is for the button activated codes.
The button-activated codes will change the music to the music of your choice when pressing that direction during
music selection. The values cannot be altered after applying the codes when using WiiRd (unless you Poke the code
itself). The instant codes will work any time.
ZZZ
    XX
      YY
    00 - Super Smash Bros. Brawl
000   00 - Super Smash Bros. Brawl Main Theme
001   01 - Menu 1
002   02 - Menu 2
003   03 - Battlefield
004   04 - Battlefield Ver. 2
005   05 - Final Destination
006   06 - Online Practice Stage
007   07 - Result Display Screen
008   08 - Tournament Registration
009   09 - Tournament Grid
00A   0A - Tournament Match End
00B   0B - Classic: Results Screen
00C   0C - All-Star Rest Area
00D   0D - Home-Run Contest
00E   0E - Boss Battle
00F   0F - Trophy Gallery
010   10 - Sticker Album / Album / Chronicle
      11 - Coin Launcher
      12 - Stage Builder
      13 - Target Smash!!
      14 - Adventure Map
      15 - Step: The Plain
      16 - Step: The Cave
      17 - Step: Subspace
      18 - Step: Subspace Ver. 2
      19 - Step: Subspace Ver. 3
      1A - Boss Battle Song 1
      1B - Boss Battle Song 2
      1C - Save Point
      1D - Credits
    01 - Super Smash Bros.
      00 - Menu (Super Smash Bros. Melee)
      01 - Credits (Super Smash Bros.)
      02 - Opening (Super Smash Bros. Melee)
      03 - Princess Peach's Castle (Melee)
      04 - Rainbow Ride (Melee)
      05 - Kong Jungle (Melee)
      06 - Jungle Japes (Melee)
      07 - Temple (Melee)
      08 - Brinstar (Melee)
      09 - Brinstar Depths (Melee)
      0A - Yoshi's Island (Melee)
      0B - Fountain of Dreams (Melee)
      0C - Green Greens (Melee)
      0D - Corneria (Melee)
      0E - Venom (Melee)
      0F - Pok?mon Stadium (Melee)
      10 - Pok? Floats (Melee)
      11 - Mute City (Melee)
      12 - Big Blue (Melee)
      13 - Mother (Melee)
      14 - Icicle Mountain (Melee)
      15 - Flat Zone (Melee)
      16 - Super Mario Bros. 3 (Melee)
      17 - Battle Theme (Melee)
      18 - Fire Emblem (Melee)
      19 - Mach Rider (Melee)
      1A - Mother 2 (Melee)
      1B - Dr. Mario (Melee)
      1C - Battlefield (Melee)
      1D - Multi-Man Melee 1 (Melee)
      1E - Final Destination (Melee)
      1F - Giga Bowser (Melee)
    02 - Super Mario Bros.
      00 - Delfino Plaza
      01 - Title / Ending (Super Mario World)
      02 - Main Theme (New Super Mario Bros.)
      03 - Ricco Harbor
      04 - Main Theme (Super Mario 64)
      05 - Ground Theme (Super Mario Bros.)
      06 - Ground Theme 2 (Super Mario Bros.)
      07 - Gritzy Desert
      08 - Underground Theme (Super Mario Bros.)
      09 - Underwater Theme (Super Mario Bros.)
      0A - Underground Theme (Super Mario Land)
      0B - Luigi's Mansion Theme
      0C - Castle / Boss Fortress (Super Mario World / SMB 3)
      0D - Airship Theme (Super Mario Bros. 3)
    03 - Mario Kart
      00 - Mario Circuit
      01 - Luigi Circuit
      02 - Waluigi Pinball
      03 - Rainbow Road


List is not complete. It is possible to pick any song that has a song name (either in the Music Test or when starting a match). This means that the WarioWare minigames are not pickable, but K.K.'s songs are.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on September 14, 2008, 05:09:12 PM
Quote from: GaryCXJk;11598List is not complete. It is possible to pick any song that has a song name (either in the Music Test or when starting a match). This means that the WarioWare minigames are not pickable, but K.K.'s songs are.

So, this allows you to pick any song when you pick a Custom Stage before the match starts (based on which songs you picked for the values)? Or is this for every stage in the game?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on September 14, 2008, 05:09:56 PM
Stage builder.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Maeurd on September 14, 2008, 06:01:27 PM
Quote from: Kinggamer;11591Can anybody port these codes to PAL version ?


Those code requests are already on the pending list, that SMK made for SSBB (PAL). It'd be nice if you also read the "NO CODE REQUESTS ALLOWED" rule at the top of this thread. If you want to request codes, go to the code requests thread for this game, since that's what its there for.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 14, 2008, 11:55:14 PM
Quote from: Maeurd;11608Those code requests are already on the pending list, that SMK made for SSBB (PAL). It'd be nice if you also read the "NO CODE REQUESTS ALLOWED" rule at the top of this thread. If you want to request codes, go to the code requests thread for this game, since that's what its there for.

Well, i saw other posts like that i've posted in this thread.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 15, 2008, 06:19:59 PM
Quote from: paprika_killer;11734yeah and half of those posts get the same reply.

Yeah, but the other half got another better answers.
Here's another code (i think it was posted but not comented):

Match time [Heinermann]
4A000000 9018F128
14000038 XXXXXXXX
E0000000 80008000


replace the XXXXXXXX with 00000000 to have a match with infinite time.
replace the XXXXXXXX with 99999999 to have infinite time in homerun contest.

This code is for the PAL version. If you replace de X with 0 and run homerun contest, it will finish inmediately with 0.0m in your record but you can still hit the sandbag (it's useless).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y.S. on September 16, 2008, 07:15:24 AM
Must be ON -Partial Size Modifier- Untested
C2837F20 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
C21A9DA8 00000004
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
60000000 00000000
C21AAA68 00000004
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
60000000 00000000



P1 Partial Size Modifier Untested
4A000000 9018F140
28000098 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000

P2 Partial Size Modifier Untested
4A000000 9018F19C
28000098 00FFXX00
48000000 805A8EE4
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000

P3 Partial Size Modifier Untested
4A000000 9018F1F8
28000098 00FFXX00
48000000 805A8EE8
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000

P4 Partial Size Modifier Untested
4A000000 9018F254
28000098 00FFXX00
48000000 805A8EEC
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000

More info available Here (http://www.usbgecko.com/forums/showpost.php?p=10649&postcount=59).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 16, 2008, 07:36:47 AM
Umm.. Y.S those codes arnt working. i set XX to 02=link YYYY to 012C=Sword and ZZZZ to    4040=double size. The menu gets all messed up and you cannot select your characters
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 16, 2008, 06:45:52 PM
Alright, getting my usbgecko by the end of this week. Just wondering if theres a guide or an example out there how to port codes? Is it some kind of pointer search?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 16, 2008, 07:39:38 PM
Quote from: Fred;11882Alright, getting my usbgecko by the end of this week. Just wondering if theres a guide or an example out there how to port codes? Is it some kind of pointer search?

Go on the homepage of this site and scroll down. You' ll find a guide there.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 17, 2008, 09:05:48 PM
Any cool new codes ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 17, 2008, 10:14:55 PM
There's Y.S's size modifiers.. but dont seem to be working.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 17, 2008, 11:06:04 PM
Quote from: Sammature;12061There's Y.S's size modifiers.. but dont seem to be working.

Yes, it seem's that crashe's the game. Hey quadra, when you will post your taunt=final smash code ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: brkirch on September 21, 2008, 02:16:46 AM
Big thanks to Link for helping to get this code ported!  Let me know if there are any problems with it as I don't have the PAL version of the game to test it on.

To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.

Disable Time Limit On VC Games (Only Works With Rebooter)
2001ADCC 41820028
0401ADCC 48000028
20011319 4182000C
04011318 4800000C
20056D31 41800028
04056D30 48000028
2001CA01 41820028
0401CA00 48000028
2001CC85 41820028
0401CC84 48000028
2001C5D1 41820028
0401C5D0 48000028
2001CA1D 41820028
0401CA1C 48000028
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 21, 2008, 01:46:01 PM
Quote from: brkirch;12591Big thanks to Link for helping to get this code ported!  Let me know if there are any problems with it as I don't have the PAL version of the game to test it on.

To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.

Disable Time Limit On VC Games (Only Works With Rebooter)
2001ADCC 41820028
0401ADCC 48000028
20011319 4182000C
04011318 4800000C
20056D31 41820028
04056D30 48000028
2001CA01 41820028
0401CA00 48000028
2001CC85 41820028
0401CC84 48000028
2001C5D1 41820028
0401C5D0 48000028
2001CA1D 41820028
0401CA1C 48000028
E0000000 80008000

*Orgasm* XD

Gotta test this ASAP
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: juicy_mokro on September 21, 2008, 02:47:28 PM
i love ocarina!
it worked for me once but everytime ssbb starts up it says insert ssbb disc im really getting scared :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 21, 2008, 10:23:30 PM
What are the VC Games ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 21, 2008, 10:39:33 PM
Quote from: Kinggamer;12688What are the VC Games ?

Gametrial games if im not wrong.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 22, 2008, 12:25:55 AM
VC games are the trial games in the "masterpiece" section in the "vault". They only let you try them out, they didnt let you play the whole game (even though they put the whole game in there). Though brkirch's code disables the timer for the trial, you cannot save it.... yet.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: brkirch on September 22, 2008, 02:29:55 AM
Allow Replays Longer Than Three Minutes
040ED354 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on September 22, 2008, 06:11:56 AM
Has Link ported the Super Character codes over to Europe yet?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 22, 2008, 08:07:10 AM
No.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on September 22, 2008, 01:22:56 PM
Quote from: brkirch;12734Allow Replays Longer Than Three Minutes
040ED354 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).

:clap
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 22, 2008, 03:56:20 PM
I've found two codes that were in a compiled list posted before, but nobody posted them to this topic:

Unrestricted replay camera [Ported by Link] (somebody was requesting this)
0409FFFC 60000000
040A0004 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890


All characters Force first costume (that was one of my requests but nobody told me the code when i requested it  :irule:)
4A000000 9018F1D8
10000005 00010000
1000000A 00000000
E0000000 80008000
4A000000 9018F234
10000005 00010000
1000000A 00000000
E0000000 80008000
4A000000 9018F290
10000005 00010000
1000000A 00000000
E0000000 80008000
4A000000 9018F2EC
10000005 00010000
1000000A 00000000
E0000000 80008000

Enjoy :rockband.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 23, 2008, 03:49:55 PM
Played F-Zero with endless Trial game time but didnt work on Zelda, someone mentioned in usa/jp thread that the code wouldnt work for all games yet so they fixed it?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: brkirch on September 23, 2008, 04:53:10 PM
Quote from: Fred;12946Played F-Zero with endless Trial game time but didnt work on Zelda, someone mentioned in usa/jp thread that the code wouldnt work for all games yet so they fixed it?

Which Zelda game?  NES Legend of Zelda or N64 Ocarina of Time?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 23, 2008, 06:05:37 PM
Quote from: brkirch;12952Which Zelda game?  NES Legend of Zelda or N64 Ocarina of Time?

Sry for delay replay: Two games both N64 games Star Fox and OoT (Zelda)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: brkirch on September 23, 2008, 06:38:22 PM
Quote from: Fred;12961Sry for delay replay: Two games both N64 games Star Fox and OoT (Zelda)

Alright, should be fixed now.  Sorry for the inconvenience.

Quote from: brkirch;12591Disable Time Limit On VC Games (Only Works With Rebooter)
2001ADCC 41820028
0401ADCC 48000028
20011319 4182000C
04011318 4800000C
20056D31 41800028
04056D30 48000028
2001CA01 41820028
0401CA00 48000028
2001CC85 41820028
0401CC84 48000028
2001C5D1 41820028
0401C5D0 48000028
2001CA1D 41820028
0401CA1C 48000028
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 23, 2008, 08:36:22 PM
Quote from: brkirch;12965Alright, should be fixed now.  Sorry for the inconvenience.

Ill test it later, but thanks.
Just a question, what did you change from the earlier code?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: brkirch on September 23, 2008, 10:29:55 PM
Quote from: Fred;12980Ill test it later, but thanks.
Just a question, what did you change from the earlier code?

I changed
Quote from: brkirch;1259120056D31 41820028
to
Quote from: brkirch;1259120056D31 41800028

The value it was checking for was wrong, blocking the code from working.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on September 24, 2008, 12:30:50 AM
lol its amazing how one number gone wrong could cause multiple errors xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 25, 2008, 10:23:10 PM
Quote from: brkirch on September 23, 2008, 10:29:55 PM
Quote from: Fred;12980Ill test it later, but thanks.
Just a question, what did you change from the earlier code?

I changed
Quote from: brkirch;1259120056D31 41820028
to
Quote from: brkirch;1259120056D31 41800028

The value it was checking for was wrong, blocking the code from working.

Please can you post the correct code for the disabled time on VC games ? :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 25, 2008, 10:27:12 PM
Quote from: Kinggamer on September 25, 2008, 10:23:10 PM
Quote from: brkirch on September 23, 2008, 10:29:55 PM
Quote from: Fred;12980Ill test it later, but thanks.
Just a question, what did you change from the earlier code?

I changed
Quote from: brkirch;1259120056D31 41820028
to
Quote from: brkirch;1259120056D31 41800028

The value it was checking for was wrong, blocking the code from working.

Its actually on this page King, just abit above.
Please can you post the correct code for the disabled time on VC games ? :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 25, 2008, 10:31:05 PM
Quote from: Fred on September 25, 2008, 10:27:12 PM
Quote from: Kinggamer on September 25, 2008, 10:23:10 PM
Quote from: brkirch on September 23, 2008, 10:29:55 PM
Quote from: Fred;12980Ill test it later, but thanks.
Just a question, what did you change from the earlier code?

I changed
Quote from: brkirch;1259120056D31 41820028
to
Quote from: brkirch;1259120056D31 41800028

The value it was checking for was wrong, blocking the code from working. And what's the rebooter ?

Its actually on this page King, just abit above.
Please can you post the correct code for the disabled time on VC games ? :)

Ok thanks, i thought i had to change the code with the correct line posted above.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pabland on September 26, 2008, 04:19:34 PM
Anyone has the taunt enables final smash code for PAL?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on September 26, 2008, 07:04:51 PM
Quote from: pabland on September 26, 2008, 04:19:34 PM
Anyone has the taunt enables final smash code for PAL?

Yes, quadra has it. We told him several times to post this code but he doesn't posted during the last weeks (the last time he said that he was tired that day because he did lots of codes and that he will post it later, but no  :eek:. After that answer he did not posted here yet  :confused:).
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Romaap on September 29, 2008, 09:16:41 PM
maybe he has some major discovery that wil change the world of usbgecko
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on September 29, 2008, 09:47:12 PM
Quote from: Romaap on September 29, 2008, 09:16:41 PM
maybe he has some major discovery that wil change the world of usbgecko

Or maybe... juuuuuuuussssstttttttt maybe, he doesn't know about the forum move and therefore cannot find the place or he's busy with his own life.

Just a thought.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on September 29, 2008, 11:26:58 PM
I couldnt find this code here so i thought i could add, if someone already made this pm me or write a replay.

9999 Coins [Fred] (Notify me)
4A000000 90000000
14189B28 00018696
E0000000 E0000000

Every time you enter menu you will have 9999 coins again. So in tech terms if you should ever run out of 9999 coins in coin launcher or something you just have to quit and go back to stock up with 9999 coins again.

Immortal P1 [Fred] (Notify me)
0527EB66 00000099
E0000000 80008000

Code above is something im really unsure if its already done, basicly in a stock match Player 1 wont have any life to loose. This code only works in Brawl Matches (Multiplayer) Works in brawl matches, classic mode aswell, all star, and in multi-man melee. But not boss mode and SSE.
Pm me if this kind of code is already made and if someone deserves the credit.

^Have to do more research about this, please wait. Code will work will certain characters but some characters wouldnt work, So far its: Ice Climbers as for now i think its something about the ice climbers thats coded different...?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on September 30, 2008, 02:29:40 PM
Hey guys i am back  :cool: :rstar:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 01, 2008, 04:43:46 PM
Immortal P2 [Fred] (Notify)
0527EB66 00000099
E0000000 80008000

Immortal P3 [Fred] (Notify)
05322B66 00000099
E0000000 80008000

Immortal P4 [Fred] (Notify)
05374B66 00000099
E0000000 80008000

Percent Digit Colors [Fred]
Some other that might be interesting to search abit on for gecko usb users:
Color/Visebility Addresses for % Display:
All 16bit From % color to third digit:
817133C6
817133C4
81712656
81712654
81711CF6
81711CF4
81711396
81711394

If you want to test them out on Ocarina do this:
change the number 81 into 05

Example:
057133C6 0000XXXX <= Change into different values from 0000 to FFFF
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 02, 2008, 12:48:01 AM
By using 04______ XXXXXXXX you don't change the location of either base address or pointer, so the E0000000 80008000 is unnecessary.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 02, 2008, 04:01:33 AM
k Gary, Percent Digit Colors for P1 is on first page, but ill repost it here.

Again from Percent color to 3rd digit color (100th) both codes combines to one color, change 4 last 0's to make different colours or hide the number. As it is now it probably works better with pking in usb gecko than using with Ocarina, this is because its enabled in game easier than before game. Feel free to try this around abit and give me a response about how it did or did not work for you.

PS:A bug happens if you are to change rules through within multiplayer Brawl which will result in a freeze, to use this for real i would advice to change rules before going to multiplayer Brawl. (Group=>Rules, Out => Brawl)

How it looks:
(http://img296.imageshack.us/img296/4594/supersmashbrosbrawleu00oa7.png)

Percent Digit Colors P1 [Fred]

057133C6 XXXXXXXX
057133C4 XXXXXXXX

05712656 XXXXXXXX
05712654 XXXXXXXX

05711CF6 XXXXXXXX
05711CF4 XXXXXXXX

05711396 XXXXXXXX
05711394 XXXXXXXX

Percent Digit Colors P2 [Fred]

056EC2A6 XXXXXXXX
056EC2A4 XXXXXXXX

056EB536 XXXXXXXX
056EB534 XXXXXXXX

056EABD6 XXXXXXXX
056EABD4 XXXXXXXX

056EA276 XXXXXXXX
056EA274 XXXXXXXX

Percent Digit Colors P3 [Fred]
056C5186 XXXXXXXX
056C5184 XXXXXXXX

056C4416 XXXXXXXX
056C4414 XXXXXXXX

056C3AB6 XXXXXXXX
056C3AB4 XXXXXXXX

056C3156 XXXXXXXX
056C3154 XXXXXXXX

Percent Digit Colors P4 [Fred]
0569E064 XXXXXXXX
0569E066 XXXXXXXX

0569D2F6 XXXXXXXX
0569D2F4 XXXXXXXX

0569C996 XXXXXXXX
0569C994 XXXXXXXX

0569C036 XXXXXXXX
0569C034 XXXXXXXX
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 02, 2008, 08:29:38 AM
lol, this is useless  :D but cool anyway

however, I have one minor complaint:

057133C6 0000XXXX
057133C4 0000XXXX

that doesn't make sense...
057133C6 0000XXXX -> 32 bit write to 817133C6 -> 817133C6 is not 32-bit-aligned and reduced to 817133C4
057133C4 0000XXXX -> overwrites the command above it..

a proper code would be:
037133C6 0000XXXX -> 16 bit write to 817133C6
037133C4 0000XXXX -> 16 bit write to 817133C4

though if I get the code correctly then:
057133C4 XXXXXXXX

should do!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 02, 2008, 11:51:20 AM
Quote from: Link on October 02, 2008, 08:29:38 AM
lol, this is useless  :D but cool anyway

however, I have one minor complaint:

057133C6 0000XXXX
057133C4 0000XXXX

that doesn't make sense...
057133C6 0000XXXX -> 32 bit write to 817133C6 -> 817133C6 is not 32-bit-aligned and reduced to 817133C4
057133C4 0000XXXX -> overwrites the command above it..

a proper code would be:
037133C6 0000XXXX -> 16 bit write to 817133C6
037133C4 0000XXXX -> 16 bit write to 817133C4

though if I get the code correctly then:
057133C4 XXXXXXXX

should do!

Figuired its a 32bit code so
Quote
though if I get the code correctly then:
057133C4 XXXXXXXX
works but the value of C6 can also change things.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 03, 2008, 11:04:34 PM
Name CHRXY determines character (P1)
4A000000 9018F1D8
3000000C FF23FF28
38000010 0000FF32
9201000F 00000013
8600000F 0000001F
8630000F 0000003F
9401000F 00000000
9201000F 00000015
8600000F 0000001F
8630000F 0000000F
9401001F 00000005
3C000006 00FF0B00
10000006 00000000
E0000000 80008000
Set the name as CHRXY, where X is the character you want to play as and Y is the color.
Use A to Z for X and Y.
Examples:
CHRAA - Red Mario
CHRFF - Pink Yoshi


For other characters, replace

4A000000 9018F1D8

with:

4A000000 XXXXXXXX

where XXXXXXXX is

P1: 9018F1D8
P2: 9018F234
P3: 9018F290
P4: 9018F2EC




Also, for now credited as Phantom Wings's, because the code itself was uncredited:

Character Texture Swap
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000
<!--[!include:Texture Swap Info]-->


This code is exactly the same as the original, however:

Texture Swap Info
This code will replace one character's texture with that of another character that is in the match.
XXXXXXXX = Character Texture used
YYYYYYYY = Character whose texture is replaced
8066C6A8 - Character 1
8066C6B4 - Character 2
8066C6C0 - Character 3
8066C6CC - Character 4


Should work now.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y.S. on October 04, 2008, 09:51:06 AM
Control Bosses in Boss Battles [UNTESTED]

[Must be ON]
C2946B10 00000002
900300CC 541F843E
93E20070 00000000
C277A780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0805C
A0C6A066 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805AB0E0
14000078 00000000
E0000000 80008000


Petey Piranha
4A000000 805AB0E0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A>]   
[A<]   
[A^]   
[Av]   


Rayquaza
4A000000 805AB0E0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<] or [A>]   
[B ]      
[B^]      
[Bv]      
[B<] or [B>]   
[X]      


Duon
4A000000 805AB0E0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<]      
[A>]      
[B ]      
[B^]      
[Bv]      
[B<]      
[B>]      
[R] or [L]   


Galleom
4A000000 805AB0E0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<] or [A>]   
[B ]      
[B^]      
[Bv]      
[B<] or [B>]   
[R]  or [L]   
[RL]      
[X]      


Master Hand
4A000000 805AB0E0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[Bv]   
[B<]   
[B>]   
[X]   


Crazy Hand
4A000000 805AB0E0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[Bv]   
[B<]   
[B>]   
[X]   
[X^]   
[Xv]   


Ridley
4A000000 805AB0E0
30000070 00005C05
16000074 00000034
000B001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A>] or [A<]   
[B ]      
[B^]      
[Bv]      
[B>] or [B<]   


Meta Ridley
4A000000 805AB0E0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   


Porky
4A000000 805AB0E0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000

Available commands:
[>] or [<]   
[A]      
[A^]      
[B ]      
[B^]      
[Bv]      


Tabuu
4A000000 805AB0E0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[B<]   
[B>]   
[Bv]   
[X]   
[R]   
[L]   



-These codes do NOT change player characters into Bosses

-These codes do NOT work in SSE

-Use Gamecube controller in the 3rd port [D-Pad and other buttons]

-Some moves are not enabled in order to prevent freezing

-Press START to self-destruct

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 04, 2008, 09:54:06 AM
Thanks Y.S. Ill test them soon.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: hetoan2 on October 04, 2008, 12:35:00 PM
thanks for porting it Y.S. :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 04, 2008, 12:38:13 PM
Quote from: Y.S. on October 04, 2008, 09:51:06 AM
Control Bosses in Boss Battles [UNTESTED]

[Must be ON]
C2946B10 00000002
900300CC 541F843E
93E20070 00000000
C277A780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0805C
A0C6A066 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805AB0E0
14000078 00000000
E0000000 80008000


Petey Piranha
4A000000 805AB0E0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A>]   
[A<]   
[A^]   
[Av]   


Rayquaza
4A000000 805AB0E0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<] or [A>]   
[B ]      
[B^]      
[Bv]      
[B<] or [B>]   
[X]      


Duon
4A000000 805AB0E0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<]      
[A>]      
[B ]      
[B^]      
[Bv]      
[B<]      
[B>]      
[R] or [L]   


Galleom
4A000000 805AB0E0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A<] or [A>]   
[B ]      
[B^]      
[Bv]      
[B<] or [B>]   
[R]  or [L]   
[RL]      
[X]      


Master Hand
4A000000 805AB0E0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[Bv]   
[B<]   
[B>]   
[X]   


Crazy Hand
4A000000 805AB0E0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[Bv]   
[B<]   
[B>]   
[X]   
[X^]   
[Xv]   


Ridley
4A000000 805AB0E0
30000070 00005C05
16000074 00000034
000B001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]      
[A^]      
[Av]      
[A>] or [A<]   
[B ]      
[B^]      
[Bv]      
[B>] or [B<]   


Meta Ridley
4A000000 805AB0E0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   


Porky
4A000000 805AB0E0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000

Available commands:
[>] or [<]   
[A]      
[A^]      
[B ]      
[B^]      
[Bv]      


Tabuu
4A000000 805AB0E0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]   
[A^]   
[Av]   
[A<]   
[A>]   
[B ]   
[B^]   
[B<]   
[B>]   
[Bv]   
[X]   
[R]   
[L]   



-These codes do NOT change player characters into Bosses

-These codes do NOT work in SSE

-Use Gamecube controller in the 3rd port [D-Pad and other buttons]

-Some moves are not enabled in order to prevent freezing

-Press START to self-destruct



Those are for the PAL version ? the Wii classic controller could work instead of using a gamecube controller ? because it's very hard to find a GC controller because the current stores doesn't have one, so i will have to find one in some "special" store.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 04, 2008, 12:39:53 PM
The Codes dont work anyway :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 04, 2008, 06:47:44 PM
Nope code dosnt work.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 04, 2008, 07:58:34 PM
The codes doesn't work ? have you tried to put the gamecube controller at the 3rd slot ? if this don't work it's cause these codes are wrong or aren't for PAL because they were posted first in the JPN thread. Or could be PAL...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 05, 2008, 01:15:17 AM
followed the instructions correctly, pressed all the button combinations. the bosses just didnt move
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y.S. on October 05, 2008, 03:28:00 AM
Quote from: Sammature on October 05, 2008, 01:15:17 AM
followed the instructions correctly, pressed all the button combinations. the bosses just didnt move

If that means Bosses stood still, then it's just the matter of key input.
I've added an extra instruction which clears unnecessary bits.
I hope this will fix the problem.

[Must be ON] Untested
C2946B10 00000002
900300CC 541F843E
93E20070 00000000
C277A780 00000010
7CDFF050 2C06414C
40820070 2C1C0002
40810068 39820074
809E0038 A0EC0000
7C043800 41810054
A0EC0002 7C1C3800
41820048 3CC08050
A0C686C8 70C61F7F
A8EC0004 2C070000
41820030 A8EC0004
7C063800 4082000C
A38C0006 4800001C
2C07FFFF 4082000C
AB8C0006 4800000C
398C0004 4BFFFFD8
939E0038 00000000

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 05, 2008, 03:58:09 AM
It Works! Thanks Y.S. :D. It works on every boss except Meta Ridley A^, and Av does the same as A, Master Hands Bv Move and Ridly's <+>A moves take him offscreen and he doesnt come back.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Y.S. on October 05, 2008, 04:54:11 AM
Thanks for testing :-)

Control Bosses in Boss Battles [Tested by Sammature]

[Must be ON]
C2946B10 00000002
900300CC 541F843E
93E20070 00000000
C277A780 00000010
7CDFF050 2C06414C
40820070 2C1C0002
40810068 39820074
809E0038 A0EC0000
7C043800 41810054
A0EC0002 7C1C3800
41820048 3CC08050
A0C686C8 70C61F7F
A8EC0004 2C070000
41820030 A8EC0004
7C063800 4082000C
A38C0006 4800001C
2C07FFFF 4082000C
AB8C0006 4800000C
398C0004 4BFFFFD8
939E0038 00000000


Petey Piranha
4A000000 805AB0E0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A>]
[A<]
[A^]
[Av]


Rayquaza
4A000000 805AB0E0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[X]


Duon
4A000000 805AB0E0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]


Galleom
4A000000 805AB0E0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[R]  or [L]
[RL]
[X]


Master Hand
4A000000 805AB0E0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[X]


Crazy Hand
4A000000 805AB0E0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]


Ridley
4A000000 805AB0E0
30000070 00005C05
16000074 00000034
0007001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]


Meta Ridley
4A000000 805AB0E0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000

Available commands:
[A] or [Av]
[A<]
[A>]


Porky
4A000000 805AB0E0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000

Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]


Tabuu
4A000000 805AB0E0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]



-These codes do NOT change player characters into Bosses

-These codes do NOT work in SSE

-Use Gamecube controller in the 3rd port [D-Pad and other buttons]

-Some moves are not enabled in order to prevent freezing

-Press START to self-destruct

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 05, 2008, 06:14:44 AM
Quote from: Y.S. on October 05, 2008, 04:54:11 AM
Thanks for testing :-)

Control Bosses in Boss Battles [Tested by Sammature]

[Must be ON]
C2946B10 00000002
900300CC 541F843E
93E20070 00000000
C277A780 00000010
7CDFF050 2C06414C
40820070 2C1C0002
40810068 39820074
809E0038 A0EC0000
7C043800 41810054
A0EC0002 7C1C3800
41820048 3CC08050
A0C686C8 70C61F7F
A8EC0004 2C070000
41820030 A8EC0004
7C063800 4082000C
A38C0006 4800001C
2C07FFFF 4082000C
AB8C0006 4800000C
398C0004 4BFFFFD8
939E0038 00000000


Petey Piranha
4A000000 805AB0E0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A>]
[A<]
[A^]
[Av]


Rayquaza
4A000000 805AB0E0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[X]


Duon
4A000000 805AB0E0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]


Galleom
4A000000 805AB0E0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[R]  or [L]
[RL]
[X]


Master Hand
4A000000 805AB0E0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[X]


Crazy Hand
4A000000 805AB0E0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]


Ridley
4A000000 805AB0E0
30000070 00005C05
16000074 00000034
0007001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]


Meta Ridley
4A000000 805AB0E0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000

Available commands:
[A] or [Av]
[A<]
[A>]


Porky
4A000000 805AB0E0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000

Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]


Tabuu
4A000000 805AB0E0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000

Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]



-These codes do NOT change player characters into Bosses

-These codes do NOT work in SSE

-Use Gamecube controller in the 3rd port [D-Pad and other buttons]

-Some moves are not enabled in order to prevent freezing

-Press START to self-destruct



Anytime  :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 06, 2008, 12:13:14 AM
Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 06, 2008, 03:56:26 PM
Quote from: Kinggamer on October 06, 2008, 12:13:14 AM
Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.
Yeah its pretty fun but im just naming something incase it can be corrected, most bosses you wont be able to much. Master hand and crazy hand got stuck with Bullets shots over and over even though i didnt enable them.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 06, 2008, 05:16:35 PM
Quote from: Fred on October 06, 2008, 03:56:26 PM
Quote from: Kinggamer on October 06, 2008, 12:13:14 AM
Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.
Yeah its pretty fun but im just naming something incase it can be corrected, most bosses you wont be able to much. Master hand and crazy hand got stuck with Bullets shots over and over even though i didnt enable them.

That was one of my favourite attacks of Master/Crazy Hand  :eek:.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on October 06, 2008, 05:57:38 PM
Hi guys,
yeah sorry ive been busy last couple of weeks.
ill post all codes i can find on my pc if thats alright
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HnS on October 06, 2008, 06:26:22 PM
That would be really awesome, but please ppst them really this time
Thank you very much
Greetings
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pabland on October 06, 2008, 07:25:56 PM
Quadra, I want the taunt enables final smash code... ¿Have you got that code?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 06, 2008, 08:28:57 PM
Hey quadra, good to see you again  :cool:.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 07, 2008, 06:53:12 PM
Mind taking a picture for us Gary? Thanks anyway
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 07, 2008, 07:05:14 PM
No, but I'm uploading a GT video, and later tonight (today, whatever region you're in) I'll upload a two-parter on YouPoop.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Wiwiweb on October 07, 2008, 09:44:56 PM
Using info from this post (http://wiird.l0nk.org/forum/index.php?topic=38.msg6434#msg6434) I tried to port some codes. This is the first time I ever do this, can someone test them ?




Original (US) :
Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000


Pal :
Music Modifier (WiFi) [Original : FMK]
4A000000 90FEAF40
14000000 FF00xxxx
E0000000 80008000





Quote from: hetoan2 on August 08, 2008, 03:11:49 AM
until then here's a code i whipped up that makes you automatically die! it can be activated by Pressing L+R when the stage is loading, and it usually crashes after the match... only once it didn't and that was in Practice mode...

It seems to be working 100% of the time in Practice mode now 0.o wonder why it didn't work that one time...
This code could be cool with unlimited jumps.

Original (US) :
Falling stage Press L+R (Wired GCN 1st slot) [Hetoan2]
284DE4B0 000000E0
1416A904 BF800000
E0000000 80008000
4A000000 90180F08
10000033 00000019
10000034 00000000
E0000000 80008000


Pal :
Falling stage Press L+R (Wired GCN and Wavebird 1st slot) [Hetoan2]
284F86B0 00800060
1416A904 BF800000
E0000000 80008000
4A000000 9018F128
10000033 00000019
10000034 00000000
E0000000 80008000





Original (US) :

Control Stages with L, R and L+R (Wired GCN 1st slot) [Hetoan2]
284DE4B0 000000E0
4A000000 90000000
1416A904 00000000
E0000000 80008000
284DE4B0 000000C0
4A000000 90000000
1416A904 BF800000
E0000000 80008000
284DE4B0 000000A0
4A000000 90000000
1416A904 3F800000
E0000000 80008000


Pal :
Control Stages with L, R and L+R (Wired GCN and Wavebird 1st slot) [Original : Hetoan2]
284F86B0 00800060
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00800040
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00800020
4A000000 9000E220
1416A904 3F800000
E0000000 80008000





Some questions :
The buttons activators for the Wired GCN and for the Wavebird seems to be the same according to this post (http://wiird.l0nk.org/forum/index.php?topic=38.msg6198#msg6198). Is this correct ? Does this means the same code works for both Wired and Wavebird ?
Also, I feel there's a way to shorten the Control Stages code. Is the triple "4A000000 90000000" really necessary ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 07, 2008, 09:59:36 PM
First, yes, button activators are the same, however, use these codes instead:


Port 1
284F86B0 0080XXXX

Port 2
284F86BC 0080XXXX

Port 3
284F86C8 0080XXXX

Port 4
284F86D4 0080XXXX


Full Metal Kirby didn't know about if-masking. Only then it won't make a difference for Wavebird or wired controllers.

Also, if the pointer does not get moved and you are using multiple instances of 4A000000, remove all E0000000 80008000. E0000000 80008000 just resets the execution state and places the base address and pointer back to 80000000.

Anyway:

(http://www.multiverseworks.com/garycxjkrandomstuff/VidCapDev.jpg)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Wiwiweb on October 07, 2008, 10:31:21 PM
Quote from: GaryCXJk on October 07, 2008, 09:59:36 PM
First, yes, button activators are the same, however, use these codes instead:

Full Metal Kirby didn't know about if-masking. Only then it won't make a difference for Wavebird or wired controllers.

Ok, I just edited the codes in my posts, thanks.




Quote from: GaryCXJk on October 07, 2008, 09:59:36 PM
Also, if the pointer does not get moved and you are using multiple instances of 4A000000, remove all E0000000 80008000. E0000000 80008000 just resets the execution state and places the base address and pointer back to 80000000.


So this code :
284F86B0 00800060
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00800040
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00800020
4A000000 9000E220
1416A904 3F800000
E0000000 80008000


would be the same as this one ?
4A000000 9000E220
284F86B0 00800060
1416A904 00000000
284F86B0 00800040
1416A904 BF800000
284F86B0 00800020
1416A904 3F800000
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 09, 2008, 02:07:20 AM
Updated code:

Custom Stage Texture Swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
4A000000 90179760
96020001 00000008
96020001 0000000C
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 FFFFFFFF
88000004 00000003
86400004 FFFFFFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
04001000 43584A20
4E000000 00000000
4A100000 00000010
94110008 00000001
8A0000A6 00000000
8800000A 00000008
86000002 00000001
4A001007 00000008
64000000 00000000
E0000000 80008000


There's a huge bug in it though, but it gets bypassed by a non-existent pointer address. In fact, I'll be optimizing this code later on.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on October 10, 2008, 04:34:31 PM
Hi, im new into creating code, could you help me?, I've found the address of the time in homerun contest that is 806CD0C, and for value, FFFF, it works when I click on poke but in GCT doesnt work, coz with the 4A000000 adreess might work but it doesnt, so plz could anyone help me?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 10, 2008, 05:00:54 PM
When using 4A000000 XXXXXXXX you're placing your pointer to XXXXXXXX. To actually set a value, you'll either have to use 10______ NNNNNNXX (one byte), 12______ NNNNXXXX(two bytes) or 14______ XXXXXXXX (four bytes).

Be sure to set the address back by using E0000000 80008000 though.

However, if the code can be done within the 80000000 - 81800000 range, you could just use the 00, 02 or 04 codes. For example, if the address is 80001000, and you want to poke FF00FF00, then the code would be 04001000 FF00FF00.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on October 11, 2008, 08:40:39 PM
[control winner on victory screen ported by quadra]
  C277A908 00000003
  2C1E010F 40820008
  3BC0010E 60000000
  93DD0038 00000000



[control loser on victory screen ported by quadra]
  C277A908 00000003
  2C1E0110 40820008
  3BC0010E 60000000
  93DD0038 00000000


[infinite up b ported by quadra]
  C277A780 00000004
  2C030000 41820010
  2C1C0010 40820008
  3B80000F 60000000
  939E0038 00000000

[taunt enables final smash ported by quadra]
  04817968 8803001F
  4A000000 901825EE
  3A000002 FF00003D
  C2817968 00000005
  8803001F 2C0000F8
  4182001C 38000038
  2C1B010C 40820008
  38000078 9803001F
  48000004 00000000
  E0000000 80008000


[flying lucario ported by quadra]
  4A000000 8077A780
  D2000000 00000008
  2C030000 41820010
  2C1C0114 40820008
  3B80011B 60000000
  2C1C011C 40820008
  3B80011B 60000000
  2C1C011D 40820008
  3B800000 60000000
  939E0038 00000000

[always super sonic ported by quadra]
  80000000 9018F1D8
  80000001 80FF1980
  60000006 00000000
  4A001000 00000000
  38000000 00FF2B00
  4A001001 00000000
  142878C8 000000FF
  14285548 000000FF
  30283054 00000118
  14282248 000000FF
  E2000001 00000000
  30283054 00000120
  1427EF98 4F000000
  30283055 00000115
  14282248 0000027F
  30283055 00000123
  30283229 40ECCCCC
  14283228 41100000
  30283229 40BF5C28
  14283228 41000000
  E2000002 00000000
  80100000 0000005C
  80100001 00052000
  62000000 00000000
  E0000000 80008000


[wario gas is always full ported from quadra ported from ys]
  04A5E804 388019C8



[wario gas is always full ported by quadra from ys]
  04A5E820 388019C8

dont know wich wari ocode is the right 1 i had 2 in my wiird cheat section
well have fun ,and il soon start making codes again since i havent touched my usbgecko for like 3 months now......
but exams are approaching so i might make some this week but after that week il go and learn
cheers

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 11, 2008, 10:28:50 PM
Quote from: quadra on October 11, 2008, 08:40:39 PM
[control winner on victory screen ported by quadra]
  C277A908 00000003
  2C1E010F 40820008
  3BC0010E 60000000
  93DD0038 00000000



[control loser on victory screen ported by quadra]
  C277A908 00000003
  2C1E0110 40820008
  3BC0010E 60000000
  93DD0038 00000000


[infinite up b ported by quadra]
  C277A780 00000004
  2C030000 41820010
  2C1C0010 40820008
  3B80000F 60000000
  939E0038 00000000

[taunt enables final smash ported by quadra]
  04817968 8803001F
  4A000000 901825EE
  3A000002 FF00003D
  C2817968 00000005
  8803001F 2C0000F8
  4182001C 38000038
  2C1B010C 40820008
  38000078 9803001F
  48000004 00000000
  E0000000 80008000


[flying lucario ported by quadra]
  4A000000 8077A780
  D2000000 00000008
  2C030000 41820010
  2C1C0114 40820008
  3B80011B 60000000
  2C1C011C 40820008
  3B80011B 60000000
  2C1C011D 40820008
  3B800000 60000000
  939E0038 00000000

[always super sonic ported by quadra]
  80000000 9018F1D8
  80000001 80FF1980
  60000006 00000000
  4A001000 00000000
  38000000 00FF2B00
  4A001001 00000000
  142878C8 000000FF
  14285548 000000FF
  30283054 00000118
  14282248 000000FF
  E2000001 00000000
  30283054 00000120
  1427EF98 4F000000
  30283055 00000115
  14282248 0000027F
  30283055 00000123
  30283229 40ECCCCC
  14283228 41100000
  30283229 40BF5C28
  14283228 41000000
  E2000002 00000000
  80100000 0000005C
  80100001 00052000
  62000000 00000000
  E0000000 80008000


[wario gas is always full ported from quadra ported from ys]
  04A5E804 388019C8



[wario gas is always full ported by quadra from ys]
  04A5E820 388019C8

dont know wich wari ocode is the right 1 i had 2 in my wiird cheat section
well have fun ,and il soon start making codes again since i havent touched my usbgecko for like 3 months now......
but exams are approaching so i might make some this week but after that week il go and learn
cheers



Thank you very much quadra for posting this codes  :D.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 11, 2008, 11:30:05 PM
Kodus on those codes quadra :)
I think something is coded wrong, each time i try to use b-up it wouldnt work properly or freeze. and when i climbed ladders it froze aswell.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 12, 2008, 01:21:57 PM
Well, some of you probably know, I like size codes.. and yes it's true.. so here come a few new ones.. but wait what hasn't been resizable as of now:


First of all: Assist trophies and Pokémon - and if you want to know how to use correctly.. even items.
These codes are not 100% stable as of now, they might freeze your game.. unfortunately.. I am still not too sure why as of now but I have that code lying here for over 1 month, people should be able to test. If someone finds a way to crash it.. tell me!

1. easy code - one specific item (Assist trophies and Pokémon are items, you just need to know the ID.. I'll attach a list of IDs
C2713B04 00000004
3EE08000 62F71550
2C1200ZZ 40820008
C0370000 D023004C
60000000 00000000
04001550 SSSSSSSS

ZZ = Item ID
SS = Floating point size
--> code resizes the item of ID ZZ to size SSSSSSSS


2. easy code - assists and pokémon
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C1200B1 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Resizes all assist trophies and pokémon!

3. easy code - all assists
C2713B04 00000005
3EE08000 62F71550
2C120086 41800010
2C1200B1 41810008
C0370000 D023004C
60000000 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only assist trophies

4. easy code - all pokémon
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C120085 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only pokémon


note: the following code is complicated! I will explain but I won't go into major details!
5. full code - allows choosing how large every single pokémon or assist trophy or even item can get - also includes a part alloweing for both assists and pokémon
C2713B04 0000000B
3EE08000 62F7154C
3AF70004 8AD70003
2C1600FF 41820038
2C1600FE 41820010
7C169000 4082FFE4
48000014 2C120062
4180001C 2C1200B1
41810014 C0370000
2C120075 40820008
D0230418 D023004C
60000000 00000000
06001550 LLLLLLLL
SSSSSSZZ SSSSSSZZ
[continues]
000000FF 00000000

LLLLLLLL: How many lines after 06001550 are needed multiplied by 8 - 1 line = 8, 2 lines = 10, 3 -> 18...
ZZ item id..
ZZ = FE: All pokémon and assist tropies
ZZ = FF: MUST BE GIVEN.. marks the end - if not given you'll have an endless loop
SSSSSS --> normal floating point value just the last 2 digits removed.. so double size for Lyndis means:
4000009C --> because: ZZ = 9C here --> Lyndis.. SS = 400000__ = double size (the last two digits are ignored)

Last lines, example:
Complete example: Lyndis double size, Lugia quadro, all other pokémon and assists half size:
06001550 00000010
4000009C 40800076
3F0000FE 000000FF




List of IDs follows!


How does it look: User232365 got the code before - it could look like

http://www.youtube.com/watch?v=yu6TjRxCcnc (http://www.youtube.com/watch?v=yu6TjRxCcnc)

Or well:

Sticky: ^^
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_016.jpg)
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_017.jpg)


And well.. much more simple.. some codes for Diorama mode:

1. Activate trophy resizers:
C31617C0 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1=Size of trophy 1
S2S2S2S2=Size of trophy 2
S3S3S3S3=Size of trophy 3
S4S4S4S4=Size of trophy 4


2. Deactivate trophy collission:
0516247C FC207090
0516257C FC207090

Allows you to move trophies through each other



(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_018.png)
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_019.png)

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 12, 2008, 01:23:09 PM
okay.. double post.. had to split the post.. it's too long:


Now for additional data:

Pokémon and assist trophy modifier [quadra? - sorry I need to check you did the code.. it was not me ^^] - useful here ^^
4A000000 9018F128
14000050 XXXXXXXX
14000054 YYYYYYYY
E0000000 80008000

[pokemon and assist trophy modifier XXXXXXXX values]
00000001 Torchic
00000002 Celebi
00000004 Chikorita
00000008 Entei
00000010 Moltres
00000020 Munchlax
00000040 Deoxys
00000080 Groudon
00000100 Gulpin
00000200 Staryu
00000400 Ho-oh
00000800 Jirachi
00001000 Snorlax
00002000 Bellossom
00004000 Kyogre
00008000 Latios & Latias
00010000 Lugia
00020000 Manaphy
00040000 Weavile
00080000 Electrode
00100000 Metagross
00200000 Mew
00400000 Meowth
00800000 Piplup
01000000 Togepi
02000000 Goldeen
04000000 Gardevoir
08000000 Wobbuffet
10000000 Suicune
20000000 Bonsly


[pokemon and assist trophy modifier YYYYYYYY values]
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff



Item IDs [heinermann if I remember correctly]:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar

NON-STANDARD ITEMS (must be loaded by respective character/stage)

46 Adventure Trophy (Stage: Adventure)
47 Key (Stage: Adventure)
48 Smash Plate (Stage: Adventure)
49 Stock Item (Stage: Adventure)
4A Apple (Stage: Green Greens)
4B Sidestepper (Stage: Mario Bros.)
4C Shellcreeper (Stage: Mario Bros.)
4D Pellet (Stage: Distant Planet)
4E Vegetable (Stage: ?)
4F Sandbag (Stage: HRC)
50 Aroaros [stuck in ground] (Game Mode: SSE)
51 Red Koopa [Shell] (Game Mode: SSE)
52 Green Koopa [Shell] (Game Mode: SSE)
53 Snake's Box (Character: Snake)
54 Diddy's Peanut (Character: Diddy)
55 Link's Bomb (Character: Link)
56 Peach's Turnup (Character: Peach)
57 R.O.B.'s Gyro (Character: R.O.B.)
58 Diddy's Nut (Character: Diddy)
59 Snake's Grenade (Character: Snake)
5A Samus' Armor piece (Character: Samus/ZSS)
5B Toon Link's Bomb (Character: Toon Link)
5C Wario's Bike (Character: Wario)
5D Wario's Bike A (Character: Wario)
5E Wario's Bike B (Character: Wario)
5F Wario's Bike C (Character: Wario)
60 Wario's Bike D (Character: Wario)
61 Wario's Bike E (Character: Wario)


POKEMON

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly

ASSIST TROPHIES

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE Spiny
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings


In case I credit wrong.. please correct me.. just there are that many Brawl codes it's hard for me to dig up who did which code.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 12, 2008, 02:02:28 PM
Alright Link ill test them out for you, with and without addisional codes.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on October 12, 2008, 02:15:38 PM
Thanks Quadra and Link for the codez!!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: quadra on October 12, 2008, 02:16:13 PM
up B codes works fine for me, didnt had any freeze.
a long time ago i had but that was because my save was screwed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 12, 2008, 02:23:24 PM
Quote from: quadra on October 12, 2008, 02:16:13 PM
up B codes works fine for me, didnt had any freeze.
a long time ago i had but that was because my save was screwed.
Works now for some weird reason.

If i may ask, what code activates pokeballs and assist throphies when they touch the ground?
And is the friendly fire on code made for PAL yet? (Assist & Pokemon attacks both enemy and those who realises them)

Tested 3 items of the one spesific code, works alright.

The all resize code works aswell, had a couple of matches with no problems.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 12, 2008, 03:36:34 PM
Quote from: Fred on October 12, 2008, 02:23:24 PM
If i may ask, what code activates pokeballs and assist throphies when they touch the ground?
And is the friendly fire on code made for PAL yet? (Assist & Pokemon attacks both enemy and those who realises them)

Tested 3 items of the one spesific code, works alright.

The all resize code works aswell, had a couple of matches with no problems.

Thanks for testing.. as mentioned.. the effect is very rare.. and I'd like them to be rock-solid..

for code being executed.. I am not sure myself.. I just backtraced here and there.. it's actually the game sets their size using a global function which sets sizes for all items.. and I only found that function.. nothing more unfortunately!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 13, 2008, 03:51:05 AM
Can anyone here make the code shown in the video for PAL? Im sorry if im doing anything that is against the rules, but im new here =\...
Anyway, this code is only for NTSC and JAP i think.. It`s called "Altering Axis Action" and it was made by Phantom Wings:
ftp://http://www.youtube.com/watch?v=-bYu9oCH-2k&fmt=18
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on October 13, 2008, 10:36:15 AM
Woh, it was a long time I haven't visited the forum. Someone have a link to download the RSBP code list ? There are many pages... :S
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 13, 2008, 11:38:46 AM
Here :D. I think this is fully updated. I used garycxjk's old list, if i missed you in the credit, please tell me!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Nkekev on October 13, 2008, 05:41:49 PM
Thanks.  :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Hyper Gumba on October 13, 2008, 07:59:06 PM
Hi at first.

I´ve a PAL Wii and use Ocarina. Now my question: What are the stage sub ID´s?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 13, 2008, 10:42:39 PM
Can somebody tell me how the Partial Size Modifier works? Would be great if you also posted the values...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: GaryCXJk on October 14, 2008, 11:41:10 AM
Stage sub-IDs are what they are, sub-IDs. Some stages are made up of multiple stages. This is more obvious when chosing the target practice stages. Normally you would only be playing on level 1, but by changing the sub-ID, you'll be able to play on the other levels as well.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Black_Wolf on October 15, 2008, 10:06:27 AM
just curios, has anyone made an actual on the fly size mod, but not like "press up to be this height, press accross to be this height" I mean like you hold up to get bigger, and down to get smaller.

If not I could probably make one...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 15, 2008, 10:20:00 AM
You mean this one?  :confused:

Size modifier (button) (P1) [Full Metal Kirby and funnyboy240, ported by quadra]
284F86B0 00000081
4A000000 9018F140
140000D8 3E800000
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
140000D8 3F000000
E0000000 80008000
284F86B0 00000084
4A000000 9018F140
140000D8 41A00000
E0000000 80008000
284F86B0 00000088
4A000000 9018F140
140000D8 42C80000
E0000000 80008000
284F86B0 00000090
4A000000 9018F140
140000D8 42800000
E0000000 80008000
284F86B0 00000100
4A000000 9018F140
140000D8 42000000
E0000000 80008000
284F86B0 00000120
4A000000 9018F140
140000D8 41200000
E0000000 80008000
284F86B0 00000180
4A000000 9018F140
140000D8 40000000
E0000000 80008000
284F86B0 00000280
4A000000 9018F140
140000D8 40800000
E0000000 80008000
284F86B0 00000480
4A000000 9018F140
140000D8 41000000
E0000000 80008000
284F86B0 00000880
4A000000 9018F140
140000D8 41800000
E0000000 80008000
284F86B0 00001080
4A000000 9018F140
140000D8 3F800000
E0000000 80008000
0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause
hold the right button when loading the stage and working
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 15, 2008, 03:19:21 PM
Quote from: Sammature on October 15, 2008, 10:20:00 AM
You mean this one?  :confused:

Size modifier (button) (P1) [Full Metal Kirby and funnyboy240, ported by quadra]
284F86B0 00000081
4A000000 9018F140
140000D8 3E800000
E0000000 80008000
284F86B0 00000082
4A000000 9018F140
140000D8 3F000000
E0000000 80008000
284F86B0 00000084
4A000000 9018F140
140000D8 41A00000
E0000000 80008000
284F86B0 00000088
4A000000 9018F140
140000D8 42C80000
E0000000 80008000
284F86B0 00000090
4A000000 9018F140
140000D8 42800000
E0000000 80008000
284F86B0 00000100
4A000000 9018F140
140000D8 42000000
E0000000 80008000
284F86B0 00000120
4A000000 9018F140
140000D8 41200000
E0000000 80008000
284F86B0 00000180
4A000000 9018F140
140000D8 40000000
E0000000 80008000
284F86B0 00000280
4A000000 9018F140
140000D8 40800000
E0000000 80008000
284F86B0 00000480
4A000000 9018F140
140000D8 41000000
E0000000 80008000
284F86B0 00000880
4A000000 9018F140
140000D8 41800000
E0000000 80008000
284F86B0 00001080
4A000000 9018F140
140000D8 3F800000
E0000000 80008000
0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause
hold the right button when loading the stage and working


No, the code where you can make a body part of a character either smaller or bigger.
The text file you posted at the top of the page has a code in it called "Partial Size Modifier".
But thanks for that other code anyway  :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Black_Wolf on October 15, 2008, 09:20:28 PM
yeah see I don't like how that one has like a buttload of buttons that all change the size, I could make one that is just.

Press UP to increase you're size
Press DOWN to decrease you're size.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 16, 2008, 06:19:48 PM
FIRST POST :D

Hi, i'm new here. Sammature the list you posted doesn't contain every code could someone put a full download list on the first page or something? :P

I didn't realise these codes were out lol i usually check http://www.usbgecko.com/codes for updates... no wonder why there hasn't been any updates for ages

So yeah i'd be very grateful if someone could make a full list of the PAL codes :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 16, 2008, 08:32:05 PM
"Flying Lucario" is bugged...
It works, but using others character... well, Up B doesn't work.
Examples:

Samus try to shot(but doesn't work)
Pit use left/right B
Ike... I didn't try with him, I had no time. I was playing the subspace, right B... 200m flying until he was stop by a wall. Game over, no chance to stop the move and no enemy around to help me. I was able only to pause the game.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 17, 2008, 08:34:53 AM
Quote from: II ARROWS on October 16, 2008, 08:32:05 PM
"Flying Lucario" is bugged...
It works, but using others character... well, Up B doesn't work.
Examples:

Samus try to shot(but doesn't work)
Pit use left/right B
Ike... I didn't try with him, I had no time. I was playing the subspace, right B... 200m flying until he was stop by a wall. Game over, no chance to stop the move and no enemy around to help me. I was able only to pause the game.

lol, i tried it with Ike, and he just got more awesome!
Seriously, the Flying Lucario code effects every other characters Up B, Side B or Down B!
Try it with Link or Toon Link! They do their Final Smash!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 17, 2008, 02:37:29 PM
Quote from: pl0xman123 on October 17, 2008, 08:34:53 AMTry it with Link or Toon Link! They do their Final Smash!
Have you tried to break the smash ball with this move?
The coloured aura disappear immediatly!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 17, 2008, 02:42:44 PM
QuoteThe coloured aura disappear immediatly!

What do you mean?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 17, 2008, 07:04:20 PM
Quote from: pl0xman123 on October 17, 2008, 02:42:44 PMWhat do you mean?
What I said...
If you break the smash ball your character obtains a colored aura, if you break it with the final smash, the aura appears and suddenly disappears(probably because you have finished the final smash! :D )
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 18, 2008, 11:26:25 AM
Oh..

But what i meant was:
If you have the Lucarios Up-B Lasts Forever code on, it affects every other characters Up-B.
For example, if you have the code on, Link and Toon Link will do their final smash when you press Up-B with them.
However, you can actually attack them while they`re doing their final smash, and they don`t have the final smash aura or the triforce around the characters they`re attacking..

And here`s the best part:
You can do it in Boss Battles! No joke!!
I killed all the bosses with Links final smash! zomgzors!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 18, 2008, 12:44:39 PM
Quote from: pl0xman123 on October 18, 2008, 11:26:25 AMIf you have the Lucarios Up-B Lasts Forever code on, it affects every other characters Up-B.
For example, if you have the code on, Link and Toon Link will do their final smash when you press Up-B with them.
However, you can actually attack them while they`re doing their final smash, and they don`t have the final smash aura or the triforce around the characters they`re attacking..
I know, I tried it.
But if you use the "final smash" to obtain the final smash you can't use the regular final smash, with aura and triforce because the aura disappear immediatly.

P.S. If you want the true link for your card, just delete the quotes around the link in the tag.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 18, 2008, 04:18:19 PM
QuoteP.S. If you want the true link for your card, just delete the quotes around the link in the tag.

Thanks, i really wondered why the link didn`t work.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jassim on October 18, 2008, 07:19:29 PM
the flying lucario has strange side effects lol.

and btw can i ask, why dont the hackers just post the hacks on usbgecko.com/codes, coz it saves us from having to search 57  pages for a specific hack.

btw if thats not possibl ignore this post
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 18, 2008, 10:08:24 PM
Quote from: jassim on October 18, 2008, 07:19:29 PM

why dont the hackers just post the hacks on usbgecko.com/codes, coz it saves us from having to search 57  pages for a specific hack.


I Agree... Every code should be in that location (Y) much easier to find :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Master000 on October 19, 2008, 09:40:48 PM
Is there anyway to replace SSBB music with your own music that you download from the PC and put in the SD Card?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 19, 2008, 10:02:04 PM
Quote from: Master000 on October 19, 2008, 09:40:48 PM
Is there anyway to replace SSBB music with your own music that you download from the PC and put in the SD Card?

No, not at all!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 19, 2008, 10:08:10 PM
I think it's virtually possible... by the way, it's hard to do... something like this needs complex code to change, and a large amount of luck. The luck that there's free space in RAM, and I don't think there is.
And there's the need to find the correct bitrate and format used for the games music...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 20, 2008, 12:02:42 AM
I have ported these codes but some are UNTESTED

Pick Any Color You Want [Igglyboo, Ported by Sammature]
04691AE2 60000000
04691BF0 60000000
0468E7FC 60000000
0467C69C 60000000

Allow More Than 1000 Replays/Stages/Snapshots[Brkirch, Ported by Sammature]
040C5DFC 48000184

Can start match with only 1 player [spunit262, Ported by Sammature] Works
04684C44 2C060001

All players can be on the same team [spunit262, Ported by Sammature] Works
04684D5C 38600000

Thanks Polendino for testing
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Polendino on October 20, 2008, 03:40:44 AM
Start Match with only P1 works - but, not surprisingly, a stock match finishes immediately.

EDIT: Nice codes to port, btw.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 20, 2008, 04:48:10 AM
lol, thanks for testing :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Polendino on October 20, 2008, 04:54:36 AM
Again - all players on one team works sporadically for me, my friend says it works all the time for him though.

And stock matches still don't work.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 20, 2008, 05:34:05 AM
i dont think they were made for stock matches... Because it checks to see if the opponent is eliminated, but there is no opponent so it thinks they are eliminated

Edit: Thx for testing :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 20, 2008, 10:14:37 AM
QuotePick Any Color You Want [Igglyboo, Ported by Sammature]
04691AE2 60000000
04691BF0 60000000
0468E7FC 60000000
0467C69C 60000000

It kinda works, but it`s not really "any color".
Because all 4 players can only be the main color of the same character, you can be a different color than the main color of course, but then the other players can`t choose that color.
Personally, i think it`s just better to stick with the "Force First Costume" code than this one.

EDIT: The characters also resets to different colors after a match.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 20, 2008, 04:40:41 PM
Can someone please post a .txt file with all the EU codes in please?
I'd be grateful if someone could do so :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 20, 2008, 07:39:52 PM
Not all, not the last post by Sammature for sure(because are not tested)

Includes move swap
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 20, 2008, 08:23:01 PM
Thanks Arrows but it seems that file you uploaded is not in English... is there anyone who can upload an English .txt file containing all the codes?

But i appreciate that anyway Arrows :D

EDIT: Also can someone port the Wavedashing and L-Cancel hacks? I think phantomwings made them. Thanks. :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Igglyboo on October 21, 2008, 12:38:15 AM
Quote from: pl0xman123 on October 20, 2008, 10:14:37 AM
QuotePick Any Color You Want [Igglyboo, Ported by Sammature]
04691AE2 60000000
04691BF0 60000000
0468E7FC 60000000
0467C69C 60000000

It kinda works, but it`s not really "any color".
Because all 4 players can only be the main color of the same character, you can be a different color than the main color of course, but then the other players can`t choose that color.
Personally, i think it`s just better to stick with the "Force First Costume" code than this one.

EDIT: The characters also resets to different colors after a match.

Then it's been ported wrong, it works flawlessly in NTSC
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 21, 2008, 01:26:31 AM
Well ill try porting it again, Mighta made a mistake
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 21, 2008, 12:30:26 PM
Quote from: Mush123 on October 20, 2008, 08:23:01 PMThanks Arrows but it seems that file you uploaded is not in English...
Sorry, I translated for myself... only some parts...
By the way, isn't so difficult... only the name of the characters...

Link Cartone => Toon Link
Allenatore Pokémon => Pokémon Trainer
and so on...

The most is "Dimensioni oggetti" for "item size", the description is in english...

When I have time, I'll collect all codes.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 21, 2008, 03:51:36 PM
Quote from: II ARROWS on October 21, 2008, 12:30:26 PM
When I have time, I'll collect all codes.
Will you be able to put them in English so i can understand them fully? :D
Thanks Arrows :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Matth on October 21, 2008, 05:57:42 PM
Don't wanna be rude but,
Why aren't the hackers updating the code database?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 21, 2008, 06:26:43 PM
What does this code?
Quote from: GaryCXJk on August 03, 2008, 06:04:01 PM
Overlay (Ported by GaryCXJk, original by Heinermann)
1000000A 000000XX

XX:
00 = None
01 = Light
02 = Dark
03 = Dark
04 = Completely black
05 = Cyan
09 = Darker
0A = Dark
0D = Dark
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: tartor31 on October 21, 2008, 06:56:44 PM
Quote from: II ARROWS on October 21, 2008, 06:26:43 PM
What does this code?
Quote from: GaryCXJk on August 03, 2008, 06:04:01 PM
Overlay (Ported by GaryCXJk, original by Heinermann)
1000000A 000000XX

XX:
00 = None
01 = Light
02 = Dark
03 = Dark
04 = Completely black
05 = Cyan
09 = Darker
0A = Dark
0D = Dark

It changes the overlay color of a character:

If you place completely black (04) in the code, your character will be fully black, if you put cyan (05) in the code, you will see a character with a cyan tint.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: smk on October 21, 2008, 08:30:07 PM
Quote from: Matth on October 21, 2008, 05:57:42 PM
Don't wanna be rude but,
Why aren't the hackers updating the code database?

Because TS is currently out of commission and he's the one who regularly would update the DB if there any codes to be added. Because TS is out of commission for the moment, hackers who are trying to get access to the DB can't until TS grants them the access through proof of what they have made and until TS gets better (one of his eyes got a BAD injury).

That and some hackers just forget to post their codes in the DB if they have access (i.e Phantom Wings) because they have a LOT of codes as is and don't have the time to put them in the DB for TS to update.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: NPH on October 21, 2008, 10:21:28 PM

And well.. much more simple.. some codes for Diorama mode:

1. Activate trophy resizers:
C31617C0 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1=Size of trophy 1
S2S2S2S2=Size of trophy 2
S3S3S3S3=Size of trophy 3
S4S4S4S4=Size of trophy 4


2. Deactivate trophy collission:
0516247C FC207090
0516257C FC207090

Allows you to move trophies through each other



(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_018.png)
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_019.png)


[/quote]

hi i'm new here, anyway, Link, could you please help me understand how i have to do this properly, because everytime i do this code, the game freezes, in advance thanks, and your awesome :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 21, 2008, 11:24:53 PM
@smk

So when TS is back all these codes will be put in the code DB?
I think they should because it's much easier to find what you're looking for and you don't have to look through 50 something pages :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on October 22, 2008, 01:52:34 PM
Quote from: Mush123 on October 21, 2008, 11:24:53 PM
@smk

So when TS is back all these codes will be put in the code DB?
I think they should because it's much easier to find what you're looking for and you don't have to look through 50 something pages :P

Yeah, it will be much more easier to find the codes. I don't understand why they don't do this if they only have to copy and past the codes, it only takes less than 1 minute.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 22, 2008, 02:02:20 PM
Quote from: Kinggamer on October 22, 2008, 01:52:34 PM
Quote from: Mush123 on October 21, 2008, 11:24:53 PM
@smk

So when TS is back all these codes will be put in the code DB?
I think they should because it's much easier to find what you're looking for and you don't have to look through 50 something pages :P

Yeah, it will be much more easier to find the codes. I don't understand why they don't do this if they only have to copy and past the codes, it only takes less than 1 minute.

The only problem is TS has to test the codes before they go into the code DB and as smk said some hackers who have access to the DB (i.e PhantomWings) forget to upload their codes because they have so many.

Don't worry, i'm sure in a couple of months the code DB will be fully updated with all codes from this topic
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 23, 2008, 01:55:41 AM
Quote from: Link on August 12, 2008, 08:32:19 AMItem Switches [Heinermann]
4A000000 9018F128
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000
How this works?
I need a code that, in the subspace emissary, some items will be replaced with the trophy base. I have to catch only one enemy and I never find one when I need it...

Or a code that spawns an item when I press a button(like taunt for Final Smash)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 23, 2008, 07:17:19 AM
QuoteHow this works?
I need a code that, in the subspace emissary, some items will be replaced with the trophy base. I have to catch only one enemy and I never find one when I need it...

This item swap code is easier to handle.

C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

XX is the original, and YY is what you want to replace the original with.


Full item list:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
=====
NON-STANDARD ITEMS (must be loaded by respective character/stage)
=====
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B Sidestepper
4C Shellcreeper
4D Pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 23, 2008, 12:23:38 PM
Quote from: pl0xman123 on October 23, 2008, 07:17:19 AMThis item swap code is easier to handle.
Thanks, anyway!

I've found the code this 'morning'(night...) reading again the entire topic...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 23, 2008, 06:29:36 PM
Ive had this problem for ages but I'd thought I'd ask. Whenever I put the unrestricted pause camera on and pause the game it crashes. Does anyone know why?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 23, 2008, 06:44:55 PM
Quote from: Ravon on October 23, 2008, 06:29:36 PM
Ive had this problem for ages but I'd thought I'd ask. Whenever I put the unrestricted pause camera on and pause the game it crashes. Does anyone know why?

Try this one:
040A9424 4E800020
0410B4E0 38800001

If that is the same as your other one, then i don`t know what`s the problem, sorry.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 23, 2008, 06:54:45 PM
QuoteThanks, anyway!

I've found the code this 'morning'(night...) reading again the entire topic...

You read 58 pages again?? Sucks..
Oh well, hope the item swap code helped you out anyway.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Master000 on October 23, 2008, 08:40:52 PM
hey pl0xman123, if I replace, lets say FAN(it spawns alot) with the CD. Will the FAN-CD be as rare as the CD?
I hope you understand :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 23, 2008, 09:26:04 PM
Quote from: Master000 on October 23, 2008, 08:40:52 PM
hey pl0xman123, if I replace, lets say FAN(it spawns alot) with the CD. Will the FAN-CD be as rare as the CD?
I hope you understand :D

Wow...
No, the Fan-CD is not as rare as a normal CD! In fact, normal CDs spawns just as much as the fans does!
Because of you, people can get CDs A LOT faster now!

BTW: here`s the code if you don`t want to make it yourself.
C29890F0 00000003
2C06001F 40820008
38C0000B 60000000
90DD08C0 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 23, 2008, 10:06:00 PM
Quote from: pl0xman123 on October 23, 2008, 06:54:45 PMOh well, hope the item swap code helped you out anyway.
No... It seems that the code doesn't work in suspace...
Anyway, I used the old tactic: culo. (= luck)

Now I need 4 trophies and 40 stickers.


Talking about "fan-cd", someone's tried to use with all track unlocked? The game crash? The CDs spawn?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 23, 2008, 11:21:14 PM
Quote from: pl0xman123 on October 23, 2008, 06:44:55 PM
Quote from: Ravon on October 23, 2008, 06:29:36 PM
Ive had this problem for ages but I'd thought I'd ask. Whenever I put the unrestricted pause camera on and pause the game it crashes. Does anyone know why?

Try this one:
040A9424 4E800020
0410B4E0 38800001

If that is the same as your other one, then i don`t know what`s the problem, sorry.

Nope. It is the same one. :(
Does anyone else have the same problem?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 24, 2008, 01:30:30 AM
In wich mode?

Maybe if you try to use in "super stricted camera modes"(Like subspace or stadium events) the code doesn't work.
Also others codes could "help" to crash, have you tried to using only that?
Are you using Ocarina or Gecko OS? Tried with reboot?
Give us more informations.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 24, 2008, 12:43:06 PM
Quote from: II ARROWS on October 24, 2008, 01:30:30 AM
In wich mode?

Maybe if you try to use in "super stricted camera modes"(Like subspace or stadium events) the code doesn't work.
Also others codes could "help" to crash, have you tried to using only that?
Are you using Ocarina or Gecko OS? Tried with reboot?
Give us more informations.

Damn... I never thought of trying reboot. I'll try it now. (By the way I have used the code on its own in Brawl Mode and every other mode.) I have used Gecko OS and Ocarina.

EDIT: Rebooter = FAIL
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: HCK on October 24, 2008, 06:25:56 PM
When are we gonna see a Wavedash code?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sonic4Ever on October 24, 2008, 06:59:56 PM
Quote from: HCK on October 24, 2008, 06:25:56 PM
When are we gonna see a Wavedash code?

Yup I'm impatient too  :cool:
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 24, 2008, 08:41:07 PM
Quote from: Sonic4Ever on October 24, 2008, 06:59:56 PM
Quote from: HCK on October 24, 2008, 06:25:56 PM
When are we gonna see a Wavedash code?

Yup I'm impatient too  :cool:

Don't rush the hackers, i too want the wavedash and L-cancel hacks
the reason it's taking so long is because it's an ASM code, i believe
but paprika_killer is asking PhantomWings how he did it so we'll hopefully get it soon
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on October 25, 2008, 03:56:15 AM
Hey what to put here?

P1 Partial Size Modifier

4A000000 9018F140
28000098 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 25, 2008, 04:52:07 AM
Dont bother... it doesnt work.. well atleast for me it doesnt
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 25, 2008, 01:24:50 PM
What are the values anyway?
and Arrows are you gonna make a .txt file with all the codes in please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Master000 on October 25, 2008, 02:18:11 PM
Quote from: pl0xman123 on October 23, 2008, 07:17:19 AM
QuoteHow this works?
I need a code that, in the subspace emissary, some items will be replaced with the trophy base. I have to catch only one enemy and I never find one when I need it...

This item swap code is easier to handle.

C29890F0 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

XX is the original, and YY is what you want to replace the original with.


Full item list:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
=====
NON-STANDARD ITEMS (must be loaded by respective character/stage)
=====
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B Sidestepper
4C Shellcreeper
4D Pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
haha!
I replaced FAN with CD. I got alot of new CDs but it was just FAKE CD. I didnt got any new Music :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 25, 2008, 02:34:13 PM
Quote from: Master000 on October 25, 2008, 02:18:11 PM
I replaced FAN with CD. I got alot of new CDs but it was just FAKE CD. I didnt got any new Music :(

Make a CD Factory you get them much easier ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 25, 2008, 05:00:49 PM
Mush123, how did you get that picture in your signature?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: wiidude134 on October 25, 2008, 05:31:47 PM
Can anyone make a: Play custome stage on wifi please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 25, 2008, 05:52:49 PM
Quote from: pl0xman123 on October 25, 2008, 05:00:49 PM
Mush123, how did you get that picture in your signature?

Uploaded it to tinypic.com and pasted the link in my signature using IMG codes
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: wiidude134 on October 25, 2008, 06:17:13 PM
Dude i am talking about to make a play custom stage on wifi code -_-
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 25, 2008, 07:33:02 PM
Quote from: wiidude134 on October 25, 2008, 06:17:13 PM
Dude i am talking about to make a play custom stage on wifi code -_-

I wasn't talking to you :P
and i'm not a hacker so i can't help you out :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Matth on October 25, 2008, 07:48:54 PM
Quote from: wiidude134 on October 25, 2008, 05:31:47 PM
Can anyone make a: Play custome stage on wifi please?

It's not yet out for PAL, and requests are going to the requests forum howhever its already requested.
Don't know when someone is going to port it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sonic4Ever on October 25, 2008, 08:48:45 PM
There are like 5 or more versions of the PAL WiFi Music Modifier code. I used it in the past and it worked like a charm.

Today I wanted to use it again and I did not find the correct version. Can someone help me?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 25, 2008, 10:05:51 PM
Anyone got the most recent list of the codes in english? Thanks.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 25, 2008, 10:15:50 PM
Quote from: Ravon on October 25, 2008, 10:05:51 PM
Anyone got the most recent list of the codes in english? Thanks.

No, but i think II Arrows is gonna upload it soon :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 25, 2008, 10:21:06 PM
Quote from: Mush123 on October 25, 2008, 10:15:50 PM
Quote from: Ravon on October 25, 2008, 10:05:51 PM
Anyone got the most recent list of the codes in english? Thanks.

No, but i think II Arrows is gonna upload it soon :D

Thanks for the info  ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 01:10:27 AM
Quote from: Ravon on October 25, 2008, 10:21:06 PM
Quote from: Mush123 on October 25, 2008, 10:15:50 PM
Quote from: Ravon on October 25, 2008, 10:05:51 PM
Anyone got the most recent list of the codes in english? Thanks.

No, but i think II Arrows is gonna upload it soon :D

Thanks for the info  ;)

No problem ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 01:49:45 AM
Quote from: wiidude134 on October 25, 2008, 05:31:47 PMCan anyone make a: Play custome stage on wifi please?
Is possible something like this?

How could the other players play if they have not the stage?
And with the same ID.
Maybe this could work with "stage of the day", but I don't think is possible with the others...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 01:52:29 AM
Quote from: Mush123 on October 26, 2008, 01:10:27 AM
Quote from: Ravon on October 25, 2008, 10:21:06 PM
Quote from: Mush123 on October 25, 2008, 10:15:50 PM
Quote from: Ravon on October 25, 2008, 10:05:51 PM
Anyone got the most recent list of the codes in english? Thanks.
No, but i think II Arrows is gonna upload it soon :D
Thanks for the info  ;)
No problem ;)
OK, tomorrow I'll do this file...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 01:53:48 AM
Quote from: agrs700 on October 25, 2008, 03:56:15 AMHey what to put here?

P1 Partial Size Modifier

4A000000 9018F140
28000098 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
How this works?
And: works?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 06:17:26 AM
Don't triple post :P
and thanks in advance for the file :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Ravon on October 26, 2008, 02:18:09 PM
Is there an all music code or something cos replacing an item with a cd only works until you have 250 songs
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 26, 2008, 02:39:23 PM
Quote from: II ARROWS on October 26, 2008, 01:49:45 AM
Quote from: wiidude134 on October 25, 2008, 05:31:47 PMCan anyone make a: Play custome stage on wifi please?
Is possible something like this?

How could the other players play if they have not the stage?
And with the same ID.
Maybe this could work with "stage of the day", but I don't think is possible with the others...

1. You can only do this with people that has the stage (friends etc)
2. You select the costum stage by playing it once without wifi before connecting.
3. Its not out for PAL.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 03:23:40 PM
Quote from: Link on August 12, 2008, 08:32:19 AMPokemon Switches [Heinermann]
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000
[...]
Music Modifier [Heinermann]
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000

Pokemon Modifier
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post
and
Quote from: Link on August 15, 2008, 03:18:59 PMTripping modificator:
04817B68 C0220060
045AB140 XXXXXXXX

XXXXXXXX is a floating point value... the higher the often they trip!
How these work?
The music modifier is an absolute music modifier?
So, If i choose for example the "Luigi's mansion" I'll listen the track in every stages and menus?


And, .TXT files with code from page 1 to 10(and others)
Oh, Status Link's code has a difference take from Gary: mute modifier.
P.S. Metal-mute is useless... :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 03:31:43 PM
Quote from: Ravon on October 26, 2008, 02:18:09 PM
Is there an all music code or something cos replacing an item with a cd only works until you have 250 songs
Yes: playing normally.
Is not difficult take CDs... they just spawn until you need, are not so rare and the time that you finish Subspace, classic mode, events and some match with your friends, you only have to win the CDs on the Challenges screen...

Oh, I didn't add the "unlock all" codes. And I'll never do it.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 04:27:51 PM
Quote from: II ARROWS on October 26, 2008, 03:23:40 PM
And, .TXT files with code from page 1 to 10(and others)
Oh, Status Link's code has a difference take from Gary: mute modifier.
P.S. Metal-mute is useless... :D

So this only contains codes from page 1-10 or every code?
Thanks anyway

EDIT: it's still showing up as weird characters and has question marks there.. i have a screenshot of what it looks like
(http://i35.tinypic.com/2n7jbqx.jpg)

Any ideas why this may be?  :confused:
And please can someone else try for me? :D
Thanks
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sonic4Ever on October 26, 2008, 04:33:07 PM
Quote from: Sonic4Ever on October 25, 2008, 08:48:45 PM
There are like 5 or more versions of the PAL WiFi Music Modifier code. I used it in the past and it worked like a charm.

Today I wanted to use it again and I did not find the correct version. Can someone help me?

Help please?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 26, 2008, 04:58:26 PM
Quote from: Mush123 on October 26, 2008, 04:27:51 PM
Quote from: II ARROWS on October 26, 2008, 03:23:40 PM
And, .TXT files with code from page 1 to 10(and others)
Oh, Status Link's code has a difference take from Gary: mute modifier.
P.S. Metal-mute is useless... :D

Please give me the TXT file.. I assume it's non-Unicode stored..
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 04:59:02 PM
It's Link's fault... I used his code manager...
I'll do something when I'll have time.

That's the file... And the one I've in my PC is...





Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 26, 2008, 05:02:43 PM
Mush123, I think that the reason why your code code manager is messed up is because you don`t have a game ID.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 05:11:53 PM
Quote from: pl0xman123 on October 26, 2008, 05:02:43 PM
Mush123, I think that the reason why your code code manager is messed up is because you don`t have a game ID.
No, it's not... In that case the gct file couldn't be created. It's another problem.

Anyway, I'll do something later.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 05:48:23 PM
My code manager isn't messed up it reads other txt files fine..

QuotePlease give me the TXT file.. I assume it's non-Unicode stored..
It's under Arrows post Link
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 26, 2008, 05:57:47 PM
Quote from: II ARROWS on October 26, 2008, 04:59:02 PM
It's Link's fault... I used his code manager...
I'll do something when I'll have time.

That's the file... And the one I've in my PC is...







Um, I do not see a file.. could you please attach it?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 06:16:16 PM
Quote from: II ARROWS on October 26, 2008, 03:23:40 PM
Quote from: Link on August 12, 2008, 08:32:19 AMPokemon Switches [Heinermann]
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000
[...]
Music Modifier [Heinermann]
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000

Pokemon Modifier
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post
and
Quote from: Link on August 15, 2008, 03:18:59 PMTripping modificator:
04817B68 C0220060
045AB140 XXXXXXXX

XXXXXXXX is a floating point value... the higher the often they trip!
How these work?
The music modifier is an absolute music modifier?
So, If i choose for example the "Luigi's mansion" I'll listen the track in every stages and menus?


And, .TXT files with code from page 1 to 10(and others)
Oh, Status Link's code has a difference take from Gary: mute modifier.
P.S. Metal-mute is useless... :D

Look for that post.. it's under there, i don't know how to attach files xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 26, 2008, 07:19:15 PM
tested it.. defenitely wrong.. but the file is completely messed up.. this shouldn't really happen.. but well, I can't guarantuee my apps to 100% work :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 07:35:10 PM
Quote from: Link on October 26, 2008, 07:19:15 PM
tested it.. defenitely wrong.. but the file is completely messed up.. this shouldn't really happen.. but well, I can't guarantuee my apps to 100% work :(
I don't think it's your app and hey, without you and other hackers all this wouldn't be possible :D
Generally, code manager is a really good app
I've never had any problems with it, apart from the files II Arrows uploads, btw Link do you happen to have the full list of codes? ;)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 26, 2008, 07:39:55 PM
I personally use WiiRd for cheating.. thus without USB Gecko.. therefore, I do not keep track of updated code lists
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 26, 2008, 08:27:37 PM
thats ok... i suppose if you want something doing it's better to do yourself :P
i'll look through the pages and make a txt file when i have the time
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 08:51:19 PM
Quote from: Mush123 on October 26, 2008, 07:35:10 PMI don't think it's your app
The code manager is not only to select codes, but also to create and store them.

Link, could you answer me about the codes i quote?
This evening while I rebuild the .TXT I can add them.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 26, 2008, 08:52:54 PM
Quote from: Link on October 26, 2008, 07:39:55 PM
I personally use WiiRd for cheating..
ARGH! If Ocarina's soul could listen you! XD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on October 26, 2008, 09:32:17 PM
Hi all ! I'm french so sorry for my bad english. Thanks so much to those who create or port the codes and all work for me of the exception of something :

QuoteCan start match with only 1 player [spunit262, Ported by Sammature] Works
04684C44 2C060001

All players can be on the same team [spunit262, Ported by Sammature] Works
04684D5C 38600000

as well as speed of the game and infinite super sonic ;p
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 27, 2008, 01:15:35 AM
OK, tomorrow I'll add those too.

I'll be at home only at evening, but promise to recovery today work and add other 10 pages.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: NPH on October 27, 2008, 09:23:31 AM
are most of these codes, PAL? because i though that only Link made the PAL codes and when i use the codes of quadra or somebody else, the game alwais freezes, i dont know? sorry if i sounded a bit rude or something :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on October 27, 2008, 09:28:09 AM
These are supposed to be all PAL codes...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 27, 2008, 09:29:53 AM
If they weren't PAL they wouldn't be in the PAL cheat code forum :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on October 27, 2008, 11:28:03 AM
Ported the awesome graphics modifier by well.. Phantom Wings?:

Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 90009380
58010000 00000148
100000YY 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
8066C6A8 1
8066C6B4 2
8066C6C0 3
8066C6CC 4
8066C6D8 5
8066C6E4 6
8066C6F0 7
8066C6FC 8
YY = Part Affected
Z = State
0 = Off
1 = On
Part's List:
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on October 27, 2008, 11:40:00 AM
Thank you very much but I don't understand how to use this code, could anybody explain to me?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 27, 2008, 12:44:20 PM
I almost understand this code, but i have no idea what the Z is for...
What do you mean by "Z = state"?
Can i just write 0 where Z is?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on October 27, 2008, 01:04:02 PM
I think that you have to replace Z by 1 if you want that the affected part is present or by 0 if you want whether it is not.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 27, 2008, 01:06:31 PM
Quote from: Zwip on October 27, 2008, 01:04:02 PM
I think that you have to replace Z by 1 if you want that the affected part is present or by 0 if you want whether it is not.

ok, I`ll test that.
Im trying to get Mario without his hat.

EDIT: Well, it KINDA worked...
His hair is showing now all the time.. but still has his HAT on! Like, his hair is sticking out of his hat.. O.o
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on October 27, 2008, 02:09:16 PM
I tried too to get Mario without his hat and it worked : he hasn't hat !
But half of his head was cut too xD
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sonic4Ever on October 27, 2008, 04:29:08 PM
Quote from: Sonic4Ever on October 25, 2008, 08:48:45 PM
There are like 5 or more versions of the PAL WiFi Music Modifier code. I used it in the past and it worked like a charm.

Today I wanted to use it again and I did not find the correct version. Can someone help me?

Could someone help me?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on October 27, 2008, 06:08:19 PM
Are there codes to change the character's textures like here ? http://ssbb.superforum.fr/general-et-news-f51/customisation-de-personnages-jouables-t6357.htm (http://ssbb.superforum.fr/general-et-news-f51/customisation-de-personnages-jouables-t6357.htm)

With three codes for smash balls and the superscope mod, I manage to make as on the smash ball hack video on youtube but my wii freezes if I launch two final smash at the same time =/
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 27, 2008, 07:04:46 PM
Quote from: Link on October 27, 2008, 11:28:03 AM
Ported the awesome graphics modifier by well.. Phantom Wings?:
I appreciate your works, but can you answer me for this post?

Quote
Quote from: Link on August 12, 2008, 08:32:19 AMPokemon Switches [Heinermann]
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000
[...]
Music Modifier [Heinermann]
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000

Pokemon Modifier
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post
and
Quote from: Link on August 15, 2008, 03:18:59 PMTripping modificator:
04817B68 C0220060
045AB140 XXXXXXXX

XXXXXXXX is a floating point value... the higher the often they trip!
How these work?
The music modifier is an absolute music modifier?
So, If i choose for example the "Luigi's mansion" I'll listen the track in every stages and menus?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 27, 2008, 09:59:14 PM
OK, working file(only first 10 pages, wait for pages 1-20)

If you have something to correct, tell me.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 27, 2008, 10:09:13 PM
II ARROWS, the Music Modifier doesn`t change the Menu song, but it changes the music on ALL stages.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on October 27, 2008, 10:13:00 PM
Quote from: II ARROWS on October 27, 2008, 09:59:14 PM
OK, working file(only first 10 pages, wait for pages 1-20)

If you have something to correct, tell me.

Ummm.... the entire thing is in Japanese and ??`s....
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 27, 2008, 10:21:05 PM
Quote from: pl0xman123 on October 27, 2008, 10:09:13 PM
II ARROWS, the Music Modifier doesn`t change the Menu song, but it changes the music on ALL stages.
So, in the menu you listen the menu songs?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 27, 2008, 10:53:15 PM
Quote from: pl0xman123 on October 27, 2008, 10:13:00 PMUmmm.... the entire thing is in Japanese and ??`s....
Must be a forum error...
Meantime, I added the newest Link cheat.

[Edit]And page 11-20... very few in these pages, but there's a link with a GaryGXJk file with some interesting cheats like the events.[/edit]
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 28, 2008, 03:24:40 PM
I want add the "change character on the fly" code, but those are very very long.
Someone once said that using this there be left few space for other codes...
It's true? Long codes can limit the use of others?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 28, 2008, 04:31:36 PM
Finish, put all codes exept for them without description or with known problems, anyway they are all in the last 10 pages.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 28, 2008, 08:25:44 PM
OK, thanks.
Tomorrow I'll add them, specifing the limit.
If you pass this limit, what happen?
Crash? Or just you can't use it?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 29, 2008, 04:59:11 PM
Yay Arrows the rar files are working :D
When will the file be completed? :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 29, 2008, 09:59:49 PM
Emh... boh...
Maybe this night, If I can't do this night... well, I think you don't see the modified file until 8/11 because I could finally start my job but this require to change city(and the PC stay at home).

But the only thing I'll add are the "on the fly" codes. If you want the others, well someone should tell me what the hell do the codes I quoted.
And the "color the %" that I don't understand how it works...
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 29, 2008, 10:38:01 PM
Any ideas when these code's will be ported?

Melee Air Dodge System 
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


S-canceling 
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


L-canceling   
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


Hitstun
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
38000174 7FFF0000
100000E4 00000001
100000E8 00000000
100000F8 00000001
100000FC 00000000
1000010C 00000001
10000110 00000000
10000120 00000001
10000124 00000000
10000134 00000001
10000138 00000000
38000175 7FFF8000
100000E4 00000000
100000E8 00000080
100000F8 00000000
100000FC 00000080
1000010C 00000000
10000110 00000080
10000120 00000000
10000124 00000080
10000134 00000000
10000138 00000080
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


No tripping
0481CB34 C0220020
045A9340 00000000


I think they're all by PhantomWings
These are commonly known as Melee 2.0 :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 30, 2008, 12:05:53 AM
For the last, you should simply use the Link's Tripping code, setting it to 00000000
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 30, 2008, 12:08:23 AM
Someone find this usefull?
Quote from: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 30, 2008, 12:10:05 AM
That actually stops tripping completly? :O
I hope it does tripping is annoying :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Marvel on October 30, 2008, 05:03:52 PM
Pls help me with the  Infinite Jumps Codes.. there are the codes for all 4 players but the codes are all the same and only for the first player =(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Dragonrage on October 30, 2008, 05:13:09 PM
Quote from: II ARROWS on October 30, 2008, 12:08:23 AM
Someone find this usefull?
Quote from: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)

Well, for machinmators it actually is quite usefull. Due to the solid green background that stage is perfectly suited for chroma-keying.
If only the blocks of the stage would be green as well ...

Anyway for those who don't know what I'm talking about, I've got a video that shows what you can pull off with that.
http://www.youtube.com/watch?v=WvxzPq7wlrY (http://www.youtube.com/watch?v=WvxzPq7wlrY)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on October 30, 2008, 08:27:38 PM
Thanks for the info paprika
I don't get the whole custom stage texture swap thing, someone care to tell me how it works?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on October 31, 2008, 12:36:35 AM
Quote from: paprika_killer on October 30, 2008, 06:23:25 PMthe "color %" allows you to force a color on each of the 3 digits of you % meter
OK, but where I can find a "guide" for color code?
Is not RGB, so how does it work?

About the infinite jump, I take the codes from this topic... I see them different between each other and I don't know how fix that...

See you Monday, maybe.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 31, 2008, 12:05:27 PM
Quote from: II ARROWS on October 31, 2008, 12:36:35 AM
Quote from: paprika_killer on October 30, 2008, 06:23:25 PMthe "color %" allows you to force a color on each of the 3 digits of you % meter
OK, but where I can find a "guide" for color code?
Is not RGB, so how does it work?

See you Monday, maybe.
I came over it really by coincidence but basically you can set a specific color for your percent digits and the percent icon(XXX%). You can force them to become green, black etc but both the 4 and 6 digit codes must be included to mix thats why its 2 codes for each digit. i think it might work with color codes #000000 (black?) with six digits but i never got it tested out much. Sadly the code must be in assembly or else it triggers something else when loading the game, as its only intended to be running when a match starts. So basically for the code to be complete i guess you must put in assembly a function like this: Run when brawl match starts, end when a match ends (before results screen or maybe after) So far ive only made it possible to run with usbgecko and not the sd card. It was searched for as a 16bit code but it still a 32bit code apparently.

Feel free to ask me any questions.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on October 31, 2008, 02:28:48 PM
Percent Digit Colors P1 [Fred]

057133C6 XXXXXXXX
057133C4 XXXXXXXX

05712656 XXXXXXXX
05712654 XXXXXXXX

05711CF6 XXXXXXXX
05711CF4 XXXXXXXX

05711396 XXXXXXXX
05711394 XXXXXXXX

It was previously just the 4 last X´s i used to make the colour change but changing the rest did nothing putting both 4 and 6 on pure 0's would cause the number to completely dissappear if im not wrong. Im not sure about all the color codes yet but it seems like both 4 and 6 have a value to change each others colors so in a way i must figure that one out. So as an example:

05711396 000011FF
05711394 000000CC

By poking this first code as 81711396 000011FF it would change the digit/percent with a color but i am not correctly available to test it out with my usbgecko right now. If you have some examples that you want me to test for you just ask me. Remember i could not get over to yellow/green color without poking both of them with different values.

Try to catch me on Foxx's irc channel, name is Fred`
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Thomgame on October 31, 2008, 02:31:04 PM
Do The Illimited Hammer code to use to break cases exist ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on November 03, 2008, 09:37:43 AM
We all know that the PAL Partial Size Modifier doesn`t work..
But after some long talking with FlashbladeTST on YouTube, he gave me the values(offset list)!
However, the code still doesn`t work, but now we at least have the values!
So now all we have to do is to wait until someone fixes the Partial Size Modifier code.

Download link:
http://briefcase.yahoo.co.jp/modifierjp (http://briefcase.yahoo.co.jp/modifierjp)

On the page, click on "Offset List.zip".

You`re welcome :D


FlashbladeTSTs YouTube channel:
http://www.youtube.com/user/FlashbladeTST (http://www.youtube.com/user/FlashbladeTST)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Zwip on November 03, 2008, 02:03:44 PM
Could anybody say to me what's of use this code?

QuoteTripping modificator [Ported by Link]
04817B68 C0220060
045AB140 XXXXXXXX
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Link on November 03, 2008, 02:22:08 PM
it modified how possible it is that characters trip (fall on their noses).. if you set XXXXXXXX to 0.. they'll never.. if you set it to 48000000 - they'll fall down all the time
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: aidgonewrong on November 03, 2008, 04:36:11 PM
hey can somebody convert this code to PAL

Results screen area altertive code (made by josegallardo89) NTCS version

284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

Notes

when you taunt this will send to the real results screen you can then do victory poses as well

Found from this video http://uk.youtube.com/watch?v=HUCtkSWsFkY (this is proof)

If you do find somebody done it before this tell me and ill adjust it
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jassim on November 03, 2008, 04:55:21 PM
lol nice cheat,

guys my usb gecko is coming soon ive ordered it however i have exams from the 20th november till the 12th december. after the 12th of december hopefully make some codes for you guys, ill try doing the super codes for a start then ill move onto more complex codes.

no guarantees but i will try my best, if i suk too bad at hacking and none of my codes end up working, sry.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Wiwiweb on November 06, 2008, 12:44:42 PM
Quote from: Sonic4Ever on October 26, 2008, 04:33:07 PM
Quote from: Sonic4Ever on October 25, 2008, 08:48:45 PM
There are like 5 or more versions of the PAL WiFi Music Modifier code. I used it in the past and it worked like a charm.

Today I wanted to use it again and I did not find the correct version. Can someone help me?

Help please?

This guy asked his question 3 times and nobody answered.

You can try this one, but I'm not sure it will work.
Music Modifier (WiFi) [Original : FMK]
4A000000 90FEAF40
14000000 FF00xxxx
E0000000 80008000

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on November 06, 2008, 04:51:37 PM
Quote from: Wiwiweb on November 06, 2008, 12:44:42 PM
Quote from: Sonic4Ever on October 26, 2008, 04:33:07 PM
Quote from: Sonic4Ever on October 25, 2008, 08:48:45 PM
There are like 5 or more versions of the PAL WiFi Music Modifier code. I used it in the past and it worked like a charm.

Today I wanted to use it again and I did not find the correct version. Can someone help me?

Help please?

This guy asked his question 3 times and nobody answered.

You can try this one, but I'm not sure it will work.
Music Modifier (WiFi) [Original : FMK]
4A000000 90FEAF40
14000000 FF00xxxx
E0000000 80008000



Ummm.. i think that code is for the NTSC-U version
I don't know what the PAL version is, sorry :(
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: TurtleXTreme on November 07, 2008, 02:55:24 PM
Result stage [josegallardo89]
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000


When you taunt your size change.
Sorry for my bad english
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Mush123 on November 07, 2008, 07:11:47 PM
Quote from: MasterLuigi on November 07, 2008, 02:55:24 PM
Result stage [josegallardo89]
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000


When you taunt your size change.
Sorry for my bad english

Is this PAL Luigi?
or is it just the same code? :P
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Master Hand on November 09, 2008, 06:06:04 PM
Hello
I'm french and it's my first english forum
Sorry if I don't speak well english and if I don't post in the good section
:-[

Someone know how to use 2 actions modifers codes in the same time ?

Action Modifer
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
(I have the values)

Thanks you  :)

EDIT: I find the way to do 2 action modifer in the same time

It's like the item mod

Action Modifer code for 2 moves

4A000000 8077A780
D2000000 00000005<--- Change the 4 to 5
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000

But I thinks we can't for over 2 moves,I try and it freeze

Here is the basic values

Action Modifer code
Basic Values
(I don't know who tested these values,maybe Phantom Wings but I'm not sure)

000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
*this code is for replacing the actions with a *


But I test all the new values
(Not finished)

Action Modifer code
Other Values tested by Master hand

000 Stand
001 Walk
002 Freeze
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009 Stop Turn 2
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013 Crawling Forward
014 Crawling Back
015 Exit Crouch
016 Land 1
017 Land 2
018 Aerial lag
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022 Fishy position ?
023 Fishy position ?
024 N Attack(and Combo)
025 Neutral Position
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036 Grab Dash
037 Freeze/Nothing
038 Freeze/Nothing
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041 Escape Air
042 Thrown
043 Freeze
044 Land 3
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
048 Hit ground 2 (back)
049 Hit ground 2 (face)
04A Hit ground 2 (back/face)
04B Hit ground 3 (back)
04C Hit ground 3 (face)
04D Hit ground 3 (back/face)
04E Hit ground end
04F Hit ground eat
050 Shield Break
051 Hit ground end 2
052 Hit ground end 3
053 Hit ground end attack
054 Hit ground end 4
055 Hit ground 4 (back)
056
057
058
059
05A
05B
05C
05D
05E
05F
060 Ukemi
061 Ukemi left/rigth
062 Face foward
063 Wall jump
064 Ceiling Ukemi
065 Wall Dash
066 Ceiling Jump
067 Wall Jump 2
068 Face Foward 2
069 Land 4
06A Land (Sort of Wave Dash) 1
06B Land (Sort of Wave Dash) 2
06C Double Jump 2
06D  Land (Sort of Wave Dash) 3
06E Footstool Jump Hit
06F Footstool Jump Hit 2
070 Footstool Jump Hit Air
071 Footstool Jump Hit Air
072 Land 5
073 Land 6
074 Land 7
075 Land 8
076
077
078
079
07A
07B
07C
07D
07E
07F
0BA Drown 1
0BB Drown 2
0BC Drown Death
0BD Death
0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D Freeze character
10E Entrance
10F Victory(All)
110 Loss
111 fly ?
112 Neutral B
113 Slide B
114 Up B
115 Down B
116 Freeze
117 ??? (diferent for all character,can freeze)
118 ??? (diferent for all character,can freeze)
119 ??? (diferent for all character,can freeze)
11A ??? (diferent for all character,can freeze)
11B ??? (diferent for all character,can freeze)
11C ??? (diferent for all character,can freeze)
11D ??? (diferent for all character,can freeze)
11E ??? (diferent for all character,can freeze)
11F ??? (diferent for all character,can freeze)

Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on November 10, 2008, 11:03:05 PM
These code are PAL and working? Tested?

What means "this code is for replacing the actions with a *"?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Master Hand on November 11, 2008, 09:52:39 AM
Yes they work for PAL
I tested somes new values for this code
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on November 11, 2008, 05:01:55 PM
Quote from: Master Hand on November 11, 2008, 09:52:39 AM
Yes they work for PAL
I tested somes new values for this code

Sorry but i don't get the point of the action modifier code  :confused:.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 11, 2008, 10:21:37 PM
YAY!!, my first codes:

P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007
P2 Samus' Blaster is allways full -by agrs700
4A000000 81000000
142B09C6 00000007
P3 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143029C6 00000007
P4 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143549C6 00000007

note: you can replace 00000007 with any bigger value for a bigger blast
f.ex: 0000001F, makes the blast(or whatever you call it) bigger!, here is a screenshot:
(http://img231.imageshack.us/img231/3259/supersmashbrosbrawleu00xg1.th.png) (http://img231.imageshack.us/my.php?image=supersmashbrosbrawleu00xg1.png)
Please test it, it works for only p1, im working in p2,p3,p4,(done) and DK

Sorry for my English, im Spanish  :)

Edit: P2 code added
Edit2: P3 and P4 added
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Igglyboo on November 11, 2008, 11:12:52 PM
How did you find this code?
What searches and when did you do to find this?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on November 12, 2008, 02:17:05 AM
He probly searched greater as the ball got bigger, or searched less than as you couldnt make it any bigger.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 12, 2008, 02:17:36 PM
Quote from: Igglyboo on November 11, 2008, 11:12:52 PM
How did you find this code?
What searches and when did you do to find this?
I searched the ball charge factor, and I did it yesterday
Quote from: Lunar on November 12, 2008, 02:17:05 AM
He probly searched greater as the ball got bigger, or searched less than as you couldnt make it any bigger.
Yes!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 12, 2008, 02:52:57 PM
So basically you could make a code like this for sheik and dk that easy?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 12, 2008, 03:26:40 PM
Quote from: Fred on November 12, 2008, 02:52:57 PM
So basically you could make a code like this for sheik and dk that easy?
Yeah, its's easy.
I think that these would help doing super characters.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 12, 2008, 03:39:46 PM
Quote from: agrs700 on November 12, 2008, 03:26:40 PM
Quote from: Fred on November 12, 2008, 02:52:57 PM
So basically you could make a code like this for sheik and dk that easy?
Yeah, its's easy.
I think that these would help doing super characters.
Yeah thanks anyways

Made them for Sheik, thanks agrs700 for making me clear about the codes.
XX = 06 As for max as far as i know.

Sheik Charged Nails P1 [Fred]
05264B97 000000XX

Sheik Charged Nails P2 [Fred]
052B6B97 000000XX

Sheik Charged Nails P3 [Fred]
05308B97 000000XX

Sheik Charged Nails P4 [Fred]
0535AB97 00000006

*Info me if its already been made for NTSC or something, this code will always make Sheiks nails charged up and even up to 10 nails will shoot.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 12, 2008, 04:17:13 PM
Btw guys differences between each player (you must atleast code for 2 players) is 52 Hex
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jassim on November 12, 2008, 05:57:04 PM
it should yh
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 12, 2008, 06:01:28 PM
Quote from: paprika_killer on November 12, 2008, 04:37:58 PM
so would this work for dedede?
what do you mean?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jassim on November 12, 2008, 06:15:13 PM
Quote from: agrs700 on November 12, 2008, 06:01:28 PM
Quote from: paprika_killer on November 12, 2008, 04:37:58 PM
so would this work for dedede?
what do you mean?

he means his down b fully charged.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Kinggamer on November 12, 2008, 09:05:00 PM
Quote from: agrs700 on November 11, 2008, 10:21:37 PM
YAY!!, my first codes:

P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007
P2 Samus' Blaster is allways full -by agrs700
4A000000 81000000
142B09C6 00000007
P3 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143029C6 00000007
P4 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143549C6 00000007

note: you can replace 00000007 with any bigger value for a bigger blast
f.ex: 0000001F, makes the blast(or whatever you call it) bigger!, here is a screenshot:
(http://img231.imageshack.us/img231/3259/supersmashbrosbrawleu00xg1.th.png) (http://img231.imageshack.us/my.php?image=supersmashbrosbrawleu00xg1.png)
Please test it, it works for only p1, im working in p2,p3,p4,(done) and DK

Sorry for my English, im Spanish  :)

Edit: P2 code added
Edit2: P3 and P4 added

If I make the shoot bigger he would cause more damage ?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 12, 2008, 09:44:37 PM
Quote from: Kinggamer on November 12, 2008, 09:05:00 PM
Quote from: agrs700 on November 11, 2008, 10:21:37 PM
YAY!!, my first codes:

P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007
P2 Samus' Blaster is allways full -by agrs700
4A000000 81000000
142B09C6 00000007
P3 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143029C6 00000007
P4 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143549C6 00000007

note: you can replace 00000007 with any bigger value for a bigger blast
f.ex: 0000001F, makes the blast(or whatever you call it) bigger!, here is a screenshot:
(http://img231.imageshack.us/img231/3259/supersmashbrosbrawleu00xg1.th.png) (http://img231.imageshack.us/my.php?image=supersmashbrosbrawleu00xg1.png)
Please test it, it works for only p1, im working in p2,p3,p4,(done) and DK

Sorry for my English, im Spanish  :)

Edit: P2 code added
Edit2: P3 and P4 added

If I make the shoot bigger he would cause more damage ?
just try it yourself :D
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 12, 2008, 10:01:51 PM
Set XX as a value of charged (never found out max charge, should be around 76 hex)

Charged Dedede Hammer (P1) [Fred]
0523BDA7 000000XX

Charged Dedede Hammer (P2) [Fred]
0528DDA7 000000XX

Charged Dedede Hammer (P3) [Fred]
052DFDA7 000000XX

Charged Dedede Hammer (P4) [Fred]
05331DA7 000000XX

PS: After actually testing King Dedede with the codes i found out that this also causes his B-up to go higher up aswell as b-down.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: agrs700 on November 12, 2008, 10:21:54 PM
Lol, I was trying to get that ones atm xDD, nevermind, here are more codes
Infinite time on Homerun contest -by agrs700
4A000000 80000000
1260D38C 00004FFF
E0000000 80008000

note: this is sometimes buggy,
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on November 12, 2008, 10:54:30 PM
Well, I'm adding those codes on the "official" code file
I've no time to try them, I want some answer:

AGRS700
Samus charge shoot:
Extra Size is related with attack power?

So, Sheik's nails code set the number, right?

FRED
Values for Dedede Hammer? Wich is the max?
Dedede's damage counter grows?
Give me some explanation on how fuck the color code works. 2 bytes, is not standard.

Master Hand
Update your action list, please.
And how works? for a character? For a player?


Please, test with "00" if the game crashes or not.

When I have replies for these question I'll upload the new file.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 12, 2008, 11:31:52 PM
Quote from: II ARROWS on November 12, 2008, 10:54:30 PM
Well, I'm adding those codes on the "official" code file
I've no time to try them, I want some answer:

FRED
So, Sheik's nails code set the number, right?
Values for Dedede Hammer? Wich is the max?
Dedede's damage counter grows?
Give me some explanation on how fuck the color code works. 2 bytes, is not standard.

When I have replies for these question I'll upload the new file.

1. P1 Example Sheiks Nails
05264B97 00000006
Set XX to 06 and sheik will always have charged up b special and will shoot around 12 nails, i cant really see if the speed increases on the nails on higher value or what, only thing i know is that 06 is the minimum value you must have to shoot instantly nails, lower than 06 gives you less nails and you must double click to shoot.
2. P1 Example Charged Hammer
0523BDA7 00000076
Set XX to 76 and King Dedede will have a charged up his spec on his b-down hammer after a half secound, almost instantly. However the code also affect his b-up so the higher you set the code the higher he will jump up.
3. His damage counter will go up with value 76 in XX as he normally does, setting it below will cause him to not getting the best hit but it will still take some damage and make it somewhat weird.
4. Percent Color Modifier does not work for "Ocarina" users, so far only usbgecko owners can use it. I would need to make it only run when a stage starts and stop it when the match is over.

*Notice line removal, was not needed.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: pl0xman123 on November 13, 2008, 12:57:12 AM
Not trying to stress you guys, but since it looks like you can make Fully Charged(or whatever) codes now, do you think you could make one for Link bow & arrows?
I would love that!  :)
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: II ARROWS on November 13, 2008, 01:46:38 AM
Quote from: pl0xman123 on November 13, 2008, 12:57:12 AM
Not trying to stress you guys, but since it looks like you can make Fully Charged(or whatever) codes now, do you think you could make one for Link bow & arrows?
I would love that!  :)
Me too, but because one of my friends uses Link(in melee, now Toon Link).
The arrows work differently dipending how long you "charge" it.

So, you really doesn't need a code like this or you are a noob.


Fred, you can try to count them using the global speed ratio cheat.
4A000000 9018F128
14000068 XXXXXXXX
E0000000 80008000

XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floating point!
http://babbage.cs.qc.edu/IEEE-754/Decimal.html (http://babbage.cs.qc.edu/IEEE-754/Decimal.html)


P.S. Windows 7 calculator now can do it! :D It's much easier.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 13, 2008, 07:25:24 AM
I will try to see if im able to make fully charged arrows, but i cant promise you that i will make them shoot instantly.
With the way i found Dedede's code i would think that almost every possible charged smash and special could be shortened down to the highest point, but the way Dedede's code resulted with b-up aswell i can see that some codes needs a more advanced type of search.

Btw II Arrows im sure someone made that global code, please give them the right credits. This is very important if you are the one collecting these codes together.

Will try with Link first since i think he deserves it. But II Arrows i have not exactly used alot of floating point cheats before, with this can i make attacks go faster or what?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Sakura13 on November 13, 2008, 10:22:15 AM
Quote from: Mush123 on October 29, 2008, 10:38:01 PM
Any ideas when these code's will be ported?

Melee Air Dodge System 
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


S-canceling 
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


L-canceling   
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


Hitstun
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
38000174 7FFF0000
100000E4 00000001
100000E8 00000000
100000F8 00000001
100000FC 00000000
1000010C 00000001
10000110 00000000
10000120 00000001
10000124 00000000
10000134 00000001
10000138 00000000
38000175 7FFF8000
100000E4 00000000
100000E8 00000080
100000F8 00000000
100000FC 00000080
1000010C 00000000
10000110 00000080
10000120 00000000
10000124 00000080
10000134 00000000
10000138 00000080
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


No tripping
0481CB34 C0220020
045A9340 00000000


I think they're all by PhantomWings
These are commonly known as Melee 2.0 :P

Using all these codes with the Global Speed Ratio Code (x1.5):
Quote- - Global Speed Ratio [Heinermann]
4A000000 9018F128
14000068 3fc00000
E0000000 80008000

The game now really looks like SSB Melee !!
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Lunar on November 13, 2008, 10:25:51 AM
I think im gonna start making "Fully Charged <Insert Character Name>" codes :P. Well that is if you search for charging A moves the sameway as the B moves. Could someone point out to me if u search greater or less than while the charge gets bigger?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 13, 2008, 11:02:24 AM
Quote from: Lunar on November 13, 2008, 10:25:51 AM
I think im gonna start making "Fully Charged <Insert Character Name>" codes :P. Well that is if you search for charging A moves the sameway as the B moves. Could someone point out to me if u search greater or less than while the charge gets bigger?
When i searched for king dedede's charging down b (hammer) i started to search "greater than" when i started a attack until launch then searched lower after starting the attack again, then greater until launch. Over and over.
I know that each player has a 52hex difference in the codes like this:
XX(XXX)XXX

Im wondering if some codes for movement and characters is the last 3 but i dont know if you can find any relevance
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: hetoan2 on November 13, 2008, 11:31:16 AM
Just a question. Is it hard for people to find codes in this thread? I may make a new support and code thread like NTSC forums and just lock this one for reference.

PM me if you want me to notice better >_<
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Fred on November 13, 2008, 11:36:50 AM
Well all you need is to use the search tool within the topic, ive never had a problem finding codes that i wanted to find. PAL does not have so many pages either? Unless there is a benefit to it. With a code sub forum we are only intended to post new codes correct? This thread is basically a support thread most of the time.
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: Jassim on November 13, 2008, 04:51:26 PM
no no no plz dont heotan its a pain in the ass having 2 theads
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: marshtomp8 on November 13, 2008, 06:14:54 PM
Hey, I searched for awhile and couldnt find anyone asking or porting this code, I've seen it done so is there a code for being able to use the victory screen posses outside of the victory screen (eg in battle)?
Title: Re: Super Smash Bros Brawl [RSBP01]
Post by: hetoan2 on November 13, 2008, 08:33:56 PM
Please Use the New Code Thread for Codes:

http://wiird.l0nk.org/forum/index.php?topic=1814.0 (http://wiird.l0nk.org/forum/index.php?topic=1814.0)

and the Support thread for questions, troubleshooting, or comments:

http://wiird.l0nk.org/forum/index.php?topic=1815.0 (http://wiird.l0nk.org/forum/index.php?topic=1815.0)