WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: kavid on June 26, 2009, 06:26:37 AM

Title: Resident Evil: Archives [RE4E08]
Post by: kavid on June 26, 2009, 06:26:37 AM
[REQUEST] Resident Evil - Archives (NTSC-U) (RE4E08)

Infinite Health
02356FCE 00000578

[Infinite Ink Ribbon]
04071280 B0643B64

[Tazer always 99]
00359821 00000063

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[weapon of item Slot 1]
* 00356FEB 000000XX

[weapon of item Slot 2]
* 00356FEF 000000XX

[weapon of item Slot 3]
* 00356FF3 000000XX

[weapon of item Slot 4]
* 00356FF7 000000XX

[weapon of item Slot 5]
* 00356FFB 000000XX


XX="01-0F"
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher
08 = Grenade Launcher
09 = Grenade Launcher
0A = Rocket Launchers
0B = Magunamu Riboruba
0C = Flamethrower
0D = Asaruto Shottogan
0E = Rocket Launchers ∞
0F = Barry's 44 Magnum


[Always first save]
-removed- post credit next time

[Unlock most doors]
043599b4 FFFFFFFF
043599b8 FFFFFFFF
043599bc FFFFFFFF
Title: Re: [REQUEST] Resident Evile - Achieves (NTSC-U) (RE4E08)
Post by: martin36 on June 26, 2009, 06:36:13 AM
yes some code for this game would be nice  ::) ;D
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: mike817 on June 27, 2009, 03:28:24 AM
I'd like to see some codes for this game too   :cool:
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: dbgtboy on June 28, 2009, 03:08:06 PM
same, i just started this game (ive only played re4) and its freakin hard as hell, its nothing like re4 where you can kill everything easily, i spent an entire ammo clip on a single zombie and cant kill anything anymore lol.
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: AznGam3r on June 30, 2009, 03:04:51 AM
yes, can someone make codes for this please? they've made this game incredibly hard. if possible, can anyone make an infinite health code? they would be greatly aprreciated
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) wii bin pal
Post by: robsontaty on June 30, 2009, 06:22:05 AM
Resident Evil - Archieves pal dump.bin http://www.megaupload.com/?d=WJ2ZDUOO
code convert para ntsc
Resident Evil - Archieves pal codes http://wiird.l0nk.org/forum/index.php/topic,3725.0.html (http://wiird.l0nk.org/forum/index.php/topic,3725.0.html)

Title: [HELP] Resident Evil Archives
Post by: mike817 on June 30, 2009, 02:40:58 PM
Hi all.  I'm using these codes for the game cube version.  http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx (http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx)

I ran them through the converter but no luck.  Is there something else i need to do?

These are the codes I ended up with: 

RE4E08
Resident Evil: Archives

Infinite Health
004E0444 08000000
021F11BE 00000578

Infinite item in slot 1
004E02F6 08000000
021F11DC 00000063

Infinite item in slot 2
004E02F7 08000000
021F11E0 00000063

Handgun - .40 S&W
004E01F3 08000000
021F11DA 00000005

Rocket Launcher
004E01F8 08000000
021F11DA 0000000A

Barrys 44 Magnum
004E01FD 08000000
021F11DA 0000000F

Magnum Revolver
004E01F9 08000000
021F11DA 0000000B

I only checked one of the weapons when I created my gct.
Title: Re: [HELP] Resident Evil Archives
Post by: kavid on June 30, 2009, 04:03:38 PM
Quote from: mike817 on June 30, 2009, 02:40:58 PM
Hi all.  I'm using these codes for the game cube version.  http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx (http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx)

I ran them through the converter but no luck.  Is there something else i need to do?

These are the codes I ended up with: 

RE4E08
Resident Evil: Archives

Infinite Health
004E0444 08000000
021F11BE 00000578

Infinite item in slot 1
004E02F6 08000000
021F11DC 00000063

Infinite item in slot 2
004E02F7 08000000
021F11E0 00000063

Handgun - .40 S&W
004E01F3 08000000
021F11DA 00000005

Rocket Launcher
004E01F8 08000000
021F11DA 0000000A

Barrys 44 Magnum
004E01FD 08000000
021F11DA 0000000F

Magnum Revolver
004E01F9 08000000
021F11DA 0000000B

I only checked one of the weapons when I created my gct.

everything don't work. very pity.
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) wii bin pal
Post by: kavid on June 30, 2009, 04:09:04 PM
Quote from: robsontaty on June 30, 2009, 06:22:05 AM
Resident Evil - Archieves pal dump.bin http://www.megaupload.com/?d=WJ2ZDUOO
code convert para ntsc
Resident Evil - Archieves pal codes http://wiird.l0nk.org/forum/index.php/topic,3725.0.html (http://wiird.l0nk.org/forum/index.php/topic,3725.0.html)



can you conver it to ntsc ?thank you.

Post Merge: July 01, 2009, 10:10:30 AM

Infinite Health
02356FCE 00000578

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[weapon of item Slot 1]
* 00356FEB 000000XX

[weapon of item Slot 2]
* 00356FEF 000000XX

[weapon of item Slot 3]
* 00356FF3 000000XX

[weapon of item Slot 4]
* 00356FF7 000000XX

[weapon of item Slot 5]
* 00356FFB 000000XX


XX="01-0F"
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher
08 = Grenade Launcher
09 = Grenade Launcher
0A = Rocket Launchers
0B = Magunamu Riboruba
0C = Flamethrower
0D = Asaruto Shottogan
0E = Rocket Launchers ∞
0F = Barry's 44 Magnum
Title: Re: [HELP] Resident Evil Archives
Post by: AznGam3r on June 30, 2009, 05:45:33 PM
mike817, sorry but your codes don't seem to work for me. as long as you can make an infinite health code that would be great. thank you though for trying!
Title: Re: [HELP] Resident Evil Archives
Post by: Romaap on June 30, 2009, 08:54:05 PM
I think something is wrong in the first line of every code, the 08 should be the last 2 numbers i think.
Title: Re: [HELP] Resident Evil Archives
Post by: AznGam3r on June 30, 2009, 09:34:21 PM
Romaap, could you help make codes for this game? i used your codes in many games and they work great. i would really appreciate it. thanks in advance
Title: Re: [HELP] Resident Evil Archives
Post by: shark2003 on June 30, 2009, 09:43:48 PM
I converted some codes from the GC version after decrypting with Gcncrypt by dropping the first line out of the decrypted code and added this to the Gamecube address-----> 165E10 using Windows Calc in Hex mode and of course your code line has to be changed into a Wiird code format like 00,02,04 etc..

Ex
Infinite Health
004E0444 08000000
021F11BE 00000578

21F11BE+165E10= 2356FCE

*New Code
Infinite Health
02356FCE 00000578

If anyone is wondering how I got 165E10. I made a code for say infinite health by trial and error using Wiird and then looked up the Gamecube code and did some simple math by subtracting the GC code address from the Wiird code address and got the difference and it worked... ;D

Title: Re: [HELP] Resident Evil Archives
Post by: AznGam3r on June 30, 2009, 10:10:21 PM
thank you so much shark2003! works perfectly. could you also make an infinite ammo code? downing enemies with the knife takes too long ;D
Title: Re: [HELP] Resident Evil Archives
Post by: shark2003 on June 30, 2009, 10:22:14 PM
Quote from: AznGam3r on June 30, 2009, 10:10:21 PM
thank you so much shark2003! works perfectly. could you also make an infinite ammo code? downing enemies with the knife takes too long ;D

See if this one works....really inf ammo codes ont his game keeps moving if your guns keep moving around to different slots..whatever is in that slot will have 99...but try this on...I think it stopped working after awhile though...

[Inf Ammo]
 041B4118 00000000
 0418D094 38030000

This was converted from the GC codes but maybe needs to be converted into a Wiird Pointer code maybe..


Post Merge: June 30, 2009, 11:25:07 PM

Here are a few slot codes....

[99 of item Slot 1]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 5]
00356FFD 00000063

These might be off a little or maybe the slot address' just move around...
Title: Re: [HELP] Resident Evil Archives
Post by: AznGam3r on June 30, 2009, 10:30:05 PM
thanks so much shark2003! you rock! will try them ;D
Title: Re: [HELP] Resident Evil Archives
Post by: shark2003 on June 30, 2009, 10:33:03 PM
Like,I said just add this to the decrypted Gamecube AR Address--> 165E10 using windows Calc and drop out the first line...it seems to work for most of the codes...
Title: Re: [HELP] Resident Evil Archives
Post by: AznGam3r on June 30, 2009, 11:04:00 PM
the codes work great! though item slot 1 does go to 99 but decreases. but it's not a problem cause i arranged my weapons to the infinite slots
Title: Re: [HELP] Resident Evil Archives
Post by: shark2003 on July 01, 2009, 12:12:38 AM
Yeah..I knew one of them were screwy...I didnt take much time out to see what was going on...someone who has the time or is bored enough will come out with a full list of converted codes though....
Title: Re: [HELP] Resident Evil Archives
Post by: killer4life on July 01, 2009, 01:04:20 AM
What Works 4 Me

[99 of item Slot 1]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 5]
00356FFD 00000063

Infinite Health
02356FCE 00000578
Title: Re: [HELP] Resident Evil Archives
Post by: mike817 on July 01, 2009, 05:04:12 AM
Does that infinite health code work for anyone?  I can't seem to get it to work.

ahhh nevermind.  My hook type got switched somehow.
Title: Re: [HELP] Resident Evil Archives
Post by: kavid on July 01, 2009, 08:57:06 AM
Infinite Health
02356FCE 00000578

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[weapon of item Slot 1]
* 00356FEB 000000XX

[weapon of item Slot 2]
* 00356FEF 000000XX

[weapon of item Slot 3]
* 00356FF3 000000XX

[weapon of item Slot 4]
* 00356FF7 000000XX

[weapon of item Slot 5]
* 00356FFB 000000XX


XX="01-0F"
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher
08 = Grenade Launcher
09 = Grenade Launcher
0A = Rocket Launchers
0B = Magunamu Riboruba
0C = Flamethrower
0D = Asaruto Shottogan
0E = Rocket Launchers ∞
0F = Barry's 44 Magnum
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: xxplanetpezxx on July 01, 2009, 02:11:06 PM
I added a couple of codes to this list but have not tested them so let me know if they work  :cool:


RE4E08
Resident Evil Archives

Infinite Health
* 02356FCE 00000578

Infinite Item Slot 1
* 02356FEC 00000063

Infinite Item Slot 2
02356FF0 00000063

Use this for Item Slot 2 if you can't
get to the serum in time :)
Make sure to use something else after you
give the serum

02356FEE 0000004E

Use Only 1 set of these per slot

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[weapon of item Slot 1]
* 00356FEB 000000XX

[weapon of item Slot 2]
00356FEF 000000XX

[weapon of item Slot 3]
00356FF3 000000XX

[weapon of item Slot 4]
00356FF7 000000XX

[weapon of item Slot 5]
00356FFB 000000XX


XX="01-0F"
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher
08 = Grenade Launcher
09 = Grenade Launcher
0A = Rocket Launchers
0B = Magnum Revolver
0C = Flamethrower
0D = Assault Shottogan
0E = Rocket Launchers ∞
0F = Barry's 44 Magnum
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: jinrasteel on July 01, 2009, 04:19:09 PM
they didn't work for me but inf health and 99 ink ribbin
so i monkeyed around a lil but and giot these to work all fine

RE4E08
Resident Evil Archives

Infinite Health
02356FCE 00000578

Always First Save
003F8FE4 00000000

99 of item Slot 1
00356FED 00000063

99 of item Slot 2
00356FF1 00000063

99 of item Slot 3
00356FF5 00000063

99 of item Slot 4
00356FF9 00000063

99 of item Slot 5
00356FFD 00000063

Slot 1 - Survival Knife (Jill)
023F676A 00000001

Slot 1 - 44 mag (Chris)
00356FEB 0000000f
Title: Re: [HELP] Resident Evil Archives
Post by: jinrasteel on July 01, 2009, 04:21:43 PM
i have these working for ntsc  O0

RE4E08
Resident Evil Archives

Infinite Health
02356FCE 00000578

99 of item Slot 1
00356FED 00000063

99 of item Slot 2
00356FF1 00000063

99 of item Slot 3
00356FF5 00000063

99 of item Slot 4
00356FF9 00000063

99 of item Slot 5
00356FFD 00000063

Slot 1 - Survival Knife (Jill)
023F676A 00000001

Slot 1 - 44 mag (Chris)
00356FEB 0000000f
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: asianking on July 02, 2009, 11:39:39 AM
Is this game another resident evil zero or resident evil 1? I think it's better to redo RE2. XD

About the codes; for some reason only the health work for me only... so how do you converted to make it work?
Title: [Request] Resident Evil Archives: Resident Evil (1)[NTSC] Codes
Post by: DjKiLl on July 12, 2009, 11:59:41 PM
Hi, I was wondering if it is possible to get "Resident Evil Archives: Resident Evil" NTSC codes.

If someone can help me here, please, I would really appreciate it.
Title: Re: [Request] Resident Evil Chronicles: Resident Evil (1)[NTSC] Codes
Post by: AznGam3r on July 13, 2009, 01:15:53 AM
hey man, just to let you know you should remember to check around the forums ;D. but anyways, here's a link. be sure to use shark2003's codes:
http://wiird.l0nk.org/forum/index.php/topic,3735.0.html (http://wiird.l0nk.org/forum/index.php/topic,3735.0.html)
Title: Re: [Request] Resident Evil Chronicles: Resident Evil (1)[NTSC] Codes
Post by: DjKiLl on July 13, 2009, 01:22:12 AM
Quote from: AznGam3r on July 13, 2009, 01:15:53 AM
hey man, just to let you know you should remember to check around the forums ;D. but anyways, here's a link. be sure to use shark2003's codes:
http://wiird.l0nk.org/forum/index.php/topic,3735.0.html (http://wiird.l0nk.org/forum/index.php/topic,3735.0.html)

Wow..!! Thanks man, that was a really quick answer. I certainly did a quick research but, i could not find anything.

Thanks a lot, I will try to do a better research next time.
Title: Re: [Request] Resident Evil Archives: Resident Evil (1)[NTSC] Codes
Post by: AznGam3r on July 13, 2009, 01:32:07 AM
no prob man :cool:
Title: Re: [HELP] Resident Evil Archives
Post by: DjKiLl on July 13, 2009, 06:57:17 AM
The only one that gives me errors is the "Infinite ammo" Code. Do someone have any code for infinite ammo that works?
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: Codyk on July 16, 2009, 12:01:40 AM
made a new code tazer always 99 =D : 00359821 00000063
it works i tested it
Title: Re: [HELP] Resident Evil Archives
Post by: Codyk on July 16, 2009, 02:03:16 AM
tazer always 99 and flash grenade allways 99 : 00359821 00000063
fixed first save code: 00359864 00000000
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: lordexodus on July 28, 2009, 07:06:30 AM
I need NTSC codes for the following:
-Infinite Health (no poison)
-Barry's 44 Magnum in Slot 1
-Infinite Slot 1

Any help is greatly appreciated...
Title: Re: [HELP] Resident Evil Archives
Post by: XZ14094 on August 13, 2009, 10:29:20 PM
If it's not to much trouble could someone look for the code for most doors unlocked like it says in the pal version? I'm kinda hoping that it would give it a more classic feel to the game since in the old one most doors where unlocked in the beginning? Also maybe a stop timer instead of being forced to finish the game in under three hours? and  my last request for a challenge just like the Pal version the  instant Crimson head code sorry if I'm asking for to much these are the only codes I'm wanting to  try for this game and seeing how two of them are on the pal version I was wondering if it would be possible to have those ones at least?

Also just like some have already said the infinity ammo code doesn't seem to work? it would be cool if someone could fix this and also add the other three codes please ;)   
Title: Re: [HELP] Resident Evil Archives
Post by: kavid on September 13, 2009, 02:04:29 PM
[Unlock most doors]
043599b4 FFFFFFFF
043599b8 FFFFFFFF
043599bc FFFFFFFF

it work ã€,
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: kavid on September 13, 2009, 02:36:20 PM
[Always first save]
-removed- post credit next time

[Unlock most doors]
043599b4 FFFFFFFF
043599b8 FFFFFFFF
043599bc FFFFFFFF
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: Codyk on September 13, 2009, 05:17:24 PM
dude i made the real first save code if ppl looked for it they would find it so   u cant be posting a code i already posted months ago dude u need to stop taking credit for my first save code i made wtf u took my tazer always 99 code to wth dude
Title: Re: [HELP] Resident Evil Archives
Post by: Alteran on September 17, 2009, 01:57:35 AM
Here is my wiird code.txt for resident evil. I added item slots 6-8 for both 99 of and item modifier. I also took the time to go through 10-4E items. I will continue to go through more items its just tedious when the only text editor on the wii is txtedMOD. I hope this is useful to you all.

RE4E08
Resident Evil: Archives

Infinite Health
02356FCE 00000578

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[99 of item slot 6]
00357001 00000063

[99 of item slot 7]
00357005 00000063

[99 of item slot 8]
00357009 00000063

[item Slot 1]
00356FEB 000000XX

[item Slot 2]
00356FEF 000000XX

[item Slot 3]
00356FF3 000000XX

[item Slot 4]
00356FF7 000000XX

[item Slot 5]
00356FFB 000000XX

[item slot 6]
00356FFF 000000XX

[item slot 7]
00357003 000000XX

[item slot 8]
00357007 000000XX

XX=
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher (prob<ably grenade)
08 = Grenade Launcher (probably acid)
09 = Grenade Launcher (probably flame)
0A = Rocket Launcher
0B = Magnum
0C = Flamethrower
0D = Assault Shotgun
0E = Rocket Launcher ∞
0F = Barry's 44 Magnum
10=grenade rounds
11=clip
12=shotgun ammo
13=acid rounds
14=flame rounds
15=golden arrow
16=book of curse
17=coin
18=collar
19=magnum rounds
1A=broach
1B=fuel canteen
1C=arrowhead
1D=imitation key
1E=residence(GALLERY) key
1F=fuel capsule supply
20=musical score (incomplete)
21=first aid spray
22=green herb
23=red herb
24=blue herb
25=2 green herb
26=3 green herb
27=green+red
28=green+red+blue
29=green+blue
2A=2green+1blue
2B=lock pick
2C=old key
2D=sword key
2E=armor key
2F=shield key
30=helmet key
31=001 key
32=003 key
33=eagle medal
34=wolf medal
35=stone&metal object
36=power area(LAB) key
37=master(LAB) key
38=star crest
39=wind crest
3A=sun crest
3B=moon crest
3C=square crank
3D=hex crank
3E=closet key
3F=emblem key
40=stone ring
41=metal object
42=survival knife
43=battery
44=ink ribbon
45=wood emblem
46=gold emblem
47=complete musical score
48=red gem
49=blue gem
4A=yellow gem
4B=broken shotgun
4C=chemical
4D=lighter
4E=serum
Title: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: TwilightErik on December 03, 2009, 12:06:37 PM
Can anyone make codes for this game please?

Codes:
Infinite Health Rebecca & Billy
Infinite Ammo Rebecca & Billy
All Files
All Maps
Rapid Fire
Unlock All Extras
Weapons Modifier Code Rebecca & Billy

Thanks,
TwilightErik
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: Codyk on December 07, 2009, 01:50:44 AM
http://wiird.l0nk.org/forum/index.php/topic,4701.0.html SEARCH PPL sheesh its not hard to look lol
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: jligg1981 on December 07, 2009, 02:31:42 AM
i dont know if its because of the cheats but weird stuff has been happening in my game..for example when i got the hookshot, it was put in my invetory..then after fireing my pistol i went back in my invetory and the hookshot was gone causeing me not to be able to continue any further..
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: SionAsh on December 07, 2009, 02:39:50 AM
Quote from: Codyk on December 07, 2009, 01:50:44 AM
http://wiird.l0nk.org/forum/index.php/topic,4701.0.html SEARCH PPL sheesh its not hard to look lol

lol, strange. I did.
Nonetheless, thank you very much for the link!!
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: Codyk on December 07, 2009, 02:45:56 PM
yw =D
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: mdcormier on December 09, 2009, 12:37:16 AM
I think this is the appropriate place to be posting this.

It would be greatly appreciated by myself, friends, fans, and
just about anyone who's played Archives if somebody could attempt
to make a code that removes the unnecessary loading sequences (doors, hatches, etc).

They take much longer to finish than the console takes to load the content,
and when playing the Resident Evil games, I nearly die at the thought of having
to watch a collective half an hour of these sequences for a playthrough.

A code similar to this has been made for
Resident Evil: Archives - Zero, and can be found at this thread:

http://wiird.l0nk.org/forum/index.php/topic,4701.0.

I'd attempt this myself, but I've no USB Gecko or anything of the sort,
nor a means of online payment to procure any.
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: Hepyro on December 11, 2009, 10:35:54 AM
Hello,

First thanks for the codes that's been already created, but i like a code that never poisons you (there is a equal code for this in the original Resident Evil Remake game) for example:

No Poison [C|T]
4A000000 80000000
023F6757 00000000
E0000000 80008000

*can NOT be poisoned*

But i want this code for Zero so if anyone can make this i am really thankful for that :)

PS: I post this here because i can't reply in the original code thread because i do not have hacker status ;)
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: lajd on December 14, 2009, 10:15:22 AM
check the link given by Codyk above, i believe there's an anti-poison code there, as well as a fix for the item select cheat
Title: Re: [Request] Resident Evil Archives: Resident Evil 0 NTSC-U
Post by: Hepyro on December 14, 2009, 11:38:55 AM
Quote from: lajd on December 14, 2009, 10:15:22 AM
check the link given by Codyk above, i believe there's an anti-poison code there, as well as a fix for the item select cheat

Thanks, i'll try it soon :)
Title: [Request] Resident Evil Archives: Resident Evil US Version
Post by: MysticFeather on February 19, 2010, 09:22:25 PM
I found an infinite health and infinite ammo cheat except it is for the EU version and I was wondering if they work for the US version, if not can someone help me?
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: iamnotthewalrus on March 28, 2010, 06:11:10 AM
I have always wanted a 1 hit kills code for this game. If anyone could do that, it would be awesome.
Title: Re: [REQUEST] Resident Evil - Archieves (NTSC-U) (RE4E08)
Post by: muckamuck on July 19, 2010, 01:12:35 AM
I've been testing some item codes over the past few weeks, and I've pulled together an exhaustive list of item digits. This works best if you have a USB Gecko so you can change item quantities and digits in real-time.

These should cover all of the item slots not listed earlier in the thread:
Item Modifiers
[Slot 6 Item Modifier]
00356FFF 000000XX

[Slot 7 Item Modifier (Jill only)]
00357003 000000XX

[Slot 8 Item Modifier (Jill only)]
00357007 000000XX


Item Quantities
[Slot 6 Item Quantity]
00357001 000000YY

[Slot 7 Item Quantity (Jill only)]
00357005 000000YY

[Slot 8 Item Quantity (Jill only)]
00357009 000000YY


Digits for Item Modifiers (replace XX)
For key items, it's best to set that item's quantity to 1, then turn off the corresponding item modifier and item quantity codes. Key items with a quantity of more than 1 (most of them won't show it on the item screen) can be used more than once.

Weapons
42 = Survival Knife (from Black Widow boss area)
70 = Dagger (defense item only, do not use)
71 = Chris's Flash Grenade (defense item only, do not use)
72 = Jill's Stun Gun (defense item only, do not use)
79 = Battery Pack (for Jill's Stun Gun; defense item only, do not use)

Health Supplies
21 = First Aid Spray
22 = Green Herb
23 = Red Herb
24 = Blue Herb
25 = Mixed Herbs (2 Green Herbs)
26 = Mixed Herbs (3 Green Herbs)
27 = Mixed Herbs (Green and Red)
28 = Mixed Herbs (Green, Blue, and Red)
29 = Mixed Herbs (Green and Blue)
2A = Mixed Herbs (2 Green and 1 Blue)
4E = Serum (cures poison, also used to cure Richard)
65 = First Aid Box (First Aid Spray)
68 = First Aid Box (Green Herb)
69 = First Aid Box (Blue Herb)
83 = First Aid Box (Green and Blue Herbs)
84 = First Aid Box (2 Green Herbs)

Ammo
10 = Grenade Rounds
11 = Handgun Magazine
12 = Shotgun Shells
13 = Acid Rounds
14 = Incendiary Rounds
19 = Magnum Rounds

Key Items
15 = Golden Arrow
16 = Book of Curse
17 = Coin (derived from Dog Collar [18], turns into Imitation Key [1D])
18 = Dog Collar (turns into Coin [17])
1A = Broach (turns into Emblem Key [3F])
1B = Fuel Canteen
1C = Arrowhead (derived from Golden Arrow [15])
1D = Imitation Key (derived from Coin [17])
1E = Gallery Key
1F = Fuel Supply Capsule (full)
20 = Musical Score (cover only)
2B = Lock Pick (Jill)
2C = Old Key (Chris)
2D = Sword Key
2E = Armor Key
2F = Shield Key
30 = Helmet Key
31 = Key for Room 001
32 = Key for Room 003
33 = Medal of Eagle
34 = Medal of Wolf
35 = Stone & Metal Object
36 = Laboratory Key
37 = Master Key
38 = Star Crest
39 = Wind Crest
3A = Sun Crest
3B = Moon Crest
3C = Square Crank
3D = Hexagon Crank
3E = Closet Key
3F = Emblem Key (derived from Broach [14])
40 = Stone Ring
41 = Metal Object
43 = Battery
44 = Ink Ribbon
45 = Wooden Emblem
46 = Gold Emblem
47 = Moonlight Sonata (completed Musical Score [20])
48 = Red Gemstone
49 = Blue Gemstone
4A = Yellow Gemstone
4B = Broken Shotgun
4C = Herbicide
4D = Lighter
4F = Transceiver
5A = Red Book/Unprinted Book
5B = Last Book Vol. 1 (gives Medal of Eagle [33])
5C = Last Book Vol. 2 (gives Medal of Wolf [34])
5D = MO Disk 1
5E = MO Disk 2
5F = MO Disk 3
60 = Dog Whistle
61 = Fuse Unit
62 = Fuel Supply Capsule (empty)
63 = Lisa's Jewelry Box (gives Stone Ring [40])
64 = Insecticide Spray
66 = Jewelry Box (required Red Gemstone [48], puzzle, gives Broach)
67 = Jewelry Box (puzzle, gives Death Mask without All)
6A = Signal Rockets
6B = Broken Flamethrower
6C = Wooden Mount
6D = Slide Filter
6E = Control Room Key
6F = Fuel Supply Capsule (empty)
73 = Bee Specimen
74 = Lure of a Bee
75 = Fishhook
76 = Lure of a Bee + Fishhook
77 = X-Ray (Clark David)
78 = X-Ray (Gail Holland)
7A = Shaft
7B = Cylinder
7C = Cylinder Shaft
7D = Death Mask (all features missing)
7E = Death Mask (no eyes)
7F = Death Mask (no nose)
80 = Death Mask (no mouth)
81 = Musical Score (inner contents, incomplete)
82 = Map (Wooden Mount)

V-JOLT Ingredients
50 = Empty Bottle
51 = Water (Bottle)
52 = UMB No. 3 (Bottle)
53 = NP-004 (Bottle)
54 = Yellow-6 (Bottle)
55 = UMB No. 7 (Bottle)
56 = UMB No. 10
57 = VP-017
58 = V-JOLT

Dummy Items
59 = Survival Knife/Grenade Rounds (does not work)

Values start crashing the game with 85, so I think that's everything.
Title: [Request] NTSC Resident Evil Archives RE4E08 Codes+Porting
Post by: vanish on October 27, 2010, 11:26:54 PM
Okay well theres like absolutely no good codes for this game,well for NTSC-US
But there is some for other regions could people possibly port them,And or create codes?
http://geckocodes.org/?c=RE4P08
Title: [Request][US] Play as Rebecca Chambers code for RE Archives Resident Evil?
Post by: Rairai51 on November 06, 2010, 04:23:31 AM
Hey there, I've been looking forever, but I'm trying to play as Rebecca.  Jill is great and all, but I want to play as my favorite character through out the game.  Does anyone know the code?  Or atleast the pal code so I can convert it?  Much would be appreciated.
Title: Re: [Request] Resident Evil - Archives [RE4E08]
Post by: lizard81288 on August 23, 2011, 05:39:03 AM
Could someone convert the low time code for the US one??
Quote
Low Finishing Time [Yamishira]
04401890 00000000

for this game:
(http://ps3media.ign.com/ps3/image/object/142/14283734/resident_evil_archives_wiiesrbboxart_160w.jpg)
Title: Re: [Request] Resident Evil - Archives [RE4E08]
Post by: lee4 on August 23, 2011, 05:17:42 PM
Quote from: lizard81288 on August 23, 2011, 05:39:03 AM
Could someone convert the low time code for the US one??

Low Finishing Time [Yamishira]
04401890 00000000

for this game:
resident_evil_archives

I did ported from GC version while back for RE4E08

Low Finishing Time [Jay007]
04362110 00000000
Title: Re: [Request] Resident Evil - Archives [RE4E08]
Post by: lizard81288 on August 23, 2011, 11:28:36 PM
Quote from: lee4 on August 23, 2011, 05:17:42 PM
Quote from: lizard81288 on August 23, 2011, 05:39:03 AM
Could someone convert the low time code for the US one??

Low Finishing Time [Yamishira]
04401890 00000000

for this game:
resident_evil_archives

I did ported from GC version while back for RE4E08

Low Finishing Time [Jay007]
04362110 00000000

awesome, thanks, does it work for the wii version?


--edit--

yes it does.
Title: Resident Evil Archives: Resident Evil Zero [RBHE08]
Post by: lizard81288 on September 01, 2011, 09:28:11 PM
Since the RE 0 topic is too old to post in I guess, I have a question with one of the codes.:
Quotehttp://wiird.l0nk.org/forum/index.php/topic,4701.0.html
QuoteNo Ribbon Needed to Save
04184F1C 7C031840
04184B7C 60000000

This code works, BUT it also unlocks all doors too, IIRC. I'm at the start of the game, and I unlocked a door without a key, the train key, after the cut scene when you 1st meet Billy, and pick up the key. I'd hate to skip around and go to important places I'm not suppose to go to yet. Anybody know if this code only unlock that door, or all of them?