To keep a complete archive available on these forums, here are all the codes for this game I can find. They are mostly taken from http://www.usbgecko.com/codes/index.php?r=u&c=RSBE01
Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
Unlock all Stages [eric]
42000000 90000000
0417B658 FFFFFFFF
Have all Trophies [eric]
42000000 90000000
0817BE80 80638063
21100004 00000000
Have all Stickers [eric]
42000000 90000000
0817C398 80638063
215D0004 00000000
Have all Challenge Data [eric]
42000000 90000000
0817CB68 02020202
201F0004 00000000
Stage Editor - Place Overlapping Objects [pizzaboy]
4A000000 81000000
10521D58 00000001
4A000000 80000000
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object. I don't know if I can make a fix for this, I haven't tried yet.
Stage Editor Unlimited Parts [pizzaboy]
4A000000 81000000
14529E5E 00000000
4A000000 80000000
Stage Editor Edge Code [pizzaboy]
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000002 00000000
4A000000 80000000
Hold the object you want to overlap the edge of the level and press A and + on the wiimote.
Move it where you want, press A and -, and then place it.
Please save before using this code, and check your level for spawn issues by dying once in the testing area. You may also potentially encounter freezing after placing an object with this code.
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
Nearly Invincible HRC Force Field On/Off (1/2) and + [James0x57]
284F7880 00000210
05158C78 60000000
284F7881 00000110
05158C78 D0440000
E0000000 80008000
Use the first-connected Wii Remote. Must re-enable it if you change characters.
I tested many many times it and the location never changed. If the code does not work for you, please let me know!
Enable/Disable HRC Timer: A, B and (U/D) [James0x57]
284F7880 00000C08
04959364 41820738
284F7881 00000C04
04959364 48000738
E0000000 80008000
Use the first-connected Wii Remote. Only have it disabled durring the HRC.
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.
As far as I know, the player mods and the stage modifier work for all versions of SSBB. The player mods have been posted in the EU SSBB thread (http://www.usbgecko.com/forums/showthread.php?p=96#post96) , but I can't find the Stage Modifier code and the variables that go with it...
To better keep track of these codes I have created a text file with every USA code I've found. It's attached to this post. Feel free to give it to your friends, add to it, etc. :)
In case James (or whoever runs the db) missed it for the database, there is a new code in my post. The Stage Editor Edge code.
I'm going to create an admin page so you (and other hackers) can add it yourself. ;p
So, like, what's the deal on tripping exactly? Haven't really heard much about it for a few weeks.
I haven't touched it for a while. I found the current character status (think SSBM debug) which is also near the current jump count. I'm certain that the character tripping data is right there too. I or some other hacker will have to go over that area quite a bit to find it. Hopefully the banana peel IS the exact same action as a trip so we can force the trip and watch the mem viewer. Once it's found, it will need the same must be on code that YS hacked and I ported for the infinite jumps. So at least the code is already half hacked. lol
James: can you PM me some info on where you found the current character status? I have been looking for the tripping data as well, but I am more concerned with increasing hit stun. We did some studies on it (I'm an SBR member on SmashBoards) and I'm fairly certain that hitstun is relevant to character weight. Hopefully there is a general multiplier that can be increased in order to generally raise the hit stun.
Thanks!
I've got 1 request for this game and it's a Debug Menu we need one just like Melee has a debug menu I wonder if Brawl has a debug menu somehere in it's disc has anyone attempted to hack this code?
This is just a simple observation, for some reason Peach's Subspace costume (the one known as "emerald") crashes the game.
I was just wondering if this was a known bug, or not. And was just pointing it out.
Quote from: leeharris100;352James: can you PM me some info on where you found the current character status? I have been looking for the tripping data as well, but I am more concerned with increasing hit stun. We did some studies on it (I'm an SBR member on SmashBoards) and I'm fairly certain that hitstun is relevant to character weight. Hopefully there is a general multiplier that can be increased in order to generally raise the hit stun.
Thanks!
Tell this man riiiiiightttttt nowwwww. :clap
Oh wow, I just noticed the typo in the title. Mod fix plz? Delete this after the fix if you don't mind.
fixed
Has anyone found any modifier codes for USA Brawl? I have looked everywhere and I have had no luck, yet PAL Brawl users can already use modifier codes.
Basically, does anyone know any modifier codes (Status modifier, character modifier, stage modifier, etc.)
I heard that Hiyoko found a stage modifier code, as in a code that will take you to a certain stage when activated. Not for stage editor, but he did not say where he found it, so I was wondering if anyone knows it?
@Phreeg: I merged the two posts I wouldn't want to see seperated threads for requests and actual codes!
All right... Last request I'd like to see...
Is there any chance you can replace sonic's sprite with shadow's?
I found a stage modifier. However, it works with wifi, so I cannot post it (potential for people to play debug stages on wifi that might make opponent's game crash).
I am currently working on getting custom stages to work over wifi. I have managed to make the custom stage appear, but my opponent was d/c'd. I will continue to work on it.
Another one of the projects I'm working on is the 3 minute time limit for replays. I'd like to extend it to at least 8. I will be organize my project soon and I'll have a thread somewhere for everyone to see the progress.
Big thanks to James, PizzaBoy, Link, Nuke, and more. You guys rock
PizzaBoy: Your opponents are friends, right? You probably realize this but they'll have to have the custom stage. You didn't mention it so I wasn't sure..
Good luck with this one. I'd love to be able to use custom stages with my friends! ^_^
i would like something like that 2:)
My testing revealed that Edit is a stage you can force the game to play using the current stage code. When forced to play it, it loads the last custom stage that you played on (or rather, the last custom stage you played on is never cleared from memory). I had my friend play the same custom stage file as me before connecting, so it would be loaded into memory. As stated above, he was immediately disconnected and I saw the custom stage for several seconds and was then disconnected.
EDIT - Later I will visit a friend's house where I will be able to have two wiis running. One using my stage code loaded with Ocarina and the other connected to WiiRD.
There is a fine line between a request for something plausible and a request that isn't going to happen for a long time.
Plausible requests:
Infinite Health
Have x item
Jump high
Play as x
Unlock all x
Not good requests:
Play as a character not in the game (Shadow in Brawl)
Debug menus
Giving characters new moves
Playing a game online that doesn't have wifi abilities
Anything that would be on a Mod level, not a Cheat level
Gah, I don't know why, but whenever I go on My Music and choose either Final Destination or Luigi's Mansion the game freezes.
=\
The only codes I had on when I accessed the My Music Menu was Unrestricted pause camera and
Character Modifier for 1P being Giga Bowser.
And all I did was raise increase a bar for Final Destination *Giga Bowser Theme*
Now when I access the My Music menu and chose either of those 2 stages it freezes the game even with all codes off.
All other stages in My Music don't freeze.
The actual stages are perfectly fine though, it's just on the My Music menu.
I wish there was a fix for this.
Quote from: MASTERLINKX;530Gah, I don't know why, but whenever I go on My Music and choose either Final Destination or Luigi's Mansion the game freezes.
=\
The only codes I had on when I accessed the My Music Menu was Unrestricted pause camera and Character Modifier for 1P being Giga Bowser.
And all I did was raise increase a bar for Final Destination *Giga Bowser Theme*
Now when I access the My Music menu and chose either of those 2 stages it freezes the game. All other stages in My Music don't freeze.
The actual stages are perfectly fine though, it's just on the My Music menu.
I wish there was a fix for this.
I had the same problem a long time ago. For me, it happened when I used the Character Modifier for P1 to become Independent Charizard. It also caused my name tag to become all glitched up.
Please don't trash up this thread again.
PizzaBoy, I deleted the codes from that other guy's post. They can be restored but I need you to PRIVATELY settle the code theft matter and each of you should PM me the agreement. Other guy, you'll be banned if the codes were stolen.
Hey everyone, first I'd like to say thanks, and second, I have a few requests for codes.
1) Unrestricted camera angles while viewing a replay.
I'd imagine it to be similar to unrestricted camera in the Pause menu. This would help out machinima creators, and I'd appreciate it a lot if someone found a way to do this.
note: to move the camera angle around during a replay, press R once the replay has started playing, and once it's locked on a character you can use the pause menu controls to move it around. It's limited similar to the way the standard pause menu is.
2) A way to play on all the unique single player stages (such as the opening stadium in SSE, or the Tabuu battle stage, etc.)
I'm not sure exactly how this would work, but it'd be pretty great if there was a way to do this. (and even better if we could change it on the fly without having to restart the game every time we want a change stages).
James: did you get my PM?
Quote from: kyledude92107;447All right... Last request I'd like to see...
Is there any chance you can replace sonic's sprite with shadow's?
It uses 3D models and not sprites. Someone mentioned swapping the assist trophy Shadow with Sonic. If someone were to figure out a way, the Shadow model would have to be rigged with the same skeleton as Sonic in order to work. It sounds feasible, but a lot of work.
okay okay okay, let me get on my computer and get that info for you lol
My post was deleted?
Anyway, observing the current codes in the default "rsbe.txt" and comparing it to what I know, I was able to conclude that
A: The initial player modification code offset was wrong
B: The format matches that of a replay file, which I've done some documentation on here: http://heinermann.kakkoister.com/REPLAYFORMAT.txt
Here is my rsbe: http://heinermann.kakkoister.com/rsbe.txt
Codes in this range do NOT work on wifi (including the stage modifier). Match rule codes are not properly documented. If you want to use players 5, 6, and 7, you have to set the controller to CPU and give them a character.
They are mostly untested. I didn't use WiiRD because I didn't have to.
Quote from: Heinermann;562My post was deleted?
Anyway, observing the current codes in the default "rsbe.txt" and comparing it to what I know, I was able to conclude that
A: The initial player modification code offset was wrong
B: The format matches that of a replay file, which I've done some documentation on here: http://heinermann.kakkoister.com/REPLAYFORMAT.txt
Here is my rsbe: http://heinermann.kakkoister.com/rsbe.txt
Codes in this range do NOT work on wifi (including the stage modifier). Match rule codes are not properly documented. If you want to use players 5, 6, and 7, you have to set the controller to CPU and give them a character.
They are mostly untested. I didn't use WiiRD because I didn't have to.
for Pokemon changer code do you have the Pokemon code for it . like only using ho-oh
is anyone working on a debug menu cheats also
Ugh... There go the stage modifier codes... -_-
Quote from: Heinermann;562My post was deleted?
Anyway, observing the current codes in the default "rsbe.txt" and comparing it to what I know, I was able to conclude that
A: The initial player modification code offset was wrong
B: The format matches that of a replay file, which I've done some documentation on here: http://heinermann.kakkoister.com/REPLAYFORMAT.txt
Here is my rsbe: http://heinermann.kakkoister.com/rsbe.txt
Codes in this range do NOT work on wifi (including the stage modifier). Match rule codes are not properly documented. If you want to use players 5, 6, and 7, you have to set the controller to CPU and give them a character.
They are mostly untested. I didn't use WiiRD because I didn't have to.
You didn't test the players 5, 6, and 7 codes did you? I tested the codes out for myself (Yes, I set the CPU too as well), I selected 4 characters on the VS. screen and when I went into the fight, player 5, 6, and 7 didn't not appear but the character icons squeezed in a little more AS IF there was going to be 7 characters. You probably won't fix it though.
Do you think it would be possible to make a Stage "chooser" for online that doesn't cause desync?
Would be nice to play vs matches online on single player Stages.
Quote from: Heinermann;562My post was deleted?
Anyway, observing the current codes in the default "rsbe.txt" and comparing it to what I know, I was able to conclude that
A: The initial player modification code offset was wrong
B: The format matches that of a replay file, which I've done some documentation on here: http://heinermann.kakkoister.com/REPLAYFORMAT.txt
Here is my rsbe: http://heinermann.kakkoister.com/rsbe.txt
Codes in this range do NOT work on wifi (including the stage modifier). Match rule codes are not properly documented. If you want to use players 5, 6, and 7, you have to set the controller to CPU and give them a character.
They are mostly untested. I didn't use WiiRD because I didn't have to.
Do you have a list of what to replace with the XX variables for your codes, like item and flag?
Quote from: Xtreme Starfox;618Do you think it would be possible to make a Stage "chooser" for online that doesn't cause desync?
Would be nice to play vs matches online on single player Stages.
I agree.
Quote from: Xtreme Starfox;618Do you think it would be possible to make a Stage "chooser" for online that doesn't cause desync?
Would be nice to play vs matches online on single player Stages.
Quote from: Linebeck;629I agree.
http://youtube.com/watch?v=2DDmzhsi88I
Though I would like to point out that, if you'd read the rules for code posting, USB Gecko forums doesn't support nor allow posting of WiFi codes. Especially ones that could ruin it.
I don't think this would ruin Brawl's Wi-Fi or something... don't you need that you and your opponent activate the code?
Anyway... if it's not possible, can you explain me how to do privately?
Many thanks.
I've already seen that video it was the reason why I came here to ask, I don't understand why you won't give out the stage code it's not going to give you any advantages over the foe. But hey your choice. >_>
QuoteI don't think this would ruin Brawl's Wi-Fi or something... don't you need that you and your opponent activate the code?
Anyway... if it's not possible, can you explain me how to do privately?
Many thanks.
Linebeck I think only the "host" would need the code.
Quote from: Xtreme Starfox;638I've already seen that video it was the reason why I came here to ask, I don't understand why you won't give out the stage code it's not going to give you any advantages over the foe. But hey your choice. >_>
Linebeck I think only the "host" would need the code.
Ah... anyway, as you said "it's not going to give you any advantages over the foe".
Quote from: Linebeck;641Ah... anyway, as you said "it's not going to give you any advantages over the foe".
Yes, but people can still easily freeze everyone's Wii (EXCEPT) their own if they were to combine the offline code with the online code, having the online code set the stage to an invalid level, while the offline code sets them to anywhere (Ex: Final Destination). aka, anyone who wants to be a ****tard could do it if the code got to the general public.
Quote from: Full Metal Kirby;646Yes, but people can still easily freeze everyone's Wii (EXCEPT) their own if they were to combine the offline code with the online code, having the online code set the stage to an invalid level, while the offline code sets them to anywhere (Ex: Final Destination). aka, anyone who wants to be a ****tard could do it if the code got to the general public.
Who's gonna waste their time on with anyone mode trying to become the host of games (& pushing through menus everytime you dissconnect everyone)? and With Friends lol I'd just delete the guy. =/
Quote from: Full Metal Kirby;646Yes, but people can still easily freeze everyone's Wii (EXCEPT) their own if they were to combine the offline code with the online code, having the online code set the stage to an invalid level, while the offline code sets them to anywhere (Ex: Final Destination). aka, anyone who wants to be a ****tard could do it if the code got to the general public.
Uh... i see. (But i think that it has no sense doing that)
I won't play non-default stages online, then, if you don't want to release the code :) (And i don't think that you will send it to me privately :lol)
QuoteWho's gonna waste their time on with anyone mode trying to become the host of games (& pushing through menus everytime you dissconnect everyone)? and With Friends lol I'd just delete the guy. =/
That's exactly what i think... it isn't funny, it's boring. :)
Who says that(those) person(people) would have a life and/or a normal sense of humor? =\
That and, being quite literal, character data is a skip, hop, and jump away from Stage data for WiFi.
Quote from: Full Metal Kirby;652Who says that(those) person(people) would have a life and/or a normal sense of humor? =\
That and, being quite literal, character data is a skip, hop, and jump away from Stage data for WiFi.
Ok now I understand...... XD Would be quite easy to find out how to do it for character with the stage code.
By the way, what was the purpose in that video? To annoy people like me who can't do it? =P
Mostly to show that it was possible, that and to steak(stake?) the claim of having made it and to tip others off that can make it that it's possible.
Quote from: Full Metal Kirby;654Mostly to show that it was possible, that and to steak(stake?) the claim of having made it and to tip others off that can make it that it's possible.
Thanks for going through the trouble of putting the video up! :)
I'm assuming this is the place to request Brawl codes, so if this is in the wrong place, I don't mind if a mod deletes my post.
I would really like to see a code that changes the object limit variable for spawned objects in Training Mode. That way we could play with as many objects as we want, while hopefully being smart enough to know that spamming lots of objects could create a very predictable situation. And I also have a question about various modifier codes I've seen around here, such as item switches, pokémon switches, etc. Are there values for those, or have the pointers just been found and there are no known valid values for those codes yet?
Anyway, I think the inevitable will happen and someone will release the stage & character code online on some website in the future.... D=
Quote from: Linebeck;641Ah... anyway, as you said "it's not going to give you any advantages over the foe".
Quote from: Crashdance22;662I'm assuming this is the place to request Brawl codes, so if this is in the wrong place, I don't mind if a mod deletes my post.
I would really like to see a code that changes the object limit variable for spawned objects in Training Mode. That way we could play with as many objects as we want, while hopefully being smart enough to know that spamming lots of objects could create a very predictable situation. And I also have a question about various modifier codes I've seen around here, such as item switches, pokémon switches, etc. Are there values for those, or have the pointers just been found and there are no known valid values for those codes yet?
I have a somewhat unfinished list (Mostly translated from the Japanese one, I figured out all the current ones above 5C):
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill
06 Bob-Ombs
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts (Random picked)
15 Dragoon Part Final
16 Dragoon Part (Useless Target Spawn that can be gotten with Final)
17 Trophies
18 Fire Flower
19 Fire Flower fire?
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Unknown 1.
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Box of Explosives
2C Ray Gun
2E Lipstick
2F Lipstick Flower
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Ball
39 Spring
3A Star Rod
3C Soccer Ball
3D Superscope
3F Star
40 Apple
41 Team Healer
42 Lightning
43 Urina
44 Bunny Hood
45 Warpstar
48 Trophy Stand
4F Sandbag
53 Snake Box
54 Diddy Peanut
55 Link's Bomb 06
56 Peach's Vegetable 02
57 Blank Item
58 Diddy Nut
59 Snake Grenage 0D
5B Toon Link's Bomb 06
5C Freeze
5D ?
5E Invisible Item (Level-specific?)
5F Invisible Item (Level-specific?)
60 Invisible Item (Level-specific?)
61 Invisible Item (Level-specific?)
62 Invisible Item (Level-specific?)
6E Pokemon (Ho-oh)
6F Pokemon (?)
70 Pokemon (?)
71 Pokemon (Snorlax)
72 Pokemon (Bellossom)
73 Pokemon (?)
74 Pokemon (?)
75 Pokemon (Lats)
76 Pokemon (Active Lat Grab)
77 Pokemon (Lugia Attack)
78 Pokemon (?)
79 Pokemon (Weavile)
7A Pokemon (Electrode)
7B Pokemon (?)
7C Pokemon (?)
7D Pokemon (?)
7E Pokemon (?)
7F Pokemon (Piplup)
80 Pokemon (Togepi)
81 Pokemon (Goldeen)
82 Pokemon (Gardevoir)
83 Pokemon (Wobba)
84 Pokemon (?)
85 Pokemon (Bonsly)
86 Assist Trophy/Pokemon (?)
87 Assist Trophy/Pokemon (?)
88 Assist Trophy/Pokemon (?)
89 Assist Trophy (Gray Fox)
8A Assist Trophy (RayII)
8B Assist Trophy (Attack of RayII)
8C Assist Trophy (Attack of RayII)
8D Assist Trophy (Hi-yama Guy w/ Sword and Muscles)
8E Assist Trophy (?)
8F Assist Trophy (Bike Guy)
9D Assist Trophy (Boxer Guy)
9E+ ?
(I made this list before the codes came out by manually poking what Peach pulls as a turnip, since it hasn't been converted to work with English Brawl yet to my knowledge. Reason some of them are unknown is because pulling them doesn't always work with Peach.)
EDIT: Using
Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000
Using that list would it make "X" Item only appear?
Quote from: Xtreme Starfox;678EDIT: Using
Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000
Using that list would it make "X" Item only appear?
no, item switch is for high med low and none
Item Switches is for changing what items appear and allows for up to 8 items.
Just make sure you dont use the same one twice, havent tried it but sounds risky.
Just Tried that only result I saw was team healers in normal non team brawl (Along with every other item), I think I may be doing something wrong.
EDIT: Uh I noticed Assist Trophy is 00, so what would I insert for say, I only want smash balls? Must if allways be 8?
I just tried as well and the same thing happened, maybe heinermanns codes are teh suxx cuz he didnt test em first. Random stage switches didnt work either along with pokemon switches and i havent tried assist trophy.
Quote from: Phreeq;694maybe heinermanns codes are teh suxx cuz he didnt test em first.
Maybe it's because he doesn't have the equipment to test them. Look, this is why we post the codes, people test them without the original software (this being, WiiRD and the USB Gecko) and if there's something wrong, people tell it to the person who made it and they investigate it. Heinermann is without a USB Gecko, it wouldn't surprise me if he lacked Ocarina as well to test them himself.
You didn't really need to describe his codes as "suck", because that just makes someone like you less and make them not want to give you what you want. Respect what people do for you and you'll get that same respect back. Don't expect to get the codes you want with going around and calling people's work "suck" if it doesn't work.
After having fun playing with Codes, now when I choose the Stages Luigi's Mansion or Mushroomy Kingdom, my game freezes. And that is with codes OFF. :eek:
If it gets worse, I'll have to delete my brawl data, and start over...using a 100% save file.
Only if I made a backup save before i went ahead and used cheats. :lol
And when on Wifi choosing either of those Stages and Final Destination it freezes either mine, my opponent(s), or both our Wii's
But Final Destination works Offline.
The stages also freezes when i select them on 'My Music'
Quote from: MASTERLINKX;703After having fun playing with Codes, now when I choose the Stages Luigi's Mansion or Mushroomy Kingdom, my game freezes. And that is with codes OFF. :eek:
If it gets worse, I'll have to delete my brawl data, and start over...using a 100% save file.
Only if I made a backup save before i went ahead and used cheats. :lol
And when on Wifi choosing either of those Stages and Final Destination it freezes either mine, my opponent(s), or both our Wii's
But Final Destination works Offline.
The stages also freezes when i select them on 'My Music'
What codes did you use? Just so this doesn't happen to anyone else.
Quote from: smk;707What codes did you use? Just so this doesn't happen to anyone else.
The codes I used before I noticed this Happening are, Unrestricted Camera, Player 1 Character modifier *Be Giga Bowser*, and Stage Builder codes
"Unlimited objects" & "Allow Overlapping"
I think that is all.
I suggest everyone back up their saves just in case.
Quote from: MASTERLINKX;708The codes I used before I noticed this Happening are, Unrestricted Camera, Player 1 Character modifier *Be Giga Bowser*, and Stage Builder codes
"Unlimited objects" & "Allow Overlapping"
I think that is all.
I suggest everyone back up their saves just in case.
That's strange, because I've used Unrestricted Pause Camera, Overlapping and unlimited stage builder parts and all my stages play just fine online and offline. Maybe it's because you traversed certain menus during the time of using your codes? Because the ONLY menus I traversed during the period of using the codes were Brawl and the Vault (only stage builder of course, NEVER went to replays or anything else until I shut off my Wii). Also, how would I back up my save? You can't save it to your SD Card, I really want to though just in case XD. Who knows, maybe Giga Bowser did it? But, I kinda doubt it. I have a feeling it's the stage builder codes, as said by Link, those codes DO cause freezing in certain menus.
Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
Instructions (READ THESE!!!!!)
All players do not need the code. However, the game chooses a player randomly to select a stage, so to have 100% chance of playing the custom stage, all players need the code.
All players must have the stage. Before going online, all players must play a normal brawl on the custom stage you wish to use online. Failure to play the stage before going online may result in freezing, disconnects, or desyncs.
To activate the code, select the "Random" button on the level select screen. You will see it pick a level at random, but it will really choose the last custom stage you played on.
This code should not work when playing "With Anyone."
This code, as labeled, is a test, meaning it may not work. Please report back here with the results of using this code.
Quote from: smk;709That's strange, because I've used Unrestricted Pause Camera, Overlapping and unlimited stage builder parts and all my stages play just fine online and offline. Maybe it's because you traversed certain menus during the time of using your codes? Because the ONLY menus I traversed during the period of using the codes were Brawl and the Vault (only stage builder of course, NEVER went to replays or anything else until I shut off my Wii). Also, how would I back up my save? You can't save it to your SD Card, I really want to though just in case XD. Who knows, maybe Giga Bowser did it? But, I kinda doubt it. I have a feeling it's the stage builder codes, as said by Link, those codes DO cause freezing in certain menus.
I did access my music with the giga bowser and unrestricted camera once, to increase a song on FD, which was the Giga Bowser song, i was doing that for a replay.
then later i went on with the custom stage codes to put the FD music back to how it was before i changed it for the replay, that's when it froze.
I turned it on without codes to try again, froze.
It wasn't until today that I found out the stages freeze on wifi, and also offline, except for Final Destination.
One of the codes may have wrote a value to the music levels that was invalid, causing the freeze.
I will also use this post to combat a page break:
See page 3 for my new Custom Stages on Wifi code.
@Heinermann and smk. I'm sorry, I understand. But has anyone tested or tryed to modify his codes, since he can't? I'm not good with making codes.
Quote from: PizzaBoy;713One of the codes may have wrote a value to the music levels that was invalid, causing the freeze.
I will also use this post to combat a page break:
See page 3 for my new Custom Stages on Wifi code.
Can you look at the P1 Character Modifier code and see if the code itself is overwriting the data that causes the freeze? I'm pretty sure it's the P1 Character Modifier code, and that code was the only code I had on when the music/stage select screens froze. And this was on a fresh Brawl save that didn't have any other codes used, ever.
Anyone ever looked for codes to play as Sandbag, Master Hand, and Crazy Hand?
@Murray Sandbag is coded as an item this time around, and master + crazy hand are coded only as bosses.. sorry.
I don't mean to be a bother, but I feel I've been overlooked concerning my previous post.
Would it be possible to come up with a code similar to "unrestricted pause camera" but instead have it be "unrestricted replay camera"?
It'd be great for people making videos in-game if there was a way to do this, because we could get many different angles instead of the default.
Quote from: PizzaBoy;711Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
Instructions (READ THESE!!!!!)
All players do not need the code. However, the game chooses a player randomly to select a stage, so to have 100% chance of playing the custom stage, all players need the code.
All players must have the stage. Before going online, all players must play a normal brawl on the custom stage you wish to use online. Failure to play the stage before going online may result in freezing, disconnects, or desyncs.
To activate the code, select the "Random" button on the level select screen. You will see it pick a level at random, but it will really choose the last custom stage you played on.
This code should not work when playing "With Anyone."
This code, as labeled, is a test, meaning it may not work. Please report back here with the results of using this code.
Works like a charm, and I've ported it to my version of the Stage code already (Though obv. I won't be posting it.)
@Kuro, maybe just try moving camera unrestricted in replay, with code on. haven't tryed it but sounds like it might work.
Quote from: Phreeq;726@Kuro, maybe just try moving camera unrestricted in replay, with code on. haven't tryed it but sounds like it might work.
I tried that, but no luck. It seems to be separate from the pause menu one.
Quote from: PizzaBoy;711Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
Instructions (READ THESE!!!!!)
All players do not need the code. However, the game chooses a player randomly to select a stage, so to have 100% chance of playing the custom stage, all players need the code.
All players must have the stage. Before going online, all players must play a normal brawl on the custom stage you wish to use online. Failure to play the stage before going online may result in freezing, disconnects, or desyncs.
To activate the code, select the "Random" button on the level select screen. You will see it pick a level at random, but it will really choose the last custom stage you played on.
This code should not work when playing "With Anyone."
This code, as labeled, is a test, meaning it may not work. Please report back here with the results of using this code.
When I tried it, the first time, my friend just got black (he doesnt have a homebrew enabled Wii), he could move around and stuff, but couldnt see anything, and the second time it went to a custom map, it broke sync with the game and on my end it looked like a match, but on his end, it went to all black and when you spawn, you fall to the bottom and die
Quote from: Full Metal Kirby;723Works like a charm, and I've ported it to my version of the Stage code already (Though obv. I won't be posting it.)
I don't see what you could of ported, all that code does is change the random button into "a stage" in the variable.
That being said, you can use that code to play any Stage online. (Not it's intended use, but I like to experiment with changing codes that I know what it does. (and It works fine))
Quote from: PizzaBoy;711Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
Instructions (READ THESE!!!!!)
All players do not need the code. However, the game chooses a player randomly to select a stage, so to have 100% chance of playing the custom stage, all players need the code.
All players must have the stage. Before going online, all players must play a normal brawl on the custom stage you wish to use online. Failure to play the stage before going online may result in freezing, disconnects, or desyncs.
To activate the code, select the "Random" button on the level select screen. You will see it pick a level at random, but it will really choose the last custom stage you played on.
This code should not work when playing "With Anyone."
This code, as labeled, is a test, meaning it may not work. Please report back here with the results of using this code.
Works perfectly, but it can be easily modified to work with other stages (like waiting room).
Quote from: Linebeck;783Works perfectly, but it can be easily modified to work with other stages (like waiting room).
I already said that, but I think it's a plus. (Good thing. XD)
Great Work
How about the "Classic Nintendo Games Play Time limit remove"?
Someone requested that on Kodewerx. It's a good idea.
I don't think they would include the complete game would they? o.O
Quote from: Xtreme Starfox;803I don't think they would include the complete game would they? o.O
Yeah... I kinda doubt they would. I mean, the intention for it is to be a demo of the game, not to be the full game... if they managed to fit full games on there I'd be surprised, but, I kind of doubt it.
Quote from: DarkChili;766When I tried it, the first time, my friend just got black (he doesnt have a homebrew enabled Wii), he could move around and stuff, but couldnt see anything, and the second time it went to a custom map, it broke sync with the game and on my end it looked like a match, but on his end, it went to all black and when you spawn, you fall to the bottom and die
Symptoms of both users not playing on the map before going online.
Quote from: chenke;793Great Work
How about the "Classic Nintendo Games Play Time limit remove"?
Gecko OS is cleared from memory when the classic game is started.
(Although I last tried this before Gecko OS was out, using the old system.)
I am wondering, why is it not currently possible to play on SSE stages in vs mode?
EDIT: and If possible get item codes to work?
EDIT 2: And could someone tell me why we can't load up test stages? (Like Karby2? What is it.)
Two questions.
So far, those who have used the stage modifier, does anything bad happen if you choose a stage that doesn't work? If it freezes, will it leave any bad after effects on your game or no? I just want to make sure before I try out some stages later today.
And, finally, what stages work/don't work as of now? And of the stages that DO work and have an ambiguous name, what are they?
Just back up your save file before using the stage codes. MasterLinkX is having all kinds of strange issues with Brawl now.
Quote from: James0x57;839Just back up your save file before using the stage codes. MasterLinkX is having all kinds of strange issues with Brawl now.
Yeah, I did that, strange thing is that it doesn't show that the SD Card has the save file on the Wii, is that normal? Because it shows I have it when I put it onto my computer.
o.O wtf
So there's no way to share Brawl saves then?
Quote from: James0x57;843o.O wtf
So there's no way to share Brawl saves then?
Normally, you can't copy the Brawl save file, you have to use the homebrew app Save Extractor in order to copy it onto your SD Card. It then apparently appears in a folder entitled WIISAVES in the root of your SD Card with a bunch of .bin files and a WiiConnect24 file.
So these codes will not work on a RSBE0B-2 disc, or any other version of the game? Man, this sucks. :(
so, I have a question, I don't know if it's been asked here before. But has anyone figured out a move swap code yet. Because I've seen other youtube vids besides the original three with the Pikamen(Longchu, or Pikadorf). But they all seemed to be on a japanese version of the game. So is it a disc hack. Or possibly something that could be done with ocarina codes?
I think it's an disc hack in which they swap motions and other files.
darn, I was hoping it was a simple code...
It's strange that not many people have really looked into it though, I would've suspected more talk and investigation, but all I can find is videos without explanations.
I'm sorry if this was addressed already, but is there a code that can allow you to choose a stage to fight on? Like it has XX in it and you can choose from some values to say, always fight in Luigi's Mansion? Or always fight in the waiting room?
Obviously I don't want it to work over WiFi, but I would just really like to fight my sister in the waiting room. It's so clean looking and simple!
Quote from: PityOnU;871I'm sorry if this was addressed already, but is there a code that can allow you to choose a stage to fight on? Like it has XX in it and you can choose from some values to say, always fight in Luigi's Mansion? Or always fight in the waiting room?
Obviously I don't want it to work over WiFi, but I would just really like to fight my sister in the waiting room. It's so clean looking and simple!
At this time, that code is not being distributed because it works on Wi-Fi. It's already been gone over before.
I got a request for you guys. Is it possible to activate the music that was left on the disc, but isn't in the music list? Or make it so only that song plays?
The Metal Gear Solid 2 theme is one of these songs and I was greatly disappointed when I found it wasn't included. Though I found out later that it's still on the disc along with other tracks, but was deactivated due to legal reasons.
I don't know if there's already a code for this either, but another request would be to have a certain song to play regardless of stage. That could possibly lead to finding those deactivated tracks as well.
QuoteI'm sorry if this was addressed already, but is there a code that can allow you to choose a stage to fight on? Like it has XX in it and you can choose from some values to say, always fight in Luigi's Mansion? Or always fight in the waiting room?
Obviously I don't want it to work over WiFi, but I would just really like to fight my sister in the waiting room. It's so clean looking and simple!
This one doesn't work over wifi.
Stage Modifier [Heinermann] (untested)
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000
Corresponding values for XX: http://heinermann.kakkoister.com/BrawlStageID.txt
Corresponding values for YY are only for specific stages, like target test(difficulty). Leave it at 00 unless you want to experiment with it.
QuoteI got a request for you guys. Is it possible to activate the music that was left on the disc, but isn't in the music list? Or make it so only that song plays?
Music Modifier [Heinermann] (untested)
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000
Corresponding values are the line number(0-based) of this list: http://heinermann.kakkoister.com/musicSFX_ID_named.txt
As for
Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000
Values are
00 = None
01 = Low
02 = Med
03 = High
Item Switches [Heinermann]
4A000000 90180F08
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000
Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Assist Trophy Switches [Heinermann]
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000
The above three codes are bitwise values. Refer to http://heinermann.kakkoister.com/REPLAYFORMAT.txt for the Item switches. I havn't been able to record the pokemon/assist switches because normally you can't specify a single assist/pokemon and save it in a replay.
How about a code to start at Master Hand in Classic?
QuoteMusic Modifier [Heinermann] (untested)
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000
Corresponding values are the line number(0-based) of this list: http://heinermann.kakkoister.com/musicSFX_ID_named.txt
Awesome, I found the songs. Thanks!! :clap
EDIT: Although... it freezes when you start a match.
EDIT2: That was my n00b fault for using decimal instead of hex... lol. But when you start a match in a stage other than what the music normally plays in, it freezes.(I tried the Metal Gear Encounter in the Warioware stage and it froze while it works in Shadow Moses) And it seems that the deactivated songs aren't available... According to the list, Metal Gear MAIN THEME is 27E3, when inputted, Metal Gear Encounter plays which is the next one on the list. Though that would only make sense if it was the first song on the list which is deactivated...
EDIT3: It works in conjunction with the stage modifier code. As long as you still choose the in-game stage that the desired song is compatible with. I have the Metal Gear Enounter track in Final Destination by choosing the Shadow Moses stage in-game. Though it freezes once the match is finished.
Heinermann,your stage code is working.No freezing after the match or anything even.
EDIT:Music modifier makes the game freeze as soon as you choose an stage.I tested it with The Revenge Of MK
Has anyone successfully had a 7 player brawl match (you know, 4 players and 3 computers in brawl mode)? I tried the Controller codes for player 5, 6, and 7 to make them cpu, along with character modifier codes to force a character, but the characters don't spawn. All that seems to happen to me is the first four players spawn, but the game leaves room for the extra 3 players' huds. Any ideas?
Well I guess the music mod doesn't work too well. >.>
Full_Metal_Kirby: I'm going to fill in some blanks in your object ID list since I've found a relation with that list and some file data.
EDIT: You sure the data after 0x45 is correct?
Quote from: Heinermann;906Well I guess the music mod doesn't work too well. >.>
Full_Metal_Kirby: I'm going to fill in some blanks in your object ID list since I've found a relation with that list and some file data.
It works, though just with the stages they were meant for... Which is an in-game feature anyway... :confused
But you can use the stage modifier to fix that. Though it freezes once a match is done. But it's still progress. I wish I knew more about code searching. I'm just using Ocarina with this.
Quote from: specht;907It works, though just with the stages they were meant for... Which is an in-game feature anyway... :confused
But you can use the stage modifier to fix that. Though it freezes once a match is done. But it's still progress. I wish I knew more about code searching. I'm just using Ocarina with this.
The stage modifier didn't freeze for me.I played on 37 (Wi-Fi Training) and 28 (Result). :confused
28 is very weird.I though it was the result screen or something,but it's just and black stage with walk-off-screen deaths and LULZ.Lucario used his FS here and instead of being in the top he was at the same height the stage is.I sure had a good laugh at that aura failure! :lol
You could also use this http://www.youtube.com/watch?v=2DDmzhsi88I (In the description at the end) Only works for Wifi BUT able to use any music for any stage, like say "HIS WORLD" In Electroplankton Stage.
Oh and the Pokemon thing, from Zerosyko http://z11.invisionfree.com/The_Odd_Man_Out/index.php?showtopic=313&st=15
QuoteByte 1: Not used (00)
Byte 2:
01=Togepi
02=Goldeen
04=Gardevoir
08=Wobuffet
10=Metagross
40=Meowth
80=Piplup
Byte 3:
01=Lugia
02=Manaphy
04=Weavile
08=Electrode
10=Snorelax
20=Bellossom
40=Kyogre
80=Lati@s
Byte 4:
01=Torchic
04=Chickorita
08=Entei
10=Moltres
20=Munchlax
80=Groudon
If you don't get the 'Bytes'...
Imagine this is the XXXXXXX value. Everything is 0 except the Byte you want to be your pokemon! Enjoy! (I know theres no Ho-oh, Deoxys, Mew, Jirachi, or Celebi, I just couldn't find them. I may eventually, however.)
B1 B2 B3 B4
/\ /\ /\ /\
00 00 00 00
All I tested there was Groudon and it worked offline (I'd trust the other pokemon would work), online though as soon as the time that a item is about to spawn (I can tell lol) I get dissconnected though.
Somone explain that to me? As I thought the game sends data to another player whats in the pokeball.
Quote from: Androu1;912The stage modifier didn't freeze for me.I played on 37 (Wi-Fi Training) and 28 (Result). :confused
28 is very weird.I though it was the result screen or something,but it's just and black stage with walk-off-screen deaths and LULZ.Lucario used his FS here and instead of being in the top he was at the same height the stage is.I sure had a good laugh at that aura failure! :lol
The stage mod works fine. It only freezes when it's used WITH the music mod. Though it allows music to be played on stages other than what it was meant for.
For the lazy,
Full Metal KirbyQuoteWiFi Music Modifier (Must be 'host' or 'hub' for code to work)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000
xxxx values:
26F9 - Menu 1a
26FA - Menu 1b
26FB - Menu 2
26FE - Classic Game Over
26FF - Online Practice Stage
2700 - Results Screen
2701 - Tourney Registration
2702 - Tourney Grid
2703 - Tourney Match End
2704 - Nullsilent
2705 - Classic Results
2706 - Nullsilent
2707 - All-Star Heal
2708 - Home-Run Contest
2709 - Cruel Brawl
270A - Boss Battle
270B - Trophy Gallery
270C - Sticker Album
270D - Coin Launcher
270E - Trophy Falling Ending
270F - Stage Builder
2710 - Nullsilent
2711 - Battlefield v2
2712 - Target Smash! music
2713 - Credits
2714 - Ground Theme (SMB)
2715-281C - Other normal music
281D - Giga Bowser (Melee)
281E - Nullvoid
281F - Adventure Map
2820 - Step: The Plain
2821 - Step: The Cave
2822 - Step: Subspace
2823 - Boss Battle Song 1
2824 - SSE Results
2825 - Boss Battle Song 2
2826 - Save Point
2827 - SSE DK Jungle thing
2828 - SSE Luigi Mansion option
2829 - Halberd Interior
282A - Nullvoid
282B - SSE Brinstar
282C - Step: Subspace Ver. 2
282D - Step: Subspace Ver. 3
282E - Halberd Moving
282F - Adventure Victory (Musicless)
2830 - Nullvoid
Works with any stage and doesn't crash at the end, like I heard the other offline one does.
Full Metal Kirby's character code seems interesting. Let's the host control what character everybody will be. Though that does give an advantage to people who are stronger with said character.
I'm interested if he has a music code that works offline.
EDIT: lol... Didn't realize he was a member of these forums.
How about a code that is
Or a to get damaged code?
Aww DX after seening the list of songs I found You can do anything (sonic CD) (TooT TooT Sonic Warrior) Tried it but all I got was a song with no name and no music, so nothing. =/
So how come the game doesn't even know the songs name INGAME?
EDIT: And No the game didn't crash at anytime.
Quote from: Xtreme Starfox;921Aww DX after seening the list of songs I found You can do anything (sonic CD) (TooT TooT Sonic Warrior) Tried it but all I got was a song with no name and no music, so nothing. =/
So how come the game doesn't even know the songs name INGAME?
I'm not sure what code you used. But I'm assuming it was the online one?
Anyway, this code should work for You Can Do Anything as long as you are in the Green Hill Zone stage. (or choose the Green Hill Zone stage if you use a stage mod, but it'll freeze once the match is over)
4A000000 90180F08
12000076 000027F6
E0000000 80008000
It's just Heinermann's Music Mod with the hex code for You Can Do Anything.
EDIT: I just noticed I had every hex number I used off by 1... EPIC FAIL for me.
Anyway, it froze for me when using the correct number. I guess the unused tracks aren't associated with stages. Makes me wonder if it'll work with the online code...
EDIT... again: Yeah, it's settled now. I was under the impression the tracks were still on the disc, though they aren't on the disc at all. But the Music Modifier code works with custom stages fine. That must've been what you were using, Xtreme Starfox.
I would like to ask again about a "Start at Master Hand" code for Classic mode.
Also, the reason You Can Do Anything doesn't work is because IT WAS REMOVED FROM THE GAME. See the Brawl topic at hcs64.com for more information.
That music modifier makes the stages that freeze on my game work!
*Edit*
The stages can be chosen on wifi and work, but offline they still freeze... =\
lol, awesome! XD
Quote from: James0x57;932lol, awesome! XD
aww, nvm, it's only for online, not offline
oh well, i never play on luigi's mansion or mushroomy kingdom anyway
Quote from: Heinermann;894This one doesn't work over wifi.
Stage Modifier [Heinermann] (untested)
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000
Corresponding values for XX: http://heinermann.kakkoister.com/BrawlStageID.txt
Corresponding values for YY are only for specific stages, like target test(difficulty). Leave it at 00 unless you want to experiment with it.
Works like a charm! :clap I'd +rep you but I can't figure out how...
Quote from: Heinermann;906Well I guess the music mod doesn't work too well. >.>
Full_Metal_Kirby: I'm going to fill in some blanks in your object ID list since I've found a relation with that list and some file data.
EDIT: You sure the data after 0x45 is correct?
Well, it should be, though as I've said, stuff like Pokemon pulling didn't always work, and I was recording from Peach's Turnip modifier (386000xx); So it's possible it may be different for other stuff.
Also, for the music modifier, try (FF seems to allow any stage to have any music; Or so it was for WiFi matches anyways, haven't tested offline):
Music Modifier (Original by Heinermann, [Hopefully] fixed by me): (Untested)
4A000000 90180F08
14000076 FF00XXXX
E0000000 80008000
Quote from: PityOnU;942Works like a charm! :clap I'd +rep you but I can't figure out how...
Odd, I gave it a shot with the values of YY being 01 and 04, and I always got BtT Level 1.
Quote from: Gamemaster1379;960Odd, I gave it a shot with the values of YY being 01 and 04, and I always got BtT Level 1.
For some reason, Target Test doesn't, by default, read the second byte like Mushroomy Kingdom; I've been trying to figure out why and how to make it read said second/sub-byte, but haven't been having much luck.
I'm not sure if anyone posted these codes yet, but I'm pretty sure no one has. I tried searching them. I got these from this website(http://gcn.jaytheham.com/index.php) I'm not sure if that's enough to credit the person who made these codes, but I'm sort of new, so mods, if I did something wrong, please tell me. Thanks. Here are the codes.
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
Nearly Invincible HRC Force Field On/Off (1/2) and + [James0x57]
284F7880 00000210
05158C78 60000000
284F7881 00000110
05158C78 D0440000
E0000000 80008000
Use the first-connected Wii Remote. Must re-enable it if you change characters.
I tested many many times it and the location never changed. If the code does not work for you, please let me know!
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.
Infinite Jumps (Must be on) [James0x57]
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!
P1 Infinite Jumps [James0x57]
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!
P2 Infinite Jumps [James0x57]
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!
P3 Infinite Jumps [James0x57]
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!
P4 Infinite Jumps [James0x57]
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!
I have a problem - the game freezes when I play an Alloy in multiplayer Brawl or even solo Classic. The game crashes because there is no opening for the Alloys.
I've discovered why the levels are crashing in "My Music"
For some reason, Brawl thinks you haven't unlocked any songs. I'm having the bug with Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom.
If I load up the stage, no music plays. Just silence. (fun fact: Delfino Plaza has a random gull sound XD)
I've been trying to rectify the situation by trying to find a new song for one of those stages... unfortunately, I have yet to have such luck.
EDIT: After unlocking Tetris Type B, Luigi's mansion still refuses to have songs.
So if someone could hack a code that would somehow add songs to "My music" under Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom, that'd be ab-fab.
Quote from: Andydark;982I've discovered why the levels are crashing in "My Music"
For some reason, Brawl thinks you haven't unlocked any songs. I'm having the bug with Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom.
If I load up the stage, no music plays. Just silence. (fun fact: Delfino Plaza has a random gull sound XD)
I've been trying to rectify the situation by trying to find a new song for one of those stages... unfortunately, I have yet to have such luck.
EDIT: After unlocking Tetris Type B, Luigi's mansion still refuses to have songs.
So if someone could hack a code that would somehow add songs to "My music" under Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom, that'd be ab-fab.
Perhaps it would be easier to find the code that causes the problem, and see how it is causing the My Music to freeze up? Then it might be possible for someone knowledgeable to undo the damage after examining it in detail. I am too cowardly and afraid to use the P1 Character Modifier again, in case it is impossible to undo the damage. I don't want to lose my Brawl friends again! :mad:
Quote from: specht;923I'm not sure what code you used. But I'm assuming it was the online one?
Anyway, this code should work for You Can Do Anything as long as you are in the Green Hill Zone stage. (or choose the Green Hill Zone stage if you use a stage mod, but it'll freeze once the match is over)
4A000000 90180F08
12000076 000027F6
E0000000 80008000
It's just Heinermann's Music Mod with the hex code for You Can Do Anything.
EDIT: I just noticed I had every hex number I used off by 1... EPIC FAIL for me.
Anyway, it froze for me when using the correct number. I guess the unused tracks aren't associated with stages. Makes me wonder if it'll work with the online code...
EDIT... again: Yeah, it's settled now. I was under the impression the tracks were still on the disc, though they aren't on the disc at all. But the Music Modifier code works with custom stages fine. That must've been what you were using, Xtreme Starfox.
I did it online, but doesn't make a difference I guess it's deleted.
The current theory is that it's the "Unlimited stage parts" code. If you make a stage too complex, it will exceed that normally allotted one block. Thusly overwriting crucial data. After further testing... My stages that are having issues DO have songs.
Delfino Plaza-Super Mario World Theme/Delfino Plaza/Dead Silence
Luigi's Mansion-Jungle Theme 1(DK Barrel Blast)/Dead Silence
Mushroomy Kingdom Surface: Ground theme 2/Dead Silence
Underground: Normal?
Hanenbow: Ai no Uta.
Presumably, if it's affecting my music, and if the mmusic is why Link is having issues...it may be possible for it to affect the my music portion of the menu as well.
Which, if it ended up liek Link's...would crash at the menu.
So,it's better to turn off that code right now?
So... if anyone is having that problem they should delete their complex custom stages to see if it works?
EDIT: Could I request a code that lets multiple smash balls & assist Trophys Spawn?
I wanna see what happen if someone Triforce Slashes/Great Aethers a Landmaster or Super Sonic, as a Landmaster & Super Sonic can take hits, just never get knocked back.
Also just for having Fun, Imagen 3 Jigglypuff FS agasint 1 player in FD = LOL.
i hope this anyone. it a cheats pack fill with probably all cheats known, if not all.
Do all of the cheats you packed work on NTSC-U SSBB?
Quote from: legend101;1013i hope this anyone. it a cheats pack fill with probably all cheats known, if not all.
Thanks for posting this, it helps a lot. :)
What's (Is there?) a music code for Falcon's "Show me ya moves" Taunt? I'd love to mess with peeps as that as the music :D
With Giga Bowser code on with 2P, was imagening how the game might play with multipule Final Smashes.
Got a very interesting result with Links Triforce, At the End of it Giga Bowser gets pushed back and he gets STUCK in that arms out, standing Position, dunno what it's called, er it's that position that people who make 3D models use..... Sorry if you don't understand what I'm talking about.
I wonder if it would have the same effect on Super sonic and stuff.... (Need code for multiple final Smashes to test, =P)
EDIT: Same Thing happened with Falcon's Final Smash, Guess Giga bowser doesn't have Knockback animation.
Quote from: otto888;1015Do all of the cheats you packed work on NTSC-U SSBB?
yes they all are ntsc-u
i would know because my copies is usa
What's (Is there?) a music code for Falcon's "Show me ya moves" Taunt? I'd love to mess with peeps as that as the music :D
no i don't thin there is one. if i find ill update
Use Music Modifer that would work, not sure if it would loop though, lol if it does.... YOUR TOO SLOW all over my Wifi Games LOL.
I'm going to try and see if the Boss character codes work. :o
Quote from: Unknown0;1022I'm going to try and see if the Boss character codes work. :o
i tried master hand. but it doesn't all i get is mario with his icon
Quote from: legend101;1023i tried master hand. but it doesn't all i get is mario with his icon
Tried Setting him as a CPU?
Quote from: Xtreme Starfox;1025Tried Setting him as a CPU?
mayby he set as player seven, six or five
i going to test
Quote from: Xtreme Starfox;1025Tried Setting him as a CPU?
i did that
Dunno about the boss codes even working.... did you also try going to where the bosses normaly are?
About something else Just Tried out the 7 Player codes all I noticed was all the icons get smaller so it would seem 3 more players would fit & if you no Contest the match everyone is standing on top of each other.
Quote from: Xtreme Starfox;1035Dunno about the boss codes even working.... did you also try going to where the bosses normaly are?
About something else Just Tried out the 7 Player codes all I noticed was all the icons get smaller so it would seem 3 more players would fit & if you no Contest the match everyone is standing on top of each other.
that mess lol i gonna tried that
I TRIED SETTING RAYQUAZA TO 2P STILL DOESN'T WORK
THERE PROBABLY ONLY ONE TO PLAY AS THEM AT THAT THE DEBUG MENU IF THIS GAME STILL HAS ONE
Yeah, I tried Master Hand on Final Destination with P2. I used legend's codes the second P2, I might try the first. I still need to try him as CPU and also P5, P6, and P7. Where they normally are? Didn't think of that...I'll test that too.
P.S., is it possible to play as human with P5, P6, and P7?
Only way I see P5, P6, and P7 working as Humans is if somehow we can get it to work online!
7 Player Online.....................!! O_O
Though, you would want to get people who are close to where you live if it worked, because of lag.
Quote from: Unknown0;1022I'm going to try and see if the Boss character codes work. :o
Is that even possible? Aren't bosses and characters two different things?
Oh and Multiman Brawl crashed when I tried to enter it with the 7 player code.
Quote from: Xtreme Starfox;1041Only way I see P5, P6, and P7 working as Humans is if somehow we can get it to work online!
7 Player Online.....................!! O_O
Though, you would want to get people who are close to where you live if it worked, because of lag.
Man that would be cool. :confused
Local would be great so we wouldn't have to worry about lag. Playing Brawl would be so fun with 6 other friends trash-talking right next to you. :lol
Quote from: Gigasteve;1042Is that even possible? Aren't bosses and characters two different things?
Good question. Unfortunately I can't answer that. I'm a newb at this stuff. I don't have a USBGecko.
I wouldn't think they would be different.
I think In brawl Bosses are different from Characters.
Maybe someone could fight master hand normaly and check the RAM when he spawns or something, maybe the closest we would get to hacking bosses is putting them into any other stages.
(On a side note to help the hackers...) Wouldn't it be easier to figure out a code for infinite Final Smashes by looking at Event match 2? As you have Unlimited there....
Has anyone tried finding the transparency values for the in-battle character OSDs? Normally they turn transparent when you move behind them, but it would be great to set them like that always, or get rid of them entirely.
Again, the Alloys are crashing in multiplayer do to lack of intro animations.
I need a dump of 90180F08 to 9018123C while in Boss Battle mode to get all the data specific to a boss character. If someone could post that, would be great.
As for target test; try these match rules:
Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000
SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game
TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match
UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed
VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match
WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score
XX
0x20 - Players???
YY
0x20 - Difficulty (3 bits)
ZZ
Unknown
To simplify things:
Level 1
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000
Level 2
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000
Level 3
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000
Level 4
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000
Level 5
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000
Quote from: Heinermann;1049I need a dump of 90180F08 to 9018123C while in Boss Battle mode to get all the data specific to a boss character. If someone could post that, would be great.
As for target test; try these match rules:
Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000
SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game
TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match
UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed
VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match
WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score
XX
0x20 - Players???
YY
0x20 - Difficulty (3 bits)
ZZ
Unknown
To simplify things:
Level 1
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000
Level 2
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000
Level 3
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000
Level 4
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000
Level 5
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000
post which i didn't quite understand you there
Quote from: Unknown0;1048My friend tested the Blue Alloy vs. Zelda CPU on BtT stage and it worked fine? O.o
Video (http://www.youtube.com/watch?v=zG15QBvCRXs)
Oh, you know Cyberman6, too, do you? :P
Yeah, I hellped him setup the codes from when I was testing it myself, there's no issue with the alloys until the end of the match for me. I've done it several times, even with multiple alloys in the match too...
Quote from: Unknown0;1048My friend tested the Blue Alloy vs. Zelda CPU on BtT stage and it worked fine? O.o
Video (http://www.youtube.com/watch?v=zG15QBvCRXs)
Uh oh, I noticed that in that video, his name tag is glitched up. For me, when that happened, it would always signal that the music menu would glitch up and freeze. If he is your friend, you might want to ask him to check his My Music for Luigi's Mansion and the other stage that freezes, to see if the P1 Character Modifier really is culprit for the My Music freeze.
It's much more likey Custom Stages overwriting data is the reason why those stages won't work, not p1 mods.
So any news why 7 players won't work? =/
can i add code to the code database
is there any way how to make the game NOT freeze when having finished a game using a singleplayer stage in "free for all-brawl"-mode
such as "target test"
my game always freezes just before it tries to displays the score
or is there any way to modify the stage modifier codes, so you can have more than one stage being chosen by random ?
so if you click on any map it gives you either of the maps you put into the "stage modifier"-code
thx in advance
I have two things to note about the "Result Stage"
1. It uses Battlefield Music....
2.It's not a Walk Off stage, it has a tiny gap on each side that you can fall off.
Prehaps it was a Battlefield beta Stage or just a Test Stage?
Anyone know if any other stages that is never playable (Like This one) Work?
Quote from: Raptile01;1061is there any way how to make the game NOT freeze when having finished a game using a singleplayer stage in "free for all-brawl"-mode
such as "target test"
my game always freezes just before it tries to displays the score
or is there any way to modify the stage modifier codes, so you can have more than one stage being chosen by random ?
so if you click on any map it gives you either of the maps you put into the "stage modifier"-code
thx in advance
That Stage Never Freezes at the end for me or any other single player ones, I would have no idea what your problem is......
so tell me what code exactly you are using and/or modifying to load singleplayer stages in brawl mode
Quote from: Raptile01;1065so tell me what code exactly you are using and/or modifying to load singleplayer stages in brawl mode
Can't, Cause it works Online, there is a rule against it here on these boards or something.
no, im only talking about the "stage modification"-part... this does not work online and therefore is not illegal
It's not the code then. =/
Would be good if it was made, cause getting tired of switching back and to PC and Wii to change stages. XD
*nod*
however... im really getting tired of reseting my whole wii after every single match...
all i did, was altering the code using the app telling it to
execute the following code as "stage modifier":
4A000000 90180F3B
10000000 000000XX
E0000000 80008000
replacing XX with 37 for playing the "online training"-stage
everything works fine, but after "time up" the game freezes
any ideas what i did wrong ?
Has anyone found a place where individual character speed ratio is stored? There might not be one, but I figured there probably was if one exists for gravity. Feel free to post it or PM me the info.
Thanks a bunch!
Quote from: leeharris100;1070Has anyone found a place where individual character speed ratio is stored? There might not be one, but I figured there probably was if one exists for gravity. Feel free to post it or PM me the info.
Thanks a bunch!
that code would be awesome super fast fireball like in melee
Quoteno, im only talking about the "stage modification"-part... this does not work online and therefore is not illegal
Quote from: Raptile01;1069*nod*
however... im really getting tired of reseting my whole wii after every single match...
all i did, was altering the code using the app telling it to
execute the following code as "stage modifier":
4A000000 90180F3B
10000000 000000XX
E0000000 80008000
replacing XX with 37 for playing the "online training"-stage
everything works fine, but after "time up" the game freezes
any ideas what i did wrong ?
Oh I see what you mean now, the code I use DOES work online.
Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways, and Heinermann; Easy Mode vs Master Hand; http://hyperupload.com/download/02354ea927/masterhand.bin.html
Edit: oops, overlooked the "Boss Battles" part.
Quote from: My theory anyways, and Heinermann; Easy Mode vs Master Hand; [urlhttp://hyperupload.com/download/02354ea927/masterhand.bin.html[/url]
What this???
Though, the code I use for Online works Offline too & it doesn't crash in Online & Offline, I don't think "played on this stage" data is the reason.
Legend101 that is a dump of master hand boss fight.
a masterhand dump huh. will this be useful?
i can't believe nobody has code for dbz bt3
Quote from: User232365;1054Uh oh, I noticed that in that video, his name tag is glitched up. For me, when that happened, it would always signal that the music menu would glitch up and freeze. If he is your friend, you might want to ask him to check his My Music for Luigi's Mansion and the other stage that freezes, to see if the P1 Character Modifier really is culprit for the My Music freeze.
Yeah, I had no idea why his name was glitched. I may just try it myself.
@Gamemaster: Yeah, I knew him at both NS1 and NS2. :)
so technically there still is no way to increase the maximum length of replays ?
how about more than 4 players on the same wii (using both gamecube/classic controllers as well as wiimotes)
and or 4 human players + cpu enemies ?
@ Xtreme Starfox check your private messages, would you please ? :D
greetz
Just tried a "We Like Ike" as Music, Didn't work.
does anybody have a size code for 20.0 i only have 15.0
I would like to ask again about a "skip to Master Hand" code for Classic. As for recreating Master Hand in multiplayer, it doesn't seem to be possible.
can someone post a list of stages that do work, instead of just freezin =\
Quote from: siggy2guitar;1096can someone post a list of stages that do work, instead of just freezin =\
Result Stage.
ConfigTest, though the camera is VERY screwy.
Homerun Contest works fine, and makes for some very funny and silly battles, since it is impossible to be KO'd there unless it is a stamina battle.
26 (38) - ConfigTest
28 (40) - Result
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.) [Only works with Pizzaboy's specific code]
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
^All of those work without the needed use of a sub-byte and/or sub-sub-byte and/or Flags.
lol, I played the OnlineTraining Stage on "With Anyone".
Everyone looked confused at the beginning, they just taunted, then they started hitting the sandbag. :lol
About 45secs in people started to fight.
I won with Falcon Punch :irule:
Quote from: Full Metal Kirby;110226 (38) - ConfigTest
28 (40) - Result
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.) [Only works with Pizzaboy's specific code]
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
^All of those work without the needed use of a sub-byte and/or sub-sub-byte and/or Flags.
And how would someone go about playing the other stages like Max and Karby2 then?
I'm more interested just in seeing them more than playing them haha
Also, great work by everyone who has contributed so far
Max and Karby2?
Quote from: MASTERLINKX;1104lol, I played the OnlineTraining Stage on "With Anyone".
Everyone looked confused at the beginning, they just taunted, then they started hitting the sandbag. :lol
About 45secs in people started to fight.
I won with Falcon Punch :irule:
assuming i know, what code you used in order to produce this cheat, i would like to know how this could be possible ?
everytime i use this kind of trick going "with anyone" it just loads the stage my "random" selected... so even if i am chosen to be the one determening the map, my hacked singleplayer stage is not played but the one random selected for me
if i do the exact same procedure in singleplayer it works...
btw: no, im not using the simple "stage modifier"-code included in the ocarina.zip package
so what else do you modify in order to make it work in the "with anyone" mode ? (or are you lying xDD ?? ^^, i mean its supposed to work, but i couldnt do it so far)
(pm as an answer would do it as well)
Quote from: MASTERLINKX;1104lol, I played the OnlineTraining Stage on "With Anyone".
Everyone looked confused at the beginning, they just taunted, then they started hitting the sandbag. :lol
About 45secs in people started to fight.
I won with Falcon Punch :irule:
LOLOLOLOLOLOL! I wanna see this match put up on Youtube MLX! XDDDDD
We should play on the Wi-fi waiting room some time too. :)
Maaaan, I so wanna play on that stage in With Anyone too but, I'm afraid I'll get DC'ed too much or it'll freeze.
Quote from: smk;1118LOLOLOLOLOLOL! I wanna see this match put up on Youtube MLX! XDDDDD
We should play on the Wi-fi waiting room some time too. :)
Maaaan, I so wanna play on that stage in With Anyone too but, I'm afraid I'll get DC'ed too much or it'll freeze.
I'm gonna make a Ocarina video, showing cheats with some games.
I'll throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:
Quote from: MASTERLINKX;1120I'm gonna make a Ocarina video, showing cheats with some games.
I throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:
Awwww D:. Well, looking forward to the video, MLX. I wonder what their reactions would be to the All-Star Healing room, can anybody die there?
If you could, PM me the code that worked for the Wi-Fi Waiting room for you. :irule:
the healing room pretty much sucks... you can neither die, nor can you see anything , cause eventually someone WILL step onto that platform, making the coulors fade all out to black ^^
its fun though xDD
Quote from: MASTERLINKX;1120I'm gonna make a Ocarina video, showing cheats with some games.
I'll throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:
Can't wait.
Quote from: Warchamp7;1113And how would someone go about playing the other stages like Max and Karby2 then?
I'm more interested just in seeing them more than playing them haha
Also, great work by everyone who has contributed so far
Just cause I think it was unseen
Quote from: Warchamp7;1133Just cause I think it was unseen
Well, there have been past cases with stages like those in Melee back in the day. Those two stages, could be stages that have
absolutely no data left to be displayed, which is why it causes the crash or freeze to happen. In Melee, there was one stage in particular, and that was the Fire Emblem stage. There was just a name left, not any data to load at all. The stage was completely scrapped from memory. It could very well be the same for Karby2 and Max, as it would make sense if they were stages being made OR were already made but, scrapped for different stages.
We may never be able to access them if there's no data left of the stage. Or, we may be able to and the data could be deeper within (but, highly doubtful). With that said, I think those two stages might not be accessible at all.
Just my two cents, it'd be nice if a hacker
did enlighten on it a bit though.
Quote from: smk;1134Well, there have been past cases with stages like those in Melee back in the day. Those two stages, could be stages that have absolutely no data left to be displayed, which is why it causes the crash or freeze to happen. In Melee, there was one stage in particular, and that was the Fire Emblem stage. There was just a name left, not any data to load at all. The stage was completely scrapped from memory. It could very well be the same for Karby2 and Max, as it would make sense if they were stages being made OR were already made but, scrapped for different stages.
We may never be able to access them if there's no data left of the stage. Or, we may be able to and the data could be deeper within (but, highly doubtful). With that said, I think those two stages might not be accessible at all.
Just my two cents, it'd be nice if a hacker did enlighten on it a bit though.
Well, not just Karby2 and Max. But what about every stage besides the one FMK posted?
Quote26 (38) - ConfigTest
28 (40) - Result
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.) [Only works with Pizzaboy's specific code]
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
Is there no known way to access the rest yet?
Quote from: Full Metal Kirby;1075Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways, and Heinermann; Easy Mode vs Master Hand; http://hyperupload.com/download/02354ea927/masterhand.bin.html
Edit: oops, overlooked the "Boss Battles" part.
It's fine, this was all the info I needed. But unfourtinately, even after copying the match rules and player 2 data, the game froze before the match could start.
Heinermann i trying to find away around this??
Heinermann, do you know how to make the 7 player codes work?
howcome when play stamina or free for all or anything on the home rn contest stage it frezze after i beat them or no contest
Quote from: Full Metal Kirby;959Well, it should be, though as I've said, stuff like Pokemon pulling didn't always work, and I was recording from Peach's Turnip modifier (386000xx); So it's possible it may be different for other stuff.
Also, for the music modifier, try (FF seems to allow any stage to have any music; Or so it was for WiFi matches anyways, haven't tested offline):
Music Modifier (Original by Heinermann, [Hopefully] fixed by me): (Untested)
4A000000 90180F08
14000076 FF00XXXX
E0000000 80008000
I can confirm that this works offline. Though I haven't tried it with the stage modifier, but I assume it'll also work on stages like the training room.
Quote from: legend101;1145howcome when play stamina or free for all or anything on the home rn contest stage it frezze after i beat them or no contest
Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways. <-- I said that on the previous page, too.
Ex: Playing on Target Smash! Level 1 will freeze offline because it's trying to write data /somewhere/ that doesn't exist, while online it doesn't try to write the data and therefore won't freeze.
Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song and it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?
Edit: I thought I'd also point out that, no codes that I had on during the time changed throughout the whole process (Except the music codes music value).
Quote from: Full Metal Kirby;1148Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways. <-- I said that on the previous page, too.
Ex: Playing on Target Smash! Level 1 will freeze offline because it's trying to write data /somewhere/ that doesn't exist, while online it doesn't try to write the data and therefore won't freeze.
Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song ans it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?
If that's true... Then that means the songs are still on the disc contrary to popular belief.
Or they're on some sort of online database. Though that's just a wild guess.
Either way, my hopes for having those songs were just risen again! :irule:
Quote from: Full Metal Kirby;1148Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song and it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?
Edit: I thought I'd also point out that, no codes that I had on during the time changed throughout the whole process (Except the music codes music value).
Perhaps it overwrote the songs that were there to make room for the newer ones that were removed? (If that's even possible, haha). I wouldn't really know the cause... Pretty cool sounding though.
I must ask, HOW AWESOME DID THEY SOUND WHILE YOU WERE PLAYING!? :love
Quote from: Full Metal Kirby;1148Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways. <-- I said that on the previous page, too.
Ex: Playing on Target Smash! Level 1 will freeze offline because it's trying to write data /somewhere/ that doesn't exist, while online it doesn't try to write the data and therefore won't freeze.
Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song and it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?
Edit: I thought I'd also point out that, no codes that I had on during the time changed throughout the whole process (Except the music codes music value).
Do I need to send a replay with 3 cpus to you to prove that those stages work offline? >_>
Can't wait if you make You can do anything work though. =O
Quote from: Xtreme Starfox;1152Do I need to send a replay with 3 cpus to you to prove that those stages work offline? >_>
Well, they work, but most of them freeze on the "No Contest" or Results screen; I should know, they do for me, too.
I just erased my game(character modifier FTL.X_X)
I'm trying to get the "unlock all challenges" code to work. When I enable it, all the challenges show, but the game still thinks I didn't unlock them(ex:a song, a trophy.)
How do I get this code to work?
Quote from: Full Metal Kirby;1153Well, they work, but most of them freeze on the "No Contest" or Results screen; I should know, they do for me, too.
That doesn't happen to me, I'll send a PM of the code I'm using.
everybody must have this code but if u don't
here
All players infinite Up-B:
4A000000 8077F780
D2000000 00000003
2C1C0010 40820008
3B80000F 939E0038
60000000 00000000
Quote from: MASTERLINKX;1104lol, I played the OnlineTraining Stage on "With Anyone".
Everyone looked confused at the beginning, they just taunted, then they started hitting the sandbag. :lol
About 45secs in people started to fight.
I won with Falcon Punch :irule:
Also funny when I did Homerun Contest with anyone, Good thing no one is scared and all stayed untill sudden death which I grabed bob-omb that drop in 1 place and threw at all of them causing them to fall forever. =P Which then I droped out of the game. lol
Don't plan on doing that again.
Quote from: legend101;1157everybody must have this code but if u don't
here
All players infinite Up-B:
4A000000 8077F780
D2000000 00000003
2C1C0010 40820008
3B80000F 939E0038
60000000 00000000
Err... that better not be a modified code of another code. Could you please post the link on
where you got that from? Thanks.
EDIT: Also, are we 100% sure that it is the Character Modifier code that is causing menu errors and stage freezes? Or is it really the custom stage codes? I'd
really like to know so I, myself, don't wind up having this issue on accident (even though I backed up my save).
Infinite coin launcher coins doesn't seem to work.
My screen said "9999" coins, but I couldn't shoot any more after I fired the amount I would have had (or rather, the amount I actually had).
I don't know if James is TwilightSpectre, or else I'd have PM'd him on Kodewerx. I suppose I could PM him here, too, but I think others might like to see this info.
If the code works for them, perhaps they'll see this and tell me what to do to make it work.
Quote from: smk;1160Err... that better not be a modified code of another code. Could you please post the link on where you got that from? Thanks.
EDIT: Also, are we 100% sure that it is the Character Modifier code that is causing menu errors and stage freezes? Or is it really the custom stage codes? I'd really like to know so I, myself, don't wind up having this issue on accident (even though I backed up my save).
How did you Back up your save?
Brawl doesn't let me to save to SD it's save file.
Quote from: Xtreme Starfox;1162How did you Back up your save?
Brawl doesn't let me to save to SD it's save file.
Waninkoko's SaveGame Extractor can copy the saves to an SD card. There's also a SaveGame Installer to put it back.
Quote from: specht;1163Waninkoko's SaveGame Extractor can copy the saves to an SD card. There's also a SaveGame Installer to put it back.
Do you have a link to it?
:)
Quote from: Xtreme Starfox;1164Do you have a link to it?
:)
http://dl.qj.net/dl.php?fid=16806 (http://dl.qj.net/dl.php?fid=16806)
http://dl.qj.net/dl.php?fid=16807 (http://dl.qj.net/dl.php?fid=16807)
Here ya go.
**links fixed**
Quote from: smk;1160Err... that better not be a modified code of another code. Could you please post the link on where you got that from? Thanks.
EDIT: Also, are we 100% sure that it is the Character Modifier code that is causing menu errors and stage freezes? Or is it really the custom stage codes? I'd really like to know so I, myself, don't wind up having this issue on accident (even though I backed up my save).
it not modified . here a link http://board.gscentral.org/showthread.php?t=25716
post#179 from phantom wing
thee code work fine
Quote from: specht;1166http://dl.qj.net/dl.php?fid=16806 (http://dl.qj.net/dl.php?fid=16806)
http://dl.qj.net/dl.php?fid=16807 (http://dl.qj.net/dl.php?fid=16807)
Here ya go.
**links fixed**
Thanks! :irule:
EDIT: Dumped the Save Files, got a couple of files, Bin, VFF, DAT Files should be Right?
Quote from: Xtreme Starfox;1168Thanks! :irule:
EDIT: Dumped the Save Files, got a couple of files, Bin, VFF, DAT Files should be Right?
Yeah, that's what I got. However, it doesn't show that you have the save when you put the SD Card in your Wii like it would if you copied it to the SD Card. I dunno if that means it worked or if it means you have to do something special to get it to show up.
Quote from: smk;1172Yeah, that's what I got. However, it doesn't show that you have the save when you put the SD Card in your Wii like it would if you copied it to the SD Card. I dunno if that means it worked or if it means you have to do something special to get it to show up.
Maybe you can't get to make it show up on SD card because it was never meant to?
I think the installer would still recognize the save file.
Quote from: smk;1172Yeah, that's what I got. However, it doesn't show that you have the save when you put the SD Card in your Wii like it would if you copied it to the SD Card. I dunno if that means it worked or if it means you have to do something special to get it to show up.
It's just in another format, most likely broken down into separate files. That's why they don't show up in the Wii's SD Card browser.
In order to put them back you have to use the installer.
I'm having an odd problem... Whenever I try to use codes I get a black screen after the game loads, but I know the codes are correct because they worked previously.
Any idea as to what could be causing this?
Some of the code combinations I tried were unlimited parts + overlapping, or even just unrestricted pause camera on its own.
Oh and Full Metal Kirby, The Music that you managed to play, did it have a title and everything normal Music would have?
Quote from: Xtreme Starfox;1183Oh and Full Metal Kirby, The Music that you managed to play, did it have a title and everything normal Music would have?
Yes, but later, the exact same values were nameless and had no name (and the ones around said music weren't named as the the name we had gotten when playing either.)
Quote from: Full Metal Kirby;1185Yes, but later, the exact same values were nameless and had no name (and the ones around said music weren't named as the the name we had gotten when playing either.)
This is very interesting....
Hmm maybe it would of been easier to figure out how to do it again, if you saved a replay of the music when it played, then you could just check what the replay does to activate?
If you ever manage to get it to work again do this?
Quote from: Hextator;1161Infinite coin launcher coins doesn't seem to work.
My screen said "9999" coins, but I couldn't shoot any more after I fired the amount I would have had (or rather, the amount I actually had).
I don't know if James is TwilightSpectre, or else I'd have PM'd him on Kodewerx. I suppose I could PM him here, too, but I think others might like to see this info.
If the code works for them, perhaps they'll see this and tell me what to do to make it work.
I am Batman. I mean Twilight Spectre.
And I had no idea.. I shot TONS of coins... maybe I had a lot? lol That kinda sucks. heh. Sorry about that. ;(
Quote from: Full Metal Kirby;1153Well, they work, but most of them freeze on the "No Contest" or Results screen; I should know, they do for me, too.
I just got this as well, the game froze after the match ended while playing on the wi-fi waiting room stage.
I wonder if someone can make a code to let you use projectiles extremely rapidly like they did in this vid in Melee (http://www.youtube.com/watch?v=7rcyaw60OIU)...
That'd be epic.
Quote from: TheSilenceOfNoOne;1194I wonder if someone can make a code to let you use projectiles extremely rapidly like they did in this vid in Melee (http://www.youtube.com/watch?v=7rcyaw60OIU)...
That'd be epic.
Dude, and I thought infinite up Bs was fun. Someone please find a way to do this lmfao
Quote from: Xtreme Starfox;1187This is very interesting....
Hmm maybe it would of been easier to figure out how to do it again, if you saved a replay of the music when it played, then you could just check what the replay does to activate?
If you ever manage to get it to work again do this?
Good idea; I'll keep it in mind if I ever do get it to work again.
Quote from: TheSilenceOfNoOne;1194I wonder if someone can make a code to let you use projectiles extremely rapidly like they did in this vid in Melee (http://www.youtube.com/watch?v=7rcyaw60OIU)...
That'd be epic.
Quote from: Warchamp7;1196Dude, and I thought infinite up Bs was fun. Someone please find a way to do this lmfao
Those codes used are the Super [insert character here] codes. It souped up X character's B moves from rapid fire B to being able to levitate in the air with a certain B move. Those codes have yet to be made for Brawl but, I imagine somewhere down the line they will be.
Quote from: Crash's CavernHere's what I've managed to hack so far. These aren't great, but they can be fun.
More items
4A000000 80000000
XXXXXXXX 00000000
XXXXXXXX:
pokéballs 1462C4CA
Smart bombs: 1462C39E
Party balls: 1462C38A
Bomb-ombs: 1462C36E
Gooey bombs: 1462C374
* This code will let you load more of the chosen items in Training. You can only load up to 8, but this code also allows infinite objects when using the Kirby Final Smash glitch ([url]http://www.youtube.com/watch?v=EURyinJNmMs (http://www.youtube.com/watch?v=EURyinJNmMs)[/u][/b][/url]). Be careful with smart bombs as too many of them going off can crash the game.
Multiple assist trophies
4A000000 80000000
1462C368 00000000
1462C423 00000000
* Be very careful with this code. It will allow you to make more than 1 assist trophy appear in Training. If you load more that 1 and open them, the character that comes out will be the same for each trophy opened. However, this code is highly unstable and can crash the game quite often, since assists trophies aren't meant to be loaded more than once. Use at your own risk.
Please note that in order to use these cheats you must have a Wii capable of running homebrew, and you must also have Ocarina or a USB Gecko with Gecko OS and WiiRD. Ocarina can load cheats directly from the SD card, eliminating the need to buy a USB Gecko if you will only use it to cheat. I have not tested these codes with Ocarina, but theoretically they should work.
I also have a list of hex values for assist trophies. Not all of them are listed, and I can't currently make a working assist trophy modifier. But this list might be useful sometime.
AA Stafy
AB Infantry
8D Samurai Goroh
A2 Isaac
AD Tingle
B0 Dr. Wright
9D Little Mac
8F Excitebike
94 Knuckle Joe
86 Andross
9B Jill & Drill Dozer
8A Ray MKII
90 Jeff Andonuts
8E Devil/Demon
96 Hammer Bro
9E Metroid
99 Kat & Ana
A4 Saki Amamiya
93 Lakitu & Spiny
9F Nintendog
A7 Shadow
AF Waluigi
88 Barbara the Bat
9C Lyn/Lyndis
By the way, the assist trophy pointer can be found at 8062C41F. In the memory viewer it will be the last byte on the highlighted 32-bit line if you search for it. The variable gets reset only after an assist trophy leaves the screen, and when you hear the Wii's drive load new data.
Quote from: smk;1160Err... that better not be a modified code of another code. Could you please post the link on where you got that from? Thanks.
EDIT: Also, are we 100% sure that it is the Character Modifier code that is causing menu errors and stage freezes? Or is it really the custom stage codes? I'd really like to know so I, myself, don't wind up having this issue on accident (even though I backed up my save).
Work for me.
Quote from: smk;1160EDIT: Also, are we 100% sure that it is the Character Modifier code that is causing menu errors and stage freezes? Or is it really the custom stage codes? I'd really like to know so I, myself, don't wind up having this issue on accident (even though I backed up my save).
Its not character modifier, it's the infinite stage builder pieces and overlapping SB pieces codes.
Quote from: Kuro;1193I just got this as well, the game froze after the match ended while playing on the wi-fi waiting room stage.
If you're using a USBGecko and WiiRD, try deactivating the Stage Modifier as soon as the match starts.
What I think is happening is that the game is attempting to load the Result stage to display the results of the match. If it can't load the Result stage (and it can't, because the stage modifier is still working), then it freezes. Of course, I'm not sure how you can fix this if you're using Ocarina...
Hmm, I know you're not suppose to request codes, but this one would help people who make videos, like me. :)
A code that removes the Character Icons at the bottom of the screen in Battle.
It's kinda annoying trying to have a 3rd or 4th character in the background that
you're not suppose to see, and the icon giving it away...
Quote from: Kuro;1179I'm having an odd problem... Whenever I try to use codes I get a black screen after the game loads, but I know the codes are correct because they worked previously.
Any idea as to what could be causing this?
Some of the code combinations I tried were unlimited parts + overlapping, or even just unrestricted pause camera on its own.
Just as I feared.
Odds are, you corrupted the my music menu portion. Or are you able to do it without the codes as well?
I'm seriously beginning to think the reason why those codes are causing the problems they are is because people are going to different menus in the game while the codes are on. That and probably making their stages more than 1 block (dunno how that's possible, unrestricted pause camera pictures can't get bigger than 1 block, much less 14 points to send to people, which is strange).
I'd like to know why my save is one of the only ones that hasn't had it corrupted yet by using the stage editor codes! XD
Quote from: smk;1302I'm seriously beginning to think the reason why those codes are causing the problems they are is because people are going to different menus in the game while the codes are on. That and probably making their stages more than 1 block (dunno how that's possible, unrestricted pause camera pictures can't get bigger than 1 block, much less 14 points to send to people, which is strange).
I'd like to know why my save is one of the only ones that hasn't had it corrupted yet by using the stage editor codes! XD
Mine hasn't either, but, on rare occasions (If I don't deactivate them before going to a normal brawl match), the game freezes when I try to load the stage, when I try to quit the match early, or when it tries to load the Results screen. If anything, you could just throw an activator on the codes for Ocarina users.
From the old SSBB topic before the boards did whatever they did (Not sure who posted them originally, credit to whoever did):
QuoteGCN Controller (16 bits)
1 804DE4B0
2 804DE4B8
3 804DE4C0
4 804DE4C8
Wii Controller
1 804F7880
2 804F8220
3 804F8BC0
4 804F9560
Clasic Controller
1 804F78AA
2 804F824A
3 804F8BEA
4 804F958A
Hey guys. I've been using these codes for awhile, and just noticed something, and I thought I'd like to share it with you.
Well, I'm using the P2 Character modifier code (Giga Bowser) and played a Brawl. So I went to view the replay, all normal and stuff, but, I went to view ANOTHER replay, and the 2nd player of THAT replay was Giga Bowser. It was... interesting, because it effected the whole match (Giga got the Smash Ball and froze up of course), such as me picking up items I never had before and stuff.
So yeah, just letting that known that it effects replays as well. ^^
Quote from: MisterOhm;1312Hey guys. I've been using these codes for awhile, and just noticed something, and I thought I'd like to share it with you.
Well, I'm using the P2 Character modifier code (Giga Bowser) and played a Brawl. So I went to view the replay, all normal and stuff, but, I went to view ANOTHER replay, and the 2nd player of THAT replay was Giga Bowser. It was... interesting, because it effected the whole match (Giga got the Smash Ball and froze up of course), such as me picking up items I never had before and stuff.
So yeah, just letting that known that it effects replays as well. ^^
This is already known, if i have the stage modifier on when i view replays, the game doesn't load the replay and freezes.
Quote from: MASTERLINKX;1313This is already known, if i have the stage modifier on when i view replays, the game doesn't load the replay and freezes.
Oh, I see.
I guess I should've stayed in the back and kept my mouth quiet like I was, ey? Hahaha.
Quote from: smk;1302I'm seriously beginning to think the reason why those codes are causing the problems they are is because people are going to different menus in the game while the codes are on. That and probably making their stages more than 1 block (dunno how that's possible, unrestricted pause camera pictures can't get bigger than 1 block, much less 14 points to send to people, which is strange).
I'd like to know why my save is one of the only ones that hasn't had it corrupted yet by using the stage editor codes! XD
Perhaps you can backup your save and test it, then James can put a warning sign on the front page :P.
I would, but I don't have a SD card yet.
A warning should've already been put on them the minute MLX started having trouble and then shortly after that Andydark. Just don't go to other menus with the codes on, just use what they're used for and then turn the game off, I don't know why people have to do other things while the codes are on... -_-
And, as much as I would love to test and find out myself, I'd rather not corrupt my save without knowing if the back up I saved will actually still install back on.
Wow, everyone's been doing a great job with these codes.
If I could request one to have "Infinite Hammers in the Trophy Collection".
It makes it more fun than just having all trophies just given to you.
umm the overlap code doesn't work :S
also i just realised something, when i save replays etc. while cheats are on the replays don't save :S
yet the stage builder stages i make with overlapping hack on andunlimited objects save fine.
Odd... :S
Edit: Nor will they save onto my sd card.
Quote from: Falco;1325also i just realised something, when i save replays etc. while cheats are on the replays don't save :S
yet the stage builder stages i make with overlapping hack on andunlimited objects save fine.
Odd... :S
Edit: Nor will they save onto my sd card.
They do save, but the date is changed to 1/1/2000
So it'll be the 1st replay you see on the list.
And you cannot use your SD Card when you're using cheats.
But when you start up brawl with no cheats, then you can access your SD Card.
Quote from: MASTERLINKX;1326They do save, but the date is changed to 1/1/2000
So it'll be the 1st replay you see on the list.
And you cannot use your SD Card when you're using cheats.
But when you start up brawl with no cheats, then you can access your SD Card.
Oh Right
Cheers :mad:
Quote from: Falco;1329Oh Right
Cheers :mad:
I also like to mention, to fix the date on the replays/pics/stages
Just play brawl with no codes on, MOVE the replay to the SD Card, then Back to Wii, then the date will change to the Time you moved the replay/pic/stage.
To those having freezing issues when using the Stage Modifier:
Use my Custom Stages on Wifi code as a Stage Modifier. Replace the 35 with the digits of the stage. Note it still won't work when playing "With Anyone" but if you are smart enough you can figure out how to edit the code to work With Anyone. I won't help, I am against using codes when fighting random people.
If you do figure it out, I am now making a request as the creator of the code to not post any edited versions of my codes.
I want to make it very clear that I do not support Wifi hacking against random people. I am fine with it when playing with only friends.
Also, I plan to redo my Stage Editor codes to only work when in the Stage Editor. Will get around to it today or tomorrow.
Quote from: PizzaBoy;1335Also, I plan to redo my Stage Editor codes to only work when in the Stage Editor. Will get around to it today or tomorrow.
Oh good, now this will put to rest the people who complain about their save data being corrupt! XD
Got a quick question. Would the same code for the Mushroom Stacker in melee work in brawl? Or would you need an entirely different code?
Quote from: Bigman40;1340Got a quick question. Would the same code for the Mushroom Stacker in melee work in brawl? Or would you need an entirely different code?
It would be Different.
Could anyone Explain what happened here? http://www.youtube.com/watch?v=Y1QgrBx0jRM
Did the hacks I'm using cause that? I thought it made some pretty cool effects and if it's possible a explanation on how to do it again? (If anyone knows.)
(Or Make a code that does it?)
Quote from: Xtreme Starfox;1351Could anyone Explain what happened here? http://www.youtube.com/watch?v=Y1QgrBx0jRM
Did the hacks I'm using cause that? I thought it made some pretty cool effects and if it's possible a explanation on how to do it again? (If anyone knows.)
(Or Make a code that does it?)
Actually that is not caused by any code: it's happened to some people, including me (and I haven't hacked yet).
Fair warning, if you use PizzaBoy's online Custom Stage Modifier for other stages, it can mess up your Wi-Fi. I had just tried the Wi-Fi Waiting Room with it today and went to create a room for With Friends and it froze saying I got disconnected. I had to unplug my Wii completely in order to escape it. I went back on with NO CODES on and started the room, it went fine. MLX joined and after every match (for about two tries or three) we would get DC'ed immediately after the match had just started (and the connection was peachy keen).
So, luckily, I backed up my save from a few days ago and erased the corrupted one and installed the one from a few days ago and everything is back to normal. So, you have been warned and I suggest a warning is in fact put on the code if it is used in such a manner.
It's even most likely that if you use any stage mod online that this could in effect happen. As far as I know, PizzaBoy's Wi-Fi Custom Stage mod should be okay but, if it is used for other stages, know that it can mess up your Wi-Fi which is why I suggest backing up your save before using the code.
Thankfully, I had mine backed up, otherwise I would have lost everything. I suppose now that I know the save game installer works I can test other codes that cause issues... but, I'd rather not.
It sounds pretty risky...ima stay away from the online codes then. Could there eventually be a way around it?
Quote from: Xtreme Starfox;1351Could anyone Explain what happened here? http://www.youtube.com/watch?v=Y1QgrBx0jRM
Did the hacks I'm using cause that? I thought it made some pretty cool effects and if it's possible a explanation on how to do it again? (If anyone knows.)
(Or Make a code that does it?)
Ah. No it didn't. I figured out what causes that (at least one cause).
If one person is the ice climbers, and the other person is link or toon link, and they miss with their final smash, that seems to happen.
Quote from: smk;1361I suppose now that I know the save game installer works I can test other codes that cause issues... but, I'd rather not.
God wants you to find more ways to enjoy Brawl!
Quote from: nayborish;1363Ah. No it didn't. I figured out what causes that (at least one cause).
If one person is the ice climbers, and the other person is link or toon link, and they miss with their final smash, that seems to happen.
Now that I think about it, I was facing IC's when it happened to me...and I was either Link or TL. Any reason y it happens?
Ice Climbers are the cause? lol
Also heres a video of what happens when I try to load You can do anything song. http://www.youtube.com/watch?v=yjHwZb8W5RQ
(For those who haven't seen it yet.)
Quote from: smk;1361Fair warning, if you use PizzaBoy's online Custom Stage Modifier for other stages, it can mess up your Wi-Fi. I had just tried the Wi-Fi Waiting Room with it today and went to create a room for With Friends and it froze saying I got disconnected. I had to unplug my Wii completely in order to escape it. I went back on with NO CODES on and started the room, it went fine. MLX joined and after every match (for about two tries or three) we would get DC'ed immediately after the match had just started (and the connection was peachy keen).
So, luckily, I backed up my save from a few days ago and erased the corrupted one and installed the one from a few days ago and everything is back to normal. So, you have been warned and I suggest a warning is in fact put on the code if it is used in such a manner.
It's even most likely that if you use any stage mod online that this could in effect happen. As far as I know, PizzaBoy's Wi-Fi Custom Stage mod should be okay but, if it is used for other stages, know that it can mess up your Wi-Fi which is why I suggest backing up your save before using the code.
Thankfully, I had mine backed up, otherwise I would have lost everything. I suppose now that I know the save game installer works I can test other codes that cause issues... but, I'd rather not.
I have been using that code like that for a wile now, hasn't happened to me, the only thing that has happened on 3 seperate occasions is that everyone that was in the game Wii's Froze, had to hold the power button on the wii to turn off, not the plug (When I got back I asked them), but game still works fine.
Oh and all those times the Wii Froze on the exact moment p2 was going to load.
Quote from: Xtreme Starfox;1370I have been using that code like that for a wile now, hasn't happened to me, the only thing that has happened on 3 seperate occasions is that everyone that was in the game Wii's Froze, had to hold the power button on the wii to turn off, not the plug (When I got back I asked them), but game still works fine.
Oh and all those times the Wii Froze on the exact moment p2 was going to load.
Well, it happened to me, and I've read a bit on the forums that it also happened to some other person. So, it can happen, but, doesn't mean it will happen like 100%. It's probably like a really low percent, but, it's just a warning incase it does happen, have your save backed up when using
any code.
Quote from: Xtreme Starfox;1369Ice Climbers are the cause? lol
Also heres a video of what happens when I try to load You can do anything song. http://www.youtube.com/watch?v=yjHwZb8W5RQ
(For those who haven't seen it yet.)
Yeah, that's why I was weirded out when the first few songs (Including You Can Do Anything) loaded fine for me in a WiFi match with a friend; Still trying to recreate it and save a replay, but not having much luck. ~_~
Also, I forgot to mention before, but when the music worked, the bytes were perfectly aligned with http://heinermann.kakkoister.com/musicSFX_ID.txt (The line # is the music); But after it stopped working, the list was off by one byte too much; Could that be the reason why the deactivated music worked for a time, and if so, how would one go about bumping all the music up by one byte-wise?
The list is 0-based. So take the line number you get in notepad and subtract 1 to get the music ID.
Has anyone been successful in getting a sound effect to play as the music?
Quote from: Heinermann;1373The list is 0-based. So take the line number you get in notepad and subtract 1 to get the music ID.
Has anyone been successful in getting a sound effect to play as the music?
I tried "We Like Ike" Crowd Chant, it did the same thing as You can do anything did.
Did you try it on a custom stage?
Also could someone post dumps of the infinite final smash event game data, and the adventure mode game data(ingame)? Range of 90180F08 to 9018123C.
I'll also be working with custom stages soon.
And don't forget the Dark Link event, which uses a shadow character like in Melee.
Quote from: Heinermann;1373The list is 0-based. So take the line number you get in notepad and subtract 1 to get the music ID.
Has anyone been successful in getting a sound effect to play as the music?
Well, that's just the point, without subtracting 1, at one point, the list (Well, I should say, the game), was exactly correct, and the music that was removed played instead of the music after it.
Event matches 18 and 35 have dark characters
(Just thought I'd mention 'em since it was brought up)
Quote from: Heinermann;1375Did you try it on a custom stage?
Also could someone post dumps of the infinite final smash event game data, and the adventure mode game data(ingame)? Range of 90180F08 to 9018123C.
I'll also be working with custom stages soon.
Final Smash Event: http://hyperupload.com/download/0294a7f834/finalsmashevent.bin.html
and
I'll assume by Adventure Mode, you just mean any adventure stage; If so (Midair Stadium, facing Mario):
http://hyperupload.com/download/0251c6dc23/midairstadiumvsmario.bin.html
Quote from: smk;1371Well, it happened to me, and I've read a bit on the forums that it also happened to some other person. So, it can happen, but, doesn't mean it will happen like 100%. It's probably like a really low percent, but, it's just a warning incase it does happen, have your save backed up when using any code.
I don't know why that happened to YOU.
But it's fine when I battle anyone else.
Anyone wanna help me find out AT value? I got some of them done...if you wanna help.
AT Mod (Heinermann's code)
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000
Byte 1:
01= Tingle
02= Waluigi
04= Dr. Wright
Byte 2:
01= Metroid
02= Nintendog
04= Mr. Resetti
08= Isaac
10= Saki Amamiya
20= Shadow
40= Stafy
80= Infantry and Tanks
Quote from: Crashdance22;12524A000000 80000000
XXXXXXXX 00000000
XXXXXXXX:
pokéballs 1462C4CA
Smart bombs: 1462C39E
Party balls: 1462C38A
Bomb-ombs: 1462C36E
Gooey bombs: 1462C374
Also, to add to the list for more-the-limited item amounts (Most noticeable on Training):
Multiple Smash Balls at once: 1462C3A0 (Replace XXXXXXXX with it.)
Edit: Only works if you spawn them all at once, or before anyone gets it.
Anyone have a dump of the Dark Link event?
what do you guys mean by "dumps"?
I mean a RAM dump.
Is there eny type of infinite final smash type of codes?
How do you guys retrieve the dumps anyway? I assume it's one of USBGecko's capabilities?
Do you know what would be one of the greatest codes ever?
Being able to use Comment Bubbles on "With Anyone" :love
Oh, the fun you can have! :irule:
You know you want it :)
sure why not! =3
Seconded.
WiiRD can retrieve (dump) the RAM with USB Gecko, Warchamp7.
Haha people would be so confused
Also, thanks James. I was just wondering cause I wish I could help more since I can't test (No Twilight Princess D:)
(I've been running codes on my buddies Wii when he comes over)
Just rent or borrow TP to install the Homebrew Channel on your Wii. You only need TP once.
Quote from: James0x57;1414Just rent or borrow TP to install the Homebrew Channel on your Wii. You only need TP once.
Yeah I know :P
Just lazy
Plus I don't have an SD card reader so I gotta find one (He has one built into his PC, which he also lugged over lmfao)
although it may be unnecessary, the list of music was made.
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pok?mon Main Theme
276F Pok?mon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pok?mon Gym / Evolution
2772 Wild Pok?mon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pok?mon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pok?mon Stadium (Melee)
2808 Pok? Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2825 Boss Battle Song 2
2826 Save Point
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
Thank you Cross1955!
I was looking for that! :irule:
Now time to force people to Listen to "Ashley's Song" on "With Anyone"
Mwahahahaaa
So none of the unused ones work?
unused music doesn't work. it seems that only label remained.
but, the fanfare of Mew2 and Roy worked.
unused music was uploaded as 'Lost Track'.
therefore, i thought that i could hear it also in a game.
but, it cannot be heard in a game. :cry
What about that rumored 7 player brawl code? Is it somehow possible to make a 5th 6th and 7th slot for human users? Something like port 1 to 4 for GC controllers + 3 wiimotes/classic controllers? I know that would be a long a$$ code (if not impossible, I don' t know if that is a IOS matter), but that HAS TO BE TEH KEWLEST CODE EVR!!!11oneone XD
4 FS's at once is fun :)
I said it earlier somewhere but, i can't get the edge overlap code working on the stage editor :S anybody help ? ^_^
omg! this is awsome, but can anyone BOTHER TO UPDATE THE FRONT PAGE?!! And all those codes sound awsome! but....my only problem is that, i heard if you install the homebrew channel with twilight hack, and if you used mario kart wii to update your wii etc, your wii will SCREW UP!! is it ok if i aready updated my wii using mario kart wii? (in english: 1. i started playing mario kart wii 2. mario kart wii updates 3. i got 3 weather and the other thnigy channel = = 4. is it still ok if i use twilight hack? cause i heard it will screw up, just in case other games nintendo realeses will update.....cause, i dont like sticking to one game only.) NOTE: i aready updated my wii ages ago after the realese of mario kart wii (i use jap wii >_>) and i downloaded mkwii and burnt it on a disc, it works, but it mysteriously updates AGAIN at the frist time i load the disc.
P.S: yes, i still havent installed the homebrew channel well, cause i dont want to buy twilight princess, since i am no big fan of link games - (i think they are lame no offence to link lovers) and i live in hong kong, like nuke! >_> anyways i've been thinking i should just borrow my friend's twilight princess but i jsut dont want to get into the trouble of convincing i wont do anything bad to it etc. anyone can give me a reasonable excuse or somethnig so i can avoid that >_>? and as soon as i'm done with that, i'll start collecting wii codes posted here in the middle of random pages, and post when i feel it's enough for now. and i AM willing to try out codes with deadly side effects, as long as they dont screw up mah brawl and mah wii. (lol "mah") if you dont get what i mean, i mean THIS!:
guy: i activated a code and *insert problem here* can anyone investigate furter on the cause etc?
me: *goes testes out and posts result ASAP*
i will not try anythnig having to do with wifi cause well, i dont bother installnig wifi and i HATE wifi hackers/cheaters and i wont support them in anyway.
MAJOR NOTE: PLEASE DONT ASK ME ABOUT THE "(backup)* THING.
Quote from: Cross1955;1424unused music doesn't work. it seems that only label remained.
but, the fanfare of Mew2 and Roy worked.
unused music was uploaded as 'Lost Track'.
therefore, i thought that i could hear it also in a game.
but, it cannot be heard in a game. :cry
Read what Full Metal Kirby has been saying so far,
got it to work once.
Quote from: Xtreme Starfox;1442Read what Full Metal Kirby has been saying so far,
got it to work once.
HM.......another code glitch...(i think) better test this out ASAP......altho i am gettig nowhere in getting twilight princess for free or rent.....= =:cry:sad:
Overlay P1
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
Overlay P2
4A000000 90181014
1000000A 000000XX
E0000000 80008000
Overlay P3
4A000000 90181070
1000000A 000000XX
E0000000 80008000
Overlay P4
4A000000 901810CC
1000000A 000000XX
E0000000 80008000
Overlay P5
4A000000 90181128
1000000A 000000XX
E0000000 80008000
Overlay P6
4A000000 90181184
1000000A 000000XX
E0000000 80008000
Overlay P7
4A000000 901811E0
1000000A 000000XX
E0000000 80008000
04 = Dark Character
Untested
Quote from: m.warrior(backup);1441omg! this is awsome, but can anyone BOTHER TO UPDATE THE FRONT PAGE?!! And all those codes sound awsome! but....my only problem is that, i heard if you install the homebrew channel with twilight hack, and if you used mario kart wii to update your wii etc, your wii will SCREW UP!! is it ok if i aready updated my wii using mario kart wii? (in english: 1. i started playing mario kart wii 2. mario kart wii updates 3. i got 3 weather and the other thnigy channel = = 4. is it still ok if i use twilight hack? cause i heard it will screw up, just in case other games nintendo realeses will update.....cause, i dont like sticking to one game only.) NOTE: i aready updated my wii ages ago after the realese of mario kart wii (i use jap wii >_>) and i downloaded mkwii and burnt it on a disc, it works, but it mysteriously updates AGAIN at the frist time i load the disc.
P.S: yes, i still havent installed the homebrew channel well, cause i dont want to buy twilight princess, since i am no big fan of link games - (i think they are lame no offence to link lovers) and i live in hong kong, like nuke! >_> anyways i've been thinking i should just borrow my friend's twilight princess but i jsut dont want to get into the trouble of convincing i wont do anything bad to it etc. anyone can give me a reasonable excuse or somethnig so i can avoid that >_>? and as soon as i'm done with that, i'll start collecting wii codes posted here in the middle of random pages, and post when i feel it's enough for now. and i AM willing to try out codes with deadly side effects, as long as they dont screw up mah brawl and mah wii. (lol "mah") if you dont get what i mean, i mean THIS!:
guy: i activated a code and *insert problem here* can anyone investigate furter on the cause etc?
me: *goes testes out and posts result ASAP*
i will not try anythnig having to do with wifi cause well, i dont bother installnig wifi and i HATE wifi hackers/cheaters and i wont support them in anyway.
MAJOR NOTE: PLEASE DONT ASK ME ABOUT THE "(backup)* THING.
If you've updated your Wii to version 3.3 the Twilight Hack will still work and HBC will be installed. Nothing bad will happen to your Wii, at all, that's just rumors for you. I'd know because I have MKWii also and everything still works fine. If you plan on testing codes that cause issues, back up your save before using the code. Look up Savegame Extractor and Savegame Installer once you have the Homebrew Channel (HBC) installed.
Also, walls of text fail so separate your paragraphs plz.
Just tested multiple final Smashes only tested 2 characters so far.
Link: His Triforce symbol that goes around a character is gone.
Wolf: Crashes when he's about to fly up. "We're gonna ha" BOOOOOOOOOOOOP.
It is unlikely the overlay code works. I've ported it over to the PAL version, and it should just work.
EDIT: I've changed 1000000A 000000XX into 100000A2 000000XX. I'll test it now.
EDIT2: HELL YEAH!!! IT WORKS!!!
Overlay
100000A2 000000XX
E0000000 80008000
Quote from: Heinermann;1449Overlay P1
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
Overlay P2
4A000000 90181014
1000000A 000000XX
E0000000 80008000
Overlay P3
4A000000 90181070
1000000A 000000XX
E0000000 80008000
Overlay P4
4A000000 901810CC
1000000A 000000XX
E0000000 80008000
Overlay P5
4A000000 90181128
1000000A 000000XX
E0000000 80008000
Overlay P6
4A000000 90181184
1000000A 000000XX
E0000000 80008000
Overlay P7
4A000000 901811E0
1000000A 000000XX
E0000000 80008000
04 = Dark Character
Untested
I know i'm a total noob for this but what are these overlay codes ? :S :confused
Tested some more Multiple Final Smashes.
Another note about Link if you try to FS someone who is already in a FS = crash. (but Music carries on.)
Fox: Crash
Sonic : Crash
Kirby : Crash
Ike: Some Fire Effects are gone, but works. (Haven't tested what happenes if you try to hit someone with another FS when he's already inside another as Ike can't jump high enough.)
Lucario: Works perfect.
Overlay codes just place an overlay over the original character skin. For example, in the Dark Link Duel event, the CPU uses the Dark Link costume, but it also has a completely black texture over the character.
any news on the player 5/6/7 codes yet ? using them to play with 5 or more players using the same wii is not possible atm, right ? how about 4 players + 3 cpus ?
Quote from: GaryCXJk;1458Overlay codes just place an overlay over the original character skin. For example, in the Dark Link Duel event, the CPU uses the Dark Link costume, but it also has a completely black texture over the character.
So basically a texture ?
can you use it on your own character?
Captain Falcon: Crash
Mario: Works Perfect.
Not really, it only multiplies the texture with a certain color.
In the case of value 05, for example, the character will be almost completely cyan.
Oh ok, but you can use them on your self tho right?
Quote from: Xtreme Starfox;1462Captain Falcon: Crash
Mario: Works Perfect.
You should try Ness and Lucas next. :love
Luigi: Works, but seems like this game does with 2 overlaping each other just makes the grapichs darker. :lol
Peach: Works, Camera Seems to go back a bit though during the FS.
Bowser: Works Perfect.
Donkey Kong: Works, though the music goes out of beat for other players making it hard to time it right.
Diddy Kong: Works Perfect.
i know i keep speaking about these overlay codes, but i really have no idea how to use them and i want to know how :(
somebody please help me ? :D
Quote from: Falco;1468i know i keep speaking about these overlay codes, but i really have no idea how to use them and i want to know how :(
somebody please help me ? :D
Wherever you see XX you place the value that is given to you there. Example:
Overlay P7
4A000000 901811E0
1000000A 000000XX <---- Where it goes
E0000000 80008000
Value: 04
Overlay P7
4A000000 901811E0
1000000A 00000004 <---- Where it is
E0000000 80008000
See? Gewd.
Quote from: smk;1469Wherever you see XX you place the value that is given to you there. Example:
Overlay P7
4A000000 901811E0
1000000A 000000XX <---- Where it goes
E0000000 80008000
Value: 04
Overlay P7
4A000000 901811E0
1000000A 00000004 <---- Where it is
E0000000 80008000
See? Gewd.
Yes i know that, i just don't know which overlay code will make the character dark etc... :S
Ness: Works Perfect. (Looks so Awsome that I'm gonna have to put it on youtube. =P)
Lucas: Works perfect. (Looks so Awsome that I'm gonna have to put it on youtube. =P)
Jigglypuff: Works, but if a Shrinking Jiggly Touches another Jigglypuff that is big it causes "The Bridge of Eldin glitch"
Pokemon Trainer: Crash.
Yoshi: Works perfect.
Wario: Works Perfect.
Zelda/Sheik: Works Perfect.
Ganondorf: Crash.
Quote from: Falco;1470Yes i know that, i just don't know which overlay code will make the character dark etc... :S
Player one overlay code:
4A000000 90180FB8
1000000A 00000004
E0000000 80008000
Happy now?
Quote from: Xtreme Starfox;1471Ness: Works Perfect. (Looks so Awsome that I'm gonna have to put it on youtube. =P)
Lucas: Works perfect. (Looks so Awsome that I'm gonna have to put it on youtube. =P)
Jigglypuff: Works, but if a Shrinking Jiggly Touches another Jigglypuff that is big it causes "The Bridge of Eldin glitch"
Pokemon Trainer: Crash.
Yoshi: Works perfect.
Wario: Works Perfect.
Zelda/Sheik: Works Perfect.
Ganondorf: Crash.
Does the code work well in versus mode? Or does it just not spawn more than one smash ball like it should if it's set to High and just Smash Ball? Tell meh.
Quote from: GaryCXJk;1472Player one overlay code:
4A000000 90180FB8
1000000A 00000004
E0000000 80008000
Happy now?
I dunno I'll tst them later ^_^
Hopefully yes XD
An alternative code:
4A000000 90180F20
100000A2 00000004
E0000000 80008000
EDIT: I'm going to fix the PAL codes up to make the base offset start at the character modifier. Apparently Heinermann used the right offset.
Quote from: smk;1473Does the code work well in versus mode? Or does it just not spawn more than one smash ball like it should if it's set to High and just Smash Ball? Tell meh.
Not Sure, I'll need to test....
Toon Link: Same as Link.
Samus: Works perfect.
Zero Suit Samus: Works Perfect
Pit: Crash
Ice Climbers: It was working for a bit then suddenly crashed??? Not sure about this one.
R.O.B: Works Perfect.
Meta Knight: Works? CPU Doesn't seem to want to use their FS on me when I am in another Meta Knights FS.
King Dedede: Works Perfect. (Might put on Youtube.)
Olimar: Crash.
Falco: Crash.
Quote from: Xtreme Starfox;1477Not Sure, I'll need to test....
Okay, please do, wanna do some funny matches with friends somewhere down the line with it on.
Complete Multiple Final Smash List.
Mario: Works Perfect.
Luigi: Works. (Strange Negative Zone when Combined though.)
Peach: Works. (Camera Pulls a Bit Back.)
Bowser: Works Perfect.
Donkey Kong: Works. (Music is out of beat for other players.)
Diddy Kong: Works Perfect.
Yoshi: Works Perfect.
Wario: Works Perfect.
Link: Works Kinda. (Crashes when another player Triforce Slashes another player already inside one.)
Zelda/Sheik: Works Perfect.
Gannondorf: Crash.
Toon Link: Same as Link.
Samus: Works Perfect.
Zero Suit Samus: Works Perfect.
Pit: Crash.
Ice Climbers: Crash. (Works for awile.)
R.O.B: Works Perfect.
Kirby: Crash.
Meta Knight: Works? (Other players can't seem to use their's on you if your already in the FS.)
King Dedede: Works Perfect.
Olimar: Crash.
Fox: Crash
Falco: Crash
Wolf: Crash.
Captain Falcon: Crash.
Pikachu: Works Perfect.
Pokemon Trainer: Crash.
Lucario: Works Perfect.
Jigglypuff: Works. (Causes "The Bridge of Eldin" Glitch if a shrinking Jigglypuff touches a big Jigglypuff.)
Marth: Works Perfect.
Ike: Works. ( Haven't Seen what happenes if you try to hit another player with another Greath Aether already in the FS.)
Ness: Works Perfect.
Lucas: Works Perfect.
Mr Game & Watch: Works perfect.
Snake: Works. (Snakes seem to pile on top of each other making it look "funny".)
Sonic: Crash.
And smk smash balls don't seem to spawn multiple at once in normal Brawl, we would probably need a raining item code? (with a activator of course to stop crashing. =P)
Question about the overlay codes: Could they be used to give us the character's Great Maze outfit? Or would the be a different code altogether?
That's the emerald color you're thinking of yodel
I have a code for that, I haven't tested it yet though, it was in a large pack of Brawl codes I found. (This doesn't work with some characters according to his comment)
By Y.S
Untested by me
Player 1
4A000000 90180F20
1000009D 0000000C
E0000000 80008000
Player 2
4A000000 90180F7C
1000009D 0000000C
E0000000 80008000
Player 3
4A000000 90180FD8
1000009D 0000000C
E0000000 80008000
Player 4
4A000000 90181034
1000009D 0000000C
E0000000 80008000
Great. I'll go test it right now.
Heh, just had a complete new thing happen wile using stage mod online with anyone, after the results screen when I pushed A to go back to character select, the Wii froze. (Complete with the buzzing sound lol)
Well, we've got 242 values left, so it might be possible.
Anyway, I have a theory about players 5 and 7. I believe you will not be able to enable them in regular play. However, for that, I would love to see a dump of a normal versus play from the character data, first at the stage selection screen, before anything has been loaded, and after the stage has been loaded when the game starts.
My theory is that character data, like attack ratio multipliers and character sizes only get set at the start of each round, not after setting the characters in character select. So, during the initialization of the data, the character data won't get read, resulting in the characters set at players five to seven not to be loaded.
So, what I also need is the offset of the data where the "selected character" gets stored. Note that the selected character is not the same as the character set at a given player. If this data is found, I would also like to see if the data changes during the main menu and other modes, like coin launcher, to see if the value can be changed without consequences.
Quote from: GaryCXJk;1496Well, we've got 242 values left, so it might be possible.
Anyway, I have a theory about players 5 and 7. I believe you will not be able to enable them in regular play. However, for that, I would love to see a dump of a normal versus play from the character data, first at the stage selection screen, before anything has been loaded, and after the stage has been loaded when the game starts.
My theory is that character data, like attack ratio multipliers and character sizes only get set at the start of each round, not after setting the characters in character select. So, during the initialization of the data, the character data won't get read, resulting in the characters set at players five to seven not to be loaded.
So, what I also need is the offset of the data where the "selected character" gets stored. Note that the selected character is not the same as the character set at a given player. If this data is found, I would also like to see if the data changes during the main menu and other modes, like coin launcher, to see if the value can be changed without consequences.
So if what I think is right here... as you would find where selected character data is stored we would be able to use the player 5,6,7 code online? (Probably only when your the loser though as thats the only time you can choose CPU online.)
Well even if it doesn't work online can't wait. :irule:
EDIT: And since my Wii Froze online I can't connect to a Basic Brawl. (Not sure if Friends work as no one is online now.)
(*Gets backup Data*)
Quote from: Xtreme Starfox;1497EDIT: And since my Wii Froze online I can't connect to a Basic Brawl. (Not sure if Friends work as no one is online now.)
(*Gets backup Data*)
I'd hate to say it and gloat, but, I told you it could happen. XD
Good thing Installing what I had backed up fixed it. =P
Though my game froze at a different spot from yours when it happened. (at the results)
EDIT: Acctualy... I hope I didn't break the other 2 people's wifi that I was facing. D=
Quote from: Xtreme Starfox;1500Good thing Installing what I had backed up fixed it. =P
Though my game froze at a different spot from yours when it happened. (at the results)
EDIT: Acctualy... I hope I didn't break the other 2 people's wifi that I was facing. D=
Yeah, see, this is why I say that a warning should be put on the stage mods when using online, it brings no good eventually.
You shouldn't have because when I went back on after fixing it, we (MLX and I) didn't keep getting DC'ed the same way every match like before. So, their Wi-Fi shouldn't be messed up because they weren't using any codes.
By the way when I installed the Backup is it still on my SD card?
Quote from: Xtreme Starfox;1502By the way when I installed the Backup is it still on my SD card?
It should be, but, check just to make sure. I haven't checked mine yet soo... I wouldn't know. XD
Just checked now, it is...
Anyone wanna test the Dark character code Hein posted?
Quote from: Heinermann;1449Overlay P1
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
Overlay P2
4A000000 90181014
1000000A 000000XX
E0000000 80008000
Overlay P3
4A000000 90181070
1000000A 000000XX
E0000000 80008000
Overlay P4
4A000000 901810CC
1000000A 000000XX
E0000000 80008000
Overlay P5
4A000000 90181128
1000000A 000000XX
E0000000 80008000
Overlay P6
4A000000 90181184
1000000A 000000XX
E0000000 80008000
Overlay P7
4A000000 901811E0
1000000A 000000XX
E0000000 80008000
04 = Dark Character
Untested
Found the bug in my Custom Stages on Wifi Test code. If the random stage happened to be a custom stage, it would load that stage instead of the last on you played on. I will try to think of a different activator.
Would turning of custom stages in random work? (For now)
Okay, so, a semi-solution to the stage-builder-makes-other-stages-crash-crash. It only works on a (finished) Subspace Emissary though, and only retrieves the characters:
[list=1]
- Load up the Save Extractor and back up the current game.
- On your PC, back up the save data.
- In-game, remove all data.
- Load up the Save Extractor and back up the new game.
- On your PC, copy back ADVSV0.BIN and ADVSV1.BIN to the main save.
- Load your SSE file.
- ???
- PROFIT
- Sort of...
If you want your Vault data back also, just copy COLLECT.VFF as well.
And by 9., what do you mean "Soft of..." do you lose match data and Wi-Fi data or something?
Quote from: smk;1516And by 9., what do you mean "Soft of..." do you lose match data and Wi-Fi data or something?
I think he means "PROFIT... sort of..."
Quote from: smk;1516And by 9., what do you mean "Soft of..." do you lose match data and Wi-Fi data or something?
What Warchamp7 said. You can get your Wi-Fi data back also, by copying NET0.BIN and NET1.BIN also. Don't know about the other data. I'm now working on getting
all my data back, by hex editing, and filtering out what corrupted the stage.
Quote from: GaryCXJk;1519What Warchamp7 said. You can get your Wi-Fi data back also, by copying NET0.BIN and NET1.BIN also. Don't know about the other data. I'm now working on getting all my data back, by hex editing, and filtering out what corrupted the stage.
Wow, sweet, this will really help those who are having these type of problems! :)
You know what?
I think I'll change the plans.
I'm using the blank data to test what hex value is what. I'll discuss it in another thread when I have something.
Unfortunately it probably only works for PAL users. I need the save dump for that of NTSC users though (just the AUTOSV0.BIN though).
Save dump as in what's dumped onto the SD Card from the Extractor? If so, I can give you my AUTOSV0.BIN if you really need it.
I don't really need it, it's just that I need to verify if saves made on NTSC work on PAL and vice versa.
I do have a suspicion that the developer got lazy and didn't encrypt or change the save data at all. I don't think they even touched the saving process for this game.
The subspace emerald codes crash for randomm situations.
Zelda and Peach for instance, I haven't tested everyone...
i've already said it twice yet nobody will help me, the edge overlap stage builder code doesn't work :(
Also HRC Invincible Shield And HRC Timer codes don't work :S
Quote from: GaryCXJk;1458Overlay codes just place an overlay over the original character skin. For example, in the Dark Link Duel event, the CPU uses the Dark Link costume, but it also has a completely black texture over the character.
Actually, it uses the gold outfit with the Dark Link icon.
Andydark@I've played with Zelda in emerald color and it did NOT freeze,crash or anything.
Falco is right,those codes don't work.
I've started to think these codes are a test of luck.They work for some,but not for others.
Quote from: Falco;1529Also HRC Invincible Shield And HRC Timer codes don't work :S
Did you press the buttons on the Wiimote like it tells you to? If not, I suggest you do.
Now with 100% less freezing:
Stage Editor Place Anywhere v2
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Stage Editor Unlimited Parts v2.1
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Stage Editor Edge Code v2
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
Hold the object you want to overlap the edge of the level and
press A and + on the wiimote.
Move it where you want, press A and -, and then place it.
Please save before using this code, and check your level for spawn
issues by dying once in the testing area. You may also potentially
encounter freezing after placing an object with this code.
Quote from: Heinermann;1373The list is 0-based. So take the line number you get in notepad and subtract 1 to get the music ID.
I'm still a noob at this...
I don't understand when you say subtract 1, and the list being 0-based. What does that mean exactly?:confused
Where humans count from one, computers often count from 0. For example, if you're first in line for a pre-order of a very cool game, you are placed at 0 by the computer.
Anyway, anyone up for a challenge?
If there is anyone willing to take some time, I need a volunteer who could back up a 100% working save, and then bork the save by using every means possible. This way I can compare the two saves, since they're almost identical, save from some small things like play time and such. Like I said, I only need the AUTOSV0.BIN file. It appears this is the file everything is stored into.
http://www.youtube.com/watch?v=bOKExfo7zCU
Hehe.
Quote from: PizzaBoy;1548http://www.youtube.com/watch?v=bOKExfo7zCU
Hehe.
That's freakin amazing :love
Quote from: PizzaBoy;1548http://www.youtube.com/watch?v=bOKExfo7zCU
Hehe.
So what happens to the block in the end though? XD
Quote from: PizzaBoy;1548http://www.youtube.com/watch?v=bOKExfo7zCU
Hehe.
Have I told you how much I love you yet? Well, I love you more than myself. Now all you need to do is make it so the block moves back and forth so we can have moving blocks!!
The next breakthrough would be moving fallthrough platforms like on Smashville.
I might as well crush dreams now: It won't save, you have to have the code on to do it.
For the purpose of messing around ONLY:
[New Code 11]
4A000000 81543CAC
284F7880 00000800
92210000 00000000
86000000 00010000
94210000 00000000
E2000001 80008000
Go into a fight and hold A. The 5th placed block on the map will move to the right.
It will desync over wifi (I think, if it doesn't, that would be huge, someone try it).
Quote from: PizzaBoy;1552I might as well crush dreams now: It won't save, you have to have the code on to do it.
For the purpose of messing around ONLY:
[New Code 11]
4A000000 81543CAC
284F7880 00000800
92210000 00000000
86000000 00010000
94210000 00000000
E2000001 80008000
Go into a fight and hold A. The 5th placed block on the map will move to the right.
It will desync over wifi (I think, if it doesn't, that would be huge, someone try it).
i ma gonna test that right now:)
Is the block gone forever?
Quote from: smk;1537Did you press the buttons on the Wiimote like it tells you to? If not, I suggest you do.
I myself tried that once and it got all frosty (get it?!)
the block won't move
never mind i found out how to move it
I corrected a minor error in the Unlimited Parts code. The old code works but is misaligned.
Quote from: PizzaBoy;1559I corrected a minor error in the Unlimited Parts code. The old code works but is misaligned.
umm pizzaboy i don't if you get mad at me for asking this, but are you currently working on a cheat of sort for speed value
Quote from: legend101;1560umm pizzaboy i don't if you get mad at me for asking this, but are you currently working on cheat of sort.
He's making a code that makes it rain Pizza in Brawl :)
The food item of course
Quote from: MASTERLINKX;1561He's making a code that makes it rain Pizza in Brawl :)
The food item of course
that would be and awesome code:lol
Quote from: MASTERLINKX;1561He's making a code that makes it rain Pizza in Brawl :)
The food item of course
LOL! :eek:
Quote from: MASTERLINKX;1561He's making a code that makes it rain Pizza in Brawl :)
The food item of course
Do Want :clap
GaryCXJk, do you have MSN, AIM, or IRC so that we can share information?
Also, Pizzaboy is working on the raining pizza code right now.
Quote(21:57:27) SCUPizzaboy: dont message me right now
(21:57:28) SCUPizzaboy: im making the raining pizza code
Lies, I tell you! Pizza does not rain! It hurricanes!
Quote from: PizzaBoy;1578Lies, I tell you! Pizza does not rain! It hurricanes!
Good luck on teh code. ^_^
Quote from: PizzaBoy;1578Lies, I tell you! Pizza does not rain! It hurricanes!
You're dumb, you raised the bar of expectation now.
I expect to see pizzas swirling around like a tornado now.
Quote from: Warchamp7;1583You're dumb, you raised the bar of expectation now.
I expect to see pizzas swirling around like a tornado now.
:lol
Wouldn't that K.O. some of the Characters?
Quote from: MASTERLINKX;1584:lol
Wouldn't that K.O. some of the Characters?
Nah, it'd just relentlessly....TRIP THEM!!!! 0_0
Quote from: Gigasteve;1586Nah, it'd just relentlessly....TRIP THEM!!!! 0_0
A hurricane of pizzas, healing you and tripping you at the same time :love
Can it get any better? :eek:
An hurricane of pizza would make all the other codes boring...yes,DO WANT!
Sorry guys, I don't think it's possible.
Quote from: PizzaBoy;1593Sorry guys, I don't think it's possible.
My dreams...CRUSHED :cry
If it would be a tornado of pizzas you could make something like Lucas final smash! Pizza meteors =P but it would be strange lol.
I wonder if you can change the meteors to items... :B
Besides pizza tornados and pizza meteors would be awesome (I' m italian :-P) I wanted to warn people that "play as giga bowser" (or either play as wario man...not sure) screwed up my game and I had to delete it and start over D:
I don' t know how this happened (maybe giga bowser on classic mode -_-) but what I know is that the game has someway overwritten some "myMusic data" with a wrong pointer (so Final Destination was randomly crashing, and sometimes music was muted)
Selecting MyMusic and Final Destination just crashed the game violently. It seems that also other people here had problems with luigi' s mansion and mushroomy kingdom, I bet that' s the same problem.
I suggest to backup SSBB save file with Save extractor :-(
Quote from: HCK;1614Besides pizza tornados and pizza meteors would be awesome (I' m italian :-P) I wanted to warn people that "play as giga bowser" (or either play as wario man...not sure) screwed up my game and I had to delete it and start over D:
I don' t know how this happened (maybe giga bowser on classic mode -_-) but what I know is that the game has someway overwritten some "myMusic data" with a wrong pointer (so Final Destination was randomly crashing, and sometimes music was muted)
Selecting MyMusic and Final Destination just crashed the game violently. It seems that also other people here had problems with luigi' s mansion and mushroomy kingdom, I bet that' s the same problem.
I suggest to backup SSBB save file with Save extractor :-(
If you used the Custom Stage codes, that's probably why.
Quote from: TheSilenceOfNoOne;1600I wonder if you can change the meteors to items... :B
I don't think it would be very practical to do it that way.. However, you did get me thinking. It probably wouldn't be very difficult to change Peach's Final Smash to have pretty much the same effect. (Replace the peaches with pizzas.) Though I personally think it is too silly an idea to really work that seriously on anyway, so eh.
Quote from: PizzaBoy;1593Sorry guys, I don't think it's possible.
Damn.I knew it was too good to be true!
OK. So I tried using the Custom Stages on Wi-Fi code as a stage modifier. I replaced 35 with 37 so I could play on the Wi-Fi Waiting Room stage.
It didn't work. WTF? I'd really like to be able to play on any stage without it freezing at the end. :mad:
hm.......acutally, i think it might be possiable to replace stuff with stuff. i dont know if this is easy, but we have to get a code or "where the item is in the pointer thigy" for most of the items then we do that but we do that with peach's FS and then we replace or whatever you guys would do and ta-da! peach's rename is pizza-peach! lol but maybe that leads to somethnig too! maybe, if we can do that, we can do it like in melee? like control items where they appear and when etc. well, i mean, peach's FS is just basically making peachs appear all over the stage with a side effect for teh opponents to sleep, sorta like a invisiable jiggypuff appears beside everyone and sings half a second or somethnig and you see the guys sleeping, hey! maybe that's it! maybe that's why nintendo made the screen to focus ONLY on peach while on the sides are covered they use the time and make a invisiable jiggy sing! ture? maybe not.
@anyone: anyone know where i can rent twilight princess in hong kong??
Quote from: m.warrior(backup);1620@anyone: anyone know where i can rent twilight princess in hong kong??
there gotta be a gamestore in kowloon somewhere ^^
-_- still no news on player 5/6/7
Question about the online music mod... I noticed that it also works when I'm not the host, though it is said I need to be??
I Know I'm A Noob But What Is This Tripping Hack Thing That Is Trying To Be Made ? :S
Quote from: Falco;1644I Know I'm A Noob But What Is This Tripping Hack Thing That Is Trying To Be Made ? :S
It's so we never trip, it'd make the competitive scene 10x better.
Quote from: yodelerty;1619OK. So I tried using the Custom Stages on Wi-Fi code as a stage modifier. I replaced 35 with 37 so I could play on the Wi-Fi Waiting Room stage.
It didn't work. WTF? I'd really like to be able to play on any stage without it freezing at the end. :mad:
Are you pressing random?
It took me several attempts before I could get it to work. It always chose other people's stages.>.<
as for me using the stage modifier online only worked if i played 1on1 having no computer player ... as soon as more than 1 player connected in "with anyone" and/or cpus were added, i got the stage i chose with random rather than the one i chose with the cheat
try to deselect all stages on "random select" but the one, that you are sure of no one will ever select it (like this amazingly huge crappy stage, dunno the name, where you have that beast killing you with one blow popping up from time to time)
hf
Quote from: Krisan Thyme;1617I don't think it would be very practical to do it that way.. However, you did get me thinking. It probably wouldn't be very difficult to change Peach's Final Smash to have pretty much the same effect. (Replace the peaches with pizzas.) Though I personally think it is too silly an idea to really work that seriously on anyway, so eh.
That just made me think; What if the peaches were replaced with bombs? or if you had a code that made items rain like in sudden death? (maybe that would be a good place to get a sample for item raining?)
And on another note, all of the codes started working again once I reverted to my backup save, so if anyone needs codes tested/need lists like which characters work with emerald/dark colors and such, I'd be willing to help out. (I can't help make them because I don't have a USB Gecko).
Quote from: Kuro;1655...which characters work with emerald/dark colors and such...
No need on the emerald colour bit.
The only ones that don't work are Jigglypuff, Toon Link, Wolf, Sonic, and Zero Suit Samus.
I didn't test, but I'm pretty sure Wario Man and Giga Bowser won't work either.
Quote from: yodelerty;1619OK. So I tried using the Custom Stages on Wi-Fi code as a stage modifier. I replaced 35 with 37 so I could play on the Wi-Fi Waiting Room stage.
It didn't work. WTF? I'd really like to be able to play on any stage without it freezing at the end. :mad:
code your own free cheat app we can use or less of the attitude. You have been warned!
Quote from: Nuke;1665code your own free cheat app we can use or less of the attitude. You have been warned!
I don't see much attitude in his post unless you edited it O.o
But anyway, someone brought up a good point, what if we can take a look at the sudden death bomb rain. It'd probably shed some light on the raining item code. Or in the least, you can change sudden death bombs to pizza!
Quote from: Doctor Qwerty;1662No need on the emerald colour bit.
The only ones that don't work are Jigglypuff, Toon Link, Wolf, Sonic, and Zero Suit Samus.
I didn't test, but I'm pretty sure Wario Man and Giga Bowser won't work either.
As they are the only characters in the game that don't have one.
Alloys too probably crash.
http://www.usbgecko.com/forums/showthread.php?p=1585#post1585
I want to make some codes activated only by button presses. I understand how, in the thread above, I messed with it in Twilight Princess, but I need the correct key for Brawl. I don't have a USB gekko myself, so I can't search for it.
The key from Zelda was 2844BB66, so I just need the Brawl key, then I can fix some character codes, so I can play as different characters, and screw with other codes, without rebooting ocarina.
Hope someone can help.
anyone know how i can get the boss codes to work? and how is the progress on the debug menu comming along?
Not all games have a debug menu, I doubt brawl does.
It's very rare, for a company to leave a debug menu in the game.
it would be really nice if it did. anyway you know i can find out if it does?
Rip an iso, and search the boot.dol, if it has debug info, it might have a debug menu, but that doesn't mean it does, it could just be leftover text from a debug menu deleted from the game.
Quote from: GrandMasterJimmy;1698http://www.usbgecko.com/forums/showthread.php?p=1585#post1585
I want to make some codes activated only by button presses. I understand how, in the thread above, I messed with it in Twilight Princess, but I need the correct key for Brawl. I don't have a USB gekko myself, so I can't search for it.
The key from Zelda was 2844BB66, so I just need the Brawl key, then I can fix some character codes, so I can play as different characters, and screw with other codes, without rebooting ocarina.
Hope someone can help.
Full Metal Kirby Posted this. (not sure if he made)
284DE4B0 0000xxxx
Replacing xxxx with the correct button:
A - 0180
B - 0280
X - 0480
Y - 0880
Z - 0090
R - 00A0
Put it at the start of the code.
Thanks a bunch Xtreme Starfox, I'll go test it out. It will be nice to be able to use multiple character cheats, and other cheats without a reboot.
EDIT: Works like a charm. Thanks a bunch.
Quote from: GrandMasterJimmy;1719Thanks a bunch Xtreme Starfox, I'll go test it out. It will be nice to be able to use multiple character cheats, and other cheats without a reboot.
EDIT: Works like a charm. Thanks a bunch.
Can you post some of the character change codes etc on here please ^_^ i would love to be able to swap characters also without a reboot ^_^
Sure thing.
Here's 2 that I made for a test. They use the GC controller. Just hold the button in while the match is loading.
Character modifier (Giga Bowser-Button A)
284DE4B0 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000
Character modifier (Sonic-Button B)
284DE4B0 00000280
4A000000 90180F20
10000098 0000002B
E0000000 80008000
To make your own, just replace xxxx with a button code, and yy, with the character ID.
Button codes, from Full Metal Kirby
Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause
Character modifier (P1)
284DE4B0 0000xxxx
4A000000 90180F20
10000098 000000yy
E0000000 80008000
To edit other codes, just add this before the first line, and change xxxx for the buttons. If you want it to be, let's say A and B to be pressed, you add the bytes together for 0380. (0180+0280)
284DE4B0 0000xxxx
Quote from: Xtreme Starfox;1717Full Metal Kirby Posted this. (not sure if he made)
284DE4B0 0000xxxx
Replacing xxxx with the correct button:
Put it at the start of the code.
I made the code, but I didn't find the original button press data locations. (Not sure who did, they had posted it in the Brawl topic before whatever happened to the forums happened.)
Also, I should note that the code is for Gamecube Controller Slot 1 (Simply because it's my most common used; If you need it for a Wiimote though, view the edit for the list of control slots and replace "284DE4B0" with "28" and then the last six digits of the first 8 digits (Ex: If the controller is 80123456, the replacement would be "28123456".)
Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause
To get combined buttons combine the bytes.
Example 1: A+B Activator | 0180 + 0280 = 0380
Example 2: X+Y Activator | 0480 + 0880 = 0C80
Example 3: L+R Activator | 00A0 + 00C0 = 00E0
Example 4: L+A Activator | 00C0 + 0180 = 01C0
Example 5: R+B Activator | 00A0 + 0280 = 02A0
Final Ex.: L+R+A+B Activator | 00A0 + 00C0 + 0180 + 0280 = 03E0Edit (I didn't find the values, but I still don't know who originally did. Someone want to step up and point out who?):
GCN Controller (16 bits)
1 804DE4B0
2 804DE4B8
3 804DE4C0
4 804DE4C8
Wii Controller
1 804F7880
2 804F8220
3 804F8BC0
4 804F9560
Clasic Controller
1 804F78AA
2 804F824A
3 804F8BEA
4 804F958A
Oh and if anyone doesn't know it's for a GC pad.
Quote from: GrandMasterJimmy;1729They use the GC controller.
Quote from: Full Metal Kirby;1730Also, I should note that the code is for Gamecube Controller Slot 1
=P
I was making the post before you had posted, it just took me a bit to type up the examples and etc. Too lazy to edit it.
Quote from: Xtreme Starfox;1736Oh and if anyone doesn't know it's for a GC pad.
Whoa, I need to hit the F5 Button more often lol.
Quote from: GrandMasterJimmy;1729Sure thing.
Here's 2 that I made for a test. They use the GC controller. Just hold the button in while the match is loading.
Character modifier (Giga Bowser-Button A)
284DE4B0 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000
Character modifier (Sonic-Button B)
284DE4B0 00000280
4A000000 90180F20
10000098 0000002B
E0000000 80008000
To make your own, just replace xxxx with a button code, and yy, with the character ID.
Button codes, from Full Metal Kirby
Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause
Character modifier (P1)
284DE4B0 0000xxxx
4A000000 90180F20
10000098 000000yy
E0000000 80008000
To edit other codes, just add this before the first line, and change xxxx for the buttons. If you want it to be, let's say A and B to be pressed, you add the bytes together for 0380. (0180+0280)
284DE4B0 0000xxxx
Okay i tried your codes and its obviously my fault they are not working :S
ok, i tried your giga bowser code so i pikked any character as it won't matter then when i picked the stage as soon as i picked it i let go of A then pressed it again and held it in, when it had loaded I was just the character i picked :S
Any Help Please ? :S
And for the people that know i'm not too bright, i am actually using a GC Controller before anybody says anything about that being the problem :S
Thanks ^_^
i used multiple character modifiers with the activators on them i had gigabowser set to a and warioman set to b. once i would press any of their moves (a or b)it would make me disappear and about 5 seconds later i would load as either warioman (if i pressed b) or gigabowser (if i pressed a) character. I also tried getting P2 GCN to work with the codes, but it didn't work for any of them 0.o
The code i used was Gigabowser Character mod for P2 when A is pressed:
284DE4B8 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000
I also had P1 modifiers on at the same time and they were working. (could that be the problem? only 1 controller at a time?) i dont own a usb gecko so i cant try and fix it myself or search for the problem so if someone could help me to get it to work for 2 players and also to try and get it so that it doesnt change characters every time i press a and b.
EDIT: i bet it has to do with the button codes being different for controller #1 than for #2. if it is plz send a list of variables for GCN controller #2
here is the exact codelist i used and the checked ones are exactly what i used
btw its got a lot of codes and the new ones are at the bottom its in zip too cuz of the 19.5k max txt file size
Well, I couldn't figure out how to get the homebrew channel to read the Savegame Extractor, so I continued using codes without backing up my save. Now my Luigi's Mansion and Mushroomy Kingdom don't work.
I'm gonna assume its because the game thinks there's no music for it like... whoever that was said. So, a "Have All Songs" code may fix it. But, surprisingly enough, one hasn't been made yet.
Just curious, its not actually necessary to anything I am doing... but do the cheats still work if you remove the SD card after the game has already booted?
I assume they do because that was how action replay worked, also, the game seems to forget about the SD card after you turn on teh hax.
Anyway, does anyone know? I'll probably test it out later once by brother gets off of the Wii.
I personally think... something overrides the My Music values, probably either to a negative value or something else.
with the status modifier how you make your hp 999 in stamina
Quote from: nayborish;1754Just curious, its not actually necessary to anything I am doing... but do the cheats still work if you remove the SD card after the game has already booted?
I assume they do because that was how action replay worked, also, the game seems to forget about the SD card after you turn on teh hax.
Anyway, does anyone know? I'll probably test it out later once by brother gets off of the Wii.
yes i usually load the cheats and put it back in my computer and have my friend or brother try it out
Quote from: yodelerty;1753Well, I couldn't figure out how to get the homebrew channel to read the Savegame Extractor, so I continued using codes without backing up my save. Now my Luigi's Mansion and Mushroomy Kingdom don't work.
I'm gonna assume its because the game thinks there's no music for it like... whoever that was said. So, a "Have All Songs" code may fix it. But, surprisingly enough, one hasn't been made yet.
You should have asked why it wasn't being read. Most likely, you didn't change it from its application name to boot.elf (that's what you needed to do). Well, good luck getting your save back to normal then, though, I doubt you'll be able to. :cry
Quote from: hetoan2;1766yes i usually load the cheats and put it back in my computer and have my friend or brother try it out
I tested it myself before, I came back here, but thanks anyway. :)
EDIT:
Looking over the recent posts about buttons, and assigning codes to them... I think it wouldn't be too hard to make a 'cycle through' button code, that lets you cycle through statuses, or characters, or whatever..
I remember that they used to have one of those in New Super Mario Brothers for the Action replay DS which dealt with items... maybe someone has a code for "press button for item" for New Super Mario Brothers, so I could compare it to the cycle through items code, and look at the differences. If anyone has any ideas, please let me know. Oh, and if it makes any difference, the buttons to cycle through were L and R.. So if anyone has a code for "Press L/R for mega mushroom" or whatever that would be great.
I can post the code for cycle through items if anyone needs it.
DOUBLE EDIT:
Actually, Super Mario Galaxy has some code for cycling through powerups.. does anyone have the button codes for that game? I'm sure a similar code could be created and manipulated for brawl.
yw :D always glad to help... even when you dont need it...
Quote from: smk;1767You should have asked why it wasn't being read. Most likely, you didn't change it from its application name to boot.elf (that's what you needed to do). Well, good luck getting your save back to normal then, though, I doubt you'll be able to. :cry
Well, I'll just delete my save, then. But I will make a backup just in case a way to fix it is found in the future.
Quote from: GrandMasterJimmy;1729Character modifier (P1)
284DE4B0 0000xxxx
4A000000 90180F20
10000098 000000yy
E0000000 80008000
To edit other codes, just add this before the first line, and change xxxx for the buttons. If you want it to be, let's say A and B to be pressed, you add the bytes together for 0380. (0180+0280)
284DE4B0 0000xxxx
When used mid-battle, this character modifier doesn't simply reload the character.. it appears to reload the player entirely. All damage, stock, etc.. is completely reset. Even after a character has been defeated, they can respawn using this code. (And, likewise, if only two people are fighting one another.. the match will end immediately, because it thinks Player 1 left while it is in the middle of reloading him..)
I know the intended use of this was to change your character BEFORE battle, but.. I wonder if it is possible to create something that lets you change on the fly without losing your damage or.. at the least, without having your stock reset? I mean, several characters transform mid-battle (Zelda being the best case) so I'd assume it'd be remotely possible..
Quote from: Krisan Thyme;1774When used mid-battle, this character modifier doesn't simply reload the character.. it appears to reload the player entirely. All damage, stock, etc.. is completely reset. Even after a character has been defeated, they can respawn using this code. (And, likewise, if only two people are fighting one another.. the match will end immediately, because it thinks Player 1 left while it is in the middle of reloading him..)
I know the intended use of this was to change your character BEFORE battle, but.. I wonder if it is possible to create something that lets you change on the fly without losing your damage or.. at the least, without having your stock reset? I mean, several characters transform mid-battle (Zelda being the best case) so I'd assume it'd be remotely possible..
its really annoying because if you have the characters set to essential buttons like a or b they become unusable since if you even try to attack you just turn into a different character
The Dark Characters code is wrong and could be simplified.
Modifier (P1)
4A000000 90180F20
100000B5 000000XX
E0000000 80008000
XX:
+08: Dark costume
+10: Is active (uncertain)
+20: Is player (uncertain)
Technically you could just use 08 for XX to make it dark, but I've found out all players at least have +30.
By the way, I use +xx, but technically it's |xx.
Quote from: hetoan2;1780its really annoying because if you have the characters set to essential buttons like a or b they become unusable since if you even try to attack you just turn into a different character
Put the codes on the Wii mote or something where you don't use them normaly.
Quote from: Xtreme Starfox;1788Put the codes on the Wii mote or something where you don't use them normaly.
thanks that would work i can't believe i didn't think of that before lol... but what are the wiimotes button codes?
Quote from: hetoan2;1793thanks that would work i can't believe i didn't think of that before lol... but what are the wiimotes button codes?
Dunno... :confused
If anyone knows the wiimotes button codes for brawl it would be very very nice to find out :love
Major props to whoever created that infinite Smash Balls code. But I'm having trouble. In Training, before anyone has broken a SB I can create 8 of them, as expected with any item using the infinite item codes (finding that global object limiter would also be great). But once a character breaks it and obtains the energy, I can't spawn anymore then, as well as when that character is doing their FS. I narrowed down my 16-bit searches to 1 variable, but it was quite far away from the SB counter. I'm guessing it's either a different type of code (8-bit for 1's and 0's, maybe?), or this is beyond our control right now.
But as for the actual Final Smashes, so far everyone I've tested hasn't crashed. The only situation that froze me is when Kirby tries to pull a character into his cooking pot while they're doing their FS. I'm guessing it has something to do with a parameter that doesn't exist in the opponent's behavior that "allows" it to get sucked in. Oh, and because SB spawning doesn't work when someone breaks 1, the Kirby FS glitch doesn't work with it because Kirby broke one to do his FS in the first place. Now, it might work if someone creates a character modifier to set characters to their FS states, that way it won't trip that variable we haven't found yet.
So that's pretty much it for me, other than that, I've been having a Brawl... er, I mean... ball. 2 Luigi's making the screen around them normally colored and twice as many Waddle Dees and angels (Pit's FS) flying around never gets old.
Quote from: hetoan2;1780its really annoying because if you have the characters set to essential buttons like a or b they become unusable since if you even try to attack you just turn into a different character
Not really. Just combine a button with the D-Pad.. Like, B + Up.. Nothing ever normally combines with the D-Pad, so you have a LOT of combination's at your disposal. As a proof of concept, here is how I set mine up earlier in a way that allows me to use every character while still not being intrusive upon regular play.
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down =
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down =
I think the color modifier needs a little bit of change.
For each character, change the following line:
1000009D 000000XX
into:
1000009D 000100XX
This will also change the portrait.
Also, if you use this in combination with the Overlay code from Heinermann and use 00 as value:
100000A2 00000000
all characters will always use the given costume, without color modifications (lighter / darker shades) when in team battle. I for example gave everyone the first costume, regardless of what character they picked. This way you could (semi-)replicate the events to record.
Quote from: Crashdance22;1799Major props to whoever created that infinite Smash Balls code. But I'm having trouble. In Training, before anyone has broken a SB I can create 8 of them, as expected with any item using the infinite item codes (finding that global object limiter would also be great). But once a character breaks it and obtains the energy, I can't spawn anymore then, as well as when that character is doing their FS. I narrowed down my 16-bit searches to 1 variable, but it was quite far away from the SB counter. I'm guessing it's either a different type of code (8-bit for 1's and 0's, maybe?), or this is beyond our control right now.
But as for the actual Final Smashes, so far everyone I've tested hasn't crashed. The only situation that froze me is when Kirby tries to pull a character into his cooking pot while they're doing their FS. I'm guessing it has something to do with a parameter that doesn't exist in the opponent's behavior that "allows" it to get sucked in. Oh, and because SB spawning doesn't work when someone breaks 1, the Kirby FS glitch doesn't work with it because Kirby broke one to do his FS in the first place. Now, it might work if someone creates a character modifier to set characters to their FS states, that way it won't trip that variable we haven't found yet.
So that's pretty much it for me, other than that, I've been having a Brawl... er, I mean... ball. 2 Luigi's making the screen around them normally colored and twice as many Waddle Dees and angels (Pit's FS) flying around never gets old.
the reason you can't spawn any more when someone is in final smash or has a smash ball in them is because ssbb blocks anymore from being created to prevent multiple final smashes. otherwise it could cause crashes like kirby's final smash which you mentioned before, so the only way
so far that you can get more than one is just by spawning 8 smash balls and having each player get 1 before they dissapear or in
regular brawls you have one smash ball appear and then force another character to get a pitty final smash then you get the other smash ball. I've done it but it usually always results in freezing in regular matches.
Quote from: Krisan Thyme;1800Not really. Just combine a button with the D-Pad.. Like, B + Up.. Nothing ever normally combines with the D-Pad, so you have a LOT of combination's at your disposal. As a proof of concept, here is how I set mine up earlier in a way that allows me to use every character while still not being intrusive upon regular play.
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down =
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down =
in theory that would work but how would you keep track of that many and it probably wouldn't load that many codes. plus if you change between 4 different characters it freezes. always has for me anyways. i go from gigabowser to warioman to red alloy to blue and then it freezes any other order does too so i dont think you can do them in match, but if you're talking about when it loads then maybe it would work
He's just saying. In theory it is possible, so you wouldn't need to worry about running out of buttons.
Quote from: GaryCXJk;1805He's just saying. In theory it is possible, so you wouldn't need to worry about running out of buttons.
i know... and since you have a usbgecko would you possibly know the wiimote button codes for brawl? :)
Quote from: Crashdance22;1799Major props to whoever created that infinite Smash Balls code. But I'm having trouble. In Training, before anyone has broken a SB I can create 8 of them, as expected with any item using the infinite item codes (finding that global object limiter would also be great). But once a character breaks it and obtains the energy, I can't spawn anymore then, as well as when that character is doing their FS. I narrowed down my 16-bit searches to 1 variable, but it was quite far away from the SB counter. I'm guessing it's either a different type of code (8-bit for 1's and 0's, maybe?), or this is beyond our control right now.
But as for the actual Final Smashes, so far everyone I've tested hasn't crashed. The only situation that froze me is when Kirby tries to pull a character into his cooking pot while they're doing their FS. I'm guessing it has something to do with a parameter that doesn't exist in the opponent's behavior that "allows" it to get sucked in. Oh, and because SB spawning doesn't work when someone breaks 1, the Kirby FS glitch doesn't work with it because Kirby broke one to do his FS in the first place. Now, it might work if someone creates a character modifier to set characters to their FS states, that way it won't trip that variable we haven't found yet.
So that's pretty much it for me, other than that, I've been having a Brawl... er, I mean... ball. 2 Luigi's making the screen around them normally colored and twice as many Waddle Dees and angels (Pit's FS) flying around never gets old.
This should cover it if all the characters are the same. EG 4X Mario.
Made by me....
Multiple Final Smash List.
Mario: Works Perfect.
Luigi: Works. (Strange Negative Zone when Combined though.)
Peach: Works. (Camera Pulls a Bit Back.)
Bowser: Works Perfect.
Donkey Kong: Works. (Music is out of beat for other players.)
Diddy Kong: Works Perfect.
Yoshi: Works Perfect.
Wario: Works Perfect.
Link: Works Kinda. (Crashes when another player Triforce Slashes another player already inside one.)
Zelda/Sheik: Works Perfect.
Gannondorf: Crash.
Toon Link: Same as Link.
Samus: Works Perfect.
Zero Suit Samus: Works Perfect.
Pit: Crash.
Ice Climbers: Crash. (Works for awile.)
R.O.B: Works Perfect.
Kirby: Crash.
Meta Knight: Works? (Other players can't seem to use their's on you if your already in the FS.)
King Dedede: Works Perfect.
Olimar: Crash.
Fox: Crash
Falco: Crash
Wolf: Crash.
Captain Falcon: Crash.
Pikachu: Works Perfect.
Pokemon Trainer: Crash.
Lucario: Works Perfect.
Jigglypuff: Works. (Causes "The Bridge of Eldin" Glitch if a shrinking Jigglypuff touches a big Jigglypuff.)
Marth: Works Perfect.
Ike: Works. ( Haven't Seen what happenes if you try to hit another player with another Greath Aether already in the FS.)
Ness: Works Perfect.
Lucas: Works Perfect.
Mr Game & Watch: Works perfect.
Snake: Works. (Snakes seem to pile on top of each other making it look "funny".)
Sonic: Crash.
I would like to see a dump for a dark character in SSE (such as Dark Bowser), so I can try to figure out how to make the icon Dark, to accomodate the Dark Character code.
Quote from: hetoan2;1803in theory that would work but how would you keep track of that many and it probably wouldn't load that many codes. plus if you change between 4 different characters it freezes. always has for me anyways. i go from gigabowser to warioman to red alloy to blue and then it freezes any other order does too so i dont think you can do them in match, but if you're talking about when it loads then maybe it would work
It actually isn't that hard to keep track. Since if you notice, I kept characters from specific series' close together.. Making button combination's fairly memorable after awhile. And no, while this WOULD be an excessively large code it is not too large to actually work. (I tried it for testing purposes, it works.)
As for freezing.. You can't go from an Alloy into another Alloy. I don't know why, but this ALWAYS crashes the game. You CAN go from an Alloy to a normal character, and then back into (the same or different) Alloy however. Trust me, I alternated between -every- character when testing this, that was the only instance of the game ever freezing.
Quote from: Xtreme Starfox;1808This should cover it if all the characters are the same. EG 4X Mario.
Made by me....
Multiple Final Smash List.
Mario: Works Perfect.
Luigi: Works. (Strange Negative Zone when Combined though.)
Peach: Works. (Camera Pulls a Bit Back.)
Bowser: Works Perfect.
Donkey Kong: Works. (Music is out of beat for other players.)
Diddy Kong: Works Perfect.
Yoshi: Works Perfect.
Wario: Works Perfect.
Link: Works Kinda. (Crashes when another player Triforce Slashes another player already inside one.)
Zelda/Sheik: Works Perfect.
Gannondorf: Crash.
Toon Link: Same as Link.
Samus: Works Perfect.
Zero Suit Samus: Works Perfect.
Pit: Crash.
Ice Climbers: Crash. (Works for awile.)
R.O.B: Works Perfect.
Kirby: Crash.
Meta Knight: Works? (Other players can't seem to use their's on you if your already in the FS.)
King Dedede: Works Perfect.
Olimar: Crash.
Fox: Crash
Falco: Crash
Wolf: Crash.
Captain Falcon: Crash.
Pikachu: Works Perfect.
Pokemon Trainer: Crash.
Lucario: Works Perfect.
Jigglypuff: Works. (Causes "The Bridge of Eldin" Glitch if a shrinking Jigglypuff touches a big Jigglypuff.)
Marth: Works Perfect.
Ike: Works. ( Haven't Seen what happenes if you try to hit another player with another Greath Aether already in the FS.)
Ness: Works Perfect.
Lucas: Works Perfect.
Mr Game & Watch: Works perfect.
Snake: Works. (Snakes seem to pile on top of each other making it look "funny".)
Sonic: Crash.
This can't be completely right, or at least, it can't be the bible of multiple final smashes. Although you say that Game and Watch works, and so does Mario, for some reason when both of those are combined, it crashes.
At least, it did for me, you may want to test it.
Is the crashing possibly related to the amount of memory the Wii has being overloaded by the amount it requires to run certain final smashes?
For example, if the wii has 8 bytes (ridiculously low, I know) and it requires 7 to do a Game and watch fs, and 5 to do a Mario fs, does this cause a crash?
Quote from: Krisan Thyme;1810It actually isn't that hard to keep track. Since if you notice, I kept characters from specific series' close together.. Making button combination's fairly memorable after awhile. And no, while this WOULD be an excessively large code it is not too large to actually work. (I tried it for testing purposes, it works.)
As for freezing.. You can't go from an Alloy into another Alloy. I don't know why, but this ALWAYS crashes the game. You CAN go from an Alloy to a normal character, and then back into (the same or different) Alloy however. Trust me, I alternated between -every- character when testing this, that was the only instance of the game ever freezing.
thx for that info on the alloys and i'm sorry i didn't really look to see if they were grouped by category, but they are but still thats a lot of codes... 0.o
Quote from: hetoan2;1812but still thats a lot of codes... 0.o
Yep. About 164 lines or so. It is grotesquely large for what it does, so there are probably ways to optimize it.. but eh, no real point in trying. This was just a testing scenario, of sorts. And in the end it still isn't practical because of how the character modifier currently works.. (It reloads all player data for that match, not just the character.)
If there were some way to change characters on the fly like that without resetting damage or stock.. It'd be a damn near ball to play around with. Certainly would make for some interesting matches between friends.. And I'd think it -should- be doable, since the same transition is handled by Zelda and other characters. (Though I don't have the means right now to look into it, sadly.)
Quote from: nayborish;1811This can't be completely right, or at least, it can't be the bible of multiple final smashes. Although you say that Game and Watch works, and so does Mario, for some reason when both of those are combined, it crashes.
At least, it did for me, you may want to test it.
Is the crashing possibly related to the amount of memory the Wii has being overloaded by the amount it requires to run certain final smashes?
For example, if the wii has 8 bytes (ridiculously low, I know) and it requires 7 to do a Game and watch fs, and 5 to do a Mario fs, does this cause a crash?
As I said X4 Characters, Like 4 Links, Making a list for every possible combination would take long.:mad:
Quote from: Xtreme Starfox;1817As I said X4 Characters, Like 4 Links, Making a list for every possible combination would take long.:mad:
Oh ok. So you are saying that what you wrote is just the compatibility for 2-4 characters of the same type using the same final smash at the same time.
EDIT:
I created a code which lets you switch between all characters (excluding nana & popo by themselves, trainer independent Pokemon, and Mario #32.)
I know this has already been done by Krisan, but he did not offer it up for copy and paste. Am I allowed to post it here, even though someone else created the idea for the code? Even if I am allowed to post it, please PM me for it instead. I would like to be able to explain the controls, I did not make it quite as clear as Krisan, although it makes a lot of sense in my head.
If this is not allowed to be done here, I understand, please remove my edit immediately.
Also I'm sure mixing different Final Smashes would crash more than work.
As if anyone noticed the game only loads Final Smash Data for the character when he/she gets the smash ball, so the game probably won't have enough space to keep all those sperate smashes at once.
Quote from: Xtreme Starfox;1819Also I'm sure mixing different Final Smashes would crash more than work.
As if anyone noticed the game only loads Final Smash Data for the character when he/she gets the smash ball, so the game probably won't have enough space to keep all those sperate smashes at once.
It is a fact that the game loads final smashes when the character gets the smash ball, or is this just your speculation?
It makes sense, I was just curious whether this is confirmed or not.
Quote from: nayborish;1818EDIT:
I created a code which lets you switch between all characters (excluding nana & popo by themselves, trainer independent Pokemon, and Mario #32.)
I know this has already been done by Krisan, but he did not offer it up for copy and paste. Am I allowed to post it here, even though someone else created the idea for the code? Even if I am allowed to post it, please PM me for it instead. I would like to be able to explain the controls, I did not make it quite as clear as Krisan, although it makes a lot of sense in my head.
If this is not allowed to be done here, I understand, please remove my edit immediately.
I didn't paste it in here because I figured it was wholly unnecessary. The information for what I did is already in this thread, so pretty much anyone could splice together their own version. (Which is probably better anyway, since everyone has their own button preferences.)
Feel free to post whatever you have on the subject, in any case.
Quote from: nayborish;1821It is a fact that the game loads final smashes when the character gets the smash ball, or is this just your speculation?
It makes sense, I was just curious whether this is confirmed or not.
I think for the fact that My Wii makes noise when someone grabs the smash ball & that the FS takes random time to be able to activate, (EG if you try to activate Link's Final Smash right when he gets the smash ball 90% of the time he will just shoot a arrow(s).)
Some other hacker could explain this to you better...
(or Ever had that time when you tried to use Gannondorfs off the stage, but instead you use warlock punch? lol =P)
Quote from: Krisan Thyme;1822I didn't paste it in here because I figured it was wholly unnecessary. The information for what I did is already in this thread, so pretty much anyone could splice together their own version. (Which is probably better anyway, since everyone has their own button preferences.)
Feel free to post whatever you have on the subject, in any case.
Yeah, I figured it was probably that. However, it takes a while to make, and many people are lazy. If you had posted it, I probably would have dealt with your button preferences.
You are a 'he' right? I felt bad for assuming your gender after I posted, and your profile didn't say.
Quote from: Xtreme Starfox;1823I think for the fact that My Wii makes noise when someone grabs the smash ball & that the FS takes random time to be able to activate, (EG if you try to activate Link's Final Smash right when he gets the smash ball 90% of the time he will just shoot a arrow(s).)
Some other hacker could explain this to you better...
(or Ever had that time when you tried to use Gannondorfs off the stage, but instead you use warlock punch? lol =P)
Yes, the same stuff happens on my wii.. except for the noise. I always thought the problem was that you couldn't use the FS in the air, not loading times. But you are probably correct.
I think you can activate everyones Final Smash in the Air..
EDIT: I think there is probably something wrong with my Wii as it has a hard time reading Brawl discs as 2% of matches in mid match the music stops and my Wii starts making load noises... Music does come back like 3 secs later though.
Quote from: nayborish;1825Yeah, I figured it was probably that. However, it takes a while to make, and many people are lazy. If you had posted it, I probably would have dealt with your button preferences.
You are a 'he' right? I felt bad for assuming your gender after I posted, and your profile didn't say.
I guess you're right, it does take some time to setup just right.. and I guess, if you were a lazy individual that might seem a bit daunting a task. But in any case, here is what I slapped together for those that care:
On the Fly Character Modifier:
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
Information:
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down =
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = It is sloppy and unoptimized, but it works.
And yes indeed, I do happen to be male. Though "he" can be ambiguous anyway, so even if I weren't I wouldn't be offended by that.
Quote from: nayborish;1825Yes, the same stuff happens on my wii.. except for the noise. I always thought the problem was that you couldn't use the FS in the air, not loading times. But you are probably correct.
Is your Wii close to you? You might hear it better if you stay within a foot radius or so of it.. The Wii is a pretty silent machine, but if you get close enough you can hear the disc access quite clearly when things like that occur.
You see my Wii makes REALLY load noises while loading as if it sounds if it's strugleing to read the disc.
Noticed from some youtube videos that my Wii also loads menus slower. =/
Quote from: hetoan2;1746i used multiple character modifiers with the activators on them i had gigabowser set to a and warioman set to b. once i would press any of their moves (a or b)it would make me disappear and about 5 seconds later i would load as either warioman (if i pressed b) or gigabowser (if i pressed a) character.
If you do this with normal characters, does it play their intro animation or just spawn them from the top
If it plays their intro, this could have some interesting video applications (Though even if it doesn't, it still has some useful applications)
Also, just got back from my buddies and went through a few tests of Heinermann's color overlay code
(Too lazy to post the other 6 player codes :P)
Color Overlay (P1)
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
Before going to my friends, I knew that 04 was black and 05 was cyan. Heres some small test results
04 is COMPLETELY black, just like the Dark Link event.
05 Strong cyan tint, not completely solid color but close
01 was the characters lightened color (As if two people picked the same character color)
02 did nothing as far as I could tell
03 was the characters darkened color (Again like the light thing)
06 I didn't try
07 did nothing as far as I could tell
Could anyone give me just a full list of possible overlay colors by chance?
Also, don't give alloys the emerald color lmao
(I had emerald on player 3 and went to Multi Man, as soon as an alloy spawned in the 3rd slot I got the Squealing Death Wii) :lol
Edit: Also, what is Mario 32?
Oh and Btw tried to see if the game would save if you transformed your character mid match with an activator code & it seems it doesn't (Desync replay). Which probably means it won't work online. =P
Quote from: Warchamp7;1833Edit: Also, what is Mario 32?
I think it's just normal Mario, Probably..
Quote from: Xtreme Starfox;1835I think it's just normal Mario, Probably..
Well why is there two lmfao
I tried the infinite coins, and while the display shows 9999, it seems that it only shoots the number of coins you currently have accumulated.
Any chance this could be fixed? Or maybe a better way instead of shoving the 9999 into the address (unless the true address can be found) would be to find the routine that decreases coins used and just nop it out?
EDIT: With 23 pages I didn't read them all, but doing a search, it appears this is already known. Sorry for the dupe post.
But in general, to all the hackers out there, thanks for the codes!
Quote from: Krisan Thyme;1831I guess you're right, it does take some time to setup just right.. and I guess, if you were a lazy individual that might seem a bit daunting a task. But in any case, here is what I slapped together for those that care:
On the Fly Character Modifier:
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
Information:
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down =
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down =
It is sloppy and unoptimized, but it works.
When do you press the buttons to change your character?
anytime when your playing in the game btw this code is awesome and dont end a fight as Wario-Man freezes
With the button activater variables, I made a code for Ocarina users that will prevent freezing with the stage modifier code. Here it is:
284DE4B0 00000188
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000
284DE4B0 00000084
4A000000 90180F08
10000033 00000000
10000034 00000000
E0000000 80008000
Replace XX with the Stage ID of your choice.
Replace YY with the Stage Sub ID of your choice.
Hold D-Pad Up+A while loading a stage. Do not press D-Pad Up+A in mid battle as it will freeze the game.
Press D-Pad Down after the and battle is fully loaded. This deactivates the code, and prevents the game from freezing once the battle is finished.
Another thing to note is that when you are at the stage selection screen, the stage you select will actually determine what music will play on Your stage. For example, if you use this code to play in the wifi waiting room and tell the game to load the Final Destination stage, it will play the Final Destination stage music on the wifi waiting room.
Have fun! :)
Mods, admins, and Pizzaboy: If you have any problem with the legitimacy of this code, please PM me.
EDIT: Did a quick update to the code.
thanks dude.
for the people who use the Wii Remote like my self, can we get a code for the On the Fly Character Modifier
and how is the switching like Zelda/Sheik coming along?
Quote from: HellReborn;1859anytime when your playing in the game btw this code is awesome and dont end a fight as Wario-Man freezes
OMG that is AMAZING!! kk
Here is a revision of my code for those who are using Krisan Thyme's On the Fly Character Modifier.
284DE4B0 000001C4
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000
284DE4B0 000001A4
4A000000 90180F08
10000033 00000000
10000034 00000000
E0000000 80008000
XX is Stage ID
YY is Sub Stage ID
L + A + Down = Activates the code (Hold while loading).
R + A + Down = Deactivates the code (Press when level has loaded).
The rules of using this code are the same as the last, but this code is compatable with the On the Fly Character Modifier, using the two unused variables.
Enjoy! :irule:
hey, nice! but what does it actually really do? i'm pretty confused there. so it stops brawl matches from freezing or something?and what's a sub stage? custom stages? how do we get the ID then?
Has anyone had any luck with the unlimeted up-B, and jump cheats? The don't seem to work for me.
Quote from: Warchamp7;1833If you do this with normal characters, does it play their intro animation or just spawn them from the top
If it plays their intro, this could have some interesting video applications (Though even if it doesn't, it still has some useful applications)
Also, just got back from my buddies and went through a few tests of Heinermann's color overlay code
(Too lazy to post the other 6 player codes :P)
Color Overlay (P1)
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
Before going to my friends, I knew that 04 was black and 05 was cyan. Heres some small test results
04 is COMPLETELY black, just like the Dark Link event.
05 Strong cyan tint, not completely solid color but close
01 was the characters lightened color (As if two people picked the same character color)
02 did nothing as far as I could tell
03 was the characters darkened color (Again like the light thing)
06 I didn't try
07 did nothing as far as I could tell
Could anyone give me just a full list of possible overlay colors by chance?
Also, don't give alloys the emerald color lmao
(I had emerald on player 3 and went to Multi Man, as soon as an alloy spawned in the 3rd slot I got the Squealing Death Wii) :lol
Edit: Also, what is Mario 32?
It did not load any of the intros when i used the code mid-game, it just spawned me exactly where i had disappeared which if it was on the ground was on the ground so it was like a brand new character only i never died only disappeared (character logo too) oh and it doesn't work for replays, even if you have the same code on at the time of the replay 0.o....
also i have been messing with the color overlays myself. sofar i have gotten upto about 09 or 0A from 00.
00 = None (default) overrides game's preset color overlay if any
01 = very light tint
02 = light tint
03 = dark tint
04 = black
05 = cyan
06 = None
07 = None
08 = (can't make out good enough to be able to tell if its anything)
09 = (can't make out good enough to be able to tell if its anything)
^^ i'm using my wii in progressive wide-screen picture mode (highest definition for wii)
all tests except for 08 and 09 were done with characters at 16x height (for better viewing) and 2 kirbys side by side with costume modifier set to Purple kirby for better viewing. (2 kirby's side by side same color for comparison + dark shade for better distinction)
only reasong 08 and 09 aren't is cuz i got lazy and just did them on computers... i tried zooming in, but my old method has proved much more useful.
Quote from: HellReborn;1859anytime when your playing in the game btw this code is awesome and dont end a fight as Wario-Man freezes
or any alloy :D
Quote from: GrandMasterJimmy;1871Has anyone had any luck with the unlimeted up-B, and jump cheats? The don't seem to work for me.
for me they've worked fine as long as they have not been set to a button activator. 0.o
i'm sorry for my triple post 0.o i didn't want to scroll down to edit such a huge post so i made a new one, but i guess its too late now 0.o
Well, this is just fantastic. While I was playing, my Wii started making a really loud noise. So I shut my game off and pulled it out of the Wii.
My Wii scratched the ****ing disk.
This better be the cheats' fault and not the Wii's. I'm probably logically wrong, though. I mean, it used to make that sound before when I was playing Brawl. Just not that loud.
Quote from: yodelerty;1886Well, this is just fantastic. While I was playing, my Wii started making a really loud noise. So I shut my game off and pulled it out of the Wii.
My Wii scratched the ****ing disk.
This better be the cheats' fault and not the Wii's. I'm probably logically wrong, though. I mean, it used to make that sound before when I was playing Brawl. Just not that loud.
Yea my wii whenever it gets a huge error and crashes it stops the wii game as fast as it can, usually causing circular scratches which are the worst kind :( anyways i've actually had it spit the game halfway out (little less than when you hit eject button and leave disk there) it's probably really bad for it...
It was your wii's fault. Cheats don't magically make your system scratch disks. It's probably going to scratch any game you try.
No cheat code can ever damage your hardware, all it does is edit memory locations. Also stop swearing please, regardless of if its masked or not, there maybe minors on the forum.
Quote from: yodelerty;1886Well, this is just fantastic. While I was playing, my Wii started making a really loud noise. So I shut my game off and pulled it out of the Wii.
My Wii scratched the ****ing disk.
This better be the cheats' fault and not the Wii's. I'm probably logically wrong, though. I mean, it used to make that sound before when I was playing Brawl. Just not that loud.
Quote from: GrandMasterJimmy;1871Has anyone had any luck with the unlimeted up-B, and jump cheats? The don't seem to work for me.
I've tried the Unlimited Up+B code and it works, but I'm trying to figure out why the Unlimited Jumps won't work.
EDIT: Lucario, Ice Climbers, Kirby, Ike or Sonic's Up+B dosn't seem to be unlimited, but I now know that Marth's is insane for combos.
EDITEDIT: The Unlimited Jump works for Snake, but ending the game will result in the Wii Screeching Freeze >.<
Quote from: hetoan2;1877It did not load any of the intros when i used the code mid-game, it just spawned me exactly where i had disappeared which if it was on the ground was on the ground so it was like a brand new character only i never died only disappeared (character logo too) oh and it doesn't work for replays, even if you have the same code on at the time of the replay 0.o....
also i have been messing with the color overlays myself. sofar i have gotten upto about 09 or 0A from 00.
00 = None (default) overrides game's preset color overlay if any
01 = very light tint
02 = light tint
03 = dark tint
04 = black
05 = cyan
06 = None
07 = None
08 = (can't make out good enough to be able to tell if its anything)
09 = (can't make out good enough to be able to tell if its anything)
^^ i'm using my wii in progressive wide-screen picture mode (highest definition for wii)
all tests except for 08 and 09 were done with characters at 16x height (for better viewing) and 2 kirbys side by side with costume modifier set to Purple kirby for better viewing. (2 kirby's side by side same color for comparison + dark shade for better distinction)
only reasong 08 and 09 aren't is cuz i got lazy and just did them on computers... i tried zooming in, but my old method has proved much more useful.
This is what I have so far (using four GB Kirby costumes, so that any color change would be noticeable).
00 = None
01 = Lighter
02 = Darker
03 = Darker
04 = Completely black
05 = Cyan
06 = None (?)
07 = None (?)
08 = None (?)
09 = Dark
0A = Darker
0B = None (?)
0C = None (?)
0D = Darker
0E = None (?)
0F = Emerald green
10 = Blue
11 = None (?)
12 = Blue
13 = Blue
14 = Green
15 = Very slightly lighter
16 = Darker
I'll test the other colors later.
The infinite jumps cheat has to have a special cheat enabled for them to work, then you just enable infinite jumping for each player you want it on.
Infinite Up B's do not work with characters that do not disable them AKA they do not free fall after using. Kirby and Ike don't work cause they slam downwars. Pit, Sonic and Snake don't work because they can still do stuff after their up B.
Can anyone compile all the codes? This topic is getting pretty long and I can't keep track of the codes and their information.
Quote from: GaryCXJk;1910This is what I have so far (using four GB Kirby costumes, so that any color change would be noticeable).
00 = None
01 = Lighter
02 = Darker
03 = Darker
04 = Completely black
05 = Cyan
06 = None (?)
07 = None (?)
08 = None (?)
09 = Dark
0A = Darker
0B = None (?)
0C = None (?)
0D = Darker
0E = None (?)
0F = Emerald green
10 = Blue
11 = None (?)
12 = Blue
13 = Blue
14 = Green
15 = Very slightly lighter
16 = Darker
I'll test the other colors later.
thanks i probably got some switched since i do 3 at a time its kind of hard to remember which character i set to what color
Quote from: Onyx;1927Can anyone compile all the codes? This topic is getting pretty long and I can't keep track of the codes and their information.
I can put up my own ssbb code list which is very up to date. No old codes and stuff. Its only missing the stage editor Place over edge code. which i'm pretty sure can corrupt your save, but anyways here it is
Did you put an upload Hetoan? I can't see any.
And thanks for the help
Quote from: Onyx;1934Did you put an upload Hetoan? I can't see any.
And thanks for the help
He did indeed attach a file. I can see it
Quote from: Onyx;1934Did you put an upload Hetoan? I can't see any.
And thanks for the help
i had to zip it cuz it was larger than allowed txt files so it took me longer than i thought but it should be up now. also i have some thing set to button activators. if it says press ???? for ???? just erase the first line of code and it will always be that way.
ok, I can see it now :irule:
HERE ON I MADE IT HAS ALL CHEATS
SORRY DIDN'T GET TO UPLOAD PROPERLY ILL UPLOAD LATER.
Quote from: legend101;1940HERE ON I MADE IT HAS ALL CHEATS
what? i dont get what that means
EDIT: try taking caps lock off i sort of find that annoying since it makes me think you're yelling at me 0.o
Quote from: hetoan2;1941what? i dont get what that means
EDIT: try taking caps lock off i sort of find that annoying since it makes me think you're yelling at me 0.o
Me neither, but thanks so much for this codelist Hetoan!
Quote from: hetoan2;1941what? i dont get what that means
EDIT: try taking caps lock off i sort of find that annoying since it makes me think you're yelling at me 0.o
It also makes him look like an idiot. It's also a pointless post.
Oh dear god that file is a mess
I'll upload my list in a bit with some revisions using the codes that in yours
Quote from: Warchamp7;1948Oh dear god that file is a mess
I'll upload my list in a bit with some revisions using the codes that in yours
um sorry about the cap lock was one here the codelist
and i was in a hurry so i forgot to do correction.
Quote from: Krisan Thyme;1831I guess you're right, it does take some time to setup just right.. and I guess, if you were a lazy individual that might seem a bit daunting a task. But in any case, here is what I slapped together for those that care:
On the Fly Character Modifier:
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
Information:
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down =
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down =
It is sloppy and unoptimized, but it works.
And yes indeed, I do happen to be male. Though "he" can be ambiguous anyway, so even if I weren't I wouldn't be offended by that.
Is your Wii close to you? You might hear it better if you stay within a foot radius or so of it.. The Wii is a pretty silent machine, but if you get close enough you can hear the disc access quite clearly when things like that occur.
You are probably really going to hate me for this, but last night I went to bed, tested my code, and it didn't work. :lol
So instead of figuring out what is wrong, I'm just going to borrow yours. I'm a noob.
Anyway, thanks for posting it. Oh and about my wii, I can usually hear the loading noises it makes. So I don't think mine makes noises when loading Final Smashes.
EDIT: I figured out what I did wrong.. I was adding up the numbers to get the button combination in standard, not hex.. :lol
Here's my code list that I've assembled.
It's all formatted nicely for your eyes' pleasure.
No it doesn't have everything in it, I've looked through both code lists already posted and only taken from them cheats that I believed useful (Wasn't that many lol)
It's a shiny list :love
(First Post)
Nice codes everyone!:clap
The only thing i need now is a code to unlock all music.
sorry for being noobish ^^
the no-freeze stage modifier says:
R + A + Down = Deactivates the code (Press when level has loaded).
if a match finished (any stage) there is no freeze what so ever, so why would i need to deactivate the code ?
another question: if you use "on-the-fly character modifier" while you are in a match, not just the character but the whole player disappears... is this normal or have i done something wrong?
Quote from: Raptile01;1969sorry for being noobish ^^
the no-freeze stage modifier says:
R + A + Down = Deactivates the code (Press when level has loaded).
if a match finished (any stage) there is no freeze what so ever, so why would i need to deactivate the code ?
another question: if you use "on-the-fly character modifier" while you are in a match, not just the character but the whole player disappears... is this normal or have i done something wrong?
Other areas of the game can freeze or mess up with the codes on sometimes
Regarding your edit, that's normal. It completely reloads who you're using. In a two player match, the other person will win when you switch cause it removes your from the game and counts you dead. You'll come back in a few seconds as the new character if you have more than two people and the match doesn't end.
As far as I know 2 Kirbys and 2 Pits doing their Final Smashes works just fine.
Wow this thread died a little bit. Everyone too busy playing with my awesome list? :love XD
every now and then ppl are sleeping or working or anything like that ^^
the hint above you gave me helped.. thanks for that
Quote from: Crashdance22;1974As far as I know 2 Kirbys and 2 Pits doing their Final Smashes works just fine.
For me as long as another Kirby (Kirby only match) has a Final Smash, activating anyones crashes. =/ Same for Pit.
:confused
Quote from: Warchamp7;1975Wow this thread died a little bit. Everyone too busy playing with my awesome list? :love XD
Lol its mine they're looking at. Mines got more codes already made without variables. Although i must admit your list is way more organized than mine :P
Quote from: Raptile01;1978every now and then ppl are sleeping or working or anything like that ^^
the hint above you gave me helped.. thanks for that
Hey man no problem, I have no ways to help these guys with like testing code since I don't have an SD Card reader and my buddy who does is a 15 minute drive away. So I do what I can on the PR side heh :)
Quote from: hetoan2;1980Lol its mine they're looking at. Mines got more codes already made without variables. Although i must admit your list is way more organized than mine :P
Yeah, I'm probably gonna go through mine and set up individual things like Emerald color boxes and the like
i'm gonna fix mine too make it flashy :D
Would there happen to be an infinite Final Smash code floating about this thread by any chance?
Does anyone know if ALL the alloys work as playable? I know the blue does but do the rest?
Secondly, if I were to make a code thats just 00000000 00000000, will it do anything?
Finally, here's my code list again, I've made some modifications just to the player 1 section, tell me if it's good
Quote from: Jaz;1987Would there happen to be an infinite Final Smash code floating about this thread by any chance?
Depends what you mean by infinite, if you mean having them already and contstantly having them, it's being worked on. If you mean unlimited number of smash balls, theres a code in my list. Untested by me.
I meant having them already and constantly. Ok then, thanks.
It's nice to see this forum community helps newbies.
Quote from: Jaz;1989I meant having them already and constantly. Ok then, thanks.
It's nice to see this forum community helps newbies.
It's kind of what I'm trying to do if you read my post above haha
Quote from: Warchamp7I have no ways to help these guys with like testing code since I don't have an SD Card reader and my buddy who does is a 15 minute drive away. So I do what I can on the PR side heh
(PR = Public Relations)
Also, anyone checked out my list revisions, I wanna know if it's good and such
I've played as Red Alloy before.
And Oh BTW if you swap your character in a time battle at the end the game thinks two people won.
Quote from: Warchamp7;1988Does anyone know if ALL the alloys work as playable? I know the blue does but do the rest?
Secondly, if I were to make a code thats just 00000000 00000000, will it do anything?
Finally, here's my code list again, I've made some modifications just to the player 1 section, tell me if it's good
Depends what you mean by infinite, if you mean having them already and contstantly having them, it's being worked on. If you mean unlimited number of smash balls, theres a code in my list. Untested by me.
All of the alloys are playable, the code 00000000 00000000 does nothing and a code for infinite final smashes:
4A000000 80000000
1462C3A0 00000000
Thats the one for training mode yes?
Quote from: hetoan2;1993All of the alloys are playable, the code 00000000 00000000 does nothing and a code for infinite final smashes:
4A000000 80000000
1462C3A0 00000000
The infinite final smash code works in all modes? And you can perform them from when the fight begins right?
Quote from: Jaz;1996The infinite final smash code works in all modes? And you can perform them from when the fight begins right?
Thats the code for the infinite Final Smashes as I mentioned, you can spawn any number of them in Training Mode
Someone look at my list :love Please lol :)
It's the same code then... =(
I'm using your list right now BTW. It's great to have a nice tidy code compiliation. Good job.
That's not an infinite final smash code. It's an item spawn limit modifier.
Quote from: Jaz;2000It's the same code then... =(
I'm using your list right now BTW. It's great to have a nice tidy code compiliation. Good job.
You like the indents and such, that's good, I'll probably do it for the rest of the players then :clap
Edit: Two errors in that file. Wario Man box has no variable set (It's XX) and Half Gravity is actually set to quarter gravity.
Quote from: Xtreme Starfox;1994Thats the one for training mode yes?
It actually works for both training mode and regular brawls. The only reason you dont see it in regular brawls is because ssbb has a set time limit on smash balls. They always appear for same amount of time and at set times so you cannot see the effects. Although to prove that the code works in regular brawls go into a fight with 2 controllers and once a smash ball appears force one of the characters into a pity final smash. Then snatch the smash ball that appeared before it goes away. I've done it and i actually have it on a replay that i may upload eventually
oh btw here is my updated version of my brawl codelist its more organized and I updated all of the notes to work where they should
Quote from: hetoan2;2007oh btw here is my updated version of my brawl codelist its more organized and I updated all of the notes to work where they should
Nice setup, much cleaner :P
bad news the replays only work when the code is on so i transfered them when the code wasn't on and hopefully they will work when you use the code
Here are the replays with more than one smash ball. Copy them to your SD card. Load game normally and copy to wii. Then turn on the Infinite Final Smash Cheat and load game, play replay and it should work.
Quote from: Warchamp7;2010Nice setup, much cleaner :P
I'm glad you like my new codelist :D check out the replays the infinite smash ball code does work in regular brawls
just unzip them to X:\private\wii\APP\RSBE\rp
and i added a replay of me gettin 5 secs on target test level 4 with jigglypuff :)
and the other 2 that are on final destination I definitely know one of them has both characters having the smash ball at the same time, but the other i dont know (i cant view them right cuz i couldn't use cheats and copy to SD)
Quote from: hetoan2;2018I'm glad you like my new codelist :D check out the replays the infinite smash ball code does work in regular brawls
just unzip them to X:\private\wii\APP\RSBE\rp
and i added a replay of me gettin 5 secs on target test level 4 with jigglypuff :)
and the other 2 that are on final destination I definitely know one of them has both characters having the smash ball at the same time, but the other i dont know (i cant view them right cuz i couldn't use cheats and copy to SD)
hehe I don't have an SD Card Reader, why do you think I'm writing out codelists and answering questions? :P
If anyone of you don't read the request SSBB thread here something important I think you should hear as it could be a start on how to play as Sandbag.
(Changed Players Slot 2 & 3 to Human as wasn't sure which was sandbag.)
In HRC.
Wierd Result! Sandbags player colour thing around the icon changed from grey to red. (Meaning its player 1? O.o)
Plugged my GC controler in slots 1, 2, 3, & as my Wii mote being real player 1..... couldn't move him... BUT he got transformed in a Human player one so if somehow we could transform him into Human Player 3 or 4 etc it would work?
Quote from: Xtreme Starfox;2028If anyone of you don't read the request SSBB thread here something important I think you should hear as it could be a start on how to play as Sandbag.
(Changed Players Slot 2 & 3 to Human as wasn't sure which was sandbag.)
In HRC.
Wierd Result! Sandbags player colour thing around the icon changed from grey to red. (Meaning its player 1? O.o)
Plugged my GC controler in slots 1, 2, 3, & as my Wii mote being real player 1..... couldn't move him... BUT he got transformed in a Human player one so if somehow we could transform him into Human Player 3 or 4 etc it would work?
nice find i'm pretty sure its a character seperate from the item, since the item flies like 100x less than the sandbag in HRC
Quote from: Warchamp7;2023hehe I don't have an SD Card Reader, why do you think I'm writing out codelists and answering questions? :P
i just said where to put it in case you didn't have any replays saved on your sd card lol i know you have a reader almost everyone does.
Yes.. which means THAT sandbag might be a true character as I'm sure the game would crash if you tried to set a item as Human.
Hmm gonna try to place him as CPU this time and give him a CPU level to see if he moves by himself. =P
lol i bet he doesn't have the ability to move, just like the alloys dont have the ability to use "B" moves
Quote from: hetoan2;2040lol i bet he doesn't have the ability to move, just like the alloys dont have the ability to use "B" moves
Or Crash. XD
Quote from: hetoan2;2018I'm glad you like my new codelist :D check out the replays the infinite smash ball code does work in regular brawls
just unzip them to X:\private\wii\APP\RSBE\rp
and i added a replay of me gettin 5 secs on target test level 4 with jigglypuff :)
and the other 2 that are on final destination I definitely know one of them has both characters having the smash ball at the same time, but the other i dont know (i cant view them right cuz i couldn't use cheats and copy to SD)
I know its pretty unlikely... but..
Has there been a brawl replay to movie file converter released yet? Or is there any other way besides a capture card to record brawl videos?
Also, I tested the on the fly character switcher with replays. The first player just disappeared. Same with online (although I can only use specatator mode :cry). It caused a desync and all of the other characters just kept running off of the edge.
Quote from: hetoan2;2033i just said where to put it in case you didn't have any replays saved on your sd card lol i know you have a reader almost everyone does.
I. Don't. Have. One.
:P
Quote from: nayborish;2043I know its pretty unlikely... but..
Has there been a brawl replay to movie file converter released yet? Or is there any other way besides a capture card to record brawl videos?
There's no way to do it, the .bin files are just button input the game saves. So, the Wii reads the button input while the game loads the stage(s) and characters. It's not an actual movie file, hence why there is no converter and probably won't ever be one.
Just Tested it, gave him CPU Lv 3, doesn't move.... Yeah seems he doesn't have moving animations or Jumps. (But in Melee he didn't have these too, but could still do them for a wile then crash.)
Quote from: smk;2045There's no way to do it, the .bin files are just button input the game saves. So, the Wii reads the button input while the game loads the stage(s) and characters. It's not an actual movie file, hence why there is no converter and probably won't ever be one.
I had heard this was the case. I also heard a rumor about a homebrew program which could record games. Has anyone heard about that? Such a program would be epic.
The best way to record your matches, is either, a DVD recorder, or a capture card for your PC.
Quote from: nayborish;2050I had heard this was the case. I also heard a rumor about a homebrew program which could record games. Has anyone heard about that? Such a program would be epic.
I
Want
This
XD
Get a Gamebridge, they work great. Just find one on like eBay and get Virtual Dub (Sorry if I'm advertising or something >.>)
USB GECKO TOO WHILE YOU'RE THERE
(Better?)
Also, you can get some Y Splitter cables so you can record on your PC and play on at TV.
Back on topic of codes now
Quote from: GrandMasterJimmy;2052The best way to record your matches, is either, a DVD recorder, or a capture card for your PC.
How would you record if your Wii was hooked up to your Monitor?
Quote from: Warchamp7;2054Get a Gamebridge, they work great. Just find one on like eBay and get Virtual Dub (Sorry if I'm advertising or something >.>)
USB GECKO TOO WHILE YOU'RE THERE
(Better?)
Also, you can get some Y Splitter cables so you can record on your PC and play on at TV.
Back on topic of codes now
Meh.. I don't really do enough interesting things to PAY for a capture card.. lol.
I may buy one eventually.
Quote from: Xtreme Starfox;2055How would you record if your Wii was hooked up to your Monitor?
I think he means hooked up to your computer, not your monitor.. There is some kind of box which converts AV to computer file which goes in between.
Actually, I think I have something like that in storage... hmm..
Well, I usually lurk here (hence the name), but I have some questions:
It concerns the Alloys.
When I tried the codes, putting Alloys on any slot other than Player 1 causes the game to freeze, but others have successfully done it:
http://www.youtube.com/watch?v=rOJiFmW7X-g&NR=1
In that same video, how did he get the Alloy to work on something other than Battlefield? I thought they froze otherwise. o_O
I use this to connect my Wii to my Monitor, http://www.vdigi.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=2&category_id=3&manufacturer_id=0&option=com_virtuemart&Itemid=1
no with the character modifiers for P1 P2 P3 and P4 you can play as them on every controller and they can go on other stages. they only freeze when you try and finish the match
Quote from: Lurker;2059Well, I usually lurk here (hence the name), but I have some questions:
It concerns the Alloys.
When I tried the codes, putting Alloys on any slot other than Player 1 causes the game to freeze, but others have successfully done it:
http://www.youtube.com/watch?v=rOJiFmW7X-g&NR=1
In that same video, how did he get the Alloy to work on something other than Battlefield? I thought they froze otherwise. o_O
I believe it has something to do with the intro animations.. or more like the alloys's (alloises?) lack of intros. Try using the on the fly character changing code. Also, I used Alloys on Final Destination, and in boss battles.
Quote from: Xtreme Starfox;2062I use this to connect my Wii to my Monitor, http://www.vdigi.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=2&category_id=3&manufacturer_id=0&option=com_virtuemart&Itemid=1
THAT is cool. I want one. Anyway, its not quite the same thing he was talking about.
Quote from: hetoan2;2063no with the character modifiers for P1 P2 P3 and P4 you can play as them on every controller and they can go on other stages. they only freeze when you try and finish the match
I managed to end a match using alloys... however, it was using the on-the-fly character mod, and the computer player won (I disappeared, and it was a stock match)
It was brought up earlier but I just wanted to ask, does the Wii freeze or crash if you try to use B moves as an Alloy?
I don't think it's their Intro Animation that causes Crashes.
Oh and B Moves don't crash the game, you can push them, they just do nothing.
Quote from: Warchamp7;2066It was brought up earlier but I just wanted to ask, does the Wii freeze or crash if you try to use B moves as an Alloy?
Neither. It just.. doesn't do anything.
Quote from: Xtreme Starfox;2067I don't think it's their Intro Animation that causes it.
I'm probably wrong. I never tried to start the fight as them, I had just read that on this forum somewhere.
Well Giga Bowser & Wario-Man doesn't have one, but doesn't crash.
Quote from: Xtreme Starfox;2069Well Giga Bowser & Wario-Man doesn't have one, but doesn't crash.
Ok. I actually was wrong. The problem deals with switching from alloy to alloy, and nobody knows why.
I misread.
Quote from: Xtreme Starfox;2062I use this to connect my Wii to my Monitor, http://www.vdigi.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=2&category_id=3&manufacturer_id=0&option=com_virtuemart&Itemid=1
that is cool but can you do anything else once it is hooked up to the computer monitor? or does it just act as an extra tv that's closer to your SD card reader :P lol
Quote from: hetoan2;2072that is cool but can you do anything else once it is hooked up to the computer monitor? or does it just act as an extra tv that's closer to your SD card reader :P lol
It's like a extra TV for Wii/PC use only. lol
oh...
@ Hetoan2
How do you use the Infinite Smash Balls/Pokeball/Party Ball/Smart Bombs/Gooey Bombs/Bomb-Obs code? I turned it on, nothing really happened. Button combo?
Quote from: FireWire;2080@ Hetoan2
How do you use the Infinite Smash Balls/Pokeball/Party Ball/Smart Bombs/Gooey Bombs/Bomb-Obs code? I turned it on, nothing really happened. Button combo?
they are automatically activated. to see
best results go to Training mode and force spawn them although they work in regular brawls also it is a lot more difficult to tell (btw max items allowed to spawn at 1 time is 8 for all items no matter what combo of them)
Quote from: FireWire;2080@ Hetoan2
How do you use the Infinite Smash Balls/Pokeball/Party Ball/Smart Bombs/Gooey Bombs/Bomb-Obs code? I turned it on, nothing really happened. Button combo?
It basically allows an unlimited amount of the item. It's most noticeable in training, go there and spawn some items :D
(Not too many though :P)
Quote from: Warchamp7;2082It basically allows an unlimited amount of the item. It's most noticeable in training, go there and spawn some items :D
(Not too many though :P)
Warchamp7 did you check out my replays yet with more than one smash ball at once? i dont remember if i activated them but i did before and it crashed the game.
Btw the max limit for all items is not 8 as before I even started hacking Brawl, doing the Kirby FS glitch with only bumpers spawn WAY more than 8 from his cooking pot.
Quote from: Xtreme Starfox;2084Btw the max limit for all items is not 8 as before I even started hacking Brawl, doing the Kirby FS glitch with only bumpers spawn WAY more than 8 from his cooking pot.
lol i meant in Training mode
Quote from: hetoan2;2083Warchamp7 did you check out my replays yet with more than one smash ball at once? i dont remember if i activated them but i did before and it crashed the game.
I can't watch replays, no SD card reader
Gawd You don't listen >:P
Quote from: Warchamp7;2087I can't watch replays, no SD card reader
Gawd You don't listen >:P
oh i guess you did say that... do you have a USB Gecko to search for the codes then or are you just giving information to people that are too lazy to search for stuff themselves ??
Quote from: Warchamp7;2087I can't watch replays, no SD card reader
Gawd You don't listen >:P
God will someone buy this guy an SD card reader already? XD
Quote from: hetoan2;2089oh i guess you did say that... do you have a USB Gecko to search for the codes then or are you just giving information to people that are too lazy to search for stuff themselves ??
Pretty much, I just answer questions from what I've read, I've been in this thread since relatively close the beginning and read everything that I wasn't around for quite thoroughly. As well, as I have so far, I assemble a very tidy code list :P
Which I'll update in this post :irule:
Quote from: Jaz;2091God will someone buy this guy an SD card reader already? XD
Haha I appreciate the idea but I doubt anyones about to shell out some money for a stranger on the internet :P
Quote from: Jaz;2091God will someone buy this guy an SD card reader already? XD
if there was rep i would so +1 that :P
Quote from: Warchamp7;2092Pretty much, I just answer questions from what I've read, I've been in this thread since relatively close the beginning and read everything that I wasn't around for quite thoroughly. As well, as I have so far, I assemble a very tidy code list :P
Which I'll update in this post :irule:
Haha I appreciate the idea but I doubt anyones about to shell out some money for a stranger on the internet :P
Very nice list.
Warchamp7 I see on your list your missing...
Music Mod. (Online & Offline)
Online Stage Mod.
Online Pokemon Mod. (Only Know Manaphy/Jirachi/Celebi/Mew Value though.)
& Most Player 5,6,7 Mods.
Thanks hetoan. ^^
Hey warchamp, why not use the ftpii app? Then you'd be able to freely transfer files to your SD card without a reader.
Quote from: Xtreme Starfox;2097Warchamp7 I see on your list your missing...
Music Mod. (Online & Offline)
Online Stage Mod.
Online Pokemon Mod. (Only Know Manaphy/Jirachi/Celebi/Mew Value though.)
& Most Player 5,6,7 Mods.
Music Mod is coming once I find the music list again, the one that was posted, were all the numbers on it right though?
Online mods, yeah... :P
Most player 5,6,7 mods are coming in the next update, I'm doing them now :)
Quote from: Jaz;2099Thanks hetoan. ^^
Hey warchamp, why not use the ftpii app? Then you'd be able to freely transfer files to your SD card without a reader.
The issue is from my PC to an SD card
Quote from: Warchamp7;2100Music Mod is coming once I find the music list again, the one that was posted, were all the numbers on it right though?
Online mods, yeah... :P
Most player 5,6,7 mods are coming in the next update, I'm doing them now :)
The issue is from my PC to an SD card
Warchamp, hes right. If your friend has an SD card reader, go to his/her house, and install the ftpii program to your SD card, and boot it however you normally would. Then, run ftpii, and you should be able to transfer files from the computer to the wii.. supposing you have a wireless network that your wii and your computer are hooked up to.
I've never tried it because I don't need to; I have an SD card reader.
Quote from: Warchamp7;2100The issue is from my PC to an SD card
I was referring to this - http://wiibrew.org/wiki/Homebrew_apps/FTPii .
Easy transfer of files from your computer to your SD card directly in your Wii. All wireless.
EDIT - Yeah, what nayborish said. XD
I see, bookmarked for later. I may be going to his house later on, if so I will definitely grab it :)
In the meantime, music modifier code and list are now in and I'm working on the Player 5,6,7 codes now
Edit: Player 5 Complete
Btw does anyone know why the game has Bridge of Eldin twice in its data? o.O
Hmm.. I was thinking about the whole 7 players thing... and even if 5th, 6th, and 7th players don't work..
Is it possible to turn on the 3rd and 4th players in modes that are usually only 2 player?
Like getting 4 people in classic?
Because that would be epic.
Quote from: nayborish;2113Hmm.. I was thinking about the whole 7 players thing... and even if 5th, 6th, and 7th players don't work..
Is it possible to turn on the 3rd and 4th players in modes that are usually only 2 player?
Like getting 4 people in classic?
Because that would be epic.
Can't your just going to overwrite the CPU players.
Quote from: hetoan2;2063no with the character modifiers for P1 P2 P3 and P4 you can play as them on every controller and they can go on other stages. they only freeze when you try and finish the match
I tried that, it seems to freeze a lot.
Can you have an all-alloy battle? I tried using two Alloys against one another and it froze.
Also, if I use the on-the-fly character mods, how do I go about using it? I know you press button combination for character X, but if I want to use the Alloys, do I press the desired combination as the stage loads, or after the intro animation? How does one get it to work on different stages and on other character slots, as well as ending matches as the Alloys without it freezing?
Then again, I've never been able to finish a match with Giga Bowser either. The result screen never shows up and the game just hangs.
Also...
has anyone tried to see which stages work and which do not when you mod it to become stage X? I've never been able to end a match on Healing Area or Wi-Fi Waiting Room either...
Is my Wii just screwed up? <_<
I have the first release of Brawl if it matters.
Quote from: Xtreme Starfox;2114Can't your just going to overwrite the CPU players.
Maybe someone could come up with a code to change the max number of players.
However, that makes my idea pointless, because this was suggested a long time ago to add a 5th-7th player in Brawl.
Quote from: Lurker;2115Also, if I use the on-the-fly character mods, how do I go about using it? I know you press button combination for character X, but if I want to use the Alloys, do I press the desired combination as the stage loads, or after the intro animation? How does one get it to work on different stages and on other character slots, as well as ending matches as the Alloys without it freezing?
\
To use alloys in battle, I usually just turn the code on, and then select mario.
Then I change into an alloy.
But if you are playing event match, or something with stock, you need to hold the button combination as you go in, because switching characters makes you disappear, and you lose the match.
well i cant finish the game with wario-man and i cant use Blue alloy with out it freezing. all other alloys i can use though. the on-the-fly character mod the button combo can be used anytime when playing. you need to have 3 people playing with you or else the game thinks the match is over.
Players 5,6,7 will be possible when someone finds what you chose data, instead of the Current player mod which just overwrites the player you chose. (Reason it doesn't work online.)
My stuff in Aqua
Quote from: Lurker;2115I tried that, it seems to freeze a lot.
Can you have an all-alloy battle? I tried using two Alloys against one another and it froze.
Strange, which alloys did you use?
Also, if I use the on-the-fly character mods, how do I go about using it? I know you press button combination for character X, but if I want to use the Alloys, do I press the desired combination as the stage loads, or after the intro animation? How does one get it to work on different stages and on other character slots, as well as ending matches as the Alloys without it freezing?
You can use the alloys whenever as far as I know, the game will lock up at the end though. Also, you can't switch from one alloy to another alloy, it locks up for whatever reason, though you can go like Red Alloy -> Mario -> Blue Alloy, etc.
Then again, I've never been able to finish a match with Giga Bowser either. The result screen never shows up and the game just hangs.
Giga bowser works on the result screen, something else is causing it to hang, perhaps you had an alloy on?
Also...
has anyone tried to see which stages work and which do not when you mod it to become stage X? I've never been able to end a match on Healing Area or Wi-Fi Waiting Room either...
If you play offline on stages that aren't normally playable, it will lock up at the end,
These normally unplayable stages can be used to play on, the rest don't work.
26 (38) - ConfigTest
28 (40) - Result
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.)
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
Is my Wii just screwed up? <_<
I have the first release of Brawl if it matters.
Also, Player 5 and 6 both done now. Just player 7 left and the online codes.
I think I've download all the lists on this topic and none have this code (I don't know who made it,sorry.I do remember it being posted here,tho):
Level Speed Modifier
4A000000 90000000
1416A904 XXXXXXXX
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)
QuoteCan you have an all-alloy battle? I tried using two Alloys against one another and it froze.
Quote from: Warchamp7;2121Strange, which alloys did you use?
Blue as P1 and Red as P2. It hanged when I chose Battlefield.
your other tips were helpful, thanks.
Still wondering how that other person got the screen not to hang when using an alloy...
Newest version of the list
Now has stuff for Players 5 6 and 7 though if someone could check them to make sure the codes are good and working that'd be fantastic
Also added the music modifier code and WiFi custom stage, if someone could test the music code and make sure the numbers on the list are correct, that'd also be fantastic
:irule:
(Dang, 11 kb compressed, I'm gonna hit the limit soon at this rate haha :lol)
Hmm...when one chooses the Alloys as a character, do you find your Replay function to freeze the game then? It's happened before, luckily I have back-ups but still...
Quote from: Androu1;2122I think I've download all the lists on this topic and none have this code (I don't know who made it,sorry.I do remember it being posted here,tho):
Level Speed Modifier
4A000000 90000000
1416A904 XXXXXXXX
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)
Do these use floating points?
Quote from: Lurker;2115has anyone tried to see which stages work and which do not when you mod it to become stage X? I've never been able to end a match on Healing Area or Wi-Fi Waiting Room either...
Try my stage activator/deactivator code if you are using ocarina. With it, simply hold D-Pad Up+A when choosing a stage. Press D-Pad Down once the stage has loaded to deactivate the code, preventing your wii from freezing after a match. I did a few battles with this code on the wi-fi training stage through ocarina, and so far it hasn't froze.
If you have a USB gecko, I recommend using WiiRD, considering in a case like this, you can simply deactivate the code via computer once the stage has loaded. (But then again, with this new code you only have to push one button to deactivate).
Quote from: Warchamp7;2100Music Mod is coming once I find the music list again, the one that was posted, were all the numbers on it right though?
Online mods, yeah... :P
Most player 5,6,7 mods are coming in the next update, I'm doing them now :)
The issue is from my PC to an SD card
and thats why FTPii would work. it sends the files over wifi to your wii on an FTP server. if your wii's modded you can install it all from a DVD, but its probably not.
Quote from: Warchamp7;2127Newest version of the list
Now has stuff for Players 5 6 and 7 though if someone could check them to make sure the codes are good and working that'd be fantastic
Also added the music modifier code and WiFi custom stage, if someone could test the music code and make sure the numbers on the list are correct, that'd also be fantastic
:irule:
(Dang, 11 kb compressed, I'm gonna hit the limit soon at this rate haha :lol)
I know your codes mod players 5,6 + 7 but how do u actually get players 5,6 + 7 ? :S
You can't actually play as them I'm afraid. Players 5 6 and 7 are the alloys in Multi Man matches
Quote from: Xtreme Starfox;2112Btw does anyone know why the game has Bridge of Eldin twice in its data? o.O
i think there are 2 bridges of eldin because of either w/ full bridge or w/o or i think in one of the events there is no monster that blows it up something along those lines
its just a guess
Quote from: Warchamp7;2152You can't actually play as them I'm afraid. Players 5 6 and 7 are the alloys in Multi Man matches
They still crash if you try to change any of them into Mario or something.
Quote from: hetoan2;2154i think there are 2 bridges of eldin because of either w/ full bridge or w/o or i think in one of the events there is no monster that blows it up something along those lines its just a guess
Both seem to have the same Detail & Bridge breaking.
Zelda2 just points to Oldin. STGZELDA2 doesn't exist, STGOLDIN does.
Quote from: Xtreme Starfox;2156Both seem to have the same Detail & Bridge breaking.
This is true, I have tested them both before to see if there was a difference
As for player 5 6 7, you can't change their characters? If so, I've got a couple codes to remove
Quote from: Warchamp7;2159This is true, I have tested them both before to see if there was a difference
As for player 5 6 7, you can't change their characters? If so, I've got a couple codes to remove
Not sure, as I need to see if I can do it with activators.
Quote from: Xtreme Starfox;2160Not sure, as I need to see if I can do it with activators.
Well even still, the character modifier will need to be removed or replaced :P
Just wondering, but how do you use the custom stage on wifi, (Make it any stage on wifi) how do you use it to play target tests levels 2 3 4 and 5?
Quote from: jinjar3000;2164Just wondering, but how do you use the custom stage on wifi, (Make it any stage on wifi) how do you use it to play target tests levels 2 3 4 and 5?
Can't do 2,3,4,5 so far. :mad:
Quote from: Xtreme Starfox;2166Can't do 2,3,4,5 so far. :mad:
Well, you can play them offline
In my list, theres a stage modifier code
4A000000 90180F08
10000033 000000XX
10000034 000000
00E0000000 80008000
Changing those bolded 0s to 01 through 04 should work.
As for the WiFi code, I'm not sure
Thought he was talking about Wifi, Wifi It would Desync without a Wifi Flag Modifier.
Yeah, I was just tossing the offline one out there for him :P
Oh yeah i forgot to mention , altho this has probably already been cleared up if there is a problem with it , but i can't get on the fly character modifier to work :S help please ? :D
Quote from: Xtreme Starfox;2156Both seem to have the same Detail & Bridge breaking.
im out of ideas for the bridge of eldin
Quote from: Falco;2173Oh yeah i forgot to mention , altho this has probably already been cleared up if there is a problem with it , but i can't get on the fly character modifier to work :S help please ? :D
What controller slot have you tried it in? What mode did you try it in? What character were you? Switching to?
Adding a Activator for what player 5,6,7 doesn't seem to work, I think to do this we would need them loaded first, so yeah those player codes doesn't seem to work right now.
Quote from: hetoan2;2175im out of ideas for the bridge of eldin
Quote from: GaryCXJk;2158Zelda2 just points to Oldin. STGZELDA2 doesn't exist, STGOLDIN does.
XD
Quote from: Falco;2173Oh yeah i forgot to mention , altho this has probably already been cleared up if there is a problem with it , but i can't get on the fly character modifier to work :S help please ? :D
if you're using an older version of it it wont work cuz the guy didn't add in hexadecimal, but it should be updated now. anyways i would just recommend using different codes for each character you want to have. it creates a lot less confusion. Plus the on the fly character mod isn't replay friendly and will make it corrupt where as individual codes will make it load fine (from my experiences)
Does the on the fly code in my pack work okay? :S
Also, new copy with the 5, 6 and 7 players adjusted
Quote from: hetoan2;2179if you're using an older version of it it wont work cuz the guy didn't add in hexadecimal, but it should be updated now. anyways i would just recommend using different codes for each character you want to have. it creates a lot less confusion. Plus the on the fly character mod isn't replay friendly and will make it corrupt where as individual codes will make it load fine (from my experiences)
On the Fly Character mod still can be saved as a perfect replay if you hold down what character you want buttons before the stage loads. (& then never switch to another character.)
right i didn't try that lol :P but i had before still you dont need that many options if you want a legit replay. if you were using button activators for all of the hacked ones then if you wanted to go back before the end of match to prevent freezing you need 1 official character (not even gigabowser and warioman work) and if you want to switch to a different character you use the handy built in character selection screen they designed for us to use :)
This thread looks like a garbage dump, and you expect hackers to post new codes here?
Either a massive cleanup is needed, or a lock + create new topic. Or two topics: one for hacking and one for support.
Quote from: Xtreme Starfox;2168Thought he was talking about Wifi, Wifi It would Desync without a Wifi Flag Modifier.
A wifi flag modifier? Does the normal offline one work? If not, can someone pm me the wifi flag modifier? :)
Quote from: Heinermann;2189This thread looks like a garbage dump, and you expect hackers to post new codes here?
Either a massive cleanup is needed, or a lock + create new topic. Or two topics: one for hacking and one for support.
I've been trying to organize it by posting my code list and answering questions : /
If need be, I'd happily start both new topics and keep both main posts up to date with my code list
Quote from: Warchamp7;2182Does the on the fly code in my pack work okay? :S
Also, new copy with the 5, 6 and 7 players adjusted
On the fly code isn't working in your pack either :S
I start as mario then i try and turn into Ganondorf which doesn't work then Toon Link , doesn't work so then i pressed a bunch of buttons and still no outcome :S
Quote from: Warchamp7;2191I've been trying to organize it by posting my code list and answering questions : /
If need be, I'd happily start both new topics and keep both main posts up to date with my code list
I'm in favor of Locking this thread and Porting codes to 1 thread and support to another
Well, if we had a mod on it'd help as we could lock this and start the new one
Until then, any new news Hein??
Quote from: hetoan2;2186still you dont need that many options
I stated more than once earlier that I slapped that code together for my own
testing purposes. I only posted it because someone convinced me that it would be convenient for a few of the lazier members of this forum.. Besides, the concept behind it was to allow you to switch from your selected character, to another character, and then BACK to the original before a match ends. It isn't so you can switch between everyone in one match, though that does have its own amusing merit at times. There is no easy way to determine what the original character you selected was, though, so to compensate there are button commands to turn into
anyone instead, that simple.
And just because you don't see the "need" for that many options, doesn't mean it doesn't serve a purpose to some people. (For me, it was just an experiment, for others it could just be something silly to play with.) And yes, replay's are a bit screwed up. That's because of how the current character modifier code works. We need some kind of transition similar to what happens with Zelda's Down-B move in order for replays to ever hope to display correctly, rather than reloading the entire player data as this one seems to do. I mentioned this before too, but that seems to have gotten buried in a sudden flood of posts from yesterday..
Quote from: Falco;2193On the fly code isn't working in your pack either :S
The buttons are assigned to GCN Controller 1. And the "Up" "Down" "Left" and "Right" refer to the
D-Pad and not the Control Stick. Other than that, I couldn't tell you what might be wrong.
Again, I would like a dark character dump from SSE, so I can try to figure out how to make the icon dark.
replays will never work as long as its a code that does the modifying and not something that's built into the game. its not possible as zelda and Pokemon Trainer are the only characters with a legit transformer and giving it to anyone else would also corrupt the replay.
Quote from: hetoan2;2202replays will never work as long as its a code that does the modifying and not something that's built into the game. its not possible as zelda and Pokemon Trainer are the only characters with a legit transformer and giving it to anyone else would also corrupt the replay.
I'd like to see the effect online. =P
Quote from: Heinermann;2189This thread looks like a garbage dump, and you expect hackers to post new codes here?
Either a massive cleanup is needed, or a lock + create new topic. Or two topics: one for hacking and one for support.
He's right. That's very true.
Maybe if there was a place to post codes, disscuss codes & request codes it might be better.
Quote from: hetoan2;2202replays will never work as long as its a code that does the modifying and not something that's built into the game. its not possible as zelda and Pokemon Trainer are the only characters with a legit transformer and giving it to anyone else would also corrupt the replay.
That's the point, though. They can legitimately transform into another character. (And they aren't the only ones, quite a few characters can under special circumstances.) If one could properly manipulate that I am almost positive it would work in a replay. The way the current character modifier is setup though, it isn't changing your character
at all. It completely
removes you from the player listing and adds you anew as a different character.. Nothing like that ever happens during normal play, it is a very.. extreme solution to changing your character. (Hence why replay's don't work appropriately with it, they weren't designed to take into account such a scenario.)
Well, since everyones in favor of the idea, shall I start the two new threads? A code thread and a support thread?
I opt for a new sub board made specifically for this game.
I think that may be a little too much :P
I've already got the two new threads written out basically haha
Doesn't seem to bad seeing that SSBB seems to be the most popular game to hack right now.
Well, I'm gonna go ahead and create the new threads now
Maybe when James or Nuke comes on they lock this one
Quote from: Warchamp7;2213Well, I'm gonna go ahead and create the new threads now
Maybe when James or Nuke comes on they lock this one
James is on now.
Excellent timing then
http://www.usbgecko.com/forums/showthread.php?p=2214
http://www.usbgecko.com/forums/showthread.php?p=2215
Quote from: hetoan2;2141Do these use floating points?
Yes.
I'm leaving this thread here for reference.
Please use the appropriate threads below to continue SSBB discussion:
SSBB New Codes / Development:
http://www.usbgecko.com/forums/showthread.php?t=257
SSBB Current Code Problems and Support:
http://www.usbgecko.com/forums/showthread.php?p=2215
SSBB Code Requests:
http://www.usbgecko.com/forums/showthread.php?t=141