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Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: TreizeKnight on June 19, 2009, 08:25:14 AM

Title: Mario Strikers Charged [R4QE01]
Post by: TreizeKnight on June 19, 2009, 08:25:14 AM
The one code that's up by hete causes the large menu text to glitch and the game sometimes freezes.

Also would it be possible to have items codes that work in the striker cup, or a way to remove CPU players from the match? (It's possible since there are certain maps where players are removed)

-No Online requests-
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: Yoshi52 on August 09, 2009, 07:09:47 PM
Bump 'cause Hetoan's Item Modifier for The Vice always freezes on me. But the one for Thunder Island works fine.

Always Have X Item

- The Vice[hetoan2]:  Freezes when l use it.
04CFCE1F 000000XX

- Thunder Island[hetoan2]:
04CFCE36 000000XX


Oh, and because at least one worked, I looked for more values.

04 Banana (Doesn't work right)
05 Bob-Omb (Doesn't work right)
06 Chain Chomp
07 Mushroom
08 Star
09 Captain's Special Power (Mario Icon)


The thing with the Bob-Omb and Banana not working is probably because it uses a sub-variable or something. It doesn't work at first, but if you gain an item normally, then switch to the 2nd item, you'll get a working item of the Banana or Bob-Omb, because of the sub-variable it has. I think the Shells might do that too.

09 is shown as Mario's Icon, but activates the normal Special power that depends on your Captain. Since it does that, there's not much purpose to find the other Captain Special Powers... But I might do that anyway.

Oh yeah, and if you overuse a special item like a Chain Chomp, you'll break the special effects. :P
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: Romaap on August 09, 2009, 11:22:52 PM
I made a list a while ago.


FFFFFFFF Nothing
00 Green Shell
01 Red Shell
02 Bowser Shell
03 Ice Shell
04 Banana
05 Bob-Omb
06 Chain Chomp
07 Mushroom
08 Star
09 SP Mario
0A SP Peach
0B SP Donkey Kong
0C SP Bowser
0D SP Luigi
0E SP Daisy
0F SP Wario
10 SP Waluigi
11 SP Bowser jr.
12 SP Diddy Kong
13 SP Yoshi
14 SP Piranha Plant


And also if you add 4 to that address it will give you the address of how many items you have (100 red shells FTW :P ).
But i dont know if it works with this code because the address ends with 6 and it should be 0, 4, 8 or C.

The reason why the code for The Vice doesn't work is probably because the address ends with F.
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: Yoshi52 on August 10, 2009, 07:56:11 PM
Quote from: Romaap on August 09, 2009, 11:22:52 PM
I made a list a while ago.


FFFFFFFF Nothing
00 Green Shell
01 Red Shell
02 Bowser Shell
03 Ice Shell
04 Banana
05 Bob-Omb
06 Chain Chomp
07 Mushroom
08 Star
09 SP Mario
0A SP Peach
0B SP Donkey Kong
0C SP Bowser
0D SP Luigi
0E SP Daisy
0F SP Wario
10 SP Waluigi
11 SP Bowser jr.
12 SP Diddy Kong
13 SP Yoshi
14 SP Piranha Plant


And also if you subtract 4 to that address it will give you the address of how many items you have (100 red shells FTW :P ).
But i dont know if it works with this code because the address ends with 6 and it should be 0, 4, 8 or C.

The reason why the code for The Vice doesn't work is probably because the address ends with F.

Oh... Ruin my fun. X(

Oh, so there is a different address for amounts. I think when you use the item modifier, it'll just give you the item with whatever amount is available, which is why if you switch items, you'll get a working item, or even multiple of the item. That explains why the Bob-Ombs and shells and other stuff like that weren't working. Also explains why x5 of a Captain's Power is the same as one of it.

It's supposed to end in 0, 4, 8, or C? Wait, how do you know that if the only item modifiers l know of are Hetoan's?
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: Romaap on August 10, 2009, 10:31:56 PM
because its an 32 bit RAM-write ;)
I also tried to make one for PAL, but that was when I was still a noob (it was the first game I tried to hack) so I couldn't make a code that worked on all stages so I decided not to release it.
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: hetoan2 on August 11, 2009, 04:38:50 PM
oh damn!

sorry, I think i posted those in a rush and rightclicked and went straight to Codes and didn't check if the last digits were right...

I think it should be:
- The Vice[hetoan2]:
04CFCE1C 000000XX

- Thunder Island[hetoan2]:
04CFCE34 000000XX
Title: Re: Mario Strikers Charged (NTSC) - R4QE01
Post by: Yoshi52 on September 07, 2009, 01:35:36 AM
Quote from: hetoan2 on August 11, 2009, 04:38:50 PM
oh damn!

sorry, I think i posted those in a rush and rightclicked and went straight to Codes and didn't check if the last digits were right...

I think it should be:
- The Vice[hetoan2]:
04CFCE1C 000000XX

- Thunder Island[hetoan2]:
04CFCE34 000000XX

Huh? Oh! I forgot to post... Thunder Island still works fine, but The Vice still freezes.
Title: Re: Mario Strikers Charged [R4QE01]
Post by: Segatendo on December 11, 2012, 06:32:06 AM
I would love it if someone ported the code from PAL or simply find/make the code for always white/charged ball.

Also, an idea I had for the pre-existing in game cheats, make a code so you can control what cheats are enabled/disabled, 'cause sometimes I just want more than 3 at a time. :P