WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: asianking on June 08, 2009, 01:17:30 AM

Title: [SNES] Super Metroid (JAVE) USA
Post by: asianking on June 08, 2009, 01:17:30 AM
I saw some codes,  on other section, but for some reason when I start new game, Those missile can't be used. You can only use when you actually grab them and when you got them then they're infinite. I don't know if the ownership of the codes just wanna do that or he met to do this way.... Not sure; correct me if i'm wrong...

I did a search on my own and mine could use on earlier stage.



Inf Health + Reserve Tank
048BC2E8 0100DB05
048BC2FC 90019001

missiles
008bc2ee 000000ff
008bc330 000000ff

super missiles
008bc2f2 00000033
008bc332 00000033

Super Bomb
008bc2f6 00000033
008bc334 00000033

All Suit, Misc, Boots
048bc2cb 0000ffff

Your Choice:
028bc2ce 00000b10 - all weapons except Spazer
028bc2ce 00000710 - all weapons except plasma


Note: Some of the stuff may not show, but it work.

Edit: Here you go; All wanted codes. I kind of really prefer a button activation for inf health because some stage or place require you to lose amount of health. Now just have to look on hyper beam.
Title: Re: [Request] [SNES] Super Metroid (JAVE) USA
Post by: Terraforce on February 24, 2010, 05:43:46 AM
I know there are codes for this game but the one code i want is the Time to be 0'00'00. Any1 up for it?
Title: Re: [Request] [SNES] Super Metroid (JAVE) USA
Post by: GMO on February 25, 2010, 08:56:35 PM
Where is the Timer displayed?  I remember around the ammo codes i saw a Counter counting upwards but didnt see anything on screen to confirm it