I need help on a MoonJump code for Super Mario 64 I got the correct addresses with a button activator but I have only managed so Mario when a Button is Pressed goes to a certain hight so he wont carry on he locks at a certain value I break pointed it and what do I do from there? Please help :)
Heres The Code, and the Breakpoints:
Breakpoints:
CR : 28000088 XER : 00000000 CTR : 80037670 DSIS: 00400000
DAR : 81174010 SRR0: 81295CDC SRR1: 0000A032 LR : 80AE7798
r0 : 81294698 r1 : 8026DCE0 r2 : 80264B40 r3 : 809F5984
r4 : 00000C87 r5 : 00309470 r6 : 80E521EC r7 : 80E6ABA0
r8 : 00E6ABA0 r9 : 809F68E4 r10 : 00000000 r11 : 42480000
r12 : 80309250 r13 : 802634C0 r14 : 00000036 r15 : 80201E80
r16 : 80309470 r17 : 80309474 r18 : 42700000 r19 : 00000100
r20 : 00000000 r21 : 00000000 r22 : FFFFE4EF r23 : 00000000
r24 : 00000000 r25 : 00000000 r26 : 00000000 r27 : 00000037
r28 : 00000000 r29 : 80308D40 r30 : 00000000 r31 : 80201E60
f0 : 00000000 f1 : 43640000 f2 : FFC00000 f3 : 4F800000
f4 : 4F000000 f5 : 3910E643 f6 : 3C800000 f7 : 43A00000
f8 : 00000000 f9 : 4B800000 f10 : 00000000 f11 : BB891AC7
f12 : 4B47C4A8 f13 : 00000000 f14 : 80000000 f15 : 00000000
f16 : 3F000000 f17 : 00000000 f18 : 00000000 f19 : 00000000
f20 : 00000000 f21 : 00000000 f22 : 3EFAFEF7 f23 : 00000000
f24 : BF52E154 f25 : 00000000 f26 : 3F5F20DA f27 : 00000000
f28 : BE2407F6 f29 : 00000000 f30 : 3EED37D5 f31 : 00000000
81295CDC: 7CA5382E lwzx r5,r5,r7
81295CE0: 4E800020 blr
81295CE4: 00000000 .word 0x00000000
81295CE8: 00000000 .word 0x00000000
81295CEC: 00000000 .word 0x00000000
81295CF0: 00000000 .word 0x00000000
81295CF4: 00000000 .word 0x00000000
81295CF8: 46000011 .word 0x46000011
81295CFC: 1234ABCD .word 0x1234abcd
81295D00: 54C6103A rlwinm r6,r6,2,0,29
81295D04: 38E30B60 addi r7,r3,2912
81295D08: 7CC6382E lwzx r6,r6,r7
81295D0C: 80E60008 lwz r7,8(r6)
81295D10: 7CA53A14 add r5,r5,r7
81295D14: 80E60004 lwz r7,4(r6)
81295D18: 80E70004 lwz r7,4(r7)
Code:
289F42D8 00008000 < Activator
05174010 44444444 < Value Mario Locks at
Thanks in advance ;)
http://wiird.l0nk.org/forum/index.php/topic,1454.0.html (http://wiird.l0nk.org/forum/index.php/topic,1454.0.html) ;)
oh thanks now i need the program :P
is it even possible to have an opcode at 81295CDC?
Quoteis it even possible to have an opcode at 81295CDC?
VC game is actually an emulator & ROM bundled together. The emulator interprets the instructions in game's ROM, and stores the result at 0x81000000~ memory to execute.
What is problematic here is that the memory allocated for interpreted instructions is dynamically allocated. I haven't succeeded in making ASM code for VC games for this reason... :-[
It is possible to use the PO for ASM codes right?
the program didnt work any other ideas?