Can someone make me a "All Scroll" code it would be awsome if you did....
Im a very noob coder so i have a hard time.
I need the files for these codes and thanks to whoever does it...
RFFEGD
Black magic rank 99
22122F5B 00000063
02122F5C 63636363
22122F60 00000063
black magic column is 5
121370B8 0000FFFF
They are NDS action replay codes.
sorry im new to this.... but im wondering somone will port pandas magic level code from pal to ntsc
arent they're any great codes like in the ds version game in this one ? it would be great having 5 columms of magic and others code that i used in the ds version
they arent gonna be codes for this game anymore right ???? they were some good one when i play it in ds btw
My requests that are not shown on the codes site are as follows:
- Max Level
- Max Stats for the Main Character (all characters if possible)
- Max/Infinite Health & Magic
- All Abilities
- All Items (Weapons, Head Armor, Body Armor, Accessories, etc)
Fulfilling this request is greatly appreciated...
Oh I found out that only PAL version has the codes above. It's easy to port the codes to NTSC version.
how does one port these? i too have the game and looking for these codes? the ones i found causes blotchy dialog and info screens i cant read anything... as if the game wasn't hard enough to read before hand (not a fan of that dual screen thing).
Test the new codes.
http://geckocodes.org/index.php?c=RFFEGD
none of em seem to work for me. what hook should I be using?
You should enable the code below.
Hook Key [ZiT]
04004438 4BFFD470
Is it possible to convert these NDS Action Replay codes to the Wii?
[spoiler]http://www.gamefaqs.com/boards/954346-final-fantasy-crystal-chronicles-echoes-of-time/56527745 (http://www.gamefaqs.com/boards/954346-final-fantasy-crystal-chronicles-echoes-of-time/56527745)
Specifically
QuoteQuick Level For Magic After Obtaining 1 Orb
120B9100 000046C0
All Materials (Select) My version, it does not include all materials but rather has orbs(use in quest or wepon enabled area) and stat boosters along with some random Nu items only 63-68 do anything and the appear as invisible.
94000130 FFFB0000
22123DF0 00000072
D5000000 021C11A1
C0000000 00000071
D6000000 02123DF4
D4000000 00000002
D2000000 00000000
94000130 FFFB0000
C0000000 00000071
22124114 00000063
DC000000 00000001
D2000000 00000000
[/spoiler]
Can somebody amke a code to have the not used item in pocket (or in the bank) please?i have seen players online having them but i dont know where to find the action replay code for it or the wiird one so if anyone can make another one i would be thanks full.Also if you just tell me where to find the code it would be nice too,i know that not all hackers are able to redo this and im not even sure that code was for the wii verison but still,it would be nice to have it added to the database
Please don't make a new topic when one exists already. Thanks.
I can't post on the hacker board so here's some stuff instead.
Ideal Scaling with 2 and +/- (16:9) [Vague Rant]
2883AA9D 00001100
0461C6C0 3F200000
2883AA9D 00000110
0461C6C0 3EC00000
Ideal Scaling with 2 and +/- (4:3) [Vague Rant]
2883AA9D 00001100
0461C6C0 3F133333
2883AA9D 00000110
0461C6C0 3ED99999
Fullscreen Mode with Z and 2 (4:3) [Vague Rant]
2883AA9D 00002100
0461C6C0 3F799999
The whole DS port thing left the scaling on this game kind of a mess, with no way to get a sharp(ish) image. These codes bump the resolution to some sensible defaults at the press of some buttons. The widescreen code will give you one 384-line screen (a 2:1 scale) and one 224-line screen (7:6 scale). The 4:3 code will give you one 264-line screen (11:8 scale) and one 192-line screen (1:1 scale). The fullscreen code will make the left screen fill the entire TV and the right disappear entirely. This is kind of a stupid thing to do and makes the game largely impossible to play but it looks good in cutscenes. Don't forget the game has the built-in feature to swap screens with + and - together, so either screen can be the left/full one. Don't use fullscreen on 16:9, that doesn't make sense.
PicturesI know it's counter-intuitive, but because of the respective resolutions on the Wii and DS, the off-screen is the sharp one in 4:3, rendered at a crisp 256*192, just like a real DS.
(http://i.imgur.com/xcearP8.png) (http://i.imgur.com/8DKpEAm.png)
The opposite is true in widescreen, where the large image is anamorphic 384*384. That is to say, twice the size of a DS screen, but less sharp because of the way Wii does widescreen.
(http://i.imgur.com/PPygEy3.png) (http://i.imgur.com/27yMSgJ.png)
And here's what things look like in fullscreen. All the bitmap stuff (menus, etc.) kind of look like hell, but all the 3D-rendered stuff is done natively and looks quite nice besides the low-poly assets. This will look like ass in widescreen, so don't do it. It just lops off the top and bottom of the screen, it's really not pleasant.
(http://i.imgur.com/Kp3tfJN.png) (http://i.imgur.com/DWVADuU.png)
I'll just join this with the original topic. Thanks.