All Hearts and Infinite Health [ukuneko]
05111664 01400140
Infinite Rupees [ukuneko]
0311166A 000003E7
Infinite Arrows [ukuneko]
031116D0 00000032
Infinite Bomb [ukuneko]
011116D6 00000028
Infinite Bombchus [ukuneko]
011116D7 00000028
Infinite Deku Sticks [ukuneko]
011116D8 0000000A
Infinite Deku Nuts [ukuneko]
011116D9 00000014
Infinite Powder Keg [ukuneko]
011116DC 00000001
Infinite Magic Beans [ukuneko]
011116DA 00000063
Infinite Magic Power , x2 Magic & Defense x2 [ukuneko]
01111669 00000060
03111670 00000101
01111672 00000001
(Edit 2009-05-29)
Collect Menu Full [ukuneko]
031116EA 0000201B
051116EE 000DF7CF
Have All C Item [ukuneko]
011116A0 00000000
031116A6 00000607
031116A8 00000809
011116AA 0000000A
051116AC 0C0D0E0F
011116B0 00000010
Have All Arrow Item [ukuneko]
011116A1 00000001
031116A2 00000203
011116A4 00000004
Have All Event Item [ukuneko]
011116A5 000000xx
011116AB 000000xx
011116B1 000000xx
Have All Bottle [ukuneko]
011116B2 000000xx
011116B3 000000xx
011116B4 000000xx
011116B5 000000xx
011116B6 000000xx
011116B7 000000xx
XX See Item codes
Item Cedes
00 Ocarina of Time
01 Hero's Bow
02 Fire Arrow
03 Ice Arrow
04 Light Arrow
05 Ocarina of Fairy (Function none)(Picto Box)
06 Bomb
07 Bombchus
08 Deku Sticks
09 Deku Nuts
0A Magic Beans
0B Long Hook (Function none)(Picto Box)
0C Powder Keg
0D Picto Box
0E Lens of Truth
0F Hookshot
10 Great Fairy's Sword
11 Slingshot of Fairy (Function none)(Picto Box)
12 Bottle #1 Empty
13 Bottle #2 Red Potion
14 Bottle #3 Green Potion
15 Bottle #4 Blue Potion
16 Bottle #5 Fairy
17 Bottle #6 Deku Princess
18 Bottle #7 Milk
19 Bottle #8 Milk (Half)
1A Bottle #10 Fish
1B Bottle #11 Bug
1C Bottle #12 Blue Fire
1D Bottle #13 Poe
1E Bottle #14 Big Poe
1F Bottle #15 Spring Water
20 Bottle #16 Hot Spring Water
21 Bottle #17 Zora Egg
22 Bottle #18 Gold Dust
23 Bottle #19 Magic Mushroom
24 Bottle #20 (Function none)(Hag Drink)
25 Bottle #21 (Function none)(Hag Drink)
26 Bottle #22 Seahorse
27 Bottle #23 Chateau Romani
28 Bottle #24 Hylian Loach
29 Bottle #25 (Function none)(Hag Drink)
2A Bottle #26 (Function none)(Hag Drink)
2B Bottle #27 (Function none)(Hag Drink)
2C Bottle #28 (Function none)(Hag Drink)
2D Bottle #29 (Function none)(Hag Drink)
2E Bottle #30 (Function none)(Hag Drink)
2F Bottle #31 (Function none)(Hag Drink)
30 Moon's Tear
31 Town Title Deed
32 Swamp Title Deed
33 Mountain Title Deed
34 Ocean Title Deed (Function none)
35 Poacher's Saw (Function none)
36 Broken Golon Sword (Function none)
37 Recipe (Function none)
38 Frog (Function none)
39 Eye drop (Function none)
3A Room Key
3B Special Delivery to Mama
3C Moon's Tear (Function none)
3D Moon's Tear (Function none)
3E Moon's Tear (Function none)
3F Moon's Tear (Function none)
40 Moon's Tear (Function none)
41 Moon's Tear (Function none)
42 Moon's Tear (Function none)
43 Letter to Kafei
44 Kafei's Pendant
45 Moon's Tear (Function none)
46 Function none
47 Function none
48 Function none
49 Function none
4A Function none
4B Function none
4C Function none
4D Function none
Masks
Have Masks [ukuneko]
Have Deku Mask
011116BD 0000004E
Goron Mask
011116C3 0000004F
Zora Mask
011116C9 00000050
Fierce Deity Mask
011116CF 00000051
Have Masks (Equipment) [ukuneko]
Postman's Hat
011116B8 0000005A
All-Night Mask
011116B9 00000054
Blast Mask
011116BA 00000063
Stone Mask
011116BB 00000061
Great Fairy Mask
011116BC 0000005C
Keaton Mask
011116BE 00000056
Bremen Mask
011116BF 00000062
Bunny Hood
011116C0 00000055
Don Gero's Mask
011116C1 0000005E
Mask of Scents
011116C2 00000064
Romani's Mask
011116C4 00000058
Circus Leader's Mask
011116C5 00000059
Kafei's Mask
011116C6 00000053
Couple's Mask
011116C7 0000005B
Mask of Truth
011116C8 00000052
Kamaro's Mask
011116CA 0000005F
Gibdo Mask
011116CB 0000005D
Garo's Mask
011116CC 00000057
Captain's Hat
011116CD 00000060
Giant's Mask
011116CE 00000065
Mask code
4E Deku Mask
4F Goron Mask
50 Zora Mask
51 Fierce Deity Mask
52 Mask of Truth
53 Kafei's Mask
54 All-Night Mask
55 Bunny Hood
56 Keaton Mask
57 Garo's Mask
58 Romani's Mask
59 Circus Leader's Mask
5A Postman's Hat
5B Couple's Mask
5C Great Fairy Mask
5D Gibdo Mask
5E Don Gero's Mask
5F Kamaro's Mask
60 Captain's Hat
61 Stone Mask
62 Bremen Mask
63 Blast Mask
64 Mask of Scents
65 Giant's Mask
Have All Warp zone [ukuneko]
0331FE82 00000101
0531FE84 01010101
0531FE88 01010101
Infinite Bomb out [ukuneko]
0530ABA4 00000000
Moon jump (Press A+Z) [ukuneko]
28F20170 00000110
033221E8 000040CB
E0000000 80008100
Link is Invincible (A+R+Up ON/OFF)[ukuneko]
03111664 00000140
28F20170 00000128
04B4E554 2C0E0000
CC000000 00000000
01322EDC 00000010
04B4E554 48000008
05111664 00000140
E0000000 80008100
included "All Hearts and Infinite Health" .
  Please invalidate "All Hearts and Infinite Health".
At invincibility that doesn't display the Health Meter.
The current state can be confirmed.
Link Size Modifier [ukuneko]
033221D8 0000XXXX
033221DC 0000XXXX
033221E0 0000XXXX
Default 3C23
Time operate [ukuneko]
032A4852 00000003
28F20170 00000108
032A4852 0000009F
E0000000 80008100
28F20170 00000104
032A4852 0000FF61
E0000000 80008100
Fast-Forwarding time [A+UP(D-pad)]
Fast-Rewinding time [A+Down(D-pad)]
(Can not revert to the previous day. Rewinding in AM6 PM6 is not to be used. ;D)
Value Modifi
032A4852 00000003
28F20170 00000108
032A4852 0000XXXX <----Fast-Forwarding value
E0000000 80008100
28F20170 00000104
032A4852 0000XXXX <----Fast-Rewinding value
E0000000 80008100
Use C Buttons Anywhere [ukuneko]
051158CC 00000000
(Do not use Giant 's Mask. )
how is this for NTSC?
unless you mean NTSC-J
it hasn't been released for NTSC yet. You sure this is legit?
Quote from: hetoan2 on May 08, 2009, 11:02:11 AM
how is this for NTSC?
unless you mean NTSC-J
it hasn't been released for NTSC yet. You sure this is legit?
OOoo sorry.
mistake of Copy and Paste. :D
Nice :D
Instant day change [ukuneko]
C2B33B24 00000013
3F8080F2 A2BC0170
61573FC0 2C150061
4082000C 3A600000
4800005C 2C150068
4082000C 3A600001
4800004C 2C150062
4082000C 3A600002
4800003C 2C150064
4082000C 3A600004
4800002C 6157BFC0
615A4000 2C150102
40820024 7C19D000
4180001C 615AC000
7C19D000 41810010
48000008 9A67001B
7EF9BB78 B327000C
3FC080B3 63DE3B28
7FC903A6 4E800420
60000000 00000000
GCN Controller
Go to 1st AM6 L+R+(D-pad)Left
Go to 2nd AM6 L+R+(D-pad)Up
Go to LastAM6 L+R+(D-pad)Right
Go to New L+R+(D-pad)Down
(The taken item doesn't disappear even if the day goes back.)
Go to PM6 A+(D-pad)Right
(This code works between from AM6 to PM6.)
ROMANI's Balloon shooting game [ukuneko]
C0000000 00000008
3E008111 8A3056BC
2C110004 40820030
3E4080F2 A2520170
2C120120 40820010
3A31FFFD 9A3056BC
48000014 2C120160
4082000C 3A310004
9A3056BC 4E800020
E0000000 80008000
GCN Controller
Press A+R Reset Timer (returns to 0:00)
Press A+L+R Quit game
Enjoy good practice!! :)
Sword / Shield
Kokiri Sword [ukuneko]
0111169D 000000x1
Razor Sword [ukuneko]
0111169D 000000x2
Gilded Sword [ukuneko]
0111169D 000000x3
x = Shield
0 - without Shield
1 - Hero's Shield
2 - Mirror Shield
(Change in play, you must move to another area.)
At any time Great Fairy's Sword [ukuneko]
0111167C 0000006F
(Assign is unnecessary to C button.)
  (While riding on Epona, you can not use arrows.)
without Sword [ukuneko]
0111167C 000000FF
(B button is invalid. )
Actor object resize [ukuneko]
C2B03C58 0000000E
8387003C 7F93E378
2C130000 40820014
3E608132 827322A4
2C130000 41820044
7E134214 82900058
2C140000 41820034
3E4080F2 A2520170
2C120008 4082000C
3FD40010 48000010
2C120004 40820014
3FD4FFF0 93D00058
93D0005C 93D00060
83870038 3A000000
60000000 00000000
E0000000 80008000
1 While L-Targeting, up/down(D-pad) to Grow/Shrink
2 Item Carrying , up/down(D-pad) to Grow/Shrink
All are not resizeable by these codes.
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_003.png) (http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_010.png)
Actor/Object ID Checker (Press L) [ukuneko]
C2B04458 00000002
3E808111 B394166A
39600020 00000000
E0000000 80008000
It is necessary to invalidate the "Infinite Rupees".
ID of actor/object is confirmed by using this code.
For the modification of actor/object.
When you press L(target), Rupee address is stored in.
And it is, decimal.
To use it you, Hexadecimal need to convert.
Epona Infinite Carrot & floats Epona [ukuneko]
2133C3CB 00000001
0133C3F4 00000006
28F20174 0000003B
0333C228 000040CB
0333C238 00000000
E0000000 80008000
28F20174 000000C5
0333C238 0000C100
E0000000 80008000
Floats Epona C-Stick UP/Doun
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_009.png)
2010-07-17 Fixed
Pointer maker1 [ukuneko]
273222A4 81000000
253222A4 80000000
C0000000 00000006
3E408132 825222A4
2C120000 4182001C
3E6000F2 62731F20
7D729A14 916C3200
810B0000 910C3204
4E800020 00000000
E0000000 80008000
C2AD76C4 00000003
3E808000 91543200
91543204 92E7F710
60000000 00000000
E0000000 80008000
Pointer address/ID of Hookshot, Bombchus, Bomb, and Arrow is
confirmed by using this code.
The result is stored in 0x80003200,0x80003204.
For the modification of Hookshot, Bombchus, Bomb, and Arrow.
Bomb ZeroGravity [ukuneko]
28003204 00000009
48000000 80003200
DE000000 80008180
14000078 00000000
E0000000 80008000
(Note:This requires Pointer maker1)
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_018.png)
Bombchus Speed modifer [ukuneko]
28003204 0000006A
48000000 80003200
DE000000 80008180
1400017C xxxxxxxx
E0000000 80008000
Fast 42A00000
Defult 41000000
Slow 3F000000
(Note:This requires Pointer maker1)
Flash Link [ukuneko]
01322CE3 00000001
Walk Under Water (R+B ON/OFF) [ukuneko]
20AEB0AC 80C300DC
28F20170 00000220
04AEB0A8 D103019C
CC000000 00000000
04AEB0A8 D283019C
E0000000 80008000
(Include Use most items under water)
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_028.jpg)
Quote from: ukuneko on June 05, 2009, 02:20:08 PM
Actor object resize [ukuneko]
C2B03C58 0000000E
8387003C 7F93E378
2C130000 40820014
3E608132 827322A4
2C130000 41820044
7E134214 82900058
2C140000 41820034
3E4080F2 A2520170
2C120008 4082000C
3FD40010 48000010
2C120004 40820014
3FD4FFF0 93D00058
93D0005C 93D00060
83870038 3A000000
60000000 00000000
1 While L-Targeting, up/down(D-pad) to Grow/Shrink
2 Item Carrying , up/down(D-pad) to Grow/Shrink
All are not resizeable by these codes.
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_003.png) (http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_010.png)
Actor/Object ID Checker (Press L) [ukuneko]
C2B04458 00000002
3E808111 B394166A
39600020 00000000
It is necessary to invalidate the "Infinite Rupees".
ID of actor/object is confirmed by using this code.
For the modification of actor/object.
When you press L(target), Rupee address is stored in.
And it is, decimal.
To use it you, Hexadecimal need to convert.
Epona Infinite Carrot & floats Epona [ukuneko]
2133C3CB 00000001
0133C3F4 00000006
28F20174 0000003B
0333C228 000040CB
0333C238 00000000
E0000000 80008000
28F20174 000000C5
0333C238 0000C100
E0000000 80008000
Floats Epona C-Stick UP/Doun
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/TheLegendofZeldaMajorasMaskJP_009.png)
LOL...I was thinking about creating this type of code...LOL...glad to see someone got it...I need to read through these code postings more often...LOL
I think a hilarious code would be to Ride Epona around inside of a dungeon...I think that is impossible though...LOL
QuoteLOL...I was thinking about creating this type of code...LOL...glad to see someone got it...I need to read through these code postings more often...LOL
I think a hilarious code would be to Ride Epona around inside of a dungeon...I think that is impossible though...LOL
Thank you shark2003 :)
I will make Ride Epona around inside of a dungeon.
Though it might be impossible ・・・
Bomb never explodes(While it is carrying) [ukuneko]
C0000000 0000000B
3D808000 824C3200
2C120000 41820040
3E408132 825222A4
2C120000 41820030
816C3200 A24C3204
2C120009 40820010
3A600046 B26B01F0
48000014 2C12006A
4082000C 3A600078
B26B014A 4E800020
60000000 00000000
E0000000 80008000
(Note:This requires Pointer maker1)
Bomb, Bombchus, and Powder Keg never explode. (While it is carrying) 
Explodes if it throws out.
Explosion time modifier (Explosion time when throwing out)
8 line : 3A6000XX B26B01F0
10 line : 4082000C 3A6000YY
XX:Bomb,Powder Keg Explosion time.
Default:46
short:04
GigantizationBomb:03
YY:Bombchus Explosion time.
Default:78
short:04
Nice :O. I really gotta start porting stuff again xD
Super Hookshot [ukuneko]
293222D0 0000000B
29322C36 00000258
4E000018 00000000
14000000 F6000002
14000004 80A080FF
E0000000 80008000
F6000002 80A080FF
40820010 7CFF4214
81E700CC 480001EC
14000000 48000010
E0000000 80008000
29322C36 00000258
48000000 80003200
DE000000 80008180
1200020A 0000009A
E0000000 80008000
(Note:This requires Pointer maker1)
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/NARJ-005.jpg)
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/NARJ-004.jpg)
Pointer maker1 [ukuneko]
273222A4 81000000
253222A4 80000000
C0000000 00000006
3E408132 825222A4
2C120000 4182001C
3E6000F2 62731F20
7D729A14 916C3200
810B0000 910C3204
4E800020 00000000
E0000000 80008000
C2AD76C4 00000003
3E808000 91543200
91543204 92E7F710
60000000 00000000
E0000000 80008000
Moving speed and laser pointer that cannot be changed.
Address is nowhere..... :-[
It is difficult to find it.
Fix Instant day change
Pointer maker4 [ukuneko]
C2024F04 00000010
7C7D012E 9421FF98
BCE10008 3F208000
633A32C0 633B33C0
839A0000 7C00E000
3B5A0020 41820010
7C1AD800 41820044
4BFFFFE8 839AFFE4
7F9CE82E 83DAFFE8
7C1CF000 4082002C
93BAFFEC 839AFFF0
2C1C0000 4182001C
7F9CE82E 83DAFFF4
7C1CF000 4082000C
83FAFFF8 7FFD012E
B8E10008 38210068
60000000 00000000
**Pointer Address is confirmed by using this code.
**Use the area from 0x800032C0 to 0x800033BF.
**be helpful to some code
Can climb onto Wall (Press L) [ukuneko]
040032C0 000001D4
040032C4 000001CC
040032C8 71940008
040032E0 00000190
040032E4 00000180
040032E8 90850028
040032F0 00000174
040032F4 7CC63878
040032F8 41820010
240032CC 80000000
48000000 800032CC
DE000000 80008180
300001AC 7D4C5378
140001B8 8187FF94
28F20170 00000040
140001B8 39800008
E0000000 80008000
* Note:This requires Pointer maker4
* GCN Controller
(http://i451.photobucket.com/albums/qq233/ukuneko/narj/NARJ-013.png)