WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: Starman Deluxe on May 05, 2009, 12:47:31 PM

Title: [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Starman Deluxe on May 05, 2009, 12:47:31 PM
With Ocarina of Time [NTSC-U]? I just got these off of the Smash Bros Brawl page.

Infinite Health & Magic V2 [LakituX]4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030


Infinite Rupees [LakituX]4A000000 81000000
122772F4 000003E7


Infinite Keys V2 [LakituX]4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001


Infinite Deku Sticks [LakituX]4A000000 81000000
10277334 00000000
1027734C 00000009


Infinite Deku Nuts [LakituX]4A000000 81000000
10277335 00000001
1027734D 00000009


Infinite Bombs [LakituX]4A000000 81000000
10277336 00000002
1027734E 00000009
1027733C 00000009
10277354 00000009


Infinite Magic Beans [LakituX]4A000000 81000000
10277342 00000010
1027735A 00000009


Infinite Slingshot Seeds [LakituX]4A000000 81000000
1027733A 00000006
10277352 00000009


Infinite Arrows + Elements [LakituX]4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012


Have Din, Farore, and Nayru [LakituX]4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013


Have Boomerang [LakituX]4A000000 81000000
10277340 0000000E


Have Lens of Truth [LakituX]4A000000 81000000
10277341 0000000F


Have Megaton Hammer [LakituX]4A000000 81000000
10277343 00000011


Have Ocarina [LakituX]4A000000 81000000
1027733B 000000XX
Replace XX with:
07 Fairy Ocarina
08 Ocarina of Time


Have ????shot [LakituX]4A000000 81000000
1027733D 000000XX
Replace XX with:
0A Hookshot
0B Longshot


Have All Bottles [LakituX]4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014


Have All Equipment [LakituX]4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)


Have All Quest Status Items [LakituX]4A000000 81000000
10277366 000000FF
10277367 000000FF
10277365 000000FF
10277391 00000064
This code gives you:
All Ocarina Songs
All Stones & Medallions
Gerudo Membership Card
Stone of Agony
100 Gold Skulltula's


Bottle 1 Modifier [LakituX]4A000000 81000000
10277346 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe


Bottle 2 Modifier [LakituX]4A000000 81000000
10277347 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe


Bottle 3 Modifier [LakituX]4A000000 81000000
10277348 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe


Bottle 4 Modifier [LakituX]4A000000 81000000
10277349 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe


Item Modifier 1 [LakituX]4A000000 81000000
1027734A 000000XX
Replace XX with:
2D Pocket Egg
2E Pocket Cucco
2F Cojiro
30 Odd Mushroom
31 Odd Potion
32 Poacher's Saw
33 Goron's Sword (Broken)
34 Prescription
35 Eyeball Frog
36 Eye Drops
37 Claim Check


Item Modifier 2 [LakituX]4A000000 81000000
1027734B 000000XX
Replace XX with:
21 Weird Egg
22 Chicken
23 Zelda's Letter
24 Keaton Mask
25 Skull Mask
26 Spooky Mask
27 Bunny Hood
28 Goron Mask
29 Zora Mask
2A Gerudo Mask
2B Mask of Truth
2C SOLD OUT


Tunic Color Modifier4A000000 810000000
10337A6C 0000000XX
Replace XX with:
00 Green(Kokiri Tunic)
01 Red(Goron Tunic
02 Blue(Zora Tunic)
03 Black
04 White
05 Yellow
and so on and so on.
Ported from N64, original by yoshielectron


Character Modifier [LakituX]4A000000 81000000
102772C7 000000XX
Replace XX with:
00 Adult Link
01 Young Link
Ported from N64, original by yoshielectron
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: funkamatic on May 05, 2009, 04:03:45 PM
maybe, try them...

That would be cool if they did, though.  These are some pretty cool codes.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Starman Deluxe on May 07, 2009, 02:13:12 PM
It doesn't detect a code list.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: mario64_rules321 on May 07, 2009, 08:15:57 PM
Are you sure the Game ID is correct e.g.

WGOP
World of Goo[PAL]

can finish stage from the beginning
0404A24C 3BA00032
04057D60 38000032

save as .txt then change the file extension from .txt to .gct manually
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Romaap on May 07, 2009, 09:40:03 PM
do you have the .gct file in the correct place?

SD:\codes\gameid.gct
or
SD:\data\gecko\codes\gameid.gct
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Starman Deluxe on May 08, 2009, 12:48:08 PM
Quote from: Romaap on May 07, 2009, 09:40:03 PM
do you have the .gct file in the correct place?

SD:\codes\gameid.gct
or
SD:\data\gecko\codes\gameid.gct

I have them in codes\gaimid.gct
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: mario64_rules321 on May 08, 2009, 04:34:00 PM
The codes folder on my SD card is in the Root of the SD Card and the codelist is detected, try putting it in the root of the SD Card and see if that helps, if it doesn't then I don't have a clue.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: SoLuS xX on July 05, 2009, 10:19:50 PM
Are we likely to see any more codes for this game? I've noticed a few but there hasn't been nearly as many codes as Majora's Mask. Some codes that would be great to see are:

Tunic Color Modifiers (Red and Blue are nice but Black and White are sexy)
Individual Item Codes (Theres only codes currently for entire sets of items)
Infinite Magic (I have yet to see it :p)
All Hearts
Hookshot to anything / Infinite Hookshot (They had it for TP and it's quite interesting)

Thanks  :D
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: James0x57 on July 05, 2009, 10:53:53 PM
..potentially.
I'm a big Majora's Mask fan though so I'll probably keep at it for a while still. :P
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: matt123337 on July 06, 2009, 02:35:32 AM
im working on most of those... but I don't play oot much (on wii) cuz I beat it on loz colectors edition, so not that far (death mountain to be exact) so can u upload a save?
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: SoLuS xX on July 06, 2009, 07:13:34 AM
Okay I uploaded the file to mediafire. The first file is at the shadow dungeon, missing 2 medallions. I didn't get to finish this game because I lost my original file but I do have some things completed so far.
Legend of Zelda: Ocarina of Time (http://www.mediafire.com/?sharekey=eb7906f2745d212ad2db6fb9a8902bda)
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: matt123337 on July 06, 2009, 03:12:19 PM
thx will make the codes soon
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: SoLuS xX on July 07, 2009, 02:04:16 AM
Quote from: matt123337 on July 06, 2009, 03:12:19 PM
thx will make the codes soon
Thanks I look forward to seeing them
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: ricky23i on July 07, 2009, 04:07:25 AM
Quote from: Onyx on July 07, 2009, 02:04:16 AM
Quote from: matt123337 on July 06, 2009, 03:12:19 PM
thx will make the codes soon
Thanks I look forward to seeing them
i will created some codes by 7pm central after work
Zelda OOT is my favorite, but I have not been able to play or hack much

added a code
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: SoLuS xX on July 08, 2009, 10:29:57 PM
Got it, thanks so far.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: SoLuS xX on July 15, 2009, 12:16:25 AM
How's the progress so far? Just curious as it's been a few days.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: matt123337 on July 15, 2009, 01:18:58 AM
well I have been trying the one I thougth that would be hardest for me (magic) and no luck yet... but I haven't had much time to make the codes... I kinda got summer school... me not talk english nice :(

or the fact when I was suposted to be doing home work I messed around with GIMP (see immige in sig)
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: hetoan2 on July 15, 2009, 03:28:58 AM
summer school?

seriously?

that bites.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: matt123337 on July 15, 2009, 08:33:26 PM
Quote from: hetoan2 on July 15, 2009, 03:28:58 AM
summer school?

seriously?

that bites.
it only 2 weeks, and no home work, but 7:30am to 1:00pm so I have to get up at 6:00am every day, and I normaly sleep in till noon :(
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Codyk on September 12, 2009, 11:33:03 PM
i made the inf magic code as well as some other here i dont have hacker status  so i cant rly post it in main thing http://wiird.l0nk.org/forum/index.php/topic,3461.0.html (http://wiird.l0nk.org/forum/index.php/topic,3461.0.html)
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: simalexander on September 05, 2010, 01:49:54 AM
I am using the latest version Of Gecko and for some reason Gecko can't start the game when I have this code on:

Money Modifier [matt123337]
282091E0 00000008
82100001 8107EDD4
86000001 00000001
84100001 8107EDD4
A8000000 0000000F
E0000000 80008000
282091E0 00000004
82100001 8107EDD4
86000001 0000FFFF
84100001 8107EDD4
A8000000 0000000F
E0000000 80008000
Gamecube D-pad up to increase, Gamecube D-pad down to decrease


Also I have another problem. The game freezes while I am walking along Zora's River for the first time. I am using these codes:

Max Inf Hearts [GMO]
0307EDCE 00000140
0307EDD0 00000140

inf magic [12201]
0107EDD3 00000063

inf epona carrots [12201]
011530A8 00000005

Infinite deku sticks [matt123337]
0107EE2C 00000063

Infinite deku nuts [matt123337]
0107EE2D 00000063

Infinite slingshot seeds [matt123337]
0107EE32 00000063

inf arrows [12201]
0107EE2F 00000063

inf bombs [12201]
0107EE2E 00000063

inf bombchus [12201]
0107EE34 00000063

Just let you know I moved on past Zora's River to Jabu-Jabu's belly. The game still freezes though. I tried each code on one at a time but still nothing. Also the freezing point is now random. I have no idea when its gonna freeze. So you could help me out here that would be great thanks. Here's my save file I hope this helps.

http://wiisave.com/index.php?dlid=3966

It seems to happen 2-5 minutes progressing into the game. Also I found out it only crashes while in a dungeon.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: matt123337 on September 06, 2010, 01:49:37 AM
I probably have a bad button activator, i'll try to fix it sometime, btw... my site is dead, so you don't have to link to it :P
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: simalexander on September 06, 2010, 10:31:01 PM
The code that was causing it was this one:

inf epona carrots [12201]
011530A8 00000005

Now if someone could fix it that would be great thanks.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: Mander Pander on February 07, 2011, 07:45:33 AM
The code for Infinite Carrots doesn't work anyway.

UPDATE: I don't know if it works in the FIELD, but it doesn't work at Lon Lon Ranch.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: ukuneko on February 08, 2011, 06:16:14 AM
Quote from: Mander Pander on February 07, 2011, 07:45:33 AM
The code for Infinite Carrots doesn't work anyway.

UPDATE: I don't know if it works in the FIELD, but it doesn't work at Lon Lon Ranch.



"Infinite Carrots" (Epona parameters) is Pointer Address.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: ukuneko on February 08, 2011, 04:47:07 PM
Epona Modifier [ukuneko]
48000000 8113F528
DE000000 80008180
4A100000 00F64120
30000000 00140100
18000050 3C73D70A
20020004 00000000
10000228 00000006
289F6BAC FFD3002C
14000060 40CB0000
14000070 00000000
289F6BAD FF2B00D4
14000070 C1A00000
289F6BA9 FEFF0100
14000068 41A00000
E0000000 80008000


**Inf carrots
**hover : C-Stick UP/Doun **GCN Controller
**3C73D70A EponaSize   Def=3C23D70A(Float)
**41A00000(Float) Max speed  press A **GCN Controller



It works anywhere.   Please try. !
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: ukuneko on February 08, 2011, 05:48:02 PM
Quote from: Sharkbyte on February 08, 2011, 05:33:00 PM
Quote from: ukuneko on February 08, 2011, 04:47:07 PM
Epona Modifier [ukuneko]
48000000 8113F528
DE000000 80008180
4A100000 00F64120
30000000 00140100
18000050 3C53D70A <--- is this where it the size modifier goes?
20020004 00000000
10000228 00000006
289F6BAC FFD3002C
14000060 40CB0000
14000070 00000000
289F6BAD FF2B00D4
14000070 C1A00000
E0000000 80008000

**Inf carrots
**hover : C-Stick UP/Doun **GCN Controller
**XXXXXXXX EponaSize   Def=3C23D70A(Float)

It works anywhere.   Please try. !
is the size modifier on the line i have my arrow pointing too? default is 3C23D70A and not 3C53D70A? And the rest of the code is built in? cool, I will try this out sometime.  8)  ;)


3C23D70A is the default.
3C53D70A is a sample. (a huge Epona) :-X
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: willyjo423 on July 20, 2011, 06:53:13 PM
Hi there, Please, I need some help here. Any suggestions are welcome and really appreciated. I started using some gecko codes for Ocarina of Time (NACE) like inf. deku sticks, inf. bombs, inf magic and inf health. I was just inside the Deku Tree when the game suddenly froze (crashed) and started making loud noise. I just don't know if I 'm doing something wrong here or what? Do I need to use some pointer maker along with those codes? Thanks so much for any suggestions

*post merge*

Thanks for all the replies. I believe it was the infinite epona carrots that was causing havoc. At any rate, I want to request from {GMO} to make another code for like a BOTTLED MILK (for all the 4 bottles). I saw the code but it was for bottled fairy. Thanks again.
Title: Re: [Request] [N64] The Legend of Zelda Ocarina of Time [NACE]
Post by: retroben on July 27, 2011, 03:12:39 AM
Have I got a present for you!

I have some LOZ:OOT v1.2 codes ported to VC.  ;D

offsets;(minus 0A=subtract by ten,[subtract] -000A0000 [add] +00004120)

Giant's Knife=Biggoron's Sword
0107EDDE 00000001
Not sure if it gives you Biggoron's  Sword if you don't already have it or Giant's Knife.

Link is upside down/below ground
0113F4C8 00000080
Try Walking past cows.  :-\

Beta quest
010801B3 00000000

never lose bombs
00FD6C3F 00240000

3rd person with weapons
012F01ED 00002400
Works with arrows,hookshot,and boomerang,it allows you to walk around normally but with these weapons.

hookshot dot always on
0113FC35 00000001
Walk with hookshot out,watch as the dot bounces around on the ground

No low HP warning
00FCA32B 00002E00

Always Warning
00FCA331 00002400
Link needs help even at full health.

Pulsing heart size mod
00FCA002 00000040
Change 40 using float points.

Skip Text Scroll
0113D32A 0000FFFF
Makes all text show up at once instead of by letter,it even skips song learning/playing (press A) (LOL).

low gravity
0113F47C 000000BE
You can even back-flip over the tall metal gates to Lake Hylia.

fast steps
0112B8E4 00008080
MAKE WAY!!! GOTTA PEE! GOTTA PEE! GOTTA PEE! GOTTA PEEEEEEEE! ! ! ! ! ! ! !

Edit:I forgot about the easiest way to convert codes between versions (it is easier/quicker with access to a hex calculator).

First you get 2 codes that match from each version that both do the same thing.

Then you get the GS code you wish to convert to VC,and subtract from or to the GS version of the matching VC code with the code you want converted (depending whether the matching code is larger or smaller than the code you are converting).

Matching_VC=0107794C 00003F40

Matching_GS=8011382C 3F40,Wished_GS=801D4A27 2400 Wished is higher so you do this:1D4A27-11382C=C11FB

Finally,you add/subtract the difference to/from the VC code that matches with the GS code in the example,you will add in this case.

VC_Match:0107794C+C11FB=VC_Wish:01138B47

Now you have the converted GS to VC code which reads as (01138B47 00002400).

Even converted codes can sometimes not work at first,so you must then shift
the address and/or value forwards/backwards like so:(01138B46 00240000/01138B48 00000024) If it still doesn't work,shift the code one space further forwards/backwards.
Title: [N64] The Legend Of Zelda Ocarina of Time [NACE]
Post by: Duncan Idaho on July 16, 2013, 07:41:57 PM
I was wondering if any one could make an inf rupee code and two others, one that makes that the piece of heart of dampe's first minigame is always on the first dirt patch and one to stop all timers, thanks before hand.

why is this game missing from the DB of accio hacks :?