WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: Shade2074 on April 29, 2009, 05:34:31 PM

Title: [N64] Paper Mario [NAEE]
Post by: Shade2074 on April 29, 2009, 05:34:31 PM
I'm having trouble with the Paper Mario 64 (NAEE) codes:

kill an enimy to level up This one seems to work
013251C0 00000064

infedent HP (flickers between 98-99/current HP ex: flickering 98-99/10) then when fighting it continues to show 98-99/10 but health goes down in battle. So health not really infinite.
01324EB5 00000063

infedent FP This one seems to work
013251B5 00000063

999 coins This one shows greyed out characters (as in character sprites, kupa, fish, etc.) instead of numbers then when I go to the shop it says I don't have enough coins to buy items
013251BC 000003E7

Some info about my setup: I have the official version of Paper Mario 64 - I assume NTSC version (I live in the US and got it from the Nintendo Store Virtual Console Channel). I tested it using gecko version 1.9 though I assume it would do the same thing in 1.9.0.1.
Am I trying to use the right codes for the wrong version of the game? I'm not sure where to look up the NAEE part though a couple of the codes as shown above do seem to work?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on April 29, 2009, 09:36:02 PM
sorry about that. I am fixing the HP and coin code now
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: ssbbdude on April 29, 2009, 09:39:44 PM
matt just put them in the mem viewer and it gives you the correct ones (i just made them for PAL)
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on April 29, 2009, 10:59:12 PM
lol I know.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: ssbbdude on April 29, 2009, 11:30:38 PM
lol ok
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Sirlongshot on April 30, 2009, 12:09:38 AM
Hey Matt any chance you could get us a code for BP too?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on April 30, 2009, 12:31:36 AM
lol. made it a while ago and forgot. will edit post. thanks for reminding me.

edit:just fixed the coin code (999 coins into 500 coins) and I added the BP code.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Sirlongshot on April 30, 2009, 12:36:29 AM
You da man Matt...any chance you'll be working on a star piece code?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on April 30, 2009, 08:41:10 PM
thats a bit harder... but ill try :P
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Shade2074 on May 01, 2009, 11:44:59 PM
Quote from: matt123337 on April 30, 2009, 08:41:10 PM
thats a bit harder... but ill try :P

matt123337 Thank you very much for the codes you have provided so far - if it is not too much trouble may I also ask for

Infinite Star Power [ssbbdude57]
05324080 07000126

for NAEE version?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on May 01, 2009, 11:51:58 PM
sure :P will contact SSBBdude for a memdump :D
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Shade2074 on May 01, 2009, 11:54:21 PM
Whoa! now THAT was fast!
:eek:

Thank you  :)
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: ssbbdude on May 01, 2009, 11:55:15 PM
ok matt ill get you one asap :D
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on May 02, 2009, 12:02:38 AM
oh ok.

here was an attempt at an offset port

Infinite Star Power test 1
05325145 07000126

Infinite Star Power test 2
05325141 07000126

Infinite Star Power test 3
05325440 07000126
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: ssbbdude on May 02, 2009, 12:13:47 AM
matt ive got one :D
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on May 02, 2009, 07:16:32 PM
just a little update. I was not able to port the star energy code... so I am manualy making it.
HP code won't fix but I may know a way around that. :P
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: ssbbdude on May 02, 2009, 07:26:55 PM
matt every time a star is full that adds 1 in hex so basicly

if none are full get the first 1 full and thats 1 next is 2, 3 etc..
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on May 05, 2009, 10:03:29 PM
Quote from: Sirlongshot on April 30, 2009, 12:36:29 AM
You da man Matt...any chance you'll be working on a star piece code?
I listen to sugestions :P just made the star peice code :D
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: isoptera4 on May 05, 2009, 11:18:45 PM
Great! Thanks! Now if we could get a working coin and health code that would be even better.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on May 06, 2009, 01:41:56 AM
Quote from: isoptera4 on May 05, 2009, 11:18:45 PM
Great! Thanks! Now if we could get a working coin and health code that would be even better.
I forget realy fast :) I fixed the coin code a while back... will edit the code in the code fourm
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: piggyjelly on August 04, 2009, 04:10:08 PM
the test level (paper mario)
D10740B0 0000
810740B0 0175
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: jirachifan6 on October 19, 2009, 06:50:06 PM
can someone make a paper mario code for me? id do it myself but i dont have the tools.

its paper mario [NAEE] and i need a 0 Star Points code.

i cant continue till i do, because all my HP FP AND BP are maxed so it freezes at the level up screen!

thanks in advance!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: jirachifan6 on October 21, 2009, 10:11:13 PM
yes, i used gecko os, but only on badges.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on October 22, 2009, 12:27:59 AM
you want a 0 points code? all you need to do is change the "64" on the end of the "kill an enimy to lv up" code, to "00" hope I helped :D

Codename: What system menu are you on?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: codename: on October 22, 2009, 01:11:49 AM
well.. when I firdt tried those cheats (Inf. HP, FP, BP)  I was on 3.2u but now i'm in 4.0u & I haven't had time to test any code since I change  :P

do you think that could be the problem? ???


ooooh and by the way, I used GeckOS 1.9.1 at the time I tried the cheats :P
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on October 23, 2009, 11:21:36 PM
Quote from: codename: on October 22, 2009, 01:11:49 AM
well.. when I firdt tried those cheats (Inf. HP, FP, BP)  I was on 3.2u but now i'm in 4.0u & I haven't had time to test any code since I change  :P

do you think that could be the problem? ???


ooooh and by the way, I used GeckOS 1.9.1 at the time I tried the cheats :P
ok... is your IOS36 trucha signed? Did you use an updater to update or through nintendo? I'm asking because I made the codes on a 3.2u system,now i'm on 4.0u and the codes still work for me...
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: jirachifan6 on October 24, 2009, 06:16:08 PM
Quote from: matt123337 on October 22, 2009, 12:27:59 AM
you want a 0 points code? all you need to do is change the "64" on the end of the "kill an enimy to lv up" code, to "00" hope I helped :D

Codename: What system menu are you on?
it works, Thanks So Much!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Megamanrulesall on March 08, 2010, 10:11:54 PM
I am trying to get codes to work properly for Paper Mario 64 NAEE version. Unfortunatly, I have not had success in getting any to work, primarily due to being unable to figure out how I need to format the text file when putting codes into it, so I can actually convert it into a GCT file to use on GeckoOS.

Does anyone know why the codes listed are not working on Paper Mario 64 NAEE on the Wii? I REALLY want to have codes that work, but unfortunatly, it seems as if they don't want to. >.<
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Yoshi52 on March 21, 2010, 08:04:44 PM
That non-working Infinite HP code was very far away from the working Infinite FP code and only edited the HUD, l think. All that needed to be done was look around the FP address since those are usually near each other. I got this one here, l tested it, and it works.

Infinite HP [Yoshi52]
013251B2 00000063
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: BrawlHacker48 on March 28, 2010, 02:30:58 AM
I Think this is the code to the star power...

05322F50 07000126

Not tested, but ported!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on March 28, 2010, 03:18:58 AM
Quote from: Yoshi52 on March 21, 2010, 08:04:44 PM
That non-working Infinite HP code was very far away from the working Infinite FP code and only edited the HUD, l think. All that needed to be done was look around the FP address since those are usually near each other. I got this one here, l tested it, and it works.

Infinite HP [Yoshi52]
013251B2 00000063
*sigh* I made a working one long ago, look in the code database

Quote from: BrawlHacker48 on March 28, 2010, 02:30:58 AM
I Think this is the code to the star power...

05322F50 07000126

Not tested, but ported!
What method did you use to port? BTW once I reinstall my USBgecko drivers I'll actually make this code (back in ny newb days I couldn't figure out how :p)

EDIT:
Infinite star Power[Matt123337]
01325440 00000126
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: BrawlHacker48 on March 28, 2010, 11:33:00 PM
Finally, a working star powar code! Thanks! :D

EDIT: and possibly can you can make a moonjump code like the one from the actual
n64 Paper mario? But make it for both regions, NTSC And Pal! I found it fun using that code on the N64! MARIO GOES AIRBORN!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Yoshi52 on March 29, 2010, 08:41:23 PM
Quote from: matt123337 on March 28, 2010, 03:18:58 AM
*sigh* I made a working one long ago, look in the code database
Yours was added to the Code Database on 3/28, though. I found out mine a few days before the 21st. Oh well, Official Hackers get the credit.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on March 30, 2010, 01:14:00 AM
Quote from: Yoshi52 on March 29, 2010, 08:41:23 PM
Quote from: matt123337 on March 28, 2010, 03:18:58 AM
*sigh* I made a working one long ago, look in the code database
Yours was added to the Code Database on 3/28, though. I found out mine a few days before the 21st. Oh well, Official Hackers get the credit.
No.
1.Modifing some elses code gives you NO credit!
2. I just updated it, it worked, just changed your boots/hammer, so I fixed that.

Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on March 30, 2010, 01:14:43 AM
Quote from: BrawlHacker48 on March 28, 2010, 11:33:00 PM
Finally, a working star powar code! Thanks! :D

EDIT: and possibly can you can make a moonjump code like the one from the actual
n64 Paper mario? But make it for both regions, NTSC And Pal! I found it fun using that code on the N64! MARIO GOES AIRBORN!
I'll get to work on it :p

EDIT: Sorry for double post, on wii internet...

EDIT 2: Here ya go!
MoonJump (A) (GC Controller) [Matt123337]
28A9BCE0 00000100
05324F64 3C3CBE62
E0000000 80008000
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: zfan121 on June 11, 2010, 04:19:36 PM
Hey, if it's not too much to ask, could anyone plz port the paper mario 64 codes to paper mario 64 VC and maybe make it possible to run said game with the gecko os? thanks!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: MasamuneMarth on June 15, 2010, 04:42:31 PM
ummm, goemon_guy... if your reading this, i tried your all badges code for this game and it doesn't work.
it freezes on load up (it doesnt show the "you will need the classic controller" screen... just a black screen).
you think you can fix that problem? i really wanna start the game with all badges.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 05, 2010, 08:54:33 PM
Can anyone fix the hammer glitch? Whenever I use codes up to the point where you get the hammer upgrade, it refuses to upgrade the hammer, destroying my progress and requiring a complete restart. Tried getting through the area codeless but when I put the codes back on, the hammer REVERTS to it's previous state! o.o
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 05, 2010, 11:00:40 PM
very odd, i fixed that issue a while ago, but i guess not :|  while i'm at it, i'll make a hammer mod. and probably make a boot mod
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 06, 2010, 12:29:32 AM
Quote from: matt123337 on August 05, 2010, 11:00:40 PM
very odd, i fixed that issue a while ago, but i guess not :|  while i'm at it, i'll make a hammer mod. and probably make a boot mod

Awesome!
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 06, 2010, 12:32:43 AM
what code(s) are you using?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 06, 2010, 12:38:29 AM
Quote from: matt123337 on August 06, 2010, 12:32:43 AM
what code(s) are you using?

I think at the time, (reset everything since) I was just using infinite FP and HP. Possibly some item codes too.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 06, 2010, 02:28:28 AM
ok... could you post the values?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 06, 2010, 07:07:22 PM
Quote from: matt123337 on August 06, 2010, 02:28:28 AM
ok... could you post the values?

Sure thing! ^_^

Infinite FP [matt123337]
033251B5 00006363

99 BP [matt123337]
013251B8 00000063

Infinite HP [matt123337]
033251B2 00006363
Fixed so it works correctly

Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 06, 2010, 08:02:00 PM
thanks ^_^ i'll get to work on that now
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 06, 2010, 08:19:39 PM
Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 06, 2010, 08:21:51 PM
Quote from: matt123337 on August 06, 2010, 08:19:39 PM
Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer

Awesome! I'll add these to my list and test them out later tonight. :)
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: MasamuneMarth on August 06, 2010, 11:23:13 PM
thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 09, 2010, 09:30:07 AM
Quote from: pokepower on August 06, 2010, 11:23:13 PM
thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?

Assuming they work in game without crash. :p
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 09, 2010, 09:50:21 AM
Quote from: matt123337 on August 06, 2010, 08:19:39 PM
Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer

Well... the hammer mod appears not to work. Tryed with all other codes off too. =/
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: matt123337 on August 09, 2010, 02:52:51 PM
weird, works fine for me >_>  btw about when where you using the HP modifier?  Cause i fixed that hammer issue a few months ago
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: Vahkiti on August 09, 2010, 05:00:52 PM
Quote from: matt123337 on August 09, 2010, 02:52:51 PM
weird, works fine for me >_>  btw about when where you using the HP modifier?  Cause i fixed that hammer issue a few months ago

For some reason it works now. O_o Strange...
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: MasamuneMarth on August 12, 2010, 05:31:29 AM
Quote from: Vahkiti on August 09, 2010, 09:30:07 AM
Quote from: pokepower on August 06, 2010, 11:23:13 PM
thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?

Assuming they work in game without crash. :p

all the values for the badges worked for me. not sure about the item ones, cause i haven't seen an item slot 1 modifier for this game on VC.
the fury fury badge, as i like to call it, makes it so you can beat weak enemies and bosses in a few turns
(Jr. Troopa battle 1 only takes 2 hits to beat him and King Goomba takes 3 hits to beat him, or 2 hits assuming you have zap Tap equiped and let Goombario hit the Goomnut tree on first turn).
the Right On badge does "Nice" status most of the time and allows Mario to do perfect jump and hammer attacks without pressing button or holding control stick back. only works for Mario though.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: kirbymaster101 on June 14, 2011, 02:31:25 AM
I want to request an item modifier code and a key item modifier code on here: http://geckocodes.org/index.php?c=NAEE, there are IDS for items BUT no item modifer codes thats why I want tor equest one(Mostly for the magicial sees, too lazy to find all four)

OOPS can someone plz move this to the VC and Wiiware support forum.? Accidnetally posted here.
Title: Re: [Request] [N64] Paper Mario [NAEE]
Post by: MasamuneMarth on August 12, 2011, 03:27:36 AM
i thought i would post some codes i had ported from the GS codes version.
also, i give credit to GMO, who made the codes for "have Goombario, Kooper, Etc" codes.
*Please note that they might not work*

Quote
Super Rank All Partners
013251CD 00000001
013251D5 00000001
013251DD 00000001
013251E5 00000001
013251F5 00000001
013251FD 00000001
01325205 00000001
0132520D 00000001

Ultra Rank All Partners
013251CD 00000002
013251D5 00000002
013251DD 00000002
013251E5 00000002
013251F5 00000002
013251FD 00000002
01325205 00000002
0132520D 00000002
Edit: Super/Ultra Rank Refixed, due to Bow not being effected by the code

Have Bow
013251EC 00000001

Have Watt
013251F4 00000001

Have Sushie
013251FC 00000001

Have Lakilester
01325204 00000001

Item Slots Modifier

Slot 1
03325364 00000???

Slot 2
03325366 00000???

Slot 3
03325368 00000???

Slot 4
0332536A 00000???

Slot 5
0332536C 00000???

Slot 6
0332536E 00000???

Slot 7
03325370 00000???

Slot 8
03325372 00000???

Slot 9
03325374 00000???

Slot 10
03325376 00000???

Edit: YESZ! Item Slots Modifiers have arrived and working!

and for those who wanna try the item slots mod, i even made a custom item bag code.

Quote
Pokepower's Custom Item Bag
03325364 000000B4
03325366 00000083
03325368 00000091
0332536A 00000095
0332536C 00000096
0332536E 00000098
03325370 0000009E
03325372 0000009F
03325374 000000A0
03325376 000000A1

The items in bag are as follows:
Jelly Ultra
Shooting Star
Hustle Drink (unused item, Makes you move 2 turns in the next turn)
Life Shroom
Mystery? (for the lulz and randomness)
Fright Jar (same reason as Mystery?)
the last 4 are the Red, Blue, Yellow & Bubble Berries required for the flowers in Chapter 6.
Title: Re: [N64] Paper Mario [NAEE]
Post by: Missing Number on May 28, 2012, 01:13:29 PM
i dont think i've ever seen anyone with the same problem im having, the codes posted for this game are not working out for me at all, they dont do anything but glitch up the game (i.e. i think 99bp makes save boxes invisible)

i've only recently started playing this, and decided i'd use USB Loader GX for code access if it helps at all, kinda wish it were easier than using a loader or an ancient channel like triiforce, but whatever...