Infinite cash
0307EDD4 000003E7
infinite health
0107EDD1 00000140
infinite deku sticks
0107EE2C 00000063
infinite deku nuts
0107EE2D 00000063
infinite slingshot seeds
0107EE32 00000063
Heh, award for comedy spelling goes to you
Quote from: Panda On Smack on April 24, 2009, 02:56:47 PM
Heh, award for comedy spelling goes to you
dont be rude some people are dislexic
i know, basicaly a problem you dont have much control over
have all items for C
0507EE14 00010203
0507EE1C 090B0C0D
0507EE20 0E0F1011
0507EE24 12131717
0507EE28 1414212B
have all expansions
0507EE40 001224D3
all swords,shirts and boots
0507EE3C 77770000
have all key items plus hearts
0507EE44 0XFFFFFF
replace X with amount of hearts you want (1-3)
infinite every weapon that has ammo
0507EE2C 63636363
infinite magic +health
0507EDD0 00FF0261
[Super Speed] Hold -
201C7F28 00001000
0513FC38 42000000
E0000000 80008000
Still havent figured out the Moon Jump code yet..hopefully soon
If you really want it I can actually make it. I just thought I'd let you make these and I'd make the Majoras Mask codes. :|
just tell when you give up.
The value goes up when you're hit. and when you're wearing bunny ears. If it helps -.-
Quote from: hetoan2 on June 04, 2009, 11:41:38 AM
If you really want it I can actually make it. I just thought I'd let you make these and I'd make the Majoras Mask codes. :|
just tell when you give up.
The value goes up when you're hit. and when you're wearing bunny ears. If it helps -.-
I made a moon jump code for Majora's Mask a long time ago..but yeah..thanks for the hint..do you get bunny ears in OOT? actually I have found an "Walk through any enemy and cant get hit" code for OOT...
Okay hetoan2 you release the Moon Jump code for OOT and I will release the "walk through enemies" code...but it hasnt been tested much yet...
Walk Through/Enemies Cant Hurt You
0513F8D8 00000000
Note: You may have to go into Hyrule Town or Kakariko Village etc..to actually see the change
[Dawn]D Pad Up
201C7F28 00000001
0507EDAC 40000000
E0000000 80008000
[Noon]D Pad Right
201C7F28 00008000
0507EDAC 7F760000
E0000000 80008000
[Dusk]D Pad Down
201C7F28 00004000
0507EDAC BAFE0000
E0000000 80008000
i'll make it when i get the time :D
Quote from: hetoan2 on June 06, 2009, 01:31:21 PM
i'll make it when i get the time :D
;D
[ Moon Jump] R+a
201C7F28 00000210
0513F438 44600000
E0000000 80008000
or i wont.
Looks like it works the same way too :D nice
Quote from: hetoan2 on June 08, 2009, 01:19:42 AM
or i wont.
Looks like it works the same way too :D nice
Yeah,there is another code I might make that may work better...I will have to fool around with it first,this one gets cut off in certain places in dungeons as you go up in the levels of the dungeon and around Hyrule like Death Mountain and Outside of the castle...
From that same code there is also a sink to the bottom of water without any Iron boots code I made...that one seems to be working so far and all codes I have made so far are working for both Young and Adult Link
I am working on the Hookshot codes now..I dont know how to get the "Hook Anything Code" though,I couldnt figure it out for Zelda:MM either....
[Sink Directly to Bottom of Water] ;D(Iron Boots Not Required ) Hold Zl (Classic controller)
201C7F28 00000080
0513F438 C5518B12
E0000000 80008000
To Stop the timer use this code..this one is locked at 30 Sec but can be adjusted to whatever you want.
Stop Timer
05080170 001E0000
Fixed Stuff by SecretHope:
All Items for C
The original code by "ricki23i" is:
0507EE14 00010203
0507EE1C 090B0C0D
0507EE20 0E0F1011
0507EE24 12131717
0507EE28 1414212B
Bottles: 0507EE24 12131717
Changing the last two digits (to the below) equals:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe
Note: This changes the second bottle
xxyy
Subquest items: 0507EE28 1414212B
xx changes adult link's items (they can also hold child link's items)
yy changes child link's items
Replace xx with...
2D Pocket Egg
2E Pocket Cucco
2F Cojiro
30 Odd Mushroom
31 Odd Potion
32 Poacher's Saw
33 Goron's Sword -Broken
34 Prescription
35 Eyeball Frog
36 Eye Drops
37 Claim Check
Replace yy with...
21 Weird Egg
22 Chicken
23 Zelda's Letter
24 Keaton Mask
25 Skull Mask
26 Spooky Mask
27 Bunny Hood
28 Goron Mask
29 Zora Mask
2A Gerudo Mask
2B Mask of Truth
2C SOLD OUT??
Quote from: shark2003 on June 09, 2009, 10:24:27 PM
[Sink Directly to Bottom of Water] ;D(Iron Boots Not Required ) Hold Zl (Classic controller)
201C7F28 00000080
0513F438 C5518B12
E0000000 80008000
To Stop the timer use this code..this one is locked at 30 Sec but can be adjusted to whatever you want.
Stop Timer
05080170 001E0000
are all of you OTT codes 32-bit RAM write?
... those are 32-bit RAM writes. no fill...
Quote from: hetoan2 on August 06, 2009, 12:12:36 PM
... those are 32-bit RAM writes. no fill...
whoops thats what I meant...
heres the codes i made i just got hacker status today so i cna finaly post them out of the testing area
inf arrows: 0107EE2F 00000063
inf bombs: 0107EE2E 00000063
inf bombchus: 0107EE34 00000063
inf magic: 0107EDD3 00000063
inf epona carrots: 011530A8 00000005
Beta Quest
050801B0 0000FFXX
Replace XX with the beta quest world you want.
01 - Beta Quest World 1
02 - Beta Quest World 2
03 - Beta Quest World 3
04 - Beta Quest World 4
05 - Beta Quest World 5
06 - Beta Quest World 6
07 - Beta Quest World 7
08 - Beta Quest World 8
09 - Beta Quest World 9
Tunic Color/Shield Modifier
0513F54C XX3CRR00
Replace XX with the Color Tunic you want and replace RR with the shield you want.
Shield Values:
00 - No Shield
01 - Deku Shield
02 - Hylain Shield
03 - Mirror Shield
Tunic Colors:
00 - Kokiri Green
01 - Goron Red
02 - Zora Blue
03 - Black
04 - White
05 - Yellow
06 - Dark Blue
07 - Light Green
08 - Light Blue
09 - Light Red
0A - Light Yellow
0B - Bright Blue
0C - Dark Red
0D - Dark Red
0E - Black
0F - Black
(http://download705.mediafire.com/vh4wmomxnojg/yy1zzdwhwme/Zelda+Ocarina+of+Time%28USA%29_009.jpg)
Money Modifier
289F6BA8 00000008
82100001 8107EDD4
86000001 00000001
84100001 8107EDD4
E0000000 80008000
289F6BA8 00000004
82100001 8107EDD4
86000001 0000FFFF
84100001 8107EDD4
E0000000 80008000
Gamecube D-pad up to increase, Gamecube D-pad down to decrease
Jesus Mode v1
04CA01E8 90A70080
2313F498 00810000<-- why codetype 23? CST1 : 32bits (endif, then) If not equal, range 81?
21083208 8011F18C<-- here the same. CST0 : 32bits (endif, then) If equal,again range81?
04CA01E8 90A70084
E0000000 80008000
alright thanks
Jesus mode v3
48000000 81700040
DE000000 80008180
30000000 90A70080
D2000000 0000000A
C3A70084 C3670028
3D20C000 3D808000
912C0098 C22C0098
4E000000 FC1D8840
40810020 3D2040F0
912C0098 C22C0098
FF7B882A FF7BE82A
D36C0098 80AC0098
4C100000 90A70080
60000000 00000000
66000013 00000000
E0000000 80008000
C0000000 00000012
3E008170 3A100040
BF300004 3F2080CA
3F4080E8 3B600004
3F80EC21 3B9C4314
3FA00000 3FC00000
7C1DD800 41820018
83F90000 7FDEFA78
3B390004 3BBD0001
4BFFFFE8 1FBBFFFC
7C1EE000 4182002C
7C19D000 4080001C
7FF9E82E 7FDEFA78
83F90000 7FDEFA78
3B390004 4BFFFFDC
7E198378 48000008
3B39FFFC 93300000
BB300004 4E800020
60000000 00000000
E0000000 80008000
to get off water, do some form of jump (backflip, side jump, ect.) Bug will hopefully be fixed in next version
Credits:
James0x57: ASM pointer maker (Stops crashing, and hopefully makes code region free)
Parasyte: his in depth notes of the n64 version of the code.
Mathew_Wi: for helping me a ton (ASM assistance, testing, and hopefully to help fix the slope bug)
Sharkbyte: ASM assistance
Should be region free, if not here is the ASM code for NTSC-U:
lfs f29, 132(r7) # water offset
lfs f27, 40(r7) # Link's Y
lis r9, 0xC000 # conditinal value
lis r12, 0x8000 # Base address
stw r9, 0x98(r12) # stores conditinal to memory
lfs f17, 0x98(r12) # loads conditinal as a float
mcrf cr4,cr0 # saves cr0 to cr4
fcmpo cr0, f29, f17 # checks if in water or not
ble end # if we arn't, goto end
lis r9, 0x40F0 # 7.5 in float
stw r9, 0x98(r12) # stores 7.5 in float to memory
lfs f17, 0x98(r12) # loads the 7.5 as float
fadd f27, f27, f17 # adds 7.5 to links Y pos
fadd f27, f27, f29 # adds water offset
stfs f27, 0x98(r12) # stores final float to mem
lwz r5 ,0x98(r12) # loads final float into register 5
end:
mcrf cr0,cr4 # restores cr0 from cr4
stw r5, 128(r7) # writes to ground Y
Modify 2010-12-26
Infinite Hover boots (L+R+B ON/OFF) [ukuneko]
289F6BA8 FD9F0260
CC000000 00000000
0113FC93 00000013
E0000000 80008000
Rise, MOONJUMP use.
E shock Link [ukuneko]
0113FC91 00000013
Electric Shock Effect
(http://i451.photobucket.com/albums/qq233/ukuneko/nace/NACE-019.jpg)
HUD Modifier: 050800FC 0000000X
0: Hud is on
1: Hud is off
This code tells the game whether the HUD (the main interface) should show up. If turned off the start menu will not be accessible, the game will be treated as a cutscene (specifically the title screen cutscene) , and all the exit pointers will be remixed (Eg. Going to Hyrule Castle As Child Link will result in being in the outside of Ganon's Castle.)
Language Modifier: 050801A8 000X0000
0: Japenese Version of the Game
1: English Version of Game
2: Corrupt Interface Images and Language (Game will act very wierd)
3: NULLED Interfaces and Messed Up Language
4+: NULLED again but certain icons are different than if the value was 3
Model Rendering Offset Editing Codes:
Left Hand: 0513F564 800F7XX8
Right Hand: 0513F560 800F7XX8
Render Values (Adult Only At the moment)
E2: Hylain Shield
E3: Mirror Shield
E4: Master Sword Shieth
E5: Same as E4
E6: Master Sword and Hylain Shield Put away (Meant to be on player's Back)
E7: Master Sword and Mirror Shield Put Away (Meant to be on player's back)
E8: NULLED (No arm)
E9: NULLED (No arm)
EA: Master Sword Shieth Without Sword In Shieth
EB: Same as EA
EC: Master Sword Shieth and Hylain Shield Put Away Without Master Sword In Shieth (Meant to be on player's back)
ED: Master Sword Shieth and Mirror Shield Put Away Without Master Sword In Shieth (Meant to be on player's back)
EF: Same as EA
F0: Biggoran's Sword
F1: Biggoran's Sword (Broken)
F2 - F3: Link's Hand
F4: Master Sword
F5+: Nulled
Screenshots:
(http://img97.imageshack.us/img97/3410/zeldaocarinaoftimeusa01.jpg)
(http://img691.imageshack.us/img691/3410/zeldaocarinaoftimeusa01.jpg)
Note: The pictures shown use Nintendo's beta debug set. You can tell by the items equiped. I am currently working on a code port for codes such as level select, debug item menu, ect.
good job on the codes! I saw the Japanese in the picture, before I saw the game language changer, so I thought you posted in wrong thread XD
Quote from: matt123337 on September 26, 2010, 01:04:13 AM
good job on the codes! I saw the Japanese in the picture, before I saw the game language changer, so I thought you posted in wrong thread XD
Thanks! ;D
SuperHookshot [ukuneko]
2913F554 00001100
2913FAC0 00000258
4E000018 00000000
14000000 F6000002
14000004 80A080FF
E0000000 80008000
F6000002 80A080FF
40820010 7CFF4214
81E700CC 48000210
14000000 48000010
E0000000 80008000
2913FAC0 00000258
48000000 80003A00
DE000000 80008180
12000200 0000009A
E0000000 80008000
This requires [Pointer maker1].
Pointer maker1 [ukuneko]
2713F7AC 81000000
2513F7AC 80000000
C0000000 00000006
3D608114 816BF7AC
2C0B0000 4182001C
3D2000F6 61294120
7CA95A14 90AC3A00
81650000 916C3A04
4E800020 00000000
C2E0EB10 00000003
3F408000 915A3A00
915A3A04 3F408012
9327AC80 00000000
E0000000 80008000
Pointer address/ID of Hookshot, Bombchus, Bomb, and Arrow is
confirmed by using this code.
The result is stored in 0x80003A00,0x80003A04.
For the modification of Hookshot, Bombchus, Bomb, and Arrow.
Walk Under Water (R+B ON/OFF) [ukuneko]
24003210 80A00000
48000000 80003210
289F6BA8 00000220
14000BB0 D103018C
CC000000 00000000
14000BB0 D283018C
E0000000 80008000
**GCN Controller
**Note:This requires Pointer maker2
Walk Through Walls (Hold A) [ukuneko]
24003210 80A00000
48000000 80003210
DE000000 80008100
14000000 4082000C
289F6BA8 00000100
14000000 4182000C
E0000000 80008000
**GCN Controller
**Note:This requires Pointer maker2
Pointer maker2 [ukuneko]
C0000000 00000009
9421FF98 BCE10008
3F2080CA A359BDE0
A379D3E0 2C1A7C1C
41820010 2C1B7C1C
41820010 48000018
3B39BDE4 48000008
3B39D3E4 3F808000
933C3210 B8E10008
38210068 4E800020
**Pointer Address is confirmed by using this code.
**The result is stored in 0x80003210.
**be helpful to some code
Chenge Adult/Child [ukuneko]
289F6BA8 00000041
0113EC68 00000000
289F6BA9 00000042
0113EC68 00000001
E2000001 80008000
**GCN Controller
Adult: L+(D-pad)Left
Child: L+(D-pad)Right
The next time you pass through an area that loads.
Most items used in the room [ukuneko]
03080182 00000000
03080184 00000000
Infinite Arrow out [ukuneko]
03080190 00000000
Infinite Bomb out (inc Bombchu) [ukuneko]
0512EAC8 00000000
Never Loose Bombs: 04DBDBCC 60000000
Never Loose Arrows: 04DBD9A8 60000000
Never Loose Deku Nuts: 04DBD7D8 60000000
Never Loose Bombchus:04DBD8D8 60000000
Never Loose Health: 04CF0400 60000000
B Button Modifier: 0107EE08 000000XX
Fix : Walk Through Walls
Button Conditionals : Remove Inclusive (use mask)
Fall into the abyss (A+B+R) [ukuneko]
24003210 80A00000
48000000 80003210
DE000000 80008100
1400092C 40820020
289F6BA8 FCDF0320
1400092C 41820020
E0000000 80008000
**GCN Controller
**Note:This requires Pointer maker2
For example
Move to another floor in the dungeon
Modify 2010-12-26
Infinite Hover boots (NACE) [ukuneko]
Pointer maker3 [ukuneko]
C201B320 0000000C
7C7C012E 9421FF98
BCE10008 3F208000
633A3240 633B32C0
83BA0000 7C00E800
3B5A0010 41820010
7C1AD800 41820028
4BFFFFE8 83BAFFF4
7FBDE02E 83DAFFF8
7C1DF000 40820010
83FAFFFC 833AFFF0
7FFCC92E B8E10008
38210068 00000000
Pointer Address is confirmed by using this code.
Use the area from 0x80003240 to 0x800032BF.
Pointer maker4 [ukuneko]
C201B034 00000010
7C7C012E 9421FF98
BCE10008 3F208000
633A32C0 633B33C0
83BA0000 7C00E800
3B5A0020 41820010
7C1AD800 41820044
4BFFFFE8 83BAFFE4
7FBDE02E 83DAFFE8
7C1DF000 4082002C
939AFFEC 83BAFFF0
2C1D0000 4182001C
7FBDE02E 83DAFFF4
7C1DF000 4082000C
83FAFFF8 7FFC012E
B8E10008 38210068
60000000 00000000
Pointer Address is confirmed by using this code.
Use the area from 0x800032C0 to 0x800033BF.
Multiply Enemy Health XX (including LINK) [ukuneko]
24003210 80000000
48000000 80003210
4A100000 FFFD8780
DE000000 80008180
30000004 48000010
D2000000 00000003
2C150000 41820008
1EB500xx 9AA700B0
60000000 00000000
E0000000 80008000
**Note:This requires Pointer maker2
Except for some of the BOSS
xx=
1x = 01
4x = 04
8x = 08
10x= 0A
20x= 14 Almost One shot One KILL
DekuNut & Boomerang attack power replacing XXXX [ukuneko]
24003210 80000000
48000000 80003210
4A100000 FFFD8544
DE000000 80008180
30000004 48000010
D2000000 00000004
81C70000 2C0E0001
4182000C 2C0E0010
40820008 39C0xxxx
60000000 00000000
E0000000 80008000
**Note:This requires Pointer maker2
Kills by using DekuNut&Boomerang.
All are not KILL by these codes.
xxxx=
0200 Master Sword
0100 Giant's Knife
0008 Bomb
0008 Bombchu
0020 Fairy Bow
0800 Fire Arrow
1000 Ice Arrow
2000 Light Arrow
0040 Megaton Hammer
0080 Hookshot
0100 Kokiri Sword
0002 Deku Stick
0004 Fairy Slingshot
DekuNut One KILL XXXX=0800
(http://i451.photobucket.com/albums/qq233/ukuneko/nace/NACE-020.png)
Deku Stick Modifier [ukuneko]
04003260 00000064
04003264 00000058
04003268 39600006
0400326C 4082000C
2913F554 00FF0600
0313FC60 000000yy
0513FC5C xxxxxxxx
E0000000 80008000
** Note:This requires Pointer maker3
* Not break stick
* Always Lighting torches
* xxxxxxxx = Length of the stick (def:3F800000)
* yy = Torch of fire power 01 to FF
Can be chosen C-items & Equipment [ukuneko]
04003240 00001C48
04003244 00001C4C
04003248 3960002C
0400324C 4800000C
04003250 00002E98
04003254 00002E9C
04003258 3A200004
0400325C 4800000C
** Note:This requires Pointer maker3
* Can not use the hook shot in child (Freeze)
* Arrow does not change in child
* Will invisible in some cases. However, it works
Link is Invincible [ukuneko]
0113FE78 00000010
04003300 00000664
04003304 00000660
04003308 7C195000
48000000 8000330C
DE000000 80008180
30000344 48000224
14000338 48000008
E0000000 80008000
** Note:This requires Pointer maker4
* Not invincible, some enemy attacks (Skulltula , etc..)
Can climb onto Wall [ukuneko] Press L
040032C0 000001E0
040032C4 000001D4
040032C8 48001200
040032E0 0000018C
040032E4 00000180
040032E8 48000008
040032F0 000000C8
040032F4 71950002
040032F8 41820010
240032CC 80000000
48000000 800032CC
DE000000 80008180
300000FC 38E00004
140000F8 82870098
289F6BA8 00000040
140000F8 3A800008
E0000000 80008000
** Note:This requires Pointer maker4
**GCN Controller
unbroken Giant's Knife [ukuneko]
0107EDD7 00000008
This is a flag.
After saving game, disable it.
I wasn't sure if I should start a new topic, or not. (Presumably not, as this one already exists.)
But I have a code to post, so:
Can use Speed Modifiers in water safely [goemon_guy]
C20551F0 00000004
3D808180 618C0000
7C046000 41800008
3C808160 81040000
60000000 00000000
when you use the speed modifier while swimming, it causes a crash. with this code, the crash doesn't occur.
^ just something that's bugged me for awhile, so I thought I'd fix it
Music and SFX play Backwards [CosmoCortney]
0508C880 C0100000
no textures [CosmoCortney]
0425CADC 7FFFFFFF