I don't have access to the Wii Codes board, so forgive me for posting this in the wrong section, (I lack both 100 posts, and my PM to a moderator the other day seems to have been ignored/forgotten.
Anyways, here's some missing skills I've found. Via Trial and Error without any previous experience with this stuff.
'Hidden' Skills
8070F4A0 - When the Enemy Attacks, 'No Damage' Occurs. Might be the Black Knight's PoR Skill or a Second hidden Mantel.
8070F4CC - With this active, when you go to attack, your unit won't attack. But the Enemy Will Counter Attack.
8070F524 - Enemy Units Ignore unit. Like 'Stillness' only more Absolute. Might be Naliah's NPC status in 3-13 or Kurth and Ena's status on the Dragon stage.
8070F6B0 - Combat Camera takes a perspective as if you're watching the activity from the second story of a house across the street.
8070F6DC - Same as Above, but from ground level.
Skill Skills
8070F7B8 - Wildheart (Maybe Voulg's Part 1 version?, I had this on Leo so it was difficult to tell)
8070F7E4 - Shade
8070FDE8 - Discipline
807101DC - Flourish
80710208 - Mercy
807103C0 - Blossom
807103EC - Dummy (Tempest)
80710418 - Dummy (Serenity)
80710470 - Pavaise?
8071049C - Guard
The following are skills I'm 40% sure on.
807105D0 - Shove
807105FC - Smite
80710628 - Smite again?
80710654 - Error
80710680 - Error, but with a Dragon Icon I've never seen before.
You could post them in the codes page:
http://wiird.l0nk.org/forum/index.php/topic,70.0.html (http://wiird.l0nk.org/forum/index.php/topic,70.0.html)
Quote from: g6flavor on February 12, 2009, 05:07:57 AM
You could post them in the codes page:
http://wiird.l0nk.org/forum/index.php/topic,70.0.html (http://wiird.l0nk.org/forum/index.php/topic,70.0.html)
I 'wanted' to post them there. But my account doesn't have posting access there. Lack of both either 100 posts or the Hacker status on my account.
Post Merge: February 13, 2009, 05:22:24 PM
The mods aren't giving me access to the Wii Board now because I admitted I don't own a USB Gecko. I guess powers of observation and persistence aren't encouraged.
Anyways I'm getting tired so I thought I'd post what I've found thus far considering classes.
To use these codes, Start with the 'Make Player Controlled Code like for instance...
QuoteMake Elincia Player-controlled [ShadowX39]
04887D44 8066B830
Subtract 4 from the address, so you'll have
04887D40 XXXXXXXX
Then For your value, 80B5 is the first 4 digits (Why, I don't know, but it's been consistent from what I've seen). The last four digets are the codes I posed. So for Elincia her code would be...
04887D40 80B5XXXX
Enjoy this partial list.
3E74 - <Crash>
3F90 - Hero
40AC - Vanguard
41C8 - Myrmidon
42E4 - Swordmaster
4400 - Swordmaster
451C - Swordmaster
4638 - Trueblade - Male
4754 - Trueblade - Female (Mia)
4870 - Solider
498C - Halberdier
4AA8 - Halberdier
4BC4 - Halberdier
4CE0 - Sentinel
4DFC - Sentinel
4F18 - Fighter
5034 - Warrior
5150 - Warrior
526C - Reaver
5388 - Archer
54A4 - Sniper
55C0 - Sniper
56DC - Marksman
57F8 - Armor Lance
5914 - Armor Axe
5A30 - Armor Sword
5B4C - Armor Sword
5C68 - Lance General
5D84 - Axe General
5EA0 - Sword General
5FBC - Sword General
60D8 - Lance General
61F4 - Axe General
6310 - Sword General
642C - Marshal
6548 - Marshal
6780 - Marshal - Zelgius? - Sword - MEG?
689C - Black Knight
69B8 - Theif
6AD4 - Rogue
6BF0 - Rogue
6D0C - Whisper
6E28 - Whisper
6F44 - Assassin
7060 - Bandit
717C - Fire Mage
7298 - Thunder Mage
73B4 - Thunder Mage
74D0 - Wind Mage
75EC - Light Mage
7708 - Fire Sage
7824 - Fire Sage
7940 - Thunder Sage
7A5C - Thunder Sage
7B78 - Wind Sage
7C94 - Light Sage
7DB0 - Dark Sage
7ECC - Fire Sage
7FE8 - Thunder Sage
8104 - Wind Sage
8220 - Arch Sage - ???
833C - Arch Sage - ???
8458 - Arch Sage - ???
8574 - Arch Sage - ???
8690 - Arch Sage - ???
87AC - Light Priestess
88C8 - Empress
89E4 - Chancellor
8B00 - Druid
8C1C - Druid
8E54 - Priest
8F70 - Priest
908C - Bishop
91A8 - Bishop
92C4 - Bishop
93E0 - Saint
94FC - Saint
9618 - Saint
9734 - Cleric
9850 - Valkyrie
996C - Sword Knight
9A88 - Lance Knight
9BA4 - Lance Knight
9CC0 - Axe Knight
9DDC - Bow Knight
9EF8 - Blade Paladin
A014 - Lance Paladin
A130 - Lance Paladin
A24C - Axe Paladin
A368 - Axe Paladin
A484 - Bow Paladin
A5A0 - Bow Paladin
A6BC - Blade Paladin
A7D8 - Lance Paladin
A8F4 - Axe Paladin
AA10 - Bow Paladin
AB2C - Gold Knight
AC48 - Gold Knight
AD64 - Gold Knight
AE80 - Silver Knight
AF9C - Silver Knight
B0B8 - Silver Knight
B1D4 - Pegasus Knight
B2F0 - Falcon Knight
B40C - Falcon Knight
B528 - Seraph Knight
B644 - Queen
B760 - Draco Knight
B87C - Draco Knight
B998 - Draco Master
BAB4 - Draco Master
BBD0 - Draco Master
BCEC - Draco Lord
BE08 - Draco Lord
BF24 - Lion (Skrimir)
C040 - Lion (Gifica?)
Obviously there are duplicates because Males and Females are different classes, plus Marshals of a Sword Decent are different classes from Marshals of Axe Decent.
How did I find these values? In the conversation regarding recruiting Zelgius, it was mentioned that 6780 was Zelgius's class, and 689C was the Black Knight, 4754 is Mia's Trueblade class, F22C is Order Incarnate, and 7C94 is Light Sage.
The Difference between Black Knight and Zelgius's values were 11C. But they could be who knows how far apart. So I started subtracting the various differences between the few known classes that were reported. Surprisingly 11C was persistent in all the math I did. I tried a few experiments with quartering and halving the 11C difference to no avail. Turns out Zelgius's Marshal and the Black Knight are Adjacent.
Anyways, Lets say Meg becomes Zelgius. Meg can equip Swords, Zelgus can equip Swords/Lances (At least as reported). Meg-Zelgius will only be able to equip Swords. Fire Sage Sothe on the other hand won't be able to equip anything.
The class changes are somewhat tier concious. If Meg becomes a Wind Sage, she'll have her Sword General Sprite.
Additionally, I'm suspecting some things in the nature of the stats and the classes. When a class is changed the character's stats and caps change.
Thus my personal Theory is...
Meg - Armor Sword
Armor Sword Base Stats + Meg's Leveled Up Stats = Meg's True Stats
5 + 2 = 7
----Meg Class Changes to Sword General ----
Sword General Base Stats + Meg's Leveled Up Stats = Meg's True Stats
8 + 2 = 10.
This would explain why Stat Level ups are constant. Your character isn't gaining stats. His/her bases are.
Here's something else that I'm chewing on now that I'm seeing the classes. As evidenced by the resourceful people here, people can recruit generic enemies and they can level up normally. Isn't it odd that no-face characters have growth rates? I'm wondering if Growth rates aren't tied to characters but to classes. You'll note despite there being Four "Armor *Insert Weapon* there are only three Marshal Classes, while incomplete there are 2 Sniper classes, but only one Marksman class. If Growth Rates are tied to class and not character, then that might explain why my Leo can catch up to Rolf about Endgame, despite Leo being a total 'fail' as an Archer.
But this is wild speculation on my part.
Hm thats funny.. they let me have access when my USBGecko hadn't arrived yet... granted I'd already made an ASM code but meh w\e. Good luck. If you like I could post them up for you and say made by (yournamehere) etc.
things are different when you talk to people off site ;)
Quote from: Maniac on February 13, 2009, 06:00:18 PM
Hm thats funny.. they let me have access when my USBGecko hadn't arrived yet... granted I'd already made an ASM code but meh w\e. Good luck. If you like I could post them up for you and say made by (yournamehere) etc.
That would be quite appreciated. And I've just updated my list of classes.
There were a couple of funny moments making this list. I thought something was broken when I saw Leo was still his archer class upon updating the codes. Turned out Leo got transmografied into himself! Then I'm sure nothing can top 'Queen' Nolan.
Something to chew on. Skirmir's class gave Meg a Tier 1 sprite, while what I assume was Gifica's Lion Class gave Leo either his tier 2 or tier 3 sprite.
Also, the same problem with giving people classes who's weapons they can't wield, if you make a Beorc a Laguz class, they won't have a transformation gauge. If you could circumvent the weapon problem, it looks like you could theoretically have another formshift on your hands if you feed'um a Laguz Stone. Double curious if if they'd stay transformed after the battle is over.
I'm having trouble.
I'm on Ch.4, A Distant Voice, and whenever I start the battle after the cutscenes, it freezes, even when I'm not using codes.
I used Nolan has lv 19 99exp, and the one for Edward, as well as infinite gold, Max BEXP, infinite helath on enemy turn, and Micaiah slot 1- steel axe, and B+ + end chapter
Can I fix this? What code did I use that made it mess up? I've been using them since chap. 2
EDIT:
Figured the problem. The BEXP codes are bad. They shouldn't go higher than the max you can get in the game. I'd say keep it at about 20000. I entered 00000000 as the second 32 bits in USB Gecko and applied, it fixed it.
so i was testing some of the codes and it's cool that most of them work like the infinite gold and BEXP cheat but the only problem i have is modding some of my character's skills. I'm able to mod Sothe's skills without any problem but for some reason i can't mod Heather's, anybody wanna check if the code works? thanks in advance =]
And yes i have my Wii's screen settings on 16:9 and i use Gamma Loader 0.3 with Ocarina
try gecko OS
aah, see the thing is i only have a backup of the game and even if i try Gecko OS, it thinks i don't have the game in my Wii. Ocarina is the only way i can cheat in my backed up games. =\
ehhm... you cant load backups with ocarina :\
ive tried to look for reasons why Heather's skills aren't modding but when i look at Mia's skill setup, she had the skills i wanted for Heather.
1. Cancel
2. Crit +25
3. Shove
4. Lethality
5. Adept
6. Vantage
could there be something wrong with the Heather's Skill Modifier code?
Heather's Skill Modifier [ShadowX39]
0488DFFC XXXXXXXX
0488E014 XXXXXXXX
0488E01C XXXXXXXX
0488E024 XXXXXXXX
0488E02C XXXXXXXX
0488E034 XXXXXXXX
Heather's address might change if you missed recruiting a character or lost a character in the previous chapters
try use the codes before Heather's address and see if it works
well i killed Aran (didn't know he was recruitable at the time), and Oliver (didn't know the requirements of recruiting him so i killed him) Dx
i guess it's a matter of guess and check with the other skill modifier codes =P
Hey, G6Flavor
Since the addresses of characters change when you miss or kill one, will it change if i have every character i should up until say 2 Finale.
If I were to use the buttom comboed control all units code when Ludveck was the ONLY one left and finish the game, Ludveck would be the only one to join my group.
Because Ludveck is now in the group, will all characters I get after him have a different, screwed up address?
Alright, I'm trying to use these codes.
Make Everyone Player Controlled: Code works after Part I : Prologue
Gamecube Controller
283D78A8 0000xxxx
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 0000XXXX
48000000 80884E04
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
Wii Remote I
283D78DA 0000xxxx
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 0000XXXX
48000000 80884E04
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
However when I input the button commands, they don't want to work. I use 16:9 and Gecko OS.
For example, I try this
QuoteMake Everyone Player Controlled: Gamecube Controller (up and Z on, down and z off)
283D78A8 00000018
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 00000014
48000000 80884E14
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
Doesn't work, help?
In which Chapter did you use the code on?
Tried it on Part 2 chapter 2 and foward. Wanted to steal a few weapons with Heather.
It was on the new Gecko, in 9:16 widescreen (So the move again code is engaged.) Also all the other codes work, except for ones which I have to impute the activation codes for.
Hi guys,
I posted a message similar to this in another FERD support topic I can no longer find and was never replied to in.
Apparently, the BEXP Code is faulty.
I don't know about others, but in Chap. 4 it will freeze the game if left on after the base.
I was able to fix this but deapplying BEXP and then applying a BEXP code that sets it to zero when I'm done with giving EXP before the chap.
It seems like it could work by setting BEXP to no more than 20,000
However, if making it a smaller amount does not work, you should include in the code description an edit of it that sets BEXP to 0. [Which just means taking the original code and making the last 32 bits 0's
Quote from: TreizeKnight on May 18, 2009, 11:26:33 PM
Tried it on Part 2 chapter 2 and foward. Wanted to steal a few weapons with Heather.
It was on the new Gecko, in 9:16 widescreen (So the move again code is engaged.) Also all the other codes work, except for ones which I have to impute the activation codes for.
I believe, for the code to work, the address to use depends on the Character is in the Part of the game or not
In the above code, Nolan's address is used and since he joins you after the prologue, that's when the code takes effect
Make Nolan Player-controlled [ShadowX39]
4884E04 8066B830
80884E04Since Nolan is not available in Chapter 2, the code doesn't work
you could try use a different character's address in place of Nolan's
http://www.usbgecko.com/codes/index.php?r=u&c=RFEE01 (http://www.usbgecko.com/codes/index.php?r=u&c=RFEE01)
for example, use Elincia's address
Make Elincia Player-controlled [ShadowX39]
04887D44 8066B830
80887D44Replace the code in Bold face
By the way, you had a typo in there:
Quote from: TreizeKnight on May 18, 2009, 09:25:35 PM
48000000 80884E14
it should be 48000000 80884E04
Another example using Micaiah's address
Control all units (Z + Up)
283D78A8 00000018
48000000 80886D84
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
Revert (Z + Down)
283D78A8 00000014
48000000 80886D84
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
this code will work for all of Part 1, since Micaiah is in your party throught out the whole Part 1.
And, make an enemy player controlled can only make them join your team, you won't able to trade items with them.
Ha ha, it took me ten minutes to decipher what you were saying seeing as I'm a total moron when it comes to codes and advanced homebrew stuff, but I think I got this.
So since Heather is in the party for stealing items, I can use her code.
Make Heather Player-controlled [ShadowX39]
0488DFB4 8066B830
Control all units (Z + Up)
283D78A8 00000018
48000000 8088DFB4
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
Revert (Z + Down)
283D78A8 00000014
48000000 8088DFB4
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
I'll give it a shot.
Quote from: TreizeKnight on May 19, 2009, 01:32:48 AM
Ha ha, it took me ten minutes to decipher what you were saying seeing as I'm a total moron when it comes to codes and advanced homebrew stuff, but I think I got this.
So since Heather is in the party for stealing items, I can use her code.
Make Heather Player-controlled [ShadowX39]
0488DFB4 8066B830
Control all units (Z + Up)
283D78A8 00000018
48000000 8088B830
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
Revert (Z + Down)
283D78A8 00000014
48000000 8088B830
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
I'll give it a shot.
Heather's address is 8088DFB4, so the code would be:
Control all units (Z + Up)
283D78A8 00000018
48000000 80
88DFB4DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
Revert (Z + Down)
283D78A8 00000014
48000000 80
88DFB4DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
I was able to figure that part on my own, I feel proud. Of course now the gamecube code for Moving again doesn't want to work.
Push B and - on Wii Remote to Move again
283D78DA 00001400
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Worked fined
Push R (On GCN Controller) to Move again
283D78DA 00000004
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Doesn't want to work
Last piece I'll ask help for.
Quote from: TreizeKnight on May 19, 2009, 05:04:09 AM
I was able to figure that part on my own, I feel proud. Of course now the gamecube code for Moving again doesn't want to work.
Push R (On GCN Controller) to Move again
283D78DA 00000004
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Doesn't want to work
Last piece I'll ask help for.
Because you used the same Button Address as the Wii Remote! Use the GCN Button Address from the Previous code, the 1st line.
Alright, so it should have been, 2844BB66 00000004?
No, where did you got that from?? I don't see that anywhere in this thread
Gamecube Controller
283D78A8 0000xxxx
Button Values for GCN
GCN
L 0001
R 0002
D 0004
U 0008
Z 0010
R 0020
L 0040
A 0100
B 0200
X 0400
Y 0800
S 1000
So, push R button on GCN should be
283D78A8 00000020
Im not too sure where to post this, but im new to using Homebrew and Gecko OS, so could anyone tell me how to make all laguz units have Formshift or how to get items on chars using codes? Ive tried using entering the values in the codes but when i load up the game either nothing happens or it freezes as soon as it gets to the title screen :(
I don't know why they are so strict about who can post in the main forum...
Anyway I was wondering if anyone could lend a hand. For the weapon creation codes, I'm having real trouble creating swords in part one. The only person I have who can use swords is Edward so i did 00002370 + 02884ECE to get his address, then applied the result (0288723E) to the rest of the code (0000XXXX). The silver sword works but when I try Brave Sword (0060) it freezes. I also tried 0288723E 80B6XXXX as the 80B6 part is used in the weapon creation code for other characters but to no avail. I find myself stuck. Anyone have an idea? :-\
Edit: Forget this problem using Micaiah + 80B6XXXX works for everything.
One thing to note however is that the skill creation codes in the main thread are not all correct.
Edward's skills are written as:
048871B4 XXXXXXXX +10
048871C4 XXXXXXXX +8
048871CC XXXXXXXX +8
048871D4 XXXXXXXX +8
048871DC XXXXXXXX +8
048871E4 XXXXXXXX
It should be:
048871B4 XXXXXXXX +B
048871BF XXXXXXXX +5
048871C4 XXXXXXXX +8
048871CC XXXXXXXX +8
048871D4 XXXXXXXX +8
048871DC XXXXXXXX
At least this is what worked for me when I tested it.
And whenever I do Volug's skill edit, it puts it on Sothe... I have no idea why. I tested Sothe skill edit and it does nothing. Could it be to do with the part of the game I'm in?
Remember, some starting code locations can change based on game difficulty (i.e. easy, normal, hard) and screen format (4:3 or 16:9).
I have all the classes as well and a thing to note is the characters seem to rely on their initial weapon choices for their current class in order for their sprite to animate during the attack phase, e.g. if you change Nephenee from Halberdier to Marshall (Zelgius) only attacking with lances, not swords, will animate as Nephenee's Halberdier class can only use lances. Conversely, changing Titania from Gold Knight (Axe) to Black Knight will cause her only to animate when using a sword, not a spear. Remember, you need to add at least 0x01 (E rank) to the character's particular weapon rank for the character to even equip/use it.
On a side note: F22C, which is Ashera's class in normal, appears to crash in Hard mode. Also, each laguz has two separate classes, one for untransformed and one for transformed.
Anyway, I wanted to add a code to set most--similar to the coverage the move again code has--supports to B, upgradeable to A. I tested it on Hard and Normal modes and despite changing the repeat length I couldn't get a couple of characters (skrimrir, ulki, pelleas, etc) to register, simlar to the move again code character coverage, but at least it gets the large bulk of them.
Anyway, here is the code, as I cannot post this in the other section either (I will message a moderator/link after the code has been somewhat vetted by others, to see if I can get access):
Push A and Up on the Wii Remote to set all supports to B and able to upgrade to A
283D78DA 00000808
4A000000 80885010
6000003B 00000000
18000000 96969696
20110004 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
Post Merge: July 23, 2009, 06:31:47 PM
So I was playing around with item creation (forging) and found that coins only offer their relative value(s) to the secific item. This makes it relatively easy to change any modified value to an arbitrary unsigned number, instead of only being limited to what the coins could provide, i.e. it's possible to give an item +20 MT, instead of only +8MT (+5 for normal forge and +3 if Two Swords coin used). I've added my notes I took on the process as well as a code to change all characters--covered by the move again code--first item to be forged with +10 MT +50 Hit +30 Crit -5 WT White Color. The last code changes Nola's First Item to Blessed Alondite, named "Alondite", +15 MT +75 Hit +50 Crit -5 WT Blue Color. Feel free to change the item type code or even whose (character's) Item to change as this code allows for more granular control. Note: this will create an item if none is in the slot--not sure if this is a good thing.
Changing a non-weapon to forged seems to have no effect on the item still functioning, i.e. a forged heal staff will still work as a heal staff.
Footnote:
The codes also affect Laguz attacks (as they are the first item every laguz character has), i.e., a cat's claw attack will gain the bonuses and be renamed to "Forged" or whatever one decides to use as the item name.
NOTES
Items start offset 0xCC from Character Class
Forging (Starts after item code, durability, and type) (Ends With 0xFFFF00):
0X80B6ICIC 0xDUTPCHCH 0xCHCHCHCH 0xCHCHCHCH 0xCHCHCHTM 0x00000000 0x0000MTHT 0xCTWTCLCL 0xCLFFFF00
Data Length: 0x0000 Item Code, 0x00 MT, 0x00 Hit, 0x00 Crit, 0x00 WT, 0x000000 Color
Key: IC = Item Code, DU = Durability, TP = Type, CH = Character, TM = Character Terminator
MT = Might, HT = Hit, CT = Crit, WT = Weight, CL = Color (RGB)
Types (Bit Mask): 0x10 = Blessed, 0x80 = Equipped, 0x20 = Forged
e.g., Blessed | Forged = 0x30
Blessed | Forged | Equipped = 0xB0
Name: If the length of name does not take up all 12 Characters,
terminate with 0x00 as last char
Char Hex Codes (See http://www.ascii.cl/htmlcodes.htm (http://www.ascii.cl/htmlcodes.htm)):
0x20 = Space, 0 = 0x30, 9 = 0x39, A = 0x41, Z = 0x57, a = 0x60, z = 0x7A
NOTE: If you have an item in the slot with more characters than the one that replaces it,
it only adds the characters to change the name
Once the Forged bit is set the name, if it doesn't exist will go blank, so
remember to change the name as well
Color: Default color shade is Gray 0x808080, otherwise set RGB value to desired
Has no visible effect on non-forgeable (e.g., Alondite) items
Weight: 0x00 means no change to default, 0xFB is -5, 0x05 is +5
Notes: To get added bonuses, item type must have the Forged bit set
If the item is originally a non-forged item,
setting the Forged bit will reset the displayed name to nothing
Also, Item will retain it's requisite rank for usage
Examples:
0519 0FFB8080 80 - No Coin Used, +5 MT, +25 Hit, +15 Crit, -5 WT, Default Color
0619 0FFB2060 20 - Coin (+1 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, Dk Green
0623 0FFB2030 9B - Coin (+1 MT, +10 Hit), +5 MT, +25 Hit, +15 Crit, -5 WT, Blue
0623 14FB9898 98 - Coin (+1 MT, +10 Hit, +5 Crit), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0719 0FFB9898 98 - Coin (+2 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0819 0FFB9898 98 - Coin (+3 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0A32 1E00FFCC 00 - (+5 MT, +25 Hit, +15 Crit), +5 MT, +25 Hit, +15 Crit, 0 WT, Bright Gold
CODES (Normal and Hard mode NTSC 16:9 aspect)
Push A and Down on the Wii Remote I to set characters' first item to Forged +10 MT, +50 Hit, +30 Crit, -5 WT, White Color
283D78DA 00000804
4A000000 80884ED0
6000003B 00000000
16000000 00000024
3220466F 72676564
00000000 00000000
00000000 00000000
00000A32 1EFBC0C0
C0FFFF00 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
Set Nolan's First Item to Blessed Forged Alondite +15 MT, +75 Hit, +50 Crit, -5 WT, Blue Color
06884ECC 00000028
80B60420 3230416C
6F6E6469 74650000
00000000 00000000
00000000 00000F4B
32FB2020 80FFFF00
Quote from: weiss93 on June 05, 2009, 01:03:43 AM
Im not too sure where to post this, but im new to using Homebrew and Gecko OS, so could anyone tell me how to make all laguz units have Formshift or how to get items on chars using codes? Ive tried using entering the values in the codes but when i load up the game either nothing happens or it freezes as soon as it gets to the title screen :(
You need to add the Formshift skill (8070F9C8) to the character as well as set the next value to 0x01010000 (sets it as unremovable/locked), otherwise adding the skill only will allow a one-time use for Formshift.
Example to add Formshift to Lethe, in her last displayed skill slot (as there are actually 10 skills per character reserved in memory):
06889554 00000008
8070F9C8 01010000
Post Merge: July 23, 2009, 10:13:35 PM
Here are two more codes:
Push A and Left on the Wii Remote I to set characters' affinity to Earth (0x08)
283D78DA 00000801
08884E28 00000008
003B03F0 00000000
E0000000 80008000
Push A and Right on the Wii Remote I to set characters' weapon ranks (all) to SS
283D78DA 00000802
4A000000 80884FE4
6000003B 00000000
16000000 00000018
014B014B 014B014B
014B014B 014B014B
014B014B 014B014B
5A100000 000003F0
62000000 00000000
E0000000 80008000
Updated a code from the existing list as it gives 270 items in the convoy, but those items have 0 durability, now they'll all have 50 durability.
Have All (270) Items in Convoy and Skills (50 durability)--Use with 300 convoy item
083E9220 80B5FDE0
410D0028 00000050
083E9224 00000032
010D0028 00000000
Also, found the classes for Kurth and Aimee--not that you would really want to change to them, as they cannot attack really.
F348 - Pilgrim (Kurth)
F464 - Vendor (Aimee)
I;m having a bit of trouble myself with this game's codes... I cant seem to get item modifiers to work, or EXP modifiers. Bexp works, and so did gold, as did the 300 convoy.. but codes like....
Micaiah 99EXP -Am3692-
00886D8F 00000063
and
Micaiah Slot 1: 04886E4C 80B63CB0
arent working. I'm using the latest Gecko.
Quote from: shadowdragon992001 on July 28, 2009, 07:41:09 PM
I;m having a bit of trouble myself with this game's codes... I cant seem to get item modifiers to work, or EXP modifiers. Bexp works, and so did gold, as did the 300 convoy.. but codes like....
Micaiah 99EXP -Am3692-
00886D8F 00000063
and
Micaiah Slot 1: 04886E4C 80B63CB0
arent working. I'm using the latest Gecko.
Well...the codes for this game are pretty strange.
The codes like that are supposed to work on normal difficulty, with your Wii in widescreen mode, and you have to have recruited everyone
as you go along. However there seem to be some other things changing them; I had to completely rehack all those codes to use them myself.
Try that and if it doesn't work, they'll be pretty hard to use without using a USB Gecko to find the addresses in your playthrough
If you do have a USB Gecko, I've made quite a few notes on how to find the addresses for pretty much every code made like that quickly
(I'll post those if anyone wants me to)
So pretty much, those codes are practically unuseable without a USB Gecko to change the addresses...sorry...
(Atleast, I don't know of any good methods to find the new addresses without a USB Gecko yet)
ok, well, i'm using Gecko OS. and i figured out the small problem.. I was playing it on hard mode. see, I wanted a challenge.. if i'm gonna use cheat codes, i wanna play it on the hardest difficulty, so that its worth it. does anyone know the code to modify Micaiah's items on HARD mode? 4:3 screen ratio as well. i only want her item slots, since i can just send the items to the convoy once i reach chapter 4 or whatever, and they'll transfer to everyone else (im using the maximum convoy code, and all items code. but some items aren't showing up, lime the almighty Imbue skill.)
thats my only need is an item modifier for Micaiah, in HARD mode.
This is a ton of cool stuff you've found Shadow. Lemme try to throw in my two cents on what you've uncovered... I'll try testing this stuff myself when I have access to my System
8070EF78 Involves Staff users
-- It might be the skill that blocks Imbune from being equip-able.
8070EFA4 Involves Assassins
8070EFD0
8070EFFC Involves Marksman
8070F028 Involves Whispers
8070F054 Involves Assassins
8070F080 Involves Whispers
-- We know that Volke can open chests without having the steal ability. These might be Unlock Door and Unlock Chest skills.
8070F2E8 Ragnell + Ettard usable
8070F314 Florete usable
8070F340 Amiti usable
8070F36C Thani usable
8070F398 Cymbeline usable
8070F3C4 Creiddylad usable
8070F3F0 Caladbolg usable
8070F41C Lughnasadh usable
8070F448 Tarvos usable
8070F474
-- Judging by the nearby skills, this lonely spot there might be Rolf's Bow equip able. I'm sure Oscar has this ability as well.
8070F734 Non-promote skill
Might there be two non-promote skills? I seem to recall people mentioning that our favorite light mage lord had two. It would seem redundant to have two skills that do the exact same thing.
Hello again all. I'm looking for a way to get the button codes for Radiant Dawn working.
I'm gonna be really specific so please bear with me for a while.
I use this code:
Make all Enemies Played Controlled (works in all Chapters and all Difficulties)
Wii Remote g6flavor [ShadowX39]
283D78DA 0000xxxx
2066B828 702E7468
0066B844 00000000
E0000000 80008000
283D78DA 0000XXXX
2066B828 702E7468
0066B844 00000001
E0000000 80008000
Gamecube Controller [g6flavor]
283D78A8 0000xxxx
2066B828 702E7468
0066B844 00000000
E0000000 80008000
283D78A8 0000XXXX
2066B828 702E7468
0066B844 00000001
E0000000 80008000
Where xxxx is the code to activate the cheat and XXXX is to deactivate
and I use the button addresses found here:http://wiird.l0nk.org/forum/index.php/topic,53.html
In the second post.
so I make pressing L activate the cheat, and R deavtivate the cheat by putting:
Gamecube Controller [g6flavor]
283D78A8 00000001
2066B828 702E7468
0066B844 00000000
E0000000 80008000
283D78A8 00000002
2066B828 702E7468
0066B844 00000001
E0000000 80008000
Nothing happens.
There is another code:
Button Activator for Gamecube Controller(Hold R) [ShadowX39]
283D78AE 000000B4
Put codes here [ShadowX39]
E0000000 80008000
When I put the code in between these, it works.
What I cant figure out is why 000000B4 is R,
and how I can find values for the other buttons.
I am really confused, I have never been very good with the whole button code thing, and I don't think I really understand how it works.
What am I doing wrong?
Can somebody please help me? :confused:
Thanks for bearing with me and any help you can provide.
Never mind, I found what I was doing wrong like two minutes ago.
Thanks anyway shadow, I'll look you up if I get confused again ;D
hey i dont know if it is already an code for this but
someone has a code to put all the players to battle
i explain
put everyone you have in your party or a code to put more allies in battle ??? thanks
There is such a code, it's just that no one wants to post it.
http://img215.imagevenue.com/img.php?image=06438_FIRE_EMBLEM_10_USA_5NA1_004_122_494lo.jpg
Quote from: g6flavor on November 21, 2009, 05:50:29 AM
There is such a code, it's just that no one wants to post it.
http://img215.imagevenue.com/img.php?image=06438_FIRE_EMBLEM_10_USA_5NA1_004_122_494lo.jpg
really??? i just only want to play all of them in the story mode :( thats bad....
I have a problem passing Part III of the Prologue. I had Bless All Items in Convoy + All Items in Convoy, Remove Ike's Non-Promotion Skill [And the other one, although they probably don't work since Nolan and Astrid died], Remove Micaiah's Promotion Skill, and Quick Game Over + GC Controller Button Enabler enabled. Every time I try to start Part III of the Prologue, I get an instant Game Over, even without codes on [So it's not Quick Game Over]. I think it might be because I gave Ike the Ragnell, but I don't know how to change the item modifier codes. I've tried subtracting 3F0 from Ike's item code, but that doesn't work.
Hey guys. I am new here. So I read other post like this post. Some I don't understand what code do. So I want code inf items and max stats.
Edit: Why code is not work like 99x items in convery and everyone have 99 items on slot 1? Please fix this code. I don't like people didn't test the code to use code. It sound like they lie about code. I don't like it. Please fix this code. Thank.
Edit 2: Never mind I just said. But one chacater is not work. micaiah. It not work. Poor girl dont have on cheat. :'(
Ok, so I have a question that might be answered already, but it's a lot of new "lingo" for me.
I have this game, (RFEE01) and the codes that are on the page are for NORMAL MODE and Wii has to be in 16:9 or whatever.
Is there a way to change the codes for HARD MODE and 4:3 or whatever? Maybe just a number change in all codes or something?
Like:
Nolan 99EXP [Am3692]
00884E0F 00000063 <----- Change the Last number to 44 dude! (example)
(Just change something like the last number or something so it will be HARD MODE AND 4:3?
Please, give me a hand, Easy is tooo easy, normal, well the codes are not working well (Skills specifically) and hard are a nogo.
Thanks in advance!!!
Robnius
Damn it!! Now I change the screen on the Wii settings to 16:9 or whatever and started a game in NORMAL MODE just to see if the codes worked. Now I get a:
ENEMY PHASE
ENEMY PHASE
ENEMY PHASE
ENEMY PHASE
ENEMY PHASE
and then it freezes!
Am I ever going to play this game the way I want it!?!
Please, give me a helping hand here!
Robnius
Please?
I noticed something with the following two codes and the GCT Creator in the database. For some reason when trying to use it, the creator says the following codes are not real.
Player Inf HP on enemy turn [g6flavor]
283c9396 0000b830
2E3c93b8 0000F000
003c93b4 00000063
e0000000 80008000
Weapon Become Blessed after use (Player's Turn) [g6flavor]
283c9396 0000b83c
003c9221 00000090
e0000000 80008000
I noticed that the other codes I was using had all capital letters, so I changed the letters from lowercase to uppercase and it worked. I tried using the codes while they were in lowercase(Using the Text file and Cheat Code Manager), and the Inf HP on Enemy's turn gave everyone(Including the enemy) Infinite HP(Only way I could kill them was to have them attack me on their turn). I didn't notice anything with the Weapon Becomes Blessed After Use code so I don't know if that did anything.
Quote from: g6flavorLevel Up Stats + Mod
0406D324 386000xx
xx = 5 mean +5 on Stats, 9 means +9, etc...
Level up Stats Categories Mod
0006DA77 000000xx
xx= 1 to 8
How do you use this code?
0406D324 38600003 for +3 to all stats?
Or use it together like:
0406D324 38600003
0006DA77 0000001
0006DA77 0000002
0006DA77 0000003
0006DA77 0000004
0006DA77 0000005
0006DA77 0000006
0006DA77 0000007
0006DA77 0000008
Quote from: g6flavorEnable All Stats +5 Bonus (Easy Mode Only)
003CAFFD 00000085
023CAFFE 0000A305
Is there a normal or hard mode version of this?
Quote from: g6flaverPush B and - on Wii Remote to Move again
283D78DA 00001400
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
How can you do something similar with a Gamecube controller? This? (S + B)
283D78A8 00001200
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
I'm not sure about these just making sure from what I'm reading. Thanks!
Codes can't be use with the same address and different values at the same time
So, on level up +3 to All Categories Stats would be
0406D324 38600003 +3 to all stats
0006DA77 00000008 Level up Stats All Categories
Enable All Stats +5 Bonus (Easy Mode Only), that is the purpose of it, to make the game easy, and the Gamecube button activator is correct.
I'm having trouble getting the codes to work for this game. Some examples are the skill codes, the non-promote codes, BEXP and gold codes, and the Support conversation code. Help would be appreciated to pinpoint the root of the problem.
This may sound like a no brainer, but does loading a savegame preclude the codes from working?
In case I made a mistake during the compilation, here are some examples of the codes I'm using:
Nolan's Skill Modifier [ShadowX39]
04884E44 8070F83C
04884E5C 80710260
04884E64 8071012C
04884E6C 80710158
04884E74 80710394
04884E7C 807101B0
(P.S I'm not sure what skills *need* to be there in certain cases, for example, does Ike need the Commander skill? If so, where on the list? etc.)
Remove Micaiah's non-promote skill [ShadowX39]
04886DE4 00000000
Hero [ShadowX39]
04B54060 014B0000
04B54094 3C231423
04B54098 23281E19
Florete does Magic Damage [ShadowX39]
04B60340 00C80009
Can attack with Mend [ShadowX39]
04B6379C 00000001
100% PoR Support Archive [g6flavor]
04428FE8 FFFFFFFF
04428FEC FFFFFFFF
04428FF0 FFFFFFFF
04428FF4 FFFFFFFF
04428FF8 FFFFFFFF
04428FFC FFFFFFFF
04429000 FFFFFFFF
BEXP Part 1 [Am3692]
043CAADC 48694000
Soren Slot 1 Item Quantity 121 [Am3692]
0088AD50 00000079
Thanks in advance for assistance!
For some reason... since I have a USBGecko and can look at what values are next to where the codes write... I've had
some cases (emphasis on "some") in which some of them were off by "20" (in hex)
If you're daring, and have already backed up your savefile, try subtracting 20 in hex from the addresses...
For example... the Baselard 10 range code item code by GoldieX39/ShadowX39?
QuoteBaselard has 10 Range [ShadowX39]
04B619D0 010A0000
I changed, which I was using to get "2" range... but that doesn't matter...
If I wanted to get it to work on mine... I had to actually put:
04B619B0 010A0000
I am not able to switch on sucessfully codes like skill modifiers, slot objet modifier, able micaiah promote code, ... What is wrong?
I am sure i replaced the XX for the correspondent values.
Sorry for the annoyances :D
PD: I can make work gold an bexp codes ???
So i have to understand there's no solution? :'(
Try my code. :cool:
Infinite Movement
040534C8 7C601B78
I made a thread about this but I figured I'd post it here. Some codes won't work unless you edit them cause the letters are in lowercase form instead of uppercase. So far the ones I do know of are:
Player Inf HP on enemy turn [g6flavor]
283c9396 0000b830
2E3c93b8 0000F000
003c93b4 00000063
e0000000 80008000
Weapon Become Blessed after use (Player's Turn) [g6flavor]
283c9396 0000b83c
003c9221 00000090
e0000000 80008000
There might be others, don't know. And Alex I'll try your code but I won't get back to you about it till much later.
Edit: It works perfectly so far. I haven't tried ending my turn to see if the enemies would get a turn or anything.
I'd like to know if there is any code to modify character stats. I'd like to modify the base stats, caps, and skills. Is there a code I could use that would be (hopefully) simple to use and will achieve this effect? Something like "enter coresponding values in certain lines of the code to change X stat" would be fantastic.
Sorry to be a bother, but thank you anyways,
i had the same problem too it's seemed the bless weapon dun work any chance to fix that? thanks and some1 plz give me all items code or add it on wiird database so i can easy download it....thanks so much for ur work :)
Here are both of the above codes in action
http://www.youtube.com/watch?v=Uls0WUoFwos
There are 2 versions of the game, if the codes don't work then you might be using a different version of the game.
Either try get a different copy of the game or try change the first line of code with a button activator and activate the code In Battle and see if it would make any difference.
No I'm using the correct version and I got the codes to work. I'll bold the problem.
Player Inf HP on enemy turn [g6flavor]
283c9396 0000b830
2E3c93b8 0000F000
003c93b4 00000063
e0000000 80008000
Weapon Become Blessed after use (Player's Turn) [g6flavor]
283c9396 0000b83c
003c9221 00000090
e0000000 80008000
The bolded letters are correct but they're lowercase on the code page (http://geckocodes.org/index.php?c=RFEE01) when they should be uppercase, like this.
Player Inf HP on enemy turn [g6flavor]
283C9396 0000B830
2E3C93b8 0000F000
003C93b4 00000063
E0000000 80008000
Weapon Become Blessed after use (Player's Turn) [g6flavor]
283C9396 0000B83C
003C9221 00000090
E0000000 80008000
Because the letters are lowercased on the code page, if you try to use the GCT file creator, the Editor will open, and clicking apply says it is not a code until you change the lowercase letters to uppercase letters. From what I know these are the only codes that have this problem.
nope, I used it exactly as it appears, it should be able to accept any case of letters upper or lower or mixed
not sure what "the GCT file creator" you are talking about, but no problems with any versions Cheat Code Manager
if that's the only way it would work for you, then I'll update it in the db ( only if I could recover my password.......)
I'm referring to the GeckoCodes.org - Online GCT Creator. Each page lets you download the txt file or use the GCT creator to create the GCT file. The Accio Hacks Homebrew App also forces people to edit the code as well. I stopped using Code Manager when it wouldn't give me all the codes from a text file download(Too many I guess?).
okay, update all lowercase to uppercase, renamed the Inf Hp code to RecoverHp after battle (since 1 could still get killed if the damage done if greater than the current HP???)<---not quite remember
and added 2 new codes ALWAYS Alive (equal never get killed)
great news! thanks for ur work :), btw i still wonder can u make all items code? i break all difficult and now want play for fun with code :), thanks for helping!
I thought there's already an All Items codes
http://wiird.l0nk.org/forum/index.php/topic,70.msg14141.html#msg14141
use with the enable 300 Items in Convoy code
oww silly me! thanks...i just new here so i dun know we got it :) thanks so much again :)
Can anyone tell me if there is a code to enable dropping or selling of blessed items? i kinda screwed myself with the "all items in convoy are blessed" code lol i filled all 300 slots and its hard to make more space since i cant get rid of items.
Heres the code i used if that helps:
All Items in Convoy are Blessed
083E9224 27100000
412b0028 00000000
you can't drop blessed items? try unbless then by changing 10 to 00 (I think)
No i cant, i can trade them and move them but i cant drop or sell them to get rid of the items already in my convoy that also got blessed.
so it should look like this?
All Items in Convoy are Blessed
083E9224 27000000
412b0028 00000000
Edit: sweet! it worked, it unblessed the items and i can drop em now. you rock g6flavor :D
well ? first time here and don't know where to ask , so i ask here. Some how codes from g6flavor & and chapter warp from shadowx39 worked for me, but item modify didn't . what i did is enter the first item slot for nolan (04884ECC XXXXXXXX) , replace the xxxxxxxxx with the item code (80B5FE30 - iron sword) and i get nothing.
playing the normal mode
people who are actually trying to hack with USB Gecko by themselves are asking their problems here and not the problems with specific codes I think. (Go to the radiant down support section)
MOD EDIT: Post was moved from Wii Game Hacking Help forum, which is why Bully's post might sound strange
Quote from: x3x on January 04, 2011, 03:53:25 AM
well ? first time here and don't know where to ask , so i ask here. Some how codes from g6flavor & and chapter warp from shadowx39 worked for me, but item modify didn't . what i did is enter the first item slot for nolan (04884ECC XXXXXXXX) , replace the xxxxxxxxx with the item code (80B5FE30 - iron sword) and i get nothing.
playing the normal mode
character address could be shifted, check other characters and see if they have the iron sword
Quote from: lev on July 23, 2009, 06:55:17 PM
Quote from: weiss93 on June 05, 2009, 01:03:43 AM
Im not too sure where to post this, but im new to using Homebrew and Gecko OS, so could anyone tell me how to make all laguz units have Formshift or how to get items on chars using codes? Ive tried using entering the values in the codes but when i load up the game either nothing happens or it freezes as soon as it gets to the title screen :(
You need to add the Formshift skill (8070F9C8) to the character as well as set the next value to 0x01010000 (sets it as unremovable/locked), otherwise adding the skill only will allow a one-time use for Formshift.
Example to add Formshift to Lethe, in her last displayed skill slot (as there are actually 10 skills per character reserved in memory):
06889554 00000008
8070F9C8 01010000
Post Merge: July 23, 2009, 10:13:35 PM
Here are two more codes:
Push A and Left on the Wii Remote I to set characters' affinity to Earth (0x08)
283D78DA 00000801
08884E28 00000008
003B03F0 00000000
E0000000 80008000
Push A and Right on the Wii Remote I to set characters' weapon ranks (all) to SS
283D78DA 00000802
4A000000 80884FE4
6000003B 00000000
16000000 00000018
014B014B 014B014B
014B014B 014B014B
014B014B 014B014B
5A100000 000003F0
62000000 00000000
E0000000 80008000
When I used your code, Formshift only stayed on for one round. The one that I have gotten to work is (again using the example with Lethe):
06889554 00000008
8070F9C8 02010000
I need serious help...My funds always stay at 0g no matter what I sell, get, etc
I've even tried turning off all cheats and it's still like that....I tried another save that had no cheats and gold was there
My hypothesis:
I used the following codes in the beginning, but it didn't work so I turned it off...I assume it's still enabled like the bless weapon code:
Quote$999999 part 1/Micaiah Gold [Am3692]
043CAAD2 000F423F
Is there a way to disable it so that I can get gold in the future or even recover the gold I should have so far?
or better yet, a gold cheat that actually works?
More info: Currently at part 1 endgame. No funds, no fun T_T
Quote from: justinefremlouw on January 30, 2011, 09:23:31 AM
I need serious help...My funds always stay at 0g no matter what I sell, get, etc
I've even tried turning off all cheats and it's still like that....I tried another save that had no cheats and gold was there
My hypothesis:
I used the following codes in the beginning, but it didn't work so I turned it off...I assume it's still enabled like the bless weapon code:
Quote$999999 part 1/Micaiah Gold [Am3692]
043CAAD2 000F423F
Is there a way to disable it so that I can get gold in the future or even recover the gold I should have so far?
or better yet, a gold cheat that actually works?
More info: Currently at part 1 endgame. No funds, no fun T_T
That is a wrong code, try this and see if it fixes it
GP for Part 1
043CAAD0 000F423F
GP for Part 2
043CAAD4 000F423F
Quote from: g6flavor on January 31, 2011, 04:40:34 AM
Quote from: justinefremlouw on January 30, 2011, 09:23:31 AM
I need serious help...My funds always stay at 0g no matter what I sell, get, etc
I've even tried turning off all cheats and it's still like that....I tried another save that had no cheats and gold was there
My hypothesis:
I used the following codes in the beginning, but it didn't work so I turned it off...I assume it's still enabled like the bless weapon code:
Quote$999999 part 1/Micaiah Gold [Am3692]
043CAAD2 000F423F
Is there a way to disable it so that I can get gold in the future or even recover the gold I should have so far?
or better yet, a gold cheat that actually works?
More info: Currently at part 1 endgame. No funds, no fun T_T
That is a wrong code, try this and see if it fixes it
GP for Part 1
043CAAD0 000F423F
GP for Part 2
043CAAD4 000F423F
Thanks a lot ^^
I'm actually already in the second part, so can't test the first code, but the second works fine ^^ I was starting to worry that I'd have to go the entire game without gold or able to recruit volke
BTW, is part 3 GP this?
043CAAD8 000F423F
The Part 3 code is correct and I don't think Am3692 is around anymore to correct the Part1 and Part2 codes, so an OP might have to fix the codes in the DB
Quote from: g6flavor on January 31, 2011, 06:08:32 AM
The Part 3 code is correct and I don't think Am3692 is around anymore to correct the Part1 and Part2 codes, so an OP might have to fix the codes in the DB
ic, well I've edited the files myself for now ^^
Anyone have or know about code for always critical attack? It will be awesome to see their special power.
Is there a code to remove Amiti's Non-Tradeable status?
Quote from: ShadowX39 on April 27, 2011, 03:08:52 AM
Quote from: Bradzx on March 19, 2011, 08:05:39 AM
Anyone have or know about code for always critical attack? It will be awesome to see their special power.
All Weapons have a 255% Critical Rate
08B5FDAF 000000FF
00CA0050 00000000
How's this?
Oh that good idea for all weapons. I will try it out it. It on cheat code on website list or I have to put it in?
Looking for an "Always perfect level-up" code. The one currently posted does not work.
Don't start a new topic if one already exists please.
Wasn't sure if it was support or request because it's an existing code. It's just incorrectly written I guess.
Here's the current one:
Always Perfect Level-Ups [ShadowX39]
088C359A 00000064
016500FC 00000000
088C359B 00000064
016500FC 00000000
088C359C 64646464
016500FC 00000000
088C35A0 00000064
016500FC 00000000
088C35A1 00000064
016500FC 00000000
Every stat will go up when you level - doesn't work with bonus exp
Except all stats don't go up when you level, nor does it worth with bonus experience. All units still have the same growth rates.
Quote from: g6flavor on May 19, 2009, 12:03:09 AM
Another example using Micaiah's address
Control all units (Z + Up)
283D78A8 00000018
48000000 80886D84
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
Revert (Z + Down)
283D78A8 00000014
48000000 80886D84
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
this code will work for all of Part 1, since Micaiah is in your party throught out the whole Part 1.
I am having a problem using this code. Even with the code set to Micaiah, and a button activator already set, i can not seem to be able to play as the enemy characters. Any input? I am using 4.3u firmware, could that affect the outcome?
There is something nit-picky about the game in regards to your display settings if I remember correctly. You have to set them in 16:9 Widescreen or something instead of 4:3 on your wii in order for the codes to work.
Quote from: Arudo on July 16, 2011, 01:06:59 AM
There is something nit-picky about the game in regards to your display settings if I remember correctly. You have to set them in 16:9 Widescreen or something instead of 4:3 on your wii in order for the codes to work.
how i looked through all my options and didnt c display settings
You have to set that in the Wii Options menu, not in game on Fire Emblem.
Quote from: Arudo on July 17, 2011, 10:19:13 AM
You have to set that in the Wii Options menu, not in game on Fire Emblem.
ok thanks but is there any code to make micaiah dieable without gameover???
Most likely not if you can't find one already. She is the main character technically.
sometimes if i replace a character with another my units start to dissapear slowly from mission to mission :'(
I was able to get the money and bexp codes to work but not always perfect level ups. Is there something wrong with it?
EDIT: Okay, I put the Wii on 16:9 and now it works, sort of. The level up skips speed most of the time for some reason.
Hmm.. Just a quick question. Has anyone been successful in hacking the skills themselves?
More specifically, I'm looking at removing Nihil from Mantle and reducing/reverting the damage on the mastery skills back to PoR standards.
I think the game would be more fun if Mastery Skills weren't so 'guaranteed kill' moves.
I have a question regarding a code for this game (Fire Emblem Radiant Dawn -RFEE01- )
I tried to input this code:
Make all Enemies Played Controlled (works in all Chapters and all Difficulties)
Wii Remote g6flavor [ShadowX39]
283D78DA 0000xxxx
2066B828 702E7468
0066B844 00000000
E0000000 80008000
283D78DA 0000XXXX
2066B828 702E7468
0066B844 00000001
E0000000 80008000
However, those XXXX lines seem to make it so the code can't be input via codemanager. What am I supposed to put in place of the XXXX lines? I'd love it if there really was a code that makes it so I could control the enemies as well as my own team, so any help regarding this particular code would be greatly appreciated.
Btw, I think I forgot to post it here.
http://www.youtube.com/watch?v=1U1wafZiHPg
For anyone using Dolphin with Radiant Dawn Gecko codes... there's a slight problem.
For Character specific codes, it got shifted in the RAM.
By an offset of +B880
For example, if you want:
Nolan 99EXP [Am3692]
00884E0F 00000063
You'll have to add +B880
For EXP specifically:
Nolan 99EXP [Am3692] [Dolphin Edition]
0089068F 00000063
Nolan: 8089068F
Laura: 80890A7F
Meg: 80890E6F
Etc.
Just for your info, the size of each character's info in the RAM is 0x3F0
Same thing with items... except:
-264B80 = Item Offset
80B5FE4B = Iron Sword Durability Wii
808fb2CB = Iron Sword Durability Dolphin
Like how these:
Provided by: Am3692+ShadowX39
Value:
Swords
80B5FDE0 - Bronze Sword
80B5FE30 - Iron Sword
80B5FE80 - Steel Sword
If you want the Iron Sword viewable in the RAM with all its attributes: 80B5FE4B - 264B80 = 808FB2CB
I think it's safe to assume that the skills and other pointer type values are also shifted.
So I could probably find the "offset" for those things just by looking at... Edward's "Wrath" skill in his character data in the RAM for example in Dolphin's Debug Mode.
It's sure as heck not gonna be 80710100 as listed in the Gecko Database... probably.
Quote from: OceanBlue on January 02, 2010, 04:19:10 PM
I have a problem passing Part III of the Prologue. I had Bless All Items in Convoy + All Items in Convoy, Remove Ike's Non-Promotion Skill [And the other one, although they probably don't work since Nolan and Astrid died], Remove Micaiah's Promotion Skill, and Quick Game Over + GC Controller Button Enabler enabled. Every time I try to start Part III of the Prologue, I get an instant Game Over, even without codes on [So it's not Quick Game Over]. I think it might be because I gave Ike the Ragnell, but I don't know how to change the item modifier codes. I've tried subtracting 3F0 from Ike's item code, but that doesn't work.
I'm sorry for bumping this thread, but I'm having this exact problem.
With or without codes, everytime I start the "match" of a chapter, I get the Game Over screen, and not only with the saved game I'm using, I get it with all of them.
My guess is that I saved after pressing B+A thus triggering the code, but it does so all the time now.
I tried "overlapping it" with the Quick Chapter end but I had no luck.
Please.... I'd really appreciate some help with this.. =/
Here's the code:
Quick Game Over (push B+A on WiiRemote then end move) [g6flavor]
283D78DA 00000C00
003CAFFC 00000002
E0000000 80008000
There must be some way to counter this code...
Hi, I have a question. I have one copy of RD, and whenever I tried codes on it, like skill changing or model edits, they would never work. So I went out and bought a relatively older looking copy, and the codes still don't work... I'm kind of disappointed since I thought it might have been the version of my disc?
Anything to help me run codes and not have to continue burning $?
Quote from: Wolfric on December 20, 2011, 02:30:13 PM
Quote from: OceanBlue on January 02, 2010, 04:19:10 PM
I have a problem passing Part III of the Prologue. I had Bless All Items in Convoy + All Items in Convoy, Remove Ike's Non-Promotion Skill [And the other one, although they probably don't work since Nolan and Astrid died], Remove Micaiah's Promotion Skill, and Quick Game Over + GC Controller Button Enabler enabled. Every time I try to start Part III of the Prologue, I get an instant Game Over, even without codes on [So it's not Quick Game Over]. I think it might be because I gave Ike the Ragnell, but I don't know how to change the item modifier codes. I've tried subtracting 3F0 from Ike's item code, but that doesn't work.
I'm sorry for bumping this thread, but I'm having this exact problem.
With or without codes, everytime I start the "match" of a chapter, I get the Game Over screen, and not only with the saved game I'm using, I get it with all of them.
My guess is that I saved after pressing B+A thus triggering the code, but it does so all the time now.
I tried "overlapping it" with the Quick Chapter end but I had no luck.
Please.... I'd really appreciate some help with this.. =/
Here's the code:
Quick Game Over (push B+A on WiiRemote then end move) [g6flavor]
283D78DA 00000C00
003CAFFC 00000002
E0000000 80008000
There must be some way to counter this code...
Change that 02 to a 00 in the game over code. Activate the code AS SOON as you load your save. Save your game. Test it.
Quote from: saison on December 20, 2011, 08:26:56 PM
Hi, I have a question. I have one copy of RD, and whenever I tried codes on it, like skill changing or model edits, they would never work. So I went out and bought a relatively older looking copy, and the codes still don't work... I'm kind of disappointed since I thought it might have been the version of my disc?
Anything to help me run codes and not have to continue burning $?
Change your Wii to widescreen mode on the Wii options menu before starting the game.
Hmm most seemed to work. But when I started a new game, it froze. And the skills aren't really working, I know I gave a few units the Ashera camera and it didn't work. Glowing sword did though :]
Quote from: saison on December 29, 2011, 02:34:31 AM
Hmm most seemed to work. But when I started a new game, it froze. And the skills aren't really working, I know I gave a few units the Ashera camera and it didn't work. Glowing sword did though :]
If codes freezes the game before the chapter starts, try add a button activator to the code.
How to deploy more than the allowed limit (tutorial for those who need it)
http://www.youtube.com/watch?v=1c5FL5DrHEY
[spoiler]All Weapons have a 255% Critical Rate
08B5FDAF 000000FF
00CA0050 00000000
All Weapons can Attack at Close Range
08B5FDB0 00000001
00CA0050 00000000
All Weapons have 2 Range
08B5FDB1 00000002
00CA0050 00000000
codes seems to affect both Players and Enemies
To make it doesn't affect enemy weapons, manually edit the Stats of Weapons that enemy's doesn't have, like Ragnell?
1. grab the address of the weapon in the cheat database, example: 80B603D0 - ragnell(can't give away) is the Address for Ragnell
2. the 8bit code would be 00B603D0 000000xx
3. add the following hex value to the Address to edit the Stats of Ragnell:
+1C = ATK (example 00B603D0+1C = 00B603EC 000000FF = Max ATK for Ragnell)
+1D = HIT
+1F = CRITICAL
+21 = MAX RANGE
+22 = HP +
+23 = STR +
+24 = MAG +
+25 = SKILL +
+26 = SP +
+27 = LUCK +
Recommend value for HP + --> Luck + is 50 (which adds +80 to Stats)[/spoiler]
this is from the code posting thread........ i can't help but wonder, can't this be combined with the "Forging" codes?
[spoiler]
Quote from: lev on July 22, 2009, 06:45:15 PM
Remember, some starting code locations can change based on game difficulty (i.e. easy, normal, hard) and screen format (4:3 or 16:9).
I have all the classes as well and a thing to note is the characters seem to rely on their initial weapon choices for their current class in order for their sprite to animate during the attack phase, e.g. if you change Nephenee from Halberdier to Marshall (Zelgius) only attacking with lances, not swords, will animate as Nephenee's Halberdier class can only use lances. Conversely, changing Titania from Gold Knight (Axe) to Black Knight will cause her only to animate when using a sword, not a spear. Remember, you need to add at least 0x01 (E rank) to the character's particular weapon rank for the character to even equip/use it.
On a side note: F22C, which is Ashera's class in normal, appears to crash in Hard mode. Also, each laguz has two separate classes, one for untransformed and one for transformed.
Anyway, I wanted to add a code to set most--similar to the coverage the move again code has--supports to B, upgradeable to A. I tested it on Hard and Normal modes and despite changing the repeat length I couldn't get a couple of characters (skrimrir, ulki, pelleas, etc) to register, simlar to the move again code character coverage, but at least it gets the large bulk of them.
Anyway, here is the code, as I cannot post this in the other section either (I will message a moderator/link after the code has been somewhat vetted by others, to see if I can get access):
Push A and Up on the Wii Remote to set all supports to B and able to upgrade to A
283D78DA 00000808
4A000000 80885010
6000003B 00000000
18000000 96969696
20110004 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
Post Merge: July 23, 2009, 06:31:47 PM
So I was playing around with item creation (forging) and found that coins only offer their relative value(s) to the secific item. This makes it relatively easy to change any modified value to an arbitrary unsigned number, instead of only being limited to what the coins could provide, i.e. it's possible to give an item +20 MT, instead of only +8MT (+5 for normal forge and +3 if Two Swords coin used). I've added my notes I took on the process as well as a code to change all characters--covered by the move again code--first item to be forged with +10 MT +50 Hit +30 Crit -5 WT White Color. The last code changes Nola's First Item to Blessed Alondite, named "Alondite", +15 MT +75 Hit +50 Crit -5 WT Blue Color. Feel free to change the item type code or even whose (character's) Item to change as this code allows for more granular control. Note: this will create an item if none is in the slot--not sure if this is a good thing.
Changing a non-weapon to forged seems to have no effect on the item still functioning, i.e. a forged heal staff will still work as a heal staff.
Footnote:
The codes also affect Laguz attacks (as they are the first item every laguz character has), i.e., a cat's claw attack will gain the bonuses and be renamed to "Forged" or whatever one decides to use as the item name.
NOTES
Items start offset 0xCC from Character Class
Forging (Starts after item code, durability, and type) (Ends With 0xFFFF00):
0X80B6ICIC 0xDUTPCHCH 0xCHCHCHCH 0xCHCHCHCH 0xCHCHCHTM 0x00000000 0x0000MTHT 0xCTWTCLCL 0xCLFFFF00
Data Length: 0x0000 Item Code, 0x00 MT, 0x00 Hit, 0x00 Crit, 0x00 WT, 0x000000 Color
Key: IC = Item Code, DU = Durability, TP = Type, CH = Character, TM = Character Terminator
MT = Might, HT = Hit, CT = Crit, WT = Weight, CL = Color (RGB)
Types (Bit Mask): 0x10 = Blessed, 0x80 = Equipped, 0x20 = Forged
e.g., Blessed | Forged = 0x30
Blessed | Forged | Equipped = 0xB0
Name: If the length of name does not take up all 12 Characters,
terminate with 0x00 as last char
Char Hex Codes (See http://www.ascii.cl/htmlcodes.htm (http://www.ascii.cl/htmlcodes.htm)):
0x20 = Space, 0 = 0x30, 9 = 0x39, A = 0x41, Z = 0x57, a = 0x60, z = 0x7A
NOTE: If you have an item in the slot with more characters than the one that replaces it,
it only adds the characters to change the name
Once the Forged bit is set the name, if it doesn't exist will go blank, so
remember to change the name as well
Color: Default color shade is Gray 0x808080, otherwise set RGB value to desired
Has no visible effect on non-forgeable (e.g., Alondite) items
Weight: 0x00 means no change to default, 0xFB is -5, 0x05 is +5
Notes: To get added bonuses, item type must have the Forged bit set
If the item is originally a non-forged item,
setting the Forged bit will reset the displayed name to nothing
Also, Item will retain it's requisite rank for usage
Examples:
0519 0FFB8080 80 - No Coin Used, +5 MT, +25 Hit, +15 Crit, -5 WT, Default Color
0619 0FFB2060 20 - Coin (+1 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, Dk Green
0623 0FFB2030 9B - Coin (+1 MT, +10 Hit), +5 MT, +25 Hit, +15 Crit, -5 WT, Blue
0623 14FB9898 98 - Coin (+1 MT, +10 Hit, +5 Crit), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0719 0FFB9898 98 - Coin (+2 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0819 0FFB9898 98 - Coin (+3 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0A32 1E00FFCC 00 - (+5 MT, +25 Hit, +15 Crit), +5 MT, +25 Hit, +15 Crit, 0 WT, Bright Gold
CODES (Normal and Hard mode NTSC 16:9 aspect)
Push A and Down on the Wii Remote I to set characters' first item to Forged +10 MT, +50 Hit, +30 Crit, -5 WT, White Color
283D78DA 00000804
4A000000 80884ED0
6000003B 00000000
16000000 00000024
3220466F 72676564
00000000 00000000
00000000 00000000
00000A32 1EFBC0C0
C0FFFF00 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
Set Nolan's First Item to Blessed Forged Alondite +15 MT, +75 Hit, +50 Crit, -5 WT, Blue Color
06884ECC 00000028
80B60420 3230416C
6F6E6469 74650000
00000000 00000000
00000000 00000F4B
32FB2020 80FFFF00
[/spoiler]
it's a little different
the first one is the for modifying the actual Weapon values for the game which affects all characters that are holding that Weapon, no memory viewing is needed (all you need to know is the Weapon's Value)
forging need to be given a name to the Weapon? and you can't add HP+Luck+,Weapon Attack Range, etc...you might need memory viewing if you want to forge a weapon to a certain character since their address could change
ah was worth a shot, wouldn't mind a lucky blade
also... there was this code but i can't remember where i got it... it was to let laguz attack when they aren't in beastmode... but it doesn't seem to work for anything other than tigers like mordecai, i wanna give my angel crew attack capabilities, how can i do that?
not quite sure, maybe ShadowX39 might know something about that
Here's the question, you ARE using the Wii Widescreen mode right?
I mean it would make sense that if you got some characters shifted around, that those specific codes wouldn't work... that there would be another character in their place, but if your item codes aren't working, that means the table was shifted elsewhere. One of the reasons could be that you're in standard 4:3 ratio.
i dont know what screen size im using but i doubt its wide.... i think im on normal mode and i have 2 more problems
the forged item code which gives everyone forged gear is excluding most of elincia's party in chapter 3 and the "support B - A" by the same guy is also excluding those, plus Ulki n Janaff
makes me wonder if it would be possible to build codes that effect just the highlighted unit so i can pinpoint who i want to give all supports to, forge their weapons and best of all, alter skills
course... this game kinda does memory in a weird way, i dunno if its possible
Quote from: Missing Number on December 31, 2011, 07:21:32 PM
i dont know what screen size im using but i doubt its wide.... i think im on normal mode and i have 2 more problems
Go on the Wii Menu. "Wii Options". "Wii Settings". "Screen". "Widescreen Settings". "Widescreen (16:9)". If it was "Standard (4:3)", then that explains why your codes weren't working. Confirm. Run Gecko OS as usual.
If it was standard, it explains ALL the problems you're having. If it is on normal, then I'm surprised your game hasn't crashed every time you started the game.
Anybody haven't problems with bringing Recruited Enemy characters to Part 4? I was able to bring all 97 of my characters to End Game (5) 3 years ago:
http://img239.imagevenue.com/img.php?image=06441_FIRE_EMBLEM_10_USA_2NA4_007_122_393lo.jpg
But, now all enemy recruited characters disappear after this screen
(http://img31.imagevenue.com/loc386/th_371297324_WiiFE101_122_386lo.JPG) (http://img31.imagevenue.com/img.php?image=371297324_WiiFE101_122_386lo.JPG)
any ideas??
I usually skipped that screen OR waited until after that screen to do my recruiting enemy characters.
using the skip Chapter code to skip that screen will also skip Chapter 20 = Part 4 - Prologue, Chaos Named
or do you have a code that only skips that screen?
Quote from: g6flavor on December 31, 2011, 11:52:31 PM
using the skip Chapter code to skip that screen will also skip Chapter 20 = Part 4 - Prologue, Chaos Named
or do you have a code that only skips that screen?
Nope. I don't.
The only way I would go about doing that is messing with the events, if you can find where that file gets loaded in memory and skip that screen. I only know how to do that on the GBA Fire Emblem games >_>;
That' what I tried to do, but not successful...
I could get all characters back without skipping that screen with a single poke, but it requires a usbgecko or unless you know all the addresses of the recruited enemies (which seems unlikely)...
geez i can't believe i forgot this....... i've been meaning to ask for... the better part of 2 years now!
any way to break the CP limit? either to give all units 1000/cp or to have it be ignored completely? i'd prefer the former since the whole "level up lose ability" thang is getting kinda old, either that or make every slot have the 0cp thing that natural skills have
and 'anyone can use any skill' break the 'beorc/beast' limitation of certain skills
it seems a reasonable question considering we have the equipment code
also wanted to ask if someone can help me extend this code....
all supports to B upgradable to A
283D78DA 00000C08
4A000000 80885010
6000003B 00000000
18000000 96969696
20110004 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
it doesn't seem to stretch as far as i'd like, i think crimea's crew gets the shaft, which part of this code would i have to alter to get Danved, Makalov, and Astrid included? im not sure where they are in my army, (since it seems this game adds people wherever) but im gonna guess they are at the bottom, and if so, it may be missing some other people
last question.... im not sure if its safe, but could someone make a similar code for skills in the last hidden slot? since im gonna guess its unused, adding formshift in it for everyone SHOULD be fine right? unless im completely wrong and it's a disaster waiting to happen.....
CP... oh those things.
The Capacity Points for Skills... *facepalm*
Well... err. From what I remember, when assigning a skill to a character, to make it a "personal skill" and have it take no points, have the address after the one designating the skill as "02000000".
Code doc:
QuoteSet Repeat
6000NNNN 0000000P
Store next code address and NNNN (number of times to repeat) in
bP.
See this?
all supports to B upgradable to A
283D78DA 00000C08
4A000000 80885010
6000003B 0000000018000000 96969696
20110004 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000
Increase that 3B by a bit to see if the other characters are also hit by it. Goldie's "All Character's *whatever*" codes have the value "A1" for the number of times. Try that or less and see if it works then.
ah thanks u helped me with that one, now everyone gets the same coverage
but i still got problems with the CP.... i wanna spread it to all of my characters, if i can make it so every one of their skills are 'personal' then that'd be great, but i can't figure out how to do it without making a large mass of codes.... can u help me out? im really crappy at repeating
How exactly does the "perfect level-up" code affect the game? I was under the impression that it only caused the RNG to produce low numbers so that it would fall within every units' growth rates.
The reason I'm asking is (and I'm sure veterans are tired of hearing this by now since I am playing this game on Dolphin) the game always freezes before I can get to the game map. I've tried all the settings and tips listed in this thread, even activating the code mid-play, to no avail.
Any suggestions on what I can try to modify this to work?
Let me just just say first off your efforts are appreciated, Shadow. However, many of the codes like "perfect level-ups" and "no stat caps" are not working on Dolphin; and in my Wii's post-lightning-strike (e.g. dead) state, the codes (which I'm sure work exactly as intended on the console) do me little good.
So if you have the means and the time to do so, I would greatly appreciate Dolphin editions to the posted codes.
I know about the offsets necessary to get specific character and item codes to work, but was unsure how to apply them to the aforementioned ones.
EDIT: Also, do you happen to know how character data is arranged in the RAM? That is, the addresses for certain stats? I've been sitting here staring at debug-Dolphin's memory viewer for about a half an hour, trying figure out where stuff was. I found the addresses for Nolan's level and EXP but the rest of the stats eluded me. In FE:PoR, character stat data was ordered in consecutive addresses (sort of anyway, it at least seemed coherent), for instance, Ike's STR was 002B1690 and MAG was 002B1691. I just expected something similar in FE:RD.
Hey, can anyone figure out a code to eliminate the exp penalty for the laguz when they're transformed, and eliminate the exp penalty for wildheart? Unfortunately I don't have access to an SD Gecko (I'll try to get one within the next month or so), and Dolphin runs way too slow (~5fps) in debug mode for me to make the code myself. Although if someone has an alternative suggestion as to how I can find those codes, I'd be open to trying it.
Quote from: ShadowX39 on January 28, 2012, 09:47:26 PM
...Anyhoo I can no longer be a part of anything here, I'm disappearing from the internet starting tomorrow - enjoy your lives everyone! I hope for eternal happiness in all of you :]
Oh, well, God speed you then. I'm content with my own versions now.
'Night lads.
Make all Enemies Played Controlled (works in all Chapters and all Difficulties)
Wii Remote g6flavor [ShadowX39]
283D78DA 0000xxxx
2066B828 702E7468
0066B844 00000000
E0000000 80008000
283D78DA 0000XXXX
2066B828 702E7468
0066B844 00000001
E0000000 80008000
Ok, this code is from Fire Emblem Radiant Dawn, and when I went to download it with accio, it came up as a note, and could not be turned on. So i checked the database online and it was a different font than all of the others so i figured that must have been why i could not turn it on, and it was in white instead of orange(on accio). Even though I know what to put for the button commands, (xxxx) I do not quite know to change it so the code will work from accio, (because i could just edit the button commands anyway from accio), but it does not allow editing in its font for some reason. How can I fix this?
By using GeckoCodes Online GCT Creator and use (Add More Codes) to add\edit the code yourself. If you really want it on accio you could edit the code yourself in the txt file that accio downloaded to your SD card for the said game.
edit: maybe the problem isn't the font but because it has two lines in its title?
Thanks, since I can't edit in accio, I guess I'll have To use gecko codes creator... Stupid question, but is that included with gecko, or do I need to find it elsewhere? And if elsewhere, where?
(http://img849.imageshack.us/img849/3669/95908362.png) (http://geckocodes.org/index.php?gct=RFEE01)
http://geckocodes.org then navigate to the game
from here you can edit the code, I'd start by correcting\shorten the title of that code. its showing along title i'd remove the first two lines. Then click on Add Codes, then activate the codes you want click download gct. you can use the image above as a link
Thanks for the help, I got it to work
Hey, was wondering if anyone could help me out.
Basically, I've used codes from here and they all work fine for the screen type and difficulty setting and everything else that I was using (4:3, Easy). I then wanted the codes to work in 16:9 so I did the conversions to the addresses as needed and, again, managed to get the codes working. However, I now am trying to get the codes to work in 16:9, 480p (as I now own a component cable) and, well, having some difficulties.
Certain codes still work in this mode (bonus exp, gold, convoy item capacity), however, I am unable to get any codes relating to characters to work now - exp, stat and item codes don't work at all.
So basically, I guess what I'm asking is does anyone know the conversion offset for 480p? It's not a major issue as if I want to play the game I can easily enough just change the settings on my wii and the codes will work but it's hastle to do that every time I play Fire Emblem XD
Any help would be appreciated, cheers.
Im beginner in this but i found some codes
Change the points required for the skills:
only take the skill address and add +1E to value
for example take
Aether
8070F9F4
+1E
0070FA12 000000xx
xx = the skill points value (try 0 in all skills xD)
Aether dont require skill points
0070FA12 00000000
Give effectiveness to weapons:
take the weapon address and add +D for example:
Fire
80B61A00
+D
00B61A0D 000000xx
xx = Effectiveness vs
01 = Mages
02 = Winged
04 = Knights
08 = Armor
10 = Laguz
20 = Beorc
40 = Laguz beast
80 = Wiverns & Dragons
if your want 2 or more
for example Laguz beast and Knights (40 + 04 = 44)
Fire is Effectiveness vs Laguz Beast and Knights:
00B61A0D 00000044
Always can learn all skills
0870F82b 00000000
0050002C 00000000
- dont need the scrolls for learn
All Skills don't require skill points
0870F82e 00000000
0050002C 00000000
...and sorry with the bad writing my english is bad, im talk spanish
hi I'm new here.
I already posted in the off topic thread but I don't know where to go.
can anyone convert a few gecko codes to action replay? I have no hacking experience and don't know how.
I need help, I'm new and I don't know where to put this
can anyone convert these fire emblem raidant dawn codes (US version) to action replay wii format? I just got the action replay Thursday. not sure if I should just replace all the 04's with 00's
RecoverHP after battle on player turn [g6flavor]
283C9396 0000B83C
2E3C8f18 0000F000
003C8f14 00000063
E0000000 80008000
ALWAYS Alive enemy turn [g6flavor]
283C9396 0000B830
2E3C93b8 0000F000
283C93b4 00000000
003C93b4 00000063
E0000000 80008000
ALWAYS Alive player turn [g6flavor]
283C9396 0000B83C
2E3C8f18 0000F000
283C8f14 00000000
003C8f14 00000063
E0000000 80008000
Unlock All Extras [g6flavor]
004277C3 000000FF
BEXP Part 1 [Am3692]
043CAADC 48694000
BEXP Part 2 [Am3692]
043CAAE0 48694000
BEXP Part 3/Ike [Am3692]
043CAAE4 48694000
999999 part 1/Micaiah Gold [Am3692]
043CAAD2 000F423F
999999 Gold Part 2/Elincia [Am3692]
043CAAD6 000F423F
999999 Gold part 3/Ike [Am3692]
043CAAD8 000F423F
again, I'm new here and I hope to get along with everyone.
I'll keep it simple...
Seeing as most of us are using the gecko versions (and not the new Wii action replay) we don't actually use the same code-types as you are aware.
Just simply replacing the address values won't work since the handler isn't the same.
It might be easier (and possibly more economical) just to install homebrew and use the already made gecko codes.
a new one :cool:
All items always give the stat bost effect
08B5FDC8 00000002
00D40050 00000000
- like Rudol Gem (always +2 from stat bosters)
- update...
Occult Shove & Canto, and dont require SP
0070F82E 00000000
0070F85A 00000000
0070F82F 00000000
0070F85B 00000000
- Like the non-promote skill, triangles attacks, etc. (I hate this skills use SP and one slot)
I'm having a problem with some characters. Maybe I'm doing something obviously wrong and maybe this problem has already been addressed but I can't tell yet so I'm gonna put every detail of what I'm doing first. Note that this happened in both Normal and Hard mode.
So I'm basically going through the game like usual. and every time I get a new character, at the base I'll save, then put in the "always level 19 with 99 exp" and weapon level skills. Then I level them up (while the codes are active) to the 3rd tier so that they're level 19(99 exp) at third tier. Also I put a blessed Seraph Robe in Nolan's inventory and took it out while it was active so now I have two blessed Seraph Robes in possession that I use to level up all stats (using the code that gives that effect). So overall this would work our perfectly until I get Fiona...
When I use her level and weapon codes, they don't work with her. So I leveled her up through other means. and when I finished chapter 7 and was gonna work on Tormod, Muarim, and Vika, I noticed that Muarim's codes go to Fiona, Vika's go to Muarim (I noticed that his attack turned into beak) and Fiona's went to Vika. Am I doing something wrong?
Edit: So on my Normal Mode file (my 2nd attempt), I attempted the level and weapon codes for Tormod, Muarim, and Vika at the base of chapter 8. and this time, Vika's codes went to Muarim again but this time Muarim's codes went to Tormod instead. I don't see any trace of Tormod's codes anywhere, not even when I went out of the base to check Nailah and Rafiel.
I learned more of making codes with more the codetypes, and can be make nices codes specially in automate things
Infinite Levels
4A000000 80884DFC
600000A1 00000000
38000012 000014FF
12000012 00001300
38000013 000028FF
12000012 00002700
E2000001 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
When reach lv 20 exp -- or Lv40 exp --
they return in Lv 19 exp 00 and Lv 39 --
Laguz Bar Always Full
4A000000 80884DFC
600000A1 00000000
34000004 80B5BF23
36000004 80B5ECA1
10000014 0000001E
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
or
Laguz Bar Full in First Turn
283CAACA 00000001
4A000000 80884DFC
600000A1 00000000
34000004 80B5BF23
36000004 80B5ECA1
10000014 0000001E
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
No Forced Characters
283CAACA 00000001
4A000000 80884DFC
600000A1 00000000
3A000020 00000000
10000021 00000000
E2000001 80000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
Can unselect Ike, Micaiah or Sothe in their chapters
and select anyone in the tower
Always unequip Staffs
4A000000 80884DFC
600000A1 00000000
340000D0 80B6375f
360000D0 80B63CB1
100000D5 00000000
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
Like Path of Radiance, no staff users battle animations
and can steal enemy's staffs
Seraph Knights can use Staffs
04b5B5DC 8070F2BC
4A000000 80884DFC
600000A1 00000000
30000004 80B5B528
380001FE 00000000
120001FE 00000047
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
Like FE Awakening
Light Priestess can use Dark Magic
04B58860 8070F290
4A000000 80884DFC
600000A1 00000000
30000004 80B587AC
380001FC 00000000
120001FC 00000047
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
Like FE Awakening
Tormod, Muarim & Vika Joins Ike's Team in Part3
4A000000 80884DFC
600000A1 00000000
203CAAC8 13000002
30000000 808C5EC8
14000008 8066b830
30000001 808C7278
14000008 8066b830
30000001 808C66A8
14000008 8066b830
E2000002 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
They needed lol
And others Codes im using
More Powerful generic enemies
20B5409C 50320a46
A8000000 00000001
80000000 80B5405C
80000001 80B54060
60000072 00000000
86010000 3C1e1e1e
86010001 1e1e1e1e
86000000 0000011c
86000001 0000011c
62000000 00000000
60000029 00000000
86010000 3c141414
86010001 14141414
86000000 0000011c
86000001 0000011c
62000000 00000000
E0000000 00000000
Beorcs with Growths+60 in Hp and +30 in the others
and Laguz with Growths+60 in Hp and +20 in the others
Soren starts with paragon
068C5450 00000008
8071033C 00020000
like Soren's veteran skill in FE Awakening
Leonardo starts with flourish
068C7FA0 00000008
807101DC 00020000
more laguz abuse....
Sothe starts with Blossom
068C497C 00000008
807103C0 00020000
like FE Path of Radiance
Boyd starts with Tempest
068C6DE8 00000008
807103EC 00020000
like FE Path of Radiance
Rhys starts with Serenity
068C458C 00000008
80710418 00020000
like FE Path of Radiance
Makalov starts with Tempest
068C6FE0 00000008
807103EC 00020000
like FE Path of Radiance
Devdan starts with Serenity
068C39BC 00000008
80710418 00020000
like FE Path of Radiance
Lethe starts with Nullify
068C809C 00000008
807102B8 00020000
like FE Path of Radiance Beorc Guard
Muarim starts with Wildheart
068C72D4 00000008
8070FEC4 00020000
like FE Path of Radiance Demi Band
Jill starts with Beastfoe
068C515C 00000008
807104F4 00020000
counterpart of Laguz Guard
Lucia starts with Dragonfoe
068C7EA4 00000008
8071054C 00020000
counterpart of Laguz Guard
Sigrun starts with Birdfoe
068C4B74 00000008
80710520 00020000
for complete the trio lol
Ravens Have Steal & Can open Chest
08b5D608 8070F028
20020238 00000000
08b5D600 8070F868
20020238 00000000
Tempest & Serenity Skills with Name
80000000 80B652E4
8A00080F 007103F0
80000000 80B65334
8A00080F 0071041C
Auto-repair Items when Clear a Chapter
283CAFFC 00FF0400
A8000000 00000001
4A000000 80884ECC
600000A1 00000000
90010000 00000000
60000006 00000001
32000000 00000000
92210001 00000000
90010002 00000004
8C000112 0000001B
E2000001 00000000
5A010000 00000028
62000000 00000001
4A001000 00000000
5A010000 000003F0
62000000 00000000
E0000000 80008000
Semi-infinite items, but not so broken
No Character limit
283CAb54 FF000001
206e635c FFFFFFFF
0066b838 00000004
E2100000 00000000
0066b838 00000000
E0000000 80008000
when you select over the limit, they appear in Leader's spot
Select a Partner or Other Unit to Make Player controlled
283D78DA 00000100
224cb4e8 00000000
48000000 804cb4e8
300000F4 8066b848
140000F4 8066b830
300000F5 8066b854
140000F4 8066b830
E0000000 80008000
Terran Effects x2
20710f14 0A010000
80000000 80710C54
80000001 80710C58
60000030 00000000
86110000 00000002
86110001 00000002
86000000 0000002c
86000001 0000002c
62000000 00000000
E0000000 80008000
for more strategy
No Authority Stars
088C3591 00000000
01CC00FC 00000000
for balancing the difficulty in DB and Mercenaries Chapters
Fire magic is effective Vs Cavalry
08B61A0D 00000044
00060050 00000000
for balancing the magic effectiveness in beorcs
Light magic is effective vs Laguz
08B61ffD 00000010
00080050 00000000
00B6222D 0000001C
to balancing them
Dark magic is effective vs Magic Users
08B622CD 00000001
00040050 00000000
to balancing them
Weapons Have 0 weight and 2 Wexp
08B5FDAE 00000000
00cA0050 00000000
08B5FDAA 00000002
00CA0050 00000000
like FE Awakening
Staffs Give 2xExp
0406C7B8 54040E3E
like FE Awakening
Balance Buddy bonuses
06710c78 00000006
02000800 02000000
06710c84 00000006
00020008 00020000
06710c90 00000006
00000808 02020000
06710c9c 00000006
02020000 00000000
06710cA8 00000006
00020800 02000000
06710CB4 00000006
02000008 00020000
06710CC0 00000006
00001000 04000000
06710CCC 00000006
00000010 00040000
Earth+Earth affinity is broken for the other affinities
so the others affinities give better stats
you can edit it if you do not like my values
Code
xxxxxxxx xxxxxx06
Might+,Def+,Hit+,Avoid+ Crit+,Ddg+,00,00
Order & default values
Fire 01 00 05 00 00 00
Thunder 00 01 00 05 00 00
Wind 00 00 05 05 00 00
Water 01 01 00 00 00 00
Light 00 01 00 05 00 00
Dark 01 00 00 05 00 00
Heaven 00 00 12 00 00 00
Earth 00 00 00 10 00 00
the support bonuses also can give crit & dodge
the values are for 1 rank and combining 2 times the same affinity
Fire 01 00 05 00
might def hit ev crit Ddg
Fire+Fire bonus in Rank A 03 00 15 00 00 00
my value 06 00 18 00 06 00
Also i have these codes for Path of Radiance
lol I make a interesting code need more test but is ok
Can Attack With a Rescued Unit
4A000000 80884DFC
600000A1 00000000
38000022 FF000003
10000023 00000000
E0000000 00000000
283CAFFC 00FF0400
3200000C 00000000
10000023 00000000
1400000C 00000000
E0000000 00000000
5A010000 000003f0
62000000 00000000
E0000000 80008000
283D78DA 00000800
A8000000 00000001
223ca7f0 00000000
48000000 803ca7f0
320000F8 00000000
58010000 000000F8
3A00010E FF000005
90010000 00000000
84200000 803ca7f0
E0000000 80008000
Try this, first rescue a unit
(http://img856.imageshack.us/img856/6503/u6x5.png)
and the unit can be move again
(http://img22.imageshack.us/img22/9829/3vfu.png)
when select the unit, press A in the Wiimote, the rescued unit will be selected
(http://img109.imageshack.us/img109/6356/3vle.png)
later you can move the main unit, the Skl and Spd dont be halved
(http://img854.imageshack.us/img854/9994/rpe5.png)
inspired by FE Awakening Pair up System lol
and for all the codes with repeater
change the pointer for to work in dolphin
4A000000 80884DFC for the Wii
4A000000 8084D9FC for Dolphin