WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: BrwlUsr1206 on January 19, 2009, 12:49:13 AM

Title: Gecko OS Code Loading Problem
Post by: BrwlUsr1206 on January 19, 2009, 12:49:13 AM
Here's what happens:

1. I load up HBC
2. Click and load Gecko OS up
3. Gecko OS starts and I press the 'Launch Game' option (SSBB to be specific)
4. Everything reads but when the message 'SD codes found. Applying' appears, nothing happens.  It just stays on the Gecko OS screen.

What's odd is the fact that OS was working earlier this night and now all of a sudden it stopped reading codes.  Any suggestions?
Title: Re: Gecko OS Code Loading Problem
Post by: matt123337 on January 19, 2009, 01:23:36 AM
use less codes.
Title: Re: Gecko OS Code Loading Problem
Post by: BrwlUsr1206 on January 19, 2009, 02:51:05 AM
I tried just using Unrestricted camera and it still didn't work.  However, it seems to be working fine now.  I would still like to know if there are any other suggestions to why or how to prevent this from happening again.
Title: Re: Gecko OS Code Loading Problem
Post by: spunit262 on January 20, 2009, 02:03:20 AM
list of codes and their versions.
Title: Re: Gecko OS Code Loading Problem
Post by: Link on January 20, 2009, 06:53:40 AM
If the start screen stucks you most likely used a code which was not intended for your game version!
Title: Re: Gecko OS Code Loading Problem
Post by: puggster on January 20, 2009, 12:08:55 PM
ive been using cheat programs for many consols such as psp nds and so on

ive recently just got the wii just end of last year and i just couldent wait to hack the thing up

the first game i got was zelda to to some twighlight hacks and install  the hbc ect

anyways i find with all or most of the cheating systems ive used in my time that if you apply a code and sometimes another code conflicts when something is done in the game or even when the game loads it causes crashes ect or unwanted glitches

what i do when setting up codes is try one by one then add your favorites one by one and testing them to make sure you dont glitch or crash when executing a code function in the game

this way you can pinpoint what codes are incompatable with each other

in most cases its because to many codes are activated and causes the memory to corrupt resulting in crash

ive not had many problems with codes on the wii
but i find with fast paced games such as mkwii do tend to handle codes poorly in memory expecialy if the codes do supper stuff,

its just a case of finding what works best for you

pugz