WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: BahamutLagoon on January 15, 2009, 02:42:10 AM

Title: GameCube Action Replay
Post by: BahamutLagoon on January 15, 2009, 02:42:10 AM
I know Nintendo blocked it with a firmware update, but does it work through Gecko?
Title: Re: GameCube Action Replay
Post by: HaXXeR on January 15, 2009, 05:39:01 AM
As far as I know it seems you can use any method of booting GC homebrew to boot the GameCube version of GeckoOS and from there load the AR. I'm not sure since I do not have the tools to try it out. It would be nice if anyone could confirm this.
Title: Re: GameCube Action Replay
Post by: ssbbdude57 on January 15, 2009, 04:57:56 PM
Gecko 2.0 will have GC support  ;)
Title: Re: GameCube Action Replay
Post by: HaXXeR on January 16, 2009, 05:49:01 AM
Has that actually been confirmed or are they still wanting to implement it?
I haven't heard someone say the've actually solved the problems. From what I know the're still having trouble hooking GC mode.
Title: Re: GameCube Action Replay
Post by: Ntsc on January 16, 2009, 10:51:57 AM
Quote from: ssbbdude57 on January 15, 2009, 04:57:56 PM
Gecko 2.0 will have GC support  ;)

Is this true? Can anyone confirm? I'd be freaking ecstatic if it is.
Title: Re: GameCube Action Replay
Post by: hetoan2 on January 16, 2009, 10:56:38 AM
Quote from: HaXXeR on January 16, 2009, 05:49:01 AM
Has that actually been confirmed or are they still wanting to implement it?
I haven't heard someone say the've actually solved the problems. From what I know the're still having trouble hooking GC mode.
they?!? i think you mean nuke.

im pretty sure it's true

plus old ar wont work through geckoos