The code lists have been re-uploaded, some more details at the bottom of the post along with the links.Attention! It is highly recommended that you back up your game save before using any codes.
According to SMK, the following codes have been confirmed to cause problemsQuote from: SMK
1) Music Modifiers (the My Music one and the one that you can only play one song while you're playing. This is mostly if you mess the code up).
2) Stage Modifier (WiFi and offline)
3) Character Modifier (FOR SURE now)
4) Stage Builder codes (Unlimited Parts and Overlapping, I think the version 2 codes might reduce the possibility though so, I don't think these are a worry anymore, probably 20% chance of it happening now. Just don't go overboard with the unlimited parts code)
-----
Due to the popularity of the SSBB USA thread (http://www.usbgecko.com/forums/showthread.php?t=37), it was decided that it was probably a better idea to have two threads to separate all the clutter.
This thread is solely for the discussion of codes and hacking Brawl RSBE01 USA. By Suggestion of Hetoan,
when posting codes please place the author of the code in Bold and/or Italicized font. These people should be recognized for their work.If you have a question about a code or a code isn't working for you, please go here:
http://wiird.l0nk.org/forum/index.php/topic,3110.msg31916.html (http://wiird.l0nk.org/forum/index.php/topic,3110.msg31916.html)
I will keep this post and the post in the support thread as up to date as possible.
At the bottom of the post are links to the latest codelist I've assembled as of 6:15PM, October 30, 2008 with a code or two added as of 6:03PM, April 16.
Along with that codelist, I've linked a Music Fixer list. This list contains specially designed codes meant to restore the default music to a level (In case they have been glitched or you changed them and want them back)
Finally, there is a Moveswap code list, a super list with just Super codes (Updated slightly as of 6:03PM April 16th) and a list of code's for Brawl's Masterpieces
Below is a code for permanently modifying the music that plays on a stage.
---------------
I am including this code by Phantom Wings in the post rather than the codelist as I feel it is a little advanced for the average user. As well I'd like a good warning that it is permanent.
PERMANENT
This code will allow you to replace music in the "My Music"
menu thus making it act as if the music was originally part
of the stage.
!WARNING!:
Changes made with this code are saved to memory so
changes are permanent until changed back
Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:
Stage offset for the Halberd
\
XXXX = 268 + (B - 1) * 8
^B = 11 in Hex
XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318
So your code would be:
4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000
Offset List
_______________________________________
|Stage Name |Offset | # of |
|______________________|_______|_songs_|
|Battle field |+000 |5 |
|Final Destination |+028 |5 |
|Delfino Plaza |+050 |5 |
|Luigi's Mansion |+078 |5 |
|Mushroomy Kingdom 1 |+0A0 |3 |
|Mushroomy Kingdom 2 |+0B8 |3 |
|Mario Circuit |+0D0 |7 |
|75m |+108 |3 |
|Jungle Falls |+120 |7 |
|Pirate Ship |+158 |8 |
|Eldin Bridge |+198 |9 |
|Norfair |+1E0 |6 |
|Frigate Orpheon |+210 |6 |
|Yoshi's Island |+240 |5 |
|Halberd |+268 |C |
|Space Armada |+2C8 |B |
|Pokemon Stadium 2 |+320 |5 |
|Spear Pillar |+348 |5 |
|Port Town Aero Dive |+370 |C |
|Summit |+3D0 |5 |
|Flat Zone 2 |+3F8 |3 |
|Castle Siege |+410 |C |
|Wario Ware, Inc. |+470 |8 |
|Distant Planet |+4B0 |9 |
|Skyworld |+4F8 |4 |
|Mario Bros. |+518 |5 |
|New Pork City |+540 |6 |
|Smashville |+570 |5 |
|Shadow Moses Island |+598 |9 |
|Green Hill Zone |+5E0 |C |
|Picto Chat |+640 |9 |
|*Hanenbow |+688 |1 |
|Temple (Melee) |+690 |2 |
|Yoshi's Island (Melee) |+6A0 |2 |
|Jungle Japes (Melee) |+6B0 |2 |
|Onett (Melee) |+6C0 |2 |
|Green Greens (Melee) |+6D0 |2 |
|Pokemon Stadium (Melee)|+6E0 |3 |
|Rainbow Cruise (Melee) |+6F8 |2 |
|Corneria (Melee) |+708 |2 |
|Big Blue (Melee) |+718 |2 |
|Brinstar (Melee) |+728 |2 |
|Menu |+738 |4 |
|______________________|_______|_______|
*Hanenbow's music will freeze if you try to
change it in the "my Music" menu.--------------------------------Code lists as of October 30, 2008 with minor additions to the Main list and Super list on April 16th, 2009.Main Codelist
ww
.w.box.net/shared/l36g03oear (http://www.box.net/shared/l36g03oear)
Music Fixer
ww
.w.box.net/shared/0g92o576p5 (http://www.box.net/shared/0g92o576p5)
Super Code List
ww
.w.box.net/shared/afa9v3k54q (http://www.box.net/shared/afa9v3k54q)
Moveswap List
ww
.w.box.net/shared/s2a6gnf2u6 (http://www.box.net/shared/s2a6gnf2u6)
Masterpieces
ww
.w.box.net/shared/bhagdsnjta (http://www.box.net/shared/bhagdsnjta)
Remember to add these codes:
Unlimited objects v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
14529E5E 00000000
E2000001 80008000
Removes the limitations how many objects you may place!
Allow Overlapping v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Level Speed Modifier (by Phantom Wings)
4A000000 90000000
1416A904 XXXXXXXX <---Floating Point
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)
-----
Version 2 of the stage editor codes come with "100% less freezing"...that's what pizzaboy said,lol.
EDIT:Thanks,Xtreme Starfox :irule:
Quote from: Androu1;2226Level Speed Modifier
4A000000 90000000
1416A904 XXXXXXXX
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)
-----
I don't know who made the level speed modifier code.I may look about it and if I find the author I will post it here.
Phantom Wings
Level Speed Modifier:
4A000000 90000000
1416A904 XXXXXXXX(Floating Point)
E0000000 80008000
Brawls' GCN Button Activators And Wiimote
Button ActivatorsFrom Full Metal Kirby:
Stick this in front of the code you want to button activate:
[CODE]284DE4B0 0000XXXX
Note: This code only works with First GCN Controller plugged in.
The Code Below Needs the other controller values
(found at the bottom of this post) to replace YYYYYYYY
YYYYYYYY 0000XXXX
Note that for the code above no current Classic controller button
codes for yet so just be happy that we finally have wiimote/nunchuck
and now thanks to Full Metal Kirby Wavebird support :D
[/CODE]
Complete One-Button Gamecube Controller List
(Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause
Wavebird:
0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause
Wiimote (and Nunchuck):
0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home Button
To get combined buttons combine the bytes.
Example 1: A+B Activator | 0180 + 0280 = 0380
Example 2: X+Y Activator | 0480 + 0880 = 0C80
Example 3: L+R Activator | 00A0 + 00C0 = 00E0
Example 4: L+A Activator | 00C0 + 0180 = 01C0
Example 5: R+B Activator | 00A0 + 0280 = 02A0
Final Ex.: L+R+A+B Activator | 00A0 + 00C0 + 0180 + 0280 = 03E0
Brawls Controller Values (these replace the YYYYYYYY in the code for different controllers):
GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A
Thought I'd point out you might want to add:
Reverse Level Speed (Note: Might have undesired effects for certain levels, such as Big Blue and Castle Seige, which goes backwards/upwards infinitely causing the game to lag and/or freeze; Neat effects for stuff like Mushroomy Kingdom and etc, though.):
4A000000 90000000
1416A904 BF800000
E0000000 80008000
Edit:
and change
Music Modifier [Heinermann]
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000
to
Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000
Edit 2: Add to the music list;
26F9 - Menu 1
26FA - Menu 1
26FB - Menu 2
2824 - SSE Results (Nameless)
2827 - SSE DK Jungle (Nameless)
2828 - SSE Luigi Mansion (Nameless)
2829 - Halberd Interior (Nameless)
282A - SSE Data Select (Nameless)
282B - SSE Brinstar (Nameless)
282E - Halberd Moving (Nameless)
Is that reverse level code yours FMK or is that also Phantoms?
Floating Point Table From Hetoan2:
I recommend not using above 64.0 for size since its about the size of new pork city 0.o
Keep Gravity and Size mods at the same Floating point for optimized results.
Regular Sized Metal Characters have approx. x5 gravity so their floating point is 5. For Regular sized characters i would keep the gravity no higher than a Floating point of 10.
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000
http://babbage.cs.qc.edu/IEEE-754/Decimal.html (http://babbage.cs.qc.edu/IEEE-754/Decimal.html)
the link takes you to a Floating Point converter. Just insert the value and click rounded to get the hexadecimal code to replace XXXXXXXX with. I'd stick with my values tho because too big and too small can crash the game.
Thanks for the table Hetoan, any recommendation for a Gravity limit?
Color Overlay Values [Started by Hetoan2 Colors 0A-16 added and rest confirmed by GaryCXJk:
00 = None
01 = Very Light Tint
02 = Light Tint
03 = Dark Tint
04 = Completely Black Tint
05 = Completely Cyan Tint
06 = None [confirmed]
07 = None [confirmed]
08 = None [confirmed]
09 = Dark
0A = Darker
0B = None (?)
0C = None (?)
0D = Darker
0E = None (?)
0F = Emerald green
10 = Blue
11 = None (?)
12 = Blue
13 = Blue
14 = Green
15 = Very slightly lighter
16 = Darker
These values are for XX in Heinermann's code for Color overlays:
P1:
4A000000 90180FB8
1000000A 000000XX
E0000000 80008000
P2:
4A000000 90181014
1000000A 000000XX
E0000000 80008000
P3:
4A000000 90181070
1000000A 000000XX
E0000000 80008000
P4:
4A000000 90181070
1000000A 000000XX
E0000000 80008000
Quote from: Warchamp7;2235Is that reverse level code yours FMK or is that also Phantoms?
Phantom's, just edited the value.
Edit (From old topic):
Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000
Values are
00 = None
01 = Low
02 = Med
03 = High
Item Switches [Heinermann]
4A000000 90180F08
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000
Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Assist Trophy Switches [Heinermann]
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000
(Found by Dark Lugia)
Byte 1:
01= Tingle
02= Waluigi
04= Dr. Wright
Byte 2:
01= Metroid
02= Nintendogs
04= Mr. Resetti
08= Isaac
10= Saki Amamiya
20= Shadow
40= Stafy
80= Infantry and Tanks
Byte 3:
01= Lakitu
02= Knuckle Joe
04= Hammer Bro.
08= Helirin
10= Kat & Ana
20= Jill & Drill Dozer
40= Lyn
80= Little Mac
Byte 4:
01= Andross
02= Barbara
04= Gray Fox
08= Custom Robo
10= Samurai Goroh
20= Devil
40= Excitebike
80= Jeff
Edit 2 (Again, from Old topic):
Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000
SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game
TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match
UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed
VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match
WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score
XX
0x20 - Players???
YY
0x20 - Difficulty (3 bits)
ZZ
Unknown
To simplify things:
Target Smash!! Level 1 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000
Target Smash!! Level 2 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000
Target Smash!! Level 3 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000
Target Smash!! Level 4 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000
Target Smash!! Level 5 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000
Pokemon Values by Heinermann simplified by Hetoan2:
These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post:
XXXXXXXX=Pokemon
10000000 = Suicune
20000000 = Bonsly
01000000 = Togepi
02000000 = Goldeen
04000000 = Gardevoir
08000000 = Wobuffet
00100000 = Metagross
00400000 = Meowth
00800000 = Piplup
00020000 = Manaphy
00040000 = Weavile
00080000 = Eletrode
00010000 = Lugia
00001000 = Snorelax
00002000 = Bellossom
00004000 = Kyogre
00008000 = Latios/Latias
00000200 = Staryu
00000400 = Ho-oh
00000001 = Torchic
00000004 = Chickorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000040 = Deoxys
00000080 = Groudon
Pokemon Modifier by Heinermann:
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Quote from: hetoan2;2242Pokemon Values by Heinermann simplified by Hetoan2:
00010000 = Togepi
00020000 = Goldeen
00040000 = Gardevoir
00080000 = Wobuffet
00100000 = Metagross
00400000 = Meowth
00800000 = Piplup
00000100 = Lugia
00000200 = Manaphy
00000400 = Weavile
00000800 = Electrode
00001000 = Snorelax
00002000 = Bellossom
00004000 = Kyogre
00008000 = Latios/Latias
00000001 = Torchic
00000004 = Chickorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000080 = Groudon
Also note that Manaphy's value should hold Celebi, Mew, and Jirachi. (Or the blank values that seem to not work at all without Manaphy; Never have been able to determin which.)
Edit: (These WiFi codes really can't affect game play unfairly so I figure it shouldn't be a problem having them.)
Note: If you're not host when using these codes, you'll be DC'd. (For Pokemon and Assist anyways.)
Pokemon Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
Assist Trophy Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000Edit 2:
Wiimote Inputs (Note: This is assuming you're holding the Wiimote sideways.)
0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home ButtonI would do classic controller too, but I kind of lack one. :/
Quote from: Phantom Wings;113347Hello everyone, I'm back. I've been away for a while and I've also been trying to fix a bug on my gamesave for brawl. Anyways, the bug caused the levels Luigi's Mansion and Mushroomy Kingdom to freeze whenever they were loaded. So, After tearing apart my entire save trying to find the reason, I finally found out that it was the music that was causing the problem(I believe that Masterlinkx has the same problem). While I was fixing it, I ended up creating a code that allows you to permanently change the music for each stage...
[B]"My Music" Modifier:[/B]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
Be sure to see the http://board.gscentral.org/attachment.php?attachmentid=54&d=1217977667 for more information
So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:
[I] Stage offset for the Halberd [/I]
\
XXXX = 268 + (B - 1) * 8
^[I]B = 11 in Hex[/I]
XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318
So your code would be:
4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000
This code will allow you to replace music in the "My Music" menu thus making it act as if the music was originally part of the stage.
!WARNING!:
Changes made with this code are saved to memory so changes are permanent until changed back
Here's a couple more things that I've been wanting to post here as well.
[B]Full Assist Trophy List:[/B](I think someone was looking for it)
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry & Tanks
00010000 Metroid
00020000 Nintendog
00040000 Mr.Resetti
00080000 Isaac
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000100 Lakuitu
00000200 Knucle Joe
00000400 Hammer Bros
00000800 Herlin
00000010 Samurai Goroh
00000020 Devil
00000040 Excite Bikes
00000080 Jeff
00000001 Adross
00000002 Barbara
00000004 Grey Fox
00000008 Ray Mk3
I'm not sure if anyone has found Oh-ho yet but he's 00000400
[B]
Texture Swap:[/B]
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000
XXXXXXXX = Character Texture used
YYYYYYYY = Character whose texture is replaced
This code will replace one character's texture with that of another, it works
much like my equipment modifier code in that it uses [I]Character[/I]
addresses instead of [I]Player [/I]addresses.
(http://board.gscentral.org/attachment.php?attachmentid=55&d=1217978992)
I should probably point out that
some texture swaps don't work quite as well as this one.
By Phantom Wings
Any chance you have a list of character addresses from him? (Or is that an Assist Trophy texture swap?)
Stage Modifier Now with NO Freezing :D by mariomaniac33
Here's a stage modifier code I made that doesn't freeze
after the match is finished:
284DE4B0 00000188
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID
Hold the button combination of the level you want when
choosing and loading a level. If you activate one of the codes
in mid battle, the game will freeze, so avoid doing so.
Also, note when using this code that the stage selection screen
should be thought of as a music selection screen,
considering that the stage you choose will determine what song will play.
Obviously, this code is intended for Ocarina users, since WiiRD
users can already activate and deactivate a code whenever they want.
Stage ID's and Sub ID's (in parenthesis):
00 (00) - Battle
01 (00) - BattleField (Battlefield)
02 (00) - Final (Final Destination)
03 (00) - Dolpic (Delfino Plaza)
04 (00) - Mansion (Luigi's Mansion)
05 (00-02) - MarioPast (Mushroomy Kingdom)
06 (00) - Kart (Mario Circuit)
07 (00) - Donkey (75 m)
08 (00) - Jungle (Rumble Falls)
09 (00) - Pirates (Pirate Ship)
0A (00) - Zelda2 (Bridge of Eldin)
0B (00) - Norfair (Norfair)
0C (00) - Orpheon (Frigate Orpheon)
0D (00) - Crayon (Yoshi's Island)
0E (00) - Halberd (Halberd)
0F (00) - TestHalberd_00
10 (00) - TestHalberd_01
11 (00) - TestHalberd_02
12 (00) - Karby2
13 (00) - Starfox (Lylat Cruise)
14 (00) - Stadium (Pok?mon Stadium 2)
15 (00) - Tengan (Spear Pillar)
16 (00) - Fzero (Port Town Aero Dive)
17 (00) - Ice (Summit)
18 (00) - Gw (Flat Zone 2)
19 (00) - Emblem (Castle Siege)
1A (00) - TestEmblem_00
1B (00) - TestEmblem_01
1C (00) - Madein (WarioWare, Inc.)
1D (00) - Earth (Distant Planet)
1E (00) - Palutena (Skyworld)
1F (00) - Famicom (Mario Bros.)
20 (00) - Newpork (New Pork City)
21 (00) - Village (Smashville)
22 (00) - Metalgear (Shadow Moses Island)
23 (00) - Greenhill (Green Hill Zone)
24 (00) - Pictchat (PictoChat)
25 (00) - Plankton (Hanenbow)
26 (00) - ConfigTest
27 (00) - Viewer
28 (00) - Result
29 (00) - DxShrine (Temple)
2A (00) - DxYorster (Yoshi's Island)
2B (00) - DxGarden (Jungle Japes)
2C (00) - DxOnett (Onett)
2D (00) - DxGreens (Green Greens)
2E (00) - DxPStadium (Pok?mon Stadium)
2F (00) - DxRCruise (Rainbow Cruise)
30 (00) - DxCorneria (Corneria)
31 (00) - DxBigBlue (Big Blue)
32 (00) - DxZebes (Brinstar)
33 (00) - Oldin
34 (00) - Homerun (Homerun Contest)
35 (00) - Edit (Stages made using the Stage Builder.)
36 (00) - Heal (All-Star Resting Stage)
37 (00) - OnlineTraining
38 (00-05) - TargetBreak (Break The Targets)
39 (00) - CharaRoll
3A (00) - General
3B (00) - Adventure
3C (00) - Adventure0
3D (00) - Adventure2
3E (00) - AdvMeleeTest
3F (00) - AdvMelee
40 (00) - BattleS
41 (00) - BattleFieldS
42 (00) - Max
43 (00) - Unknown
Quote from: Warchamp7;2255Any chance you have a list of character addresses from him? (Or is that an Assist Trophy texture swap?)
I guess you need to be logged in GSCentral as I think you didn't see the pic. =P
Well heres a copy paste of the Addresses.
Quote80672FA8 character 1
80672FB4 character 2
80672FC0 character 3
80672FCC character 4
And the pic of the Textures & TXT File about the music here.
Yeah, I made an account and I have that table now :P
But anyway, I assume from your post that you can only use the texture from a character thats in the match.
Also, reading his table, in his example, he uses B (11) but the Halberd has C (12) songs according to his table.
Was it example just that? Only an example?
Edit: Nevermind the italics, I'm not gonna include the code in the code list, it'll just be too complex for the average person IMO. I will however place it in the main post.
Stage Editor Unlimited Parts v2.1
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Fixed a minor alignment error. The previous version of the code still works, but it is probably a better idea to replace it with this one.
EDIT - I did not see this in the code compilation:
Stage Editor Edge Code v2
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
This code lets you place an object so that it is partially outside of the map.
Select the object you want to overlap the edge of the level and
press A and + on the wiimote.
Move it where you want, press A and -, and then place it.
Please save before using this code, and check your level for spawn
issues by dying once in the testing area.
Stage "Vote"
Hold at selection screen untill stage has loaded.
Hold R for Practice Stage
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000
Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold Y for Result Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000028
E2000002 80008000
Hold X for Home Run Contest
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000
Here's a stage modifier code I made that doesn't freeze after the match is finished:
284DE4B0 00000188
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID
Hold the button combination of the level you want when choosing and loading a level. If you activate one of the codes in mid battle, the game will freeze, so avoid doing so. Also, note when using this code that the stage selection screen should be thought of as a music selection screen, considering that the stage you choose will determine what song will play.
Obviously, this code is intended for Ocarina users, since WiiRD users can already activate and deactivate a code whenever they want.
Quote from: mariomaniac33;2292Here's a stage modifier code I made that doesn't freeze levels after the match is finished:
284DE4B0 00000188
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID
Hold the button combination of the level you want when choosing and loading a level. If you activate one of the codes in mid battle, the game will freeze, so avoid doing so. Also, note when using this code that the stage selection screen should be thought of as a music selection screen, considering that the stage you choose will determine what song will play.
What is the stage Sub Id?
Quote from: omgnowai;2294What is the stage Sub Id?
Always 0 if it's not target test or mushroomy kingdom.
Quote from: Xtreme Starfox;2295Always 0 if it's not target test or mushroomy kingdom.
What would you put to change target smash to #2?
Target smash 1 is 01 so, target smash would be 02, etc.
Quote from: omgnowai;2302He must have edited that in, because it wasn't there when I quoted it obviously -.-... Sorry, but don't blame me the second I say something
All the same, you're made requests and questions in this thread when these two new threads were created to avoid that clutter. I'm not being harsh here, just telling you ^^
Edit: Okay, I may have found the problem, but just to make sure I'm right, 180 + 88 = 208 in Hex correct?
If so, Krisan's math was off and thats what may be breaking the code. For example
284DE4B0 00000188
Is supposed to be A and Up. 188 is nothing according to the GCN codes
For those who glitched their Luigi Mansion and Mushroomy Kingdom music and are too lazy to figure out the proper addresses/values, I did all the dirty work for you.
Fix Luigi Mansion and Mushroomy Kingdom music -- [b]by Phantom Wings[/b]
4A000000 9017EBCC
14000078 0000271C
E0000000 80008000
4A000000 9017EBCC
14000080 00002719
E0000000 80008000
4A000000 9017EBCC
14000088 00002718
E0000000 80008000
4A000000 9017EBCC
14000090 000027CC
E0000000 80008000
4A000000 9017EBCC
14000098 000027CD
E0000000 80008000
4A000000 9017EBCC
140000A0 00002714
E0000000 80008000
4A000000 9017EBCC
140000A8 00002723
E0000000 80008000
4A000000 9017EBCC
140000B0 0000271D
E0000000 80008000
4A000000 9017EBCC
140000B8 00002715
E0000000 80008000
4A000000 9017EBCC
140000C0 00002717
E0000000 80008000
4A000000 9017EBCC
140000C8 00002716
E0000000 80008000
Quote from: Kamek;2312For those who glitched their Luigi Mansion and Mushroomy Kingdom music and are too lazy to figure out the proper addresses/values, I did all the dirty work for you.
Fix Luigi Mansion and Mushroomy Kingdom music -- [b]by Phantom Wings[/b]
4A000000 9017EBCC
14000078 0000271C
E0000000 80008000
4A000000 9017EBCC
14000080 00002719
E0000000 80008000
4A000000 9017EBCC
14000088 00002718
E0000000 80008000
4A000000 9017EBCC
14000090 000027CC
E0000000 80008000
4A000000 9017EBCC
14000098 000027CD
E0000000 80008000
4A000000 9017EBCC
140000A0 00002714
E0000000 80008000
4A000000 9017EBCC
140000A8 00002723
E0000000 80008000
4A000000 9017EBCC
140000B0 0000271D
E0000000 80008000
4A000000 9017EBCC
140000B8 00002715
E0000000 80008000
4A000000 9017EBCC
140000C0 00002717
E0000000 80008000
4A000000 9017EBCC
140000C8 00002716
E0000000 80008000
That code allows me to access the songs in my music, but it wont allow me to drag the songs. "less likely, more likely"
It stays off :mad:
Not only that, but the stages still freeze :cry
Edit:
Okay, before i used that code, Final Destination on my Music Froze *Still does*, Luigi's mansion, and Mushroomy Kingdom.
After the code I can now access those 2 on my music. *Not FD, code wasn't for that*
BUT, all the songs for Luigi's mansion, and the Ground Mushroomy Kingdom *One outside, not Underground* were all set OFF.
The bars done allow you to drag it *More likely*.
But even though my music freezes for Final Destination, I can still play on that stage, the 2 songs:
Giga Bowser (Melee)
&
Final Destination (Brawl Version)
Stay blank where the music is suppose to show at the beginning of the match and don't play,
those are the ones i'm assuming are off.
But the 3 other songs, ARE ON, making me able to play on the stage.
The only reason i can't play on LM and MK is because all the Songs or OFF, something's glitched there.
If 1 of the songs were On, i'd be able to play on it.
But I want all of them to play D:
284DE4B0 00000208
4A000000 90180F20
10000098 0000002E
E0000000 80008000
Can someone run that code, press Up (D-Pad) and A during a match and tell me if you switch to Red Alloy
Quote from: Kamek;2326I'm having the same problem too, I asked for help in the support thread. I think we need a code to reset the sliders to fully fix the problem.
The value for each song "probability" is right next to the song itself;
Ex: If the song value is at 14000000, then the probability is 14000004, second song is at 14000008, second probability is at 1400000C, so on and so forth.
To fix the song values, try setting them to 0000xx01, replace the xx with the 'location' that the stage is minus 1.
Example: Final Destination is 02, so you'd replace xx with 01, Battlefield is 01, so you'd replace xx with 00, etc. After using the code, saving, quitting, and turning off the codes, the probability bar should be drag-able again.
Edit: For those of you not sure what to do, I'll make a code that writes
every[/u] My Music option back to being exactly as it was when it came from the new save. Watch this post for an edit, shouldn't take me too long.
Edit 2:
Credit to Phantom Wings for the location of the My Music data.
---- Use at your own risk, I hold no responsibility if you make things worse. ----
---- Be sure you copied the codes exactly if you do use them. ----Note: If you haven't unlocked a song for a stage, it shouldn't unlock them, but it might.
For starters, (Both tested)
Battlefield My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EBCC
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000
Final Destination My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EBF4
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000(Untested codes following, all should work though)
Delfino Plaza My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EC1C
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000
Luigi's Mansion My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EC44
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000
Mushroomy Kingdom (Above and Below) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EC6C
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000
Mario Circuit My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EC9C
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000
75m My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017ECD4
14000000 0000272C
14000004 00000732
14000008 0000272B
1400000C 00000732
14000010 00002731
14000014 FFFF0732
E0000000 80008000
Jungle Falls My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017ECEC
14000000 00002729
14000004 00000832
14000008 00002730
1400000C 00000832
14000010 0000272D
14000014 00000832
14000018 0000272E
1400001C 00900832
14000020 0000272F
14000024 00000832
14000028 00002732
1400002C 00000832
14000030 0000272A
14000034 FFFF0832
E0000000 80008000
Pirate Ship My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017ED24
14000000 00002741
14000004 00000932
14000008 00002742
1400000C FFFF0932
14000010 00002739
14000014 00000932
14000018 0000273C
1400001C 00540932
14000020 0000273F
14000024 00000932
14000028 0000273D
1400002C 00000932
14000030 0000273E
14000034 FFFF0932
14000038 00002740
1400003C 00000932
E0000000 80008000
Bridge of Eldin My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017ED64
14000000 00002734
14000004 00000A32
14000008 0000273B
1400000C FFFF0A32
14000010 00002733
14000014 00000A32
14000018 00002736
1400001C 00000A32
14000020 00002737
14000024 00000A32
14000028 0000273A
1400002C 00960A32
14000030 00002743
14000034 00000A32
14000038 00002744
1400003C 00000A32
14000040 00002745
14000044 00000A32
E0000000 80008000
Norfair My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EDAC
14000000 00002746
14000004 00000B32
14000008 00002748
1400000C 00000B32
14000010 00002747
14000014 00000B32
14000018 0000274A
1400001C 00000B32
14000020 000027DC
14000024 00000B32
14000028 000027D7
1400002C 00120B32
E0000000 80008000
Frigate Orpheon My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EDDC
14000000 00002749
14000004 00000C32
14000008 0000274D
1400000C FFFF0C32
14000010 0000274C
14000014 00000C32
14000018 0000274B
1400001C 00000C32
14000020 0000274E
14000024 00000C32
14000028 0000274F
1400002C 00000C32
E0000000 80008000
Yoshi's Island My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EE0C
14000000 00002751
14000004 00000D32
14000008 00002750
1400000C 00000D32
14000010 00002752
14000014 00480D32
14000018 00002754
1400001C 00000D32
14000020 00002755
14000024 00000D32
E0000000 80008000
Halberd My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EE34
14000000 0000275C
14000004 00000E32
14000008 00002757
1400000C FFFF0E32
14000010 0000275B
14000014 00120E32
14000018 0000275A
1400001C 00540E32
14000020 00002758
14000024 00000E32
14000028 00002762
1400002C 00660E32
14000030 0000275D
14000034 00000E32
14000038 0000275E
1400003C 00000E32
14000040 00002759
14000044 00000E32
14000048 00002760
1400004C 00000E32
14000050 0000275F
14000054 FFFF0E32
14000058 00002761
1400005C 00000E32
E0000000 80008000
Space Armada My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EE94
14000000 0000276C
14000004 00580F32
14000008 00002764
1400000C 00000F32
14000010 00002763
14000014 00480F32
14000018 00002765
1400001C 00000F32
14000020 00002766
14000024 00000F32
14000028 0000276D
1400002C 00480F32
14000030 00002767
14000034 00000F32
14000038 0000276B
1400003C 00000F32
14000040 00002769
14000044 00000F32
14000048 0000276A
1400004C 00000F32
14000050 000027CE
14000054 FFFF0F32
E0000000 80008000
Pokemon Stadium 2 My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EEEC
14000000 0000276E
14000004 003C1032
14000008 00002770
1400000C 00001032
14000010 0000276F
14000014 00001032
14000018 00002771
1400001C 00001032
14000020 00002772
14000024 00121032
E0000000 80008000
Spear Pillar My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EF14
14000000 00002773
14000004 00541132
14000008 00002775
1400000C 00001132
14000010 00002774
14000014 00191132
14000018 00002776
1400001C 001E1132
14000020 00002777
14000024 00001132
E0000000 80008000
Port Town Aero Dive My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EF3C
14000000 00002778
14000004 00001232
14000008 0000277A
1400000C 00001232
14000010 00002779
14000014 001E1232
14000018 0000277B
1400001C FFFF1232
14000020 0000277C
14000024 00541232
14000028 0000277D
1400002C 001E1232
14000030 0000277E
14000034 005A1232
14000038 0000277F
1400003C 00001232
14000040 00002780
14000044 00001232
14000048 00002781
1400004C 00001232
14000050 000027D9
14000054 006C1232
14000058 00002810
1400005C 00001232
E0000000 80008000
Summit My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EF9C
14000000 000027C9
14000004 FFFF1332
14000008 000027C8
1400000C 00001332
14000010 000027CA
14000014 00001332
14000018 000027C7
1400001C 00001332
14000020 0000280B
14000024 00001332
E0000000 80008000
Flat Zone 2 My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EFC4
14000000 000027D4
14000004 00001432
14000008 000027C6
1400000C 00001432
14000010 0000280C
14000014 00001432
E0000000 80008000
Castle Siege My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017EFDC
14000000 00002783
14000004 00001532
14000008 00002785
1400000C 00001532
14000010 00002789
14000014 008A1532
14000018 00002787
1400001C 00001532
14000020 00002788
14000024 00001532
14000028 00002784
1400002C 00001532
14000030 0000278E
14000034 00001532
14000038 0000278A
1400003C 00721532
14000040 0000278B
14000044 00001532
14000048 0000278C
1400004C FFFF1532
14000050 0000278D
14000054 FFFF1532
14000058 0000280F
1400005C 006C1532
E0000000 80008000See new post for the second half (Character Limit Reached.)
Quote from: Warchamp7;2310Edit: Okay, I may have found the problem, but just to make sure I'm right, 180 + 88 = 208 in Hex correct?
If so, Krisan's math was off and thats what may be breaking the code. For example
284DE4B0 00000188
Is supposed to be A and Up. 188 is nothing according to the GCN codes
The math isn't wrong, your interpretation of the button modifier is. You never add 80 in order to combine the D-Pad with another button. 80 does
nothing - as in the D-Pad isn't being pressed, where as 88 is D-Pad Up.. All other values end with an 0, meaning the D-Pad isn't being pressed, so you add 8 to the button value you want to combine D-Pad Up with.
I guess it is a simple enough mistake to make for those who aren't familiar with how it works, but I assure you there is nothing wrong with the math. (And there should not be anything broken about that silly code either, I'm flabbergasted that it has gotten so much attention or has required so much support since I brought it up initially.. it wasn't even worth posting in my opinion, but it
does work, I know that much.)
Quote from: Warchamp7;2327284DE4B0 00000208
4A000000 90180F20
10000098 0000002E
E0000000 80008000
Can someone run that code, press Up (D-Pad) and A during a match and tell me if you switch to Red Alloy
Did not work.
(I used Ocarina)
Quote from: Full Metal Kirby;2333The value for each song "probability" is right next to the song itself;
Ex: If the song value is at 14000000, then the probability is 14000004, second song is at 14000008, second probability is at 1400000C, so on and so forth.
To fix the song values, try setting them to 0000xx01, replace the xx with the 'location' that the stage is minus 1.
Example: Final Destination is 02, so you'd replace xx with 01, Battlefield is 01, so you'd replace xx with 00, etc. After using the code, saving, quitting, and turning off the codes, the probability bar should be drag-able again.
[/code]
I love you Full Metal Kirby, Thanks! :irule:
It works, everything's back to normal! :clap
If I could give you a pack of skittles, I would. :)
Now, brb, as I have to go back up my save!
Edit: Save has been backed up.
I believe there was someone reporting an issue with the game crashing at the menu (presumably for my music reasons)
You've fixed all my problems though. Thank you.
The other thing I have to ask is how many of these codes are only client side and unseeable by your friends on wifi? Such as the level speed.
And question 2: The Dark Character codes, what sort of Dark are they?
They're different from the overlay code... And what about the shadowbugs?
Ha ha, I suppose I just feel confused by the codes, the description also seems to somehow coincide with the SSE, specifically the emerald characters.
As a fun fact: in a situation where more than one character is present (Pokemon Trainer/Ice Climbers) the texture swap code gets some issues.
For instance, I tried to have Peach copy PT/Charizard.
Instead, Charizard copied PT.
I also tried to have Peach copy the fuzzy parka'd duo. But that was even MORE disappointing. No one got new textures (I'd assume because nana and popo refer to the same texture...area thing...So Nana tried to steal her own textures back from the "Ice Climbers" area?)
Also, Pikmin and Olimar made that code crash.
The Emerald character code causes DK icons, as I said. For Mario at least. And the "Dark Characters" code has yet to work for me, despite it claiming it only fails with Zamus, Sonic, Puff, Toon Link, and Wolf (which seems to more apply to the Emerald Code)
Is the dark code actually the shadow bug infested mode? (Diddy, Zelda, Peach, Bowser)
Override next assist trophy [Original by Link, ported by James0x57]
049AFA28 3BE000XX
QuoteList by Crashdance22 (incomplete):
Empty assist trophies can't be replaced.. Empty is a point of no return, don't use!
Assist trophies with items can only be modified via restarting the match.. if you use regular assist trophies characters you can change them in realtime!
00 Empty
01 Franklin Badge
02 Banana
03 Barrel
04 Laser sword
05 Newspaper ??????
06 Bomb
07 Box
08 Bumper
09 Capsule
0A Box
0B Empty
0C Gooey Bomb
0D Rocket launcher
0E Rocket falling down (instant explosion)
0F Coin
10 Curry
11 Empty
12 Confusion Bomb
13 That stupid thing by Ness
14 Dragoon Part
15 Dragoon
16 Crosshair appears on screen, unusable
17 Trophy
18 Fire flower
19 Explosion in the air
1A Ice block
1B Super hammer
1C Blue shell
1D Hammer
1E Hammer top
1F Fan
20 Heart piece
21 Bat
22 Party Ball
23 Flying heart
24 Maxi Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Fire ball
29 Pitfall
2A Pokéball
2B Danger box
2C Laser pistol
2D Empty
2E Flower
2F Empty
30 Empty
31 Sandbag
32 Metroid ball
33 Sticker
34 Mine
35 Slow-Mo Clock
36 B Bomb
37 Final Smash Ball (cannot appear multiple times!)
38 Fog ball
39 Spring
3A Wand
3B Some sparkling star which disappears immediately
3C Soccer ball
3D Super Scope
3E Empty
3F Invincibility
40 Food
41 Team healer
42 Lightning
43 Spiky Ball
44 Bunny hood
45 Warp Star ^^
46 Crash!
47 Crash!
... not tried ...
7E Crash!
7F Crash!
80..85 Random Pokémon
86 Andross
87 Empty
88 Barbara the Bat
89 Gray Fox
8A Ray MKII
8B/8C Empty
8D Samurai Goroh
8E Devil/Demon
8F Excitebike
90 Jeff Andonuts
91/92 Empty
93 Lakitu & Spiny
94 Knuckle Joe
95 Empty
96 Hammer Bro
97 Empty
98 Blocker
99 Kat & Ana
9A Empty
9B Jill & Drill Dozer
9C Lyn/Lyndis
9D Little Mac
9E Metroid
9F Nintendog
A0 Empty
A1 Resetti
A2 Isaac
A3 Empty
A4 Saki Amamiya
A5/A6 Empty
A7 Shadow
AA Stafy
AB Infantry
AC Empty
AD Tingle
AE Empty
AF Waluigi
B0 Dr. Wright
B1 Empty
>=B2 Spawning impossible (just some values up to FF checked)
The Greatest Aether (wired GCN) by Phantom Wings:
284DE4B0 00000080
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284DE4B0 000000A0
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284DE4B0 000000C0
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
The Greatest Aether (wavebird) Ported By Andydark:
284DE4B0 00000080
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284DE4B0 00000020
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284DE4B0 00000040
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1:
Hold R to do Bring them down to the ground.
Hold L to knock them into the air.
Release all to end the combo.
This code is still not quite complete, I still need to make it that the button
handler only takes affect when P1 is Ike
Quote from: hetoan2;2487WAVEBIRD CONTROLLERS DO NOT LOAD D PAD + BUTTON COMBOS/ACTIVATION CODES!!!
Wavebird Wireless GCN Controller Buttons
0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/PauseNotice they're different from wired GCN Controller Buttons.
Same location memory wise as the four Gamecube Controllers. (Be lucky I have a wavebird [or two] that I could spare for this.)
As for the rest of the My Music resets, I was planning to do the rest today, so you can make a second code list if you wish, Warchamp7.
Edit: Also, if a mod/admin wouldn't mind moving some of the more "I need help" questions and answers to the help topic of this game, that'd be swell.
Edit 2: Second half of the untested My Music reset codes will also be posted here;
Wario Ware, Inc. My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F03C
14000000 000027A1
14000004 00001632
14000008 000027A2
1400000C 00001632
14000010 000027A8
14000014 00001632
14000018 000027A7
1400001C 00001632
14000020 000027A6
14000024 00001632
14000028 000027A5
1400002C 00001632
14000030 000027A4
14000034 00001632
14000038 000027A3
1400003C 00001632
E0000000 80008000
Distant Planet My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F07C
14000000 0000279E
14000004 00001732
14000008 00002799
1400000C FFFF1732
14000010 0000279F
14000014 00001732
14000018 0000279A
1400001C FFFF1732
14000020 0000279C
14000024 00001732
14000028 000027A0
1400002C FFFF1732
14000030 0000279D
14000034 00001732
14000038 0000279B
1400003C 00001732
14000040 000027D8
14000044 00001732
E0000000 80008000
Sky World My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F0C4
14000000 000027BF
14000004 00001832
14000008 000027C1
1400000C 008A1832
14000010 000027C0
14000014 00001832
14000018 000027C2
1400001C 00001832
E0000000 80008000
Mario Bros. My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F0E4
14000000 00002724
14000004 00001932
14000008 000027C4
1400000C 00A81932
14000010 000027C3
14000014 00001932
14000018 000027CF
1400001C FFFF1932
14000020 000027D0
14000024 00001932
E0000000 80008000
New Pork City My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000020 0000278F
14000024 00001A32
E0000000 80008000
Smashville My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F13C
14000000 000027B3
14000004 00001B32
14000008 000027B4
1400000C 00001B32
14000010 000027B5
14000014 FFFF1B32
14000018 000027B8
1400001C 00001B32
14000020 000027B7
14000024 00001B32
E0000000 80008000
Shadow Moses Island My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F164
14000000 000027E7
14000004 00641C32
14000008 000027E3
1400000C 00001C32
14000010 000027E4
14000014 00001C32
14000018 000027E9
1400001C FFFF1C32
14000020 000027E5
14000024 00001C32
14000028 000027E8
1400002C 00001C32
14000030 000027E6
14000034 00001C32
14000038 000027EB
1400003C 00001C32
14000040 000027EC
14000044 00001C32
E0000000 80008000
Green Hill Zone My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F1AC
14000000 000027F2
14000004 00541D32
14000008 000027F5
1400000C 00001D32
14000010 000027F3
14000014 00001D32
14000018 000027F4
1400001C 00001D32
14000020 000027F7
14000024 00001D32
14000028 000027F8
1400002C 00001D32
14000030 000027F9
14000034 00001D32
14000038 000027FA
1400003C 00001D32
14000040 000027FB
14000044 00001D32
14000048 000027FC
1400004C FFFF1D32
14000050 000027FD
14000054 00001D32
14000058 000027FE
1400005C FFFF1D32
E0000000 80008000
Picto Chat My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F20C
14000000 000027D2
14000004 00001E32
14000008 000027DA
1400000C 00001E32
14000010 000027DB
14000014 00001E32
14000018 000027DF
1400001C 00001E32
14000020 000027E0
14000024 00001E32
14000028 000027E1
1400002C 004E1E32
14000030 000027DD
14000034 00001E32
14000038 000027D6
1400003C 00001E32
14000040 00002812
14000044 00001E32
E0000000 80008000
---- Note: Don't change anything in the code relating to Hanenbow. ----
Hanenbow My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F254
14000000 000027D3
14000004 00001F64
E0000000 80008000
Temple (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F25C
14000000 00002735
14000004 00002032
14000008 00002816
1400000C 00002032
E0000000 80008000
Yoshi's Island (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F26C
14000000 00002803
14000004 00582132
14000008 0000280D
1400000C 00002132
E0000000 80008000
Jungle Japes (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F27C
14000000 00002801
14000004 00002232
14000008 00002818
1400000C 00002232
E0000000 80008000
Onett (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F28C
14000000 0000280A
14000004 00002332
14000008 00002811
1400000C 00662332
E0000000 80008000
Green Greens (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F29C
14000000 00002805
14000004 00002432
14000008 00002804
1400000C 00002432
E0000000 80008000
Pokemon Stadium (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F2AC
14000000 00002807
14000004 008C2532
14000008 0000280E
1400000C FFFF2532
14000010 00002808
14000014 00002532
E0000000 80008000
Rainbow Cruise (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F2C4
14000000 00002800
14000004 00002632
14000008 000027FF
1400000C 008A2632
E0000000 80008000
Corneria (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F2D4
14000000 00002806
14000004 00002732
14000008 0000281A
1400000C 00002732
E0000000 80008000
Big Blue (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F2E4
14000000 00002809
14000004 00002832
14000008 0000281B
1400000C 00002832
E0000000 80008000
Brinstar (Melee) My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F2F4
14000000 00002819
14000004 00542932
14000008 00002802
1400000C 00002932
E0000000 80008000
Character on the fly WAVEBIRD IN SLOT ONE ONLY!!!!!!!!!!
284DE4B0 00000108
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000101
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000102
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000104
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000208
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000201
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000202
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000204
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000408
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000401
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000402
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000404
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000808
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000801
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000802
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000804
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 00000048
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 00000041
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 00000042
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 00000044
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 00000028
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 00000021
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 00000022
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 00000024
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000018
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000011
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000012
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000014
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 00000068
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 00000061
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 00000062
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 00000064
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C08
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C01
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C02
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C04
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 00000148
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 00000141
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 00000142
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 00000128
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 00000121
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 00000122
4A000000 90180F20
10000098 00000023
E0000000 80008000
PLEASE ADD CREDIT FOR ALL INVOLVED HACKERS
Quote from: HellReborn;2573fantastic now we just need the Wii Remote/Numchuck one
wii remote is wiimote and nunchuck...
its on the first post, but i'll just put it here since you probably wont look...
Wiimote (and Nunchuck):
0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home Button
That Texture Swap Code gives some fun results.
Some pics I took.
(http://www.brawlsnapshots.com/snapshots/44888.jpg?1218043704)
(http://www.brawlsnapshots.com/snapshots/45039.jpg?1218059503)
(http://www.brawlsnapshots.com/snapshots/45042.jpg?1218059829)|
(http://www.brawlsnapshots.com/snapshots/45048.jpg?1218060158)
You can see some others I took here (http://www.brawlsnapshots.com/users/259/show)
Quote from: Warchamp7;2668Anyone have a simple Pokemon Modifier and list and a simple Assist Trophy Modifier.
I've found like 3 amongst the threads and I'd just like two simple ones for the list.
You might want to update the music reset stuff with all the other music I added on page 3 (and page 4), also:
[Found by Dark Lugia]01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
Byte 1:
01=Togepi
02=Goldeen
04=Gardevoir
08=Wobbuffet
10=Suicune
20=Bonsly
Byte 2:
01=Lugia
02=Manaphy
04=Weavile
08=Electrode
10=Metagross
20=No Pokemon
40=Meowth
80=Piplup
Byte 3:
01=Gulpin
02=Staryu
04=Ho-oh
08=No Pokeball
10=Snorlax
20=Bellossom
40=Kyogre
80=Latios & Latias
Byte 4:
01=Torchic
02=No Pokeball
04=Chikorita
08=Entei
10=Moltres
20=Munchlax
40=Deoxys
80=Groudon
Tested every digits myself, no Pokemon means no Pokemon come out, no Pokeball means no Pokeball appear on the field.
That's in reference to this code just to be sure?
Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Quote from: Warchamp7;2674That's in reference to this code just to be sure?
Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Yes.
If you want more than one Pokemon but you don't want all, it is easy to do.
I want legendary-only Pokeball match, I'd use this.
4A000000 90180F08
14000050 100344D8
E0000000 80008000
Didn't test it yet, but it should enable legendary Pokemon only, so no Munchlax and friends.
I excluded Lati@s because they are pretty common, even though they technically are legendaries.
Quote from: Warchamp7;2798Menu List:
Menu 1
Menu 2
Menu Melee
Super Smash Bros. Brawl Main Theme
I'll update the Music Fixer :)
Aye thanks, and here be the one someone more then likely has been waiting for:
Menu My Music Reset (Resets all music back to as it should be, bar in the middle for probability):
4A000000 9017F304
14000000 000026FA
14000004 00002A32
14000000 000026FB
14000004 00002A32
14000000 0000281C
14000004 00002A32
14000000 000026F9
14000004 00002A32
E0000000 80008000
These codes were hacked by Phantom Wings
The Greatest Aether:
284DE4B0 00000080
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284DE4B0 000000A0
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284DE4B0 000000C0
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1:
Hold R to do Bring them down to the ground.
Hold L to knock them into the air.
Release all to end the combo.
This code is still not quite complete, I still need to make it that the button
handler only takes affect when P1 is Ike
The Greatest Aether (wavebird):
284DE4B0 00000080
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284DE4B0 00000020
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284DE4B0 00000040
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
I hope you don't mind that I made the code wavebird compatible. I think... Yeah I did.
Object(Item) ID List
ITEMS
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
Quote from: Heinermann;3029Object(Item) ID List
05 Bill (?) <-- Dollar Bill from Coin Matches
4B mbclab <-- Might want to rename "Mario Bros. Sidestepper"
4C mbshell <-- "Mario Bros. Shellcreeper"
4D pellet <-- "Distant Planet Pellet"
4E vegetable <-- Summit Item
50 Aroaros \
51 Koopa > Why are they items but not others?
52 Koopa /
58 Seed <-- Diddy Kong's Nut
AE togezo (?) <-- Spiny
Just thought it might make more sense to change them a bit for the list, as well as I'm curious on a few.
Edit* So I see, Gary. But it'd be better to mention which level they go with just incase. ;D
until then here's a code i whipped up that makes you automatically die! it can be activated by Pressing L+R when the stage is loading, and it usually crashes after the match... only once it didn't and that was in Practice mode...
Falling stage Press L+R (wired GCN controller only) by Hetoan2:
284DE4B0 000000E0
1416A904 BF800000
E0000000 80008000
4A000000 90180F08
10000033 00000019
10000034 00000000
E0000000 80008000
It seems to be working 100% of the time in Practice mode now 0.o wonder why it didn't work that one time...
Home-run Bat is a golden hammer Phantom Wings:
4A000000 8098D5DC
D2000000 00000003
2C1B0021 40820008
3B60001b 60000000
937D091C 00000000
and Infinite Up-B v.2 also by Phantom Wings:
Infinite Up-B v.2:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
This one will only affect the players (not the items, assist trophies, pokemon, bosses, or SSE Enemies).
ONLY USE ONE AT A TIME FOR THE FOLLOWING CODES
Peach pulls up CD's instead of Turnips by Hetoan2:
4A000000 8098D5DC
D2000000 00000003
2C1B0056 40820008
3B60000B 60000000
937D091C 00000000
Trophy Stands replace Heart Containers by Hetoan2 (you cannot pick them up and they dont act as hearts its a completely different item):
Just make sure you turn hearts on and it completely swaps the 2.
4A000000 8098D5DC
D2000000 00000003
2C1B0020 40820008
3B600017 60000000
937D091C 00000000
Make stages Move Backwards Press L, Make them move forward with R, and make them freeze with L+R (WIRED GCN FIRST SLOT ONLY)
By Hetoan2:
284DE4B0 000000E0
4A000000 90000000
1416A904 00000000
E0000000 80008000
284DE4B0 000000C0
4A000000 90000000
1416A904 BF800000
E0000000 80008000
284DE4B0 000000A0
4A000000 90000000
1416A904 3F800000
E0000000 80008000
ONLY USE ONE AT A TIME OR NONE WILL WORK!!
Link Throws Explosive Box's instead of Bombs by Hetoan2
4A000000 8098D5DC
D2000000 00000003
2C1B0055 40820008
3B60002B 60000000
937D091C 00000000
Picking up Rob's Gyros makes Trophy sounds Hetoan2:
4A000000 8098D5DC
D2000000 00000003
2C1B0057 40820008
3B600017 60000000
937D091C 00000000
Peach Pulls up CD's instead of Turnips by Hetoan2
4A000000 8098D5DC
D2000000 00000003
2C1B0056 40820008
3B60000B 60000000
937D091C 00000000
Item Modifier (usually switches 2 item values that you've used, but sometimes doesn't. Dont switch 2 different Item categories (except items and items not normally loaded, not assist trophies and pokemon)) by Hetoan2:
Now that thats done:
Item Switch Modifier
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX is the Original
YY is the replacement
Quote from: hetoan2;3219ONLY USE ONE AT A TIME OR NONE WILL WORK!!
Apples in GreenGreens are Hammer Heads by Hetoan2
4A000000 8098D5DC
D2000000 00000003
2C1B004A 40820008
3B60001E 60000000
937D091C 00000000
Link Throws Explosive Box's instead of Bombs by Hetoan2
4A000000 8098D5DC
D2000000 00000003
2C1B0055 40820008
3B60002B 60000000
937D091C 00000000
Rob shoots Trophy Stands instead of Gyros by Hetoan2:
4A000000 8098D5DC
D2000000 00000003
2C1B0057 40820008
3B600017 60000000
937D091C 00000000
Peach Pulls up CD's instead of Turnips by Hetoan2
4A000000 8098D5DC
D2000000 00000003
2C1B0056 40820008
3B60000B 60000000
937D091C 00000000
Whos the original swap code by that you're using?
Item Switch Modifier
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX is the Original
YY is the replacement
That code, who is it by
Quote from: Warchamp7;3224Whos the original swap code by that you're using?
Item Switch Modifier
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX is the Original
YY is the replacement
That code, who is it by
Y.S I believe, they're Japanese codes but they also work on US Brawl. Might wanna double check though and look for the Japanese Brawl thread.
Quote from: smk;3226Y.S I believe, they're Japanese codes but they also work on US Brawl. Might wanna double check though and look for the Japanese Brawl thread.
I'm pretty sure you're right about that, and if so it would mean Hetoan is trying to scam some easy credit >.>
That's like me replacing the Player 1 controller value in Krisan's On the Fly Modifier with the Player 2 value (Via the Replace All feature of Notepad) and calling the code my own.
Just no :mad:
its not a swap code. cuz it doesn't work all the time and the original code that i picked apart is from Phantom Wings
EDIT.... well i guess it is a swap code, but i didn't find a swap code but if someone has posted it feel free to tell me and i'll change the credit.
hetoan2, why don't you just leave it as a generic object modifier?
And edit your posts instead of double/triple posting all the time.
Hacked custom stage: http://heinermann.kakkoister.com/st_360307_0455.bin
We're reaching the limit of the Stage Builder. >.<
Updated documents:
http://heinermann.kakkoister.com/contentHead.txt
http://heinermann.kakkoister.com/REPLAYFORMAT.txt
http://heinermann.kakkoister.com/STAGEFORMAT.txt
http://heinermann.kakkoister.com/object.txt
Quote from: smk;3226Y.S I believe, they're Japanese codes but they also work on US Brawl. Might wanna double check though and look for the Japanese Brawl thread.
My code is completely different from Y.S. and it doesnt work with all items and its not an item swapper either it just hides one item with an image of the other with the exception of some items. (like Bomb Box's) and it doesn't work for items where you need to load certain things. i posted them separate because certain items dont work with certain characters and i thought it would be easier if i put up the ones that i found worked the best. Also i took away 1 of the codes i had posted earlier because it only worked with my wii... (i still dont know why)
Quote from: Heinermann;3230hetoan2, why don't you just leave it as a generic object modifier?
And edit your posts instead of double/triple posting all the time.
Hacked custom stage: http://heinermann.kakkoister.com/st_360307_0455.bin
We're reaching the limit of the Stage Builder. >.<
Updated documents:
http://heinermann.kakkoister.com/contentHead.txt
http://heinermann.kakkoister.com/REPLAYFORMAT.txt
http://heinermann.kakkoister.com/STAGEFORMAT.txt
http://heinermann.kakkoister.com/object.txt
also i'm sorry for posting so much i forget about editing when i really want to post something >_< i'll try and remember next time
Quote from: mariofanpm;3232so where could i find the most updated list of brawl usa codes?
You've got to be kidding me.
You asked that in the wrong section to boot....
Just wow -.-
I'm sorry to be this harsh but how the heck did you fit so much stupidity into one post?
Quote from: Heinermann;3230hetoan2, why don't you just leave it as a generic object modifier?
And edit your posts instead of double/triple posting all the time.
Hacked custom stage: http://heinermann.kakkoister.com/st_360307_0455.bin
We're reaching the limit of the Stage Builder. >.<
Is that stage supposed to do anything other than crash? (And have that image :D)
Edit: Okay, it works in Brawl mode, just can't open in edit lol
WTF IS THIS STAGE DOING
Edit2: lmfao you used that weird round hidden block XD
ALL CODES BELOW FROM Phantom Wings!!! (Should work on Every Item):
True Item Mod:
4A000000 8098D528
D2000000 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
XX Item Replaced
YY Item Replaced With
Here's some codes that create some interesting effects.
Super Scope Shoots Bob-ombs:
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00006 60000000
90DD08C0 00000000
The Super scope generates bob-ombs but they still need to be thrown to hit
someone. (Careful, too many explosions at once will cause the game to freeze)
Soccer Balls are Whole Dragoons:
4A000000 8098D528
D2000000 00000003
2C06003c 40820008
38C00015 60000000
90DD08C0 00000000
This one will replace soccer balls with a whole dragoon that instantly
activates when picked up. whole dragoons don't unload from memory so
only 8 (limit on soccer balls) can be created per match.
Diddy's Pop gun shoots smart bombs:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C00036 60000000
90DD08C0 00000000
This code works really well because the item created acts like it's
been thrown so the smart bomb will go off after being shot out of the gun
(also works well with hammer heads, pokeballs, assist trophies, pitfalls, or
motion sensor bombs)
some replacements also seem to allow you to break the standard limit of 8,
so Super Scope + Smash Ball = Lots of smash balls.
I can't say I made this code, because I merely replaced the value of items in the original item modifier code.
Link's Bomb become Mini-Hammer
4A000000 8098D5DC
D2000000 00000003
2C1B0055 40820008
3B60001E 60000000
937D091C 00000000
What this code does is turn Link's bomb into mini-sized hammer, cute but very deadly as it goes through your foe(does 25% approx), this make Link a very fun character to use.
Just watch out for anyone with Reflector, because it will kill you at less than 50%.
This works in Subspace mode as well, so go on rampage. XD Hammer Bros. will be ashamed of themselves, have fun.
This should help people who have trouble collecting CDs, aka people who don't know how to use CD Factory.
Diddy's Nuts become usable CD
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0000B 60000000
90DD08C0 00000000
I take no credit for this code, as it's modified from True Item mod code posted above.
Smash Ball Activator: (Phantom Wings)
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash balls to be created even when someone has one. (works best with the infinite smash ball code)
Aggressive AT's and Pokeballs: (Phantom Wings)(untested)
4A000000 8077F780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.
Smash Ball Activator: (Phantom Wings)
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash balls to be created even when someone has one. (works best with the infinite smash ball code)
-------------------------------------------------------------------------------------------------------------------------------------------------------
Perfect! Just what im looking for:)
Infinite Green Shells (Crashdance22)
4A000000 80000000
1462C384 00000000
Heheh, thought I'd do something VERY simple. Haven't tested it, but I'm sure it'll work. ^^
The true item modifier code was used.
Snake throws Bob-ombs instead of grenades. WORKS
4A000000 8098D528
D2000000 00000003
2C060059 40820008
38C00006 60000000
90DD08C0 00000000
Toon Link throws Banana Peels instead of bombs.
4A000000 8098D528
D2000000 00000003
2C06005B 40820008
38C00002 60000000
90DD08C0 00000000
R.O.B shoots barrels instead of his Gyro
4A000000 8098D528
D2000000 00000003
2C060057 40820008
38C00003 60000000
90DD08C0 00000000
Peach pulls out a Golden Hammer instead of a turnip.
4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C0001B 60000000
90DD08C0 00000000
Link throws a bumper instead of his bombs.
4A000000 8098D528
D2000000 00000003
2C060055 40820008
38C00008 60000000
90DD08C0 00000000
Snake uses a star instead of his cardboard box.
4A000000 8098D528
D2000000 00000003
2C060053 40820008
38C0003F 60000000
90DD08C0 00000000
Stage codes
Green Greens shoot Smart Bombs instead of Apple's out of the tree.
4A000000 8098D528
D2000000 00000003
2C06004A 40820008
38C00036 60000000
90DD08C0 00000000
Pellets are replaced by Golden Hammers
4A000000 8098D528
D2000000 00000003
2C06004D 40820008
38C0001B 60000000
90DD08C0 00000000
The HRC Sandbag get's replaced by a Rolling Crate.
4A000000 8098D528
D2000000 00000003
2C06004F 40820008
38C0000A 60000000
90DD08C0 00000000
A combination of three codes (item mod, Pokemon switch and infinite Pokeballs) allows for Diddy Kong to have a Snorlax Gun. It is glorious, believe me.
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0002A 60000000
90DD08C0 00000000
4A000000 90180F08
14000050 00001000
E0000000 80008000
4A000000 80000000
1462C4CA 00000000
what are the adresses for character specific such as pits sheild
Pit (Character 1) always has mirror shield:
48000000 80672FA8
DE000000 80009380
58010000 00000148
1000002D 00000001
E0000000 800080002
last 2 digits of first line control witch player A8 = P1 B4 = P2 i dont know P3 and P4 i think p3 may be C0 but it is untested
1000002D this is the adress for pits sheild 0000000x this controls if pits sheild is off or on 0 off 1 on 2 off 3-FF untested
and mario i have been working on editing the mario no cap code and i have been doing a good job
Mario (Character 2) has no cap:
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 01000100
14000004 01000100
E0000000 80008000
Mario (Character 2) has no cap:
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 0X000X00
14000004 0X000X00
E0000000 80008000
first x edits body 1 normol 0 none second edits eyes 0 normol 1 yellow certain cartracters only but on pit he squnches his eyes and sonics eyes are always closed third x edits face 1 normol 0 none fourth x edits hat for mario 0 equals no hair 1 equals hair no hat and i have not found what equals haveing hat i hope this helps
here are a couple of random tests i put together
All edits by Kyleglor AKA kyleglor64 on youtube
Invisible v 0.1 (character1) kyleglor
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000
eyes may still be visible im not sure yet and also side objects as pickmin and sheths and shields may be visible as well
Mario (character1) faceless
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 01000100
14000004 00000100
E0000000 80008000
he will still have a mustach do to that being part of the body
Mario (character1) bodyless
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000100
14000004 01000100
E0000000 80008000
in other words a flaoting head but no mustash
Mario (character1) hatless regular eyes
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 01000000
14000004 01000100
E0000000 80008000
fixed code for hatless incase someone wanted hatless with reg eyes
Mario (character1) hair through hat
48000000 80672FA8
DE000000 80009380
58010000 00000148
13000000 01000000
14000004 01000100
E0000000 80008000
i got bourd so i put this one together
(character2) bodyless test / code fixed
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 00000100
14000004 01000100
E0000000 80008000
This works best with kirby it dosent get rid of his bod but his hands and feet so he is a floating ball :)
i belive useing the body edit part of the codes and finding sonics adress we may be able to make it so sonic is always super sonic :)
back to what i was saying befor the codes i need basic actor adressis for characters exp yoshi so i can make him always have wings stuff like that
You have to use the character pointer because the data for all characters are held in dynamic memory(always changing) so it's not as easy as just saying "this is one, this is another":(
And alas, this code is only limited to a set amount of modifications. So things like fox's gun, Ganondorf's Sword, or Sonic's skin change when he uses Super Sonic aren't modified by this.
But have you tried getting a smash ball while you have the characters body turned off? it Looks awesome!
[B]Pit (Character 1) always has mirror shield:[/B]
48000000 XXXXXXXX[I]<--this is the character pointer[/I]
DE000000 80009380
58010000 00000148
100000YY 000000ZZ
E0000000 800080002
Character pointers are:
80672FA8 character 1
80672FB4 character 2
80672FC0 character 3
80672FCC character 4
etc.
Keep in mind that [I]character 1[/I] doesn't always mean [I]Player 1[/I].
If the Ice Climbers are on the field, they'll sometimes throw things a bit off.
(also in training mode, Player 1 is character 2)
I've been meaning to create a list of all the offsets for the character "props" but I just havn't gotten around to it. Unfortunately there are a lot of offsets that seem to do absolutely nothing so finding them all would probably be really difficult without the Wiird GUI.
Control Winner on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e010F 40820008
3BC0010E 60000000
93DD0038 00000000
Lets you control the Winner(s) on the Victory Screen, no Background will be loaded, but the Camera moves around with you.
Control Loser on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000
Let's you control the Loser(s) on the Victory Screen, the background will be loaded because the Winner does his Victory Pose.
The Camera will stay in place, and you can only play as the Winner if he gets hit.
Using both codes still has the effect of the Control Loser Code, as the Winner will still do his Victory Pose.
The Computers will not move at all.
Watch a video of it here (http://s23.photobucket.com/albums/b396/MASTERLINKX/?action=view¤t=Play_On_Results_Screen.flv)
Whoops...I meant to post this in the Support thread...
Well I may as well edit this post,
Put these 2 Together, you'll get really Awesome Snapshots!
Sometimes characters will be facing the opposite Direction, use Unrestricted Camera!
Character intros Are Victory Poses:
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*
Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
Here's some I took for example:
Fox's gonna shoot you!
(http://www.brawlsnapshots.com/snapshots/48647.jpg?1218520891)
Zelda likes Link!
(http://www.brawlsnapshots.com/snapshots/48655.jpg?1218520900)
Kirby Team!
(http://www.brawlsnapshots.com/snapshots/48649.jpg?1218520893)
Mario Team!
(http://www.brawlsnapshots.com/snapshots/48651.jpg?1218520895)
See more of my Snapshots here! (http://www.brawlsnapshots.com/users/259)
EDIT Sorry mess-up by me.. I accidently posted the EU code for the mushroom stacker!
Okay, some codes by me.. also for EU version, see thread:
Mushroom Stacker first try
C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!
And.. mushroom/lightning factors:
Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..
Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%
Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%
WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%
Have fun!
Quote from: Dalubot9300;4349MasterLInk who did you took those snapshots when i try to take them (with start button) its go to menu character selection please help me
Use those 2:
Character intros Are Victory Poses:
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*
Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.
XXXXXXXX is a float number
For testing purposes I set it to 42C80000 which is 100.0 and the characters tripped at a far more higher rate than normal and everytime a match would start or they would die they would trip every time they tried to move. I tested it with 0 and they wouldent trip at all from what I could tell and I had long matches going for some time. However kicking with a Down A and Diddy's bannanas still tripped for those who use those alot.
New mushroom stacker:
C28960E8 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C281C7B0 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88804 3F3504F3
04B88808 3F3504F3
04B88DFC 3F3504F3
04B88E00 3F3504F3
20666928 00000001
085A9340 00000000
200F0004 00000000
E0000000 80008000
Change: sizes kept in-between character changes (Samus <> Zero)
Bug: size remains after death in Subspace
size gets reset when going through a door in subspace
Move Swap
Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name:
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
Example:
Each of the characters may be replaced with any of the other characters. To replace Ganondorf with DK's animations, take the ganondorf code:
Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
and replace the x's with DK's value:
Donkey Kong value by Y.S. ported by James0x57
2FD78C71 00331F00
And you get:
Ganon Kong
077DBBF4 00000008
2FD78C71 00331F00
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
You may use each of the character's codes at the same time. You could, if you wanted to, replace all the x's above with the DK value so every character used DK's animations.
Not all swaps work, most will freeze when using specific attacks.
Quote from: James0x57;4795Move Swap
Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Which way does the code work, gives the designated characters (Bold) moveset to whatever character you place in or the other way around.
:offtopic For a second, thank you James (I think?) for the clean up
--This thread went from 15 pages to 4 by removing useless posts--Please keep it that way everyone :)
Edit: James - I added an example to the post. :)
Edit: Warchamp - Curse you James, using my color :P Im now updating the Code and Support threads with a Moveswap list
Unrestricted Replay Camera (ported):
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890
Original code by Y.S., converted to USA version by FireC(me).
Replaces Entrances with Standing Animation
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC00000 60000000
93DD0038 00000000
for playing move-swapped characters who freeze on character entrances, helps them work in regular brawl mode.
special action modifier by Phantom Wings
I guess entering the values was my idea(meleemaster500)
Quote from: feeltheninjitsu;5641how to be an exploding maniac! Get some curry when this is on, and you will take about 700 damage, as well as the people around you! *May crash the game after a few curries* Oh, and I didn't make this code.
REMOVED
ok, I'm sorry, credit for this goes to phantom wings
4A000000 8098D528
D2000000 00000003
2C060011 40820008
38C0000C 60000000
90DD08C0 00000000
Though it's semi-pointless, I figured I'd post it for those who want to try for the non-existent Debug Menu(s):
Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to xx. [Full Metal Kirby]
4A000000 81525000
100000C3 000000xx
E0000000 80008000I'd advise adding a button activator, but that's just me. If you do, you'd just press the button, then click the place you're currently hovering over.
Replace xx with a value from 00 to FF, though most/all values above somewhere around 40 will freeze, as well as a few in the non-freeze range.
Quote from: Full Metal Kirby;5809Though it's semi-pointless, I figured I'd post it for those who want to try for the non-existent Debug Menu(s):
Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to xx. [Full Metal Kirby]
4A000000 81525000
100000C3 000000xx
E0000000 80008000I'd advise adding a button activator, but that's just me. If you do, you'd just press the button, then click the place you're currently hovering over.
Replace xx with a value from 00 to FF, though most/all values above somewhere around 40 will freeze, as well as a few in the non-freeze range.
I think anything from 6 and up freezes unless you use a button activator and do this somewhere specific.
4 Was Options
6 Froze
Also, anything that froze for me did it without me selecting something. The music just plays and the cursor is locked on Brawl (Can't do a thing)
Quote from: Warchamp7;5814I think anything from 6 and up freezes unless you use a button activator and do this somewhere specific.
4 Was Options
6 Froze
Also, anything that froze for me did it without me selecting something. The music just plays and the cursor is locked on Brawl (Can't do a thing)
I figured as much might be the problem for Ocarina users; Since 6 is the "options/screen" menu; Feel free to stick some random button activator that doesn't involve left/down/up/right if you're going to add it to the code list.
Meanwhile, a short list to start people off:
00 - Group
01 - Solo
02 - Nintendo Wi-Fi Connect
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records
I suppose I can contribute to this by adding these ones that I made.
Character Select Screen Modifier:
4A000000 90180B44
10000000 000000XX
Changes what character select screen is shown but doesn't actually affect what game you have chosen.
Menu Modifier:(Press R)
284DE4B0 000000A0
4A000000 90FFA430
14000000 000000XX
Use at the main menu to be instantly transfered to any Sub Menu.(trophy viewer, coin launcher, SSE Menu, etc.)
The values 17, 1C, 20, 21, and 2B+ will freeze for this code
For both codes, you must be connected to wifi to access any menu that has to do with wifi or the game will freeze.
Unfortunately I didn't take the time to write any of the values down as I went through them but I did find that using the Character select modifier you can see the "wifi boss battles"(0F) and "X minute beat 'em up"(12) menus both of which are for wifi.(but can't be used because the code just changes the menu, not the actual game)
Size modifier (button) (P1)
284DE4B0 00000081
4A000000 90180F20
140000D8 3E800000
E0000000 80008000
284DE4B0 00000082
4A000000 90180F20
140000D8 3F000000
E0000000 80008000
284DE4B0 00000084
4A000000 90180F20
140000D8 41A00000
E0000000 80008000
284DE4B0 00000088
4A000000 90180F20
140000D8 42C80000
E0000000 80008000
284DE4B0 00000090
4A000000 90180F20
140000D8 42800000
E0000000 80008000
284DE4B0 000000A0
4A000000 90180F20
140000D8 42000000
E0000000 80008000
284DE4B0 000000C0
4A000000 90180F20
140000D8 41200000
E0000000 80008000
284DE4B0 00000180
4A000000 90180F20
140000D8 40000000
E0000000 80008000
284DE4B0 00000280
4A000000 90180F20
140000D8 40800000
E0000000 80008000
284DE4B0 00000480
4A000000 90180F20
140000D8 41000000
E0000000 80008000
284DE4B0 00000880
4A000000 90180F20
140000D8 41800000
E0000000 80008000
284DE4B0 00001080
4A000000 90180F20
140000D8 3F800000
E0000000 80008000
0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause
Credit to Full Metal Kirby for button activators and whoever made ths original size modifer code, credit goes to them as well.
Basically press and hold the indicated button for the size you want on a wired GameCube controller connected to controller port 1 when loading a level. If no button is pressed when loading a stage your character will be regular (1x) size.
Here are a few I've founds messing around with stuff:
Receive Damage/Stun Player 1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000
higher ratio == more % received and stun/knockback
Deal Damage/Stun Player 1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000
higher ratio == more % given and stun/knockback
These two are similar to the Defense and Attack ratio except it doesn't just effect knockback it effects damage as well. It looks like it increases the stun of the move (similar to captain's sweet spot knee) but no effect on how soon you can air dodge after the move.
No Hitbox Mode
4A000000 90180F20
14000014 40000000
E0000000 80008000
I need to do more testing with this. When I used it player 1 and two couldn't hit nor grab each other. I'm going to experiment more with the second line to see if I can mess with hitbox properties.
thx :clap
here it is for all players:
.::Damagesets::.
Receive Damage/Stun
P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000
P2
4A000000 90180F7C
140000C8 XXXXXXXX
E0000000 80008000
P3
4A000000 90180FD8
140000C8 XXXXXXXX
E0000000 80008000
P4
4A000000 90181034
140000C8 XXXXXXXX
E0000000 80008000
P5
4A000000 90181128
140000C8 XXXXXXXX
E0000000 80008000
P6
4A000000 90181184
140000C8 XXXXXXXX
E0000000 80008000
P7
4A000000 901811E0
140000C8 XXXXXXXX
E0000000 80008000
Deal Damage/Stun
P1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000
P2
4A000000 90180F7C
140000C4 XXXXXXXX
E0000000 80008000
P3
4A000000 90180FD8
140000C4 XXXXXXXX
E0000000 80008000
P4
4A000000 90181034
140000C4 XXXXXXXX
E0000000 80008000
P5
4A000000 90181128
140000C4 XXXXXXXX
E0000000 80008000
P6
4A000000 90181184
140000C4 XXXXXXXX
E0000000 80008000
P7
4A000000 901811E0
140000C4 XXXXXXXX
E0000000 80008000
EDIT#: How is it? - Here the Ultimate Superman Code modified by me:
Ultimate Superman Code (P1)
4A000000 90180F20
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P1 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
OK.Here is the Ultimate Superman Code for P2,P3 and P4.
Code by Amorphis X.I only changed the player thing.
Ultimate Superman Code (P2) (Amorphis X)
4A000000 90180F7C
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
EDIT:Since the SSE color makes them freeze...
"Ultimate Superman 2" -No SSE color.No freeze- (Amorphis X.Edited by Androu1)
Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
Quote from: Androu1;6246Vindicator is asking for an ban.
I'm an hero.
Anyways, since I see no harm in this code (James/Nuke/etc can edit it out if they see otherwise, though I see no way for it to actually ruin the match.)
Damage Ratio Modifier (WiFi) [b][i][Full Metal Kirby][/b][/i]
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000Must be Host; Control of the options such as CPU's, stuff like that.
Replace xx with whatever; The higher, the more damage everyone takes and the easier everyone is to kill, including yourself. (To be exact, FF can freeze Giga Bowser in his tracks completely with multi-hit moves, such as Kirby's Rapid-A, etc.)
It modifies the setting for launch/damage Ratio (Y'know, the thing ranging from 0.5 to 2.0 normally); You can set it from anywhere between 0.1 (01) and 25.5 (FF); Though, the highest it'll display if you look in the options menu is 9.5.
All Codes Below From Phantom Wings:
Stop Watch Strength: (untested)
4A000000 80B89080
14000000 XXXXXXXX
E0000000 80008000
00000004 = default
00000008 = stronger
00FFFFFF = Complete stop
80XXXXXX = Slows hit affects only
P1 Super Mario:
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000
Does not affect CPUs
Does not affect Replays(without code)
Before people start saying "OMG AWSUMM SUPER MARIO CODE"
Go here please ⌐ ⌐
http://www.usbgecko.com/forums/showthread.php?p=2215
But anyway, nice code O.o
Keep up the terrific work Phantom :)
Note: How difficult would be to port these to the other 3 players?
phantom could do it but i dont think anyone without a USB Gecko could, the pointers are all different, and Phantom knows where they are so i guess its up to him.
I just deleted a bunch of posts in this thread that either were spam, questions that belonged in the Support thread, or people responding to another person to help them. If I see a post that's off topic and isn't posting a code at all, I will delete it on the spot with no explanation. Because it is clearly written in the first post of this thread where to post. You can read five pages, it doesn't take an hour.
Your question will then remain unanswered until you post it in the right thread. That being said, this is another warning, POST IN THE SUPPORT THREAD WHEN ASKING QUESTIONS OR TALKING ABOUT A CODE IN GENERAL! ELSE YOUR POST WILL BE DELETED AND IF IT KEEPS GOING I WILL BE FORCED TO GO FURTHER THAN JUST DELETING POSTS!
Kapeesh? Good.
I combinded some codes to make this...
The Hulk Code (P1)
4A000000 90180FB8
1000000A 00000014
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 90180F20
140000D8 40000000
E0000000 80008000
4A000000 90180F20
140000CC 42000000
4A000000 90180F20
140000D0 C0000000
E0000000 80008000
[Credit to Y.S.,James0x57,Heinermann,and Amorphis X]
It makes you grow big,turn green,and be powerful! Its only for P1 now,P2,P3,and P4 will be added later.Have fun!
Quote from: wiistevenduda1;6656The Hulk Code (P1)
4A000000 90180FB8
1000000A 00000014
14000034 42000000
14000038 C0000000
14000040 40000000
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
[Credit to Y.S.,James0x57,Heinermann,and Amorphis X]
Shortened.
Spawn Items With Button(s) XXXX (Activator 28YYYYYY)
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)
Here's a port of one of Y.S.'s codes:
Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.
Quote from: brkirch;6690Here's a port of one of Y.S.'s codes:
Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.
I'm assuming that port is yours.
This is gonna be my last code list update until Sunday Night, going on a trip this weekend.
I've added in the Taunt Final Smash and Super Mario code for now.
Quote from: Androu1;6186OK.Here is the Ultimate Superman Code for P2,P3 and P4.
Code by Amorphis X.I only changed the player thing.
Ultimate Superman Code (P2) (Amorphis X)
4A000000 90180F7C
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
EDIT:Since the SSE color makes them freeze...
"Ultimate Superman 2" -No SSE color.No freeze- (Amorphis X.Edited by Androu1)
Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
Yeah, thanks, I didn't have time to change the players, so good work, and really thanks for the fix ^^!
Sorry, I've been away.
Anyway, I came across a wonderful idea in another forum which may prove useful; the ability to load data from content files. For example, texture mods can be stored in content files and referenced or replaced with ocarina.
Hacked Stage: http://heinermann.kakkoister.com/st_halfpipe.bin
Some people wanted this. As it stands, it's the smallest stage ever created (288 bytes). There is no image preview(fuzz/overflow), and the game's physics with it is quite buggy(use wario's bike). It's quite fun to play with.
Updated documents:
AUTOSV save format: http://heinermann.kakkoister.com/AUTOSV.txt
Stage IDs(with subIDs for spear pillar and mushroomy kingdom): http://heinermann.kakkoister.com/BrawlStageID.txt
Notice/Message data: http://heinermann.kakkoister.com/info_en.txt
Object ID(more descriptive and updated names): http://heinermann.kakkoister.com/object.txt
Custom Stage Format(discovered more unknowns, removed an assumed value): http://heinermann.kakkoister.com/STAGEFORMAT.txt
Replay Format(updated Pokemon/Assist switches): http://heinermann.kakkoister.com/REPLAYFORMAT.txt
If you receive the SUSPEND error, just wait a few minutes and try again. Why is this message coming up? Thousands of people are using the Snapshot decrypter hosted on the same domain, and millions of snapshots are being held on the server right now.
NVM i get it >_< 80 is replaced with the controller Value and the XXXX's are for the button. There is no way to change the item, it just makes items.
Quote from: Heinermann;6772Sorry, I've been away.
Anyway, I came across a wonderful idea in another forum which may prove useful; the ability to load data from content files. For example, texture mods can be stored in content files and referenced or replaced with ocarina.
Hacked Stage: http://heinermann.kakkoister.com/st_halfpipe.bin
Some people wanted this. As it stands, it's the smallest stage ever created (288 bytes). There is no image preview(fuzz/overflow), and the game's physics with it is quite buggy(use wario's bike). It's quite fun to play with.
Updated documents:
AUTOSV save format: http://heinermann.kakkoister.com/AUTOSV.txt
Stage IDs(with subIDs for spear pillar and mushroomy kingdom): http://heinermann.kakkoister.com/BrawlStageID.txt
Notice/Message data: http://heinermann.kakkoister.com/info_en.txt
Theres one more Sub ID yoObject ID(more descriptive and updated names): http://heinermann.kakkoister.com/object.txt
Custom Stage Format(discovered more unknowns, removed an assumed value): http://heinermann.kakkoister.com/STAGEFORMAT.txt
Replay Format(updated Pokemon/Assist switches): http://heinermann.kakkoister.com/REPLAYFORMAT.txt
If you receive the SUSPEND error, just wait a few minutes and try again. Why is this message coming up? Thousands of people are using the Snapshot decrypter hosted on the same domain, and millions of snapshots are being held on the server right now.
Theres one more Stage Sub ID you forgot to mention for the spear pillar stage.
00=Dialga
01=Palkia
02=Cresselia
Color Modifier For ALL (Phantom Wings) :
80000000 90180FB8
60000006 00000000
4A001000 00000000
10000005 000000XX
80100000 0000005C
62000000 00000000
E0000000 80008000
See my color values on page 1
Quote from: Sammature;6749Also, Would it be possible to make the Size modifier code work for all players?
thx
Edit: This should work for 2nd player i think
Edit2: Didnt work
For these it's bascially the same as the first one but you just press those buttons on a wired GameCube controller connected to the same port as the player number. For example, to change player 3's size just press the button of the size you want on a GameCube controller connected to controller port 3. Also you can do this on multiple controllers at the same time as well.
Size modifier (button) (P2)
284DE4B8 00000081
4A000000 90180F7C
140000D8 3E800000
E0000000 80008000
284DE4B8 00000082
4A000000 90180F7C
140000D8 3F000000
E0000000 80008000
284DE4B8 00000084
4A000000 90180F7C
140000D8 41A00000
E0000000 80008000
284DE4B8 00000088
4A000000 90180F7C
140000D8 42C80000
E0000000 80008000
284DE4B8 00000090
4A000000 90180F7C
140000D8 42800000
E0000000 80008000
284DE4B8 000000A0
4A000000 90180F7C
140000D8 42000000
E0000000 80008000
284DE4B8 000000C0
4A000000 90180F7C
140000D8 41200000
E0000000 80008000
284DE4B8 00000180
4A000000 90180F7C
140000D8 40000000
E0000000 80008000
284DE4B8 00000280
4A000000 90180F7C
140000D8 40800000
E0000000 80008000
284DE4B8 00000480
4A000000 90180F7C
140000D8 41000000
E0000000 80008000
284DE4B8 00000880
4A000000 90180F7C
140000D8 41800000
E0000000 80008000
284DE4B8 00001080
4A000000 90180F7C
140000D8 3F800000
E0000000 80008000
Size modifier (button) (P3)
284DE4C0 00000081
4A000000 90180FD8
140000D8 3E800000
E0000000 80008000
284DE4C0 00000082
4A000000 90180FD8
140000D8 3F000000
E0000000 80008000
284DE4C0 00000084
4A000000 90180FD8
140000D8 41A00000
E0000000 80008000
284DE4C0 00000088
4A000000 90180FD8
140000D8 42C80000
E0000000 80008000
284DE4C0 00000090
4A000000 90180FD8
140000D8 42800000
E0000000 80008000
284DE4C0 000000A0
4A000000 90180FD8
140000D8 42000000
E0000000 80008000
284DE4C0 000000C0
4A000000 90180FD8
140000D8 41200000
E0000000 80008000
284DE4C0 00000180
4A000000 90180FD8
140000D8 40000000
E0000000 80008000
284DE4C0 00000280
4A000000 90180FD8
140000D8 40800000
E0000000 80008000
284DE4C0 00000480
4A000000 90180FD8
140000D8 41000000
E0000000 80008000
284DE4C0 00000880
4A000000 90180FD8
140000D8 41800000
E0000000 80008000
284DE4C0 00001080
4A000000 90180FD8
140000D8 3F800000
E0000000 80008000
Size modifier (button) (P4)
284DE4C8 00000081
4A000000 90181034
140000D8 3E800000
E0000000 80008000
284DE4C8 00000082
4A000000 90181034
140000D8 3F000000
E0000000 80008000
284DE4C8 00000084
4A000000 90181034
140000D8 41A00000
E0000000 80008000
284DE4C8 00000088
4A000000 90181034
140000D8 42C80000
E0000000 80008000
284DE4C8 00000090
4A000000 90181034
140000D8 42800000
E0000000 80008000
284DE4C8 000000A0
4A000000 90181034
140000D8 42000000
E0000000 80008000
284DE4C8 000000C0
4A000000 90181034
140000D8 41200000
E0000000 80008000
284DE4C8 00000180
4A000000 90181034
140000D8 40000000
E0000000 80008000
284DE4C8 00000280
4A000000 90181034
140000D8 40800000
E0000000 80008000
284DE4C8 00000480
4A000000 90181034
140000D8 41000000
E0000000 80008000
284DE4C8 00000880
4A000000 90181034
140000D8 41800000
E0000000 80008000
284DE4C8 00001080
4A000000 90181034
140000D8 3F800000
E0000000 80008000
0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause
Again, Credit to
Full Metal Kirby for button activators and credit goes to whoever made the original size modifer code as well.
yea... i did test them... i even said that above 16 is too huge... god. its on the first page :mad:
unless if you're talking about the size modifier above, in which case is not really usable since all buttons are horribly assigned -.-
ALL CODES BELOW BY PHANTOM WINGS:
P1 D left = Giga-lypuff
D Right ends final smash:
4A000000 90180FB8
92010002 00000000
20001810 00000027
4A000000 81000000
284DE4B0 00000081
14282CC0 41800000
284DE4B1 00000082
14282CC0 3F800000
E0000003 80008000
Not just a size modifier either, it is really the final smash.
[B]Super Lucario:(45 Lines)[/B]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000024
4A000000 920A27AC
14000000 FF000000
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Lucario's up-b is hard to control but once you get used to it it's alright
Phantom Will be Updating Super-codes often, and Super Mario and Lucario, are now their up-to-date versions.
[B]Super Mario:(33 Lines)[/B]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000000
4A001001 00000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
[B]Super Toon Link:(32 Lines)[/B]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000028
4A001001 00000000
302763C4 00000112
142721D8 4F000000
14289BAC 4F000000
E2000002 00000000
302763C4 00000115
302721D8 41C00000
142721D8 42000000
E2000001 00000000
302721D8 40000000
142721D8 41800000
E2000002 00000000
302763C4 00000114
302721D8 00000000
142721D8 41000000
14289BAC 41000000
E2000002 00000000
302763C4 00000118
302721D8 42000000
142721D8 4F000000
14289BAC 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000[B]Super Falco Code:(35 Lines)[/B]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000015
4A001001 00000000
30272FF8 00000112
3026F4E0 40000000
1426F4E0 41200000
14289FF4 41200000
E2000002 00000000
30272FF8 00000113
3026F4E0 40000000
1426F4E0 4F000000
14289FF4 4F000000
E2000002 00000000
30272FF8 00000115
3026F4E0 40000000
1426F4E0 42000000
14289FF4 42000000
E2000002 00000000
30272FF8 00000114
3026F4E0 40000000
1426F4E0 42100000
E2000002 00000000
30272FF8 00000118
3026F4E0 40000000
1426F4E0 4F000000
14289FF4 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
More Super Codes by Phantom Wings
Super Pit: (32 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000019
4A001001 00000000
30266A3C 00000112
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
30266A3C 0000011A
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
10266F74 00000000
30266A3C 00000114
14262DB8 4F000000
E2000001 00000000
30266A3C 0000011D
14265C40 000000FF
14265C44 000000FF
E2000001 00000000
30266A3C 00000115
14262DB8 4F000000
30266A3D 00000120
14262DB8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
This code is weird you play as a blue thing and it can't move. Also it shows p4 somewhere else but it's on the screen. If you kill p4 the weird thing will come off. Weird I call it play as weird unmovable blue thing.
4A000000 90181034
10000098 00400000
E0000000 80008000
Quote from: Ninja Mario;7322This code is weird you play as a blue thing and it can't move. Also it shows p4 somewhere else but it's on the screen. If you kill p4 the weird thing will come off. Weird I call it play as weird unmovable blue thing.
4A000000 90181034
10000098 00400000
E0000000 80008000
Did you make this? If not, put proper credit right next to the code please.
Yes I made it. Somebody else might of made it before me though low chance though.
I think u have found the key to "play by yourself" mode. A couple things I noticed: when p1 and p2 are playing,hteres a big blue salash mark across the screen and background is orange(for final dest. at least) also if u have p1 and p4 playing p1 gets to play by hisself
with just a little p4 symbol underground.(only prob is it frezes after battle)
I'd like to take any further discussion of the code in the support thread, but basically I think the blue error thing is caused by the fact that there is no "40" controller. Basically there are three, 00, which is Player Controlled, 01, which is CPU Controlled, and 03, which is Not Active.
Super Sonic lasts forever:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 0000002B
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Code by Phantom Wings.
Super Ike: (69 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000025
4A001001 00000000
30285CD0 00000112
14284E90 000000FF
302819F8 40000000
142819F8 41600000
E2000002 00000000
30285CD0 00000118
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000119
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000113
14284E98 00000100
142819F8 4F000000
E2000001 00000000
30285CD0 0000011C
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000011D
142819F8 4F000000
E2000001 00000000
30285CD0 00000114
142819F8 4F000000
E2000001 00000000
30285CD0 00000120
142819F8 4F000000
E2000001 00000000
30285CD0 00000115
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000002A
142819F8 4F000000
30285CD1 0000002B
142819F8 4F000000
30285CD1 0000002C
302819F8 41000000
142819F8 42400000
E2000002 00000000
30285CD0 0000002E
142819F8 4F000000
30285CD1 0000002F
302819F8 41000000
142819F8 42000000
302819F9 42200000
142819F8 44000000
E2000002 00000000
30285CD0 00000030
142819F8 4F000000
30285CD1 00000031
142819F8 4F000000
30285CD1 00000032
302819F8 41C00000
142819F8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Rob: (24 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000026
4A001001 00000000
1427E698 7F000000
1427E69C 46000000
1427E6A0 43170CE4
3027E198 00000112
14289CC4 42000000
1427A300 4F000000
E2000001 00000000
3027E198 00000113
1427A300 4F000000
E2000001 00000000
3027E198 00000117
1427D390 000000ff
E200000f 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
From the request thread.
Original Memory region for RSBJ/RSBE by Y.S.
Golden Hammer Modifier (RSBE/RSBJ):
40000000 9017B638
000015B0 000000XX
E0000000 80008000
Reset Character Unlock Data (RSBE/RSBJ):
40000000 9017B638
00000008 00080000
E0000000 80008000
VS Match Modifier (RSBE/RSBJ):
40000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000
X = Time Matches
Y = Stock Matches
Z = Coin Matches
Original Memory Region for RSBP by Link
Golden Hammer Modifier (RSBP):
40000000 90189858
000015B0 000000XX
E0000000 80008000
Reset Character Unlock Data (RSBP):
40000000 90189858
00000008 00080000
E0000000 80008000
VS Match Modifier (RSBP):
40000000 90189858
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000
X = Time Matches
Y = Stock Matches
Z = Coin Matches
Quote from: hetoan2;7047yea... i did test them... i even said that above 16 is too huge... god. its on the first page :mad:
unless if you're talking about the size modifier above, in which case is not really usable since all buttons are horribly assigned -.-
You said 64 on the first page, which was on my list.
In regards to the super codes, I'm going to start
another list with just the super codes.
oops whatever i dont keep these things on my mind and 64 is fine if you're on new pork city, but still we all know that stage is waayy worse than some of the other stages. 0.o
This is for p4
Play as a weird looking fan thing
4A000000 90181034
10000098 00410000
E0000000 80008000
Quote from: Ninja Mario;7666This is for p4
Play as a weird looking fan thing
4A000000 90181034
10000098 00410000
E0000000 80008000
More description?
And did you make that code?
Yes I made it why do people say that? Well P4 looks like a weird blue fan thing. Also when you move and stuff the fan thing can kind of move weird. I don't know how to really explain it try it out yourself.
I hope you know that all you've done with that code is written 0000 40 times thus effectively causing all of P4's data to be 0's... One of the values you hit was the size which, if set too low, will cause the system to backfire and splatter graphics all over the screen...
So if you wanted to make the code more effective, you would put:
4A000000 90181034
140000D8 00000000
E0000000 80008000
this way you can use it with any character
Edit: Durr, just trash this
Items Never Disappear (Phantom Wings) :
4A000000 814CD0A8
60000027 00000000
36000000 00000046
14000004 00000100
E2000001 00000000
4A100000 FFFFBEC0
62000000 00000000
E0000000 80008000
DOESN'T WORK IN SSE.
Quote from: hetoan2;7748Items Never Disappear (Phantom Wings) :
4A000000 814CD0A8
60000027 00000000
36000000 00000046
14000004 00000100
E2000001 00000000
4A100000 FFFFBEC0
62000000 00000000
E0000000 80008000
DOESN'T WORK IN SSE.
I love you Phantom
Updating main post with Super list and new Code list
Quote from: Phantom Wings;7687I hope you know that all you've done with that code is written 0000 40 times thus effectively causing all of P4's data to be 0's... One of the values you hit was the size which, if set too low, will cause the system to backfire and splatter graphics all over the screen...
So if you wanted to make the code more effective, you would put:
4A000000 90181034
140000D8 00000000
E0000000 80008000
this way you can use it with any character
Yes I know I just like seeing all the different stuff that happens to p4.
CPU in training mode. body parts are missing
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00210000
14000004 00210000
E0000000 80008000
dont take someone else's code and change one value and call it your own. -.- give credit to who you took it from.
Quote from: hetoan2;7871dont take someone else's code and change one value and call it your own. -.- give credit to who you took it from.
Somebody has already created this?
That code is my Character Graphics modifier code which is used to modify the graphics of any onscreen character...
P1 Graphics Modifier:[Phantom Wings]
48000000 YYYYYYYY
DE000000 80009380
58010000 00000148
1000000X 0000000X
--------------------Insert additional modifiers here.
E0000000 80008000
YYYYYYYY Oncscreen character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
Sorry, my mistake on the YYYYYYYY values, I accidentally posted the wrong ones.
Anyways, I didn't mean to sound critical in my last post to you, I just thought I'd show you a way that would work better with that code.
I don't get it my code effects CPU. It doesn't affect P1
Great Code Phantom But what are the values for X? can you put them up or are they something already posted 0.o
Quote from: Ninja Mario;7889I don't get it my code effects CPU. It doesn't affect P1
>_< it
affects first of all and P1 is CPU in training mode and also by changing 1 value it doesn't make it your code. Even if it does something different. thats like porting a code from a different region and calling it your own. or just switching button activators -.-
The reason onscreen character 2 affects P1 is because the onscreen characters are not always are the listed in the order of the players(i.e. if you have Iceclimbers in the battle, which are two character, things make get offset by a bit.) For some reason, in training, P1 is listed as character 2 and P2 is listed as character 1 - everywhere else it's pretty much normal.
I'm still working on a list for the X's but the first X is the object you are affecting, and the second X is the state(0 = off, 1 = on), usually 0 for the first X is the body of the character.
Oh, and the My Music codes can be found in the first post - but it will require you to do a bit of math to find the right addresses.
PHANTOM WINGS posted more details on his graphics modifier.
Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
1000000Y 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
80672FD8 5
80672FE4 6
80672FF0 7
80672FFC 8
Y = Part Affected
Z = State
0 = Off
1+ = On
Note:
Keep in mind that the order of on-screen characters isn't always the same.
Some characters such as Ice Climbers or Pokemon Trainer will cause the list to be offset.
Additionally, Training will cause P1 to be character 2 and P2 to be 1.
Character Parts List
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick
Fixed the following codes; stupid mistake(load into base address rather than set base address to). Also fixed the char unlock code from writing 1 byte beyond what it was supposed to.
Original Memory region for RSBJ/RSBE by Y.S.
Golden Hammer Modifier (RSBE/RSBJ):
42000000 9017B638
000015B0 000000XX
E0000000 80008000
Reset Character Unlock Data (RSBE/RSBJ):
42000000 9017B638
00000008 00070000
E0000000 80008000
VS Match Modifier (RSBE/RSBJ):
42000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000
X = Time Matches
Y = Stock Matches
Z = Coin Matches
Original Memory Region for RSBP by Link
Golden Hammer Modifier (RSBP):
42000000 90189858
000015B0 000000XX
E0000000 80008000
Reset Character Unlock Data (RSBP):
42000000 90189858
00000008 00070000
E0000000 80008000
VS Match Modifier (RSBP):
42000000 90189858
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000
X = Time Matches
Y = Stock Matches
Z = Coin Matches
Here are a few more values I found for the item swap code:
53: Snake's box
55: Link's bomb
56: Peach's turnip
58: Small onion?
59: Snake's grenade
5B: Toon Link's bomb
And 54 is Diddy Kong's peanut from the code that Dark Lugia posted. So if we weren't able to already, we can finally do some interesting "throwing whatever" hacks.
these have been posted before in this thread... and Misty. its not my code its Masterlinkx's and you dont need it.
i call for another cut of posts from this thread
Agreed, counting these posts :p
in graphics mod what does fs stand for?
Quote from: mittsy08;8344in graphics mod what does fs stand for?
Does the title of this topic say support thread?
Please read the note at the top of the screen before posting.
I take it you don't know the rules here do you?
It makes me sad that Warchamp has to put up with this.
Please ask here http://www.usbgecko.com/forums/showthread.php?t=258
I have a better Idea, change the topic title.
Well, it was nice to have a clean thread for 5 SECONDS! :(
POST IT IN THE SUPPORT THREAD!
Here's an idea: lock the thread so that only mods and Nuke can post codes, and to get them in the topic, ya have to PM a mod a code.
Never let go of an assist trophie
284DE4B0 00000080
4A000000 8077F056
14000000 939E0038
E2000001 80008000
284DE4B0 000000A0
4A000000 8077F780
D2000000 00000004
2C1C0102 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284DE4B0 000000C0
4A000000 8077F780
D2000000 00000004
2C1C0102 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
Super Scope Mod(P1):
284DE4B0 00000084
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000088
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00007 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000082
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0002A 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000081
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00000 60000000
90DD08C0 00000000
E0000000 80008000
D-pad down = SuperScope Shoots smash balls
D-pad up = SuperScope Shots crates
D-pad left = SuperScope Shots Assist Trophys
D-pad = SuperScope Shots poke-balls
Credit to:
[Phantom Wings]
[fullmetalkirby]
WarChamp, let me know what you think.
-FlashBlade
Toon Link's bombs are Electrodes (i used the true item mod created by Phantom Wings)
4A000000 8098D528
D2000000 00000003
2C06005B 40820008
38C0007A 60000000
90DD08C0 00000000
oh and sorry smk, and hetoan2.
Have these non-standard items been tested? Because I can't use Wario's Bike, even if I'm Wario, my opponent is Wario, and a bike is already on-screen. It just crashes the game.
Guys... the topic was cleared for a reason. It was TRYING to say "NO POSTS UNLESS YOU'RE POSTING CODES", but that message didn't get across well, obviously.
I'm getting quite tired of deleting posts. [size=20]STOP POSTING IN THIS THREAD IF YOU'RE NOT GOING TO POST CODES![/size]
Quote from: -neolink-;8467For the item swap values, there is a list of them at Smashboards along with other codes. They are not mine in any way, this is just for reference.
http://smashboards.com/showthread.php?t=186699
"NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B Sidestepper
4C Shellcreeper
4D Pellet (Distant Planet)
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa (g)
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Diddy's Nut
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike Part A
5E Wario's Bike Part B
5F Wario's Bike Part C
60 Wario's Bike Part D
61 Wario's Bike Part E"
dude. wtf these have been posted like 40 times and the original source is from here :mad:
anyways
Phantom Wings has updated the following super codes.
Super Mario:(33 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
14262A84 00000180
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Toon Link:(28 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2800
4A001001 00000000
302763C4 00000112
302721D8 40000000
142721D8 4F000000
E2000002 00000000
302763C4 00000113
14289CD8 42800000
302721D8 40000000
142721D8 42000000
E2000002 00000000
302763C4 00000118
302721D8 42000000
142721D8 4F000000
14289BAC 4F000000
E2000002 00000000
302763C4 00000115
14289CD8 41800000
302721D8 40000000
142721D8 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Falco Code:(39 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1500
4A001001 00000000
30272FF8 00000112
30270060 00000001
3026F4E0 40000000
1426F4E0 41800000
14289FF4 41800000
E2000002 00000000
30270060 00000002
3026F4E0 40000000
1426F4E0 41200000
14289FF4 41200000
E2000003 00000000
30272FF8 00000113
3026F4E0 40000000
1426F4E0 4F000000
E2000002 00000000
30272FF8 00000114
3026F4E0 40000000
1426F4E0 42100000
E2000002 00000000
30272FF8 00000118
3026F4E0 40000000
1426F4E0 4F000000
14289FF4 4F000000
E2000002 00000000
30272FF8 00000115
3026F4E0 40000000
1426F4E0 42000000
14289FF4 42000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Lucario:(44 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38001810 00FF2400
*4A000000 920A27AC
*14000000 FF000000
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
* add these two codes if you want to have an always fully charged aura - but they will sometimes glitch up and not work properly.
Super Pit:(31 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1900
4A001001 00000000
30266A3C 00000112
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
30266A3C 0000011A
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
10266F74 00000000
30266A3C 00000114
14262DB8 4F000000
E2000001 00000000
30266A3C 0000011D
14265C40 000000FF
14265C44 000000FF
E2000001 00000000
30266A3C 00000115
14262DB8 4F000000
30266A3D 00000120
14262DB8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Ike:(68 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2500
4A001001 00000000
30285CD0 00000112
14284E90 000000FF
302819F8 40000000
142819F8 41600000
E2000002 00000000
30285CD0 00000118
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000119
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000113
14284E98 00000100
142819F8 4F000000
E2000001 00000000
30285CD0 0000011C
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000011D
142819F8 4F000000
E2000001 00000000
30285CD0 00000114
142819F8 4F000000
E2000001 00000000
30285CD0 00000120
142819F8 4F000000
E2000001 00000000
30285CD0 00000115
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000002A
142819F8 4F000000
30285CD1 0000002B
142819F8 4F000000
30285CD1 0000002C
302819F8 41000000
142819F8 42400000
E2000002 00000000
30285CD0 0000002E
142819F8 4F000000
30285CD1 0000002F
302819F8 41000000
142819F8 42000000
302819F9 42200000
142819F8 44000000
E2000002 00000000
30285CD0 00000030
142819F8 4F000000
30285CD1 00000031
142819F8 4F000000
30285CD1 00000032
302819F8 41C00000
142819F8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Rob:(23 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2600
4A001001 00000000
1427E698 7F000000
1427E69C 46000000
1427E6A0 43170CE4
3027E198 00000112
14289CC4 42000000
1427A300 4F000000
E2000001 00000000
3027E198 00000113
1427A300 4F000000
E2000001 00000000
3027E198 00000117
1427D390 000000ff
E200000f 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Sonic:(32 Lines)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000001 00000000
30283054 00000004
1428229c 704C36C0
30283055 00000008
1427EF98 4f000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Improvements:
-All codes have been made marginally shorter.
-Super Mario has an overcharged Fludd.
-Super ToonLink has instantaneous boomerangs and bombs (I may have fixed the Bow = freezing bug, but I'll need to do more testing)
-Super Falco's blaster is faster
-Super Sonic runs much faster with instant turningand
All Player Giga-lypuff:
80000000 90180FB8
80000001 81000000
80000002 804DE4B0
60000006 00000000
4A001000 00000000
92010003 00000000
4A001002 00000000
92110004 00000000
20001814 00000027
4A001001 00000000
20001818 00000081
14282CC0 41800000
20001819 00000082
14282CC0 3F800000
E200000F 00000000
80100000 0000005C
80100001 00052000
80100002 00000008
62000000 00000000
E0000000 80008000
[Thanks to Heinnerman For the ID List, Which is REALLY NEEDED, and Heteon2 for making the first super scope code]...
Super Scope Shoot Smart Bombs
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00036 60000000
90DD08C0 00000000
Super Scope Shoots Green Shells
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0001C 60000000
90DD08C0 00000000
Super Scope Shoots Super Mushroom
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00026 60000000
90DD08C0 00000000
Super Scope Shoots Bananas
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00002 60000000
90DD08C0 00000000
Uhhhh...
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
Item id list
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
credit goes to Heinermann for the ID list
Phantom wings who made the first super scoop shoot thing
oh and WingsCheatingDS for making more than one so i could see where the ID goes
I haven't tested them all but most of them work, post if they don't work on the support thread. thanks
And i do not take credit for this
Quote from: WingsCheatingDS;8863[Thanks to Heinnerman For the ID List, Which is REALLY NEEDED, and Heteon2 for making the first super scope code]...
Super Scope Shoot Smart Bombs
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00036 60000000
90DD08C0 00000000
Super Scope Shoots Green Shells
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0001C 60000000
90DD08C0 00000000
Super Scope Shoots Super Mushroom
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00026 60000000
90DD08C0 00000000
Super Scope Shoots Bananas
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00002 60000000
90DD08C0 00000000
Uhhhh...
dude wtf it's
HETOAN2 -.- and btw you can't take credit for those >.< all you can do is put my name and just say you put them in for others sake.
Quote from: adamisgood36;88784A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
Item id list
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
credit goes to Heinermann for the ID list
PhantomWing who made the first super scoop shoot thing
oh and WingsCheatingDS for making more than one so i could see where the ID goes
I haven't tested them all but most of them work, post if they don't work on the support thread. thanks
also I have posted this item mod earlier in this forum -.-
I made the first "super scope shoot thing"
and it only works with certain items because you fail to know how it works... another item modifier has been posted on this that Phantom Wings did make, but the one you're using is mine so at least give me credit since i posted it earlier in this same forum :mad:
What codes do you guys leave active?
-_-.
Posting codes with values put in does not get posted here, those get posted in the Support thread because they already can be done with the item values given and the code supplied, everybody can figure out how to put the value in on their own.
I have to say that, stop posting the same codes over and over again, even if they're with a different value. It does not gain you any credit.
God... dammit! POST IT IN THE GOD DANG SUPPORT THREAD! WHERE THE HELL ELSE?
*sighs* I apoligize for blowing up.
Always Have 99 Lives [REDSOXROX]
4A000000 81000000
1428AE64 00000063
E0000000 80008000
Works in all modes except SSE.
Destroy 1 target to beat Target Smash [REDSOXROX]
4A000000 81000000
1454E478 00000001
146FBE04 00000001
E0000000 80008000
Quote from: REDSOXROX;9076Destroy 1 target to beat Target Smash [REDSOXROX]
4A000000 81000000
1454E478 00000001
146FBE04 00000001
E0000000 80008000
I tested this code, even by itself, and it froze the game when I tried to begin Target Smash, whether it be from the Stadium or in Classic Mode. Just getting that out there. ^^
Quote from: GaseousSnake;9088Just getting that out there. ^^
HOW ABOUT YOU DO IT IN THE RIGHT THREAD?
Quote from: GaseousSnake;9088I tested this code, even by itself, and it froze the game when I tried to begin Target Smash, whether it be from the Stadium or in Classic Mode. Just getting that out there. ^^
Ok, I'll work on it.
And please post in the support thread next time.:)
Quote from: REDSOXROX;9091Ok, I'll work on it.
And please post in the support thread next time.:)
Oh, sorry. When you post on the fly you tend to forget where your head is. ^^ I'll be sure to remember the rules next time.
Quote from: hetoan2;8909also I have posted this item mod earlier in this forum -.-
I made the first "super scope shoot thing"
and it only works with certain items because you fail to know how it works... another item modifier has been posted on this that Phantom Wings did make, but the one you're using is mine so at least give me credit since i posted it earlier in this same forum :mad:
Actually, I just thought I'd point out that, the original item replacement code was actually made by me, so neither of you should be able to take credit for it. ;) however I don't mind who gets credit for the codes as long is they get circulated into the public:)
Quote from: Phantom Wings;9173Actually, I just thought I'd point out that, the original item replacement code was actually made by me, so neither of you should be able to take credit for it. ;) however I don't mind who gets credit for the codes as long is they get circulated into the public:)
sorry :( i thought you had a different one 0.o oh well it's late :mad:
anyways credit for that modifier to Phantom Wings >.< again... sorry.
EDIT: i didn't say i took credit for it i said i posted it. I gave you credit in the original post. i just take codes from GScentral and put them here for people that are too lazy to check multiple forums >_< sorry
Super Sheik B [REDSOXROX]
4A000000 81000000
14270E94 00000028
E0000000 80008000
Use this Super Sheik B instead:
Super Sheik B [REDSOXROX]
4A000000 81000000
14270E94 00000028
E0000000 80008000
Quote from: Phantom Wings;119191Finally done!:890: Texture hacking is finally complete(with the exception of the extra compressed texture files).
Anyways, it's kind of complicated but it's pretty easy once you get the hang of it. Also, this code would work 100% if Ocarina had a upload file function.
I'll try to explain it the best I can and I'll try not to make this very long.
[B]Texture Finder:[/B]
4A000000 XXXXXXXX
30000000 00000001
58010000 00000008
DE000000 80009380
6610001A 00000000
58010000 0000014C
80000000 000000YY
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 00000000
88000001 00000000
6000FFFF 00000000
86000001 00000020
4A000000 00000000
48101001 00000030
48101001 00000034
48101001 00000038
48101001 0000003C
90010002 00000000
80000003 00000000
80000004 80001810
80000005 80001814
A0000000 45000000
80000004 80001812
A0000000 45000000
66000002 00000000
E2000002 00000000
62000000 00000000
80000004 00000000
80000005 00000000
E0000000 80008000
XXXXXXXX Player
YY Texture File to find
Texture File Location is stored at 80001808
Texture File End is stored at 8000180C
XXXXXXXX
80494EEC P1
80494F54 P2
80494FBC P3
80495024 P4
etc.
This code is for finding the texture files for each character. The textures for
each character are stored in multiple parts so you've got to find each one(I'll
make a list someday)
Usually a character will have 2 primary texture files that modify their main
textures - you do, however, have to sort through other unusable files like the
ones my editor can't modify yet(the unusable ones are much shorter than the
normal ones - so there's a hint) My best advice is to start with YY = 00 and
dump each file from there up to about 10 - then just keep the larger files.
[U]Note[/U]
To keep things organized you may want to code each file you dump to
something like .bin - so Green Links texture file #2,
for example, would be LinkG2.bin.
After finding your textures you can modify them using the utility (http://www.sendspace.com/file/llca0z) and what not.
Now to upload it back into the game(this is the code that would work perfectly with Ocarina as well)
[B]Texture Setter:[/B]
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000
XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1
TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)
SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part
Using this code you only have to upload the texture file once at the start of the game - instead of each time the match starts.
Oh, and this code is also affected by the Sheik/Zelda or charzard/Ivysuar/Squirtle problem.
whew, it's good to have it done:cool: I'll try and release a few examples soon.:)
Sadly, we can't use it with Ocarina. It has to be used with WiiRD....
God,after seeing those bigass codes,I think I rather stay with ISO editing,LMAO.That is for custom costumes,right? Yeah,I stay this way.
Also,Ness has 18 textures.Most of them being his eyes (Open,half close,closed,damage and another one which I forgot).
I also remember Peach having 21 textures.
Quote from: PikachuMan;10517Sadly, we can't use it with Ocarina. It has to be used with WiiRD....
Quote from: Androu1;10521God,after seeing those bigass codes,I think I rather stay with ISO editing,LMAO.That is for custom costumes,right? Yeah,I stay this way.
Also,Ness has 18 textures.Most of them being his eyes (Open,half close,closed,damage and another one which I forgot).
I also remember Peach having 21 textures.
Please post in the Support Thread.
Thank you.:)
PikachuMan's post was completely on topic. And before you say I'm a hypocrite, here's a code to test out the new texture inserter.
Quote from: Phantom Wings;119194Oops..:redface:
Anyways, here's an example on how to use custom textures
Set Mario Inverted
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FF0000
38000004 FF000005
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000004
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 93573000
6000153F 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000
Upload [URL=http://www.sendspace.com/file/72aye7]MarioInverted4.bin[/URL] to 93573000 when the game starts up
This code will replace Mario(00) Color(05)(the dark color) with an inverted
version of Mario - this is also a prime example on how only some textures
are affected by some files.
This texture finder/uploader is exactly what I needed! I recently finished a code that should let me insert textures into brawl snapshot files. Using this texture code, we should be able to insert textures into snapshots and load them!
I'll get right on trying it now.
I've created a utility that allows you to view textures, and export them into .bmp files for modifying... You can use that for texture viewing.
Quote from: Phantom Wings;10587I've created a utility that allows you to view textures, and export them into .bmp files for modifying... You can use that for texture viewing.
Is it a homebrew app? I mean...Can texture files be read and exported directly from the Wii drive to SD?
No on both, you have to dump the textures using WiiRD and upload them the same way.
OOPS SORRY WRONG THREAD :mad:
well I had some trouble, I was making a code to make a character invisible, but not have that wasn't the cloaking device cloak. so I went through and combined some codes and...
invisible P1
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000
4A000000 90180F20
140000D0 C0000000
E0000000 80008000
4A000000 90180F20
140000D8 3D4CCCCD
E0000000 80008000
truth is it just makes you really small, invisible, but GREAT for machinimators looking for off-character angles. WORKS GREATEST WITH DK, cuse it doesnt cover non item objects such as swords
also, Im not sure if when combining codes, I need to mention whos codes I combined, so I will to be safe. kyleglor and Y.S
Quote from: hetoan2;10603This is my first texture and i tried to make a Shadow Mario like this:
http://www.ghosteo.net/0727/shadow-mario/
Since you can't have translucent-ness
Please comment in the SUPPORT FORUM or PM me with suggestions and what you think
Just quote this post and post it in the support forum >.< not here or it will probably be removed 0.o
Dude, you didn't make that. And your post had to be in the Support thread.. >_>
Quote from: Hiyoko;11029Dude, you didn't make that. And your post had to be in the Support thread.. >_>
He was saying he made it
like the one he linked to. As in, similar to it.
Also, you didn't need to post this here, you should've commented in the Support thread like he said to. Then again, his post
also belonged in the support thread so, that doesn't exempt him from his wrong doing either.
Alright, I'm a Hacker... these are my codes!
Pikachu's 1000 volts! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Pikachu [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000113
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000114
30261718 40000000
14261718 42000000
E2000002 00000000
E2000002 00000000
30265590 00000115
30261718 40000000
14261718 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Amazing Pikachu [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000021
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 0000002E
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000002B
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000031
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000003A
30261718 40000000
14261718 4F000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000113
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000114
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000115
30261718 40000000
14261718 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Your welcome, Pikachu fans! ;)
Quote from: Crashdance22;11418Taunt to kill yourself
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
Start out big
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010E 40820008
3B8000F2 60000000
939E0038 00000000
Start out small
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010E 40820008
3B8000F3 60000000
939E0038 00000000
Can't move
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
If someone makes the action modifier for each player then we can freeze the computer players in vs matches! Good if you're experimenting and the CPU gets in the way.
dude you've done this before and it's not allowed. you cannot post modifications of someone else's code in this forum >.< not only did you not give credit, but they belong in the support forum
Warchamp7, in your first post you recommended that we backup our save file before we start to use any codes. How would we do that in the case of wifi games like this one? When I go to back up Brawl, it says that I cannot. Is there a code or a way to get around this?
To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.
Disable Time Limit On VC Games (Only Works With Rebooter Or Gecko 1.8+)
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000
Edit: The timer wasn't disabled on some games. Fixed.
Super Metroid SNES VC (Only Works With Rebooter Gecko 1.07 and above)
Unlimited Energy
203368F8 53757065
044D4BA8 00006300
E0000000 80008000
Have all Beams, Suits, Boots & Powerups
203368F8 53757065
044D4B90 07100008
044D4B8C 2FF30710
E0000000 80008000
Unlimited Missiles
203368F8 53757065
044D4BB0 A000FF00
004D4BAE 000000FF
E0000000 80008000
Items will only show working once on Crateria
sorry for posting in the wrong forum before >_<
Super Mario World: Coins give you lives/99 coins:
104D4FA7 00000063
Always have all 4 Yoshi Coins:
104D560A 00000004
Always Finish levels with bonus game:
104D5130 00000064
If you run into a level that needs warppipes or just want to use them in general:
104D5130 00000063
unfortunately you will have to earn points in order to go into the bonus level though :(
Quote from: hetoan2;12092pull out calculator the program, run it in scientific, switch mode to hex, do the math and then say that statement again.
also. this belongs in support thread.
Kirby's Adventure:
99 Lives:
104ED2F9 00000063
Quote from: hetoan2;12108Kirby's Adventure:
99 Lives:
2010ABB8 49524259
104ED2F9 00000063
E0000000 80008000
Edit: Added a checker like Nuke suggested, including to heotan's.
So you won't take all my fun away:
(Kirby's Adventure) Inf. + Max Health:
2010ABB8 49524259
004ED2F7 00000028
E0000000 80008000(Kirby's Adventure) Massive Score:
2010ABB8 49524259
004ED2F6 000000FF
024ED2F4 0000FFFF
044ED2F0 FFFFFFFF
E0000000 80008000Edit:
(Kirby's Adventure) Ability Modifier (Only currently works if you already have an ability or if you eat something [Even a normal block will do it]):
2010ABB8 49524259
024ED342 0000wwxx
E0000000 80008000ww is FF unless using Mike/etc, in which case you should make it 3; xx is the ability
Values for xx (Note: Anything that modifies looks will make Kirby disappear and controls unresponsive unless you do something to load the texture data for the move first; Ex: Get rid of the ability and re-eat it, go through a door, etc):
00 - Fire
01 - Spark
02 - Cutter
03 - Sword
04 - Fireball
05 - Laser
06 - Mike
07 - Wheel
08 - Hammer
09 - Parasol
0A - Sleep
0B - Needle
0C - Ice
0D - Freeze (As in the attack, not the effect of gamestatus)
0E - Hi-Jump
0F - Beam
10 - Stone
11 - Ball
12 - Tornado
13 - Crash
14 - Light
15 - Back Drop
16 - Throw
17 - U.F.O.
18 - Starrod
19 - "ByeBye"
1A+ - Normal
Also, I figured I'd suggest to Warchamp that it might make sense to make a seperate .txt file for VC games on Brawl, since there are a load of codes possible for the VC games and it makes no sense to put them in an already long list.
i just want to point out that if your hacking the VC games in brawl, add detection with an IF code, so the code is only applied when that VC game is running.
203368F8 53757065 < this is my Super Metroid check code
this is a 32bit IF EQUAL to code type:
20______ YYYYYYYY : 32bits If equal
this checks for the chars 'Supe' at address 803368F8 which is only there when Metroid is loaded, then it will apply the code. So for your codes do something like this. I bet all VC titles will have a string around the same address you could check for in the same way.
The reason for this is because when playing the actual brawl game, these addresses will still be being poked, so unsafe in a sense it could crash the game.
Super Pikachu (Phantom Wings):
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 00000115
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 0000011D
14261718 4F000000
E2000001 00000000
30265590 00000118
142647A8 00000001
14264798 00000000
14261718 42000000
E2000001 00000000
30265590 00000113
14261718 4F000000
E2000001 00000000
30265590 00000119
14264798 000000CF
E2000001 00000000
30265590 0000011C
14261718 4F000000
E2000001 00000000
30265590 0000001F
14261718 4F000000
E2000001 00000000
30265590 00000020
14261718 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
More codes for VC "Trials". All by me, as if it wasn't obvious.
(Kirby's Adventure) Hold [Button] for 3 Credits in Crane Game
2010ABB8 49524259
2829CC00 0000xxxx
004ED51B 00000003
E0000000 80008000
I'd advise adding using a button activator though, since otherwise it sticks you in an infinite Crane Game. If you do, just hold (button) as the crane is returning from a grab until it resets to 3.
Button Activator line (the one with the xxxx) is for a Gamecube Controller, though if I'm not mistaken memory location changes when you load a VC for controller inputs, so you might need to find Wiimote and Classic Controller button input locations again.
Edit:
(Super Mario World) 99/Infinite Lives
20140C80 4A41414A
004D4F9C 00000063
E0000000 80008000
(Super Mario World) 999/Infinite Time
20140C80 4A41414A
044D5118 09090909
E0000000 80008000
(Super Mario World) 9999990/Massive Score
20140C80 4A41414A
044D511C FFFFFFFF
E0000000 80008000
Edit 2:
(Super Mario World) Ability Modifier (Small/Big/Fire/Cape/etc)
20140C80 4A41414A
004D4201 000000xx
E0000000 80008000
xx values:
00 - Small (Duh?)
01 - Big (Duh again?)
02 - Cape
03 - Fire
04 - Odd, Red Mario
05+ - Random stuff
(Super Mario World) 99 Coins/Getting a Coin gives you an Extra Life
20140C80 4A41414A
004D4FA7 00000063
E0000000 80008000
(NES Zelda) Press ZL for Super Speed / Walk Through Walls
4A000000 8047219C
30000000 454C4441
4A000000 801FE410
30000000 02000080
82000000 8044E690
82000001 8044E6A4
4A000000 8044E6B8
82000002 8044E6B8
82200003 8044E6B8
14000000 00000000
84000002 8044E6B8
38000000 00000100
86000000 00000008
38000001 00000200
86000000 FFFFFFF8
38000001 00000400
86000001 00000008
38000001 00000800
86000001 FFFFFFF8
E2000001 00000000
84000000 8044E690
84000001 8044E6A4
84200003 8044E6B8
E2000002 80008000
Edit - shorter version, untested, thanks to brkirch for letting me know how to check only a single byte with 16 bit if.
4A000000 8047219C
30000000 454C4441
4A000000 801FE410
30000000 02000080
82000000 8044E690
82000001 8044E6A4
4A000000 8044E6B8
38000000 00FF0100
86000000 00000008
38000001 00FF0200
86000000 FFFFFFF8
38000001 00FF0400
86000001 00000008
38000001 00FF0800
86000001 FFFFFFF8
E2000001 00000000
84000000 8044E690
84000001 8044E6A4
E2000002 80008000
Allow Replays Longer Than Three Minutes
040E5DE8 60000000
04953184 60000000
04953224 60000000
New codes released by Phantom Wings:
World Wrap X:(Unfinished)
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 0000000E
3CA08000 91C52F10
91E52F14 92052F18
92252F1C 81C40000
81E40004 82040008
3E204360 7C0E8800
41800008 3DC0C35F
3E20C360 7C0E8800
41800014 3A20FFFF
7C0E8800 41810008
3DC0435F 60000000
91C3000C 91E30010
92030014 81C52F10
81E52F14 82052F18
82252F1C 00000000
That code allows you to not die off the sides of some stages and will teleport you to the opposite side. (no run-offs on eldin, etc)
Extreme Mario:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
92210002 0025EAF4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0025EAF4
92210002 0025EAF0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0025EAF0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
which allows you to basically do whatever you want (like a super code. only insane)
SSE Score Modifier[Igglyboo]
9016E48C XXXXXXXX
7FFFFFFF is the highest score you can have, anything over that will be negative.
Enjoy.
(i know this is a shitty code but it's my first)
Oh, i didnt know i needed that.
I couldnt find a pointer so i didnt think i needed to terminate it.
Eh, i have more to learn.
Brkirch helped me out and this is what i came up with
SSE Score Modifier[Igglyboo]
4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000
7FFFFFFF is the highest you can go without going negative.
Quote from: Igglyboo on September 28, 2008, 04:05:50 PM
SSE Score Modifier[Igglyboo]
9016E48C XXXXXXXX
7FFFFFFF is the highest score you can have, anything over that will be negative.
Enjoy.
(i know this is a shitty code but it's my first)
You sure this is a code? 9016 is actually an invalid codetype. I guess you want to say: "Poke address 9016E48C to XXXXXXXX" - in that case your code would be:
4A000000 90000000
1416E48C XXXXXXXX
E0000000 80008000
brkirch gave me this code
4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000
i think he knows what he is doing but maybe he is mistaken
4A000000 90000000
1416E48C XXXXXXXX
E0000000 80008000
is the same as
4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000
Allow More Than 1000 Replays/Stages/Snapshots
040C464C 48000184
Credit goes to phantom wings to port this code, and to Y.S to make it!
Control Bosses in Boss Battles.
Phantom and Y.S ROCKS :P
Control Bosses in Boss Battles
[Must be ON](Y.S.)
4A000000 810F1F3C
D2000000 00000002
901F058C 5400843E
90020070 00000000
C277F780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0804E
A0C6E4C0 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A9320
14000078 00000000
E0000000 80008000
-These codes do NOT change player characters into Bosses
-Use Gamecube controller in the 3rd port [D-Pad and other buttons]
-Some moves are not enabled in order to prevent freezing
-Press START to self-destruct
Control enablers:
Petey Piranha
4A000000 805A9320
30000070 00005C00
16000074 0000001C
00840001 10800001
01840006 01880007
0181000B 0182000C
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A>]
[A<]
[A^]
[Av]
Rayquaza
4A000000 805A9320
30000070 00005C01
16000074 00000038
0008001E 1080001E
0180000B 0184000C
0182000D 0181000D
01880010 02880013
02840014 02800017
0282001A 0281001A
0480001D FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[X]
Duon
4A000000 805A9320
30000070 00005C06
16000074 0000003C
00090001 10800001
0180000B 0181000F
0182000F 02800010
02810011 02820012
02840013 02880014
00A00015 00C00015
01840016 01880017
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]
Galleom
4A000000 805A9320
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1080002D
01800014 01810015
01820015 02810016
02820016 02800017
0288001A 00A0001E
00C00023 01840027
01880028 02840029
0480002C FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[R] or [L]
[RL]
[X]
Master Hand
4A000000 805A9320
30000070 00005A01
16000074 00000038
000A0034 10800034
0288000B 0188000E
01840011 02800014
01810019 0281001A
0481001B 0488001D
01820020 02820024
01800026 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
Crazy Hand
4A000000 805A9320
30000070 00005A02
16000074 00000040
00090032 10800032
0288000B 0188000E
01840011 02800014
02840015 01820016
02820017 04840018
04800019 0488001A
0181001D 02810020
01800023 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]
Ridley
4A000000 805A9320
30000070 00005C05
16000074 00000034
000B001B 1080001B
02800009 01800009
0182000B 0181000B
0282000B 0281000B
0184000E 0284000F
01880011 02880012
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]
Meta Ridley
4A000000 805A9320
30000070 00005C07
16000074 00000020
000A001B 1080001B
0182000B 0180000F
01800010 0184000F
01810016 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
Porky
4A000000 805A9320
30000070 00005C02
16000074 00000028
00080001 10800001
00820013 00810013
01800017 0188001A
0288001E 02840022
02800023 FFFFFFFF
E0000000 80008000
Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]
Tabuu
4A000000 805A9320
30000070 00005C08
16000074 00000048
00100027 10800027
01840011 01800012
00A00013 01810016
01820018 01880019
0480001D 0284001E
0288001F 02810020
02820023 00C00024
02800026 10800027
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]
Credit for these codes goes to Y.S.
Ok, Some people have complained about the coin launcher coin code being only "cosmetic".
I'm pretty sure this code will fix that.
Infinite Coins [Igglyboo]
C319B3B0 00000001
60000000 00000000
C2101980 00000001
60000000 00000000
0461565C 0000270F
046BAFC8 0000270F
E0000000 80008000
Quote from: Igglyboo on October 04, 2008, 01:48:07 AM
Ok, Some people have complained about the coin launcher coin code being only "cosmetic".
I'm pretty sure this code will fix that.
Infinite Coins [Igglyboo]
C319B3B0 00000001
60000000 00000000
C2101980 00000001
60000000 00000000
0461565C 0000270F
046BAFC8 0000270F
E0000000 80008000
If you're just replacing a single asm opcode you can just poke it, and since you didn't change the ba or po the last line is unnecessary.
And so this post isn't out of place I'll post the shortened version.
Infinite Coins [Igglyboo]
0519B3B0 60000000
04101980 60000000
0461565C 0000270F
046BAFC8 0000270F
I also have the feeling that only one of thous lines is necessary for it to work.
And while I posting here anyway I'll post my first code.
Can start match with only 1 player [spunit262]
0468D420 2c060001
I was going to wait until I got it to work with team brawl to post it.
All players can be on the same team [spunit262]
0468D534 38600000
I was originally going to release this and the 1 player match code as one code but I ended up releasing the 1 player match code on it own.
Trippy Colors[Igglyboo]
08191CA4 60000000
20020004 00000000
*Note*
When the game starts up you will see some blank gray screens, the game has NOT crashed.
This is how the wii's safety screens are displayed.
Just press A or Start until you see the brawl screen.
Here is a sample
(http://img264.imageshack.us/img264/9171/supersmashbrothersbrawlju0.jpg)
(http://img117.imageshack.us/img117/4171/supersmashbrothersbrawlwa0.jpg)
Hi, I'm new here, but I noticed that no one has posted the classic controller values. Whether that's because nobody has found them yet, or no one bothers to, it doesn't matter, because I went and found them myself. It was hard without owning a USBGecko.
Classic Controller
0001 d-up
0002 d-left
0004 zr
0008 x
0010 a
0020 y
0040 none?
0080 zl
0100 none?
0200 r
0400 +
0800 home
1000 -
2000 l
4000 d-down
8000d-right
And to prove that it works, I modified the on-the-fly character swap to work with it:
284F78AA 00000081
4A000000 90180F20
10000098 00000016
E0000000 80008000
284F78AA 00000082
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284F78AA 00008080
4A000000 90180F20
10000098 00000002
E0000000 80008000
284F78AA 00004080
4A000000 90180F20
10000098 00000028
E0000000 80008000
284F78AA 00000009
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284F78AA 0000000A
4A000000 90180F20
10000098 00000003
E0000000 80008000
284F78AA 00008008
4A000000 90180F20
10000098 00000004
E0000000 80008000
284F78AA 00004008
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284F78AA 00000021
4A000000 90180F20
10000098 00000014
E0000000 80008000
284F78AA 00000022
4A000000 90180F20
10000098 00000019
E0000000 80008000
284F78AA 00008020
4A000000 90180F20
10000098 00000010
E0000000 80008000
284F78AA 00004020
4A000000 90180F20
10000098 00000026
E0000000 80008000
284F78AA 00002001
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284F78AA 00002002
4A000000 90180F20
10000098 00000000
E0000000 80008000
284F78AA 0000A000
4A000000 90180F20
10000098 00000009
E0000000 80008000
284F78AA 00006000
4A000000 90180F20
10000098 00000005
E0000000 80008000
284F78AA 00000201
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284F78AA 00000202
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284F78AA 00008200
4A000000 90180F20
10000098 00000017
E0000000 80008000
284F78AA 00004200
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284F78AA 00000005
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284F78AA 00000007
4A000000 90180F20
10000098 00000013
E0000000 80008000
284F78AA 00008004
4A000000 90180F20
10000098 00000025
E0000000 80008000
284F78AA 00004004
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284F78AA 00002201
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284F78AA 00002202
4A000000 90180F20
10000098 00000008
E0000000 80008000
284F78AA 0000A200
4A000000 90180F20
10000098 00000027
E0000000 80008000
284F78AA 00006200
4A000000 90180F20
10000098 00000024
E0000000 80008000
284F78AA 00000029
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284F78AA 0000002A
4A000000 90180F20
10000098 00000007
E0000000 80008000
284F78AA 00008028
4A000000 90180F20
10000098 00000015
E0000000 80008000
284F78AA 00004028
4A000000 90180F20
10000098 00000029
E0000000 80008000
284F78AA 00002011
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284F78AA 00002012
4A000000 90180F20
10000098 00000001
E0000000 80008000
284F78AA 0000A010
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284F78AA 00000211
4A000000 90180F20
10000098 00000006
E0000000 80008000
284F78AA 00000212
4A000000 90180F20
10000098 00000018
E0000000 80008000
284F78AA 00008210
4A000000 90180F20
10000098 00000023
E0000000 80008000
Note that you cannot switch to the alloys, that's because I removed it on my personal codelist which I copied this from.
Using Sputnit262's Controller Codes, I made the following arrangements for myself, but maybe someone would like to use it as well:
Control All Players with P1 (nunchuk) [Jose Gallardo] - Control Codes Provided by Spunit262
48000000 815E7628
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
*Works with Wiimote+Nunchuk only***
Just turn on this code, and VOILA! Instant 4-player control! Also, if you want to control less players, just close those player's windows on the character select screen.
I also configured the same one for the Gamecube Controller:
Control All Players with P1 (Gamecube) [Jose Gallardo] - Control Codes Provided by Spunit262
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
*Works with Gamecube Controller Only*
First post and first codes. All codes are for OOT Masterpiece. Fun to mess around in if your bored.
Infinite Health & Magic[LakituX]
4A000000 81000000
102772F0 00000140
102772F3 00000030
Infinite Rupees [LakituX]
4A000000 81000000
122772F4 000003E7
Infinite Small Keys [LakituX]
4A000000 81000000
1027737F 00000063
Infinite Deku Sticks [LakituX]
4A000000 81000000
10277334 00000000
1027734C 00000009
Infinite Deku Nuts [LakituX]
4A000000 81000000
10277335 00000001
1027734D 00000009
Infinite Bombs [LakituX]
4A000000 81000000
10277336 00000002
1027734E 00000009
Infinite Bombchus [LakituX]
4A000000 81000000
1027733C 00000009
10277354 00000009
Infinite Slingshot Seeds [LakituX]
4A000000 81000000
1027733A 00000006
10277352 00000009
Infinite Arrows + Elements[LakituX]
4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012
Have Din, Farore, and Nayru [LakituX]
4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013
Have Boomerang [LakituX]
4A000000 81000000
10277340 0000000E
Have Lens of Truth [LakituX]
4A000000 81000000
10277341 0000000F
Have Magic Beans [LakituX]
4A000000 81000000
10277342 00000010
Have Megaton Hammer [LakituX]
4A000000 81000000
10277343 00000011
Have Ocarina [LakituX]
4A000000 81000000
1027733B 000000XX
Replace XX with:
07 Fairy Ocarina
08 Ocarina of Time
Have ????shot [LakituX]
4A000000 81000000
1027733D 000000XX
Replace XX with:
0A Hookshot
0B Longshot
Have All Bottles [LakituX]
4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014
Have All Equipment [LakituX]
4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)
Have All Quest Status Items [LakituX]
4A000000 81000000
10277366 000000FF
10277367 000000FF
10277365 000000FF
10277391 00000064
This code gives you:
All Ocarina Songs
All Stones & Medallions
Gerudo Membership Card
Stone of Agony
100 Gold Skulltula's
Bottle 1 Modifier [LakituX]
4A000000 81000000
10277346 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe
Bottle 2 Modifier [LakituX]
4A000000 81000000
10277347 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe
Bottle 3 Modifier [LakituX]
4A000000 81000000
10277348 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe
Bottle 4 Modifier [LakituX]
4A000000 81000000
10277349 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe
Item Modifier 1 [LakituX]
4A000000 81000000
1027734A 000000XX
Replace XX with:
2D Pocket Egg
2E Pocket Cucco
2F Cojiro
30 Odd Mushroom
31 Odd Potion
32 Poacher's Saw
33 Goron's Sword (Broken)
34 Prescription
35 Eyeball Frog
36 Eye Drops
37 Claim Check
Item Modifier 2 [LakituX]
4A000000 81000000
1027734B 000000XX
Replace XX with:
21 Weird Egg
22 Chicken
23 Zelda's Letter
24 Keaton Mask
25 Skull Mask
26 Spooky Mask
27 Bunny Hood
28 Goron Mask
29 Zora Mask
2A Gerudo Mask
2B Mask of Truth
2C SOLD OUT
Well, some of you probably know, I like size codes.. and yes it's true.. so here come a few new ones.. but wait what hasn't been resizable as of now:
First of all: Assist trophies and Pokémon - and if you want to know how to use correctly.. even items.
These codes are not 100% stable as of now, they might freeze your game.. unfortunately.. I am still not too sure why as of now but I have that code lying here for over 1 month, people should be able to test. If someone finds a way to crash it.. tell me!
1. easy code - one specific item (Assist trophies and Pokémon are items, you just need to know the ID.. I'll attach a list of IDs
C2718B84 00000004
3E608000 62731550
2C1200ZZ 40820008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS
ZZ = Item ID
SS = Floating point size
--> code resizes the item of ID ZZ to size SSSSSSSS
2. easy code - assists and pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C1200B1 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS
SSSSSSSS = Size
--> Resizes all assist trophies and pokémon!
3. easy code - all assists
C2718B84 00000005
3E608000 62731550
2C120086 41800010
2C1200B1 41810008
C0330000 D023004C
60000000 00000000
04001550 SSSSSSSS
SSSSSSSS = Size
--> Like 2 just only assist trophies
4. easy code - all pokémon
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C120085 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS
SSSSSSSS = Size
--> Like 2 just only pokémon
note: the following code is complicated! I will explain but I won't go into major details!
5. full code - allows choosing how large every single pokémon or assist trophy or even item can get - also includes a part alloweing for both assists and pokémon
C2718B84 0000000B
3E608000 6273154C
3A730004 89D30003
2C0E00FF 41820038
2C0E00FE 41820010
7C0E9000 4082FFE4
48000014 2C120062
4180001C 2C1200B1
41810014 C0330000
2C120075 40820008
D0230418 D023004C
60000000 00000000
06001550 LLLLLLLL
SSSSSSZZ SSSSSSZZ
[continues]
000000FF 00000000
LLLLLLLL: How many lines after 06001550 are needed multiplied by 8 - 1 line = 8, 2 lines = 10, 3 -> 18...
ZZ item id..
ZZ = FE: All pokémon and assist tropies
ZZ = FF: MUST BE GIVEN.. marks the end - if not given you'll have an endless loop
SSSSSS --> normal floating point value just the last 2 digits removed.. so double size for Lyndis means:
4000009C --> because: ZZ = 9C here --> Lyndis.. SS = 400000__ = double size (the last two digits are ignored)
Last lines, example:
Complete example: Lyndis double size, Lugia quadro, all other pokémon and assists half size:
06001550 00000010
4000009C 40800076
3F0000FE 000000FF
List of IDs follows!
How does it look: User232365 got the code before - it could look like
http://www.youtube.com/watch?v=yu6TjRxCcnc (http://www.youtube.com/watch?v=yu6TjRxCcnc)
Or well:
Sticky: ^^
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_016.jpg)
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_017.jpg)
And well.. much more simple.. some codes for Diorama mode:
1. Activate trophy resizers:
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4
S1S1S1S1=Size of trophy 1
S2S2S2S2=Size of trophy 2
S3S3S3S3=Size of trophy 3
S4S4S4S4=Size of trophy 4
2. Deactivate trophy collission:
0516E588 FC207090
0516E688 FC207090
Allows you to move trophies through each other
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_018.png)
(http://l0nk.org/Super%20Smash%20Bros%20Brawl%20(EU)_019.png)
okay.. double post.. had to split the post.. it's too long:
Now for additional data:
Pokémon and assist trophy modifier [Phantom Wings? - sorry I need to check you did the code.. it was not me ^^] - useful here ^^
4A000000 90180F08
14000050 XXXXXXXX
14000054 YYYYYYYY
E0000000 80008000
[pokemon and assist trophy modifier XXXXXXXX values]
00000001 Torchic
00000002 Celebi
00000004 Chikorita
00000008 Entei
00000010 Moltres
00000020 Munchlax
00000040 Deoxys
00000080 Groudon
00000100 Gulpin
00000200 Staryu
00000400 Ho-oh
00000800 Jirachi
00001000 Snorlax
00002000 Bellossom
00004000 Kyogre
00008000 Latios & Latias
00010000 Lugia
00020000 Manaphy
00040000 Weavile
00080000 Electrode
00100000 Metagross
00200000 Mew
00400000 Meowth
00800000 Piplup
01000000 Togepi
02000000 Goldeen
04000000 Gardevoir
08000000 Wobbuffet
10000000 Suicune
20000000 Bonsly
[pokemon and assist trophy modifier YYYYYYYY values]
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
Item IDs [heinermann if I remember correctly]:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy (Stage: Adventure)
47 Key (Stage: Adventure)
48 Smash Plate (Stage: Adventure)
49 Stock Item (Stage: Adventure)
4A Apple (Stage: Green Greens)
4B Sidestepper (Stage: Mario Bros.)
4C Shellcreeper (Stage: Mario Bros.)
4D Pellet (Stage: Distant Planet)
4E Vegetable (Stage: ?)
4F Sandbag (Stage: HRC)
50 Aroaros [stuck in ground] (Game Mode: SSE)
51 Red Koopa [Shell] (Game Mode: SSE)
52 Green Koopa [Shell] (Game Mode: SSE)
53 Snake's Box (Character: Snake)
54 Diddy's Peanut (Character: Diddy)
55 Link's Bomb (Character: Link)
56 Peach's Turnup (Character: Peach)
57 R.O.B.'s Gyro (Character: R.O.B.)
58 Diddy's Nut (Character: Diddy)
59 Snake's Grenade (Character: Snake)
5A Samus' Armor piece (Character: Samus/ZSS)
5B Toon Link's Bomb (Character: Toon Link)
5C Wario's Bike (Character: Wario)
5D Wario's Bike A (Character: Wario)
5E Wario's Bike B (Character: Wario)
5F Wario's Bike C (Character: Wario)
60 Wario's Bike D (Character: Wario)
61 Wario's Bike E (Character: Wario)
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE Spiny
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
In case I credit wrong.. please correct me.. just there are that many Brawl codes it's hard for me to dig up who did which code.
Quote from: Darkechoes X on October 13, 2008, 02:17:52 AM
so where's the character size modifier? :confused:
Post. In. The. Support. Thread.
I can't merge your posts into the topic anymore so, do me, as a mod a favor and post in the correct thread.
did you just not listen? DON'T POST HERE. Sorry isn't a post >_< it's something you say in a private message.
Justifying this post with a bunch of codes Phantom Wings ported:
Partial Size Modifier Set Pointers:
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Skip Write:
C21A86E8 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A078 67A44000
60000000 00000000
C2046AF8 00000004
C0170000 A8970002
2C045953 41820008
C00284C8 7E248B78
60000000 00000000
Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000
Character 2 Partial Size Modifier:
28708DC4 00FFZZ00
48000000 805A9364
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000
Character 3 Partial Size Modifier:
28708E20 00FFZZ00
48000000 805A9368
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000
Character 4 Partial Size Modifier:
28708E7C 00FFZZ00
48000000 805A936C
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000
ZZ Character
XXXX Part to modify(goes up in increments of C)
YYYY Size(FP value)
Because it's so difficult to find the values for X, I decided to create a code
that allows you to cycle through the index one at a time so you can list them in
the order you find them in.
Cycle Code:
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000
YYYY Size(FP value)
Only affects Character 1.
Press R + D</D> on Controller 1 to cycle forward or back
Press R + L to reset back to 0.
You must completely release the D pad in order to cycle again.(you can't just hold down D>/D<, you have to tap it)
Don't go to high or it might freeze.
Don't transform into Zero Suit Samus after Final Smash:
C2816AF4 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000
Fixed Version of these two of my old codes...
And technically my first codes since I came back :P
[99 Lives (L)][REDSOXROX]
284DE4B0 FFBF0040
4A000000 81000000
1428AE64 00000063
E0000000 80008000
[Press L to beat Target Smash!!][REDSOXROX]
284DE4B0 FFBF0040
4A000000 81000000
1454E47B 00000000
E0000000 80008000
Here ya go
Pick Any Color You Want [Igglyboo]
0469A2B4 60000000
0469A3C4 60000000
04696FD4 60000000
04684E84 60000000
(http://img406.imageshack.us/img406/6230/supersmashbrothersbrawlzz0.jpg)
Another Code that I set-up using the Partial Size Modifier:
Turn On Partial Size Modifier Set Pointers & Skip Write
Link Has huge Sword
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708DC4 00FF0200
48000000 805A9364
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708E20 00FF0200
48000000 805A9368
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708E7C 00FF0200
48000000 805A936C
DE000000 80009380
1400012C 40805953
E0000000 80008000
Works for all 4 players.
I'm not the one to double-post, but I believe this deserves its own entry:
SSBM Air Dodge [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021
40820008 3B800010
60000000 939E0038
60000000 00000000
Again, apologies for a double-post. I just wanted to highlight this, as many people have been waiting for this code. Almost as much as The Boss Control.
Note from Hetoan2:
Merged the posts since it's a double post
Quote from: Jose_Gallardo on October 13, 2008, 12:45:24 PM
It didn't take long for the above-mentioned code(s) to be posted :P
Anyhow, here is a completed code that I set-up using Phantom Wing's Partial Size Modifier Hack:
Turn On Partial Size Modifier Set Pointers & Skip Write
Ike Has Huge Sword
28708D68 00FF2500
48000000 805A9360
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708DC4 00FF2500
48000000 805A9364
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E20 00FF2500
48000000 805A9368
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E7C 00FF2500
48000000 805A936C
DE000000 80009380
1400033C 40805953
E0000000 80008000
Works for all 4 players. Just something to get people started with Phantom's latest code.
do not post modifications of a code that has the variables to change listed. If you feel you need to you can compile a list of all the different variables and what they do.
A lot less spectacular than the trippy colors but w/e.
err nvm,
dun use this needs work
(http://img379.imageshack.us/img379/3559/supersmashbrothersbrawlix2.jpg)
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda (http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda) You should only need the Microsoft Excel file in that folder.
P1 Big Headed Link [Phantom Wings]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on
Edit by Link:
1. Editing a code by someone else doesn't make it yours!
2. Wrong topic!
You're warned!
Quote from: Chaemelion on October 14, 2008, 11:11:18 PM
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda (http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda) You should only need the Microsoft Excel file in that folder. Oh, and I created a big headed P1 Link code. Please respect the names and dont remove them, our reputation is the only thing us hackers get out of writing these codes for people.
P1 Big Headed Link [Phantom Wings & Chaemelion]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on
Please post something like that in Support. Also, all the credit should go to PW because just editing a code doesn't make it yours...
Basically, unless you hacked it yourself with USB Gecko/WiiRD then you shouldn't credit yourself.
If you port a code/completely re-write it, then you can leave a note giving some credit to yourself...
but most should go to the original hacker. Just a friendly tip ;)
Quote from: REDSOXROX on October 15, 2008, 02:13:45 AM
Quote from: Chaemelion on October 14, 2008, 11:11:18 PM
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda (http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda) You should only need the Microsoft Excel file in that folder. Oh, and I created a big headed P1 Link code. Please respect the names and dont remove them, our reputation is the only thing us hackers get out of writing these codes for people.
P1 Big Headed Link [Phantom Wings & Chaemelion]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on
Please post something like that in Support. Also, all the credit should go to PW because just editing a code doesn't make it yours...
Basically, unless you hacked it yourself with USB Gecko/WiiRD then you shouldn't credit yourself.
If you port a code/completely re-write it, then you can leave a note giving some credit to yourself...
but most should go to the original hacker. Just a friendly tip ;)
Many people just looking for finished codes don't go looking in support and since the partial size modifier here isnt worth much without the offset list, I put it here. I have no problem giving PW the credit, but since this particular code isn't all that complicated and many "hackers" could create it, and there are MANY possible results, I put my name AFTER PW's. I thought about all this before I posted...
Controller Code [spunit262]
046971CC 60000000
48000000 815E7624
DE000000 80008180
140001DC WWWWWWWW
48000000 815E7628
DE000000 80008180
140001DC XXXXXXXX
48000000 815E762C
DE000000 80008180
140001DC YYYYYYYY
48000000 815E7630
DE000000 80008180
140001DC ZZZZZZZZ
E0000000 80008000
WWWWWWWW = Controller for P1
XXXXXXXX = Controller for P2
YYYYYYYY = Controller for P3
ZZZZZZZZ = Controller for P4
FFFFFFFF = None
00000000 = GC1
00000001 = GC2
00000002 = GC3
00000003 = GC4
00000004 = Wii1
00000005 = Wii2
00000006 = Wii3
00000007 = Wii4
Character XX replaced by YY (p1) [spunit262]
48000000 815E7624
DE000000 80008180
300001B8 000000XX
4A000000 90180B40
100000B8 000000YY
E0000000 80008000
Character XX replaced by YY (p2) [spunit262]
48000000 815E7628
DE000000 80008180
300001B8 000000XX
4A000000 90180B9C
100000B8 000000YY
E0000000 80008000
Character XX replaced by YY (p3) [spunit262]
48000000 815E762C
DE000000 80008180
300001B8 000000XX
4A000000 90180BF8
100000B8 000000YY
E0000000 80008000
Character XX replaced by YY (p4) [spunit262]
48000000 815E7630
DE000000 80008180
300001B8 000000XX
4A000000 90180C54
100000B8 000000YY
E0000000 80008000
Character XX replaced by YY (all) [spunit262]
80000000 815E7624
80000001 90180B40
60000003 00000000
48001000 00000000
DE000000 80008180
300001B8 000000XX
4A001001 00000000
100000B8 000000YY
E2000002 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
XX is from the list below, YY is form the normal list.
The character replaced may still show up on random if random isn't replaced.
Make sure you don't try to access a costume a character doesn't have.
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus - Not used
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik - Not used
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard - Not used
1D Venasaur - Not used
2D Squirtle - Not used
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
The Controller code is an improved version of the one I posted at GSCentral (I think someone posted it here too), Now GC controller won't override Wiimote based controller at the CSS, I also realized that the controller style can't be overridden so I took that part out.
I'm also working on a Color replacement code and when I'm done with that I combine it with the Character replament code so that you can replace only character WW wearing costume XX with character YY wearing costume ZZ.
Well, I'll win this time.
THIS is the final edition of the code. ROB does not freeze.
SSBM Air Dodge 2.1 [Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000Some notes from Phantom Wings
Quote from: Phantom Wings
I wasn't able to make it so you could grab onto the edge anytime during your air dodge, but I did speed up the end of the animation so you have more time to. I've also taken care of the tether recovery bug - you can still use it during the air dodge but you can only use it once, after that you wont be able to do anything - you also have less time to do the tether recovery because the animation's been sped up at the end...
One other thing I thought I should point out, you can still footstool jump after using your air dodge - so use that to your advantage.
A few more useless codes for the OOT Masterpiece.
Tunic Color Modifier
4A000000 810000000
10337A6C 0000000XX
Replace XX with:
00 Green(Kokiri Tunic)
01 Red(Goron Tunic
02 Blue(Zora Tunic)
03 Black
04 White
05 Yellow
and so on and so on.
(Don't have time to scan through hundreds of addresses for color descriptions)
Ported from N64, original by yoshielectron
Character Modifier
4A000000 81000000
102772C7 000000XX
Replace XX with:
00 Adult Link
01 Young Link
Does not change appearance. The game will alter Link to fit the height of whichever values. It does however affect the items you can use and how he functions.
Ported from N64, original by yoshielectron
Infinite Keys V2
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001
Now works in all dungeons.
Infinite Health & Magic V2
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030
Gives you 20 hearts and Magic Meter from the start.
Infinite Magic Beans
4A000000 81000000
10277342 00000010
1027735A 00000009
Delete the old have Magic Beans code if you still have it. This gives you them automatically.
Here's the rest of my codes I've hacked but never put them here... only GSC... IDK if you know them already...
part 1
Super Lucas (48 Lines) [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 0000002E
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000032
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000033
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000034
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 0000003A
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Amazing Lucas [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 0000002E
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000032
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000033
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000034
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 0000003A
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Custom Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
cccccccc cccccccc
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
cccccccc:
Put one of these there!
Also the reason it's called "Custom" is because you combine any of the below codes! Just put one under the other!! :)
Super Mario Kirby
302745C8 00000140
142702DC 4F000000
142890CC 4F000000
E2000002 00000000
Super Luigi Kirby
302745C8 0000017B
142702DC 4F000000
142890CC 4F000000
E2000002 00000000
Super Peach Kirby
302745C8 00000156
142702DC 4F000000
142890CC 4F000000
E2000002 00000000
Super Bowser Kirby
302745C8 000001B5
142702DC 4F000000
142890CC 4F000000
E2000002 00000000
Super DK Kirby
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000
Super DDK Kirby
302745C8 0000018C <- puling out popgun
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000018D <- Popogun Charge
302702DC 40000000
142702DC 4F000000
E2000002 00000000
4A000000 8077F780 <- You'll never hurt yourself with this move!
D2000000 00000004
2C030000 41820010
2C1C0190 40820008
3B80018E 60000000
939E0038 00000000
Super Yoshi Kirby
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000
Super Wario Kirby
302745C8 0000014C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000014D
302702DC 40000000
142702DC 4F000000
E2000002 00000000
Super Link Kirby
302745C8 000001A8
142702DC 4F000000
142890CC 4F000000
E2000002 00000000
Super Zelda Kirby
302745C8 0000016A
302702DC 40000000
142702DC 42000000
E2000002 00000000
part 2 I had to because it was too much...
Super Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Amazing Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002B
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002E
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000033
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000010C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Kirby's new move! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Just keep pressing side-A each step!
Super Yoshi [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0500
4A001001 00000000
3026E1D4 00000008
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011A
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011E
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011F
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
I supered his egg roll, so when he comes out is instant!
I also supered his down B, so it'd be like super Ike's Up B! Also his air Down-B
instant also!
And his turning when running is instant!
Here is my Link code, it's not done as it only makes links arrows shoot fast so i'm not going to label it as a super code.(It crashes if the arrow is charge and you land on the ground, just look toon link's super code)
Link Shoots Fast Arrows(Super Code In Progress) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
30276404 00000112
30272218 40000000
14272218 4F000000
E2000002 00000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Character/Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
Character/Costume Replacement (p1) [spunit262, includes Y.S.'s color mod]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
Character/Costume Replacement (p2) [spunit262, includes Y.S.'s color mod]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
Character/Costume Replacement (p3) [spunit262, includes Y.S.'s color mod]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
Character/Costume Replacement (p4) [spunit262, includes Y.S.'s color mod]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
Character Replacement (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
10000000 000000YY
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
Character Replacement (p1) [spunit262]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
10000000 000000YY
E0000000 80008000
Character Replacement (p2) [spunit262]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
10000000 000000YY
E0000000 80008000
Character Replacement (p3) [spunit262]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
10000000 000000YY
E0000000 80008000
Character Replacement (p4) [spunit262]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
10000000 000000YY
E0000000 80008000
Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
4A000000 90180BF8
60000003 00000000
38000004 FF0000XX
100003C5 000000ZZ
E0000000 00000000
4A100000 0000005C
62000000 00000000
E0000000 80008000
Costume Replacement (p1) [spunit262, includes Y.S.'s color mod]
4A000000 90180BF8
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
Costume Replacement (p2) [spunit262, includes Y.S.'s color mod]
4A000000 90180C54
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
Costume Replacement (p3) [spunit262, includes Y.S.'s color mod]
4A000000 90180CB0
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
Costume Replacement (p4) [spunit262, includes Y.S.'s color mod]
4A000000 90180D0C
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
Q
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
1E Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
Wario's
XX value
00 00 Normal
01 01 Red
02 03 Green
03 05 Blue
04 04 Extra costume (Pikachu lacks)
05 02 Extra costume (all Pokemon lack)
06 06 Overalls/Extra costume (if main costume is team color)
07 07 Overalls Red
08 09 Overalls Green
09 08 Overalls Blue
0A 0A Extra Overalls
0B 0B Extra Overalls
0C Emeraled
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0
After going through a lot of modifications, I finally finished:
The Real Result Screen
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
Victory poses can be used anywhere, with no freezing at the end of a match. If you select random as a stage (custom stages don't count), you will get a regular Black Result stage. Press Taunt and you will do a victory pose that will bring you to the REAL RESULT SCREEN. Battle there and have fun!
***Things to Note***
1)Do NOT end a match while in your Victory Pose if you are not at the result stage (black or real).
2)You cannot move after doing a victory pose. Have someone else hit you, or use the Generalized Super Code to move after Posing.
Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX
Test Character Changer [spuint262, found by breakpoint on Y.S.'s char mod]
046F1E48 380000XX
046F1E5C 98BD0099
C26F8420 00000002
3B6000XX 9B730098
3B600000 00000000
The first half is for the stage builder, the second half is for controller
test (sorry that the second X value is in a inconvenient place)
Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFFE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4
Name Timestamp [spunit262]
4A000000 90172E30
14YYYYYY XXXXXXXX
E0000000 80008000
Use to change order of names. Higher X values will put the name higher on the list.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4
And before anyone asks I tyred a six letter name and it crashes the game when you select it at the character select screen.
Edit: just realized that I messed up the timestamp code, it's fixed now.
Edit2: Apparently the version I of the Waiting Room Replacement code I posted earlier only affected Basic Brawl (with Anyone), now it affects all five online mode, but it's also 5 times longer. :(
Here's the L-cancel code. [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Ok, here is my first super code.
If you see any bugs, please report them.
Neutral B was not able to be super'd and the supers in the air are a bit buggy.
Super Bowser [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0C00
4A001001 00000000
3027C27C 00000117
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000118
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000119
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 0000011A
302783F8 41000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011B
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 00000121
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011E
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011C
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011D
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011F
302783F8 40000000
142783F8 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Well here is my second super code, once again, PLEASE tell me if there are any bugs in this code.
Super Peach [ Igglyboo ]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0D00
4A001001 00000000
302781C0 00000112
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 0000011D
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 00000113
14273E58 42000000
14289B98 42000000
E2000002 00000000
302781C0 00000117
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 00000118
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 00000119
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 00000115
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 0000002C
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 0000002A
30273E58 40000000
14273E58 42000000
E2000002 00000000
302781C0 00000114
30273E58 40000000
14273E58 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Features
Improved farming, pick turnips in the blink of an eye!
Faster over b(butt attack?)
Faster up b(umbrella)
Faster B(toad)
Faster Over A (golf club,tennis racket, etc.)
Ok, This is NOT Super Mario.
Super Mario speeds up his Special Attacks(B moves).
This code speeds up his Smash Attacks(A/C Stick moves).
Amazing Mario [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30262604 0000002A
3025E978 40000000
1425E978 42000000
E2000002 00000000
30262604 0000002C
3025E978 40000000
1425E978 42000000
E2000002 00000000
30262604 00000030
3025E978 40000000
1425E978 42000000
E2000002 00000000
30262604 00000032
3025E978 40000000
1425E978 42000000
E2000002 00000000
30262604 0000002F
3025E978 40000000
1425E978 42000000
E2000002 00000000
30262604 0000002E
3025E978 40000000
1425E978 43000000
E2000002 00000000
30262604 0000002B
3025E978 40000000
1425E978 43000000
E2000002 00000000
30262604 00000031
3025E978 40000000
1425E978 43000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Ok, Here is a code im happy with.
I took a few elements from Phantom Wings's Super Marth, but i hope he doesnt get mad at me. :)
This is basically Super + Amazing + Extra(almost everything is sped up).
Godly Marth [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000112
1428723C 00000100
14283FF8 4F000000
E2000001 00000000
3028806C 00000113
14288240 3D700000
3028806D 0000011A
14288240 3D700000
3028806D 0000011B
14288240 3D700000
3028806D 0000011B
122879EA 00000113
E2000001 00000000
3028806C 00000115
30283FF8 41000000
14283FF8 42600000
E2000002 00000000
12287686 00000120
122879AE 00000120
3028806C 00000033
30283FF8 40000000
14283FF8 40D00000
E2000002 00000000
3028806C 00000030
30283FF8 40000000
14283FF8 41A00000
E2000002 00000000
3028806C 00000032
30283FF8 40000000
14283FF8 41A00000
E2000002 00000000
3028806C 0000002C
30283FF8 40000000
14283FF8 40600000
E2000002 00000000
3028806C 0000002D
30283FF8 40000000
14283FF8 41800000
E2000002 00000000
3028806C 0000002F
30283FF8 40000000
14283FF8 41800000
E2000002 00000000
3028806C 00000031
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 0000002B
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 0000002E
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 00000028
30283FF8 40000000
14283FF8 40A00000
E2000002 00000000
3028806C 00000027
30283FF8 40000000
14283FF8 40A00000
E2000002 00000000
3028806C 00000029
30283FF8 40000000
14283FF8 41000000
E2000002 00000000
3028806C 00000024
30283FF8 40000000
14283FF8 40800000
E2000002 00000000
3028806C 00000026
30283FF8 40000000
14283FF8 40D00000
E2000002 00000000
3028806C 0000001F
30283FF8 40000000
14283FF8 42000000
E2000002 00000000
3028806C 00000020
30283FF8 40000000
14283FF8 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Features:
Faster B Moves.
Faster A Moves including, Smashes, Tilts, Air, and Neutral A attacks.
Faster Rolling.
Dair almost always spikes.
Heres a code that replaces what charactor you get if you coose random 'Random' Modifyer [original code by spunit262 edited by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Marioyou can only make it one charactor (as far as i know :P) but here it is :cool:
Quote from: Marble345 on November 05, 2008, 05:35:18 AM
Austin I have request
can u do a color modifier that works online?
You can't send Emerald as a colour online, people have already tried.
Anyhoo, here's a code to justify the post. xd
Updated on the 30th.
Hitstun [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000046
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote from: Daakun on November 05, 2008, 08:26:56 AM
Quote from: Marble345 on November 05, 2008, 05:35:18 AM
Austin I have request
can u do a color modifier that works online?
You can't send Emerald as a colour online, people have already tried.
Anyhoo, here's a code to justify the post. xd
Updated on the 30th.
Hitstun [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000046
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
What are the differences from the old code
Untested, but stable:
Custom Stage Texture Swap
4A000000 90180F08
38000032 FF000035
48000000 8066174C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 9016B540
82200002 9016B548
88000001 00000002
82200002 9016B54C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
4E000000 00000000
4A100000 00000010
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000
st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)
If it doesn't work at some point due to the fact that it can't find certain entries, it just terminates before it can write anything.
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000
Quote from: Austin on November 04, 2008, 05:59:04 AM
Heres a code that replaces what charactor you get if you coose random 'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Marioyou can only make it one charactor (as far as i know :P) but here it is :cool:
-_-; I'm ganna give you the benefit of the doubt, and assume you don't know better, but just plugging in values doesn't make a new code and thous no credit, and away give credit to original hacker. I really don't care what you do with my codes as long as you give me credit.
Invisible Cipher [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000114
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
(http://img116.imageshack.us/img116/5131/previewrd6.jpg)
Super Fox [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0700
4A001001 00000000
30273364 00000112
3026F840 40000000
1426F840 40900000
E2000002 00000000
30273364 00000113
3026F840 40000000
1426F840 4F000000
E2000002 00000000
30273364 00000114
3026F840 40000000
1426F840 4F000000
E2000002 00000000
30273364 00000115
3026F840 40000000
1426F840 4F000000
E2000002 00000000
30273364 0000011A
3026F840 40000000
1426F840 4F000000
E2000002 00000000
30273364 0000011C
3026F840 40000000
1426F840 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Ness [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0B00
4A001001 00000000
30245660 00000113
30241738 40000000
14241738 42400000
E2000002 00000000
30245660 00000112
30241738 40000000
14241738 4F000000
E2000002 00000000
30245660 00000118
30241738 40000000
14241738 4F000000
E2000002 00000000
30245660 00000115
30241738 40000000
14241738 4F000000
E2000002 00000000
30245660 00000120
30241738 40000000
14241738 4F000000
E2000002 00000000
30245660 00000114
30241738 40000000
14241738 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Alloys don't crash and Others don't wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000
Camera Control Mark 1 [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
205B6D94 430E0000
80000000 430E0000
E2000001 00000000
205BA488 00000048
86000000 0000FFFF
84200000 805B6D94
E2000001 00000000
205BA488 00000044
86000000 FFFF0000
84200000 805B6D94
E0000000 80008000
FIRST GAME CUBE CONTROLLER
Press L + Down on the D Pad to zoom in
Press L + Up on the D Pad to zoom out
This only zooms in and out, next week i'm going to finish this to include panning and rotation.
Try not to use this code with other codes that use an 80000000 XXXXXXXX line.
i really dont this this has been posted, im really sorry if it has, credit to phantom wings.
Generalized Super Code
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
EDIT: if lucario, squirtle, ivysaur or charizard are in any match or anything like that, the game will freeeze
Super Fox (SSE) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0700
4A001001 00000000
30394B64 00000112
30391040 40000000
14391040 40900000
E2000002 00000000
30394B64 00000113
30391040 40000000
14391040 4F000000
E2000002 00000000
30394B64 00000114
30391040 40000000
14391040 4F000000
E2000002 00000000
30394B64 00000115
30391040 40000000
14391040 4F000000
E2000002 00000000
30394B64 0000011A
30391040 40000000
14391040 4F000000
E2000002 00000000
30394B64 0000011C
30391040 40000000
14391040 4F000000
E2000002 00000000
30394B64 00000019
30391040 4E000000
14391040 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Code not working
Game Camera v1.5 [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
205BA488 00000048
C0000000 00000003
3E40805B 82726D94
3A737999 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000003
3E40805B 82726D94
3A738667 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000064
045B6D94 430E0000
L + UP(DPAD) = Zoom Out
L + DOWN(DPAD) = Zoom In
L + R + DOWN(DPAD) = Reset Camera
Now using ASM so you don't have to worry about the gecko register.
Added another button activator.
Atomic Aether Slash [Jose Gallardo]
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B800126 60000000
939E0038 00000000
*Press Taunt (with Ike). Enjoy the Power :D
(http://i204.photobucket.com/albums/bb125/spunit262/SSBB/SuperSmashBrothersBrawlNA_001.jpg)
SSB64 CSS [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
Custom CSS [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
I'm still working on the Random modifier, but I found this while making it and it was too good to sit on.
Costom Random (part 1) [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ
Work just like the CSS. Also if you use the Custom CSS code and have a random button that isn't the very last thing you need to use this or the game could crash.
Mario's Teleport Dash - (17 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30262604 0000001F
1425E978 4F000000
E2000002 00000000
30262604 00000020
1425E978 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Luigi's Teleport Dash - (17 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 0000001F
1427E3F4 4F000000
E2000002 00000000
30282090 00000020
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Just do a regular Rolling Dodge and you'll transport instantly ;)
Quote from: Crashdance22 on November 17, 2008, 09:41:07 PM
Do you think you can also make a stage select modifier spunit?
Wrong thread to ask that question.
Anyways, I didn't see this code posted here yet:
Pretty Unusual Colors [Jose_Gallardo]
08191CB8 60000000
20020004 00000000
08191CB0 60000000
20020004 00000000
08191CA0 60000000
20020004 00000000
I repeated those two lines a total of 3 times, with different values in the first line. Now the following modification gives "Pretty Colors" most of the time XDThe code is a modification of Igglyboo's trippy colors code
Hold Shield for Giga & Company [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy
Amazing Snake - (67 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000112
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000118 *
3025F538 40000000 *
1425F538 4F000000 *
E2000002 00000000 *
302635F8 00000114
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000113
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000121
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000011C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000119
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000030
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000031
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 0000002A
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002D
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002E
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002F
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
NOTE: After ending UP-B, Snake keeps his cipher until the end of the match. If you rather not have this, remove the lines marked with a * < star
Super Luigi - (50 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 00000114
3027E3F4 40000000
1427E3F4 41000000
E2000002 00000000
30282090 0000011B
1427E3F4 41000000
14289CC8 4F000000
E2000002 00000000
30282090 00000019
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
30282090 00000112
1427E3F4 42000000
14289CC8 4F000000
E2000002 00000000
30282090 00000113
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
30282090 00000118
3027E3F4 40000000
1427E3F4 41000000
E2000002 00000000
30282090 00000119
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
30282090 00000115
1427E3F4 41000000
14289CC8 41000000
E2000002 00000000
4A001001 00000000
284F7880 00002000
30282090 00000115
1427E3F4 4F000000
14289CC8 4F000000
E2000002 00000000
CC000000 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Luigi also has infinite DOWN-B. Tap B rapidly after using DOWN-B to hover anywhere. To end the super hover, just press Z.
Luigi's Instant FS - (15 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 00000116
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
When you use your final smash, Luigi won't dance. You can attack right away!
Quote from: Phantom WingsI'm baaaaccck:biggrin:. Though some of you may already know I was never really gone - but just sticking to the sidelines and helping out those who needed help via PMs.
Anyways, just because I haven't been posting doesn't mean I haven't been working.
[B]P.Trainer No Swap:[/B][Y.S. & Phantom Wings]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
Still allows you to switch Pokemon, but doesn't cause you to switch when you die.
[B]Z/Samus No Swap:[/B][Y.S. & Phantom Wings]
C2816AF4 00000009
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C000003 41820010
2C000018 41820008
48000010 2C050000
41820008 38A00000
7C0802A6 00000000
Like the original, but works with both Samus and ZSS - and doesn't freeze on any other swapping characters.(can't be used with the Pokemon trainer no swap)
[B]P.Trainer Infinite Stamina:[/B]
48000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
92210002 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000008
20001810 0000001D
14017FB0 4F000000
20001811 0000001E
14016300 4F000000
20001811 0000001F
14011124 4F000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
[B]No Closeups[/B][Phantom Wings]
C20AA690 00000002
3C60805B 38636D80
C0030010 00000000
C20A9F1C 00000002
3C60805B 38636D80
60000000 00000000
Removes all closeups for Final Smashes and Dragoons - adds a bit more flow to the battle.
[B]Hit Effect Modifier:[/B][Phantom Wings]
C2744A18 00000003
80DE0030 3980FFE0
7CC66038 38C600XX
60000000 00000000
Universally effects the hit type for all attacks
XX
00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura
16 Impale 2
17 Down
18 No Flinch
(no, unfortunately the Aura effect doesn't make all characters get stronger with more damage.)
[B]SFX Hit modifier:[/B][Phantom Wings]
C2744A20 00000002
3C00X1X2 6000X3X4
60000000 00000000
Universally effects the sound effect for all attacks
X1X2X3X4
06200000 slash
07A00000 slash
11B80000 Fire
27A00000 Frying Pan
2BA00000 Tennis Racket
2DA00000 Aura
44200140 hit
46200000 slash
47A00000 slash
49A00000 Coin
79A00000 Electricity
85A01000 Darkness
86800000 Slash
8A200000 Screech Attack
8F2009E8 Electricity
90A00000 Fire
[B]Coin Hits:[/B][Phantom Wings]
C2744A18 00000003
80DE0030 3980FFE0
7CC66038 38C60006
60000000 00000000
C2744A20 00000002
3C0049A0 60000000
60000000 00000000
[B]
Windstrike hits[/B][Phantom Wings]
C2744A28 00000002
80DE0038 60C600F0
60000000 00000000
Negates all hit effects and converts them to wind effects - the amount you push someone away is still proportional to the damage you inflict... Can't get smash balls.
Hitstun 4.0:[Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000049
36000038 00000042
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
045A9300 [b]3ECCCCCD[/b]
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000
The [B]Bold[/B] value is the Hitstun Constant, it's currently at it's default.
Well? what do you all think, is this enough codes for the time I remained anonymous?:biggrin:
All by Phantom Wings.
Game Camera Will Not Move [Igglyboo]
080A0690 60000000
2004000C 00000000
idk how useful this will be but w/e
Time to play some more wi-fi Brawl!
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).
WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).
It's Finnaly Here! Machinimators Rejoice! It's The Game Camera!
Here is a video of it, please check it out and tell me what you think of it!
http://www.youtube.com/watch?v=WKCLQl6bsto (http://www.youtube.com/watch?v=WKCLQl6bsto)
And here we go!
Game Camera v3.8 [Igglyboo]
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
These are the button activators I have made for the first gamecube controller.
I labeled the button activator lines so anyone can insert their own button activators.
All Directions are on the dpad.
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
updated to v3.5
Final smashes no longer change the camera
Updated to v3.75
Speed increased and Zooms are now stable.
Updated to v3.8
Added Invert Functionality,
When playing a normal game, zoom in all the way to the middle.
The camera will flip around and EVERYTHING will be inverted.
Left will be right and right will be left.
This applies to the game as well as the CODE.
Zooming in will now be zooming out and vice versa.
Just use the reset zoom function(R+L+Z to set it back to normal)
sounds like an awesome code iggly!!! just one question tho... the post you keep editing still says that the final smash bug will be fixed for Version 4, but below it you say it is fixed... so which one is it?? lol i dont want to try this code until that is fixed!!!! and thx again for your time you put into making these amazing codes... you dont get enough credit man!!!!
(http://i204.photobucket.com/albums/bb125/spunit262/SSBB/SuperSmashBrothersBrawlNA_006.jpg)Custom SSS [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 000000WW
16000000 000000WW
VVVVVVVV VVVVVVVV
48000000 806B92A0
006B92A4 000000NN
16000000 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
E0000000 80008000
Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier.
Recommended defaults
WW=1F
VVVVVVVV
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.
default indexes level id, icon id
-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m
WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)
EDIT: NEW CODE!
My first port, every thing should work. Let me know if it anything doesn't work.
Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.
Infinite Super Scope Ammo 1.1 (Only works with P1, but was recently updated to work with both ICs at the same time):
48000000 81426E14
DE000000 80008180
14001F50 000000FF
E0000000 80008000
48000000 814223D4
DE000000 80008180
14001F50 000000FF
E0000000 80008000
Quote from: spunit262 on November 28, 2008, 01:40:03 AM
(http://i204.photobucket.com/albums/bb125/spunit262/SSBB/SuperSmashBrothersBrawlNA_006.jpg)Custom SSS [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 000000WW
16000000 000000WW
VVVVVVVV VVVVVVVV
48000000 806B92A0
006B92A4 000000NN
16000000 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
E0000000 80008000
Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier.
Recommended defaults
WW=1F
VVVVVVVV
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.
default indexes level id, icon id
-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m
WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)
Doesn't work for me. Freeze at " SD Codes found. Applying" with GeckoOS.
I used the recommended default;
QuoteCustom CSS:
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 00000005
16000000 00000005
03062225 26000000
48000000 806B92A0
006B92A4 00000003
16000000 00000003
0D0E0F00 00000000
06407AAC 00000062
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
E0000000 80008000
Super Jigglypuff - (58 Lines) [Jose Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2700
4A001001 00000000
302869A4 00000114
30282B18 40000000
14282B18 43000000
E2000002 00000000
302869A4 00000115
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 00000113
30282B18 40000000
14282B18 42000000
E2000002 00000000
302869A4 00000112
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 00000117
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 00000119
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 0000011B
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 0000011C
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 0000011D
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 00000019
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 0000011A
30282B18 40000000
14282B18 4F000000
E2000002 00000000
302869A4 0000003C
30282B18 40000000
14282B18 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*I left the Grab glitch on this one to make better use of the instant Down-B (once opponent is trapped, use your sleeping ability!)
I dunno how useful this will be:
Training Mode - Train Alone [Jose Gallardo]
4A000000 90180B44
38000000 00FF0A00
10000000 0000000B
Also,
Another new custom mode, 3 player Home-Run Contest! (offline)
3 Player Home-Run Contests [Jose Gallardo]
4A000000 90180B44
38000000 00FF0800
10000000 00000003
*Player 4 Slot = P3
EX: P1 is P1, P2 is P2, P3 is Sandbag, P4 is P3
Instead of this - - - - - - - - You will now see this
(http://img440.imageshack.us/img440/9329/supersmashbrothersbrawlkk6.th.jpg) (http://img440.imageshack.us/my.php?image=supersmashbrothersbrawlkk6.jpg) (http://img266.imageshack.us/img266/5222/supersmashbrothersbrawley3.th.jpg) (http://img266.imageshack.us/my.php?image=supersmashbrothersbrawley3.jpg)
The Sandbag takes up the Player 3 slot, so make sure to use Player 4 slot for the 3rd player.
Results:
(http://img252.imageshack.us/img252/4935/supersmashbrothersbrawlex8.th.jpg) (http://img252.imageshack.us/my.php?image=supersmashbrothersbrawlex8.jpg)
The Computer player does nothing, by the way. Just taunts.
Icon mod [spunit262]
C20E1EF4 00000002
60000000 38A000XX
2C040001 00000000
Sandbag Icons [spunit262]
C20E1EF4 00000002
60000000 38800001
2C040001 00000000
No Icons [spunit262]
C20E08BC 00000002
7C9F2378 38C00002
90C40000 00000000
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo (Mario Icon)
12 Nana (Mario Icon)
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
33 BossPackun (Petey Piranha) (crashes)
34 Rayquaza (crashes)
35 PorkyStatue (crashes)
36 Porky (crashes)
37 HeadRobo (Galleom) (crashes)
38 Ridley (crashes)
39 Duon (crashes)
3A MetaRidley (Meta Ridley) (crashes)
3B Taboo (Tabuu) (crashes)
3C MasterHand (Master Hand)
3D CrazyHand (Crazy Hand)
3E None (Mario Icon)
edit: fixed the No icons code. It wasn't working because I forgot to test it after fixing a problem with multi form characters.
Happy Now?
Super Diddy Kong (39 Lines) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1C00
4A001001 00000000
30269BFC 00000112
30265CD8 40000000
14265CD8 4F000000
E2000002 00000000
30269BFC 00000117
30265CD8 40000000
14265CD8 4F000000
E2000002 00000000
30269BFC 00000118
30265CD8 40000000
14265CD8 4F000000
E2000002 00000000
30269BFC 00000115
30265CD8 40000000
14265CD8 41800000
E2000002 00000000
30269BFC 00000113
30265CD8 40000000
14265CD8 41000000
E2000002 00000000
30269BFC 0000011B
30265CD8 40000000
14265CD8 40500000
E2000002 00000000
30269BFC 00000127
30265CD8 40000000
14265CD8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Zelda (31 Lines) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0E00
4A001001 00000000
30278164 00000112
30273EF8 40000000
14273EF8 42000000
E2000002 00000000
30278164 00000113
30273EF8 40000000
14273EF8 41000000
E2000002 00000000
30278164 00000114
30273EF8 40000000
14273EF8 4F000000
E2000002 00000000
30278164 00000115
30273EF8 40000000
14273EF8 4F000000
E2000002 00000000
30278164 00000118
30273EF8 40000000
14273EF8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Super Meta Knight (43 Lines) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1800
4A001001 00000000
30285EF8 00000112
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 00000117
30281F58 40000000
14281F58 42000000
E2000002 00000000
30285EF8 00000118
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 0000011A
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 00000113
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 0000011C
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 0000011B
30281F58 40000000
14281F58 4F000000
E2000002 00000000
30285EF8 00000114
30281F58 40000000
14281F58 40500000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Since I don't see the newest versions of these codes, I'll post them.
Hitstun [Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000049
36000038 00000042
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
045A9300 3ECCCCCD
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000
3ECCCCCD <-- brawl default (floating point # = .4)
+ 05% = 3EE66666
+ 10% = 3F000000 (.5)
+11% - 3F028F5C
+11.5% - 3F03D70A (0.515)
+12% - 3F051EB8 <-- what most have been testing (0.52)
+12.5% =3F066666 (0.525)
+13% - 3F07AE14
+13.5% = 3F08F5C3 (0.535)
+14% - 3F0A3D71
+ 15% = 3F0CCCCD
+16% = 3F0F5C29 (0.56)
+17% = 3F11EB85 (0.57)
+18% = 3F147AE1 (9 0.58)
+19% = 3F170A3D (0.59)
+ 20% = 3F19999A
+ 25% = 3F266666
+ 30% = 3F333333
Auto L-Canceling [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000014
58010000 000000C4
92210004 00000010
4A000000 805A0100
92210005 00000000
88A00004 00000005
4A001002 00000000
30000036 00000018
4A001003 00000000
92210005 00000040
88900005 00000004
94210005 00000040
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
S-Canceling [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Allows you to shield at any point during landing lag for aerials.
Game Camera v4.0 [Igglyboo]
205BA488 00001070
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
E2000001 00000000
205BA488 00001270
040AA84C D01E0064
040AA840 D01E0060
040AA854 D05E0068
040AA874 D09E006C
040AA878 D07E0070
040AA87C D05E0074
040A0690 D03F006C
040A069C D01F0070
040A06A8 D03F0074
040A06B4 D01F0060
040A06C0 D03F0064
E2000001 00000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
These are the button activators I have made for the first gamecube controller. (to change to 4th gc controller replace the 205BA488 lines with 205BA544)
I labeled the button activator lines so anyone can insert their own button activators.
All Directions are on the dpad.
Turn On Game Camera(nop restrictions) R + L + Z + Start
Turn Off Game Camera(restore restrictions) R + L + Z + B + Start
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
**Added the ability to turn on and off.
When off the camera moves like normal, when on camera must be moved manually.**
King Dedede throws infinite baddies (All players) [Crashdance22]
4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000
Quote from: jassim on December 12, 2008, 07:36:35 PM
King Dedede throws infinite baddies (All players) [Crashdance22]
4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000
You do not need to repeatedly do 4A000000 80000000 and E0000000 80008000.
You are not even changing the po so you dont need either of those anywhere.
Custom CSS V2 [spunit262]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
Changes:
ZSS and others are selectable.
None (28) is now a blank space and not a broken random, so it can be used for alignment
Maximum number of charactors increased to 32 (50 decimal)
Edit:
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20088 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
I modified and combined my "Hold Shield for Giga & Company" and "Alloys don't crash and Others don't wreck My Music". It's much shorter but only works for PT. The first three lines are from the "Alloys don't crash and Others don't wreck My Music", the rest are from "Hold Shield for Giga & Company".
This code is similar to what the speed changes in training mode do.
Character Speed [Igglyboo]
04766C20 60000000
48000000 8063D9E0
DE000000 80008180
140000A8 XXXXXXXX
E0000000 80008000
XXXXXXXX = Floating Point Number
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000 (Normal Speed)
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000
*using a negative number is pointless, it won't crash the game but you wont be able to move your character*
Custom SSS V1.1 [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 000000WW
066B99D8 000000WW
VVVVVVVV VVVVVVVV
006B92A4 000000NN
066B9A58 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
Fix problem preventing game from starting when loaded from SD.
Edit:
I just found out that I messed up on the IP code.
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000
This code make it possible to access levels 2-5, you still need to use another code to select them.
SSE Game Camera [Igglyboo]
205BA488 00001070
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
040188A0 60000000
040A568C 60000000
040A5684 60000000
040188A4 60000000
040188A8 60000000
E2000001 00000000
205BA488 00001270
040188A4 D03F0070
040188A8 D01F0074
040188A0 D05F006C
040A568C D01F0064
040A5684 D01F0060
040AA84C D01E0064
040AA840 D01E0060
040AA854 D05E0068
040AA874 D09E006C
040AA878 D07E0070
040AA87C D05E0074
040A0690 D03F006C
040A069C D01F0070
040A06A8 D03F0074
040A06B4 D01F0060
040A06C0 D03F0064
E2000001 00000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 43480000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
The controls are a bit different.
Panning is now handled with the L trigger and rotations have been taken out.
Also, the game will not invert itself when zoomed in alot.
I am trying to fix the invert and rotations but it seems to be a game limitation.
As always, please report any bugs.
Pause/Game Camera [Igglyboo, Link and Y.S]
040A7D60 4E800020
04109D88 38800001
040A6C1C 60000000
040A6C24 60000000
040A6C2C 60000000
040A6C48 60000000
040A6C50 60000000
040A6C58 60000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
I can't really explain what this code does, so I will let the video do the talking.
I was thinking that my game camera was too hard to use so I made an easier alternative.
The unrestricted pause camera(which is included) was made by Y.S and ported by Link, so make sure to thank them also.
http://www.youtube.com/watch?v=5V-D0AsRqRQ (http://www.youtube.com/watch?v=5V-D0AsRqRQ)
I was messing around with Phantom Wings face forward code and found out how it works.
I take no credit for this, I just changed ever so slightly. Phantom Wings made the original
code.
(i hope he doesn't mind ><)
Face Any Which Way[Original by Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
14000060 XXXXXXXX
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXXXXXX Takes floating point values, more specifically, angles.
If you use a number greater than 360 the game will subtract 360 until it is between 0 and
360.
For example, you put in 560, thats the same as putting in 200.(560 - 360 = 200)
Just stay between 0 and 360.(360 and 0 produce the same effect)
Here are some starter angles.
0 = 00000000
45 = 42340000
90 = 42B40000
135 = 43070000
180 = 43340000
225 = 43610000
270 = 43870000
315 = 439D8000
360 = 43B40000
(http://img156.imageshack.us/img156/8818/anglesdn4.png)
my first code :D sry if it sux.
[code]
break X target(s) to finish target test (Jassim, Paprika killer, Romaap and Hawkeye 2777)
2D54E47A 00000001
0154E47B 0000000X
E0000000 80008000
when you start target test, there will be 10 targets, break any X amount of them to complete target test. works an all modes (normal easy hard etc. and also works in 2p mode)
MY 2nd code XD
Infinite lives in Classic mode (Jassim)
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX
defeat 1 alloy in 100 man brawl to finish it
02612E46 00000063[/code]
Alright, since most of WiiRD is probably US i've ported this code over:
Codes originally made by me for PAL.
Invisible Items & SSE Enemies [Fred]
14671DC6 00000000
Info: This code will make some player items such as snakes granades, sidegun and cypter invinsible, diddykongs gun and all items invisible, a very fun way to play the game without knowing things is there. You will however see them appearing with the "creation" upon the air. Items will appear visable if they come out from a create. Pokemons and assist people are invisible items aswell.
Also: This code will give SSE a new difficulty level, every SSE enemy is now invisible with this code as even for Bosses!
This can really get some quite interesting picture results... if you are able to pick up and find the item ofcourse. Just look at this:
(http://img186.imageshack.us/img186/206/previewpv2.png)
A picture of Ike clearly not showing sympathy and breaking the rules, this is a fire flower i picked up without knowing.
Botton activators for the code, some credit goes to Roomap for taking the time to go over botton activators with me.
Invisible Items [Fred & Romaap]
205BA850 00001000
CC000000 00000000
14671DC6 00000000
Press - for toggling on/off
Wii Mote to toogle this code on and off, however some items like character items may not appear when toogling this code off again (reset match to do so)
Invisible Items [Fred & Romaap]
205BA850 00001000
14671DC6 00000000
Press - to make all items on the screen invisible, but all new items will be visible.
Here is a video demonstrating a project that Phantom Wings and I are currently working on.
I think you will all enjoy it.
http://www.youtube.com/watch?v=CSmWW8bkFME (http://www.youtube.com/watch?v=CSmWW8bkFME)&
Sheik can stick to walls forever (Jassim and Paprika Killer)
0126FBEB 00000059
012C1BEB 00000059
01313BEB 00000059
01365BEB 00000059
side effect: sheik can also stay on the platform forever (the one that brings you back to life)
paprika killer you deserve more credit than me because you told me what to do in more than half the code
Diddy can stick to walls forever (Jassim)
01268D63 00000065
012BAD63 00000065
0130CD63 00000065
0135ED63 00000065
you have your wish paprika :P
lucario can stick to walls forever (Jassim)
0127F233 0000005E
012D1233 0000005E
01323233 0000005E
01375233 0000005E
Squirtle can stick to walls forever (Jassim)
01278F83 00000061
01CA8F83 00000061
0131CF83 00000061
013C0F83 00000061
FOR THE UNLIMITED FINAL SMASH CODES, PRESS L TO TOGGLE WITH A WIRED NGC CONTROLLER
Diddys final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046
falcos final smash lasts forever (Jassim)
284DE4B0 FFBF0040
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088
Fox's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A
Wolf's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A
Mr game and watch's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D
opponent sticks to pikachu forever after being grabbed
012647A3 0000001B
013167A3 0000001B
013687A3 0000001B
014207A3 0000001B
opponent will be released after being hit, i cant explain how this works so jsut test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results
I haven't posted new codes for a while and have developed a bit of a backlog.
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000
ZSS and Sheik in Random [spunit262]
046A0830 40C00000
C26858B0 00000006
80610044 2C030003
4182000C 2C03000E
40A20010 70040001
7C632214 90610044
5400F87E 9001004C
60000000 00000000
50% of selecting ZSS/Sheik instead when Samus/Zelda is selected
Giga & Company in Random [spunit262]
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
Requires the last half of Hold Shield for Giga & Company (C2684964 00000013 onward)
38 Popo (Mario Icon)
4E Nana (Mario Icon)
44 Charizard (Trainer Independant)
45 Squirtle (Trainer Independant)
46 Venasaur (Trainer Independant)
34 Giga Bowser
3D WarioMan
32 ZakoRed (Red Alloy)
36 ZakoBlue (Blue Alloy)
28 ZakoYellow (Yellow Alloy)
2E ZakoGreen (Green Alloy)
Regulare Zelda Icon (CSS) [spunit262]
046900E8 60000000
Stale Move Ratio Modifier [spunit262]
06FC0988 00000028
3D4CCCCD 3DCCCCCD
3DB851EC 3DA3D70A
3D8F5C29 3D75C28F
3D4CCCCD 3D23D70A
3CF5C28F 3CA3D70A
<!--[!include:Decay Thanks Note]-->
---
The first value used is 0.05 which is added to the stale move multiplier
for fresh moves (1.0 + 0.05 = 1.05). The other 9 are penalty values for
move at that position in the queue. For more information read their topic.
06FC0988 00000028 Code initiation line (must be here)
fresh 3D4CCCCD 1 3DCCCCCD---- 5%(Fresh bonus when not in queue), 0.1
2 3DB851EC 3 3DA3D70A ---- 0.09, 0.08
4 3D8F5C29 5 3D75C28F----- 0.07, 0.06
6 3D4CCCCD 7 3D23D70A----- 0.05, 0.04
8 3CF5C28F 9 3CA3D70A ----0.03, 0.02
3/4 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D8CCCCD
3D6E147B 3D63D70A
3D428F5C 3D35C28F
3CF851EB 3CE3D70A
3C8CCCCC 3C63D70A
<!--[!include:Decay Thanks Note]-->
1/2 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D4CCCCD
3D23D70A 3D23D70A
3CF5C28F 3CF5C28F
3CA3D70A 3CA3D70A
3C23D70A 3C23D70A
<!--[!include:Decay Thanks Note]-->
Decay in Training [spunit262]
048E00A8 4800000C
<!--[!include:Decay Thanks Note]-->
No Decay [spunit262]
048E00A8 60000000
<!--[!include:Decay Thanks Note]-->
No Knockback [spunit262]
C2769694 00000002
D0240000 38600000
9064000C 00000000
<!--[!include:Decay Thanks Note]-->
Decay Thanks Note
Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their
research on damage calculations (poetically stale moves) I was able to
make the Decay code extremely quickly, and provide me with a good foot
hold for several other codes.
http://www.smashboards.com/showthread.php?t=210557
Shield Stun V7.2 [spunit262]
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9CXXXX
3880YYYY 7F9C23D6
3B9CZZZZ 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Uses data from Phantom Wings Action Replacement to prevent it from affecting Power Shielding.
The old_frames_stuned*X/Y+Z=new_frames_stuned
Infinite Shield [spunit262]
04B88440 7F7FFFFF
Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)
Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)
Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)
Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)
Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage
number of killed alloys is always XXXX in cruel brawl[matt123337]
02612DDC 0000XXXX
hammer and golden hammer lasts forever[jassim]
012767B3 0000005A
012C87B3 0000005A
0131A7B3 0000005A
0136C7B3 0000005A
(http://img398.imageshack.us/img398/9996/supersmashbrothersbrawlon1.jpg)
Inclined Plane [Igglyboo]
4A000000 8072E8A8
14000000 D0430010
E0000000 80008000
At the start of the game you have to touch flat land before you are considered walking, if you jump or fall off, you have to touch flat land again to be considered walking.
* For those of you who don't understand the screen shot. The charge shot always fires straight forward, not inclined. Samus is in the air but using her flat land stance. *
cracker launcher has infinite shots and always shoots smokey shot [Jassim]
01493F0B 00000001
Ray gun has infinite shots [Jassim]
0143E4CB 00000009
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->
Costom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->
CSS Values
Needs "Giga and Company Engine V1" for Giga and Company
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
3A Popo
50 Nana
46 Charizard (Trainer Independant)
47 Squirtle (Trainer Independant)
48 Venasaur (Trainer Independant)
36 Giga Bowser
3F WarioMan
34 ZakoRed (Red Alloy)
38 ZakoBlue (Blue Alloy)
2A ZakoYellow (Yellow Alloy)
30 ZakoGreen (Green Alloy)
Giga and Company Engine V1.1
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V1.1 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000
Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
Shield Size [spunit262]
80B88478 XXXXXXXX
Edit: added "Independent Pokemon Engine"
Edit2: fixed both engines.
my first potentially useful code :P
Luigis final smash lasts forever [Jassim]
01283A9B 0000000A
012D5A9B 0000000A
01327A9B 0000000A
01379A9B 0000000A
Snakes side b lasts forever (press shield button to cancel) [Jassim]
01275B7F 0000009B
012C7B7F 0000009B
01319B7F 0000009B
0136BB7F 0000009B
Donkey kongs final smash lasts forever [Jassim]
0127D0EB 00000002
012CF0EB 00000002
013210EB 00000002
013730EB 00000002
side effect: donkey kong will be in a t stance whenever he lands after doing an aerial however you can easily get out of this by doing an move or moving in any direction so its not too much of a hassle
Ness' PK thunder lasts forever until it hits someone/something [Jassim]
0127564F 00000030
012C764F 00000030
0131964F 00000030
0136B64F 00000030
Lucas' PK thunder lasts forever until it hits something [Jassim]
01275647 00000030
012C7647 00000030
01319647 00000030
0136B647 00000030
A code I just made. It takes the X axis coordinate of player one, adds to it, and sets your directional facing to that.
Here is a video I made if you don't understand.
http://www.youtube.com/watch?v=kndau4O-fCk (http://www.youtube.com/watch?v=kndau4O-fCk)
Spin Me Round [Igglyboo]
82200003 XXXXXXXX
86A00003 YYYYYYYY
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
94210003 00000060
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXXXXXX
Which players X coordinate to use.
806212CC P1
80621490 P2
80621654 P3
80621818 P4
YYYYYYYY
Floating Point value to add to it(speed of the spin).
In the video I use 4(0x40800000).
Wolf and Fox' B move has infinite range [Jassim]
01285F03 00000003
012D7F03 00000003
01329F03 00000003
0137BF03 00000003
01285F0B 00000003
012D7F0B 00000003
01329F0B 00000003
0137BF0B 00000003
note: its not perfect cant explain why but youll realise when you use it
Curry lasts forever [Jassim]
0127E31B 0000007F
012D031B 0000007F
0132231B 0000007F
0137431B 0000007F
Squirtle's B move is always charged [Jassim]
0127A1EF 0000003C
012CC1EF 0000003C
0131E1EF 0000003C
013701EF 0000003C
Mario's down B move is always charged [Jassim]
01262A87 0000005A
012B4A87 0000005A
01306A87 0000005A
01358A87 0000005A
Donkey Kong's B move is always charged [Jassim]
0127E3B7 0000000A
012D03B7 0000000A
013223B7 0000000A
013743B7 0000000A
Can start match with zero players[spunit262]
0468D420 2C060000
Angle Axis+[Igglyboo]
04540000 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520000
C2320000 EE31102A
D2230014 B8410008
38210080 00000000
XXXXXXXX takes floating point values.
Zero is in the middle.
(http://img443.imageshack.us/img443/4656/supersmashbrothersbrawlya9.jpg)
Positive values move the axis down and to the left.
(http://img135.imageshack.us/img135/7533/supersmashbrothersbrawldh0.jpg)
Negative goes up and to the right.
(http://img504.imageshack.us/img504/3931/supersmashbrothersbrawloa7.jpg)
Dark Brawl[Igglyboo]
C2191CB4 00000002
38A00000 90A40008
60000000 00000000
Removes some of the lighting effects.
(http://img240.imageshack.us/img240/7613/supersmashbrothersbrawliv3.jpg)
Mad Hops [Igglyboo]
04540020 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520020
C1F20000 EC0F0072
D0030014 B8410008
38210080 00000000
Takes the Y axis coordinate, multiples it by XXXXXXXX, and stores that as Z axis data.
XXXXXXXX Takes Floating Point values.
In the video I use(in order) 4,-4,-90,90.
Here is the video
http://www.youtube.com/watch?v=1OVqah2on_Y
No Offscreen Indicators[Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000
Default Settings Modifier[Igglyboo, Brkirch, and FMK]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 0000XXYY
0417F364 WWGGZZNN
0417F368 KKTTPPSS
0417F36C JJ000000
E0000000 80008000
YY = Time(Infinite time is 00)
WW = Stock
KK = Stock Time Limit(Infinite Time is 00)
XX = Game Type
Timed Match = 0
Stock Match = 1
Coin Match = 2
GG = Handicap
Off = 0
Auto = 1
On = 2
ZZ = Damage Ratio
Just move the decimal place over and act as if its in hex.
For Example, if you want
.8 = 08
1.6 = 10
2.0 = 14
NN = Stage Choice
Choose = 00
Random = 01
Turns = 02
Ordered = 03
Loser's Pick = 04
TT = Team Attack
Off = 00
On = 01
PP = Pause
Off = 00
On = 01
SS = Score Display
Off = 00
On = 01
JJ = Damage Gauge
Off = 00
On = 01
Default CPU Level Modifier[Igglyboo]
C2693A70 00000002
3880000X 909E01D4
60000000 00000000
CPU Level - 1 = X
(level 9 would be X=8)
CSS Values
Needs "Giga and Company Engine V2" for Giga and Company.
Needs "Independent Pokemon Engine +no wreck My Music V2"
for Independent Pokemon.
Needs "CSS fixes for Giga and Company V2" for Both.
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
50 Popo
62 Nana
5C Charizard (Trainer Independant)
5D Squirtle (Trainer Independant)
5E Venasaur (Trainer Independant)
4C Giga Bowser
55 WarioMan
4A ZakoRed (Red Alloy)
4E ZakoBlue (Blue Alloy)
40 ZakoYellow (Yellow Alloy)
46 ZakoGreen (Green Alloy)
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Important Note: I've changed the CSS values for the special character (again). This change saved about 15 lines. Everything in the "CSS values" note applys to the Custom CSS and Custom Random code.
Back to codes!
(http://i289.photobucket.com/albums/ll224/REDSOXROX_RSR/SuperSmashBrothersBrawlNA_080.jpg)
Insert Custom Item Description [REDSOXROX]
157739C4 XXXXXXXX
157739C8 XXXXXXXX
157739CC XXXXXXXX
157739D0 XXXXXXXX
157739D4 XXXXXXXX
157739D8 XXXXXXXX
157739DC XXXXXXXX
157739E0 XXXXXXXX
157739E4 XXXXXXXX
Replace XXXXXXXX with text in hex. Go here: http://dscoders.com/KR/hexascii.html (http://dscoders.com/KR/hexascii.html) <-- text to hex converter by King Rhyno
1. Insert text
2. Convert
3. Put together the numbers into groups of 8
4. Replace X's with them
5. Once you're done you don't need to include any more lines, and if your text stops in the middle of a line just put 0's for nothing
Example:
[Custom Say Falcon Pawnch]
* 157739C4 46616C63
* 157739C8 6F6E2050
* 157739CC 61776E63
* 157739D0 68000000 [The one I used in the pic]
Currently you can only edit the Invincibilty star's description, but I will do more if people like it
Also if you're having trouble seeing it, it can definitely be seen in the Basic Brawl Item Switch
See above, this time for Home Run Bat
Custom Home Run Bat Description
15773A14 4B4F2074
15773A18 68617420
15773A1C 66726561
15773A20 6B696E67
15773A24 20656E65
15773A28 6D790000
15773A2C 00000000
15773A30 00000000
15773A34 00000000
15773A38 00000000
15773A3C 00000000
Replace second lines with what you want to appear.
The default in this is what appears in this pic:
(http://i289.photobucket.com/albums/ll224/REDSOXROX_RSR/SuperSmashBrothersBrawlNA_081.jpg)
http://www.youtube.com/watch?v=gUup5MMXwyA (http://www.youtube.com/watch?v=gUup5MMXwyA)
Custom Stage Respawn Point mod [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
1400029C XXXXXXXX
140002A0 YYYYYYYY
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.
Death Spawn Fix [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
3C00029C 80004391
1400029C C1200000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.
Set Respawn Point to Spawn Point 8 [spunit262]
2115F534 C01F0298
C315F534 00000004
807E0078 2C030000
41A20010 809E007C
907F029C 909F02A0
60000000 00000000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.
Waiting room music [spunit262]
0410FE04 3863XXXX
Power Shield window mod V2.2 [spunit262]
C27ACF7C 00000005
2C030004 40A20018
83FF007C 83FF0038
2C1F001A 40A20008
3860XXXX 7C7F1B78
60000000 00000000
Default 0004
Buffer Mod [Phantom Wings, spunit262]
0485B784 3860XXXX
Hitlag Modifier [Phantom Wings, Almas, spunit262]
C2771EAC 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000
Hitlag Modifier +break [Phantom Wings, Almas, spunit262]
C2771EAC 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000
http://www.youtube.com/watch?v=a9L7wGlUqC4 (http://www.youtube.com/watch?v=a9L7wGlUqC4)
Teleportation [Igglyboo]
C2912EF0 0000000A
C0190060 9421FF80
BC410008 3DC0805B
61CEA488 81CE0000
2C0E0068 40820024
3DC08062 61CE1270
7C0EC800 40820014
3DC08052 61CE0000
D00E0010 D02E0014
B8410008 38210080
60000000 00000000
82200004 80520010
82200005 80520014
205BA488 00000064
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
R+L+Up(Dpad) To save coordinates
R+L+Down(Dpad) To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command
Due to brawl's odd safety features you cannot, teleport through an object(solid wall) or off a platform(a ledge or up in the air).
http://www.youtube.com/watch?v=blGojEsMWr0 (http://www.youtube.com/watch?v=blGojEsMWr0)
Death Boundary Mod Beta [spunit262]
0492CF10 60000000
48000000 80B8A428
DE000000 80008180
16000058 00000010
LLLLLLLL RRRRRRRR
TTTTTTTT VVVVVVVV
E0000000 80008000
Affects all level indicrematly.
Special thank to Igglyboo, his coordinate hacks helped.
Undo Death Boundary Mod [spunit262]
0492CF10 48004299
Default Large Custom Stage Death Boundarys
C3910000 43910000
435C0000 C36B0000
Walkoff Large Custom Stage Death Boundarys
C3320000 43320000
435C0000 C36B0000
Default Pirate Ship Death Boundarys
C3660000 43660000
433E0000 C2E60000
Pirate Ship Water Level Beta [spunit262]
0554958C YYYYYYYY
Default C1A31581 (most of the time)
Special thank to Igglyboo, his coordinate hacks helped.
Edit:video fixed
http://www.youtube.com/watch?v=oRcCu6u1fdQ (http://www.youtube.com/watch?v=oRcCu6u1fdQ)
Circle Camera [Igglyboo]
045B6D94 XXXXXXXX
4A000000 805B6D8C
92210004 0006A540
86A00004 YYYYYYYY
94210004 00000000
E0000000 80008000
Short little code I whipped up, not anything spectacular.
Some people might just say meh to this code but I really like it. It makes for some cinematic esque fights.
X and Y are Floating Point values
X is the amount of zoom
Y is the rotation speed
In the video I use 40200000 for both.
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_016.jpg)
Stickers!
JPN
Stack-able Stickers(Y.S.)
049DCD10 38000000
USA
Stack-able Stickers (Y.S.) [!Untested!]
049DD1C8 38000000
PAL
Stack-able Stickers (Y.S.) [!Untested!]
049D8FD0 38000000
(http://img258.imageshack.us/img258/6786/supersmashbrothersbrawloz2.jpg)
Default Costume Is SSE Costume(Samus)[Igglyboo]
057EF0BC 30392E70
057EF0CC 392E7063
057EF1A4 30302E70
057EF1A8 61630000
057EF1B4 7330302E
057EF1B8 70637300
057EF1BC 00004669
Default Costume Is SSE Costume(Bowser)[Igglyboo]
057ED46C 392E7061
057ED478 70613039
057ED550 6130302E
057ED554 70616300
057ED558 00004669
057ED560 70613030
057ED564 2E706373
057ED568 00000046
Default Costume Is SSE Costume(Zelda)[Igglyboo]
057EFF3C 392E7061
057EFF48 64613039
057F0010 6130302E
057F0014 70616300
057F0018 00004669
057F0020 64613030
057F0024 2E706373
057F0028 00000046
Default Costume Is SSE Costume(Peach)[Igglyboo]
057EE02C 392E7061
057EE038 63683039
057EE178 6830302E
057EE17C 70616300
057EE180 00004669
057EE188 63683030
057EE18C 2E706373
057EE190 00000046
Default Costume Is SSE Costume(Diddy Kong)[Igglyboo]
057EBEA8 64793039
057EBEB8 7930392E
057EBF90 64793030
057EBF94 2E706163
057EBF98 00000046
057EBFA0 64647930
057EBFA4 302E7063
057EBFA8 73000000
DO NOT USE BOTH
Z = |X|[Igglyboo]
C272E8AC 00000002
FC401210 D0430014
60000000 00000000
Z = -|X| [Igglyboo]
C272E8AC 00000002
FC401210 FC401050
D0430014 00000000
(http://img111.imageshack.us/img111/3743/supersmashbrothersbrawldo6.jpg)
(http://img178.imageshack.us/img178/9331/supersmashbrothersbrawlce3.jpg)
http://www.youtube.com/watch?v=-inP82w-grY (http://www.youtube.com/watch?v=-inP82w-grY)
Z = cos((X(pi/180)N))M [Igglyboo and Comex]
04523000 3C8EFA35
04523004 MMMMMMMM
04523008 NNNNNNNN
C272E8A8 00000006
D0230010 9421FF80
BC410008 3E408052
62523000 C0320000
C2F20008 B8410008
38210080 EC420072
EC4205F2 00000000
C272E8AC 0000000B
9421FF80 BC410008
7FE802A6 FC201090
3C608040 386304D8
7C6903A6 4E800421
7FE803A6 B8410008
38210080 9421FF80
BC410008 3E408052
62523004 C0520000
B8410008 38210080
EC2100B2 D0230014
60000000 00000000
Comex found the cos function and explained how to use it, which was probably the hardest
part of this code.
If you are stupid and haven't taken trigonometry then i'll explain it.
M is the amplitude(basically the height of the waves) and 2pi/N is the period(basically the
amount of waves).
Mr. Game & Watch Down B Always full [Y.S.]
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Tested by me and works great.
NTSC-USA
Pikmin Modifier [Y.S] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
http://www.youtube.com/watch?v=-b-cyDpSRvg#hq (http://www.youtube.com/watch?v=-b-cyDpSRvg#hq)
Sub-Stage Select (Common) [spunit262]
066B5E0C 0000000C
38C00000 41A20008
60C60001 00000000
066B5E20 00000010
7CA30039 41A20008
60C60002 7CC03378
C26B5E30 00000004
2C040008 4080000C
70A30010 48000008
74A30008 41A20008
60000004 00000000
C2055760 00000003
3CA09018 60A50F3C
98850000 548407BE
28030005 00000000
04055774 60000000
Sub-Stage Select (metalgear/spear pillar) [spunit262]
C210FA10 00000004
887F0000 546407BE
3484FFFF 4C800382
2C1B0022 4CA21382
4C441202 00000000
C210FA1C 00000003
2C1B0015 4C622B82
40A30008 989F0000
4C422202 00000000
Sub-Stage Select (Smashville) [spunit262]
0610FBC4 00000018
887F0000 3403FFFF
41A00010 60000000
981F0000 480000E4
Hold L/R and Z for K. K. Slider
Sub-Stage Select (Target Test-Random) [spunit262]
0410FE14 4BF2FD51
C210FE18 00000009
887F0000 3403FFFF
40800028 9421FFF0
3C0040A0 90010008
C0010008 FC010032
FC00001C D8010008
8001000C 38210010
981F0000 54002E34
981FFFF2 3C60FF00
38032712 00000000
Sub-Stage Select (Target Test-Lv1) [spunit262]
C210FE18 00000003
881F0000 54002E34
981FFFF2 38032712
60000000 00000000
The diffrence between "Sub-Stage Select (Target Test-Random)" and "Sub-Stage Select (Target Test-Random)" is what you get when you don't hold down any buttons.
New Better Controler addresses.
805BAD00: controls +40 per slot (GC1 GC2 GC3 GC4 Wii1 Wii2 Wii3 Wii4)
Controler type +3F (00 GC, 01 CC, 02 Wiimote, 03 Nunchuck)
00000001 Left (All)
00000002 Right (All)
00000004 Down (All)
00000008 Up (All)
00000010 Z (GC/Wii)
00008010 Zr (CC)
00004010 Zl (CC)
00000020 R (GC/CC)
00000040 L (GC/CC)
00400040 B (Wii)
00000100 A (GC/CC)
00020100 2 (Wii)
00000200 B (GC/CC)
00010200 1 (Wii)
00000400 X (GC/CC)
00040400 C (Wii)
00000800 Y (GC/CC)
00001000 Start/Pause (GC)
00001000 + (Wii)
00101000 + (CC)
00080000 - (CC/Wii)
00200000 A (Wii)
00800000 Wiimote + (CC)
http://www.youtube.com/watch?v=Kg2No33nE1o
Friction Modifier[Igglyboo]
04520100 XXXXXXXX
C2857658 00000006
9421FF80 BC410008
3EC08052 C3360100
C023D134 3AC02EF0
7C00B000 40820008
EC21C82A B8410008
38210080 00000000
Adds a XXXXXXXX(floating point) to the default friction(more friction = less sliding).
Here are a few examples of some default frictions.
Luigi: 0.022000
Captain Falcon: 0.050000
Bowser: 0.057700
Kirby: 0.049300
Universal Animation Modifier[Igglyboo]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000014
DE000000 80008180
1400004C XXXXXXXX
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Will change the speed of every characters animations, like a universal super code.
Do not go too high or too low or negative.
XXXXXXXX is a float, in the video I use 41200000 and 3E000000.
http://www.youtube.com/watch?v=cM_kb8S_YJw (http://www.youtube.com/watch?v=cM_kb8S_YJw)
Some Ocarina of Time codes:
Moon Jump [ported by sg_06]
28ACE924 00000020
03337990 000040CB
E0000000 80008000
By default, D-up is the trigger
Hoverboots last forever [sg_06]
033381B2 00000002
Giant's knife ---> Biggoron's Sword [ported by sg_06]
012772FE 00000010
I'm not sure exactly how to take the credit, though. Each of the ported codes were from some Gameshark website, and no credit was attached...
Also, it looks like the controller values are different. I'll look into that.
Edit: Here are the wired gamecube controller values:
00000001 - A
00000002 - B
00000004 - X
00000008 - Y
00000020 - Start
00000080 - left (shoulder button)
00000100 - right (shoulder button)
00000600 - Z
00000800 - analog left
00001000 - analog right
00002000 - analog down
00004000 - analog up
00008000 - C-left
00010000 - C-right
00020000 - C-down
00040000 - C-up
00080000 - D-left
00100000 - D-right
00200000 - D-up
00400000 - D-down
I'm thinking that they would be the same for any type of controller, but I have no way to test that.
when porting you need to give the original hacker credit
-.-
what i think ssbbdude means is
" "
he couldn't find credit. Who cares, it's for an ENTIRELY new system. hardly ported if you ask me.
My newest camera code, much more efficient and with better controls. While it may look
long because of the two separate codes, it is still much shorter than my other camera
code.
The controls are the same as the pause menu, Analog stick for rotations, C stick for
panning and X/Y for zooming. R+L+Z to reset the camera. This is all for the FOURTH
GAMECUBE CONTROLLER. Oh and please note, the joystick tracking is sensitive so if you
have old/beatup controllers that might lean one way or another it might cause the
camera to inadvertently move, not a problem with the code its just the controller, a
fix may come soon.
http://www.youtube.com/watch?v=siLDh1Jh1lw (http://www.youtube.com/watch?v=siLDh1Jh1lw)
JOYSTICK TRACKING MUST BE ON
Game Camera 5.0 [Igglyboo]
04521230 40200000
080A0690 60000000
2004000C 00000000
205BA944 00000070
065B6D80 00000018
00000000 41600000
00000000 00000000
41D00000 43900000
E0000000 80008000
C0000000 00000015
9421FF80 BC410008
3E40804D 6252E450
C0520000 C0720004
C0920008 C0B2000C
3E40805B 6252A944
3D608052 616B1230
C00B0000 C032C450
82720000 2C130400
40820008 EC210028
2C130800 40820008
EC21002A D032C450
C032C448 EC420032
EC21102A D032C448
C032C44C EC630032
EC21182A D032C44C
C032C43C EC840032
EC21202A D032C43C
C032C440 ECA50032
EC21282A D032C440
B8410008 38210080
4E800020 00000000
Joystick Tracking[Phantom Wings]
C0000000 0000000F
9421FF80 BC410008
7C4802A6 90410004
38C00000 3CA0804D
60A5E4B0 3C80804D
6084E420 38400000
88650002 3863000B
3863FF80 706300F0
48000049 90640000
38A50001 38840004
38420001 2C020004
4180FFD8 38A50004
38C60001 2C060004
4180FFC4 80410004
7C4803A6 B8410008
38210080 4E800020
6620000F 00000000
9421FF80 BC810008
70640080 2C040000
4182000C 7C6300D0
7063007F 60000000
2C030000 41820048
38A00000 7C662830
74C70080 2C070000
4082000C 38A50001
4BFFFFEC 38E7FFFF
7CC63838 38E00017
7CA53850 38A5007F
7CA53830 7C653214
2C040000 41820008
64638000 B8810008
38210080 4E800020
044DE418 42C00000
044DE41C 3F800000
C0000000 0000000A
9421FF80 BC410008
3CA0804D 60A4E420
60A5E460 C3E4FFF8
C3C4FFFC C3A40000
EFBDF824 FC1DF040
40810008 FFA0F090
D3A40000 38840004
7C042800 4082FFE0
B8410008 38210080
4E800020 00000000
I've been meaning to post these here but the site was down when I origanly came to post them and I've been too lazy.
http://www.youtube.com/watch?v=jzr3rT8HSlg (http://www.youtube.com/watch?v=jzr3rT8HSlg)
Unversal Size Mod [spunit262]
04AD76C0 XXXXXXXX
It changes the size just about everything, including items, but not stage elements. It how ever has a slight glitch as it is applied twice to items when grab and characters being thrown or footstooling. For items the double applying is purely graphical, but for characters their hotbox is also affected and for large values can be KO of the bottom just by being thrown.
Frame Speed Mod Engine (old too lazy to post newest version) [spunit262, Phantom Wings]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000
Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.
Charactor Id Fix [spunit262]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000
Hitstun [Phantom Wings, spunit262]
02B88F48 00030001
04B87AA8 3ECCCCCD
P.Trainer Infinite Stamina [Phantom Wings, spunit262]
04A8BDAC 60000000
No ledge Grabbing [Phantom Wings, spunit262]
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
No Auto Sweetspotting [Phantom Wings, spunit262]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000
Triple Jump Fix [Phantom Wings, spunit262]
04858DCC 38830003
Dash Cancel [Phantom Wings, spunit262]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000
No FastFall on C-stick [spunit262, Phantom Wings]
0485E27C 40A20008
0485E278 2C000001
every Alloy killed equals 1000(press L during the match){Matt123337]
284DE4B0 FFBF0040
049546EC 380403E8
WARNING:WILL FREEZE GAME IF L IS PRESSED BEFORE THE MATCH
Add these lines to your Gecko 1.8.0.2+ gameconfig.txt file to allow for more SSBB codes to be loaded at the same time:
RSBE01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
poke(803E9930, 60000000)
(http://brkirch.googlepages.com/BrawlCodeLimit.jpg)
LOL, Thanks to James for all the help :)
Song Name Changer "Final Destination (Brawl)" (US) [shadowofchaos]
20D6145C 616C2044
06D61459 00000011
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
XX = The name in HEX
If you have extra space, fill in the remaining XX's with "00"
Examples
Song Name Changer "Final Destination" to "No Items Fox Only" (US)
20D6145C 616C2044
06D61459 00000011
4E6F2049 74656D73
20466F78 204F6E6C
79000000 00000000
E2000001 80008000
[spoiler](http://i22.photobucket.com/albums/b336/shadowofchaos725/SuperSmashBrothersBrawlNA_000-1.jpg)[/spoiler]
Song Name Changer "Final Destination" to "One-Winged Angel" (US)
20D6145C 616C2044
06D61459 00000011
4F6E652D 57696E67
65642041 6E67656C
00000000 00000000
E2000001 80008000
It does not show up in "My Music" but it does before the match...
Following that... I finished the song titles for Battlefield, Final Destination, Delfino Plaza, and Luigi's Mansion...
I'm going in order of the stages...
Song Name Changer "Battlefield (Brawl)" (US) [shadowofchaos]
20D612BC 746C6566
06D612B9 0000000B
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Menu (Super Smash Bros. Melee)" (US) [shadowofchaos]
20D611E8 75202853
06D611E5 0000001E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Battlefield Ver. 2" (US) [shadowofchaos]
20D6138C 746C6566
06D61389 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Battlefield (Melee)" (US) [shadowofchaos]
20D61448 74746C65
06D61446 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Multi-Man Melee 1 (Melee)" (US) [shadowofchaos]
20D61478 6C74692D
06D61476 00000019
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Credits (Super Smash Bros.)" (US) [shadowofchaos]
20D61204 72656469
06D61203 0000001B
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Opening (Super Smash Bros. Melee)" (US) [shadowofchaos]
20D61220 656E696E
06D6121E 00000021
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Final Destination (Melee)" (US) [shadowofchaos]
20D61490 696E616C
06D6148F 00000019
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Giga Bowser (Melee)" (US) [shadowofchaos]
20D614A8 47696761
06D614A8 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Giga Bowser (Melee)" (US) [shadowofchaos]
20D614A8 47696761
06D614A8 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Delfino Plaza" (US) [shadowofchaos]
20D614BC 656C6669
06D614BB 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Title / Ending (Super Mario World)" (US) [shadowofchaos]
20D614C8 5469746C
06D614C8 00000022
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Main Theme (New Super Mario Bros.)" (US) [shadowofchaos]
20D614EC 696E2054
06D614EA 00000022
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Ricco Harbor" (US) [shadowofchaos]
20D6150C 52696363
06D6150C 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Main Theme (Super Mario 64)" (US) [shadowofchaos]
20D61518 4D61696E
06D61518 0000001B
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Luigi's Mansion Theme" (US) [shadowofchaos]
20D61604 4C756967
06D61604 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Castle / Boss Fortress (Super Mario World / SMB 3)" (US) [shadowofchaos]
20D6161C 746C6520
06D61619 00000032
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Airship Theme (Super mario Bros. 3)" (US) [shadowofchaos]
20D6164C 69727368
06D6164B 00000023
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Tetris: Type A" (US) [shadowofchaos]
20D60ED0 54657472
06D60ED0 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Tetris: Type B" (US) [shadowofchaos]
20D60EE0 74726973
06D60EDE 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Mushroomy Kingdom and Mario Circuit Added...
Song Name Changer "Ground Theme (Super Mario Bros.)" (US) [shadowofchaos]
20D61534 726F756E
06D61533 00000020
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Ground Theme 2 (Super Mario Bros.)" (US) [shadowofchaos]
20D61568 47726F75
06D61568 00000022
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Gritzy Desert" (US) [shadowofchaos]
20D6158C 69747A79
06D6158A 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Underground Theme (Super Mario Bros.)" (US) [shadowofchaos]
20D61598 6E646572
06D61597 00000025
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Underwater Theme (Super Mario Bros.)" (US) [shadowofchaos]
20D615BC 556E6465
06D615BC 00000024
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Underground Theme (Super Mario Land)" (US) [shadowofchaos]
20D615E0 556E6465
06D615E0 00000024
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Mario Circuit" (US) [shadowofchaos]
20D61670 72696F20
06D6166E 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Luigi Circuit" (US) [shadowofchaos]
20D6167C 75696769
06D6167B 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Waluigi Pinball" (US) [shadowofchaos]
20D616A0 6C756967
06D6169E 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Rainbow Road" (US) [shadowofchaos]
20D616B0 6E626F77
06D616AD 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Mario Tennis / Mario Golf" (US) [shadowofchaos]
20D60F20 72696F20
06D60F1E 00000019
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Excite Truck" (US) [shadowofchaos]
20D60FA8 45786369
06D60FA8 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Title (3D Hot Rally)" (US) [shadowofchaos]
20D60EFC 746C6520
06D60EFA 00000014
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
More from Rumble Falls:
Song Name Changer "Jungle Level Ver.2" (US) [shadowofchaos]
20D616BC 676C6520
06D616B9 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Jungle Level" (US) [shadowofchaos]
20D616CC 756E676C
06D616CB 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "King K.Rool / Ship Deck 2" (US) [shadowofchaos]
20D616DC 67204B2E
06D616D9 00000019
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Bramble Blast" (US) [shadowofchaos]
20D616F4 616D626C
06D616F2 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Battle for Storm Hill" (US) [shadowofchaos]
20D61700 6174746C
06D616FF 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "DK Jungle 1 Theme (Barrel Blast)" (US) [shadowofchaos]
20D61714 444B204A
06D61714 00000020
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "The Map Page / Bonus Level" (US) [shadowofchaos]
20D61734 54686520
06D61734 0000001A
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Here it is for Bridge of Eldin:
Song Name Changer "Main Theme (The Legend of Zelda)" (US) [shadowofchaos]
20D6178C 4D61696E
06D6178C 00000020
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Ocarina of Time Medley" (US) [shadowofchaos]
20D617AC 4F636172
06D617AC 00000016
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Title (The Legend of Zelda)" (US) [shadowofchaos]
20D617C4 746C6520
06D617C2 0000001B
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "The Dark World" (US) [shadowofchaos]
20D617E0 20446172
06D617DD 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Hidden Mountain & Forest" (US) [shadowofchaos]
20D617EC 69646465
06D617EB 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Hyrule Field Theme" (US) [shadowofchaos]
20D61804 7972756C
06D61803 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Main Theme (Twilight Princess)" (US) [shadowofchaos]
20D61818 6E205468
06D61815 0000001E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "The Hidden Village" (US) [shadowofchaos]
20D61834 68652048
06D61833 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Midna's Lament" (US) [shadowofchaos]
20D604FC 6E612773
06D604F9 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Done with Pirate ship :)
I recommend the "You are a Pirate!" Song... LMAO
Song Name Changer "Dragon Roost Island" (US) [shadowofchaos]
20D6051C 44726167
06D6051C 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "The Great Sea" (US) [shadowofchaos]
20D60530 68652047
06D6052F 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Tal Tal Heights" (US) [shadowofchaos]
20D6053C 54616C20
06D6053C 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Song of Storms" (US) [shadowofchaos]
20D6054C 6F6E6720
06D6054B 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Gerudo Valley" (US) [shadowofchaos]
20D6055C 75646F20
06D60559 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Molgera Battle" (US) [shadowofchaos]
20D60568 6C676572
06D60566 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Village of the Blue Maiden" (US) [shadowofchaos]
20D60574 56696C6C
06D60574 0000001A
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Termina Field" (US) [shadowofchaos]
20D60590 726D696E
06D6058E 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Got done with Norfair as well :D
Song Name Changer "Main Theme (Metroid)" (US) [shadowofchaos]
20D605B0 61696E20
06D605AF 00000014
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Ending (Metroid)" (US) [shadowofchaos]
20D605C4 6E64696E
06D605C3 00000010
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Norfair" (US) [shadowofchaos]
20D605D4 6F726661
06D605D3 00000007
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Theme of Samus Aran, Space Warrior" (US) [shadowofchaos]
20D605DC 656D6520
06D605DA 00000022
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Battle Scene / Final Boss (Golden Sun)" (US) [shadowofchaos]
20D60F84 74746C65
06D60F82 00000026
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Marionation Gear" (US) [shadowofchaos]
20D60F38 6172696F
06D60F37 00000010
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Done with Frigate Orpheon as well...
Song Name Changer "Vs. Ridley" (US) [shadowofchaos]
20D605FC 56732E20
06D605FC 0000000A
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Vs. Parasite Queen" (US) [shadowofchaos]
20D60608 2E205061
06D60606 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Opening / Menu (Metroid Prime)" (US) [shadowofchaos]
20D60618 4F70656E
06D60618 0000001E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Sector 1" (US) [shadowofchaos]
20D60638 63746F72
06D60636 00000008
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Vs. Meta Ridley" (US) [shadowofchaos]
20D60640 2E204D65
06D6063E 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Multiplayer (Metroid Prime 2)" (US) [shadowofchaos]
20D60650 7469706C
06D6064D 0000001D
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Done with Yoshi's Island... Maybe I should go to sleep now? XD
Song Name Changer "Obstacle Course" (US) [shadowofchaos]
20D60684 7461636C
06D60681 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Ending (Yoshi's Story)" (US) [shadowofchaos]
20D60690 456E6469
06D60690 00000016
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Yoshi's Island" (US) [shadowofchaos]
20D606A8 73686927
06D606A6 0000000E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Flower Field" (US) [shadowofchaos]
20D606B4 466C6F77
06D606B4 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Wildlands" (US) [shadowofchaos]
20D606C0 57696C64
06D606C0 00000009
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
And I'm going to sleep after this... I'm done with the Halberd...
Song Name Changer "Meta Knight's Revenge" (US) [shadowofchaos]
20D606CC 61204B6E
06D606C9 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "The Legendary Air Ride Machine" (US) [shadowofchaos]
20D606E0 65204C65
06D606DE 0000001E
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Gourmet Race" (US) [shadowofchaos]
20D606FC 476F7572
06D606FC 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Butter Building" (US) [shadowofchaos]
20D60708 42757474
06D60708 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "King Dedede's Theme" (US) [shadowofchaos]
20D60718 696E6720
06D60717 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXX00 00000000
E2000001 80008000
Song Name Changer "Squeak Squad Theme" (US) [shadowofchaos]
20D6073C 53717565
06D6073C 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Vs. Marx" (US) [shadowofchaos]
20D60750 2E204D61
06D6074E 00000008
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "0² Battle" (US) [shadowofchaos]
20D60758 B2204261
06D60756 0000000A
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Boss Theme Medley" (US) [shadowofchaos]
20D60760 426F7373
06D60760 00000011
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Checker Knights" (US) [shadowofchaos]
20D60774 636B6572
06D60771 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Forest / Nature Area" (US) [shadowofchaos]
20D60780 466F7265
06D60780 00000014
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Frozen Hillside" (US) [shadowofchaos]
20D60794 46726F7A
06D60794 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
(I reached the character limit on the last post :()
Done with Lylat Cruise :)
Song Name Changer "Space Armada" (US) [shadowofchaos]
20D607A4 70616365
06D607A3 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Corneria" (US) [shadowofchaos]
20D607B0 6F726E65
06D607AF 00000008
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Main Theme (Star Fox)" (US) [shadowofchaos]
20D607B8 61696E20
06D607B7 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Main Theme (Star Fox 64)" (US) [shadowofchaos]
20D607DC 41726561
06D607DC 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Area 6" (US) [shadowofchaos]
20D607F4 4D61696E
06D607F4 00000006
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Area 6 Ver. 2" (US) [shadowofchaos]
20D607FC 65612036
06D607FA 0000000D
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Star Wolf" (US) [shadowofchaos]
20D60808 74617220
06D60807 00000009
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
Song Name Changer "Star Wolf (Star Fox: Assault)" (US) [shadowofchaos]
20D60810 53746172
06D60810 0000001D
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Space Battleground" (US) [shadowofchaos]
20D60830 63652042
06D6082D 00000012
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Break Through the Ice" (US) [shadowofchaos]
20D60840 7265616B
06D6083F 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Tunnel Scene (X)" (US) [shadowofchaos]
20D60F10 6E6E656C
06D60F0E 00000010
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Done with Pokemon Stadium 2
Note with "Pokemon Titles": In the Hex editor it's actually displayed "Pokémon" to show the accented "e" and a certain subscript/superscript note, which takes up a character space... so it has one more character space than the actual word shows in the game...
Song Name Changer "Pokemon Main Theme" (US) [shadowofchaos]
20D60854 506F6BC3
06D60854 00000013
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXX0000 00000000
E2000001 80008000
Song Name Changer "Road to Viridian City (From Pallet Town / Pewter City)" (US) [shadowofchaos]
20D60868 6F616420
06D60867 00000036
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXX0000
E2000001 80008000
Song Name Changer "Pokemon Center" (US) [shadowofchaos]
20D608A0 C3A96D6F
06D6089D 0000000F
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Pokemon Gym / Evolution" (US) [shadowofchaos]
20D608B8 6F6BC3A9
06D608B7 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E2000001 80008000
Song Name Changer "Wild Pokemon Battle! (Ruby / Sapphire)" (US) [shadowofchaos]
20D608D0 696C6420
06D608CF 00000027
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Done with Spear Pillar ._.
Song Name Changer "Victory Road" (US) [shadowofchaos]
20D608F8 63746F72
06D608F6 0000000C
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E2000001 80008000
Song Name Changer "Dialga / Palkia Battle at Spear Pillar!" (US) [shadowofchaos]
20D60904 616C6761
06D60902 00000027
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Wild Pokemon Battle! (Diamond / Pearl)" (US) [shadowofchaos]
20D6082C 6420506F
06D60929 00000027
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00
E2000001 80008000
Song Name Changer "Team Galactic Battle!" (US) [shadowofchaos]
20D60850 5465616D
06D60950 00000015
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XX000000
E2000001 80008000
Song Name Changer "Route 209" (US) [shadowofchaos]
20D60868 74652032
06D60965 00000009
XXXXXXXX XXXXXXXX
XX000000 00000000
E2000001 80008000
on the fly costume switcher P1 (GCC)
[spoiler]42000000 90000000
384DE4B0 000008A8
02180FBD 00000000
384DE4B1 000008A4
02180FBD 00000101
384DE4B1 00000981
2A180FB8 00000900
02180FBD 00000202
E2000002 00000000
384DE4B0 00000988
02180FBD 00000303
384DE4B1 00000982
02180FBD 00000404
384DE4B1 00000984
02180FBD 00000505
384DE4B1 000008A1
02180FBD 00000606
E0000000 80008000
---------------------- v Add for Wario's 6 extra costumes
42000000 90000000
28180FB8 00001700
384DE4B0 000008A2
02180FBD 00000707
384DE4B1 000002A1
02180FBD 00000808
384DE4B1 000002A8
02180FBD 00000909
384DE4B1 000002A2
02180FBD 00000A0A
384DE4B1 000002A4
02180FBD 00000B0B
E0000000 80008000[/spoiler]
on the fly costume switcher P2 (GCC)
[spoiler]42000000 90000000
384DE4B8 000008A8
02181019 00000000
384DE4B9 000008A4
02181019 00000101
384DE4B9 00000981
2A181014 00000900
02181019 00000202
E2000002 00000000
384DE4B8 00000988
02181019 00000303
384DE4B9 00000982
02181019 00000404
384DE4B9 00000984
02181019 00000505
384DE4B9 000008A1
02181019 00000606
E0000000 80008000
---------------------- v Add for Wario's 6 extra costumes
42000000 90000000
28181014 00001700
384DE4B8 000008A2
02181019 00000707
384DE4B9 000002A1
02181019 00000808
384DE4B9 000002A8
02181019 00000909
384DE4B9 000002A2
02181019 00000A0A
384DE4B9 000002A4
02181019 00000B0B
E0000000 80008000[/spoiler]
on the fly costume switcher P3 (GCC)
[spoiler]42000000 90000000
384DE4C0 000008A8
02181075 00000000
384DE4C1 000008A4
02181075 00000101
384DE4C1 00000981
2A181070 00000900
02181075 00000202
E2000002 00000000
384DE4C0 00000988
02181075 00000303
384DE4C1 00000982
02181075 00000404
384DE4C1 00000984
02181075 00000505
384DE4C1 000008A1
02181075 00000606
E0000000 80008000
---------------------- v Add for Wario's 6 extra costumes
42000000 90000000
28181070 00001700
384DE4C0 000008A2
02181075 00000707
384DE4C1 000002A1
02181075 00000808
384DE4C1 000002A8
02181075 00000909
384DE4C1 000002A2
02181075 00000A0A
384DE4C1 000002A4
02181075 00000B0B
E0000000 80008000[/spoiler]
on the fly costume switcher P4 (GCC)
[spoiler]42000000 90000000
384DE4C8 000008A8
021810D1 00000000
384DE4C9 000008A4
021810D1 00000101
384DE4C9 00000981
2A1810CC 00000900
021810D1 00000202
E2000002 00000000
384DE4C8 00000988
021810D1 00000303
384DE4C9 00000982
021810D1 00000404
384DE4C9 00000984
021810D1 00000505
384DE4C9 000008A1
021810D1 00000606
E0000000 80008000
---------------------- v Add for Wario's 6 extra costumes
42000000 90000000
281810CC 00001700
384DE4C8 000008A2
021810D1 00000707
384DE4C9 000002A1
021810D1 00000808
384DE4C9 000002A8
021810D1 00000909
384DE4C9 000002A2
021810D1 00000A0A
384DE4C9 000002A4
021810D1 00000B0B
E0000000 80008000[/spoiler]
costume swap list
--------------------------------
first costume (Fit*00) - R+Y+up
second costume (Fit*01) - R+Y+down
third costume (Fit*02) - A+Y+left
fourth costume (Fit*03) - A+Y+up
fifth costume (Fit*04) - A+Y+right
sixth costume (Fit*05) - A+Y+down
2nt/3rd costume (Fit*06) - R+Y+left <- some characters don't have a 00-05 and instead have a 06
---------------Wario------------------
seventh costume (Fit*06) - R+Y+left
eighth costume (Fit*07) - R+Y+right
ninth costume (Fit*08) - B+R+left
tenth costume (Fit*09) - B+R+up
eleventh costume (Fit*10) - B+R+right
twelfth costume (Fit*11) - B+R+down
(note you must have the pac file for this to work with custom textures)
if Krisan Thyme didn't mine, i edited his flyswap code to add independent pokemon and others.
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001C4
4A000000 90180F20
10000098 0000001E
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
284DE4B0 000001A4
4A000000 90180F20
10000098 00000020
E0000000 80008000
284DE4B0 00000388
4A000000 90180F20
10000098 00000022
E0000000 80008000
284DE4B0 00000381
4A000000 90180F20
10000098 00000011
E0000000 80008000
284DE4B0 00000382
4A000000 90180F20
10000098 00000012
E0000000 80008000
284DE4B0 00000384
4A000000 90180F20
10000098 0000000F
E0000000 80008000
Here's the list
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = Charizard (independent)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = Squirtle (independent)
--------
A + B + Up = Ivysaur (independent)
A + B + Left = Popo (independent)
A + B + Right = Nana (independent)
A + B + Down = Sheik
It is finally done. the Ultimate mario code. it took me a while to figure out but i have done it.
Ultimate mario(original super and amazing mario code by phantom wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30262604 00000027
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 00000028
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 0000002A
3025E978 00000000
1425E978 42000000
E2000002 00000000
30262604 0000002C
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 0000002B
3025E978 00000000
1425E978 4F000000
E2000002 00000000
30262604 00000031
3025E978 00000000
1425E978 4F000000
E2000002 00000000
30262604 00000032
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 0000002F
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 0000002E
3025E978 00000000
1425E978 4F000000
E2000002 00000000
14262A84 00000180
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41A00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000
30262604 00000115
1425E978 42000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
E200000F 00000000
30262604 00000034
3025E978 00000000
1425E978 41000000
E2000002 00000000
30262604 00000021
3025E978 00000000
1425E978 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
i also slightly enhanced lucario as well
Super Lucario plus(P1) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000024
4A000000 920A27AC
14000000 FF000000
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 0000002C
3027C018 40000000
1427C018 42000000
E2000002 00000000
30280034 0000002B
3027C018 40000000
1427C018 4F000000
E2000002 00000000
30280034 0000002F
3027C018 40000000
1427C018 42000000
E2000002 00000000
30280034 0000002E
3027C018 40000000
1427C018 4F000000
E2000002 00000000
30280034 00000031
3027C018 40000000
1427C018 4F000000
E2000002 00000000
30280034 00000032
3027C018 40000000
1427C018 41000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
the plus was that i increased is down and side smash speed and all type of smash attacks are fully charged.
another slight enhancement for bowser as well.
ultra bowser prototype
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0C00
4A001001 00000000
3027C27C 00000117
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000002C
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000002B
302783F8 40000000
142783F8 4F000000
E2000002 00000000
3027C27C 00000031
302783F8 40000000
142783F8 4F000000
E2000002 00000000
3027C27C 00000032
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000118
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000119
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 0000011A
302783F8 41000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011B
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 00000121
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011E
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011C
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011D
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011F
302783F8 40000000
142783F8 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
still in the unfinised stage just like lucario but ill still try to enhanced all of them them futher
the first thing i am going to do is enhance their smash speed so they attack faster
On the fly costume switchers v2.0 (GCC)
along with this code which is a modification of Phantom Wings's File Patch Code v3.5.1, these codes will allow you to (in a time match or in a stock match with 3 or more players) change between 12 different alternate costumes using button activators, you can also use this to switch between a character and it's PSA counterpart(note: you cannot change directly between corrosponding costumes of the 2 sets eg you can't change directly between the 1st costumes of the 1st and 2nt sets), the second set of textures (or any other custom files) goes in SD://private/apps/rsbe/mt you can also select the second set of custom files before the start of the match by holding L on the first player's controller untill the match starts
[spoiler]4A000000 90000000
38180F3A 00000028
04002F44 0000FACE
04002F48 00000F23
38180F3B 00000000
04002F44 0000FACE
20002F45 0000FACE
04002F40 C467C79A
3A180F3B 00000028
3A180F3A 00000000
04002F44 0000BABE
E2000002 00000000
4A000000 80623320
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
DE000000 80008180
3800003A 0000010E
04002F48 DD39FAE2
E2000005 00000000
284DE4B0 FF3F00C0
22002F48 DD39FAE2
04002F40 000FFA33
E0000000 80008000
20002F40 000FFA33
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F6D74
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000[/spoiler]
on the fly costume switcher v2.0 P1 (GCC)
[spoiler]4A000000 90000000
284DE4B0 000008A8
04002F40 000AA7C7
12180FBD 00000000
284DE4B1 000008B8
04002F40 000FFA33
12180FBD 00000000
284DE4B1 000008A4
04002F40 000AA7C7
10180FBD 00000001
284DE4B1 000008B4
04002F40 000FFA33
10180FBD 00000001
284DE4B1 00000981
3A180FB8 00000900
04002F40 000AA7C7
10180FBD 00000002
E2000002 00000000
284DE4B0 00000991
3A180FB8 00000900
04002F40 000FFA33
10180FBD 00000002
E2000002 00000000
284DE4B0 00000988
04002F40 000AA7C7
10180FBD 00000003
284DE4B1 00000998
04002F40 000FFA33
10180FBD 00000003
284DE4B1 00000982
04002F40 000AA7C7
10180FBD 00000004
284DE4B1 00000992
04002F40 000FFA33
10180FBD 00000004
284DE4B1 00000984
04002F40 000AA7C7
10180FBD 00000005
284DE4B1 00000994
04002F40 000FFA33
10180FBD 00000005
284DE4B1 000008A1
04002F40 000AA7C7
10180FBD 00000006
284DE4B1 000008B1
04002F40 000FFA33
10180FBD 00000006
E0000000 80008000[/spoiler]
on the fly costume switcher v2.0 P2 (GCC)
[spoiler]4A000000 90000000
284DE4B8 000008A8
04002F40 000AA7C7
12181019 00000000
284DE4B9 000008B8
04002F40 000FFA33
12181019 00000000
284DE4B9 000008A4
04002F40 000AA7C7
10181019 00000001
284DE4B9 000008B4
04002F40 000FFA33
10181019 00000001
284DE4B9 00000981
3A181014 00000900
04002F40 000AA7C7
10181019 00000002
E2000002 00000000
284DE4B8 00000991
3A181014 00000900
04002F40 000FFA33
10181019 00000002
E2000002 00000000
284DE4B8 00000988
04002F40 000AA7C7
10181019 00000003
284DE4B9 00000998
04002F40 000FFA33
10181019 00000003
284DE4B9 00000982
04002F40 000AA7C7
10181019 00000004
284DE4B9 00000992
04002F40 000FFA33
10181019 00000004
284DE4B9 00000984
04002F40 000AA7C7
10181019 00000005
284DE4B9 00000994
04002F40 000FFA33
10181019 00000005
284DE4B9 000008A1
04002F40 000AA7C7
10181019 00000006
284DE4B9 000008B1
04002F40 000FFA33
10181019 00000006
E0000000 80008000[/spoiler]
on the fly costume switcher v2.0 P3 (GCC)
[spoiler]4A000000 90000000
284DE4C0 000008A8
04002F40 000AA7C7
12181075 00000000
284DE4C1 000008B8
04002F40 000FFA33
12181075 00000000
284DE4C1 000008A4
04002F40 000AA7C7
10181075 00000001
284DE4C1 000008B4
04002F40 000FFA33
10181075 00000001
284DE4C1 00000981
3A181070 00000900
04002F40 000AA7C7
10181075 00000002
E2000002 00000000
284DE4C0 00000991
3A181070 00000900
04002F40 000FFA33
10181075 00000002
E2000002 00000000
284DE4C0 00000988
04002F40 000AA7C7
10181075 00000003
284DE4C1 00000998
04002F40 000FFA33
10181075 00000003
284DE4C1 00000982
04002F40 000AA7C7
10181075 00000004
284DE4C1 00000992
04002F40 000FFA33
10181075 00000004
284DE4C1 00000984
04002F40 000AA7C7
10181075 00000005
284DE4C1 00000994
04002F40 000FFA33
10181075 00000005
284DE4C1 000008A1
04002F40 000AA7C7
10181075 00000006
284DE4C1 000008B1
04002F40 000FFA33
10181075 00000006
E0000000 80008000[/spoiler]
on the fly costume switcher v2.0 P4 (GCC)
[spoiler]4A000000 90000000
284DE4C8 000008A8
04002F40 000AA7C7
121810D1 00000000
284DE4C9 000008B8
04002F40 000FFA33
121810D1 00000000
284DE4C9 000008A4
04002F40 000AA7C7
101810D1 00000001
284DE4C9 000008B4
04002F40 000FFA33
101810D1 00000001
284DE4C9 00000981
3A1810CC 00000900
04002F40 000AA7C7
101810D1 00000002
E2000002 00000000
284DE4C8 00000991
3A1810CC 00000900
04002F40 000FFA33
101810D1 00000002
E2000002 00000000
284DE4C8 00000988
04002F40 000AA7C7
101810D1 00000003
284DE4C9 00000998
04002F40 000FFA33
101810D1 00000003
284DE4C9 00000982
04002F40 000AA7C7
101810D1 00000004
284DE4C9 00000992
04002F40 000FFA33
101810D1 00000004
284DE4C9 00000984
04002F40 000AA7C7
101810D1 00000005
284DE4C9 00000994
04002F40 000FFA33
101810D1 00000005
284DE4C9 000008A1
04002F40 000AA7C7
101810D1 00000006
284DE4C9 000008B1
04002F40 000FFA33
101810D1 00000006
E0000000 80008000[/spoiler]
COSTUME SWAP LIST
--------------------------------
SET 1
--------------------------------
first costume (Fit*00) - R+Y+up
second costume (Fit*01) - R+Y+down
third costume (Fit*02) - A+Y+left
fourth costume (Fit*03) - A+Y+up
fifth costume (Fit*04) - A+Y+right
sixth costume (Fit*05) - A+Y+down
2nt/3rd costume (Fit*06) - R+Y+left <- some characters don't have a 00-05 and instead have a 06
--------------------------------
SET 2
--------------------------------
first costume (Fit*00) - R+Y+Z+up
second costume (Fit*01) - R+Y+Z+down
third costume (Fit*02) - A+Y+Z+left
fourth costume (Fit*03) - A+Y+Z+up
fifth costume (Fit*04) - A+Y+Z+right
sixth costume (Fit*05) - A+Y+Z+down
2nt/3rd costume (Fit*06) - R+Y+Z+left <- some characters don't have a 00-05 and instead have a 06
I don't know if it's just me, but I couldn't find this on GSCentral Anymore... and I could only find the PAL or JPN versions I ported of Phantom Wing's code:
No Closeups: v1.1 [Phantom Wings]
040A9F1C 387E0060
040AA5C8 4800037C
Removes all closeups for Final Smashes and Dragoons - adds a bit more flow to the battle.
Hey guys i have found some code made by a hacker who goes by the name of kaboosh1337.
he made these code i think you would all like
Always smash ball code: by kaboosh1337
YOSHI
4A000000 8126E70A
10000000 00000001
E0000000 80008000
LINK
4A000000 8127693A
10000000 00000001
E0000000 80008000
PEACH
4A000000 812786F6
10000000 00000001
E0000000 80008000
BOWSER
4A000000 8127C7B2
10000000 00000001
E0000000 80008000
POKEMON TRAINER
4A000000 81243E62
10000000 00000001
E0000000 80008000
MARTH
4A000000 812885A2
10000000 00000001
E0000000 80008000
PIKACHU
4A000000 81265AC6
10000000 00000001
E0000000 80008000
DIDDY KONG
4A000000 8126A132
10000000 00000001
E0000000 80008000
Please NOTE: you can only enable one at a time or the game freezes (or so i've heard) :-\
These codes will allow the set character to use their FS without the smash ball (or FS effects) :p
it works for p1 i don't know if the other 3 players can use these but smash ball still come out even though you have the ability to use them any time.(with the set characters)
for some reason marth's don't work, also it freezes the game :(
control all characters with player 1 v2.0 toggle ++-
22002F60 0ADDBEEF
42000000 90000000
384F7880 00001010
08181051 00000002
0002005C 00000001
08181014 00000012
0002005C 00000000
14002F70 0000EDAF
CC000000 00000001
08181051 00000001
0002005C 00000000
32002F70 0000FADE
08181014 00000012
0002005C 00000000
14002F70 0000FADE
E0000000 00000000
2A181014 00FF1200
82000002 90181014
2A181071 00FF1200
82000003 90181070
2A1810CD 00FF1200
82000004 901810CC
384F7881 00000000
84000002 90181014
84000003 90181070
84000004 901810CC
E0000000 80008000
This is not the same as Jose Gallardo's code mine uses static addresses in MEM2 & can be toggled on/off even in the middle of a (time) match you also need 4 controllers for my code to work with 4 characters but if you don't have 4 controllers you can use my code in conjunction with Jose's code with the crossed out lines removed
control all characters with player 1 [Jose Gallardo]
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
nice wiiztec I'm trying to port it to pal :)
this is the real code or?
42000000 90000000
384F7880 00001010
00181051 00000002
001810AD 00000003
00181109 00000004
00181014 00000012
00181070 00000012
001810CC 00000012
14002F70 0000EDAF
CC000000 00000001
00181051 00000001
001810AD 00000001
00181109 00000001
32002F70 0000FADE
00181014 00000012
00181070 00000012
001810CC 00000012
14002F70 0000FADE
E0000000 00000000
you need this part too
2A181014 00001200
82000002 90181014
2A181071 00001200
82000003 90181070
2A1810CD 00001200
82000004 901810CC
384F7881 00000000
84000002 90181014
84000003 90181070
84000004 901810CC
E0000000 80008000
The value for what controller controls what player isin't normally loaded during a match but it is loaded when you character changes so the part you have changes players 2, 3, & 4 into independant nana (because you'll almost certainly not already be playing as her) and this part changes the characters back to what you were using before before the game has finished loading the nana's
lol this code doesn't work for me.
please can you give me first the code without toggle?
oh okay now it works.
but please can you give me first the code without toggle?
Without toggle this is all that is needed
42000000 90000000
00181051 00000001
001810AD 00000001
00181109 00000001
E0000000 80008000
note that this does not effect the CSS
ok thanks
control all characters with player 1 [wiiztec , ported by Deathwolf]
42000000 90000000
0018F271 00000001
0018F2CD 00000001
0018F329 00000001
0018F386 00000001 <-- P4
E0000000 80008000
Partial size modifier: new skip write code
081A86EC 60000000
20020004 00000000
C21A86E8 0000000B
A89B0002 2C045953
40820038 A89B0006
2C045953 4082002C
A89B000A 2C045953
40820020 C21B0008
C1FB0004 C1DB0000
D21B0008 D1FB0004
D1DB0000 48000014
67A44000 D01B0008
D01B0004 D01B0000
60000000 00000000
08046AFC 60000000
20040004 00000000
C2046AF8 0000000C
A8970002 2C045953
40820038 A8970006
2C045953 4082002C
A897000A 2C045953
40820020 C2170008
C1F70004 C1D70000
D2170008 D1F70004
D1D70000 48000014
C00284C8 D0170008
D0170004 D0170000
7E248B78 7E038378
60000000 00000000
this allows you to resize all 3 dimensions separately whereas before you had to resize them all at once, credit to Phantom Wings for finding the values and for the foundation of the ASM
The old offset list references the Z(forward & back)size the Y(up & down)size is 4 bytes ahead and the X(right & left)size is 4 bytes ahead of the Y size
You only have to have 5953 on the latter half of 1 of the floating points and it doesn't matter which. the other 2 can take full advantage of their 32 bit values for a single rather than half precision floating points
In order to iron out some glitches I had to make it so you must have 5953 at the end of all 3 dimensions if you don't want to modify a dimension just set it to 3F805953
If you're using this to enhance a custom model/texture then you can have the code only effect 1 texture by adding these lines to the top of the code that writes the sizes, first 42000000 90000000 & the one of the following
P1 28180FBC FF0000XX
P2 28181018 FF0000XX
P3 28181074 FF0000XX
P4 281810D0 FF0000XX
XX = Fit(character)XX.pac/pcs
Here's an example
Archer shield & big sword link P1 default costume only
205A9370 48554431
42000000 90000000
28180FB8 00FF0200
28180FBC FF000000
48000000 805A9360
DE000000 80009380
14000150 3FB05953
14000154 3F805953
14000158 3FB05953
1400015C 3FB05953
14000160 40005953
14000164 40005953
14000348 40005953
1400034C 40405953
14000350 3FC05953
14000384 40005953
14000388 40405953
1400038C 3FC05953
E0000000 80008000
205A9370 48554431
42000000 90000000
28180FB8 00FF0200
2A180FBC FF000000
48000000 805A9360
DE000000 80009380
14000150 3F800000
14000154 3F800000
14000158 3F800000
1400015C 3F800000
14000160 3F800000
14000164 3F800000
14000348 3F800000
1400034C 3F800000
14000350 3F800000
14000384 3F800000
14000388 3F800000
1400038C 3F800000
E0000000 80008000
This new code is needed as a safety measure
HUD flags
2171D260 06000000
045A9370 48554430
2171D261 46000000
045A9370 48554430
2171D261 56000000
045A9370 48554430
2171D261 26000000
045A9370 48554431
2171D261 66000000
045A9370 48554431
2171D261 76000000
045A9370 48554431
216F56C1 0D010101
045A9374 48554430
216F56C1 4D010101
045A9374 48554430
216F56C1 5D010101
045A9374 48554430
216F56C1 2D010101
045A9374 48554431
216F56C1 6D010101
045A9374 48554431
216F56C1 7D010101
045A9374 48554431
216CDB21 03020202
045A9378 48554430
216CDB21 43020202
045A9378 48554430
216CDB21 53020202
045A9378 48554430
216CDB21 23020202
045A9378 48554431
216CDB21 63020202
045A9378 48554431
216CDB21 73020202
045A9378 48554431
216A5F81 02030303
045A937C 48554430
216A5F81 42030303
045A937C 48554430
216A5F81 52030303
045A937C 48554430
216A5F81 22030303
045A937C 48554431
216A5F81 62030303
045A937C 48554431
216A5F81 72030303
045A937C 48554431
E0000000 80008000
Of course you also need this
set pointers
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
WiiId Change [Deathwolf]
-removed-
Don't post online codes.
Deathwolf - what is the purpose of your Wii ID change? Is it for cheating online?
I know from the Monster Hunters Tri thread that it is used to get around online bans in that game. Remember that we do not condone online cheating on this forum.
no pause camera help display
2167E9A4 01000000
0567E9A4 00000000
E0000000 80008000
additional training cpu's have default colors
C26F1BE4 00000002
38600000 9878009D
60000000 00000000
first nametag's control scheme is default control scheme
C2110528 00000002
40820008 38800000
60000000 00000000
the first one made not the first on the list
cpu's can attack each other in training mode
4A000000 90000000
04050048 38A00000
3817F368 FFFE0001
04050048 38A00001
E0000000 80008000
toggles with team attack setting in rules
also works when the cpu is set to control
hold x to jump through walls
04117CEC 4BF2A259
04117CFC EC60202A
284DE4B0 00000480
04117CEC 60000000
04117CFC 60000000
E0000000 80008000
also allows you to fall through some surfaces
home-run contest never freezes you
04814B60 60000000
stamina stock/time toggle B+C
284F7880 00004400
0477FB78 93DD0034
040504A8 881F0008
CC000000 00000001
C277FB78 0000001F
3D209018 8929F368
1D29000A 2C090000
40820008 39200001
3D808063 818C9B08
818C002C 280C8000
418000C8 80CC00D0
7C064800 41800018
546B843E 280B8124
41800020 280B8128
40810020 80CC00D4
7C064800 41800018
546B843E 280B8129
41800020 280B812D
40810020 80CC00D8
7C064800 41800018
546B843E 280B812E
41800020 280B8132
40810024 80CC00DC
7C064800 4180004C
546B843E 280B8133
41800040 280B8137
41810038 2C1E0035
4180000C 2C1E0042
40810028 2C1E00CE
41820020 2C1E00D8
41820018 2C1E010B
41820010 281E0117
40800008 3BC000BD
2C190014 4082000C
DA4C00D0 DA4C00D8
93DD0034 00000000
040504A8 38000000
E0000000 80008000
loads desired death % from stock time limit,1 minute=10% etc. infinite=1%
off by default
All-Star Versus (as seen in Project M 3.5)
special mode flags clear
2156369C 41517A00
42000000 90000000
0217F378 00030000
E0000000 80008000
All-Star Versus Beta 9.8
4A000000 90000000
3A17F37E FF000002
0858809C 00000000
200300A0 00000000
08588368 00000000
2003006C 00000000
0477FB7C 807D002C
046DEFD4 9817009E
046DEF94 887800B8
046DEF98 98770098
046DEFCC 9877009D
0469680C 9B9E0444
046965F8 83E301BC
0469A2FC 809F01B8
04699A9C 809B01B8
0481C528 8803000A
046DEFD4 9817009E
3817F37F FF000002
C277FB7C 00000035
9421FFB0 BDC10008
3DC08058 61CE8003
3DE09018 61EF0FB8
3FA08058 63BD8300
2C190014 40820028
281ABEEF 41800020
90EE0099 98FD0068
39CE00A0 3BBD006C
39290001 2C090004
4082FFE8 2C1E010B
408200D0 2C1700BD
408200C8 819F0008
816C0110 2C0B000F
40820010 A16C00FC
2C0B0001 418200AC
819F001C 818C0028
818C0010 898C0055
3F40901C 635A4928
7CFA61AE 1E0C00A0
1E2C005C 7E107214
8A900099 7E70A0AE
281300CC 41800014
2C14FFFD 4182006C
3A80FFFD 4BFFFFE8
7E70A02E 5672463E
2C12003D 40820010
7F0802A6 4800005D
7F0803A6 5673C23E
3D608128 616BAE64
38C00052 54C66026
7CC661D6 7CCB302E
2C060001 41820024
7E4F89AE 39EF0005
7E6F8B2E 3A940003
9A900099 8AB0009A
3AB50001 9AB0009A
B9C10008 38210050
807D002C 48000078
9421FFA0 BD410008
3F608003 637BFC7C
7D0802A6 7D2902A6
7F6903A6 38600034
4E800421 7D2903A6
7D0803A6 B9410008
38210060 7C721B78
2C120011 4182FFC4
2C120012 4182FFBC
2C12001D 4182FFB4
2C12001F 4182FFAC
2C120021 4182FFA4
2C12002C 4180000C
2C120031 4081FF94
4E800020 00000000
C26DEFD4 0000000F
9421FF80 BC410008
3DC08058 61CE8003
3DE09018 61EF0FB8
8A4EFFFD 2C1200CC
41820028 2C12003D
40820010 7F6802A6
4BFFFF51 7F6803A6
A26EFFFE 9A4F0000
B26F0005 48000014
887800B8 98770098
38C00000 B0D7009D
39CE00A0 39EF005C
3AD60001 2C160004
4082FFB0 B8410008
38210080 00000000
046DEF94 60000000
046DEF98 60000000
046DEFCC 60000000
C269680C 00000013
2C090001 4182008C
3D808058 618C8000
817E01B0 1D6B00A0
7D8C5A14 896C009C
7D0C58AE 290800FF
5788402E 7D08EB78
5508402E 7D08FB78
5508402E 2C0A01BB
40820008 3D003D00
610800CC 28190003
41810020 2C0A00FF
40810038 418A0034
7D0C592E 396B0003
996C009C 48000024
2C0A01BB 40820008
910C0000 2C0B0000
41820010 396BFFFD
7D0C59AE 996C009C
9B9E0444 00000000
C26965F8 00000008
83E301BC 2C8A00FF
41840030 3D808058
618C8300 817E01B0
1D6B006C 7D8C5A14
896C0068 5788402E
7D08FB78 7D0C5B2E
396B0002 996C0068
60000000 00000000
C269A2FC 0000000C
809F01B8 2C0A0030
40820050 3D808058
618C8300 817F01B0
1D6B006C 7D8C5A14
896C0068 2C0B0002
41810010 39600000
3B400000 48000020
2C0B0066 4080001C
396BFFFD 7F4C58AE
396BFFFF 7C8C58AE
396B0002 996C0068
60000000 00000000
C2699A9C 0000000C
809B01B8 2C0A0030
40820054 3D808058
618C8300 817E01B0
1D6B006C 7D8C5A14
896C0068 2C0B0002
4181000C 39600000
48000028 2C0B0066
40800024 396BFFFC
7C8C58AE 3BBDFFFF
2C1D0000 40800008
3BA00002 396B0002
996C0068 00000000
C281C528 0000000B
2C083FED 4082000C
7C681B78 48000008
81030000 542C801E
558C843E 280C4DE0
4082002C 2C190003
41810024 897F0002
3D808058 618C8000
1D6B00A0 7D8C5A14
896C009D 7C8B2050
90880034 8803000A
60000000 00000000
0481BC7C 48000010
0481BCB4 60000000
C281BC74 00000006
3D80805B 618C4B40
7C0B6000 4082001C
90E30040 90E30048
90E3004C 90E30050
90E30054 B0E30068
60000000 00000000
C26D1CA0 00000003
2C000008 41820008
38000000 3863A378
60000000 00000000
0495506C 60000000
04957DEC 60000000
04947958 60000000
08588099 000000FF
000300A0 00000000
E0000000 80008000
All star VS: proper respawn
4A000000 90000000
3A17F37E FF000002
0481EDDC 8803000C
0494FFE4 881F0040
3817F37F FF000002
C281EDDC 00000003
8803000C 2C000002
40820008 38000000
60000000 00000000
C294FFE4 00000007
815F0050 812A0044
3D000300 61080100
7C094000 40A20018
88EA0057 2C070002
4082000C 38E00001
98FF0040 881F0040
60000000 00000000
E0000000 80008000
Partial credit to Magus