I've modified the index of the code database to only show the most recent 32 updates.
The past updates are still there, they did not get deleted.
I will (hopefully before I go back to school..) get a page system in there so users can look through the past updates.
Just wanted to let you all know what's up. :)
Peace!
-James
good idea,
cheers james
Yeah.. hehe figured it was about time for that. Hope it didn't cause too much server strain.. there were quite a few. heh
A line by itself.
Code's name1
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
Code's note/other hackers who helped
I'm a sub category for the following codes!
Code's name2
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
Code's note/other hackers who helped
Code's name3
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
xxxxxxxx xxxxxxxxx
Code's note/other hackers who helped
Hey all, just heads up, I completed the revolutionary idea to be able to browse through past updates. ;)
783 updates to date, btw! =)
Enjoy.
james should we add any gamecube cheats for wiird, if no dont worry
can I have access my codes are here:
http://wiird.l0nk.org/forum/index.php?topic=548. (http://wiird.l0nk.org/forum/index.php?topic=548.)
http://wiird.l0nk.org/forum/index.php?topic=2874.new#new (http://wiird.l0nk.org/forum/index.php?topic=2874.new#new)
Quote from: ssbbdude57 on February 05, 2009, 10:47:09 PM
can I have access my codes are here:
http://wiird.l0nk.org/forum/index.php?topic=548. (http://wiird.l0nk.org/forum/index.php?topic=548.)
You got a gecko?
yeah
Quote from: Jassim on February 05, 2009, 10:30:39 PM
james should we add any gamecube cheats for wiird, if no dont worry
No, please do not. Once we can both hack and use GCN codes on the Wii just as we do for Wii games, then I will update the database to section off the GCN from the Wii (and eventually from the VC-NES, from the VC-N64, etc).
Also, when any of the above do become a reality, you will have to make sure that the code does not already exist. (For example, Wind Waker already has a ton of codes, throw them into my GCNAR to WiiRD converter and they're good to go. Obviously, you'll get no credit for a code that's already hacked.)
Certainly we don't want the system games intermixed.
am i alowed access?
James, I noticed that when you add new codes that aren't in a sub category, all of your codes)(not in subcategories) become the first on the list, do you think you could fix that, or is it intended?
Anyway thanks James!
It is intended.
Did I see that we can create codes for things other than just the Wii games now? If someone could tell me what needs done to the database to accommodate these changes, I'd appreciate it. If VC games can be hacked now it might take a couple weeks to code and make design changes.
VC/WW games are hackable the game id is 4 not 6 (XXXX) not (XXXXXX)
thats really i can say :P
I think it would be appropriate to separate the VC games by console (and only one for WW), yes?
What are the formats for each of these game IDs?
NES/Famicom
Super NES/Super Famicom
Nintendo 64
Sega Master System
Mega Drive/Genesis
TurboGrafx-16/PC Engine
Neo Geo
Commodore 64
MSX
Virtual Console Arcade (<-- wait, what? Is this the Wii Ware stuff?)
ehm.. i'm not sure, but the first character of the id could be the region
the second one could be the console, but i'm not sure.
the game IDs are comparable to the existing formats...
1st digit: console code.. J for SNES for example..
Full list:
| ID | Console |
| C | Commodore 64 |
| E | Neo-Geo |
| F | NES |
| G | Gamescube games (unhackable) |
| H | Wii Channel |
| J | SNES |
| L | Master System |
| M | Mega Drive/Genesis |
| N | N64 |
| P | TurboGrafx-16/PC Engine |
| Q | TurboGrafx-CD |
| R | Wii |
| W | WiiWare |
digit 2 and 3.. game unique!
digit 4: region:
| ASCII |
Region |
| A |
All regions. System channels like the Mii channel use it. |
| D |
German-speaking regions. Only if separate versions exist, e.g. Zelda: A Link to the Past (JADD) |
| E |
USA/Canada and other NTSC regions except Japan |
| F |
French-speaking regions. Only if separate versions exist, e.g. Zelda: A Link to the Past. (JADF) |
| J |
Japan |
| K |
Korea |
| L |
Japanese Import to Europe, Australia and other PAL regions |
| M |
American Import to Europe, Australia and other PAL regions |
| N |
Japanese Import to USA and other NTSC regions |
| P |
Europe, Australia and other PAL regions |
| Q |
Korea with Japanese language. |
| T |
Korea with English language. |
| X |
Not a real region code. Homebrew Channel uses it, though. |
digit 5 and 6 are publisher codes.. like 01 for Nintendo, 08 for Capcom or 8P for SEGA.. however, for VC games we do not know those! Therefore I currently proposed to leave them 00 for VC games because 00 hasn't been seen in the wild yet!
WiiRD Database v2.0 - now with dynamic AJAX menu! ;)
http://www.usbgecko.com/codes/ (http://www.usbgecko.com/codes/)
Suggestions, comments, etc appreciated.
[edit] Other changes:
Browsing update history via the URL stops you at the end (first 30 updates) if you go beyond it.
Browsing update history maintains the current channel (unless loaded by AJAX - will get "fixed" soon).
Changing the channel updates the "DB Updates" link accordingly.
And other things that I can't remember. lol
[edit2] Oh, right, duh, the updates themselves.
ID removed from the updates page, new format:
Grouped by date
[SystemID - hover for full name] [RegionID - hover for full name] <Game title as a link> hacker name
Quote from: James0x57 on June 07, 2009, 02:28:59 AM
WiiRD Database v2.0 - now with dynamic AJAX menu! ;)
http://www.usbgecko.com/codes/ (http://www.usbgecko.com/codes/)
Suggestions, comments, etc appreciated.
Looks nice! Although for some reason Monster Hunter 3 Demo (http://www.usbgecko.com/codes/index.php?c=DMHJ08 (http://www.usbgecko.com/codes/index.php?c=DMHJ08)) is showing up on the DB updates page (http://www.usbgecko.com/codes/index.php?chid=R) but not the game listing (http://www.usbgecko.com/codes/index.php?chid=R&l=all). I would have suspected it has something to do with the game ID starting with D, but Aquarius Baseball also has a game ID that starts with D but does shows up on the game listing :confused:
Fixed, that was my fault (...I think).
Thanks for pointing that out, brkirch.
UPDATE: DB now recognizes Wii ID's that start with S
[SXAE52] (http://www.usbgecko.com/codes/index.php?c=SXAE52)
UPDATE2:
The hacker's credit name on the code pages (http://www.usbgecko.com/codes/index.php?c=RSBE01) is now a link to..
UPDATE3:
an alphabetic list of games (numbered) hacked by a given hacker- like ZiT and his 331 hacked games (http://www.usbgecko.com/codes/index.php?chid=R&hacker=zit). :P
It looks really really nice now :D
Thanks man :)
With the first release I spent most of my time programming the administration and going for really simple on the user side just to get it up fast since Y.S. had already started! lol
This time I thought I'd try to focus more on design. Since I had so much more to work with this time (going from one console to ..13 or so), it made it a bit easier to think about using space.
Search feature added to the Code Database today.
You can also use it to jump straight to a game if you know the ID, just type there and hit enter, the codes will come up.
James0x57 How do I upload WiiRD Codes?
Quote from: Yassin99999 on February 25, 2012, 12:11:49 AM
James0x57 How do I upload WiiRD Codes?
http://wiird.l0nk.org/forum/index.php/topic,267.0.html (http://wiird.l0nk.org/forum/index.php/topic,267.0.html)