Hello. All the codes on the page for this game worked, except for the day mod code. When I put the code in the Ocarina Code manager, I reports it as an 'Invalid Codeline'. Could someone help me to fix this problem or to modify it some this does not continue? Thanks!
Can someone make a code that will allow you to skip past days faster, perhaps one you can edit yourself, with an explanation on how to edit the code? There isn't anything on this site, that I can use to help me skip ahead days...Please and thank you!
Il try to but cant guarantee since my wii doesnt show on my tv sometime.
Alright. Thanks anyway!
Ok, I've been trying to get some basic codes to work on this game, but every time I try to load them up, the system gives me a message stating to connect a nunchuk or classic controler. I'm using ocarina through Gecko, have all latest upates and everything. And the only code of OnkelLes that I using is Inf Presents. As well as the 9,999,999G, Inf Stamina, & Never Drowsy Codes.
Why is it doing this?
I guess you need a nunchuck or controller to play it?!
You could have just given enough information from the beginning, like stating you have the nunchuck plugged in.
Quote from: Kyomizero on August 18, 2009, 11:57:10 PM
Well I would think that should be obvious, I mean if it says plug a nun chuck in, that's not exactly advanced astro physics or something.
try a different nun chuck? Or try a different gecko os version
I tried multiple controllers and nun-chucks, but I'll give trying multiple Gecko os' a try.
That happened to me also when I used it with HM: ToT, so I just deleted Gecko, and went with an Ocarina app. And it works perfectly fine now with all the games I use.
Gecko is more recommended than Ocarina, and Ocarina does not work with my Wii. But I found the answer just added Gecko 1.07b to my Homebrew and it works. I dont see why you'd delete something that can be used later, I just have 2 versions of Gecko on mine.
what program do you use to make new ocarina code?
A program is not enough, you also need extra hardware.
Has anyone else been having trouble with the time codes...? When I use them, at some point the game always does the end of day money thing, and if I have a date or something, that makes me miss it. Ack! Also, can someone get the values for all of the potential spouses for the heart mod code? I really don't want to have to try and figure them out; I'm useless at that sort of thing. :( And if someone can translate the list for the items...? I've tried google translator, but it wasn't much help...Thanks...
An "invalid codeline" often just means you have a letter where there should be a number. Try checking all of the lines of code in that particular code, and see if that's the case. You may have entered an "o" where there should be a "0", for instance.
idk if you found the answer but your suppose you use the ocarina app off home brew.......
Quote from: Kyomizero on August 18, 2009, 10:00:50 PM
Ok, I've been trying to get some basic codes to work on this game, but every time I try to load them up, the system gives me a message stating to connect a nunchuk or classic controler. I'm using ocarina through Gecko, have all latest upates and everything. And the only code of OnkelLes that I using is Inf Presents. As well as the 9,999,999G, Inf Stamina, & Never Drowsy Codes.
Why is it doing this?
I had this same problem just now, and for anyone who has it in the future, or who is capable of fixing it, it's either the Stamina or Drowsy codes that are doing it. I booted through Ocarina, and, as everyone has said, everything is hunky dory. Didn't bother with Gecko 1.07b because I'm lazy.
Symptoms caused by whichever code is responsible were massive lag times (I'd say at least 1/10th the usual framerate) and failure to reliably recognize the presence of a Nunchuk or Classic Controller. Upon inserting the Nunchuk (don't have a CC, so I couldn't test), the game would advance a single frame and prompt me to insert the Nunchuk again.
So, yeah. If someone has the time and the kindness, it'd be cool if you looked into why this happens. The only codes I had running that are listed in the OP are the Stamina and Drowsiness modifiers.
I am currently trying to use four of the codes:
Money 9,999,999
04473DFC 0098967F
Infinite Stamina
04473E18 02E402E4
Never get tired
04473E1c 00000000
30 slot Rusksack
0447F070 001E001E
I can get the game to load with GeckoOS 1.7b and with Ocarina, but although both are saying that they've applied the codes, the game does not reflect any of them. I have read the other posts on this subject, and tried all the various advice to fix the problem, but they still do not work for me. Please help.
I have 4.3U, the latest Homebrew channel, GeckoOS 1.9, GeckoOS1.7b.
Thank you.
Do you know if there is a second version of Tree of Tranquility? The IDs may be the same, but if the version is different the codes might not work.
After searching Google, I have not seen anything indicating there is more than one version of the US game.
Odd. As far as I can tell, you're using the same codes that were posted in the section, so there shouldn't be any issue, besides any problems that they had previously. However as the game is rather dated, and the hackers that have worked on this have been long gone, it's hard to see any 'fixes' for it for now. I don't have this game so I can't really help you anymore than that.
Yeah, I noticed the last threads on this game weren't all that recent. I was hoping someone had the same problem and figured out a work-around. I've tried all I can think of. Using a pc cheat manager, using the cheat manager on Homebrew, three versions of GeckoOS, Ocarina, I even completely reinstalled Homebrew and all the other stuff with it.
Thanks for the help though!
If your not using English Language, than try booting the game in English, these are ram write codes, Some Ram writes move in mem depending on the Language.
edit: I'm just guessing by the way, I don't have the game nor did i make the codes.
To see what version of the game you have, look at the inner ring of the game's disc, like in this pic.
[spoiler](http://wiibrew.org/w/images/c/c8/Twilight_Serial.jpg)[/spoiler]
The string of interest is RVL-RZDE-0A-0 in this case. The digit of interest is bolded. Add 1 to that digit to get the version (so this is version 1 of RZDE = Twilight Princess USA)
My disc has: RVL-R84E-USA-BO Model No. RVL-006(USA)
So I'm guessing by that, it's version 7. Correct?
No, incorrect. That does not look anything like the version number. You're looking at the wrong area.
The picture shows the inner ring of the CD, not the outer ring. It's also on the bottom side, not the top side. If you can see the game's label on the disc, you're looking at the wrong side.
Oh! I'm sorry. I see where you're talking about now.
RVL-R84E-0A-1 USA
is what is on the inner ring on the back of the disc.
Yeah, it's confusing because it's on the back side.
You have version 2. =( That could explain why the codes aren't working.
Aw, that sucks. But at least now I know why! Thank you so much!
How complex of an operation would it be to modify the codes to work for version 2? Or would that even be possible?
If you can get MEM1 dumps from both versions, I don't think it would be too hard.
I got lucky and found a version 1 disc at a local game shop, and they let me straight trade for the version 2!
Thanks again for everyone's help!
Wow, that's awesome. I'm glad that your issue was resolved. Your codes are working, then?
Yes! I've played for several hours today and they work perfectly!
So the version of the disc ended up being the problem.
Damn would been good to get the Dumps of that game.. or get a hacker with that version >
good to know u got it working though ...
this is a reason iv beeing trying to get a version ID into Gecko OS or other thing for the users would have saved this ..