Well, can it?
USB Gecko works on GameCube.
USB Gecko contains WiiRD.
Thus, WiiRD can be used to hack GCN codes.
Good, I'll have to try that sometime.
Just make sure not to access Wii memory areas (90000000 to 93800000) in GC mode.. and it should work just fine!
Which program shall I to load USB Gecko?
Quote from: Amorphis_X;4459Which program shall I to load USB Gecko?
Uh...WHAT!!:confused
You may buy a USB Gecko
Quote from: WII_SOS;5044You may buy a USB Gecko
Yes, but WiiRD's loading time is sooo large isn't it compatible with the Crazy Mod?
do i need usb gecko to hack gc games with wiird?
yes
are u sure or is that just a sales ploy?
To hack anything with WiiRD you need USB Gecko.
I don't know if/how to hack GCN codes using it yet.
I get that message when i try to load up a gamecube game with WiiRD and Gecko OS, i have a usb gecko, but it wont run the GC game why?
1. USB Gecko is the device which is inserted into Slot B of the Wii
2. WiiRD is the software you need to run on your pc/laptop to search for cheats as well as other features you can access.
3. WiiRD requires to be connected to the USB Gecko via USB cable which is included with your purchase of a USB Gecko - otherwise how is WiiRD going to search for cheats? I can tell you right now WiiRd will not even start and will keep giving you a message that it cannot detect a USB Gecko.
4. WiiRD and USB Gecko can search and use Gamecube and Wii game codes
Quote from: Myto~;6912I get that message when i try to load up a gamecube game with WiiRD and Gecko OS, i have a usb gecko, but it wont run the GC game why?
Are you running Gecko OS (GC version) by using a method of Gamecube Homebrew? Using any method of Wii Homebrew will not work. SD Media Launcher or a Modchip are your choices for Gamecube Homebrew. There are other options as well, such as SDload (Old Action Replay + SD Memory Card Adapter needed) and PSOload, but those most likely will not work on a Wii (one due to firmware; PSOload only works on a Gamecube).
I would get the SD Media Launcher, as it works on firmwares 3.2 and below on the Wii. I'm not sure if it works on 3.3 however.
EDIT: Forgot one important detail, SD Media Launcher is a product of Datel, and can be obtained at:
http://codejunkies.com/
Just navigate to the Gamecube page, they sell them without a SD card ($19.99USD), with a 1gb SD card, and a 2gb SD card.
so let me get this straight, there it "currently" no way to use SD cards with Decrypted AR codes on it, that GeckoOS can read, but the derypted codes will be detected if I buy and install the USBGecko thing?
I have deleted this post because i just learned that GeckoOS 106F.01 W/ Ocarina + GC does not yet support any GC code handling yet.
Quote from: gentetsu;10504There is a way now - it is called Ocarina
http://www.usbgecko.com/files/geckoOS16f.zip
Try downloading that one - it comes with Gecko OS.
Once you got Gecko OS installed on Homebrew Channel save your decrypted codes onto an SD card and export to GCT.
Run the Ocarina application and Bob's your uncle.
By the way, it is best if you google specific instructions if i lost you somewhere in my explanation.
ok I basically did everything but I think I left something out, before I exported it says this: No Game ID Given! do you want to continue anyway? should I :p sorry if this sounds a little n00bish
I have deleted this post because i just learned that GeckoOS 106F.01 W/ Ocarina + GC does not yet support any GC code handling yet.
I have gecko os and ocarina and hombrew channel. Heres what i did: Went to codejunkies and got a simple infinite rings cheat for sonic adventure 2 battle for gamecube. converted with gcncrypt. made txt file called sonic and put code in there. I have everything set up right in the txt file. export to gct, load up gecko os. launch game. 4 things say no by them. green screen. Then i play but i dont have cheat? what am i doing wrong
You can't use GCN codes yet on Gecko OS + Ocarina, you need a USB Gecko for this I believe. The GCN support was for GCN imports, not codes. It'll be supported later though once we have ALL the bugs and kinks out of Gecko OS. So, for now, you'll have to wait or you'll have to buy a Gecko if you're too impatient.
Someone feel free to correct me if I am wrong on this though.
Im pretty sure SMK is correct with this answer. As fas as I know, Gecko OS does not support Gamecube Cheats via Ocarina. You will need a USB Gecko to load cheats for Gamecube, or in Gamecube mode on the Wii.
I downloaded the AR-WiiRD Converter, QCH Edit 1.04 and the Decrypted GC code database. How do I get the codes I see in QCH edit into a txt file that can be read by the WiiRD app in GeckoOS? Does it have to be converted to a gct like ocarina? The games I want to get codes for include the following (All USA):
007: NightFire
Enter the Matrix
FIFA Soccer 06
Harvest Moon: A Wonderful Life
Need for Speed: Most Wanted
Super Monkey Ball 2
The Simpsons: Hit and Run
Ths Sims: Bustin' Out
The Sims 2: Pets
Tony Hawk's Pro Skater 4
Could someone please make a tutorial on how to get the codes (from the QCT) into a WiiRD text file? Also, sometimes I'll put a code into the AR-WiiRD converter and it will output the exact same code, is this normal? Can GeckoOS just use normal AR Codes without any conversion or is this not possible? Also, do you have to use reboot or anything special with GC games, or just boot them like you would a wii game? Do I need the Master (M) Code?
I think I might've gotten the hang of it. I've finished the 007 Cheats and I've added the game ID/titles in for the other ones. Here (http://cid-1506f6a77f83feed.skydrive.live.com/self.aspx/Public/GCRD.zip) is a zip file with the WiiRD txt files I've compiled. However, could someone still please answer my questions above. I mostly used Ocarina but I want to know it GeckoOS can use txt files. I exported my 007 to a gct and am about to test it with GeckoOS. I'll post my results shortly.
Results: It can boot the GC Game but the game doesn't have the codes enabled. I made sure to have the correct ID (GO7E) I took the codes from the QCT and converted them with the AR to WiiRD Converter. I then put that code into Ocarina with the game title and ID. Then I exported it to GCT, put it in the codes dir of my SD, and booted the game with GeckoOS with Ocarina on. Do I have to have the M code or something?
Just wondering, but are you trying to use GameCube cheats on GeckoOS/Ocarina? If so, I don't believe that GameCube cheat support has been added yet. At this time, I believe that you need a USB Gecko and a method to boot GameCube homebrew.
There is no support to use Gecko OS standard for Wii codes yet - Gecko OS is able to switch into Gamecube mode however it can't apply any codes. If you want to use cheat codes in GC mode, you'll need a USB Gecko and use a method to run Gamecube homebrew (e.g. SD Load, modchip, SD Media Launcher).
That sucks. I thought that they added an AR engine to Ocarina to work with GC games. I guess I was wrong. Oh well. Also, why is there a AR to WiiRD converter if WiiRD codes can't work with GC Games?
Because WiiRd can use codes if a GC game was started using a method to run Gamecube homebrew. If you have no way to run Gamecube homebrew on your Wii/Gamecube or you do not have a USB Gecko.. then it's of no use. Gecko OS is incompatible with GC cheating!
And the hope is that we'll eventually be able to use GCN codes on Wii with WiiRD. :)
I already tried the MIOS hack mentioned on http://wiibrew.org/wiki/Wii_Gamecube_Homebrew_Launcher
While it boots my Action Replay DOL fine and Gecko OS 1.06 Gamecube.. unfortunately it renders the DVD drive useless.. otherwise there would already be a tutorial for USB Gecko owners with unmodded Wiis.. but until no.. sorry, guys :(
Hard ways to do it - all these ways require a USB Gecko so that you can cheat:
1.
-use SD Media Launcher - it should still work on 3.3 (at least it works on my gf's Wii)
-boot Gecko OS with it
2.
-use a new "Works on Wii" Action Replay - these also still work on my gf's Wii
-use its freeloader to boot an old AR
-use the SD Load code with it while having a bootable SD card in an SD Gecko or GC SD reader
-boot Gecko OS
3.
-get yourself old MIOS and BC WADs
-install them with Waninkoko's WAD Manager (installing MIOS and BC is safe - the worst thing happening could be that your Wii doesn't boot GC copies if an installation fails)
-insert an old Action Replay
-use SD Load
-boot Gecko OS
These three ways are verified by me.. all of them work.. though I admit they are "hardcore".
When i load geckoOS with a GC game it works fine, the WiiRD starts counting down(20s) but then the game starts at about 10s and the wiiRD doesnt dump the file and i cant use it with the game.
Whats wrong?
You probably hit a multi-hook game.. in that case a master code would be needed.. it should work if you open WiiRd while being in the Gecko OS - select in WiiRd not to immediately run the game (start paused).. and check codejunkies.com or related for a (m) code.. do you happen to be able to name the game?
I tried Sonic Battle Adventures 2 and PSO 1+2.
When i start WiiRD while GeckoOS has already loaded, the screen gets these big green lines and the game doesnt load, and i cant use the master code unless the game loads.
PSO 1+2 requires a complicated master code so it probably doesn't work because of that. Sonic Adventure 2 Battle was succesfully tested by me, Gecko OS should be able to properly load it.. which way of starting homebrew do you use?
I am using the HBC, should i use the TP hack?
Excactly what happens, i turn on the wii and insert the GC disc, load the HBC and then EITHER load WiiRD first or GeckoOS first.
If I load geckoOS first the screen gets corrupted when i load WiiRD and green lines run down the screen.
If i load WiiRD first the game starts before WiiRD dumps and WiiRD gives me an Error.
Am i supposed to load the master code before I turn on gecko?
If so how do i load the code without dumping the game to WiiRD?
http://www.tehskeen.com/forums/showthread.php?t=8716 (http://www.tehskeen.com/forums/showthread.php?t=8716)
This is a link to an app call GCBooter V 1.0 that allows region free GC booting without installing a modified MIOS. The discription says it will start GC games from WII mode.
My question is will the Wii version of GeckoOS load GC codes? I thought it might be possible to use the rebooter then run this app to start the gamecube game with the codes implemented. I might be way off base with this idea but I thought it was worth a shot.
As of right now, the Wii version of GeckoOS/Ocarina does not have support for GameCube cheats. However, I believe that this was planned for a future release.
support for it was thought about.. however, so far we do not know how to properly do it.. and that's where we stop..if we knew how.. then it would be there!
Oh Shoot.. now I get it.. no WiiRd/Ocarina and everything related does not work in conjunction to Gecko OS Wii starting a Gamecube game.. during the switch into Gamecube mode Gecko OS completely loses the connection. You need to use SDLoad or related to use the Gamecube version of Gecko OS.. the Wii version of Gecko OS does not work together with Gamecube mode for cheating!
Ah, ok.
TY very much link.
Actually, I got wiird to detect mario sunshine it did ask for the name but it detected GMSE01.
I rebooted with hooks btw. i don't know if that info wold help. another thing, i start up the game and i press a button on wiird and it doesnt work. :) by the way, where can i find decrypted codes? nevermind i found it on the forums :P
Quote from: Link on October 01, 2008, 02:55:42 PM
Oh Shoot.. now I get it.. no WiiRd/Ocarina and everything related does not work in conjunction to Gecko OS Wii starting a Gamecube game.. during the switch into Gamecube mode Gecko OS completely loses the connection. You need to use SDLoad or related to use the Gamecube version of Gecko OS.. the Wii version of Gecko OS does not work together with Gamecube mode for cheating!
where can i get the gc version of gecko os? :)
http://www.usbgecko.com/files/gc106d.dol (http://www.usbgecko.com/files/gc106d.dol)
Quote from: spunit262 on October 03, 2008, 01:04:54 AM
http://www.usbgecko.com/files/gc106d.dol (http://www.usbgecko.com/files/gc106d.dol)
where did you find that >_<??
That download link is listed on the following site...
http://www.usbgecko.com/manual.htm (http://www.usbgecko.com/manual.htm)
I have the same problem, but I don't have an sd media launcher, and I never got the silly Action Replay way to work, so I have to use the gamecube homebrew launcher. When the launcher launches gecko OS for the cube, it complains about no disc, even when there is a disc in, and it just freezes and doesn't spin the disk if I put one in.
Quote from: 111 on October 04, 2008, 02:20:18 AM
That download link is listed on the following site...
http://www.usbgecko.com/manual.htm (http://www.usbgecko.com/manual.htm)
oh lol i never scrolled down past the wii section.
Quote from: gumbyscout on October 07, 2008, 03:52:30 AM
I have the same problem, but I don't have an sd media launcher, and I never got the silly Action Replay way to work, so I have to use the gamecube homebrew launcher. When the launcher launches gecko OS for the cube, it complains about no disc, even when there is a disc in, and it just freezes and doesn't spin the disk if I put one in.
sorry to double post but it's because the gamecube homebrew launcher disables loading regular GCN disks 0.o
Quote from: hetoan2 on October 07, 2008, 11:34:36 AMsorry to double post but it's because the gamecube homebrew launcher disables loading regular GCN disks 0.o
It loads normal gamecube disks fine, and even apps that use gamecube discs in gamecube mode work fine (such as sd boot and usb load). It is just Gecko OS won't spin up the disc in gamecube mode.
Gamecube apps using gameucbe discs? I never got one to work.. I even used a DOL from my Action Replay.. it always said "No disc".. can you use SD Load with an USB Gecko or so?
Quote from: Link on October 08, 2008, 06:45:28 PM
Gamecube apps using gameucbe discs? I never got one to work.. I even used a DOL from my Action Replay.. it always said "No disc".. can you use SD Load with an USB Gecko or so?
You use usb boot with a usb gecko, sd load with a sd gecko (I have both :P).
Right, so lemme just get to the bottom:
Is it possible to use Ocarina / Gecko OS to load cheat lists on GCN games on the Wii WITHOUTany SD-Booters, etc.?
I mean, the same way as you use cheats in Wii games. Just make the files and export them to the SD? Then you boot up HBC + Gecko OS and it auto-loads the cheat list?
If possible, what would be the apps required?
No, it is not currently possible. However, it might be added in the future.
Sorry for the bump, but there's a new hacked release of the Wii GameCube Homebrew Launcher. http://www.qj.net/Wii-GameCube-Homebrew-Launcher-0-2-1-SD-Gecko-support-more/pg/49/aid/125911
The following note piques my interest.
QuoteRemove the code that binds the disc into the drive
Any idea what that means? Does this now allow homebrew to access the DVD drive? Can someone try out GeckoOS with it?
i think binding the disc to the drive means you cant press eject and get the disc out
Quote from: Igglyboo on November 12, 2008, 02:37:59 AM
i think binding the disc to the drive means you cant press eject and get the disc out
Hmm, ok. In that case, GeckoOS still won't work. :-( Can anyone confirm this?
still doesn't work.
Easiest way is use Wii Update File Extractor on Pokemon Battle Revolution, Big Brain Academy, or Metroid Prime 3.
Other games may have (RVL-)MIOS-v4, but i only listed the most popular ones.
Anyways just rip that off an old one and install with wad manager and you can load your GCN action replay which is almost just as good as GeckoOS (except no wiiRD support :( )
Quick question: if I have a USB Gecko and boot a GC game with GeckoOS 1.7 (Wii), Wiird will see the game and let me "edit" the ram (basically cheating)?
as long as you use a Wii version of gecko OS it unfortunately won't work..
How can I use usbgecko with a gc game?, i have usbgecko, wiird and gecko os (1.07)
funny...
you need an sd gecko and an old action replay.
Probably a copy of mios-4
and a GC dol of geckoos on the sd gecko
then you can use it :D
But it could be possible to use usbgecko for cheatng at gc games or will it?
You can indeed use the USB Gecko to cheat game cube games.. however it is not trivial (note: the following solutions only works for USB Gecko owners):
Solutions A to C require an SD Gecko
Solution A:
-get a very old MIOS which does not block the AR
-insert an Action replay
-use the SD Load code to boot an SD card in your SD Gecko
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit
Solution B:
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc
-use it to run a new Action Replay
-use its freeloader to run an old Action Replay
-use SD Load
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit
Solution C:
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc or any older MIOS
-use it to run the Datel SD Media Launcher
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit
Solution D:
-hardware mod your Wii
-burn a Gecko OS boot disc
-insert it and use it with WiiRd
-profit
i havent modded my wii :(
Nuke, please i will really appreciate if you can add gecko os ocarina support :)
in that case you can still use solutions A to C... I can only resay: hooking channels and BC (for GC games) is quite complicated.. kenobi, brkirch and Nuke were looking into it very much.. downgrade your MIOS and use the action replay first..
So at this stage in the hacking community i can't put a gc game and use gecko os codes on it?
Are there any significant differences between the code handlers in Wii GeckoOS and GameCube GeckoOS, besides of course the lack of Ocarina support? Or do they behave the same? The version number discrepancies are what make me wonder if there's a difference.
Thanks.
Gamecube Gecko OS is based on Wii Gecko OS 1.06d - with the identical code handler!
So everything should work the same way mostly!
Quote from: Link on December 07, 2008, 06:04:13 AM
Gamecube Gecko OS is based on Wii Gecko OS 1.06d - with the identical code handler!
So everything should work the same way mostly!
Thanks, are there any differences between 1.06d and the latest Wii code handler? (Besides Ocarina)
All I can remember is that the old handler had a minor error in the Gecko registers if I recall correctly. But that should be all!
I know this type of topic has been made many a time, but i am unable to clearly figuire out exactly what you need to run AR.
Is USB Gecko 100% nessecary?
Can I use GC cheats with this equipment - Modded 3.2U Wii, SD Gecko, GC AR v1.06?
Since your Wii is modified with a drive chip, you could use a disc image of the GameCube Operating System (GCOS) to boot the Action Replay. Also, you could try these instructions, but you will need to sign up to see them...
http://board.gscentral.org/showthread.php?t=27503 (http://board.gscentral.org/showthread.php?t=27503)
sweet, havent tested yet, but i shall. thanks 111
How would i get MIOS v4?
Here's the same guide except put into a txt file: http://www.hawkeye2777.shockv2.com/guides/run_oldar_wii.txt
the thing is, i don't wanna change my regular mios, so i need to rephrase my question
how do i get the wad file?
I dont particularly wanna look for it on google, because it could be corrupted or tampered-with or something, so is there, either a reliable MIOSv4 wad, or a way to extract it (perhaps the "WUFE" program mentioned in the tut) and inject it into a wad?
Also, just to confirm, I can't use AR with a multi-game disc rite? (GCOS+multiple games on the disc)
If you have any of the games mentioned in the tut, you can just delete your current MIOS and run one of those games through the disc channel. Then, the game will install MIOSv4 onto your Wii when running the disc updates.
I think i'll just stick to the GCOS method. I have a brother who would most likely mess it up, due to the re-updating from brawl/galaxy, etc.
Thanks for the help hawkeye and 111
I get this message for every single code that i have tried to add so far. I have a version 1.06 AR, on a 3.2 u modded wii.
I have tried the reset hardware option in the menu, but it doesn't change anything
any ideas?
You have to Use the AR Codes posted on Datels website or AR Central,Kodewerx etc or codes that have been created by well known hackers,many I think of which hack the Wii and post codes on this site also. I did notice that you will get this message if you try to string together a couple of different codes...that doesnt work with AR..so if you have a code for Inf Health you cant Combine it with a code for Max Hearts and put them both together...AR wont accept it...each set of codes has to have its label and be entered just like the way they are posted on these websites...BTW...codes from this site wont work unless they are encrypted to an AR format..
What codes are you trying to use, and for what game?
I got a newer version of AR (1.14) and it seems to have fixed itself.
So far i have gotten the Use phazon beam anywhere code to work for Metroid Prime.
I couldn't even get past the (m) code for Metroid prime 2.
I guess the AR disc was just messed up or something.
I'll post if other codes work once i test em out
It must have been an AR bug then. Well, glad you got that worked out.
Goddamn it, its still messing up
I am trying the (m) code for Metroid Prime 2, straight off of the Codejunkies website.
Any ideas?
Also, would there be a way i could put the codes on my SD Gecko from my computer, so that i don't have to type them in? it may just be a buggy AR that wont let me save correct codes. I have checked and rechecked like 50 times, and im typing it in properly. Is there a specific format i need the cheats in, etc.
Are you using the memory card that came with the AR?
I am using the memory card that came with the 1.06 AR, but i am using a downloaded/burned 1.14 AR
The code didnt work on the 1.06 either, but then again, neither did any codes i tried.
I was able to make the Super hookshot code for Windwaker work as well, but i really want to get the MP2 codes working.
If someone could rip me an iso of a more up-to-date AR, so that i could update my hardware w/ the codes, that would make my life a lot easier. The iso's only like 3 or so mb if it's cleaned/zipped
1.14 is the most up-to-date AR.
Try using one of the Official Nintendo memory cards; the memory cards that come with the AR usually are crap.
I only have one GC mem card, does it need to be a clean card?
Also, 1.14 cant be the most up-to-date, because apparently the most up to date one has no code adding function, wheras mine can add codes. Also, on the site it says around 700 games are supported, but 1.14 only has like 170 on it
Nope, all you need is roughly 2-4 blocks (depending on how many codes you have saved).
holy crap ur fast XD I'll go test it now
Heh, good luck. ;)
Sorry, i went skiing for 2 days, and i didnt have time to test it until now. Nope still doesnt work, even with a non-AR card. Mine's not an official nintendo one, kuz i never owned a GC, but it's a joytech 16 mb card.
There's no way to transfer saves to a gc mem card is there? because if there is, couldn't i just make a save with all the codes i need, and use that? that would bypass the whole saving problem.
Well, do you have a USB Gecko?
unfortunately nope, otherwise i would have stopped bothering using the AR. Only got an SD gecko
Well, I wonder if NuGaSa (http://wiibrew.org/wiki/NuGaSa) will work for you... have you tried it before?
If it does work, you could write my GCI save (of my AR data) to your memory card.
havent tried it, but i've downloaded it onto my card. I'll test if it works now
EDIT:
I'm getting an Exception(DSI) +a bunch of lines of numbers/letters message when im trying to back up, I don't know about restoring yet
EDIT 2:
I'm able to back up saves now, but when restoring them, i get an offset + number(diff for every game) and then it tells me theres an error restoring
EDIT 3:
It seems every time i restart the program, it gains more functionality xD restoring works now. Please send me your gci save of your AR data. (be sure to include Metroid Prime 2, kuz that's the reason im going through all of this trouble xD moon jump+equipment codes, specifically)
Ok, post or PM the codes you'd like in there (I don't have any codes entered for Prime 2 on that save file; I did but they got deleted).
The codes i need are:
Metroid Prime 1
(M) (Datel)
A8Y0-9P2B-AHG6Z
FFD1-HMDG-4VAA4
VU90-GH61-40UQ1
TWGR-PYWY-898BQ
E9FZ-A3QA-YCERP
G3K2-4ZJG-UYRTH
Q484-9NKD-6C9EG
ECZQ-827T-WUCPE
E9FZ-A3QA-YCERP
This Code Must Be On (Datel)
2VRX-QNW3-UX7UH
7HFR-GGC2-WAPNT
RB26-E7H5-MCJPE
5VA8-0ZAK-4X8NY
DM3B-M7VR-VGVN1
P19G-QCDR-Q7FR7
Infinite Health
M1RZ-WQ3R-04NJK
GZ98-0C21-T6UB5
Infinite Missiles
Q85A-QBVV-GCUEG
AXK7-FRKD-C9Y36
CW0E-N9U3-8C784
Infinite Bombs
ARTQ-Q6DD-6CH0K
KR8Z-YXQK-D3F3P
Infinite Power Bombs
2X6D-7CWG-NUXAN
ZT2G-KDD5-WK2ZB
Moonjump (Hold B)
PM73-FWKZ-XMPM0
JVZN-F5R3-YNMYB
DWER-3U8M-9B1F2
Can Use Phazon Beam Anywhere (Y.S.)
YCHX-B0JX-JAVF1
QR7Y-08HB-VUY00
AGU9-NEZT-2F9RW
2W3C-QE8M-VUQR4
NQ26-UZRJ-0T5FU
54HP-2RRX-7G1TZ
A0JC-CNBM-AA851
3rd Person View Mode (Y.S.)
64XC-Y30T-C3HTT
319F-DMNH-CRN42
0N5C-HY6X-ZKXE5
Metroid Prime 2
(M)
6QC5-30T6-F3Q31
XQBV-AXAP-86QZ0
42AC-TVD6-JXG37
356M-Z1CN-NMM7W
5ZW4-PG70-JE0UM
XKYE-ENHH-JH1HT
7810-27Y8-4QGMM
This Code Must Be On!
84DG-3YYB-Q8MNP
0ZA6-UD1P-XU0K7
W83J-G7ZX-NXM63
KCX7-PJUT-6PPW3
Y39N-C48W-VR2DC
Infinite Health
A358-EXX7-KM2BJ
NXEX-PP1E-BWZKA
9Z2C-FGYA-B00P7
Infinite Missiles
15Z8-BAEM-XVRC4
6N63-BA14-EYQN5
Have Charge Beam
A8UP-55VH-F5HRT
9J0C-TAP1-523VJ
Z1BU-JNVH-1AB26
Have Dark Beam
PWHY-ZCCT-1D13G
GQRR-NMU2-7XUHA
FPRW-UYWE-PXHPK
Have Light Beam
DGGH-N2QE-2UBKC
H18K-46K9-R0M2A
W4NG-09ER-DFAKT
Have Annihilator
KAF0-8302-NT20R
DEP3-DD2W-JGQBU
4YHE-GHQJ-6WKKR
Have Super Missile
KF26-BAM9-FXX3N
2087-8T1Y-CUZQA
5CWC-3QMT-6TGWU
Have Darkburst
D0ME-P5YE-2HHG0
7VCT-UVA8-134BD
K5VJ-THEV-Y6FR8
Have Sunburst
TB12-GMWX-U5E65
63NN-KMJY-GB9V2
84G1-G7WX-5KKXB
Have Sonic Boom
8RTK-DJ5R-KVK6M
W0H8-1UGE-C1FX7
EKUZ-CPDW-J79JR
Have Light Suit
FGRD-83Z7-UMM2P
6WYX-4AGM-20MN2
NUX1-FBY4-ZWFN5
Infinite Ammo All Weapons (Jay007 & Link Master)
J2WP-KPN8-DV9HJ
ABR5-JYCK-MPVHW
Infinite Morph Ball Bombs (Y.S.)
Y7B5-QFVM-67RZJ
PNCD-X8AG-5C1X0
Infinite Power Bombs (Y.S.)
GTU3-0FE6-YD3DC
7M75-5CXK-EV08D
Quick Charge (Y.S.)
EZJZ-4UXA-NR36H
B14N-03JY-ZQB30
Moon Jump (Y.S.)
ZUUK-03PY-RWPT5
TJCH-MUAF-7941P
4K9Z-D640-JZGA1
Complete Level Maps (Does Not Complete World Map) (Y.S.)
PRWP-FX6H-6M8C9
B104-W2UM-Y5GD9
BDE9-5QFF-88ZND
QJ4D-AVXM-HEAGY
PYZF-59QW-9Y8H9
Windwaker
(M) (Datel)
6BUE-CTGY-M9VB5
RUVW-AT9M-05YVU
Infinite Flight Time (Makar) (HemmyIII)
T0F6-T3ZD-5XEQZ
UPB6-CRRT-C1NW4
Infinite Small Keys (HemmyIII)
XP3Q-P4ZP-K63XM
KG5H-JEXW-YM5AV
Use Anything Indoors (Twilight Spectre)
FTVT-2Z7C-54KEX
AJQW-CHMP-DPZ2Q
Super Hookshot (Jaytheham & Twilight Spectre)
6JKV-UCG9-D7Q64
X1QZ-4H9Q-U1JYP
5REY-EAJ8-D21XR
5BK4-YQKP-ZQTZA
PNGB-FDEY-J57DF
4VXE-F9CH-Q1PAA
6VX3-Z1MN-6R694
J9ZU-AGUJ-WCH58
Wind Blows In The Direction You Face (JaytheHam & Twilight Spectre)
BH47-RWTM-KW8N4
K92Y-P50B-WFYHW
VJ0N-EM4M-0AQCP
YPYC-EFKW-FVBJW
7ZUX-G75F-NGAVG
MJ4F-R2MX-F04C2
KUDB-AYMJ-CKPCJ
5CGD-UTF8-B080W
3Q3U-CKPH-60Z8W
Z1TB-GYWN-22ZXR
PBJT-B4XM-FXU12
QJ3T-3HXN-RR2W6
N1HV-WMWB-WF5CC
3ZV7-1UNK-VYRM5
PE7G-C2VV-G4YN5
07NT-M8KT-C5071
PE7G-C2VV-G4YN5
9K7Y-YQWK-EJNM9
MQUN-X72H-M99F5
Q909-M8P2-39KBT
RQRT-XVHE-HGB8D
X0F1-6VUG-FFEFQ
HNEC-WDZ6-DV39H
VB9H-1PAM-NG7ET
0A41-R68A-A0Z6F
GDZ4-MFQE-Q1VYY
Master Sword Blade Is Full Energy Sword (Twilight Spectre)
H1AY-XDD5-HQYWA
E3U8-GKHV-XY0FZ
Thanks
I'll enter them in (keep in mind I may not enter all of them) if I get a chance today. Then, I'll upload my GCI when I'm done (it'll be 2-3 blocks).
Thank you very much. Don't bother with the windwaker ones actually, I'll be fine with the ones i have on my AR thing
I've got a 3.2u modded (w/ wiikey) wii, and i am trying to run a backup copy of Metroid Prime 2 with AR. The problem is the fact that none of my backup copies work. When i attempt to run them normally, i simply get a black screen on my wii. However, I can run Metroid prime 2 if i use GCOS. My wii runs the original cd properly without GCOS. I am using MIOS v4. Anyone have any ideas on how to make my AR work through GCOS?
What version of AR do you have ? it's strange because i have the same version of the wii system menu, MIOSv4 and gecko'os and my AR works.
Quote from: Niteblood on December 31, 2008, 11:48:52 PM
I've got a 3.2u modded (w/ wiikey) wii, and i am trying to run a backup copy of Metroid Prime 2 with AR. The problem is the fact that none of my backup copies work. When i attempt to run them normally, i simply get a black screen on my wii. However, I can run Metroid prime 2 if i use GCOS. My wii runs the original cd properly without GCOS. I am using MIOS v4. Anyone have any ideas on how to make my AR work through GCOS?
Um, don't most Wii drivechips allow GameCube backups to run? If you can't run GameCube backups, your drivechip might be faulty. AR would probably have to be patched to run backups the way GCOS does, but you could try GCARS-CS 0.9.5. It lets you use decrypted AR cheats with backups (although the drivecode is kind of outdated). I still think the problem is your drivechip, though.
Quote from: Niteblood on December 31, 2008, 11:48:52 PM
I've got a 3.2u modded (w/ wiikey) wii, and i am trying to run a backup copy of Metroid Prime 2 with AR. The problem is the fact that none of my backup copies work. When i attempt to run them normally, i simply get a black screen on my wii. However, I can run Metroid prime 2 if i use GCOS. My wii runs the original cd properly without GCOS. I am using MIOS v4. Anyone have any ideas on how to make my AR work through GCOS?
This sounds like the region code isn't properly set and your WiiKey switches to PAL or so. GCOS uses another detetion and will probably properly use NTSC!
region is set properly, my wiikey isn't faulty, because it runs plenty of other gamecube backups without any issues. The AR itself is a backup disc which works fine. I have AR 1.14.
Check your Prime 2 to see if is a PAL or NTSC verison, since nintendo blocked freeloader after 3.2u or 3.3u?, PAL games won't work with AR on a Wii (u).
It's a ntsc copy
Wondering if some1 could help clear some things out for me.
I have a wii 3.2 with wiikey (latest update)
I have homebrew channel and gecko OS
I have Gecko SD
I want to know how i can load gamecube cheats for my game. I have read the tutorials but they seem to be specific to the USB Gecko.
If some1 could clarify if it is possible to load gamecube cheats the SD Gecko.
At this time, I don't think that it is possible without an Action Replay and/or USB Gecko. I could be wrong, though.
Link made an topic about this, read it here (http://wiird.l0nk.org/forum/index.php?topic=1946.0)
The easy way is to get an action replay, like me ;). Here's a tutorial maded by hawkeye2777 of how to do it without the need of an usb gecko: http://board.gscentral.org/showthread.php?t=27503 it works because i've tested it :cool:.
Quote from: g6flavor on January 02, 2009, 07:59:10 PM
Check your Prime 2 to see if is a PAL or NTSC verison, since nintendo blocked freeloader after 3.2u or 3.3u?, PAL games won't work with AR on a Wii (u).
You're wrong. My PAL Wii reads my action replay (1.14b) running gecko'os wich i can cheat in SSBM pal version. Doesn't matter in wich region is your game since AR supports NTSC-japan, NTSC and PAL code versions.
he said that PAL games wont work on an NTSC wii
Quote from: Romaap on January 03, 2009, 10:06:50 AM
he said that PAL games wont work on an NTSC wii
No, read that post again. g6flavor says clearly: "PAL games won't work with AR on a Wii" and i was telling in my last post that that's not true ;).
Quote from: Kinggamer on January 03, 2009, 04:00:48 PM
Quote from: Romaap on January 03, 2009, 10:06:50 AM
he said that PAL games wont work on an NTSC wii
No, read that post again. g6flavor says clearly: "PAL games won't work with AR on a Wii" and i was telling in my last post that that's not true ;).
Quote from: g6flavor on January 02, 2009, 07:59:10 PM
Check your Prime 2 to see if is a PAL or NTSC verison, since nintendo blocked freeloader after 3.2u or 3.3u?, PAL games won't work with AR on a Wii (u).
Would it make a difference if the AR is a PAL AR? because i think it might be. The thing is, the NTSC MP2 copy doesn't work w/ or w/o the AR
Quote from: Niteblood on January 03, 2009, 09:38:49 PM
Would it make a difference if the AR is a PAL AR? because i think it might be. The thing is, the NTSC MP2 copy doesn't work w/ or w/o the AR
MP2 (U) works fine on my Wii 3.3u w/ or w/o AR. Only PAL games refuse to work with AR on mine.
How certain are you that your MP2 is a NTSC (U) version?
Quote from: g6flavor on January 03, 2009, 10:25:47 PM
Quote from: Niteblood on January 03, 2009, 09:38:49 PM
Would it make a difference if the AR is a PAL AR? because i think it might be. The thing is, the NTSC MP2 copy doesn't work w/ or w/o the AR
Only PAL games refuse to work with AR on mine.
My pal SSBM could be an exeption :P.
That's because you said you're using a Pal Wii with Pal Games, or are you saying that you also have access to a NTSC Wii and Pal Games works fine on the NTSC Wii when using AR....
Quote from: g6flavor on January 04, 2009, 02:41:34 AM
That's because you said you're using a Pal Wii with Pal Games, or are you saying that you also have access to a NTSC Wii and Pal Games works fine on the NTSC Wii when using AR....
I don't know that :P, use freeloader.
Quote from: g6flavor on January 03, 2009, 10:25:47 PM
Quote from: Niteblood on January 03, 2009, 09:38:49 PM
Would it make a difference if the AR is a PAL AR? because i think it might be. The thing is, the NTSC MP2 copy doesn't work w/ or w/o the AR
MP2 (U) works fine on my Wii 3.3u w/ or w/o AR. Only PAL games refuse to work with AR on mine.
How certain are you that your MP2 is a NTSC (U) version?
Because i ripped the original game
Maybe the rip is not ripped properly... and if you've already have the latest wiikey update 1.9s and AR 1.14b still doesn't work with the original MP2 disc, then I have no idea.
I have ripped it more than once, but the rip is odd.
http://img224.imageshack.us/img224/1898/mp2mt5.png (http://img224.imageshack.us/img224/1898/mp2mt5.png)
This has happened on multiple rips that i have done. I ripped once with the wiikey's native dumping process on the config disc, and i ripped once with the cIOS dvd dumper by waninkoko
I do have the latest wiikey update, but for the v1 wiikey, not the v2
Actually i know where to load the Gc AR from homebrew. Someone over at Gscentral.org made it.
Hey, cool, please post that, it would be interesting to know (at least if people do not do it using mios4)
Link to using GCN AR with Homebrew? here's the link to the topic and then a quote:
http://board.gscentral.org/showthread.php?t=27787 (http://board.gscentral.org/showthread.php?t=27787)
Quote from: Hells GuardianSomeone has managed to get this all working. this is an app that will launch The GCN AR dol and then force load the Gamecube game with the codes in place. It will give you complete access to the uses and functions of the Gamecube Action replay.
Things you will need.
1. The Homebrew Channel installed on your wii.
2. An SD card for use with the wii homebrew channel.
3. At least one 3rd Party Gamecube Memory card. Two is best. :)
4. A way to copy the action replay save data to you Gamecube memory card in slot B (a homebrew app for the wii to do this is included however it wouldn't work for me.......) You may be able to just use the actual Action Replay card instead. I couldn't try that.... I don't have one.
5. A Gamecube controller. (Duh)
6. A gamecube Game.
7. The download linked to at this location.
Link removed - contains MIOS
When you have all these things just do the following
First take the Rvl-mios-v5.wad.out.wad file and the ar114.dol and apps folder and place them in your front sd card root dir. If an apps directory already exists on your sd card then copy only the subfolders into the apps directory. Now from the Homebrew channel run the program Mios patch. This will patch your Mios to enable the loader and the homebrew loader for the gamecube as well. Just follow the onscreen instructions. (shouldn't cause any problems for any of your wii's GC Compatability)
Insert original Gamecube game then run the Action Replay Loader from the Homebrew Channel. It will load into Action Replay v1.14. You can now use cheats with your ORIGINAL Gamecube dvds. (Do not try to change which game you are using after you start the AR. I have yet to try it with a multi disk game so I can't say if it works or not.......)
I'll be uploading a Wad File at a later time that will install a channel directly to your system menu to load this. :)
This does work but often has compatability issues with certain memory Cards (official Nintendo brands do NOT work). If yours do not work I don't know what to tell ya........ Best of luck to everyone with this. I'm uploading a channel for it as I type. You will still have to have the other items on the SD card. this is just the loader that will launch the dol file for the AR.
Here is the Channel
Link removed - channel posting with what it seems Nintendo loader
So there ya'll go.
Gecko 2.0 will be able to load Gc Games W/cheats
There's another way to run the AR on the Wii. I have AR 1.14 disc and thanks to this tutorial i can run it :cool: :
http://board.gscentral.org/showthread.php?t=27503 (http://board.gscentral.org/showthread.php?t=27503) Of course you will need to have AR, but don't an USB Gecko.
Quote from: PikachuMan on January 17, 2009, 03:00:03 AM
Link to using GCN AR with Homebrew? here's the link to the topic and then a quote:
http://board.gscentral.org/showthread.php?t=27787 (http://board.gscentral.org/showthread.php?t=27787)
Quote from: Hells GuardianSomeone has managed to get this all working. this is an app that will launch The GCN AR dol and then force load the Gamecube game with the codes in place. It will give you complete access to the uses and functions of the Gamecube Action replay.
Things you will need.
1. The Homebrew Channel installed on your wii.
2. An SD card for use with the wii homebrew channel.
3. At least one 3rd Party Gamecube Memory card. Two is best. :)
4. A way to copy the action replay save data to you Gamecube memory card in slot B (a homebrew app for the wii to do this is included however it wouldn't work for me.......) You may be able to just use the actual Action Replay card instead. I couldn't try that.... I don't have one.
5. A Gamecube controller. (Duh)
6. A gamecube Game.
7. The download linked to at this location.
Link removed - MIOS
When you have all these things just do the following
First take the Rvl-mios-v5.wad.out.wad file and the ar114.dol and apps folder and place them in your front sd card root dir. If an apps directory already exists on your sd card then copy only the subfolders into the apps directory. Now from the Homebrew channel run the program Mios patch. This will patch your Mios to enable the loader and the homebrew loader for the gamecube as well. Just follow the onscreen instructions. (shouldn't cause any problems for any of your wii's GC Compatability)
Insert original Gamecube game then run the Action Replay Loader from the Homebrew Channel. It will load into Action Replay v1.14. You can now use cheats with your ORIGINAL Gamecube dvds. (Do not try to change which game you are using after you start the AR. I have yet to try it with a multi disk game so I can't say if it works or not.......)
I'll be uploading a Wad File at a later time that will install a channel directly to your system menu to load this. :)
This does work but often has compatability issues with certain memory Cards (official Nintendo brands do NOT work). If yours do not work I don't know what to tell ya........ Best of luck to everyone with this. I'm uploading a channel for it as I type. You will still have to have the other items on the SD card. this is just the loader that will launch the dol file for the AR.
Here is the Channel
Link removed - channel posting with what it seems Nintendo loader
So there ya'll go.
Let me get this straight, you're linking to a pirated MIOS and a pirated AR dol file? You're stealing from both Nintendo and Datel? For hell's sake, just buy SD Media Launcher and use GCARS-CS or GeckoOS. That way you won't be breaking the law.
Quote from: biolizard89 on January 19, 2009, 02:41:04 AM
Quote from: PikachuMan on January 17, 2009, 03:00:03 AM
Link to using GCN AR with Homebrew? here's the link to the topic and then a quote:
http://board.gscentral.org/showthread.php?t=27787 (http://board.gscentral.org/showthread.php?t=27787)
Quote from: Hells GuardianSomeone has managed to get this all working. this is an app that will launch The GCN AR dol and then force load the Gamecube game with the codes in place. It will give you complete access to the uses and functions of the Gamecube Action replay.
Things you will need.
1. The Homebrew Channel installed on your wii.
2. An SD card for use with the wii homebrew channel.
3. At least one 3rd Party Gamecube Memory card. Two is best. :)
4. A way to copy the action replay save data to you Gamecube memory card in slot B (a homebrew app for the wii to do this is included however it wouldn't work for me.......) You may be able to just use the actual Action Replay card instead. I couldn't try that.... I don't have one.
5. A Gamecube controller. (Duh)
6. A gamecube Game.
7. The download linked to at this location.
Link removed - MIOS
When you have all these things just do the following
First take the Rvl-mios-v5.wad.out.wad file and the ar114.dol and apps folder and place them in your front sd card root dir. If an apps directory already exists on your sd card then copy only the subfolders into the apps directory. Now from the Homebrew channel run the program Mios patch. This will patch your Mios to enable the loader and the homebrew loader for the gamecube as well. Just follow the onscreen instructions. (shouldn't cause any problems for any of your wii's GC Compatability)
Insert original Gamecube game then run the Action Replay Loader from the Homebrew Channel. It will load into Action Replay v1.14. You can now use cheats with your ORIGINAL Gamecube dvds. (Do not try to change which game you are using after you start the AR. I have yet to try it with a multi disk game so I can't say if it works or not.......)
I'll be uploading a Wad File at a later time that will install a channel directly to your system menu to load this. :)
This does work but often has compatability issues with certain memory Cards (official Nintendo brands do NOT work). If yours do not work I don't know what to tell ya........ Best of luck to everyone with this. I'm uploading a channel for it as I type. You will still have to have the other items on the SD card. this is just the loader that will launch the dol file for the AR.
Here is the Channel
Link removed - channel posting with what it seems Nintendo loader
So there ya'll go.
Let me get this straight, you're linking to a pirated MIOS and a pirated AR dol file? You're stealing from both Nintendo and Datel? For hell's sake, just buy SD Media Launcher and use GCARS-CS or GeckoOS. That way you won't be breaking the law.
Or buying an AR like me and doing what i said above ;).
Quote from: ssbbdude57 on January 18, 2009, 10:52:55 PM
Gecko 2.0 will be able to load Gc Games W/cheats
has this been officaly anonced?
no. nothing has been announced.
but people know.
ssbbdude doesn't because he doesn't talk to nuke.
Romaap on the other hand knows. and Romaap says yes.
Quote from: hetoan2 on January 19, 2009, 11:49:15 PM
no. nothing has been announced.
but people know.
ssbbdude doesn't because he doesn't talk to nuke.
Romaap on the other hand knows. and Romaap says yes.
ok! that was exactly what I wanted to know! thanks! :)
Quote from: matt123337 on January 20, 2009, 12:38:20 AM
Quote from: hetoan2 on January 19, 2009, 11:49:15 PM
no. nothing has been announced.
but people know.
ssbbdude doesn't because he doesn't talk to nuke.
Romaap on the other hand knows. and Romaap says yes.
ok! that was exactly what I wanted to know! thanks! :)
But you can wait for it months, or even a year or more.
actualy hetoan. nuke said to me in a topic that it will load GC & VC Games only once though
I think I found a way of successfully loading gc homebrew without an sd adapter or PSO, but you need ar (going to test in a couple min and will post results)
EDIT: may take longer because I can`t find my GC mem card
EDIT2:couldnèt find my good mem card so I have to reenter SDLOAD
Quote from: matt123337 on January 20, 2009, 11:21:02 PM
I think I found a way of successfully loading gc homebrew without an sd adapter or PSO, but you need ar (going to test in a couple min and will post results)
EDIT: may take longer because I can`t find my GC mem card
EDIT2:couldnèt find my good mem card so I have to reenter SDLOAD
What i've done you don't need an sd adapter (well, you have to put files in the SD card but nothing more), PSO or an USB Gecko. Only the AR ;).
Quote from: Kinggamer on January 21, 2009, 02:26:41 PM
Quote from: matt123337 on January 20, 2009, 11:21:02 PM
I think I found a way of successfully loading gc homebrew without an sd adapter or PSO, but you need ar (going to test in a couple min and will post results)
EDIT: may take longer because I can`t find my GC mem card
EDIT2:couldnèt find my good mem card so I have to reenter SDLOAD
What i've done you don't need an sd adapter (well, you have to put files in the SD card but nothing more), PSO or an USB Gecko. Only the AR ;).
let me guess... you put it into a GCI file then lanched it as SDLOAD
I got a GC Action Replay (which is supposedly compatible with the Wii) and my Wii doesn't even detect it. When I try to load it I get an error message. I tried GCBooter and it doesn't work. What should I do?
downgrade your MIOS to v4 :D
How do I do that? I don't even know what's a MIOS. I'm a major n00b at this stuff
Which GC action replay? (new one that doesn't allow you to input codes, or the old one that allowed you to input codes)
Actually I have both. I still have my old one (v 1.14) but I don't have a GC anymore sadly
Alright, here's a few questions first:
1. What firmware is your Wii? (ex: 3.3, 3.2, etc.)
2. What is your region?
3.3/US.
Ok, do you have Metroid Prime 3 or Pokemon Battle Revolution? If not, do you have Super Mario Galaxy, Super Smash Bros. Brawl, or Mario Kart Wii?
http://20clarky08.googlepages.com/ (http://20clarky08.googlepages.com/)
thats where you can find out about huge pack of stuff thats pretty much for homebrew. i think you need wad04 from there ... and no i dont know where to download it. you'll have to look for the link yourself
I have an AR version 1.14b running on my Wii. I have MIOSv4 wad and 3.2 system menu version. Do this tutorial (is what i've done ;)): http://board.gscentral.org/showthread.php?t=27503 (http://board.gscentral.org/showthread.php?t=27503)
Quote from: Kinggamer on January 25, 2009, 03:29:35 PM
I have an AR version 1.14b running on my Wii. I have MIOSv4 wad and 3.2 system menu version. Do this tutorial (is what i've done ;)): http://board.gscentral.org/showthread.php?t=27503 (http://board.gscentral.org/showthread.php?t=27503)
I tried that but I can't run WAD manager. I don't know how to put it on my SD card so that homebrew channel can run it.
the homebrew channel needs the files to be in this structure:
SD:\apps\(nameofapp)\boot.dol
\meta.xml
\icon.png
the wad files needs to be in the SD:\wad folder
I downloaded WAD manager 1.3 and it's only a .dol file.
then just copy the meta.xml and icon.png from another app place them in your WAD manager folder and edit meta.xml with notepad and edit icon.png with paint.
just put it in a folder and look for the directory. the meta.xml and the icon.png aren't actually needed, it just makes things nice. it will just show up in the end of all the other apps without a meta.xml and it will show up as "\apps\(nameofapp)\boot.dol"
Quote from: flashk on January 24, 2009, 08:10:27 PM
I got a GC Action Replay (which is supposedly compatible with the Wii) and my Wii doesn't even detect it. When I try to load it I get an error message. I tried GCBooter and it doesn't work. What should I do?
Sorry for beign slow on answering.. I assume you're European.. Many Action Replays have a US region code. When you insert them on a Gamecube the region free unit in them immediately activates and thus you can use them despite having the US region on a EU Gamecube. The Wii doesn't fall to the AR trick.. so the Wii unfortunately detects: US region, I am EU Wii - so "cannot read disc". Starfall on 3.2E would be your friend there!
TOPIC = Using USB Gecko to Make/Use Codes for Gamecube
Quote from: REDSOXROX on August 30, 2008, 04:36:40 PM
Is it possible? I'm confused, but just got my Gecko.
I have a:
UNmodded Wii,
SD Card,
Gamecube,
USB Gecko,
GC Memory Cards
Is there any way to use it with GC Games with this?
Quote from: hawkeye2777 on August 30, 2008, 09:32:30 PM
You'll need a way of booting Gamecube homebrew. Some of these ways include:
1.) SD Media Launcher (by Datel (http://codejunkies.com))
2.) Modchip
3.) Phantasy Star Online Episodes I & II (NOT plus) along with a BBA and Cat5e Cable.
4.) Old Action Replay (GCN) + SD Gecko
Now, I recommend the SD Media Launcher. Options 3 and 4 are not only expensive to get; but can be a HUGE pain to find nowadays. I doubt you want to mod your Wii/Gamecube either.
The SDML (SD Media Launcher) will probably cost you around ~$30 USD (with shipping). It can be found on codejunkies (http://codejunkies.com). I assume you don't need a SD Card, so don't buy the bundle packages (they cost more). I got mine within a week of ordering it.
EDIT: SDML also works on Wiis with 3.2 and below firmwares. I'm unsure if it works on 3.3.
Can someone explain how to do method three?
You would use PSOload.
http://www.gc-linux.org/wiki/PSOload (http://www.gc-linux.org/wiki/PSOload)
QuotePSOLoad is the longest standing software DOL loader. It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable. By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.
This technique requires a copy of PSO (Episode "1&2" only, not 1&2plus, not 3), a broadband adapter and a PC running the tool "PSOLoad" connected the the GameCube via Ethernet.
Keep in mind that a Gamecube is required for PSOload.
I have both my Gamecube and PC connected up to the router. I run PSO, go into online mode, and get the PSOLoad running on my PC. However PSO gets a screen saying it failed to connect to anything, do I need to tinker with the PSO Network setup and tell it to connect to my computer's IP? Cause it's on that automatic stuff
*EDIT*
Okays, so I got it to work but whenever I hit start it freezes and gives me a red screen which says hit start to reset the system...
Well, I was trying to convert some codes to use with F-Zero GX, and I came across a few problems.
1: Should I still convert and have the Master Code on when using cheats via WiiRD?
2: When I convert alot of codes they get split, like for example
20000000 00000000
WiiRD does not support this codetype
line
line
line
WiiRD does not support this codetype
E0000000 80008000
Which parts am I supposed to copy? I tried just the parts inside the errors and it froze.
Or can you not use a code then? Because pretty much all of them gave this error...
no need for the m code
okay, but what about converting
Quote from: REDSOXROX on February 10, 2009, 11:07:05 PM
okay, but what about converting
not a clue... you could always find an ar code type doc then change it by hand...
Thank you for bumping!
Read http://wiird.l0nk.org/forum/index.php/topic,1946.0.html (http://wiird.l0nk.org/forum/index.php/topic,1946.0.html) next time!
First, I recognise this isn't about codes for a Gamecube game, but it doesn't really fit anywhere else either.
Before Nuke disappeared he had mentioned he might port the LOZ:TP savegame exploit to the 'Cube. He asked for a few savefiles to base it on, and I was able to send him some from PAL and NTSC/U games.
I recon it'd be great to have a savegame exploit for the 'Cube since then you don't have to purchase/make a legally questionable modchip, or a Datel product. The SSBM v1.2 exploit is only good for NTSC/U consoles (or J if you install a region switch) and requires you hunt down a specific version of the game. I realise few people would have a use for it any more, but is anyone, Nuke or otherwise, willing+able to make it happen?
I was hoping for this too, but unfortunately, I don't believe that it is being worked on anymore.
I'm just curious, but what is the SSBM 1.2 exploit? I have searched on Google, and can't find anything on it.
A TP exploit is completely useless. You need a way to inject codes into the system. Thus a USB Gecko is required!
The modified save game would be already loaded into memory, just like the Wii mode version. You have about 16k of space to place a loader, and you put this address on the back chain once to trap the exception. This 16k loader can chain load more data from the memory card then if needed, 16k is plenty enough space for a chain loader, its just some EXI memory card reads, i think maybe less than 1k could do it.
As you can do read memcard access, you can chain load quite a large binary, clear the cache and just jump from there, the binary can be a Gamecube compiled version Gecko OS of course.
Here are the downsides though.
1. It would need an SD Gecko / Wiikey adapter or homemade SD adapter for any orcarina activity / cheats, so would mean a user purchasing extra hardware.
2. The modified TP game save would need to be on the Memory card, so would need a Wii mode app to do this, or a Gamecube with a way to run homebrew.
3. You would need to fix the checksum of the edited saves, there are 2 checksums and is slightly modified from the Wii SD saved checksum. One block checksum is easy to find, but the other is harder, as the data is so random.
4. Alternative to 3, is to find all the addresses of Epona name in memory and fill the addresses until it crashes, i think all 4 or 8 of then need to be done, as if i remember the data seems to be mirrored. Then one more hurdle is patch the save routine so you can save more then the required data back. This then will put your data on the card with the checksum fixed. This method is more advanced.
5. Once you got a crash the rest is easy, but you need to output the exception data somehow so you can figure out the addresses and recover from it, putting the address of the loader on the return.
So as you can see it can be done, but its extremely time consuming. The only upside to this method is that it would work on Gamecube.
Btw even to do a Mios hack your going to need to chain load data off a memory card / SD gecko for cheats, as the internal SD is not available in Gamecube mode, and BC which loads Mios is like a software reset. Games would also not be running in a safe GC environment if you don't let Mios (the Gamecube bios) set up the BAT and devices correctly. DVD access would probably not work correctly, and games would easily crash.
Two alternives to run Gamecube cheats is: Get a modchip and compile Gecko OS 1.9 for Gamecube mode stripping out the Wii stuff and make a Gamecube ISO for all regions. Libfat will use SD Gecko / Wiikey adapter as the SD device for orcarina cheats if compiled for Gamecube. The other is to use Gamecube backup launcher which would load the Gamecube ISO also.
So as you can see, it can be done, but not just an overnight bit of code.
Further reading on such matters: Technical Analysis of XBox Save Game Hack (google)
http://xbox-linux.sourceforge.net/articles.php?aid=2003189065649 (http://xbox-linux.sourceforge.net/articles.php?aid=2003189065649)
There is also a super smash bros melee exploit on the net which uses the same method as above (4.) but i can't find the link to that any more. If someone can find it please post as it would fit with the topic.
here i started modifying segher's TP tool to work with a raw GCI gamecube save of TP for Gamecube. The block checksum on Gamecube and Wii saves is almost identical.
http://www.pastie.org/private/otibhxpae7slbdyyhqd5g (http://www.pastie.org/private/otibhxpae7slbdyyhqd5g)
sorry for the long post, i just wanted to clear it up on how it works. funny enough 007 agent under fire, splinter cell also can be exploited on Gamecube, super smash bros melee and TP also can too. The string length function which seems to be used in games with name entry, hasn't been changed on Wii either which is why TP exploit for Wii was possible.
Nuke :)
I am sure you get this question about 100 times a day, but i am wondering;
this is what i have;
Homebrew.
Wii has been soft modded to play 'back-uped' gamecube CDs
Gecko OS (forgot what version..) I got it recently (yesterday) from the Homebrew Downloader. so i think its the most recent.
and i think 3.3 (on the system version (wii ) )
I have a back-uped gamecube AR, and no, i dont want to use WII codes, i can do those with Gecko.
I want to be able to use gamecube cheats, but when i put my AR into the Wii, it loads fine, but after i put in my codes it goes 'take this cd out and put the game in' or something.
My issue is, the Wii wont load any CD after i eject the AR D:
Sooo...is there any way i can get it to work?
I dont have USB gecko, if i did, i would be using codes by other means.
I just want to be able to use super ness on melee, or super hookshot on wind waker DX
I was hoping with the new release of Gecko i would be able to just use codes like i would for the Wii..
damn.
Anyway, any way to do it? :\
EDIT: also, i can downgrade my wii version if necessary, but i would rather not..
Google "AR 1.08 dol", it allows for cheating on Gamecube games on wii. It also should come with a special thing that you need to get the AR to work. It does not require a disc, so you just load a disc before starting up action replay, and it loads it with the codes. Do not take out the gamecube game when AR has been loaded on the wii, or else you wont be able to load up the game. The problem wouldn't be permanent, but you would have to turn off your wii and select the codes again.
Hope this helps! :)
Quote from: supermariorick on May 16, 2009, 04:39:48 AM
Google "AR 1.08 dol", it allows for cheating on Gamecube games on wii. It also should come with a special thing that you need to get the AR to work. It does not require a disc, so you just load a disc before starting up action replay, and it loads it with the codes. Do not take out the gamecube game when AR has been loaded on the wii, or else you wont be able to load up the game. The problem wouldn't be permanent, but you would have to turn off your wii and select the codes again.
Hope this helps! :)
i think i love you.
xD i have been waiting for about 3-4 months for a way to get codes.
Ill keep you posted if it doesnt work.
edit:
cant find it -_-; im googleing AR-1.08.dol downloads, homebrew, wii, tags like that.
also once i get the dol how am i supposed to run it? o.o; is there a .dol running program i dont know of?
EDIT AGAIN!~:
I think i got how to run them, make a new folder in the apps folder on the SD, name the dol BOOT.dol, then run it from the wii?
If thats so, i got the error: "This is not a valid wii application"
you need to convert the boot.elf to boot.dol (http://wiibrew.org/wiki/ELF_to_DOL_Converter)
Quote from: Romaap on May 16, 2009, 02:36:37 PM
you need to convert the boot.elf to boot.dol (http://wiibrew.org/wiki/ELF_to_DOL_Converter)
the one i downloaded is already a .dol o.o;
il try comverting it, just in case the idiot who uploaded it only changed the extention.
but i dont think itll work.
EDIT; it says "file not regonized" so i assume its already a good .dol file.
i think more or less i have a bad .dol file as it is.
can someone send me the right AR 1.08 file? Or is that somehow illegal?
EDIT AGAIN:
Maybe the .dol file i have is meant for homebrew on the gc? not the wii?
if that is the case, is there any way to make my wii run gc homebrew apps? or is it the same thing?
I seem to be having the same problems with the dol file I was able to find. I'd like to be able to cheat on my old gamecube games on my wii as well - so if a solution is found please post here.
Thanks in Advance!
Quote from: frozen-dream on May 16, 2009, 06:01:55 PM
Quote from: Romaap on May 16, 2009, 02:36:37 PM
you need to convert the boot.elf to boot.dol (http://wiibrew.org/wiki/ELF_to_DOL_Converter)
the one i downloaded is already a .dol o.o;
il try comverting it, just in case the idiot who uploaded it only changed the extention.
but i dont think itll work.
EDIT; it says "file not regonized" so i assume its already a good .dol file.
i think more or less i have a bad .dol file as it is.
can someone send me the right AR 1.08 file? Or is that somehow illegal?
EDIT AGAIN:
Maybe the .dol file i have is meant for homebrew on the gc? not the wii?
if that is the case, is there any way to make my wii run gc homebrew apps? or is it the same thing?
Quote from: supermariorick on May 16, 2009, 04:39:48 AM
Google "AR 1.08 dol", it allows for cheating on Gamecube games on wii. It also should come with a special thing that you need to get the AR to work. It does not require a disc, so you just load a disc before starting up action replay, and it loads it with the codes. Do not take out the gamecube game when AR has been loaded on the wii, or else you wont be able to load up the game. The problem wouldn't be permanent, but you would have to turn off your wii and select the codes again.
Hope this helps! :)
okay, found out how to get it to work.
and for the guy above me;
i wont tell you how it works until i know 100% i can make it work this wey.
when it completely works il step you though how to get it to work.
anyway, i can load AR by the dol now, using gamecube homebrew launcher or something like that.
but the same thing still happens as before.
i put in my codes, it goes "open the lid"....and if i take out the cd, my wii wont load any cd's after it.
and if i try to leave the CD out UNTIL it asks for a cd, then the ar dol simply wont load for some reason.
il do some more testing myself, but i would REALLY apreciate it if people where acturally helping, and i wasnt just writing here in sake of a journal >_>
Actually I was able to find a method that worked quite nicely on youtube:
http://www.youtube.com/watch?v=WOQTGQHGVXc (http://www.youtube.com/watch?v=WOQTGQHGVXc)
The only thing the guy left out was that you also need to put the ar114.dol file on the root of your SD card as well.
One problem that I had though (and this could be do to the old age of my gamecube memory cards): I had to add my own codes for paper mario the thousand year door manually (which took a bit of time since the keyboad doesn't work with the action replay). After putting in all the codes I ran the game once to test, and then reset only to find my memory card was unreadable, the file became currupt after somehow. Basically I had to re-format my memory card (the gamecube one) losing not only the AR codes I had just spent about an hour entering but what ever saved games that had been stored on it as well. I then had to put the codes in all over again.This time I made sure to make a back up of the AR save file! So my advice to others is to do just that, back up your saves! :) This method DID work for me though.
Remember that when or if you do try this, you will need to have a gamecube memory card in slot B (not A) to store your saved codes. I used a standard nintendo gamecube memory card and that worked fine for me (other than the one time glitch I mentioned above). Good luck!
Quote from: Shade2074 on May 17, 2009, 09:55:11 AM
Actually I was able to find a method that worked quite nicely on youtube:
http://www.youtube.com/watch?v=WOQTGQHGVXc (http://www.youtube.com/watch?v=WOQTGQHGVXc)
The only thing the guy left out was that you also need to put the ar114.dol file on the root of your SD card as well.
One problem that I had though (and this could be do to the old age of my gamecube memory cards): I had to add my own codes for paper mario the thousand year door manually (which took a bit of time since the keyboad doesn't work with the action replay). After putting in all the codes I ran the game once to test, and then reset only to find my memory card was unreadable, the file became currupt after somehow. Basically I had to re-format my memory card (the gamecube one) losing not only the AR codes I had just spent about an hour entering but what ever saved games that had been stored on it as well. I then had to put the codes in all over again.This time I made sure to make a back up of the AR save file! So my advice to others is to do just that, back up your saves! :) This method DID work for me though.
Remember that when or if you do try this, you will need to have a gamecube memory card in slot B (not A) to store your saved codes. I used a standard nintendo gamecube memory card and that worked fine for me (other than the one time glitch I mentioned above). Good luck!
thank you~
If it doesn work il edit this post, check back in in a while.
i have done so many things to my wii, right now it doesnt even go to the system menu right, il have to fix that first.
Post Merge: May 17, 2009, 07:41:45 PM
Quote from: frozen-dream on May 17, 2009, 06:12:18 PM
Quote from: Shade2074 on May 17, 2009, 09:55:11 AM
Actually I was able to find a method that worked quite nicely on youtube:
http://www.youtube.com/watch?v=WOQTGQHGVXc (http://www.youtube.com/watch?v=WOQTGQHGVXc)
The only thing the guy left out was that you also need to put the ar114.dol file on the root of your SD card as well.
One problem that I had though (and this could be do to the old age of my gamecube memory cards): I had to add my own codes for paper mario the thousand year door manually (which took a bit of time since the keyboad doesn't work with the action replay). After putting in all the codes I ran the game once to test, and then reset only to find my memory card was unreadable, the file became currupt after somehow. Basically I had to re-format my memory card (the gamecube one) losing not only the AR codes I had just spent about an hour entering but what ever saved games that had been stored on it as well. I then had to put the codes in all over again.This time I made sure to make a back up of the AR save file! So my advice to others is to do just that, back up your saves! :) This method DID work for me though.
Remember that when or if you do try this, you will need to have a gamecube memory card in slot B (not A) to store your saved codes. I used a standard nintendo gamecube memory card and that worked fine for me (other than the one time glitch I mentioned above). Good luck!
EDIT:
good news: it works! TAT
bad news: my mem card got corrupted o.o and it was the one in slot a, not b.
oh well.
=D thank you! now to go tink around with the sup[er hookshot! xD thanks!! <3
Oh and if you ever find a way to make this AR work with backuped games let me know. kk?
First for all Sorry for my bad English i'm come from Vienna / Austria ^^
i have a little Problem, i think i have understand correct the tut's here in this forum but isn't work for me.
I have a SD and NOT an USB Gecko.
I have tried to Cheating the Gamecube Version from Resident Evil 4 PAL!
I downloaded the Gecko OS 1.6 Fixed DVD an try to load on my Gamecube (i try on my wii too) . The DVD work fine but the Apps i have saved on the SD Card (i have try both FAT16 and FAT32) can't find by Gecko OS, When i enter the Load SD option i see only an empty submenu
Please how i can cheat an gamecube disc on WII or Gamecube with Oracrina?
maybe the same way like an WII Game and save an gct file in sd:/code ?
thanks for help
You can't cheat on GC games using Ocarina.
To be able to cheat on GC Games, you need to get:
a USB Gecko
a SD Gecko
form of loading SD Gecko. (Popular ways are: Old Action Replay (Version 1.14B at max) with an SD Boot code, NEW Action Replay ("Works with Wii", version 1.14C and above) Just plug in the SD Gecko (in slot A) with GC Gecko OS on the SD Card in it. Load the AR, it will detect the SD Gecko as a Datel SD loading product, and give you a nice menu from which you can load GC Gecko OS. WiiRD must be on at this point)
OK thank you!
with gecko OS i can't load from the SD card! i have used the wiikey setup disc 1.3 SD Load work with this disc on GC AND WII
Quoteform of loading SD Gecko
you mean the SD gecko itself or an App?
Quote(Popular ways are: Old Action Replay (Version 1.14B at max) with an SD Boot code
i must buy it everywhere right? or can i download it legal and free?
QuoteWiiRD must be on at this point
is WiiRD a *.dol file which i must download it extra or is this on the AR incl?
Quote from: moonie on June 09, 2009, 07:04:32 PM
OK thank you!
with gecko OS i can't load from the SD card! i have used the wiikey setup disc 1.3 SD Load work with this disc on GC AND WII
Quoteform of loading SD Gecko
you mean the SD gecko itself or an App?
Quote(Popular ways are: Old Action Replay (Version 1.14B at max) with an SD Boot code
i must buy it everywhere right? or can i download it legal and free?
QuoteWiiRD must be on at this point
is WiiRD a *.dol file which i must download it extra or is this on the AR incl?
1. I mean the SD Gecko itself
2. You only need to buy the old action replay. The SD Boot code is free. However, if you are buying an Action replay only
for this person I'd probablly suggest the newer one, as it is easier with it. (But the old Action Replay is better if you also want to cheat on GC games with it)
3. WiiRD is a free program you may download at this site: http://wiird.l0nk.org/wp/wiird (http://wiird.l0nk.org/wp/wiird)
OK thank you now the last...
What you mean exactly whit this?
QuoteThe SD Boot code is free
i must be DL extra an bootcode for this?
Yes you'll need to download something and enter a code.
http://www.gc-linux.org/wiki/SDload (http://www.gc-linux.org/wiki/SDload)
Remember that for you the new Action Replay might be easier to use. :D
i did this but it don't work. i goes to a black screen and it says some stuff. like loading ar and loading game id or something like that and then the screen turns green and then the game starts and no codes are loaded. everybody know what i did wrong. how do i get the codes for the game. i tryed my def jam vendetta and naruto clash of ninja and the only other gamecube games i have are naruto clash of ninja 2 and def jam fight for NY.
edit
i updated my wii to 4.0U and the ar loader works with it. so i don't know why it doesn't work with like 3.3 or any other ones i read that it will work with 3.4 if you use some kind of fixer and it will work on 3.4.
This is a dumb question..Is there anyway to boot the Gamecube Gecko OS iso straight on an unmodded Gamecube console? I think I have booted an Gecko OS dol using Max Drive pro...basically what I am trying to do is use Wiird on my old Gamecube console while playing a backup of a game...I can use action replay with a certain GCOS version..but I want to hack my own codes for Luigis Mansion...but it wont boot up right on my Wii..graphics get scrambled or black screen and it is NTSC and I am running NTSC consoles..??/
You can't use USB Gecko on Backup GC games as far as I know, because WiiRD requires the game to boot through Gecko OS.
Gecko OS doesn't support backups, so you can't do it through softmods.
I think you didnt understand..I can boot GC backups on my modded Wii and use Gecko OS and Wiird,but I am trying to use it on an Unmodded Gamecube Console..my backup of Luigis Mansion doesnt work on my modded Wii..its the only GC backup game that I have doesnt work on my Modded Wii...the Gecko OS works on the Stand alone unmodded Gamecube Console (not Wii) only if you boot through a Soft Mod solution.. backups wont work using that method...I am trying to find out if there is a work around...hint...using something other than GECKO OS and connecting Wiird...
Quote from: shark2003 on July 17, 2009, 01:47:43 AM
I think you didnt understand..I can boot GC backups on my modded Wii and use Gecko OS and Wiird,but I am trying to use it on an Unmodded Gamecube Console..my backup of Luigis Mansion doesnt work on my modded Wii..its the only GC backup game that I have doesnt work on my Modded Wii...the Gecko OS works on the Stand alone unmodded Gamecube Console (not Wii) only if you boot through a Soft Mod solution.. backups wont work using that method...I am trying to find out if there is a work around...hint...using something other than GECKO OS and connecting Wiird...
Yeah, I get what you're saying, and I'm pretty sure it's not possible.
Unless you find a GCOS with WiiRD Support or something, but I'm pretty sure there are none...
Yeah...this an impossible thing to accomplish..I'll just have to hard mod my cube....kind of going retro here for me...shouldnt cost much though..is there any such thing as a solderless mod solution for the Cube?
I guess having someone else do it?
But remember, can't talk about getting it modded here
I really wouldn't be sure about solderless solutions on Gamecubes.. they exist for Wii.. and well.. on a Wii if you use one you can essentially boot Gecko OS discs on Wiis (all modchips allow Gamecube backups).
So GeckoOs works with backup gamecube games on the wii? i just wanted to know if i could load up a gamecube game and used geckoOs codes with it and how would i load it?
Hey there,
I just want to know if it is possible to hook gc games with gecko to take screenshots with Wiird. I dont have a sd gecko and my Wii is not hardware modded. If it's not possible, so is there any chance for a new gecko that contains support for gamecube mode? My main intention is taking screenshots of gc games. Thanx in advance.
Quote from: Ruffy on October 18, 2009, 04:50:43 AM
Hey there,
I just want to know if it is possible to hook gc games with gecko to take screenshots with Wiird. I dont have a sd gecko and my Wii is not hardware modded. If it's not possible, so is there any chance for a new gecko that contains support for gamecube mode? My main intention is taking screenshots of gc games. Thanx in advance.
There are software mod ways nowadays bhut they are hard.. one way which is supposed to work is:
-burn a Gecko OS disc
-use gamecube backup launcher to launch it
-use that Gecko OS disc to launch an original disc
-WiiRd will happily connect and take screenshots
Thanks man, I'll try this out once I bought some dvd-r's ;D
Quote from: Ruffy on October 20, 2009, 06:06:01 AM
Thanks man, I'll try this out once I bought some dvd-r's ;D
Nah... You need an ORIGINAL game!
Quote from: mdmwii on November 07, 2009, 09:12:30 PM
Nah... You need an ORIGINAL game!
how do you think he is going to burn a geckoOS disc without a dvdr?
Hello guys.
I want to use cheatcodes of gamecube games on my Wii.
Any method, just want to play my GC games with cheats on Wii :'(
What I have :
Wii System Menu 4.2U (NTSC-U)
Softmodded, using the latest apps
Gamecube games backups
Action Replay backups
Action Replay .dol
Any help will be appreciated.
dude just burn the action replay into a dvd-r also know that the action replay needs its own memory card to save the codes
Quote from: DARKSHIDARA on December 07, 2009, 10:35:39 PM
dude just burn the action replay into a dvd-r also know that the action replay needs its own memory card to save the codes
Man, I did all that..I have many versions already burned into DVD-Rs.
I've tried Action Replay, but after activating the codes and put the game, only I see is a black screen.
I'll be thankful for any ideas :)
Only what I have are backups from my friend's original copies.
the disc can't be read when i try,any other ideas. :P
I dunno what they said about Gecko OS and GC games, but l used this video tutorial to get a virtual Action Replay to work on the Wii. It uses a custom MIOS, which is what the Gecko OS peoples were talking about once.
http://www.youtube.com/watch?v=sQB1NfpG-VI (http://www.youtube.com/watch?v=sQB1NfpG-VI)
It practically is the actual AR Max without a need of a disc, but that also means it doesn't work with the games AR Max didn't work with before(Metal Gear, Star Fox Adventures, Wave Race...).
As far as I know, the AR isn't supposed to work with Game-BackUps, so you only got 2 Options:
1st: Put in your Original GC-Gamedisc, you got as a Present/Buyed yourself
2nd: Forget about Cheats with (illegally) downloaded Gamecube-Games.
For me, I've also got The AR to work, thanks to the MIOS, and it works with my purchased Discs perfectly.
Well, using the GC-ActionReplay, I'm having, requires the GC-Disc to be inserted before launching the AR-Launcher.
When it works, you should always have the (m)-Code active (that's the "must-be-on-Code", most Gamecube Games need to work).
I apologize if this isn't the right place to ask this, or if the information is elsewhere, but I simply can't find it.
What is required to use Gamecube cheats with Gecko OS? Does it require a USB Gecko, or is the Gecko OS itself enough? How are Gamecube cheats used and created? Are they related to Action Replay codes? Can they be converted from them? And, if the answers to any of these questions are "no", could someone please provide a basic explanation as to why not?
Any answers along these lines would be much appreciated.
gamecube cheats in gecko os requires usbgecko unfortunately, but this doesn't mean you can't cheat with gamecube cheats on the wii. Simply look up "Action Replay 1.08 Loader" on google and look for the result that has "eurasia" in the link. This will be homebrew that will allow you to load gamecube games with cheats, as long as u have a gamecube memory card (that has enough leftover memory) in slot b. You do not need an action replay memory card at all. Unfortunately, the homebrew requires modification to the MIOS, which I think is some type of security for gamecube games on the wii system. Doing this is simple, just google or search on youtube "MIOS Patching Wad Installer" and search for instructions and tutorials on doing this. Modifying or replacing the MIOS might require you to downgrade to 3.2, so this WONT work on newer wiis unless there is a new MIOS patch. Also, the MIOS patch will disable video for gamecube games if u play them normally (as in using the disc channel to load them), so the only way to play gamecube games without cheats after installing the mios patch would be to load gamecube games using the action replay loader. So, what wii firmware do you have? (The number for the firmware shows up in the upper right corner in the wii settings). Also, do u have a newer wii that came with 4.2 firmware?
backups aren't going to work with action replay cheats. To get Action Replay to work, u need to patch the "MIOS" (a security thing the wii has for gamecube games that disables AR?) using "MIOS Patching Wad Installer". I cant and wont give u a link. "Google is your friend" and Youtube is useful for this too. Also, Im not sure if it will work with 4.2, unless security updates including ones that affect the MIOS and modifying the MIOS aren't installed in the 4.2 firmware u have.
i used dop mii to re install mios v4. i'm on system menu 4.0u lu 10 and i i have a lu 66 and my ar disk works on both
I was looking for codes for the game, but I don't know the game ID.
I was mainly looking for item codes; especially the code for the winch gate "handle" I somehow lost it, and now I can't get any further in the game...
Also do gamecube codes work with Gecko? Or would I need to download something different?
You need a USB Gecko to use Wiird codes on Gamecube games. If you have one, here's the scoop:
To use Gamecube Gecko OS codes, you will need Gecko OS Gamecube Edition.
There are several ways to do this ; for more info, visit THIS THREAD (http://wiird.l0nk.org/forum/index.php/topic,1946.0.html)
If you need the Gecko OS ISO, here is a rar package (uploaded by mdmwii) which contains all three regions of Gecko OS GC ISO's.
http://www.megaupload.com/?d=OPMUV2ZL
Burn them with ImgBurn and load using GCBackup launcher. Wiird will now be able to upload GCT codes.
hi guys
can i use gamecube wiird codes created here for my action replay
if i encrypt/decrypt them using gcncrypt or any other way suggested
i have my gc ar cd+card working gr8 on my games
but i need a few wiird codes found here
any helping info is appreciated
thx in advance
I'm assuming that you mean codes created using WiiRD.
Yes, you can easily convert them using GCNcrypt. At least, the ones that I tried to convert worked.
Quote from: goemon_guy on May 11, 2010, 09:52:03 PM
I'm assuming that you mean codes created using WiiRD.
Yes, you can easily convert them using GCNcrypt. At least, the ones that I tried to convert worked.
that's exactly what i mean
so i assume that i can use them in Action Replay
thx for the rep m8
Hi, I have wii version 4.2u(which I can downgrade if nessecary because I have the required stuff),homebrew channel with gecko os, and gecko(whats the diff.?).
Do I need an sd media luancher like sd gecko or usb gecko, or do I need to burn any data to a disk?
If so, please let me know me, thanks for helping me out. ;)
To play GC games with codes on a Wii, you need a USB Gecko, and a way to load the Gecko OS burned disc. (GeckoOS GC iso)
But yeah, you're going to need the USB Gecko to do this stuff.
Could you tell me what to burn or where I can find the gecko os iso for burning, I have Imgbrn ready. Do I need a dvd-r or what kind of burnable disc? I'm kind of bad at this stuff but thanks anyway. ;)
http://www.megaupload.com/?d=OPMUV2ZL
When you download that, you will have all 3 Gecko OS GC versions (US, PAL, and JAP) burn the respective one.
Dont forget, you NEED a USB Gecko.
Burn with IMGBurn using DVD-R, and load in wii using GC Backup Launcher. (Google)
*Dont use for illegal stuff :D*
Thanks dude! O0
This is awesome and I must have, I can load GC backups and burn the Gecko OS GC disc no problem.
Now I need a USB Gecko but the problem is, I don't know where to get one.
Any one know? eBay and Amazon don't seem to have any and google didn't do much for me.
Also can you tell me why I need a USB Gecko (What does it do) and do I have to add anything to it once I get it (like the codes for example)?
Quote from: HellFireXS on May 25, 2010, 12:55:08 PM
This is awesome and I must have, I can load GC backups and burn the Gecko OS GC disc no problem.
Now I need a USB Gecko but the problem is, I don't know where to get one.
Any one know? eBay and Amazon don't seem to have any and google didn't do much for me.
Also can you tell me why I need a USB Gecko (What does it do) and do I have to add anything to it once I get it (like the codes for example)?
Don't buy a USB Gecko if you just want GameCube cheating. WiiPower has an app under development which will enable Ocarina cheats for GameCube games; no USB Gecko is needed. There's actually already a version floating around the Net with this functionality, but because that version supports booting backups, I'm not sure if I should link to it here. The non-backup version will be released on this forum when it's ready.
i cant get this to work with my original Super Mario Sunshine ntsc-u gamecube disk all i get is a screen that says loading disk then i believe it loads then after that by game boots.i have the mios installed v5. what am i doing wrong. i am using the homebrew channel loader to load my game.
That version sounds perfect since I have used superdumper to backup my game cube discs and hid them from my cousins so they cant steal them, but I'll take cheats any way I can get them.
Though it may be ok to PM me the link? :D
Don't you guys worry, a new gamecube cheat sorce is coming to www.geckocodes.org (http://www.geckocodes.org) and then you'll be able to cheat gamecube games on wii alot faster right through gecko. When this is out it will tell you how, just wait untill they finish. ;)
Quote from: HellFireXS on May 26, 2010, 12:29:08 AM
That version sounds perfect since I have used superdumper to backup my game cube discs and hid them from my cousins so they cant steal them, but I'll take cheats any way I can get them.
Though it may be ok to PM me the link? :D
The non-backup version is released; see http://wiird.l0nk.org/forum/index.php/topic,5823.0.html for details. Make sure you thank WiiPower for all the hard work that went into making it!
Quote from: WiiRdgamer on May 26, 2010, 12:01:00 PM
Don't you guys worry, a new gamecube cheat sorce is coming to www.geckocodes.org (http://www.geckocodes.org) and then you'll be able to cheat gamecube games on wii alot faster right through gecko. When this is out it will tell you how, just wait untill they finish. ;)
(http://www.mubos-md.com/licensemaker/fu576vfw.png)
Click here to level up my license! (http://"http://www.mubos-md.com/licensemaker/levelup.php?73115")
Hopefully, it'll work with Metal Gear Solid: Twin Snakes, Collector's Edition of Majora's Mask, Star Fox Adventures, and other games that crash due to the ARMax's "hook."
I have repeatedly tried to get it to work but to no avail. I have system menu 4.2u. is there any other apps that can modify the mios instead of the one provided in the video? or some advise on how to bypass it ???
So I want to know what I would need to do use WIIRD cheats/hacks on my gamecube games on my Wii.
I have: a 4.2U softmodded Wii
Homebrew Channel
Gecko OS(pretty sure its the newest one)
the actual gamecube AR memory card
Original Gamecube games
SD cards
USB Storage devices
other non-important stuff, etc
I do not have a USB Gecko
So yeah, thats what I have, I just wanna use codes for Sonic Adventure 2 Battle for Chao stuff and really don't wanna spend $30 on a new AR just for the disc. So halp plx?
Oh, one other quick question, nobody has to answer it but it would be appreciated. Can you use Gecko OS/Wiird codes on back-up Wii games?
EDIT: Forgot to mention that I also have a non-modded Gamecube.
Quote from: Ikazu_Nasumi on August 25, 2010, 03:32:56 AM
So I want to know what I would need to do use WIIRD cheats/hacks on my gamecube games on my Wii.
I have: a 4.2U softmodded Wii
Homebrew Channel
Gecko OS(pretty sure its the newest one)
the actual gamecube AR memory card
Original Gamecube games
SD cards
USB Storage devices
other non-important stuff, etc
I do not have a USB Gecko
So yeah, thats what I have, I just wanna use codes for Sonic Adventure 2 Battle for Chao stuff and really don't wanna spend $30 on a new AR just for the disc. So halp plx?
Oh, one other quick question, nobody has to answer it but it would be appreciated. Can you use Gecko OS/Wiird codes on back-up Wii games?
EDIT: Forgot to mention that I also have a non-modded Gamecube.
GeckoOS Mod will allow using codes on GameCube games without a USB Gecko. (And WiiRd codes can be used on backup games, but that isn't officially supported by this forum and is best discussed elsewhere.)
Quote from: biolizard89 on August 25, 2010, 04:45:14 AM
GeckoOS Mod will allow using codes on GameCube games without a USB Gecko. (And WiiRd codes can be used on backup games, but that isn't officially supported by this forum and is best discussed elsewhere.)
I tried making a .gct with codes and running it through Gecko OS but I just got a black screen, my game started but no codes were working ): any suggestions?
i want to try out most of these codes, but i don't know how exactly do i use them? do i just use usb gecko and wiird? cause i tried that and it failed to work. and i tried using something called gcnrd and that failed too.
please someone tell me how to use gamecube gecko codes on wii please? thank you for reading.
Quote from: Ikazu_Nasumi on August 25, 2010, 06:39:12 AM
I tried making a .gct with codes and running it through Gecko OS but I just got a black screen, my game started but no codes were working ): any suggestions?
Quote from: biolizard89 on August 25, 2010, 04:45:14 AM
GeckoOS Mod will allow using codes on GameCube games without a USB Gecko. (And WiiRd codes can be used on backup games, but that isn't officially supported by this forum and is best discussed elsewhere.)
After some frustration,determination and a little bit of experimenting,I have figured out that I can get a hook for gamecube games from Action Replays (M) code. But I dont know what to do when I get a code like the following,it looks like multiple hooks...
C4348274 0000FF01
C432E1D0 0000FF02
0D3031F8 80010014
C53031F8 0001FF03
Normally I would drop the C4 part and replace with 80 and pull it up in dissasembly view and right click and hook...and Voila....game is hooked and I can start hacking...
Ok, I have a WODE Jukebox so that takes care of my "disk", and I have this (http://'http://vggtsworld.ta-host.com/where/wiird/gamecube_codes_with_geckoos.htm') mod of Gecko OS. It SAYS applying codes when I launch a game, (only tried Super Mario Sunshine so far) but it either does nothing or hangs for 5 minutes on the intro then gives me a disk read error. Is it possible to load ANY codes this way or any other way without needing to buy a USB Gecko?
is it a back up because if it is you need ether nerogamma lancher and i like putting hook type to vi
Quote from: Sav on October 17, 2010, 03:45:14 AM
is it a back up because if it is you need ether nerogamma lancher and i like putting hook type to vi
Yeah... I did say I have a WODE. :P I'm always able to launch games from the disk channel so I should only need Gecko...
What version of Gecko do you have?
Quote from: doomkaiber001 on November 21, 2010, 12:11:16 PM
What version of Gecko do you have?
The latest. 9.31 I think. But that's not the one I'm using. The one I'm using as I said is a custom build and therfor versionless.
I don't think I can be of any help; all I can say is try Gecko 1.9.
I have Gecko os mod (same with neogamma) with gc.dol (finally ;D)BUT,
when it said "gc.dol found" nothing...
ALL codes dont work. why? (i want cheating Sonic Adventure 2 Battle PAL)
I done the whole converted process for GCN AR codes to WiiRD, but I don't know why every time I try, Gecko won't even bother to looking for my codes, or at least say "No SD codes found"; Does anybody know why this is happening?
Quote from: SilverXy7 on December 06, 2010, 02:15:59 PM
I done the whole converted process for GCN AR codes to WiiRD, but I don't know why every time I try, Gecko won't even bother to looking for my codes, or at least say "No SD codes found"; Does anybody know why this is happening?
You're using GeckoOS Mod, correct? As opposed to the official Gecko? Only GeckoOS Mod can do GameCube games.
Also, you're using Internal mode, not MIOS or External, correct?
Uhh.. I'm using Gecko 1.9.3.1, So I have to install GeckoOS mod, and I guess I'm using Internal mode I'm not really aware of that part.
how did u even get AR on gecko... what wii version do you have. i have been trying to figure out how for a few days.... sory if this is of subject but im sure if you help someone even greater help will come back top you
Check this out http://wiird.l0nk.org/forum/index.php/topic,121.0.html
Wii verison I don't know, but I got my in 2007 and decrypted using gcncrypt
i cannot thank you enough,even if it doesnt work i am still glad someone tried..... i hope for the best.. and goodluck.
and do you use the action replay app or a geckoUSB type thing
Your welcome, I hope for the best too, and I don't own a USB Gecko, and I don't really understand the AP app.
http://www.youtube.com/watch?v=sQB1NfpG-VI&playnext=1&list=PL0A904989B6FB2877&index=30
this is what im trying to get
That's kinda funny I just got done watching that video right before you post. I'm gonna try that out are you too?
yes... lol the only thing i cannot get to work is the MIOSpatch... do you have any idea about those... this seems like a realy fun and easy way to hack gamecube
It wont let me install the wad thing, and patch just stays as a black screen...too but its very easy hack.
are you kidding me....... all i get is the black screen to. i posted something about it but i have no responses yet. it is in the help section
Well, you're unfortunately doing it wrong (we hope that it'll be possible some day in the future).
The main problem is: Gecko OS comes in 2 versions: one Gamecube version and one Wii version. The Wii version can handle SD cheats or USB Gecko cheats for Wii games, the Gamecube version can only apply USB Gecko cheats.
The Wii version can launch Gamecube games, that's about it. It cannot apply cheats to them.
Hopefully some version in the future is able to handle that but no promises can be made.
I got gecko SO mod to work. i will show him how to aswell
like how code manager is to gecko OS
If you find codes that aren't on GeckoCodes.org, you can manually add them to accio hacks. (the next version this should be built in and easier to do)
http://www.wiibrew.org/wiki/Accio_Hacks#Adding_codes_from_outside_the_app
(if you're on a windows computer, use wordpad instead of notepad for editing the txt file)
If there's a reason you specifically don't want to use Accio Hacks, please let me know so I can improve it.
Thanks
no accio hacks is really good...... i just didnt know i could add new codes. Do you run accio hacks?
if i try to manually put codes in do i have to type in each individual letter? can i use a usb keyboard if that is the case?
You can add them from the computer. There is no way to add codes from inside the app yet.
And yes, I made Accio Hacks (and GeckoCodes)
wow....... nice what is the program called where you can add to them on your PC
wordpad.exe
It's just a txt file on the SD card =P
lol oh ok
Sorry if this is in the wrong place, this is my first post ;D
I can't get Gecko OS Mod to work with SSBM v1! I have been converting AR codes to WiiRD with GCNcrypt and AR to WiiRD Code Converter, but they just don't work! I am looking to get to the debug menu. Also, now SSBM won't even start with a code on from Gecko OS Mod! Anyone have any ideas?
Quote from: TheRTM on January 23, 2011, 07:47:51 PM
Sorry if this is in the wrong place, this is my first post ;D
I can't get Gecko OS Mod to work with SSBM v1! I have been converting AR codes to WiiRD with GCNcrypt and AR to WiiRD Code Converter, but they just don't work! I am looking to get to the debug menu. Also, now SSBM won't even start with a code on from Gecko OS Mod! Anyone have any ideas?
For what it's worth, I was able to get to the debug menu with SSBM USA 1.0 and the latest Neogamma (meaning it should work fine with GeckoOS Mod). I just took the AR codes from GSCentral, decrypted and converted to WiiRD code types, and had no issues. I used the Unknown1 hook (which is a PadRead-based hook); you might want to try that hook if you were using something different. You should be warned that some of the SSBM debug codes write to memory that Ocarina uses for its code list. I think you have roughly half of the code list available; anything past that and the game will crash.
If you really need help, I can look up the codes I converted. Let me know if you can't make it work based on what I said here.
EDIT: Just to confirm, you did get some other games working with GeckoOS Mod, right? If not, make sure that a game with existing tested codes works.
I don't know if this is the right place to ask this, so if it's the wrong place, I'd appreciate it if a mod would move it.
I've searched for this (in both Google and the forums), but I couldn't find it. Does anyone know of a download link for it?
Here is a posting with the download link:
http://wiird.l0nk.org/forum/index.php/topic,1946.msg42697.html#msg42697 (http://wiird.l0nk.org/forum/index.php/topic,1946.msg42697.html#msg42697)
Thanks. This will be helpful.
Edit: Oops, what I meant was as a DOL (homebrew, etc.) file, not as an ISO. I was hoping to load a game through a Gamecube exploit since I heard that you can get better compatibility that way.
This is what I'm talking about:
Solution A (requires SD Gecko or any other SD card adapter):
-use an Action Replay
-use the SD Load code to boot your SD card (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit
OK, here it is:
http://wiird.l0nk.org/forum/index.php/topic,4122.msg38012.html#msg38012 (http://wiird.l0nk.org/forum/index.php/topic,4122.msg38012.html#msg38012)
Thank you very much! ;D
Quote from: biolizard89 on January 28, 2011, 11:28:48 AM
Quote from: TheRTM on January 23, 2011, 07:47:51 PM
Sorry if this is in the wrong place, this is my first post ;D
I can't get Gecko OS Mod to work with SSBM v1! I have been converting AR codes to WiiRD with GCNcrypt and AR to WiiRD Code Converter, but they just don't work! I am looking to get to the debug menu. Also, now SSBM won't even start with a code on from Gecko OS Mod! Anyone have any ideas?
For what it's worth, I was able to get to the debug menu with SSBM USA 1.0 and the latest Neogamma (meaning it should work fine with GeckoOS Mod). I just took the AR codes from GSCentral, decrypted and converted to WiiRD code types, and had no issues. I used the Unknown1 hook (which is a PadRead-based hook); you might want to try that hook if you were using something different. You should be warned that some of the SSBM debug codes write to memory that Ocarina uses for its code list. I think you have roughly half of the code list available; anything past that and the game will crash.
If you really need help, I can look up the codes I converted. Let me know if you can't make it work based on what I said here.
EDIT: Just to confirm, you did get some other games working with GeckoOS Mod, right? If not, make sure that a game with existing tested codes works.
which program did you use to convert the codes? ???
Quote from: Dark Chaos on March 04, 2011, 11:32:16 AM
which program did you use to convert the codes? ???
I used the AR to WiiRD converter by James0x57. Look around the forum, it should be easy to find. (Sorry for the delayed reply.)
EDIT: http://wiird.l0nk.org/forum/index.php/topic,121.0.html
I'm sure the following question, to some of you, may be a quote-on-quote "Noob" question. I'm asking it anyway.
I'm new to the WiiRd forums, and came across some Gecko OS Gamecube Mod topics. This got me thinking: "Is there any working method, that allows you to launch, and apply codes, to a Gamecube Game through the Wii's Gecko OS Application?"
Hm. Applying codes to a Gamecube game, the same way you would a Wii game. Is it possible? Has it been done? If it has, it would be fantastic if someone could explain the method. Thanks!
Quote from: Stoshu1234 on March 19, 2011, 03:35:20 PM
I'm sure the following question, to some of you, may be a quote-on-quote "Noob" question. I'm asking it anyway.
I'm new to the WiiRd forums, and came across some Gecko OS Gamecube Mod topics. This got me thinking: "Is there any working method, that allows you to launch, and apply codes, to a Gamecube Game through the Wii's Gecko OS Application?"
Hm. Applying codes to a Gamecube game, the same way you would a Wii game. Is it possible? Has it been done? If it has, it would be fantastic if someone could explain the method. Thanks!
Not through GeckoOS, but GeckoOS Mod will work.
Ah, alright. Thanks a ton! ^_^
I realize this reply is late:
Do you have it set to External? External is the only option that requires the GC.dol file, I believe. Internal just applies Ocarina codes from your SD Card.
Not sure what else to say, if that doesn't help. I'm running NTSC SAB2 through GeckoOSmod. On my end, it tells me that the codes have been found, and applied, but in-game, they aren't. It might just be the SAB2 Codes in general.
I've recently setup GeckoOS Mod, and have been attempting to apply Ocarina codes to SAB2 (NTSC). Upon launching the game, through GeckoOS Mod, it tells me, "SD Codes applied". However, the codes are not active in-game.
None of the codes I have seem to work in-game. All codes were found here: http://www.geckocodes.org/index.php?c=GSNE8P
I'm pretty sure I've got everything else setup correctly; No Hook Type (Yes, I've tried all hook types. None have worked.), recommended MIOS, Running with the 'internal' option, etc. Anyone else having the same problem? Anyone else SOLVED this problem?
~Full list of settings regarding Gamecube~
Gamecube Mode: Internal
Force video: Disc
Patch Video: No
GC Hook Type: None
GC Ocarina: Yes
GC Debugger: No
Storage Device: SD
Skip Updates: Yes
Region Free: No
Preloader Support: Yes
**EDIT: Now, I've run the codes through the converter, to be sure. Still, nothin'. Didn't change a thing, really.
As Stoshu1234 said, you should have it on Internal mode. External is not what you want if you're just trying to use Ocarina codes.
Quote from: Stoshu1234 on March 20, 2011, 03:35:17 PM
I've recently setup GeckoOS Mod, and have been attempting to apply Ocarina codes to SAB2 (NTSC). Upon launching the game, through GeckoOS Mod, it tells me, "SD Codes applied". However, the codes are not active in-game.
None of the codes I have seem to work in-game. All codes were found here: http://www.geckocodes.org/index.php?c=GSNE8P
I'm pretty sure I've got everything else setup correctly; No Hook Type (Yes, I've tried all hook types. None have worked.), recommended MIOS, Running with the 'internal' option, etc. Anyone else having the same problem? Anyone else SOLVED this problem?
~Full list of settings regarding Gamecube~
Gamecube Mode: Internal
Force video: Disc
Patch Video: No
GC Hook Type: None
GC Ocarina: Yes
GC Debugger: No
Storage Device: SD
Skip Updates: Yes
Region Free: No
Preloader Support: Yes
**EDIT: Now, I've run the codes through the converter, to be sure. Still, nothin'. Didn't change a thing, really.
Your setting of No Hook Type is definitely wrong; a hook is needed to get the code handler to execute during the game. For Sonic Adventure 2: Battle (USA version), I had luck with the VI and Unknown1 hooks. No idea why your codes aren't having an effect; maybe they're bad codes? It's also possible (though unlikely) that this is a bug specific to GeckoOS Mod and doesn't affect Neogamma (which is what I'm using)... if you're able to try with Neogamma, let us know whether your results are any different. (I can't link to Neogamma here due to the fact that it supports backup loading.)
Hope this helps.
Thanks! I appreciate the suggestions!
Anywho, I have tried em' all, and I think you might have been right in saying, They're bad codes. Even through Neogamma, the codes aren't applied. I've also tried different versions of GeckoOSMod. Still nothin'. I'll continue to look around in an attempt to find a new solution.
Thanks again!
Quote from: Stoshu1234 on March 21, 2011, 09:04:48 PM
Thanks! I appreciate the suggestions!
Anywho, I have tried em' all, and I think you might have been right in saying, They're bad codes. Even through Neogamma, the codes aren't applied. I've also tried different versions of GeckoOSMod. Still nothin'. I'll continue to look around in an attempt to find a new solution.
Thanks again!
If you want a code that I've tested to work, try the SA2B code that comes with GeckoTunnel (see the USB Gecko dev subforum). If it loads the code correctly, the Wii should crash right after it says Launching Game (because it's waiting for USB Gecko commands). If the codes aren't being applied, the game will boot normally. That should help figure out whether codes are being applied properly.
Good luck!
I have try both: Internal and Externeal
And all is the same : SD Codes found applying
But no Codes are in action.
How i can now cheating GC Games.
You have the cMIOS, correct?
This topic has been inactive for awhile so I hope someone responds. Not sure if its the right place to ask this. Anyway i really need with getting gecko os mod, cMIOS, and neogamma(not sure if you can post about that). Im trying to get ToS working with codes and i already have a gtc file in my codes folder but i still need help because its says it cant find the codes. I think i messed up somewhere with cMIOS but im not sure. My wii version is 4.3 if it matters and yes i already have homebrew. I been successful with brawl hacking but i really having trouble with this.
p.s. I am indeed very noobie when it comes to this so sorry.
Quote from: LXGK13 on August 25, 2011, 06:07:48 AM
This topic has been inactive for awhile so I hope someone responds. Not sure if its the right place to ask this. Anyway i really need with getting gecko os mod, cMIOS, and neogamma(not sure if you can post about that). Im trying to get ToS working with codes and i already have a gtc file in my codes folder but i still need help because its says it cant find the codes. I think i messed up somewhere with cMIOS but im not sure. My wii version is 4.3 if it matters and yes i already have homebrew. I been successful with brawl hacking but i really having trouble with this.
p.s. I am indeed very noobie when it comes to this so sorry.
First, reading this could be helpful.
[spoiler]*DISCLAIMER*
+If you by some chance brick your Wii during the installation process, you are the one at risk. No one at WiiRd Community shall be held responsible.
Although the chances are low, there's always the possibility.
You have been warned. Continue with caution!
+I, Goemon_guy am not the author of this application. I only wrote this guide. (And posted a... *small* compatibility list.)
This is a tutorial on how to make Gecko OS Mod work on your Wii.
You're going to need to download the packages to get it to work. The packages that you want to download are the ones that contain the Application for the HBC, and then the cMIOS installer. The Application runs off of a special cMIOS to load Gamecube games, so you're going to have to install it if you want to be able to load Gamecube games with cheats or even WiiRd.
So, once you have downloaded them, put them into the applications folder on the root of your SD Card. The folder that the HBC gets all of your apps from.
The folder layout should look like this.
SD:/apps/Gecko OS Mod/boot.dol
SD:/apps/Gecko OS Mod/meta.xml
SD:/apps/Gecko OS Mod/icon.png
What you will have to do next is install the cMIOS. Use the cMIOS installer included, and make sure to patch it for homebrew.
I would download the MIOS v4 straight from the NUS servers. To do so, you will have to hit right or left until you get to Download from NUS. In order to do this, you need a valid internet connection to your Wii.
Of course, you could easily also get the MIOS by using the NUS downloader to download it from the servers from your PC, or some other method. The wad that you obtain from 'this method' will have to be in on the root of the SD card.
Now then, install the cMIOS, and make sure you have the Patch for homebrew set to "yes" so that it will be compatible with Gecko OS Mod.
Return to the Homebrew Channel.
Now you're going to have to go and download something called the Trucha Bug Restorer. This is to restore the Trucha Bug to the IOS36. When you go to download it, get the most recent version. As of August 12th 2011, the latest version is 1.14. (DOWNLOAD)
With this Wii application, you can restore the Trucha Bug to IOS36.
Make sure all patches are applied when you are installing it. (There are four [4] in total!)
When it asks you where you want to install it, make it install it to IOS236. With it in that slot, you will be able to use the rebooter with the Gecko OS Mod.
(To verify whether this was done correctly or not, load Gecko OS Mod, it should say that IOS236 is loaded.)
OK, so now that that is over with, you can now load the Gecko OS Mod, and use the Gamecube cheats with it. With that said, go into the Gecko OS Mod from the Homebrew Channel or some method to load Homebrew.
You can go into options, and go to Ocarina/WiiRd settings, and enable Debugger and Cheats for both Wii and GC. Then, for the GC hook, set it to VI. That is the only hook that is even possible.
Now, you can use codes on your Gamecube games, and if you have a USB Gecko, you can use WiiRd on them!
Some games are simply incompatible at the moment. Some games will either not boot, not load codes properly, or even debug properly!
It is also worth noting that Gecko OS Mod is not capable, (and will most likely NEVER be capable,) of running backup games. (Burned, non-retail games.)
Support game developpers and buy their software!
DOWNLOAD LINKS
Gecko OS Mod 1.92
http://www.mediafire.com/?pf5vo5hks9of2em
cMIOS Installer 0.2
http://www.mediafire.com/?eyhkcutjhdz
Trucha Bug Restorer 1.14
http://www.mediafire.com/?xkp8oplvcal545f
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If the steps you did to install Gecko OS Mod were similar, then that's probably not your problem.
Make sure the .GCT file is named correctly for the game.
In Tales of Symphonia's case, GQSEAF.gct should be the full filename.
I would recommend against using Trucha Bug Restorer. Last I knew, it requires downgrades and stuff. Use Simple IOS Patcher instead. http://www.wiihacks.com/homebrew/89927-simple-ios-patcher-v1-14-a.html
Quote from: dcx2 on August 27, 2011, 07:22:59 PM
I would recommend against using Trucha Bug Restorer. Last I knew, it requires downgrades and stuff. Use Simple IOS Patcher instead. http://www.wiihacks.com/homebrew/89927-simple-ios-patcher-v1-14-a.html
Does the Trucha Bug Restorer really need downgrading?
I remember it having to, but the last time I used it to prepare a second Wii for Gecko OS Mod, I didn't have to downgrade.
But the Simple IOS Patcher might be easier for others to patch their IOS36.
*Does the Simple IOS Patcher allow to install the patched IOS to IOS236?
I'm not sure if it installs it to 236 or not. But IOS36 is pretty safe to patch anyway if all you need is fakesign and ES_Identify.
TBR doesn't need a downgrade if an IOS with fakesign already exists. Perhaps this second Wii was already patched.
YES! The Wii was already slightly hacked, (had IOS15 downgraded.)! I remember, because I did it for my friend, who game me the Wii.
That makes sense. I think that's something I should note in the Gecko OS Mod guide I wrote, then.
And, I was pretty sure that Gecko OS Mod needs IOS36 patched and installed to IOS236. (Maybe for another feature?)
Maybe for rebooter. But for the purpose of cMIOS installer, all you need is an IOS with fakesign.
If I remember while I was trying to figure this out, I grabbed a IO236 installer/patcher from the WiiBrew wiki (or something like that). After fiddling around with that everything worked out.
i still dont get why codes work for neogamma and not mod os
Gecko OS Mod uses a pretty old code handler. It cannot handle any codes which begin with F. Instead it treats those codes as the end of the list, meaning any other codes after it won't be executed.
Neogamma uses a newer code handler which has support for the F codes.
Sorry for any bump but,I need some help because I have no Wi-fi access which is preventing me from doing this. :'(
Is there a guide for using IOSes from a wii disc by using WUFE the IOS file extractor to make Gecko OS work without needing Wi-fi.
(I am posting via library on Saturdays only and have no home internet). :'( :'( :'(