RSBJ01
Dairantou Smash Brothers X
These cheat codes were all lost in the old database, so I thought I should repost them. They were made here by someone else, not me.
Added by Nuke: All Jap codes were created by
Y.S.They're codes for the japanese version of Super Smash Brothers Brawl, I've not tested them with Ocarina.
QuoteAll Stcikers
4A000000 9017C398
12000000 02BB8063
E0000000 80008000
All Trophies
4A000000 9017BE84
12000000 021F8063
E0000000 80008000
Stage Modifier
4A000000 90000000
14180F38 0F0000XX
E0000000 80008000
Must be ON -Infinite Jumps-
C283C5E0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
P1 Infinite Jumps
48000000 805A8EA0
14000004 00000001
E0000000 80008000
P2 Infinite Jumps
48000000 805A8EA4
14000004 00000001
E0000000 80008000
P3 Infinite Jumps
48000000 805A8EA8
14000004 00000001
E0000000 80008000
P4 Infinite Jumps
48000000 805A8EAC
14000004 00000001
E0000000 80008000
P1 Status Modifier
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P2 Status Modifier
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P3 Status Modifier
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P4 Status Modifier
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
XX
+01 ?
+02 ?
+04 Invisible
+08 ?
+10 Metal
+20 ?
+40 ?
+80 ?
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+10 ?
+20 ?
+40 ?
+80 HP
P1 Color Modifier
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
P2 Color Modifier
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
P3 Color Modifier
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
P4 Color Modifier
4A000000 90181034
1000009D 000000XX
E0000000 80008000
00~05 Normal 6 colors
06~0B Wario's 6 colors
0C Emerald
P1 Character Modifier
4A000000 90180F20
10000098 000000XX
E0000000 80008000
P2 Character Modifier
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
P3 Character Modifier
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
P4 Character Modifier
4A000000 90181034
10000098 000000XX
E0000000 80008000
XX
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
P1 Dark Character
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
P2 Dark Character
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
P3 Dark Character
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
P4 Dark Character
4A000000 90181034
140000B4 00E81219
E0000000 80008000
P1 Size Modifier
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
P2 Size Modifier
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
P3 Size Modifier
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
P4 Size Modifier
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
x0.5 3F000000
x1.0 3F800000
x2.0 40000000
x3.0 40400000
P1 Gravity Modifier
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
P2 Gravity Modifier
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
P3 Gravity Modifier
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
P4 Gravity Modifier
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
x0.5 3F000000
x1.0 3F800000
x2.0 40000000
x3.0 40400000
Must be ON -Item Modifier-
C2797C44 00000003
7C0802A6 7C080378
3908FFF4 9102FFFC
60000000 00000000
Turnip Modifier
4A000000 805A8E9C
30000000 38600056
14000000 386000XX
E0000000 80008000
Link's bomb Modifier
4A000000 805A8E9C
30000000 38600055
14000000 386000XX
E0000000 80008000
Toon Link's bomb Modifier
4A000000 805A8E9C
30000000 3860005B
14000000 386000XX
E0000000 80008000
Snake's Grenade Modifier
4A000000 805A8E9C
30000000 38600059
14000000 386000XX
E0000000 80008000
00 ã,¢ã,·ã,¹ãƒˆãƒ•ã,£ã,®ãƒ¥ã,¢
01 フランã,¯ãƒªãƒ³ãƒãƒƒãƒ,
02 ãƒãƒŠãƒŠã®çš®
03 ã,¿ãƒ«
04 ãƒ"ームã,½ãƒ¼ãƒ‰
05 ãŠæœ
06 ボムå...µ
07 ç®±
08 ãƒãƒ³ãƒ'ー
09 ã,«ãƒ—ã,»ãƒ«
0A ã,ャã,¹ã,¿ãƒ¼ä»˜ç®±
0B CD
0C ãƒãƒ¥ãƒ¼ã,¤ãƒ³ãƒœãƒ
0D ã,¯ãƒ©ãƒƒã,«ãƒ¼ãƒ©ãƒ³ãƒãƒ£ãƒ¼
0E ã,¯ãƒ©ãƒƒã,«ãƒ¼ãƒ©ãƒ³ãƒãƒ£ãƒ¼ã®å¼¾
0F ã,³ã,¤ãƒ³
10 激辛ã,«ãƒ¬ãƒ¼
11 ??
12 デã,¯ã®ã¿
13 ã©ã›ã,,ã•ã,"
14 ドラã,°ãƒ¼ãƒ³ãƒ'ーãƒ,,
15 ドラã,°ãƒ¼ãƒ³ãƒ'ーãƒ,,フã,¡ã,¤ãƒŠãƒ«
16 ドラã,°ãƒ¼ãƒ³åŠ¹æžœ
17 フã,£ã,®ãƒ¥ã,¢
18 フã,¡ã,¤ã,¢ãƒ•ラワー
19 ??
1A フリーã,¶ãƒ¼
1B ã,´ãƒ¼ãƒ«ãƒ‡ãƒ³ãƒãƒ³ãƒžãƒ¼
1C ç·'ã,³ã,¦ãƒ©
1D ãƒãƒ³ãƒžãƒ¼
1E ãƒãƒ³ãƒžãƒ¼ãƒ˜ãƒƒãƒ‰
1F ã¯ã,Šã›ã,"
20 ãƒãƒ¼ãƒˆã®å™¨
21 ホームランãƒãƒƒãƒˆ
22 ãã™ã ã¾
23 回復??
24 マã,ã,·ãƒ トマト
25 æ¯'ã,ノã,³
26 ã,¹ãƒ¼ãƒ'ーã,ノã,³
27 メã,¿ãƒ«ãƒœãƒƒã,¯ã,¹
28 ãƒ'ã,µãƒ©ãƒ³
29 è½ã¨ã—ç©´ã®ç¨®
2A モンã,¹ã,¿ãƒ¼ãƒœãƒ¼ãƒ«
2B 爆薬箱
2C レã,¤ã,¬ãƒ³
2D ??
2E リップã,¹ãƒ†ã,£ãƒƒã,¯
2F リップã,¹ãƒ†ã,£ãƒƒã,¯ã®èб
30 ??
31 ã,µãƒ³ãƒ‰ãƒãƒƒã,°
32 ã,¹ã,¯ãƒªãƒ¥ãƒ¼ã,¢ã,¿ãƒƒã,¯
33 ã,·ãƒ¼ãƒ«
34 ã,»ãƒ³ã,µãƒ¼çˆ†å¼¾
35 æ™,計
36 ã,¹ãƒžãƒ¼ãƒˆãƒœãƒ
37 ã,¹ãƒžãƒƒã,·ãƒ¥ãƒœãƒ¼ãƒ«
38 ã,±ãƒ リダマ
39 ã,¸ãƒ£ãƒ³ãƒ—å°
3A ã,¹ã,¿ãƒ¼ãƒãƒƒãƒ‰
3B ??
3C ã,µãƒƒã,«ãƒ¼ãƒœãƒ¼ãƒ«
3D ã,¹ãƒ¼ãƒ'ーã,¹ã,³ãƒ¼ãƒ—
3E ??
3F ã,¹ã,¿ãƒ¼
40 ã,Šã,"ã"
41 ãƒãƒ¼ãƒ 回復ã ã¾
42 ã‹ã¿ãªã,Š
43 ã,¦ãƒ‹ãƒ©
44 ã,¦ã,µã,®ãšãã,"
45 ワープã,¹ã,¿ãƒ¼
46 ??
47 ??
48 ã,¹ãƒžãƒƒã,·ãƒ¥ãƒ—レート
55 リンã,¯çˆ†å¼¾ 06
56 ãƒ"ーãƒé‡Žèœ 02
59 手榴弾 0D
5A
5B トã,¥ãƒ¼ãƒ³ãƒªãƒ³ã,¯çˆ†å¼¾ 06
5C
P1 Defence Ratio Modifier
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
P2 Defence Ratio Modifier
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
P3 Defence Ratio Modifier
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
P4 Defence Ratio Modifier
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
C0000000 Almost Invincible
P1 Attack Ratio Modifier
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
P2 Attack Ratio Modifier
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
P3 Attack Ratio Modifier
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
P4 Attack Ratio Modifier
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
40400000 x3
Ratio data are treated as floating point numbers.
Unrestricted Pause Camera
04109E00 38800001
040A7CF8 4E800020
nice.
When having confirmed it again, JPN version is the same as US version in MEM2 area only.
Link had also said this before.
Fixed some codes and made some new ones. Enjoy!
Unrestricted Replay Camera
0409E8CC 60000000
0409E8D4 60000000
0409E944 FC201890
0409E950 FC600090
0409E954 FC000890
0409E960 FC001890
Camera!
Tripping Rate Modifier
0481C674 C0220020
045A8EC0 XXXXXXXX
XXXXXXXX is a float number
Wario's Gas is always full
04A62448 3BC019C8
Someone cut a cheese?
All Stcikers
4A000000 9017C398
12000000 02BB8063
E0000000 80008000
All Trophies
4A000000 9017BE84
12000000 021F8063
E0000000 80008000
Stage Modifier
4A000000 90000000
14180F38 0F0000XX
E0000000 80008000
Must be ON -Infinite Jumps-
C283C5E0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
P1 Infinite Jumps
48000000 805A8EA0
DE000000 80008100
14000004 00000001
E0000000 80008000
P2 Infinite Jumps
48000000 805A8EA4
DE000000 80008100
14000004 00000001
E0000000 80008000
P3 Infinite Jumps
48000000 805A8EA8
DE000000 80008100
14000004 00000001
E0000000 80008000
P4 Infinite Jumps
48000000 805A8EAC
DE000000 80008100
14000004 00000001
E0000000 80008000
P1 Status Modifier
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P2 Status Modifier
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P3 Status Modifier
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P4 Status Modifier
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
XX
+01 ?
+02 ?
+04 Invisible
+08 ?
+10 Metal
+20 ?
+40 ?
+80 ?
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+10 ?
+20 ?
+40 ?
+80 HP
P1 Color Modifier
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
P2 Color Modifier
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
P3 Color Modifier
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
P4 Color Modifier
4A000000 90181034
1000009D 000000XX
E0000000 80008000
00~05 Normal 6 colors
06~0B Wario's 6 colors
0C Emerald
P1 Character Modifier
4A000000 90180F20
10000098 000000XX
E0000000 80008000
P2 Character Modifier
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
P3 Character Modifier
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
P4 Character Modifier
4A000000 90181034
10000098 000000XX
E0000000 80008000
XX
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
P1 Dark Character
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
P2 Dark Character
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
P3 Dark Character
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
P4 Dark Character
4A000000 90181034
140000B4 00E81219
E0000000 80008000
P1 Size Modifier
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
P2 Size Modifier
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
P3 Size Modifier
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
P4 Size Modifier
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
x0.5 3F000000
x1.0 3F800000
x2.0 40000000
x3.0 40400000
P1 Gravity Modifier
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
P2 Gravity Modifier
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
P3 Gravity Modifier
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
P4 Gravity Modifier
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
x0.5 3F000000
x1.0 3F800000
x2.0 40000000
x3.0 40400000
Must be ON -Item Modifier-
C2797C44 00000003
7C0802A6 7C080378
3908FFF4 9102FFFC
60000000 00000000
Turnip Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600056
14000000 386000XX
E0000000 80008000
Link's bomb Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600055
14000000 386000XX
E0000000 80008000
Toon Link's bomb Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 3860005B
14000000 386000XX
E0000000 80008000
Snake's Grenade Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600059
14000000 386000XX
E0000000 80008000
00 アシストフィギュア
01 フランクリンバッヂ
02 バナナの皮
03 タル
04 ビームソード
05 お札
06 ボム兵
07 箱
08 バンパー
09 カプセル
0A キャスター付箱
0B CD
0C チューインボム
0D クラッカーランチャー
0E クラッカーランチャーの弾
0F コイン
10 激辛カレー
11 ??
12 デクのみ
13 どせいさん
14 ドラグーンパーツ
15 ドラグーンパーツファイナル
16 ドラグーン効果
17 フィギュア
18 ファイアフラワー
19 ??
1A フリーザー
1B ゴールデンハンマー
1C 緑コウラ
1D ハンマー
1E ハンマーヘッド
1F はりせん
20 ハートの器
21 ホームランバット
22 くすだま
23 回復??
24 マキシムトマト
25 毒キノコ
26 スーパーキノコ
27 メタルボックス
28 パサラン
29 落とし穴の種
2A モンスターボール
2B 爆薬箱
2C レイガン
2D ??
2E リップスティック
2F リップスティックの花
30 ??
31 サンドバッグ
32 スクリューアタック
33 シール
34 センサー爆弾
35 時計
36 スマートボム
37 スマッシュボール
38 ケムリダマ
39 ジャンプ台
3A スターロッド
3B ??
3C サッカーボール
3D スーパースコープ
3E ??
3F スター
40 りんご
41 チーム回復だま
42 かみなり
43 ウニラ
44 ウサギずきん
45 ワープスター
46 ??
47 ??
48 スマッシュプレート
55 リンク爆弾 06
56 ピーチ野菜 02
59 手榴弾 0D
5A
5B トゥーンリンク爆弾 06
5C
P1 Defence Ratio Modifier
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
P2 Defence Ratio Modifier
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
P3 Defence Ratio Modifier
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
P4 Defence Ratio Modifier
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
C0000000 Almost Invincible
P1 Attack Ratio Modifier
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
P2 Attack Ratio Modifier
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
P3 Attack Ratio Modifier
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
P4 Attack Ratio Modifier
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
40400000 x3
Ratio data are treated as floating point numbers.
Unrestricted Pause Camera
04109E00 38800001
040A7CF8 4E800020
thats alot of codes, Nice work!
Very cool codes! :D
sweet codes dude!
Awesome!
Stage value list :
01 = Battle Field
02 = Final Destination
03 = Dolpic Town
04 = Luigi's Mansion
05 = Mushroomy Kingdom (Over world / Under world)
06 = Mario Circuit
07 = 75 m
08 = Rumble Falls
09 = Pirate Ship
0B = Norfair
0C = Frigate Orpheon
0D = Yoshi's Island
0E = Halberd Ship
13 = Lylat Cruise
14 = Pokémon Stadium 2
15 = Spear Pillar
16 = Port Town Aero Dive
17 = Summit
18 = Flat Zone 2
19 = Castle Siege
1C = WarioWare, Inc.
1D = Distant Planet
1E = Skyworld
1F = Mario Bros.
20 = New Pork City
21 = Smash ville
22 = Shadow Moses Island
23 = Green Hill Zone
24 = Picto Chat
25 = Electro Plankton
26 = Config Test
28 = Result
29 = Temple (Melee)
2A = Yoshi's Island (Melee)
2B = Jungle Japes (Melee)
2C = Onett (Melee)
2D = Green Greens (Melee)
2E = Pokémon Stadium (Melee)
2F = Rainbow Cruise (Melee)
30 = Corneria (Melee)
31 = Big Blue (Melee)
32 = Brinstar (Melee)
33 = Bridge of Eldin
34 = Homerun Contest
36 = Heal
37 = Online Training
38 = Break The Targets (Level.1 / Level.2 / Level.3 / Level.4 / Level.5)
Hammer modifier (Challenges mode)
4A000000 81695557
10000000 0000000X
E0000000 80008000
X = 0, 1, 2, 3, 4 & 5
Thank you!
No need to burn DVD's anymore!
Change moves as you want!
Pikadorf comes to your house!
Feminine Snake pwns you all!
Ladies and gentlemen, let me present to you, The "Move Swap" code!
Move Swap
Captain Falcon
077DB58C 00000008
XXXXXXXX XXXXXXXX
Dedede
077DB688 00000008
XXXXXXXX XXXXXXXX
Diddy Kong
077DB7A8 00000008
XXXXXXXX XXXXXXXX
Donkey Kong
077DB8B0 00000008
XXXXXXXX XXXXXXXX
Falco
077DB9A0 00000008
XXXXXXXX XXXXXXXX
Fox
077DBAB4 00000008
XXXXXXXX XXXXXXXX
Mr.Game & Watch
077DBB38 00000008
XXXXXXXX XXXXXXXX
Ganondorf
077DBC34 00000008
XXXXXXXX XXXXXXXX
Giga Bowser
077DBC88 00000008
XXXXXXXX XXXXXXXX
Ike
077DBD78 00000008
XXXXXXXX XXXXXXXX
Kirby
077DC168 00000008
XXXXXXXX XXXXXXXX
Bowser
077DC654 00000008
XXXXXXXX XXXXXXXX
Link
077DC744 00000008
XXXXXXXX XXXXXXXX
Lucario
077DC81C 00000008
XXXXXXXX XXXXXXXX
Lucas
077DC918 00000008
XXXXXXXX XXXXXXXX
Luigi
077DCA38 00000008
XXXXXXXX XXXXXXXX
Mario
077DCB34 00000008
XXXXXXXX XXXXXXXX
Marth
077DCC24 00000008
XXXXXXXX XXXXXXXX
Metaknight
077DCD20 00000008
XXXXXXXX XXXXXXXX
Ness
077DCE1C 00000008
XXXXXXXX XXXXXXXX
Peach
077DCF6C 00000008
XXXXXXXX XXXXXXXX
Pikachu
077DD038 00000008
XXXXXXXX XXXXXXXX
Captain Olimar
077DD17C 00000008
XXXXXXXX XXXXXXXX
Pit
077DD278 00000008
XXXXXXXX XXXXXXXX
Venasaur
077DD344 00000008
XXXXXXXX XXXXXXXX
Charizard
077DD410 00000008
XXXXXXXX XXXXXXXX
PokeTrainer
077DD530 00000008
XXXXXXXX XXXXXXXX
Squirtle
077DD5FC 00000008
XXXXXXXX XXXXXXXX
Popo
077DD6F8 00000008
XXXXXXXX XXXXXXXX
Jigglypuff
077DD7C4 00000008
XXXXXXXX XXXXXXXX
Robot
077DD914 00000008
XXXXXXXX XXXXXXXX
Samus
077DDA28 00000008
XXXXXXXX XXXXXXXX
Sheik
077DDB18 00000008
XXXXXXXX XXXXXXXX
Snake
077DDC14 00000008
XXXXXXXX XXXXXXXX
Sonic
077DDCEC 00000008
XXXXXXXX XXXXXXXX
Zero Suit Samus
077DDE30 00000008
XXXXXXXX XXXXXXXX
Toon Link
077DDF08 00000008
XXXXXXXX XXXXXXXX
Wario
077DE0A0 00000008
XXXXXXXX XXXXXXXX
Wolf
077DE1FC 00000008
XXXXXXXX XXXXXXXX
Yoshi
077DE2EC 00000008
XXXXXXXX XXXXXXXX
ZakoBall
077DE340 00000008
XXXXXXXX XXXXXXXX
ZakoBoy
077DE37C 00000008
XXXXXXXX XXXXXXXX
ZakoChild
077DE3B8 00000008
XXXXXXXX XXXXXXXX
ZakoGirl
077DE3F4 00000008
XXXXXXXX XXXXXXXX
Zelda
077DE4E4 00000008
XXXXXXXX XXXXXXXX
Values:
Character Name
XXXXXXXX XXXXXXXX
Captain Falcon
2F013115 00382120
Dedede
2F41343C 0040C500
Diddy Kong
2F7D09FB 0036BCC0
Donkey Kong
2FCA6E8C 00331F00
Falco
300F23E2 00307920
Fox
305D5B73 00360800
Mr.Game & Watch
307B3969 002404A0
Ganondorf
30BD720F 0038B5A0
Giga Bowser
30D34B1A 001A02E0
Ike
311223B3 002D1EE0
Kirby
31737F90 002BBB20
Bowser
31F58114 003328E0
Link
32365B67 002BAAA0
Lucario
3283EC3A 00339140
Lucas
32C0E8EA 0034CD00
Luigi
33074A38 002E3140
Mario
333FF814 0032CD40
Marth
337B7131 0031A2E0
Metaknight
33BC9855 003223C0
Ness
3400FBB0 0035DE60
Peach
3444E01D 003FA380
Pikachu
34760D7E 0039E8E0
Captain Olimar
34B51674 002CC2E0
Pit
34F81154 0035B240
Venasaur
351CC05C 002BAF80
Charizard
35377494 002D98E0
PokeTrainer
35698623 000B1F00
Squirtle
3581F3D3 0032FEE0
Popo
35C54409 002B48A0
Jigglypuff
35DF6E02 002C2460
Robot
361CCABE 00215F80
Samus
366877AA 002FD180
Sheik
36B6AEB8 00301560
Snake
36EFA6A3 003EA8E0
Sonic
37269256 003A63C0
Zero Suit Samus
3783AE72 002C4580
Toon Link
37B67291 00364DE0
Wario
381364EF 003F66A0
Wolf
386C6DC4 003656A0
Yoshi
38B76B52 002E3A20
ZakoBall
38C6E7E3 000EC9E0
ZakoBoy
38CC48A5 000A4260
ZakoChild
38D07308 000E0D60
ZakoGirl
38D59F9A 000DEE60
Zelda
39044646 003DFCE0
Actually, these codes are simple file swapping codes.
Unfortunately, there's no software similar to "Gamecube DVD disc browser" for Wii.
So you'll have to make file list manually in order to swap files.
very cool codes!
I didn't think that I was able to see Pikadorf by the code.
Thank you for the present.
ZOMG, someone port to PAL!! ASAP!!
What does the unrestricted replay camera do.. I guess i ported it yet I do not see any change.. should it remove the 3 minute limit.. or what?
However: great codes!
Woah, SOOOOOOOOOOOOOOOOOOOOO much thanks on move swap codes, and it works perfectly!
Chars i tested :
Pikadorf/Longchu = Epic Win.
Sonic as Captain Falcon = Wtf...it's a kinda...rayman? Some of B buttons freeze the game, but normal attacks no.
Wolf as Sonic = Woah, another wtf thing, it's scary ._.
I took some pictures, soon i'll post them here. :3
OOOOOOHHHH MAAAAN! I'm gonna take pictures of Longchu. Excuse me while I go do that... a little later anyway.
@Link: It should allow you to rotate the camera anywhere while you're watching a replay. Press L or R to watch a certain character and while it's zoomed in on them like you paused the game you can move the camera with the joystick and C-stick.
Okay Y.S, next on the agenda is more than 3 minutes for replays. :lol I kid you, I kid you. Wonderful job though!
Do you need both characters that you're swapping with on screen? I would assume you do... I just want to make sure.
Quote from: smk;4773Do you need both characters that you're swapping with on screen? I would assume you do... I just want to make sure.
No, you dont need it XD
So,does the moveset swapping code work in the USA version of the game? Man,I won't have to burn more DVDs :D
I recommend Ness,Mario and Lucas with Yoshi's moveset!
Quote from: Androu1;4789So,does the moveset swapping code work in the USA version of the game? Man,I won't have to burn more DVDs :D
I recommend Ness,Mario and Lucas with Yoshi's moveset!
I'm afraid not, at least, going by what MLX said. It doesn't work, you can try it though just be sure.
http://www.youtube.com/watch?v=zX9SRRgIV0k
Here's a video i made with many moveswaps XD
Quote from: Bluz;4824http://www.youtube.com/watch?v=zX9SRRgIV0k
Here's a video i made with many moveswaps XD
Wow... Snake with Falcon looks more stable than originally thought! LMAO!
http://www.youtube.com/watch?v=2jmXLndhuuo
Here's another video, but this one is a GAMEPLAY!
Oh boy, I can't wait to do some more moveset swapping.
Thank you, Y.S. :D
(http://img397.imageshack.us/img397/2810/al0001010013binoutsn1.jpg)
(http://img397.imageshack.us/img397/4471/al00010100091binoutdn1.jpg)
(http://img397.imageshack.us/img397/1079/al00010100041binoutzi0.jpg)
(http://img397.imageshack.us/img397/7008/al00010100012binoutqk8.jpg)
These codes that I converted from Pizzaboy's original US codes seem to have been lost. I'll repost them:
Place overlapping objects in Stage Builder (Original by Pizzaboy)
4A000000 81000000
105218B8 00000001
E0000000 80008000
Place unlimited objects in Stage Builder (Original by Pizzaboy)
4A000000 81000000
145299BC 00000000
E0000000 80008000
Taunt eanbles Final Smash
0481C474 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C474 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.
Dude, nice code! XD
Taunt for Final Smash is awesome, now can you make a code that enables multiple final smashes at once? :D
Hello
Is there a way to make a code that allows us to record any match on our SD card ? Even if the match lasted longer than 3 minutes ?
As the game can save replays that only lasted less than 3 minutes...
Thank you !
but what about having all the music? is there any cheats for that?:irule:
or texture hack?
Final smash code is Great!
Some the codes are added.
It's possible to use it by 'Multi-Man Brawl'.
P5 Status Modifier
4A000000 90181090
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P6 Status Modifier
4A000000 901810EC
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P7 Status Modifier
4A000000 90181148
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
P5 Character Modifier
4A000000 90181090
10000098 000000XX
E0000000 80008000
P6 Character Modifier
4A000000 901810EC
10000098 000000XX
E0000000 80008000
P7 Character Modifier
4A000000 90181148
10000098 000000XX
E0000000 80008000
--------------------------------------------
P5 Size Modifier
4A000000 90181090
140000D8 XXXXXXXX
E0000000 80008000
P6 Size Modifier
4A000000 901810EC
140000D8 XXXXXXXX
E0000000 80008000
P7 Size Modifier
4A000000 90181148
140000D8 XXXXXXXX
E0000000 80008000
P5 Gravity Mod
4A000000 90181090
140000E0 XXXXXXXX
E0000000 80008000
P6 Gravity Mod
4A000000 901810EC
140000E0 XXXXXXXX
E0000000 80008000
P7 Gravity Mod
4A000000 90181148
140000E0 XXXXXXXX
E0000000 80008000
P5 Attack ratio mod
4A000000 90181090
140000D0 XXXXXXXX
E0000000 80008000
P6 Attack ratio mod
4A000000 901810EC
140000D0 XXXXXXXX
E0000000 80008000
P7 Attack ratio mod
4A000000 90181148
140000D0 XXXXXXXX
E0000000 80008000
P5 Defence ratio mod
4A000000 90181090
140000CC XXXXXXXX
E0000000 80008000
P6 Defence ratio mod
4A000000 901810EC
140000CC XXXXXXXX
E0000000 80008000
P7 Defence ratio mod
4A000000 90181148
140000CC XXXXXXXX
E0000000 80008000
XXXXXXXX = floating point numbers
Value often used:
x 0.1 = 3DCCCCCD
x 0.25 = 3E800000
x 0.5 = 3F000000
x 1.0 = 3F800000
x 1.5 = 3FC00000
x 2.0 = 40000000
x 3.0 = 40400000
x 4.0 = 40800000
x 5.0 = 40A00000
x 10.0 = 41200000
x 20.0 = 41A00000
x 30.0 = 41F00000
x 40.0 = 42200000
x 50.0 = 42480000
x 100 = 42C80000
x 200 = 43480000
x 250 = 437A0000
x 500 = 43FA0000
x 1000 = 447A0000
Unlimited item
149B1238 38030000
149B1EA8 38000000
Limitation of the number of Smash ball, Smart bomb, Assist figure and etc is invalidated.
Brawl Music Modifier (Press button to toggle)
D210FA74 00000002
3800XXXX 901D0000
60000000 00000000
385BB126 0000ZZZZ
CC000000 00000000
1410FA74 901D0000
E0000000 80008000
XXXX = Music value (26F9-282D)
ZZZZ = Button value
Button value (ZZZZ):
0000 = not press anything
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z button
0020 = R button
0040 = L button
0100 = A button
0200 = B button
0400 = X button
0800 = Y button
1000 = Start button
Music value table (XXXX):
26F9 Super smash Bros. Brawl - Main Theme
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 Ending
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270E CHRONICLE (Unused)
270F Stage Builder
2710 How to Play [Melee] (Unused)
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E Boss battle [Mario & Luigi RPG2] (Unused)
271F Beware the Forest's Mushrooms [Super Mario RPG] (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 Ballad of the Windfish (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 Yoshi's Cookie - Type A (Unused)
2754 Flower Field
2755 Wildlands
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E Zero Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 The Loner, Falco Lombardi (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2782 Move out! (Unused)
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2786 The Chosen Ones (Unused)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 Hippie Battle Theme Medley (Unused)
2791 Eight Melodies (Unused)
2792 Smiles and Tears (Unused)
2793 Humoresque of a Little Dog
2794 Because I Love You (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 Radio Exercises (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 Famicom Sports Medley (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 Special Trax (Unused)
27D2 PictoChat
27D3 ELECTRO PLANKTON
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title [Big Brain Academy] (Unused)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 Sons of Liberty (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA Metal Gear Solid Main Theme (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 How to Play [Melee] (Unused)
27F1 Ending [Melee] (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 You can do any things (Unused)
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2825 Boss Battle Song 2
2826 Save Point
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
Is it possible to make a code allowing to save replays which last more than 3 minutes ?
I've made another music modifier using file swapping.
The code list is way too long, so I attached the zipped text file.
Enjoy! ;-)
Quote from: Cross1955;6320Infinity item
149B1238 38030000
149B1EA8 38000000
Limitation of the number of Smash ball, Smart bomb, Assist figure and etc is invalidated.
Brawl Music Modifier (Press button to toggle)
D210FA74 00000002
3800XXXX 901D0000
60000000 00000000
385BB126 0000ZZZZ
CC000000 00000000
1410FA74 901D0000
E0000000 80008000
XXXX = Music value (26F9-282D)
ZZZZ = Button value
Button value (ZZZZ):
0000 = not press anything
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z button
0020 = R button
0040 = L button
0100 = A button
0200 = B button
0400 = X button
0800 = Y button
Music value table (XXXX):
26F9 Super smash Bros. Brawl - Main Theme
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 Ending
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270E CHRONICLE (Unused)
270F Stage Builder
2710 How to Play [Melee] (Unused)
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E Boss battle [Mario & Luigi RPG2] (Unused)
271F Beware the Forest's Mushrooms [Super Mario RPG] (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 Ballad of the Windfish (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 Yoshi's Cookie - Type A (Unused)
2754 Flower Field
2755 Wildlands
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E Zero Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 The Loner, Falco Lombardi (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pok?mon Main Theme
276F Pok?mon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pok?mon Gym / Evolution
2772 Wild Pok?mon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pok?mon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2782 Move out! (Unused)
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2786 The Chosen Ones (Unused)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 Hippie Battle Theme Medley (Unused)
2791 Eight Melodies (Unused)
2792 Smiles and Tears (Unused)
2793 Humoresque of a Little Dog
2794 Because I Love You (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 Radio Exercises (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 Famicom Sports Medley (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 Special Trax (Unused)
27D2 PictoChat
27D3 ELECTRO PLANKTON
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title [Big Brain Academy] (Unused)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 Sons of Liberty (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA Metal Gear Solid Main Theme (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 How to Play [Melee] (Unused)
27F1 Ending [Melee] (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 You can do any things (Unused)
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pok?mon Stadium (Melee)
2808 Pok? Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2825 Boss Battle Song 2
2826 Save Point
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
this crashes alot:eek: the only music i foun d that works is multi man melee 1:mad:
Whenever I use these codes, I lose all colours except red for smash bros (the codes still work, though). Help?
Aren't there time unrestricted code of the HRC.
Though it is in USA Version...
The name of the code is "Disable HRC Timer: Down and A to Finish".
Is there a code to unlock all characters and stages? That would be really helpful (As I have both copies of the game and already completed the NTSC-U copy)
:confused i still need a answer! i want to play other music other then multi man melee 1 song :mad: the rest just keeps crashing:eek:
btw using almost all these cheats codes can damage ur game. well not really but see my luigi mansion stage dont work at all and somtimes my ssbx crashes alot even without cheats so if this happens to u. u must delete ur game save. everything working great now but is there a cheat to unluck all stage and charecter?
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_056.jpg)
Coming Soon!
Yes Y.S! You prove yourself to be amazing again! I cannot believe you're doing the same code you did for Melee, I is so happy!
Great job! ;)
<3 you lots.
o_O :beer
Quote from: Y.S.;9399(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_056.jpg)
Coming Soon!
I made the 'infinite jump code' of another type.
This code works normally only in the Brawl mode. Other modes work tentatively.
When 2 persons are played in break the target, P1 code and P2 code swap.
Also, even if this code has been applied since time when the game start is done, it's safe.
Therefore, it's likely to be able to use this code even by ocarina safely.
Enjoy! ^_^
P1 Infinite Jump
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P2 Infinite Jump
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P3 Infinite Jump
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P4 Infinite Jump
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P5 Infinite Jump (CPU only)
48000000 80623794
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P6 Infinite Jump (CPU only)
48000000 806239D8
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
P7 Infinite Jump (CPU only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
30000000 00000002
14000000 00000001
E0000000 80008000
Please inform to me when trouble is found in this code.
The following codes are the same specifications as 'Infinite Jump'.
When two persons are played in break the target, P1 code and P2 code swap.
The wall in one side can be infinitely kicked by using this code though wall cannot be usually continuously kicked with wall in one side.
P1 Infinite wall kick in one side
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P2 Infinite wall kick in one side
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P3 Infinite wall kick in one side
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P4 Infinite wall kick in one side
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P5 Infinite wall kick in one side (CPU only)
48000000 80623794
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P6 Infinite wall kick in one side (CPU only)
48000000 806239D8
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P7 Infinite wall kick in one side (CPU only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
The following codes are the same specifications as 'Infinite Jump'.
When two persons are played in break the target, P1 code and P2 code swap.
It's possible to tread infinitely by using this code though it's possible to usually tread only 4 times.
P1 Infinite tread on head
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P2 Infinite tread on head
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P3 Infinite tread on head
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P4 Infinite tread on head
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P5 Infinite tread on head (CPU only)
48000000 80623794
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P6 Infinite tread on head (CPU only)
48000000 806239D8
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
P7 Infinite tread on head (CPU only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
what does the tread on head code do?
It jumps stepping on others' heads.
This is usually possible up to 4 times.
This code makes this unrestricted.
when my English is wrong, sorry...
P1 Always full charge/Down-B (Mario only)
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 00000498
DE000000 80008180
32000000 0000005A
14000000 0000005A
E0000000 80008000
P2 Always full charge/Down-B (Mario only)
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 00000498
DE000000 80008180
32000000 0000005A
14000000 0000005A
E0000000 80008000
P3 Always full charge/Down-B (Mario only)
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 00000498
DE000000 80008180
32000000 0000005A
14000000 0000005A
E0000000 80008000
P4 Always full charge/Down-B (Mario only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 00000498
DE000000 80008180
32000000 0000005A
14000000 0000005A
E0000000 80008000
P1 Always full charge/B (Samus only)
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 00000007
14000000 00000007
E0000000 80008000
P2 Always full charge/B (Samus only)
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 00000007
14000000 00000007
E0000000 80008000
P3 Always full charge/B (Samus only)
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 00000007
14000000 00000007
E0000000 80008000
P4 Always full charge/B (Samus only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 00000007
14000000 00000007
E0000000 80008000
P1 Always full charge/B (DK only)
48000000 80622E84
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 0000000A
14000000 0000000A
E0000000 80008000
P2 Always full charge/B (DK only)
48000000 806230C8
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 0000000A
14000000 0000000A
E0000000 80008000
P3 Always full charge/B (DK only)
48000000 8062330C
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 0000000A
14000000 0000000A
E0000000 80008000
P4 Always full charge/B (DK only)
48000000 80623550
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 0000049C
DE000000 80008180
32000000 0000000A
14000000 0000000A
E0000000 80008000
Enjoy! :)
Is there going to be a code that unlocks all the music in the game?
Some codes were ported to JPN version.
Thank you for James0x57, Phantom Wings and Heinermann.
Disable HRC Timer: Press L+R+Z to Finish [Original by James0x57]
30958EA4 41820738
14958EA0 2C070001
14958EA4 40820738
385BA863 FF8F0070
14958EA0 2C1B0000
14958EA4 41820738
E0000000 80008000
Nearly Invincible HRC Force Field On/Off ( Y+Z: on / X+Z: off ) [Original by James0x57]
385BA862 F7EF0810
311587E8 D0440000
151587E8 60000000
385BA863 FBEF0410
311587E8 60000000
151587E8 D0440000
E0000000 80008000
Infinite Up-B: Type A [Original by Phantom Wings]
D277F2E0 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
Infinite Up-B: Type B [Original by Phantom Wings]
3077F2E0 5789103A
1477F2E0 4B881720
4A000000 80000A00
14000000 5789103A
14000004 2C030000
14000008 41820010
1400000C 2C1C0010
14000010 40820008
14000014 3B80000F
14000018 60000000
1400001C 939E0038
14000020 4877E8C4
E0000000 80008000
Please use Type B, when a game freezes by Type A.
Home-run bat Modifier (HRC) [Original by Phantom Wings]
D298D13C 00000003
2C1B0021 40820008
3B6000XX 60000000
937D091C 00000000
[B]XX Value:[/B] [Full Credit to Heinermann]
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
GREAT!!
nice code!!
but how to use of "Infinite Up-B: Type A or B" is not understood.
This home run bat modifier doesn't work properly.
It replaces the home run bat, but it still acts like a bat, you pick it up, swing it, etc.
Although some things still kind of work, when thrown (like bombs)
Try throwing a Golden Hammer, that hurts.
The offset list for "Partial Size Modifier" is almost complete.
I'll post the code and complete list very soon.
Here's some sample photos showing what can be done with the code.
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_059.jpg)
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_065.jpg)
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_080.jpg)
(http://img.photobucket.com/albums/v406/modifier/SuperSmashBrosBrawlJP_076.jpg)
More Screenshots are available here
http://smg.photobucket.com/albums/v406/modifier/
This is wonderful:eek:
It is the hacking that is not possible to me.
looks forward to the code:irule:
Quote from: PLASMAT;10142GREAT!!
nice code!!
but how to use of "Infinite Up-B: Type A or B" is not understood.
type A is the original which just gets rid of the limit where B is an action Modifier that makes it somehow "better"
Thanks!!!!!!:irule:
Quote from: RupeeClock;10438This home run bat modifier doesn't work properly.
It replaces the home run bat, but it still acts like a bat, you pick it up, swing it, etc.
Although some things still kind of work, when thrown (like bombs)
Try throwing a Golden Hammer, that hurts.
Yes! It's a correct working of the Home-run bat modifier code.
Externals only modifier.
Quote from: Y.S.;10466The offset list for "Partial Size Modifier" is almost complete.
I'll post the code and complete list very soon.
Here's some sample photos showing what can be done with the code.
Awesome!
Level speed keeps increasing/decreasing while being pressing button.
And, the traveling direction reverses when L+R+Z is pressed.
[Original by Phantom Wings]
Press Y for level speed increasing ( P1-P4/any GC controller is possible control)
385BB126 F7FF0800
4A000000 90000000
3616A904 43000000
92210001 0016A904
80100001 00010000
94210001 0016A904
3416A904 420C0000
1416A904 420C0000
E0000000 80008000
385BB126 F7FF0800
4A000000 90000000
3416A904 44000000
92210002 0016A904
80100002 00010000
94210002 0016A904
3416A904 C20C0000
1416A904 C20C0000
E0000000 80008000
Press X for level speed decreasing ( P1-P4/any GC controller is possible control)
385BB126 FBFF0400
4A000000 90000000
3616A904 43000000
92210001 0016A904
80100001 FFFF0000
94210001 0016A904
3616A904 3A800000
1416A904 3A800000
E0000000 80008000
385BB126 FBFF0400
4A000000 90000000
3416A904 44000000
92210002 0016A904
80100002 FFFF0000
94210002 0016A904
3616A904 BA800000
1416A904 BA800000
E0000000 80008000
Press L+R+Z for level reverse scroll ( P1-P4/any GC controller is possible control)
385BB126 FF8F0070
4A000000 90000000
92210001 0016A904
80100001 80000000
94210001 0016A904
E0000000 80008000
:rockband
Do you even test your own codes? These are only freezing my game when used with a USB Gecko.
Partial Size Modifier
Certain parts of characters, such as Wario's head, or Mario's hand, etc. change their size when performing certain moves.
The addresses for these parts' size are easily found by 32-bit unknown search.
In most cases, they are found in MEM2 area. But you cannot simply write value to those addresses to have their size changed, as the game's program is constantly writing default value on them (1.0).
Try setting a breakpoint on write and see what is happening;
Write default value:
801A8758: beq- 0x801a8774
801A875C: C002A058 lfs f0,-24488(r2) Load default size (1.0)
801A8760: 67A44000 oris r4,r29,16384
801A8764: D01B0008 stfs f0,8(r27) Write default value
801A8768: D01B0004 stfs f0,4(r27) Write default value
801A876C: D01B0000 stfs f0,0(r27) Write default value
801A8770: 48000020 b 0x801a8790
In JPN version of Brawl, r2 points the address 0x805A8EA0.
So, the default value is stored at 0x805A2EF8.
Writing 2.0 to 0x805A2EF8 makes almost everything good-sized.
But even the menu icons or items get bigger and you can hardly play the game.
And just skipping this routine also brings problem; Newly created objects won't get proper size!
To prevent this;
Address: 0x801A8760
Skip Overwritng:
lfs f0,0(r27) Load current size
lha r3,2(r27) Load lower 16bit of size data
cmpwi r3,0x5953 compare it with 0x5953
beq- _end end if equal
lfs f0,-24488(r2) original instruction
oris r4,r29,16384 original instruction
_end:
The value 0x5953 can be anything.
It's a kind of signature which prevents the size value you wrote from being overwritten by the game.
i.e. If you wrote 0x40005953, it remains 0x40005953.
Some characters such as Sonic etc. using another smilar routine and requires similar "Must be on" code.
---------------------------------------------------------------------------------------------------------------
The next thing to be done is to establish the way to access these address.
The "Write default value" routine is using r27 to write value.
Backtracing the ASM shows r27 is set at 0x80046C34.
80046C04: 48000008 b 0x80046c0c
80046C08: 38800000 li r4,0
80046C0C: 80610088 lwz r3,136(r1)
80046C10: 5720103A rlwinm r0,r25,2,0,29
80046C14: 2C150000 cmpwi r21,0
80046C18: 7DE3812E stwx r15,r3,r16
80046C1C: 1C6F0030 mulli r3,r15,48
80046C20: 3A100004 addi r16,r16,4
80046C24: 7F12002E lwzx r24,r18,r0
80046C28: 1C1E000C mulli r0,r30,12
80046C2C: 7F911A14 add r28,r17,r3
80046C30: 1C790030 mulli r3,r25,48
80046C34: 7F770214 add r27,r23,r0
80046C38: 1C04000C mulli r0,r4,12
80046C3C: 7F511A14 add r26,r17,r3
80046C40: 7F370214 add r25,r23,r0
It seems that r23 is the base address for parts' addresses.
The register dump at this time was;
CR : 22004088 XER : 20000000 CTR : 80195430 DSIS: 00400000
DAR : 915B9FE0 SRR0: 801A873C SRR1: 0000B032 LR : 801A8664
r0 : 00000000 r1 : 805B3AE0 r2 : 805A8EA0 r3 : 915BBF50
r4 : 915BBF20 r5 : 915BBF20 r6 : 915BA100 r7 : 905B3B00
r8 : 805B3B74 r9 : 43300000 r10 : F0000000 r11 : 805B3B40
r12 : 80195430 r13 : 805A3FA0 r14 : 915BA360 r15 : 915BEC4C
r16 : 0000001C r17 : 915BBBC0 r18 : 915BEC00 r19 : 915E26A9
r20 : 805B3C50 r21 : 8127D3A0 r22 : 805B3C58 r23 : 915B9FE0
r24 : 905B3B00 r25 : 915BA100 r26 : 915BBF50 r27 : 915BA10C
r28 : 915BBF20 r29 : 905B3B00 r30 : 805B3B74 r31 : 80000019
Performing 32-bit known value search shows r23 is stored in address 0x8127F494;
8127F494 915B9FE0
Setting breakpoint on read on 8127F494;
807140D8: 80FE00AC lwz r7,172(r30)
r30 : 8127F3E8
Performing 32-bit known value search;
8127EA54 8127F3E8
The address 0x8127EA54 is accessible by hooking the same routine I used in the "Infinite Jumps" code.
8083C5E0: 807900D8 lwz r3,216(r25)
CR : 22004088 XER : 00000000 CTR : 810DFE40 DSIS: 00400000
DAR : 8127F494 SRR0: 8083C5E0 SRR1: 0000B032 LR : 8083C240
r0 : 8073FD28 r1 : 805B4830 r2 : 805A8EA0 r3 : 8127DEE0
r4 : 00000002 r5 : 00000000 r6 : 8127EA44 r7 : 00000008
r8 : 00000000 r9 : 8062F6A0 r10 : 80AE6D90 r11 : 805B4880
r12 : 810DFE40 r13 : 805A3FA0 r14 : 00000000 r15 : 00000000
r16 : 00000000 r17 : 00000000 r18 : 00000000 r19 : 00000000
r20 : 00000001 r21 : 43300000 r22 : 80000000 r23 : 8127DEE0
r24 : 00000002 r25 : 8127EA44 r26 : 00000002 r27 : 00000001
r28 : 8127E5BC r29 : 00000004 r30 : 8127F9A4 r31 : 00000000
Address: 0x8083C5E4
Set Pointers:
lwz r5,100(r3)
lwz r5,32(r5)
lwz r5,12(r5)
lha r4,2(r5) Load Character Number
lwz r5,0x10(r25)
lwz r5,0xAC(r5) Load Pointer address
rlwinm r4,r4,2,0,31
addi r4,r4,0x40 Calculate the offset to store the pointer
stwx r5,r2,r4, store the pointer to unused address
lis r5,0x1000 original instruction
The last thing to be done, is to make offset/part list.
I used special "Must be ON" code in order to make list somewhat easier.
But it didn't save me poking around over 4000 times :<
Body parts' name weren't familiar to me, so there might be inappropriate names or typos.
Anyway, here's the final codes;
Set Pointers
C283C5E4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Skip overwritng
C21A8760 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A058 67A44000
60000000 00000000
Skip overwritng for Sonic etc.
C21A9420 00000004
C01A0000 A89A0002
2C045953 4182000C
C002A064 67A44000
60000000 00000000
Character 1 Partial Size Modifier
287088A8 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 2 Partial Size Modifier
28708904 00FFXX00
48000000 805A8EE4
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 3 Partial Size Modifier
28708960 00FFXX00
48000000 805A8EE8
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 4 Partial Size Modifier
287089BC 00FFXX00
48000000 805A8EEC
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
XX Character ID
YYYY Offset
The list is available here (Offset List.zip)
http://briefcase.yahoo.co.jp/modifierjp
ZZZZ Size
3D4C 0.05
3E80 0.25
3F00 0.5
3F80 1.0 (Normal Size)
3FC0 1.5
4000 2.0 (Double Size)
4020 2.5
4040 3.0 (Triple Size)
4060 3.5
4080 4.0 (Quadruple Size)
40A0 5.0
40C0 6.0
4100 8.0
The first line of each code checks the character.
Its address can be other similar address as long as it indicates the character you're playing.
Enjoy!
once again. amazing work Y.S
Quote from: Y.S.;10649Partial Size Modifier
Certain parts of characters, such as Wario's head, or Mario's hand, etc. change their size when performing certain moves.
The addresses for these parts' size are easily found by 32-bit unknown search.
In most cases, they are found in MEM2 area. But you cannot simply write value to those addresses to have their size changed, as the game's program is constantly writing default value on them (1.0).
Try setting a breakpoint on write and see what is happening;
Write default value:
801A8758: beq- 0x801a8774
801A875C: C002A058 lfs f0,-24488(r2) Load default size (1.0)
801A8760: 67A44000 oris r4,r29,16384
801A8764: D01B0008 stfs f0,8(r27) Write default value
801A8768: D01B0004 stfs f0,4(r27) Write default value
801A876C: D01B0000 stfs f0,0(r27) Write default value
801A8770: 48000020 b 0x801a8790
In JPN version of Brawl, r2 points the address 0x805A8EA0.
So, the default value is stored at 0x805A2EF8.
Writing 2.0 to 0x805A2EF8 makes almost everything good-sized.
But even the menu icons or items get bigger and you can hardly play the game.
And just skipping this routine also brings problem; Newly created objects won't get proper size!
To prevent this;
Address: 0x801A8760
Skip Overwritng:
lfs f0,0(r27) Load current size
lha r3,2(r27) Load lower 16bit of size data
cmpwi r3,0x5953 compare it with 0x5953
beq- _end end if equal
lfs f0,-24488(r2) original instruction
oris r4,r29,16384 original instruction
_end:
The value 0x5953 can be anything.
It's a kind of signature which prevents the size value you wrote from being overwritten by the game.
i.e. If you wrote 0x40005953, it remains 0x40005953.
Some characters such as Sonic etc. using another smilar routine and requires similar "Must be on" code.
---------------------------------------------------------------------------------------------------------------
The next thing to be done is to establish the way to access these address.
The "Write default value" routine is using r27 to write value.
Backtracing the ASM shows r27 is set at 0x80046C34.
80046C04: 48000008 b 0x80046c0c
80046C08: 38800000 li r4,0
80046C0C: 80610088 lwz r3,136(r1)
80046C10: 5720103A rlwinm r0,r25,2,0,29
80046C14: 2C150000 cmpwi r21,0
80046C18: 7DE3812E stwx r15,r3,r16
80046C1C: 1C6F0030 mulli r3,r15,48
80046C20: 3A100004 addi r16,r16,4
80046C24: 7F12002E lwzx r24,r18,r0
80046C28: 1C1E000C mulli r0,r30,12
80046C2C: 7F911A14 add r28,r17,r3
80046C30: 1C790030 mulli r3,r25,48
80046C34: 7F770214 add r27,r23,r0
80046C38: 1C04000C mulli r0,r4,12
80046C3C: 7F511A14 add r26,r17,r3
80046C40: 7F370214 add r25,r23,r0
It seems that r23 is the base address for parts' addresses.
The register dump at this time was;
CR : 22004088 XER : 20000000 CTR : 80195430 DSIS: 00400000
DAR : 915B9FE0 SRR0: 801A873C SRR1: 0000B032 LR : 801A8664
r0 : 00000000 r1 : 805B3AE0 r2 : 805A8EA0 r3 : 915BBF50
r4 : 915BBF20 r5 : 915BBF20 r6 : 915BA100 r7 : 905B3B00
r8 : 805B3B74 r9 : 43300000 r10 : F0000000 r11 : 805B3B40
r12 : 80195430 r13 : 805A3FA0 r14 : 915BA360 r15 : 915BEC4C
r16 : 0000001C r17 : 915BBBC0 r18 : 915BEC00 r19 : 915E26A9
r20 : 805B3C50 r21 : 8127D3A0 r22 : 805B3C58 r23 : 915B9FE0
r24 : 905B3B00 r25 : 915BA100 r26 : 915BBF50 r27 : 915BA10C
r28 : 915BBF20 r29 : 905B3B00 r30 : 805B3B74 r31 : 80000019
Performing 32-bit known value search shows r23 is stored in address 0x8127F494;
8127F494 915B9FE0
Setting breakpoint on read on 8127F494;
807140D8: 80FE00AC lwz r7,172(r30)
r30 : 8127F3E8
Performing 32-bit known value search;
8127EA54 8127F3E8
The address 0x8127EA54 is accessible by hooking the same routine I used in the "Infinite Jumps" code.
8083C5E0: 807900D8 lwz r3,216(r25)
CR : 22004088 XER : 00000000 CTR : 810DFE40 DSIS: 00400000
DAR : 8127F494 SRR0: 8083C5E0 SRR1: 0000B032 LR : 8083C240
r0 : 8073FD28 r1 : 805B4830 r2 : 805A8EA0 r3 : 8127DEE0
r4 : 00000002 r5 : 00000000 r6 : 8127EA44 r7 : 00000008
r8 : 00000000 r9 : 8062F6A0 r10 : 80AE6D90 r11 : 805B4880
r12 : 810DFE40 r13 : 805A3FA0 r14 : 00000000 r15 : 00000000
r16 : 00000000 r17 : 00000000 r18 : 00000000 r19 : 00000000
r20 : 00000001 r21 : 43300000 r22 : 80000000 r23 : 8127DEE0
r24 : 00000002 r25 : 8127EA44 r26 : 00000002 r27 : 00000001
r28 : 8127E5BC r29 : 00000004 r30 : 8127F9A4 r31 : 00000000
Address: 0x8083C5E4
Set Pointers:
lwz r5,100(r3)
lwz r5,32(r5)
lwz r5,12(r5)
lha r4,2(r5) Load Character Number
lwz r5,0x10(r25)
lwz r5,0xAC(r5) Load Pointer address
rlwinm r4,r4,2,0,31
addi r4,r4,0x40 Calculate the offset to store the pointer
stwx r5,r2,r4, store the pointer to unused address
lis r5,0x1000 original instruction
The last thing to be done, is to make offset/part list.
I used special "Must be ON" code in order to make list somewhat easier.
But it didn't save me poking around over 4000 times :<
Body parts' name weren't familiar to me, so there might be inappropriate names or typos.
Anyway, here's the final codes;
Set Pointers
C283C5E4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Skip overwritng
C21A8760 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A058 67A44000
60000000 00000000
Skip overwritng for Sonic etc.
C21A9420 00000004
C01A0000 A89A0002
2C045953 4182000C
C002A064 67A44000
60000000 00000000
Character 1 Partial Size Modifier
287088A8 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 2 Partial Size Modifier
28708904 00FFXX00
48000000 805A8EE4
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 3 Partial Size Modifier
28708960 00FFXX00
48000000 805A8EE8
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 4 Partial Size Modifier
287089BC 00FFXX00
48000000 805A8EEC
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
XX Character ID
YYYY Offset
The list is available here (Offset List.zip)
http://briefcase.yahoo.co.jp/modifierjp
ZZZZ Size
3D4C 0.05
3E80 0.25
3F00 0.5
3F80 1.0 (Normal Size)
3FC0 1.5
4000 2.0 (Double Size)
4020 2.5
4040 3.0 (Triple Size)
4060 3.5
4080 4.0 (Quadruple Size)
40A0 5.0
40C0 6.0
4100 8.0
The first line of each code checks the character.
Its address can be other similar address as long as it indicates the character you're playing.
Enjoy!
Epic code,YS.Do you know if there is ATLEAST,any chance it will work with the USA Brawl? IDK,but I will try anyway.
EDIT:It does NOT work :O.I guess I will have to sit and wait till it gets ported...
In the mean time, I'll be using these codes, and posting them on brawlsnapshots.com first, before you. ;)
Could somebody make an example code for simply enlarging Mario's head? That would be helpful.
It is very wonderful:eek::eek::eek:
I am studied very much.
The speed where other games walked was in MEM1.
The size was MEM2!!
However, there is one thing that doesn't understand.
32-bit unknown search = Value Type > Last Value????
or
Value Type > Speciic Value = 3F800000????
Please teach when there is your time:irule:
Quote from: RupeeClock;10606Do you even test your own codes? These are only freezing my game when used with a USB Gecko.
It's natural.
Only when i'm sure of a code working normally, The code is posted.
I don't post the freezed code.
We <3 you Y.S! Keep up the awesome work!
Thanks, smk :-)
@Zit
Mario's hand, for example, gets bigger when he punches. So, you can find his hand's size address by performing "greater than" and "less than" searches in "unknown value" mode.
@RupeeClock
Set Pointers& Skip Overwriting
C683C5E4 80005000
06005000 00000028
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
C6005028 8083C5E8
C61A8760 8000502C
0600502C 00000018
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
C6005044 801A8764
C61A9420 80005048
06005048 00000018
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
C6005060 801A9424
Character1: Enlarge Mario's Head(x2.0)
287088A8 00FF0000
48000000 805A8EE0
DE000000 80009380
140001D4 40005953
E0000000 80008000
@Cross1955
Finding stable pointer must have been a hard work.
Good job!
I understood it very much:clap
Thank You Y.S.:irule:
I don't understand, the code simply doesn't work at all with USB Gecko.
I'll try it with Ocarina and see how that works instead.
Edit: Just as a feared, the code doesn't work on USB Gecko, but only on Ocarina...
Maybe I need to update WiiRD or something.
Edit: These codes work great, it's just a pain that I can't use my USB Gecko for this, no real time uploading or altering of codes.
(http://img217.imageshack.us/img217/4248/al0809100937binoutze0.jpg)
(http://img217.imageshack.us/img217/7628/al08091009377binoutqq5.jpg)
(http://img217.imageshack.us/img217/9971/al08091009375binoutll9.jpg)
(http://img217.imageshack.us/img217/8186/al08091009374binoutyj3.jpg)
Isn't there Super Code for JP Version?
My my, what a lovely code
Is it possible to make a code allowing to save replays which last more than 3 minutes please ? ._.
Has there been any progres on the partial size modifier code for US version?
Quote from: Y.S.;10987Finding stable pointer must have been a hard work.
Good job!
Thanks Y.S. ^_^
but, I think that your code is more awesome. (Infinite jump)
I was surprised for the method of writing down the offset of the purpose with assembly hacking. :eek:
I improved the skill thanks to you.
When good Pointer isn't found, this means is used. :)
Quote from: Achoral;11585Is it possible to make a code allowing to save replays which last more than 3 minutes please ? ._.
It may be possible although I haven't investigated in detail yet.
Quote from: Cross1955;11682It may be possible although I haven't investigated in detail yet.
Yay ! I hope this code works on WiFi, because I would love to be able to save all the games I'm playing...
Well, thank you so much if you investigate it ^^;
Quote from: Risonhighmer;7921Is there a code to unlock all characters and stages?
I would also love this! And thank you for all the codes you have already made/converted/epicified!:love
Unlock all Characters
4A000000 90000000
1217B640 0003FFFF
E0000000 80008000
Unlock all Stages
4A000000 90000000
1417B658 FFFFFFFF
E0000000 80008000
Unrestricted Control Editing
21196F30 7CC6F82E
05196F30 38C20060
05196FCC 38620060
051970D8 38820060
051971E4 38E20060
05197218 38620060
05197430 38E20060
E0000000 80008000
065A8F00 0000000A
00010203 04050A0B
0C0D0000 00000000
Never Turn into Zero Suit Samus After Final Smash
C2816634 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000
Character1 Invincible
48000000 80622E84
DE000000 80008180
58010000 0000047C
DE000000 80008180
14000968 00000003
1400096C 00000001
E0000000 80008000
Character2 Invincible
48000000 806230C8
DE000000 80008180
58010000 0000047C
DE000000 80008180
14000968 00000003
1400096C 00000001
E0000000 80008000
Character3 Invincible
48000000 8062330C
DE000000 80008180
58010000 0000047C
DE000000 80008180
14000968 00000003
1400096C 00000001
E0000000 80008000
Character4 Invincible
48000000 80623550
DE000000 80008180
58010000 0000047C
DE000000 80008180
14000968 00000003
1400096C 00000001
E0000000 80008000
Wow, awesome codes Y.S.! You have done an amazing job. Keep it up. :clap
Allow Replays Longer Than Three Minutes
040EB87C 60000000
To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).
Unlock all Characters, and Unlock all Stages are not working for me, am I doing something wrong?
these are for the Japanese version right?
Please help.
Quote from: das_64;12759Unlock all Characters, and Unlock all Stages are not working for me, am I doing something wrong?
these are for the Japanese version right?
Please help.
The codes are now fixed. Sorry for the inconvenience :-(
Quote from: brkirch;12736Allow Replays Longer Than Three Minutes
040EB87C 60000000
To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).
Bravo, I'll have to test this. :clap
Is anyone here able to port these codes to the USA version?
Could someone repost the Body Part Size Mod? The page that has it doesn't seem to be available anymore... probably due to the database transfer, it probably got lost. D:
Also, Y.S, think you could modify the size of ZSS's breasts? >_>
@smk
You can modify the size of breasts in some games, such as Resident Evil series.
But I'm not sure about Smash Brothers series..
Maybe I'll look into it later ;)
By the way, I saw many people requesting Bosses as playable characters,
which is not possible due to the way this game is created.
However, the idea of controlling Bosses wouldn't let go of me (control freak, perhaps?)
so I made the following codes.
Control Bosses in Boss Battles
[Must be ON]
C294AC3C 00000002
900300CC 541F843E
93E20070 00000000
C277F2C0 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0805C
A0C6A066 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A8EA0
14000078 00000000
E0000000 80008000
Control Enablers:
Petey Piranha
4A000000 805A8EA0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A>]
[A<]
[A^]
[Av]
Rayquaza
4A000000 805A8EA0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[X]
Duon
4A000000 805A8EA0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]
Galleom
4A000000 805A8EA0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[R] or [L]
[RL]
[X]
Master Hand
4A000000 805A8EA0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
Crazy Hand
4A000000 805A8EA0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]
Ridley
4A000000 805A8EA0
30000070 00005C05
16000074 00000034
000B001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]
Meta Ridley
4A000000 805A8EA0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
Porky
4A000000 805A8EA0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000
Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]
Tabuu
4A000000 805A8EA0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]
-These codes do NOT change player characters into Bosses
-Use Gamecube controller in the 3rd port [D-Pad and other buttons]
-Some moves are not enabled in order to prevent freezing
-Press START to self-destruct
The following is the Partial size modifiers.
Partial Size Modifier
Set Pointers
C283C5E4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Skip overwritng
C21A8760 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A058 67A44000
60000000 00000000
Skip overwritng for Sonic etc.
C21A9420 00000004
C01A0000 A89A0002
2C045953 4182000C
C002A064 67A44000
60000000 00000000
Character 1 Partial Size Modifier
287088A8 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 2 Partial Size Modifier
28708904 00FFXX00
48000000 805A8EE4
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 3 Partial Size Modifier
28708960 00FFXX00
48000000 805A8EE8
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 4 Partial Size Modifier
287089BC 00FFXX00
48000000 805A8EEC
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
XX Character ID
YYYY Offset
ZZZZ Size
3D4C 0.05
3E80 0.25
3F00 0.5
3F80 1.0 (Normal Size)
3FC0 1.5
4000 2.0 (Double Size)
4020 2.5
4040 3.0 (Triple Size)
4060 3.5
4080 4.0 (Quadruple Size)
40A0 5.0
40C0 6.0
4100 8.0
The first line of each code checks the character.
Its address can be other similar address as long as it indicates the character you're playing.
Impossible isnt in your dictionary is it Y.S.? Great work!
Quote from: Y.S. on September 29, 2008, 07:41:43 AM
@smk
You can modify the size of breasts in some games, such as Resident Evil series.
But I'm not sure about Smash Brothers series..
Maybe I'll look into it later ;)
By the way, I saw many people requesting Bosses as playable characters,
which is not possible due to the way this game is created.
However, the idea of controlling Bosses wouldn't let go of me (control freak, perhaps?)
so I made the following codes.
Control Bosses in Boss Battles
[Must be ON]
C294AC3C 00000002
900300CC 541F843E
93E20070 00000000
C277F2C0 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0805C
A0C6A066 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A8EA0
14000078 00000000
E0000000 80008000
Control Enablers:
Petey Piranha
4A000000 805A8EA0
30000070 00005C00
16000074 0000001C
00040001 10000001
01040006 01080007
0101000B 0102000C
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A>]
[A<]
[A^]
[Av]
Rayquaza
4A000000 805A8EA0
30000070 00005C01
16000074 00000038
0008001E 1000001E
0100000B 0104000C
0102000D 0101000D
01080010 02080013
02040014 02000017
0202001A 0201001A
0400001D FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[X]
Duon
4A000000 805A8EA0
30000070 00005C06
16000074 0000003C
00090001 10000001
0100000B 0101000F
0102000F 02000010
02010011 02020012
02040013 02080014
00200015 00400015
01040016 01080017
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]
Galleom
4A000000 805A8EA0
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1000002D
01000014 01010015
01020015 02010016
02020016 02000017
0208001A 0020001E
00400023 01040027
01080028 02040029
0400002C FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<] or [A>]
[B ]
[B^]
[Bv]
[B<] or [B>]
[R] or [L]
[RL]
[X]
Master Hand
4A000000 805A8EA0
30000070 00005A01
16000074 00000038
000A0034 10000034
0208000B 0108000E
01040011 02000014
01010019 0201001A
0401001B 0408001D
01020020 02020024
01000026 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
Crazy Hand
4A000000 805A8EA0
30000070 00005A02
16000074 00000040
00090032 10000032
0208000B 0108000E
01040011 02000014
02040015 01020016
02020017 04040018
04000019 0408001A
0101001D 02010020
01000023 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]
Ridley
4A000000 805A8EA0
30000070 00005C05
16000074 00000034
000B001B 1000001B
02000009 01000009
0102000B 0101000B
0202000B 0201000B
0104000E 0204000F
01080011 02080012
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]
Meta Ridley
4A000000 805A8EA0
30000070 00005C07
16000074 00000020
000A001B 1000001B
0102000B 0100000F
01000010 0104000F
01010016 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
Porky
4A000000 805A8EA0
30000070 00005C02
16000074 00000028
00080001 10000001
00020013 00010013
01000017 0108001A
0208001E 02040022
02000023 FFFFFFFF
E0000000 80008000
Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]
Tabuu
4A000000 805A8EA0
30000070 00005C08
16000074 00000048
00100027 10000027
01040011 01000012
00200013 01010016
01020018 01080019
0400001D 0204001E
0208001F 02010020
02020023 00400024
02000026 10000027
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]
-These codes do NOT change player characters into Bosses
-Use Gamecube controller in the 3rd port [D-Pad and other buttons]
-Some moves are not enabled in order to prevent freezing
-Press START to self-destruct
The following is the Partial size modifiers.
Partial Size Modifier
Set Pointers
C283C5E4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Skip overwritng
C21A8760 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A058 67A44000
60000000 00000000
Skip overwritng for Sonic etc.
C21A9420 00000004
C01A0000 A89A0002
2C045953 4182000C
C002A064 67A44000
60000000 00000000
Character 1 Partial Size Modifier
287088A8 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 2 Partial Size Modifier
28708904 00FFXX00
48000000 805A8EE4
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 3 Partial Size Modifier
28708960 00FFXX00
48000000 805A8EE8
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
Character 4 Partial Size Modifier
287089BC 00FFXX00
48000000 805A8EEC
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
XX Character ID
YYYY Offset
ZZZZ Size
3D4C 0.05
3E80 0.25
3F00 0.5
3F80 1.0 (Normal Size)
3FC0 1.5
4000 2.0 (Double Size)
4020 2.5
4040 3.0 (Triple Size)
4060 3.5
4080 4.0 (Quadruple Size)
40A0 5.0
40C0 6.0
4100 8.0
The first line of each code checks the character.
Its address can be other similar address as long as it indicates the character you're playing.
Y.S. these are probably the greatest codes i've ever seen.... Can you remake them for NTSC :D stupid ASM codes are impossible to port
Extremely fascinating concept you used there :eek:, you created an ASM code that writes to a certain spot what boss you're fighting against. Then you created a code that, if you're fighting the right boss, creates a table telling what actions you can do and what button combination each are linked to. Finally, you made an ASM code that read the table according to the buttons you input and made the boss do whatever action that was linked to the button input.
I only have one question, does this code alter what move they'll do next, or will it cause them to remain idle until you make an input? If the second than I assume that you found a way to manually input actions instead of just replacing them right? That could lead to some interesting possibilities. :)
If you just used a form of action replacement then I suppose I could port this if it's alright with you...
Quote from: Phantom Wings on October 01, 2008, 12:21:19 AM
Extremely fascinating concept you used there :eek:, you created an ASM code that writes to a certain spot what boss you're fighting against. Then you created a code that, if you're fighting the right boss, creates a table telling what actions you can do and what button combination each are linked to. Finally, you made an ASM code that read the table according to the buttons you input and made the boss do whatever action that was linked to the button input.
I only have one question, does this code alter what move they'll do next, or will it cause them to remain idle until you make an input? If the second than I assume that you found a way to manually input actions instead of just replacing them right? That could lead to some interesting possibilities. :)
If you just used a form of action replacement then I suppose I could port this if it's alright with you...
If your idea is correct, could this mean you could control other players?
Even though its not allowed, that would be awesome on wifi.
Well, I've converted the code for you... That was pretty ingenious the way you used the action replacement method - right now I'm just waiting for your okay to release it... I won't if you don't want me to though.
I'm glad you understand my code in full :P
Releasing the code is absolutely no problem.
In fact, I'd really like to see responses from NTSC-USA users :)
Quote from: Y.S. on October 01, 2008, 11:01:04 AM
I'm glad you understand my code in full :P
Releasing the code is absolutely no problem.
In fact, I'd really like to see responses from NTSC-USA users :)
Two questions: 1- your codes of the controllable bosses works with the Wii classic controller ? or it has to be necessary the gamecube one ? 2- Will you port these codes to PAL (my version. I know that this is the JAP thread but nobody is posting in EU thread :eek:).
anyone have the code to allow placing objects outside edges in the stage editor.
This is the RSBE01 code if anyone knows how to convert them, thanks
Stage Editor Edge Placement (RSBE01)
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
Quote from: Y.S. on August 22, 2008, 03:26:57 AM
I've made another music modifier using file swapping.
The code list is way too long, so I attached the zipped text file.
Enjoy! ;-)
u rock man, but where is the zipped text file????? I didn't find it! and btw anybody knows about Music Modifier Code?? =S
Does anybody know de "My music modifier" code for JP version??... Can anyone convert this code from USA version to JP version??
Here is the codes for USA version, created by Phantom Wings
Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:
Stage offset for the Halberd
\
XXXX = 268 + (B - 1) * 8
^B = 11 in Hex
XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318
So your code would be:
4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
_______________________________________
|Stage Name |Offset | # of |
|_______________________|_______|_songs_|
|Battle field |+000 |5 |
|Final Destination |+028 |5 |
|Delfino Plaza |+050 |5 |
|Luigi's Mansion |+078 |5 |
|Mushroomy Kingdom 1 |+0A0 |3 |
|Mushroomy Kingdom 2 |+0B8 |3 |
|Mario Circuit |+0D0 |7 |
|75m |+108 |3 |
|Jungle Falls |+120 |7 |
|Pirate Ship |+158 |8 |
|Eldin Bridge |+198 |9 |
|Norfair |+1E0 |6 |
|Frigate Orpheon |+210 |6 |
|Yoshi's Island |+240 |5 |
|Halberd |+268 |C |
|Space Armada |+2C8 |B |
|Pokemon Stadium 2 |+320 |5 |
|Spear Pillar |+348 |5 |
|Port Town Aero Dive |+370 |C |
|Summit |+3D0 |5 |
|Flat Zone 2 |+3F8 |3 |
|Castle Siege |+410 |C |
|Wario Ware, Inc. |+470 |8 |
|Distant Planet |+4B0 |9 |
|Skyworld |+4F8 |4 |
|Mario Bros. |+518 |5 |
|New Pork City |+540 |6 |
|Smashville |+570 |5 |
|Shadow Moses Island |+598 |9 |
|Green Hill Zone |+5E0 |C |
|Picto Chat |+640 |9 |
|*Hanenbow |+688 |1 |
|Temple (Melee) |+690 |2 |
|Yoshi's Island (Melee) |+6A0 |2 |
|Jungle Japes (Melee) |+6B0 |2 |
|Onett (Melee) |+6C0 |2 |
|Green Greens (Melee) |+6D0 |2 |
|Pokemon Stadium (Melee)|+6E0 |3 |
|Rainbow Cruise (Melee) |+6F8 |2 |
|Corneria (Melee) |+708 |2 |
|Big Blue (Melee) |+718 |2 |
|Brinstar (Me;ee) |+728 |2 |
|Menu |+738 |4 |
|_______________________|_______|_______|
*Hanenbow's music will freeze if you try to
change it in the "my Music" menu.
Music List
Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 ****IE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)
I proved these codes with my SSBB NTSC-J and freeze in the stage that I replaced any song, so its not working for JP version, I think the "main code" is ok, but the XXXX code which we have to replace is the problem, maybe the "Stage offset" code is the problem for these codes. Can anyone help???
This cord is a cord becoming the Battlefield where a stage choosing the terminal is not seen. Can you convert it into JP.ver?
Swap Final Destination with Battlefield[RSBP01]
077E3B54 00000008
23FE9F93 002B8FE0
Quote from: krlosf on October 10, 2008, 04:12:20 AM
I proved these codes with my SSBB NTSC-J and freeze in the stage that I replaced any song, so its not working for JP version, I think the "main code" is ok, but the XXXX code which we have to replace is the problem, maybe the "Stage offset" code is the problem for these codes. Can anyone help???
All the codes of My music modifier of ntsc-u can be used with ntsc-j.
So, porting is unnecessary.
Please use the reset code when the game breaks.
Quote from: CT on October 11, 2008, 03:17:26 PM
This cord is a cord becoming the Battlefield where a stage choosing the terminal is not seen. Can you convert it into JP.ver?
Swap Final Destination with Battlefield[RSBP01]
077E3B54 00000008
23FE9F93 002B8FE0
Y.S. has already made the code.
Quote from: Y.S. on September 29, 2008, 07:41:43 AM
However, the idea of controlling Bosses wouldn't let go of me (control freak, perhaps?)
so I made the following codes.
Control Bosses in Boss Battles
Holy cow!!
It's unbelievable that such code is made.
Y.S. great works!!
I ported some codes. we wish to express our gratitude to authors.
Thanks for PizzaBoy, brkirch and Phantom Wings.
Unlimited pieces [Original by PizzaBoy]
31529D80 01010101
155299BC 00000000
Allow pieces overlapping [Original by PizzaBoy]
31529D80 01010101
115218B8 00000001
Allow edge placement of pieces (Gamecube Controller only) [Original by PizzaBoy]
31529D80 01010101
385BB126 00000040
33529AEC 3F800000
92210000 01529AEC
94210000 01529AD8
15529AEC 3F800000
E2000001 00000000
33529AF0 3F800000
92210000 01529AF0
94210000 01529ADC
15529AF0 3F800000
E2000002 00000000
385BB126 00000020
33529AD8 00000000
92210000 01529AD8
94210000 01529AEC
15529AD8 00000000
E2000001 00000000
33529ADC 00000000
92210001 01529ADC
94210001 01529AF0
15529ADC 00000000
E2000003 80008000
Hold the object you want to overlap the edge of the level and press L.
Move it where you want, press R, and then place it.
Please save before using this code, and check your level for spawn issues by dying once in the testing area.
Infinite Up-B [Original by Phantom Wings]
D2777F2C 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
What I ported was a failure work before.
This code is a fixed version.
Unlimited Items
049B1238 38000000
049B1EA8 38000000
049B1E94 38000000
049B14AC 38000000
This code is a fixed version.
Spawn Items With Button [Original by brkirch]
C298D2A4 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951A7C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1B08
3C006000 901F1A98
901F1AA4 901F1AB0
901F1B70 901F1B80
901F1B98 39600001
48000064 3FE08095
3D604082 396B0178
917F1B08 3D604182
380B02B0 901F1A98
380B02A4 901F1AA4
380B0298 901F1AB0
380B01D8 901F1B70
380B01C8 901F1B80
380B01B0 901F1B98
39600002 48000018
3FE08095 A17F1B08
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 YYYYYYYY
YYYYYYYY = Activator offset
XXXX = Button Value
Gamecube Controller Activator offset
Player 1:
805BA862 XXXX
805BA866 XXXX
805BAA66 XXXX
805BAA6A XXXX
805BAA6E XXXX
805BAC66 XXXX
805BAC6A XXXX
805BAC6E XXXX
Player 2:
805BA8A2 XXXX
805BA8A6 XXXX
805BAAA6 XXXX
805BAAAA XXXX
805BAAAE XXXX
805BACA6 XXXX
805BACAA XXXX
805BACAE XXXX
Player 3:
805BAAE6 XXXX
805BAAEA XXXX
805BAAEE XXXX
Player 4:
805BAB26 XXXX
805BAB2A XXXX
805BAB2E XXXX
I wasn't able to port it well though I tried the port of 'Disable Time Limit On VC Games'.
have fun^_^
thank you so much for porting the level editor edge placement code, wanted it so bad. You're awesome. will test soon
Please report to here when there are some problems.
I will straighten out that problem as much as possible.
not sure if it's a problem, or if it's exactly how the code is supposed to be, but you can only place objects a block or two outside the editing area. works fine as it is, i was just hoping to be able to make walk off stages, guess i'll need to wait for the custom stage pc editor. still, many thanks to you
Let's see...perhaps, you are wrong in the operation method.
hold it just a second. I write down a correct procedure.
About the edge code:
1.Parts are selected, and press L button.
(http://img262.imageshack.us/img262/5946/002ow4.th.jpg) (http://img262.imageshack.us/img262/5946/002ow4.jpg)
2.The place is decided. and, after R button is pressed, parts are set up. (Press R => Press A)
(http://img262.imageshack.us/img262/7118/003ye1.th.jpg) (http://img262.imageshack.us/img262/7118/003ye1.jpg)
(http://img262.imageshack.us/img262/1285/004lc1.th.jpg) (http://img262.imageshack.us/img262/1285/004lc1.jpg)
3.Some parts are added. and, test play.
(http://img262.imageshack.us/img262/8953/005no9.th.jpg) (http://img262.imageshack.us/img262/8953/005no9.jpg)
4.Parts do not break. It's normal.
(http://img262.imageshack.us/img262/6492/006wy8.th.jpg) (http://img262.imageshack.us/img262/6492/006wy8.jpg)
Therefore, it's safe even if it sets it up as follows.
(http://img262.imageshack.us/img262/6343/007zu6.th.jpg) (http://img262.imageshack.us/img262/6343/007zu6.jpg)
works normally.
(http://img262.imageshack.us/img262/152/008ab7.th.jpg) (http://img262.imageshack.us/img262/152/008ab7.jpg)
I succeeded in the port of 'Disable time limit on VC Games'.
Thanks for brkirch!!
Disable time limit on VC Games [Original by brkirch]
2001AA64 41820028
0401AA64 48000028
200106FD 4182000C
040106FC 4800000C
20010B8D 4182000C
04010B8C 4800000C
20012015 4182000C
04012014 4800000C
20057215 41800028
04057214 48000028
2001C111 41820028
0401C110 48000028
2001C1A5 41820028
0401C1A4 48000028
2001C5E9 41820028
0401C5E8 48000028
2001C851 41820028
0401C850 48000028
E0000000 80008000
Important: This code is rebooter hook only.
EDIT: Code corresponded to n64 games.
thanks. i understood this. i was hoping to place pieces even further outside :P still fun though. thank you.
Quote from: Cross1955 on October 12, 2008, 03:53:59 AM
YYYYYYYY = Activator offset
XXXX = Button Value
Gamecube Controller Activator offset
Player 1:
805BA862 XXXX
805BA866 XXXX
Could you explain how to use this?
Can you convert this cord into JP.ver?
heres the code out of superscope [RSBE01]
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
Reference
ttp://jp.youtube.com/watch?v=3-byd_w6xnU
well thanx!! I will try, I'll put the "MY music Reset" codes to try to fix Luigi's Mansion y MK!!! thanx for your help!! ;) :D :P
Quote from: RupeeClock on October 12, 2008, 08:45:03 PM
Quote from: Cross1955 on October 12, 2008, 03:53:59 AM
YYYYYYYY = Activator offset
XXXX = Button Value
Gamecube Controller Activator offset
Player 1:
805BA862 XXXX
805BA866 XXXX
Could you explain how to use this?
Gamecube Controller Activator offset' is 'Activator code'.
Please use it after changing the first value to 28 or 38.
FYI, X shows the number of bits. if it's four, it's 16 bits.
805BA862 XXXX -> 385BA862 0000XXXX
XXXX = GC button value
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z
0020 = R
0040 = L
0100 = A
0200 = B
0400 = X
0800 = Y
1000 = Start button
Quote from: CT on October 13, 2008, 01:37:07 AM
Can you convert this cord into JP.ver?
heres the code out of superscope [RSBE01]
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
Reference
ttp://jp.youtube.com/watch?v=3-byd_w6xnU
I ported the code.
but, please write the name of the person who made the code.
Thanks for US SSBB hacker.
Superscope modifier? [original by US ver]
D298D068 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000
XX = object value (37 = Smash ball)
Quote from: TadghD on October 12, 2008, 03:34:52 PM
thanks. i understood this. i was hoping to place pieces even further outside :P still fun though. thank you.
Regrettably this is a limit now.
Stage builder pieces can be put outside by using the code.
but, in that case, the game crashes. therefore, further search is necessary......
Thanks
VC game / Earthbound codes
(http://img137.imageshack.us/img137/4557/0ymu0.th.jpg) (http://img137.imageshack.us/img137/4557/0ymu0.jpg) (http://img137.imageshack.us/img137/9307/0xof9.th.jpg) (http://img137.imageshack.us/img137/9307/0xof9.jpg)
Current cash
024E014A 0000XXXX
No Encount
024DC746 00000040
Get EXP modifier
044E11DC XXXXXX00
Status modifier: Ness
Level
004E02EB 000000XX
Max HP
024E02F0 0000XXXX
Max PP
024E02F2 0000XXXX
Offense
004E02FB 000000XX
Defense
004E02FC 000000XX
Speed
004E02FD 000000XX
Guts
004E02FE 000000XX
Luck
004E02FF 000000XX
Vitality
004E0300 000000XX
IQ
004E0301 000000XX
Have Teleport skill
004E0152 00000009
Have all Teleport place
044E0534 00FFFF00
Item 1
004E0309 000000XX
Item 2
004E030A 000000XX
Item 3
004E030B 000000XX
Item 4
004E030C 000000XX
Item 5
004E030D 000000XX
Item 6
004E030E 000000XX
Item 7
004E030F 000000XX
Item 8
004E0310 000000XX
Item 9
004E0311 000000XX
Item 10
004E0312 000000XX
Item 11
004E0313 000000XX
Item 12
004E0314 000000XX
Item 13
004E0315 000000XX
Item 14
004E0316 000000XX
Current HP (Battle only)
024E082A 0000XXXX
Item value: (only a part)
00 = Nothing
01 = Franklin Badge
02 = Teddy bear
03 = Super plush bear
11 = Cracked bat
12 = Tee ball bat
13 = Sand lot bat
14 = Minor league bat
15 = Mr. Baseball bat
16 = Big league bat
17 = Hall of fame bat
18 = Magicant bat
19 = Legendary bat
1A = Gutsy bat
1B = Casey bat
1C = Frying pan
1D = Thick frying pan
1E = Deluxe frying pan
1F = Chef's frying pan
20 = French frying pan
21 = Magic frying pan
22 = Holy frying pan
23 = Sword of Kings
24 = Pop gun
25 = Stun gun
26 = Toy air gun
27 = Magnum air gun
28 = Zip gun
29 = Laser gun
2A = Hyper beam
2B = Crusher beam
2C = Spectrum beam
2D = Death ray
2E = Baddest beam
2F = Moon beam gun
30 = Gaia beam
31 = Yo-yo
32 = Slingshot
33 = Bionic slingshot
34 = Trick yo-yo
35 = Combat yo-yo
36 = Travel Charm
37 = Great Charm
38 = Crystal Charm
39 = Rabbit's Foot
3A = Flame pendant
3B = Rain pendant
3C = Night pendant
3D = Sea pendant
3E = Star pendant
3F = Cloak of Kings
40 = Cheap bracelet
41 = Copper bracelet
42 = Silver bracelet
43 = Gold bracelet
44 = Platnum bracelet
45 = Diamond bracelet
46 = Pixie's bracelet
47 = Cherub's band
48 = Goddess band
49 = Bracer of kings
4A = Baseball cap
4B = Holmes hat
4C = Baseball cap
4D = Hard hat
4E = Ribbon
4F = Red ribbon
50 = Goddess ribbon
51 = Coin of Slumber
52 = Coin of defense
53 = Lucky coin
54 = Talisman coin
55 = Shiney coin
56 = Souvenir coin
57 = Diadem of kings
These codes might not be able to be used by ocarina.
Can you convert this cord into JPver?
Custom Stages On Wifi [original by Pizzaboy]
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
Quote from: Cross1955 on October 13, 2008, 02:24:44 PM
Quote from: CT on October 13, 2008, 01:37:07 AM
This cord is a cord becoming the Battlefield where a stage choosing the terminal is not seen. Can you convert it into JP.ver?
Swap Final Destination with Battlefield[RSBP01]
077E3B54 00000008
23FE9F93 002B8FE0
Y.S. has already made the code.
Where is it? I am glad when I teach it in detail
Don't play dumb with me!
I'm not a machine.
Your attitude makes me get irritated.
Please know common sense.
I am really sorry that I treat you like a machine in having let you feel unpleasantness. I reflect.
@CT:
First, you should keep to the rule of this forum.
please read rule correctly.
QuotePost your JAP Wii WiiRD / Ocarina OS cheat codes here. Read rules sticky before posting.
Code support is allowed but, can only be posted in the thread for that specific game.
Do not create new threads for help, look for the game's thread and post your problem(s) there.
NO CODE REQUESTS ALLOWED.
if you wanna request the code/porting, you should move to 'Cheat Code Suggestions'.
don't request it here.
Can this code be converted into JPVersion?
SSBM Air Dodge 2.1[Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
You must read the rule before posting it.
and, please keep the rules.
i'm posting the same thing by #116 of this thread.
It's right above your post.
:eek:please someone answer my questions!
does ∞up-b work online?
why only one music work for me on music modifyer¿?
is there a custom stage on wi-fi for jp?
does infinite jump work online?
does sizing charecters work online?
Hit Effect Modifier
C2744558 00000009
9421FF98 BCE10008
48000005 7D8802A6
80DE0030 80EC0044
7C063800 40820010
80EC0048 50E606FE
48000014 398C0008
54E7463E 2C0700E0
40A2FFDC B8E10008
38210068 00000000
662000XX 00000000
[Insert code(s) below]
E0000000 80008000
XX is the number of inserted codes
Mario
Fireball
003FEDE5 000000ZZ
Up B
007FEDE6 000000ZZ
Cape
007FEDE7 000000ZZ
Samus
Missiles & Bombs
007FEDE5 000000ZZ
Charge Shot
007FEDE3 000000ZZ
Screw Attack etc.
007FEDE0 000000ZZ
Flame Attacks
15FFEDE5 000000ZZ
Link
Boomerang & Arrows
007FEDE2 000000ZZ
Bomb
01FFEDE5 000000ZZ
Up B
0EFFEDE2 000000ZZ
Captain Falcon
Falcon Punch
167FEDE5 000000ZZ
Effect list by Phantom Wings:
ZZ
00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura
16 Impale 2
17 Down
18 No Flinch
stwu r1,-0x68(r1)
stmw r7,8(r1)
bl +4
mflr r12
lwz r6,48(r30)
_loop:
lwz r7,0x44(r12)
cmpw r6,r7
bne- 0x10
lwz r7,0x48(r12)
rlwimi r6,r7,0,27,31
b _end
addi r12,r12,8
rlwinm r7,r7,8,24,31
cmpwi r7,0xE0
bne- _loop
_end:
lmw r7,8(r1)
addi r1,r1,0x68
Nice work Y.S.! i was wondering when someone would make this code xwink :P
Hey, I was wondering, can this code be converted into JPN Version?
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000
This was a code that can copy the submitted data from Wi-fi, as originally you can't do that. Hope this can be converted! xwink
Codes originally made by me for PAL.
QuoteInvisible Items & SSE Enemies [Fred]
146700B6 00000000
OR
146700A6 00000000
Info: This code will make some player items such as snakes granades, sidegun and cypter invinsible, diddykongs gun and all items invisible, a very fun way to play the game without knowing things is there. You will however see them appearing with the "creation" upon the air. Items will appear visable if they come out from a create or a capsule . Pokemons and assist people are invisible aswell. There is even some final smashes that works with this code! Note that sometimes some items will not get invisible. Also: This code will give SSE a new difficulty level, every SSE enemy is now invisible with this code even for Bosses!
This can really get some quite interesting picture results... if you are able to pick up and find the item ofcourse. Just look at this:
(http://img186.imageshack.us/img186/206/previewpv2.png)
Please give me a feedback if this works, maybe its possible to port some other codes over then.
I would need a 90 range dump for Brawl to port the online codes.
*Edit forgot something, should be fixed.
NTSC-JPN
Mr. Game & Watch Side B = 9 [Y.S.]
80000000 80622E80
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
NTSC-USA
Mr. Game & Watch Side B = 9 [Y.S.] Tested by Cooler 101
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote from: Y.S. on February 04, 2009, 12:04:32 AM
NTSC-USA
Mr. Game & Watch Side B = 9 [Y.S.] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
I just tested it, and it works great. :D
Thank you for testing ;)
Here's another code for Mr. Game & Watch;
NTSC-JPN
Mr. Game & Watch Down B Always full [Y.S.]
80000000 80622E80
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
NTSC-USA
Mr. Game & Watch Down B Always full [Y.S.] Tested by Cooler 101
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote from: Y.S. on February 04, 2009, 08:55:04 AM
NTSC-USA
Mr. Game & Watch Down B Always full [Y.S.] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Also works great.
You will never cease to make awesome codes, Y.S.
This time, you can pick your favorite color of Pikmin :bstar:
NTSC-JPN
Pikmin Modifier [Y.S.]
80000000 80622E80
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
NTSC-USA
Pikmin Modifier [Y.S] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
Quote from: Y.S. on February 05, 2009, 06:18:15 AM
This time, you can pick your favorite color of Pikmin :bstar:
NTSC-USA
Pikmin Modifier [Y.S] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
Works great :D
All Versions
Mario Down B is Fully charged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000100 0000005A
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Donkey Kong Neutral B is Fully chaged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000001
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000100 0000000A
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Link's Bomb Modifier [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000002
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
14000610 386000XX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Peach Down B Item Modifier [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 0000000D
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
1400022C 386000XX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Samus Neutral B Fully Charged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000003
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000104 00000007
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Kirby keeps ability while taunting [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000006
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000010
58010000 00000148
58010000 00000000
58010000 0000000C
5A010000 FFFF7B5C
140000A4 48000138
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Mr. Game & Watch Side B = 9
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Mr. Game & Watch Down B Always full [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Pikmin Modifier [Y.S]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
great codes YS, thanks for giving up your time for making them for all regions. i already made Donkey Kong Neutral B is Fully charged and marios down b is fully charged for NTSC-U but my ones are ram write (i.e crap) so yours are obviously much better, thanks again ;)
Hey Y.S., I know the moveswap code is already half a year old, but have you tried looking into why multi-characters, Kirby, and Bowser can't moveswap?
Hi, first of all thanks for supporting DSBX, I really appreciate it.
I'm sorry, because I'm gonna ask something that has probably been asked multiple times already>
can somebody tell me what the "Unrestricted Control Editing" code works or does ?
I just finished building an arcade stick with gamecube support, and I was wandering if there was a way to get analog to D-pad through codes so I could play DSBX with it. :)
it's the first time I'm using codes, but the .gct seems to be applied fine by GeckoOS upon booting my import...
thanks a bunch in advance and sorry if that has already explained ^^''
Allow Replays over 3 minutes (Updated) [original by brkirch] (ported by shadowofchaos)
040E5D80 60000000
04952CC4 60000000
04952D64 60000000
Yay!!! First ever ported code!!!
Anyway, the original one that brkirch had was one where the button didn't show up... this one was from the US Version that had the button showing up even after 3 minutes...
Smash Ball Activator [original by Phantom Wings] (ported by shadowofchaos)
4A000000 80000000
1482ACD4 38000000
14814954 38000000
Quote from: shadowofchaos on February 09, 2009, 04:19:12 AM
Smash Ball Activator [original by Phantom Wings] (ported by shadowofchaos)
4A000000 80000000
1482ACD4 38000000
14814954 38000000
eh.. why do you set the PO to 800000000? its already at 80000000 :\
Quote from: Romaap on February 09, 2009, 04:18:54 PM
Quote from: shadowofchaos on February 09, 2009, 04:19:12 AM
Smash Ball Activator [original by Phantom Wings] (ported by shadowofchaos)
4A000000 80000000
1482ACD4 38000000
14814954 38000000
eh.. why do you set the PO to 800000000? its already at 80000000 :\
I have no idea... I just took Phantom Wing's code from the US Version... copied it... and changed the addresses...
If it doesn't need it... then I'd be happy to try it when I get back home....
Double post justified by Phantom Wing's update of my failed JPN port of his "No Closeups" code...
No Closeups [Phantom Wings]
C20A9EB4 00000001
387E0060 00000000
C20AA628 00000002
387E0060 C0030010
60000000 00000000
I believe that this was his too?
Infinite Smash Balls [Phantom Wings] (?)
4A000000 80000000
1462BF00 00000000
*Note, I copied the code EXACTLY... I just changed the addresses for the regions... I don't know why the PO needs to be set to 80000000...
It should also be noted that the codes I have used with the pointer offset set to 90000000 or higher in the USA Version also work for this version...
Codes such as:
Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000
Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000
Hacked Pokeballs [Phantom Wings] (?)
4A000000 90180F08
14000050 100344D8
E0000000 80008000
All pokeballs are legendary!!!
Is this his code too? If proper credit wasn't given... please be sure to correct me...
Edit: Btw, I will find the addresses for the controller values for activators... I've already found address for the Wii Remote first slot... (are there supposed to be many of them?) and will try to edit this post to include the others after I have more time...
(All credit goes to FMK for finding the values the controller uses for the US Version for me to port the addresses here)
Me have no Japan SSBB but Unrestricted control edits lets you put anything, anywhere! EXAMPLE!: Nunchuk c-Button makes mario move left!
err really ? how ? code was applied but I had only "a", "b", jump, shield, trow... not move left
the poit would be to have up, left, right down on the dpad to play with the gc arcade stick I just just finished.
Quote from: Shin on February 12, 2009, 04:07:44 AM
err really ? how ? code was applied but I had only "a", "b", jump, shield, trow... not move left
the poit would be to have up, left, right down on the dpad to play with the gc arcade stick I just just finished.
It was only an example.
so it's not possible ?
sorry but I don't get it guys :(
you can only edit stuff which are already editable, basically you can change b to attack, or somethin like that but you cant change it to smash, with this you code you can change anything EDITABLE to anything from all the options there are from all of them
okay, thanks, interesting stuff but too bad nothing is possible for analog to dpad :(
this topic is dieing!!!!!!!!!!!
is there any way (using the Unrestricted control editing or otherwise) to assign a control to nothing??? for example A+B under nunchuk control, set to nothing.
1 team matches [originally by spunit262, ported to NTSC-J by Matt123337]
046E1EF0 3860000
Wolf's final smash lasts forever [origanaly jassim ported to NTSC-J by Matt123337]
0127578B 0000005A
01080B07 0000005A
0131978B 0000005A
0136B78B 0000005A
Infinite lives in Classic mode [origanaly jassim ported to NTSC-J by Matt123337]
2D008AFB 00000005
01008AFB 00000005
E0000000 80008000
Sheik can stick to walls forever [origanaly jassim, Paprika Killer ported to NTSC-J by Matt123337]
0126FC63 00000059
012C1C63 00000059
01081C23 00000059
01364183 00000059
lucario can stick to walls forever [origanaly jassim ported to NTSC-J by Matt123337]
0127F2AB 0000005E
012D12AB 0000005E
013232AB 0000005E
013752AB 0000005E
Squirtle can stick to walls forever [origanaly jassim ported to NTSC-J by Matt123337]
01278FFB 00000061
01CA81E3 00000061
0131CFFB 00000061
013C0FFB 00000061
No Closeups (JPN): v1.1 [Phantom Wings, port by shadowofchaos]
040A9EB4 387E0060
040AA560 4800037C
No HUD: v1.1 [Phantom Wings, port by shadowofchaos]
040E086C 38A00000
No Offscreen Indicators: v1.1 [Phantom Wings, port by shadowofchaos]
04960A88 38000000
Y.S. has many codes originally in the JPN Version of Brawl... I apologize if he already posted it for the JPN, but I couldn't find it... so I ported it ._.
From the Brawl Plusery codeset... I lliked this:
Tags in replays [Y.S]
0404B140 38A00000
So I ported it to the JPN Version
Tags in replays [Y.S, ported by shadowofchaos]
0404B11C 38A00000
Disable leaving Result Screen until Replay is Saved [NTSC-JPN] Y.S.
C20F45D8 00000002
38800001 38A20000
90850000 00000000
040EB8BC 5400A7FE
040EB8E0 5400A7FE
040EB8EC 5400A7FE
040EB8C8 5403A03E
040E80B8 4E800020
205A8EA0 00000001
040EB8BC 5400E7FE
040EB8C8 54030422
040EB8E0 540057FE
040EB8EC 5400E7FE
040E80B8 9421FF60
E0000000 80008000
C20E6A60 00000003
38000000 38A20000
90050000 38000001
60000000 00000000