WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: hetoan2 on November 26, 2008, 11:02:04 AM

Title: Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 26, 2008, 11:02:04 AM
I'm sick of cleaning out the code thread so put whatever crap you would have said there in here.


--
For anyone getting the corrupt error when using a code, add a button activator.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 08:11:23 PM
i like to put some crap on.
why make a code if we arent allowed to use it?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 26, 2008, 08:12:48 PM
don't ruin other peoples towns

i've actually found some dangerous items that i'm thinking of posting, but i might not because some people have wifi codes...

i could always just ban you from the code thread.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gumbyscout on November 26, 2008, 08:16:52 PM
Are there codes to replace patterns with the ones Wendell gives out yet? I noticed that the codes for the patterns where listed, but there is only a item slot modifier so far.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cpt.Yes on November 26, 2008, 08:40:46 PM
Quote from: hetoan2 on November 26, 2008, 08:12:48 PM
don't ruin other peoples towns

i've actually found some dangerous items that i'm thinking of posting, but i might not because some people have wifi codes...

i could always just ban you from the code thread.

Ahh, so there are codes that can mess up someone else's town?  Glad you are doing something about it.  Just imagine if people keep abusing such things, Nintendo will deifinetly clear out Homebrew, just for those few that like to ruin for the rest.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 08:41:46 PM
Quote from: hetoan2 on November 26, 2008, 08:12:48 PM
don't ruin other peoples towns

i've actually found some dangerous items that i'm thinking of posting, but i might not because some people have wifi codes...

i could always just ban you from the code thread.
wat if theyre bloody annoying and wont shut up about how "good" their town is?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 08:47:39 PM
Quote from: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^

sometimes they try and rub it on my face like some stupid girl comes into my town and shes like "is this ur town?" i said yes and then she says "hmm its not very good is it" " i think mines much better" so i went to her town and destroyed all her flowers
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gumbyscout on November 26, 2008, 08:49:36 PM
Quote from: jassim on November 26, 2008, 08:47:39 PM
Quote from: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^

sometimes they try and rub it on my face like some stupid girl comes into my town and shes like "is this ur town?" i said yes and then she says "hmm its not very good is it" " i think mines much better" so i went to her town and destroyed all her flowers
I laughed when I saw that :P. Oh and does anyone have any insight to my question? I'm on a quest to get all of the railroad patterns that Wendell made, currently I only have 2...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 26, 2008, 09:24:20 PM
mind dumping your save file with waninkokos savefile extractor and then uploading it, cuz then i could make a code for it.... possibly
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gumbyscout on November 26, 2008, 09:41:07 PM
Quote from: hetoan2 on November 26, 2008, 09:24:20 PM
mind dumping your save file with waninkokos savefile extractor and then uploading it, cuz then i could make a code for it.... possibly
I'm unable to get the save, but I do have a usb gecko.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 09:50:43 PM
hetoan i will
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cormin on November 26, 2008, 09:58:33 PM
hey guys, i couldnt really find anything on this so ill post here..  i used ocarina (which after reading i now realise i shouldnt have).. used only the unlimited bell cheat, saved. and now have over 100,000,000 bells in my inventory?  when i hit remove all, it gives me a leaf with some japanese.. (ill probably just delete this char)  but i was wondering how i could just spawn bags of 30,000 bells since that seems it would be more safe.. could somebody give me a code to give me a full inventory of 30,000 bells for character 1?  or explain it to me how to write it myself  :) thanks
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on November 26, 2008, 10:00:37 PM
Quote from: jassim on November 26, 2008, 08:47:39 PM
Quote from: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^

sometimes they try and rub it on my face like some stupid girl comes into my town and shes like "is this ur town?" i said yes and then she says "hmm its not very good is it" " i think mines much better" so i went to her town and destroyed all her flowers
man, how old are you? I'd expect that from a 5 year old child.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on November 26, 2008, 10:17:28 PM
lol you didn't it just.. appeared there ;)
Edit: and then you delete you post to make me look like an idiot.. XD
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: KuroNeko on November 26, 2008, 10:26:17 PM
Hey guys, does anyone else get this problem, When i put in the codes and boot the game my date gets changed back to January 1st 2000, so i just turn off the game , because im afraid of messing up my town. Anyone know how to make this problem go away? Im guessing button activators but i dont want to try it out without confirmation.

*im guessing its because i use ocarina still huh? LOL*
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cpt.Yes on November 26, 2008, 11:13:19 PM
Quote from: jassim on November 26, 2008, 08:47:39 PM
Quote from: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^

sometimes they try and rub it on my face like some stupid girl comes into my town and shes like "is this ur town?" i said yes and then she says "hmm its not very good is it" " i think mines much better" so i went to her town and destroyed all her flowers

LOL!!!!  Don't get mad, get even, huh?  It's funny but kinda sad at the same time.  Ahh well, you won't see me doing that when I get the game.  But that's just me.  Everyone's different in the end.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 11:34:41 PM
Quote from: Cpt.Yes on November 26, 2008, 11:13:19 PM
Quote from: jassim on November 26, 2008, 08:47:39 PM
Quote from: Cpt.Yes on November 26, 2008, 08:43:12 PM
Aww come on.  they're just proud of their towns.  Be happy for them ^_^

sometimes they try and rub it on my face like some stupid girl comes into my town and shes like "is this ur town?" i said yes and then she says "hmm its not very good is it" " i think mines much better" so i went to her town and destroyed all her flowers

LOL!!!!  Don't get mad, get even, huh?  It's funny but kinda sad at the same time.  Ahh well, you won't see me doing that when I get the game.  But that's just me.  Everyone's different in the end.
didnt et mad, just think to myself nerd...

anyway when they have their attempt to piss me off, i get my attempt to piss them off

and tbh at the end of the day i always end up laughing even if i dont do anything to their town coz i love seeing nerds trying to act cool
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 26, 2008, 11:41:35 PM
edit: sry, rong file
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 27, 2008, 12:31:40 AM
thanks but i don't need yours since i doubt you have the right textures....

i only wanted a version of his for a code.

you know... to diversify.

sorry for wasting your time...

btw did you try that code i gave you in pms?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gumbyscout on November 27, 2008, 04:16:47 AM
Quote from: hetoan2 on November 27, 2008, 12:31:40 AM
thanks but i don't need yours since i doubt you have the right textures....

i only wanted a version of his for a code.

you know... to diversify.

sorry for wasting your time...

btw did you try that code i gave you in pms?
One could always visit my town to get the texture. Wendell gives it out...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Dark Boy on November 27, 2008, 06:17:54 AM
I am TRYING TO TURN my patterns into Magic Lamps, and the code I used is on pg. 11 of the Non-Support Animal Crosssing City FOlk Code post.

What did I do wrong? Can someone just give me a code and tell me what values to edit? Im an idiot, as most can see.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Beta-preAlpha on November 27, 2008, 06:44:39 AM
I saw on the ACCF hacking thread (too lazy to look at what page) that Virus had come out with a new Map Editor? OK, so I wasn't too lazy and picked up this:

"Where possible, use a Map Editor (Virus has recently released one on another BBS). That makes you god over your town. Customize it in many ways you want. Adding a row of different kinds of trees is only a few clicks away. No need to lookup and remember 16 bit item codes."

Does anyone know where I could DL it?



*bolded words were bolded for emphasis
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Dark Boy on November 27, 2008, 09:09:15 AM
Dude there is one on Aibohack.com
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 27, 2008, 12:11:27 PM
thats for the DS.

I'm not going to link to it here without Virus's permission, but it can't do anything more complex than the codes we have now.

in fact, for most cases, the cycle codes are easier to use because you dont have to upload a new gamesave EVERY time you want to get a new emotion, item, ect.

it only does basic functions at this time -.-
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cormin on November 27, 2008, 05:46:17 PM
edit.. i solved my problem myself.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Dark Boy on November 27, 2008, 06:52:17 PM
The cycler gos up and down in vales WAY to fasts. I could hardly ever get K.K. Love Song. It kept skipping the values. And to many INTERNALS.

Anyone help me with my pattern - magic lamp problem?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on November 28, 2008, 01:42:02 AM
Quote from: hetoan2 on November 27, 2008, 12:11:27 PM
thats for the DS.

I'm not going to link to it here without Virus's permission, but it can't do anything more complex than the codes we have now.

in fact, for most cases, the cycle codes are easier to use because you dont have to upload a new gamesave EVERY time you want to get a new emotion, item, ect.

it only does basic functions at this time -.-

You can expect so much on the initial release.. the fact that he has gotten it out this quick is quite an accomplishment, from what he says there will be a new version out tonight or sometime soon as well.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Signiquitatis on November 28, 2008, 03:33:39 AM
Emotion cycler code corrupted my save file.
I have to delete my town and make a new one apparently.
It has to have been that code because it was the only one i had activated the last time that I saved.
I played a few times and the code worked fine, but I don't see any other explanation for my save randomly being corrupt.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jonathan on November 28, 2008, 03:53:00 AM
Quote from: Poink on November 28, 2008, 03:33:39 AM
Emotion cycler code corrupted my save file.
I have to delete my town and make a new one apparently.
It has to have been that code because it was the only one i had activated the last time that I saved.
I played a few times and the code worked fine, but I don't see any other explanation for my save randomly being corrupt.

No, no. You don't have to delete your save. It's the code temporarily corrupting the file. Just turn off or fix the code, and your save will be fine. I hope you read this before you actually delete/start over.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Dark Boy on November 28, 2008, 07:41:43 PM
Happened to me like 6 or 7 times....

Can someone please help my pattern to item thing?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on November 28, 2008, 09:17:21 PM
Quote from: Dark Boy on November 28, 2008, 07:41:43 PM
Happened to me like 6 or 7 times....

Can someone please help my pattern to item thing?
Dont bother with magic lamps.. as said somewhere else they are a special item and you need to have things just so for it to appear.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on November 29, 2008, 08:22:30 AM
Quote from: Poink on November 28, 2008, 03:33:39 AM
Emotion cycler code corrupted my save file.
I have to delete my town and make a new one apparently.
It has to have been that code because it was the only one i had activated the last time that I saved.
I played a few times and the code worked fine, but I don't see any other explanation for my save randomly being corrupt.

Your game isn't permanently corrupt, as stated before.

But also try making a copy of your save next time, just in case. Savegame Extractor works fine, but I recommend the NO COPY FLAG feature from Gecko OS Rebooter (works only on Wii version 3.3... and below?)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on November 29, 2008, 09:55:08 AM
yh like jose said above dont btoher with the savegame extractor that takes ages and sometimes fails, just use the no copy flag, i think people didnt take much notice of the copy flap
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dalekjd on November 29, 2008, 10:54:05 AM
They certainly did, but I've heard the no copy flag does suffer from some glitches and can corrupt as well, ask the moderators, their best bet is on the savegame extractor and installer. May be quicker, but could corrupt your data if you aren't careful.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rareliquid on November 29, 2008, 11:00:52 AM
I was just wondering if there is a tan modifier. I can see how the code is structured differently than in WW but I can't figure the mod. Perhaps the 7th digit in the hex? Would be greatly appreciated. The morbid whiteness that is me is offensive. Thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 29, 2008, 11:31:33 AM
my best bet is on GeckoOS lol

honestly i don't have time for that crap, if it corrupts the save on the memory card just make more than 1 backup before hand. It's a lot easier than having to stick the disk in and going to homebrew channel, even if the save extractor gets better results

honestly, he's right, if you want reliability use Waninkoko's Save Extractor, some no-copy saves weren't meant to be copied and can easily get corrupted when copying back and forth

Lucky for you animal crossing isn't one of those games, MySims is though.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kyohei on November 29, 2008, 01:40:34 PM
The animal crossing map from Virus only supports Waninkokos Extractor format(decrypted).
Any way to decrypt normal Wii save files?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on November 29, 2008, 03:43:58 PM
theres a converter from .bin to waninkoko's weird format somewhere.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ratm-arm on November 29, 2008, 04:00:55 PM
Do you mean Segher's Wii.git?
http://wiibrew.org/wiki/Segher%27s_Wii.git (http://wiibrew.org/wiki/Segher%27s_Wii.git)

You need to build it on Linux.
Tachtig unpacks the save and twintig repacks it.

EDIT: I compiled it. Uploaded at http://ratm.net63.net/segher-wii.git.tar.bz2
It's really only useful for people on Linux, since they're Linux executables.
I also put in a readme that says what they do.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on November 29, 2008, 04:25:08 PM
lol, tachtig is dutch for eighty and twintig is dutch for twenty :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ratm-arm on November 29, 2008, 04:26:12 PM
Yeah. Seems like somebody isn't very creative with names. :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on November 29, 2008, 08:43:14 PM
Does anyone know if the weed remover code and the inventory modifier codes work while you are in another town?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Thunder44 on November 30, 2008, 12:04:53 AM
could someone help me prepare the codes for me to use with the code manager? i want to make sure im putting the codes on my sd card the right way without ruining my game (yes, i backed up my save file)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on November 30, 2008, 02:39:57 AM
Quote from: Nintendokid54 on November 30, 2008, 01:35:32 AM
so i used kirbys all music code:
P1 All Music:
02E2F1FA 0000FFFF
04E2F1AC FFFFFFFF
04E2F1B0 FFFFFFFF

and everytime i walk into a house the game freezes.... perhaps it needs a button activator?
haven't had time to test it out with a button activator...

anyone wanna test it for me?

Crap, I see my error in that. Use the one below.

All Songs (P1)

4A000000 90000000
12E2F1FA 0000FFFF
14E2F1FC FFFFFFFF
14E2F200 FFFFFFFF
E0000000 80008000


Edit: .
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BroknBren on November 30, 2008, 07:17:06 PM
Um, whenever I try to use the Complete Museum Code Gecko OS takes forever when applying the code and in the end it never does. I then have to restart my Wii. Does anyone have a fix for this?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Gamyr on November 30, 2008, 11:22:08 PM
BroknBren, Do you have any other codes selected? I tried that and got the same problem. BUT: when I tried the Complete Museum code BY ITSELF, it says my town is corrupted. :eek: any help?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: theBLUEBIRD on December 01, 2008, 01:48:49 AM
Any possibility of anybody uploading a Savegame from the "Savegame Extractor", so i can test it on the new "Map Editor"..? I would do it myself, but I don't have the original game yet!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 01, 2008, 02:04:49 AM
Quote from: Full Metal Kirby on November 30, 2008, 02:39:57 AMCrap, I see my error in that. Use the one below.

All Music (P1):

02E2F1FA 0000FFFF
04E2F1FC FFFFFFFF
04E2F200 FFFFFFFF


So, when exactly do you activate this? I tried it on WiiRD GUI (activate in game) and Gecko OS (load with codes), and the game freezes whenever I go inside a building. Was this issue supposed to be fixed? Confused. Help?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Gamyr on December 01, 2008, 02:25:58 AM
Bluebird, try here http://game-hackers.com/forum/showthread.php?t=1098&page=5 You have to register though.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 01, 2008, 02:45:43 AM
Quote from: Jose_Gallardo on December 01, 2008, 02:04:49 AM
Quote from: Full Metal Kirby on November 30, 2008, 02:39:57 AMCrap, I see my error in that. Use the one below.

All Music (P1):

02E2F1FA 0000FFFF
04E2F1FC FFFFFFFF
04E2F200 FFFFFFFF


So, when exactly do you activate this? I tried it on WiiRD GUI (activate in game) and Gecko OS (load with codes), and the game freezes whenever I go inside a building. Was this issue supposed to be fixed? Confused. Help?

Edit: Sometimes I overlook the smallest things.

All Songs (P1)

4A000000 90000000
12E2F1FA 0000FFFF
14E2F1FC FFFFFFFF
14E2F200 FFFFFFFF
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Gamyr on December 01, 2008, 03:25:00 AM
FMK, Could it be that you have to load the game with the code on, save the game outside of a building, then turn the code off and load the game again?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BroknBren on December 01, 2008, 03:53:20 AM
Quote from: Gamyr on November 30, 2008, 11:22:08 PM
BroknBren, Do you have any other codes selected? I tried that and got the same problem. BUT: when I tried the Complete Museum code BY ITSELF, it says my town is corrupted. :eek: any help?

If its corrupted its fine I think, or at least that what I heard. Thanks I believe this may be the answer!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 01, 2008, 04:02:12 AM
Quote from: Gamyr on December 01, 2008, 03:25:00 AM
FMK, Could it be that you have to load the game with the code on, save the game outside of a building, then turn the code off and load the game again?
That would work, too.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 01, 2008, 07:42:01 AM
Quote from: Full Metal Kirby on December 01, 2008, 04:02:12 AM
Quote from: Gamyr on December 01, 2008, 03:25:00 AM
FMK, Could it be that you have to load the game with the code on, save the game outside of a building, then turn the code off and load the game again?
That would work, too.

Although I have a copied save file of Animal Crossing, I didn't want to risk it (avoid the hassle of save-installing). I thought that maybe if I saved the game with the code on before I entered the building, next time I play with or without codes, that the game might freeze forever when entering a building.

Doesn't activating the code on WiiRD GUI have the same effect as activating the code with a button activator? Confused. Help?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 01, 2008, 07:44:40 AM
Quote from: Jose_Gallardo on December 01, 2008, 07:42:01 AM
Quote from: Full Metal Kirby on December 01, 2008, 04:02:12 AM
Quote from: Gamyr on December 01, 2008, 03:25:00 AM
FMK, Could it be that you have to load the game with the code on, save the game outside of a building, then turn the code off and load the game again?
That would work, too.

Although I have a copied save file of Animal Crossing, I didn't want to risk it (avoid the hassle of save-installing). I thought that maybe if I saved the game with the code on before I entered the building, next time I play with or without codes, that the game might freeze forever when entering a building.

Doesn't activating the code on WiiRD GUI have the same effect as activating the code with a button activator? Confused. Help?

Edit: Disregard that, I'm an idiot to the max degree. I really need to get back in to the hacking habit before I end up doing something even stupider.

All Songs (P1)

4A000000 90000000
12E2F1FA 0000FFFF
14E2F1FC FFFFFFFF
14E2F200 FFFFFFFF
E0000000 80008000


This is how I feel:
[spoiler](http://i88.photobucket.com/albums/k176/Eman5805/facepalm.jpg)
Like the guy in light brown.[/spoiler]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 01, 2008, 09:54:15 AM
Oh my god, did you add the E0000000 80008000 terminator line? I KNEW THAT WAS MISSING! Now I feel more like the idiot for not trying to add that in myself. Well, I guess we are only human, right?


Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on December 01, 2008, 04:37:08 PM
full music seems to just corrupt my save :mad:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Linkums on December 01, 2008, 06:03:25 PM
hey guys, just stumbled upon some interesting addresses:

90e3f840 - 903f862 deal with your local town. If you change it to pretty much anything else, it will act like you are a visitor in your own town.
908A2EFA and around that area has something to do with your arm color along with...
908FD998 which affects arm color, pants, shoes, legs. I haven't been able to get much interesting things except freakishly yellow, white, or purple skin and all manner of normal pants and shoes. However, I typed in this value randomly for the heck of it: 948000A9, and it made my character flash different colors when walking and sometimes when standing.

These most likely only work for player 3 but I'm sure someone can find it for the other players if they had a mind to. Have fun with that, maybe you can figure out a tan modifier.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 01, 2008, 08:21:55 PM
Quote from: Jose_Gallardo on December 01, 2008, 09:54:15 AM
Oh my god, did you add the E0000000 80008000 terminator line? I KNEW THAT WAS MISSING! Now I feel more like the idiot for not trying to add that in myself. Well, I guess we are only human, right?

I'll edit this posts with results, which should be obvious  ;)



LOL he had to add a terminator because he changed the pointer address to 90000000. Almost nothing in this game is stored in mem1.

... and you criticized my hacking skills. -.-


Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on December 02, 2008, 04:11:36 AM
All Songs (P1)

4A000000 90000000
12E2F1FA 0000FFFF
14E2F1FC FFFFFFFF
14E2F200 FFFFFFFF
E0000000 80008000


That code gave me the "corrupted save file" message. I also tried changing the A in the first line to a 2, since that's how many of the other codes started and I thought there might have been a typo. That code did not give me an error, but when I went to access the songs in my radio, it still only showed the one that I already had.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 02, 2008, 05:26:58 AM
Quote from: Robotic Earthling on December 02, 2008, 04:11:36 AM
All Songs (P1)

4A000000 90000000
12E2F1FA 0000FFFF
14E2F1FC FFFFFFFF
14E2F200 FFFFFFFF
E0000000 80008000


That code gave me the "corrupted save file" message. I also tried changing the A in the first line to a 2, since that's how many of the other codes started and I thought there might have been a typo. That code did not give me an error, but when I went to access the songs in my radio, it still only showed the one that I already had.

If you change it to a 2 then you have to change the '14''s and '12''s at the start to '04' and '02' respectively, even though both ways would have the exact same outcome.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 02, 2008, 05:46:53 AM
Music Code Tested, and works fine.

I applied it after I loaded my character file on WiiRD GUI, so I recommend using a button activator for those who don't have a USB Gecko.

Good work FMK  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on December 02, 2008, 09:42:53 AM
Ah, yes, I don't have a USB Gecko, and the button activator made all the difference for the music code. Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: homedog45 on December 02, 2008, 11:44:43 PM
All Fish Caught [Panda +Iggly]
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

i tried both of these codes one at a time and when i try to load them my geckos just sits there it wont load them o.o does is need a button actavator to is er what?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 02, 2008, 11:51:40 PM
Quote from: homedog45 on December 02, 2008, 11:44:43 PM

All Fish Caught [Panda +Iggly]

All Bugs Caught [Panda +Iggly]


i tried both of these codes one at a time and when i try to load them my geckos just sits there it wont load them o.o does is need a button actavator to is er what?

Yes, you need a Button Activator, and you must activate the code AFTER you load your character file.

Also, if you want all of your museum completed, I'd suggest Hetoan2's Completed Museum code, which is located in page 2 of the AC Codes thread. Its longer, but it works. And I still think a button activator is required, but it worked very well.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: homedog45 on December 02, 2008, 11:56:36 PM
uhm i added a modifier and my game froze o.o well it froze after i pushed the modifier buttons z+c
All Fish Caught [Panda +Iggly]
206E23C0 00006000
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Dark Lugia on December 03, 2008, 04:06:07 AM
Quote from: homedog45 on December 02, 2008, 11:56:36 PM
uhm i added a modifier and my game froze o.o well it froze after i pushed the modifier buttons z+c
All Fish Caught [Panda +Iggly]
206E23C0 00006000
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000


Try this.

All Fish Caught [Panda +Iggly]
206E23C0 00000801
42000000 90000000
00E2F051 000000FF
02E2F052 0000FFFF
04E2F054 FFFFFFFF
02E2F058 0000FFFF
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 04, 2008, 08:11:17 AM
Hi, well, I have a problem...
Well, the 1st time I used this item modifier cheat, it worked perfectly, I pressed A, B, Z, C and 1, and then the items were in the pockets.
Yesterday, I tried to get the samus helmet, Hero's cap, Golden Slingshot, the Robo TV and the lucky clover.
Thenl, whenever I press A, B, Z, C and 1 and go to my pockets, the game freezes.
All my other cheats work fine, but this is going funny now for sme reason...
I use the backup loader gamma to boot the cheats, but I dont think it makes a difference really.
These are the codes I use are

Max Bells In Pocket
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

Item Modifier
206E23C0 00006E00
42000000 90000000
02E2EB36 0000CEF4
02E2EB38 0000AF18
02E2EB3A 0000AE68
02E2EB3C 0000B2DC
02E2EB3E 0000B8E4
E0000000 80008000

Taking Villagers Furniture
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000005
3FE08044 3C604BFF
6063FF4C 907FD64C
83FFD64C 57E317FE
9061000C 83E1001C
60000000 00000000

Disable Resetti
04154B44 38800000

If anyone can help please do, I want to get all the items ready for friday, so I can give the items to my friend.
Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 04, 2008, 02:10:28 PM
Quote from: LAA on December 04, 2008, 08:11:17 AM
Hi, well, I have a problem...
Well, the 1st time I used this item modifier cheat, it worked perfectly, I pressed A, B, Z, C and 1, and then the items were in the pockets.
Yesterday, I tried to get the samus helmet, Hero's cap, Golden Slingshot, the Robo TV and the lucky clover.
Thenl, whenever I press A, B, Z, C and 1 and go to my pockets, the game freezes.
All my other cheats work fine, but this is going funny now for sme reason...
I use the backup loader gamma to boot the cheats, but I dont think it makes a difference really.
These are the codes I use are

Max Bells In Pocket
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

Item Modifier
206E23C0 00006E00
42000000 90000000
02E2EB36 0000CEF4
02E2EB38 0000AF18
02E2EB3A 0000AE68
02E2EB3C 0000B2DC
02E2EB3E 0000B8E4
E0000000 80008000

Taking Villagers Furniture
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000005
3FE08044 3C604BFF
6063FF4C 907FD64C
83FFD64C 57E317FE
9061000C 83E1001C
60000000 00000000

Disable Resetti
04154B44 38800000

If anyone can help please do, I want to get all the items ready for friday, so I can give the items to my friend.
Thanks!


AF18 isn't an item.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: soulassassin226 on December 04, 2008, 04:16:33 PM
Is there any way to change the other emotion slots? The only code I've seen only changes slot 1.  I'd like to change slots 2, 3, and 4 to the ones I know I'll use the most and use the emotion cycler for slot 1.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 04, 2008, 04:19:57 PM
Quote from: Full Metal Kirby on December 04, 2008, 02:10:28 PM
Quote from: LAA on December 04, 2008, 08:11:17 AM
Hi, well, I have a problem...
Well, the 1st time I used this item modifier cheat, it worked perfectly, I pressed A, B, Z, C and 1, and then the items were in the pockets.
Yesterday, I tried to get the samus helmet, Hero's cap, Golden Slingshot, the Robo TV and the lucky clover.
Thenl, whenever I press A, B, Z, C and 1 and go to my pockets, the game freezes.
All my other cheats work fine, but this is going funny now for sme reason...
I use the backup loader gamma to boot the cheats, but I dont think it makes a difference really.
These are the codes I use are

Max Bells In Pocket
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

Item Modifier
206E23C0 00006E00
42000000 90000000
02E2EB36 0000CEF4
02E2EB38 0000AF18
02E2EB3A 0000AE68
02E2EB3C 0000B2DC
02E2EB3E 0000B8E4
E0000000 80008000

Taking Villagers Furniture
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000005
3FE08044 3C604BFF
6063FF4C 907FD64C
83FFD64C 57E317FE
9061000C 83E1001C
60000000 00000000

Disable Resetti
04154B44 38800000

If anyone can help please do, I want to get all the items ready for friday, so I can give the items to my friend.
Thanks!


AF18 isn't an item.

OH YES! BLESS YOU FULL METAL KIRBY!
Its actually AE18 for heros cap!
Thank you so much!
Everything will go along smoothly tomorrow then!
Thanks!!!!!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: homedog45 on December 04, 2008, 07:01:11 PM
Quote from: Dark Lugia on December 03, 2008, 04:06:07 AM
Try this.

All Fish Caught [Panda +Iggly]
206E23C0 00000801
42000000 90000000
00E2F051 000000FF
02E2F052 0000FFFF
04E2F054 FFFFFFFF
02E2F058 0000FFFF
E0000000 80008000
ok if that works my one for the bugs didnt work either can someone fix that to? also whats the button modifier? still z+c?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 05, 2008, 06:30:03 PM
On my backup of Animal Crossing: City Folk, I was trying to connect to wi-fi today, but it wasnt working .
It came up with a message.
Is this because that this is a backup, or because I'm using cheats or because I'm playing a NTSC game on a PAL wii?
Please answer quick! I wanna play wi-fi quick! Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: theBLUEBIRD on December 05, 2008, 06:54:59 PM
@LAA
I dont think it has anything to do with any of these reasons..
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on December 05, 2008, 09:19:40 PM
Quote from: LAA on December 05, 2008, 06:30:03 PM
On my backup of Animal Crossing: City Folk, I was trying to connect to wi-fi today, but it wasnt working .
It came up with a message.
Is this because that this is a backup, or because I'm using cheats or because I'm playing a NTSC game on a PAL wii?
Please answer quick! I wanna play wi-fi quick! Thanks!

If your backup didn't update your Wii, you need to install IOS38. It's an update that came with AC:CF that not only allows the use of Wii Speak but, also basically says you cannot go onto WiFi until you have this update installed.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Acksor on December 07, 2008, 01:08:07 AM
How do you back up a save? I need to know so I can redo my town. Is there a way to have multiple towns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on December 07, 2008, 03:16:31 AM
Quote from: Acksor on December 07, 2008, 01:08:07 AM
How do you back up a save? I need to know so I can redo my town. Is there a way to have multiple towns?

If you didn't update to 3.4 or the Oct. 23rd update, you need to use Gecko OS's rebooter function with the nocopy flag turned on. When you've rebooted the Wii with the rebooter, just copy the save file to the SD Card like you would any other game and BAM! it's on your SD Card. This would be a way to have more than one town if you so chose to (have one save on the Wii, have the other on the SD Card, swap'em out a certain way by putting the one on the SD on the computer and etc.) You could, in a sense, have four different towns if you have more than one SD Card.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Acksor on December 07, 2008, 03:26:40 AM
Any way to downgrade the menu? I had to upgrade with Animal Crossing, and didn't start to homebrew until yesterday, so I got the update on the 23rd too.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on December 07, 2008, 04:56:31 AM
Quote from: Acksor on December 07, 2008, 03:26:40 AM
Any way to downgrade the menu? I had to upgrade with Animal Crossing, and didn't start to homebrew until yesterday, so I got the update on the 23rd too.

There IS but, it is NOT recommended if you don't know what you're doing (and, don't ask me for help as I haven't used it before myself either).
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 07, 2008, 09:42:37 AM
Quote from: smk on December 05, 2008, 09:19:40 PM
Quote from: LAA on December 05, 2008, 06:30:03 PM
On my backup of Animal Crossing: City Folk, I was trying to connect to wi-fi today, but it wasnt working .
It came up with a message.
Is this because that this is a backup, or because I'm using cheats or because I'm playing a NTSC game on a PAL wii?
Please answer quick! I wanna play wi-fi quick! Thanks!

If your backup didn't update your Wii, you need to install IOS38. It's an update that came with AC:CF that not only allows the use of Wii Speak but, also basically says you cannot go onto WiFi until you have this update installed.

I didnt have to update when I first booted this game, i think the update was taken out.
Actually, I figured what was wrong and I dont think it was that...
I remember someone saying about the save being affected cheats, so I booted the game with no cheats, then I saved, then I could go on wi-fi!
Does anyone know what the update does?
If it installs 3.4, I'm not updating, because apparently it can make you autoupdate on 3.4, and I dont want that.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 07, 2008, 01:52:01 PM
Also,I was looking at this code before:
Buy anything from catalog
040CF758 38000009

But, it doesnt seem to be working.
Is there a button activator or something like that you need to activate it?
This would be really useful if its real. You would onlt need inf bells, then you would only need to go to the catalog and buy everything you need, instead of having to take the SD out, taking to the PC, changing some codes and so on and so on.
Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cayetanoaldaba on December 07, 2008, 02:19:59 PM
can you post all the terrain codes here since i cant seem to find them
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jerrylewis on December 07, 2008, 03:45:07 PM
Quote

Sorry about that, this updated code should work properly:
Quote from: brkirch on November 20, 2008, 08:44:23 PMCan Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

This Code will not allow you to open your gates or allow you to go out of your town
disables your wifi connection
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 07, 2008, 03:49:31 PM
Quote from: jerrylewis on December 07, 2008, 03:45:07 PM
Quote

Sorry about that, this updated code should work properly:
Quote from: brkirch on November 20, 2008, 08:44:23 PMCan Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

This Code will not allow you to open your gates or allow you to go out of your town
disables your wifi connection

OH YEAH!
I just thought, that was a code I was booting...
Perhaps it wasnt to do with the save at all, only this code.
Well, I'm taking this off!
Thanks!
P.S If anyone can help me with my question above, please do, it will be very useful, because I want to give my friend all the nintendo items and if I can just buy them all of the catalog, instead of having to give him some, switch off, get more, give him them and so on and so on. So of anyone knows how, please say. Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on December 07, 2008, 03:51:59 PM
Quote from: jerrylewis on December 07, 2008, 03:45:07 PM
Quote

Sorry about that, this updated code should work properly:
Quote from: brkirch on November 20, 2008, 08:44:23 PMCan Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

This Code will not allow you to open your gates or allow you to go out of your town
disables your wifi connection

Ever thought that maybe this was intentional? And, there's no reason to post this in BOTH threads, it belongs in the Support thread more than it does the CODE thread.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jerrylewis on December 07, 2008, 04:00:20 PM
Quote from: smk on December 07, 2008, 03:51:59 PM
Quote from: jerrylewis on December 07, 2008, 03:45:07 PM
Quote

Sorry about that, this updated code should work properly:
Quote from: brkirch on November 20, 2008, 08:44:23 PMCan Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

This Code will not allow you to open your gates or allow you to go out of your town
disables your wifi connection

Ever thought that maybe this was intentional? And, there's no reason to post this in BOTH threads, it belongs in the Support thread more than it does the CODE thread.

if you read my last post in the other topic says i have removed my post not knowing they were 2 different topics
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 07, 2008, 05:42:00 PM
Sorry, I dont mean to keep nagging about it all the time, but please, if anyone knows why this code isnt working
Buy anything from catalog
040CF758 38000009
Please post why it isnt.
Whenever I boot the game with this code, and go to the catalog, most of the items say cannot be bought or not for sale I think...
Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ceraphian75 on December 07, 2008, 06:06:15 PM
can anyone tell me how to fix this?

every time i use codes, my town restarts at January 1, 2000.

prolly because i use ocarina, huh? :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cayetanoaldaba on December 07, 2008, 06:07:14 PM
can u read my post? :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 07, 2008, 07:30:56 PM
Quote from: LAA on December 07, 2008, 05:42:00 PM
Sorry, I dont mean to keep nagging about it all the time, but please, if anyone knows why this code isnt working
Buy anything from catalog
040CF758 38000009
Please post why it isnt.
Whenever I boot the game with this code, and go to the catalog, most of the items say cannot be bought or not for sale I think...
Thanks!
Did you actually -try- buying the ones saying can not be bought? :/
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on December 07, 2008, 08:33:38 PM
Quote from: ceraphian75 on December 07, 2008, 06:06:15 PM
can anyone tell me how to fix this?

every time i use codes, my town restarts at January 1, 2000.

prolly because i use ocarina, huh? :confused:

Dah, you GOTTA use Gecko OS, stop using outdated software.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: LAA on December 07, 2008, 09:53:59 PM
Quote from: Full Metal Kirby on December 07, 2008, 07:30:56 PM
Quote from: LAA on December 07, 2008, 05:42:00 PM
Sorry, I dont mean to keep nagging about it all the time, but please, if anyone knows why this code isnt working
Buy anything from catalog
040CF758 38000009
Please post why it isnt.
Whenever I boot the game with this code, and go to the catalog, most of the items say cannot be bought or not for sale I think...
Thanks!
Did you actually -try- buying the ones saying can not be bought? :/

OH YES!
Thank you so much!
I should have actually tried that really, but I didnt, so...
Anyway, thanks! I managed to get my friends all the nintendo stuff!
Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Sonicfan49 on December 07, 2008, 11:31:47 PM
Museum Filled [hetoan2]:

42000000 90000000
02E9A10A 00001111
04E9A10C 11111111
04E9A110 11111111
04E9A114 11111111
04E9A118 11111111
04E9A11C 11111111
04E9A120 11111111
04E9A124 11111111
04E9A128 11111111
04E9A12C 11111111
04E9A130 11111111
04E9A134 11111111
04E9A138 11111111
04E9A13C 11111111
04E9A140 11111111
04E9A144 11111111
04E9A148 11111111
04E9A14C 11111111
04E9A150 11111111
04E9A154 11111111
04E9A158 11111111
04E9A15C 11111111
04E9A160 11111111
04E9A164 11111111
04E9A168 11111111
04E9A16C 11111111
04E9A170 11111111
04E9A174 11111111
04E9A178 11111111
02E9A17C 00001111
E0000000 80008000

Completed Museum [Igglyboo]
42000000 90000000
08E9A10C 11111111
201B0004 00000000
02E9A10A 00001111
02E9A17C 00001111
E0000000 80008000


These codes are corrupt.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: UltraPuff on December 07, 2008, 11:35:10 PM
IDK if I should be posting this here, but... what exactly are internal items?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 08, 2008, 12:23:37 AM
Quote from: Sonicfan49 on December 07, 2008, 11:31:47 PM
Museum Filled [hetoan2]:

Completed Museum [Igglyboo]

These codes are corrupt.

Add button activators  :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cayetanoaldaba on December 08, 2008, 05:20:13 AM
are there terrain code already? Can you post them :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: soulassassin226 on December 08, 2008, 05:56:24 AM
so anything at all for the other emotion slots?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cerozero on December 08, 2008, 06:00:16 AM
I saw the post about chaning villagers textures in the code thread and have a question. Does anyone know if when you change the textures on your neighbors if people visiting your town can see the changes?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 08, 2008, 09:52:17 AM
Quote from: cayetanoaldaba on December 08, 2008, 05:20:13 AM
are there terrain code already? Can you post them :)

Are you talking about these?


Stage Items:

0000 - Normal Ground
0001-0010 - dead tress
0011-0015 - tree stages
0016 - Item Tree
0017 - Bee Tree
0018 - Tree w/ some bells
0020 - apple
0028 - orange
0030 - pear
0038 - peach
0040 - cherry
0048 - coconut
004D - Money Tree (3 - 30,000 bell sacks)
0052 - Pine
0053 - Pine w/ item
0054 - Pine w/ bees
0055 - Pine w/ some bells
0056 - Christmas Pine (after changing instantly lights will still be there)

subtract 1 - 6 in hex for the earlier stages of the tree (only on fruit, and normal versions of the tree)

Danger Items:
D000 - Invisible Wall
D001 - Invisible Solid Ground
FFF0 - Invisible Ocean/Ledge

Weird Items:
00E4 - 4 leaf clover
00E3 - Bee Hive
00E2 - Nut (nut festival)
9014 - Sold Out sign WHITE (nooks)
9018 - Sold Out sign BLACK (gracie grace's)

I may remove the dangerous ones since they can be a major source of town ruining.


Hetoan2 posted these a while back in the AC Codes thread. Make sure you go through the majority of the AC Codes thread to find out what's already been posted.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Sonicfan49 on December 08, 2008, 12:03:32 PM
Quote from: Jose_Gallardo on December 08, 2008, 12:23:37 AM
Quote from: Sonicfan49 on December 07, 2008, 11:31:47 PM
Museum Filled [hetoan2]:

Completed Museum [Igglyboo]

These codes are corrupt.

Add button activators  :confused:

It works now. Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on December 09, 2008, 06:30:47 AM
Is there a way to toggle the "walk anywhere" code, or only activate it while I hold a certain button? I tried attaching a button activator to it, but when I press it in-game, it activates the code from then on, not just while I'm holding it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jose_Gallardo on December 09, 2008, 07:31:20 AM
Quote from: Robotic Earthling on December 09, 2008, 06:30:47 AM
Is there a way to toggle the "walk anywhere" code, or only activate it while I hold a certain button? I tried attaching a button activator to it, but when I press it in-game, it activates the code from then on, not just while I'm holding it.

Once you placed the Button Activators, add this to the end of the code:

CC000000 00000000

I'm pretty sure that should be what you are looking for.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on December 10, 2008, 06:10:39 AM
Quote from: Jose_Gallardo on December 09, 2008, 07:31:20 AM
Quote from: Robotic Earthling on December 09, 2008, 06:30:47 AM
Is there a way to toggle the "walk anywhere" code, or only activate it while I hold a certain button? I tried attaching a button activator to it, but when I press it in-game, it activates the code from then on, not just while I'm holding it.

Once you placed the Button Activators, add this to the end of the code:

CC000000 00000000

I'm pretty sure that should be what you are looking for.
Unfortunately, that doesn't seem to have affected the code at all. =/ You did mean the end of the code, right, not right after the activator line?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 10, 2008, 09:12:08 PM
Quote from: Cerozero on December 08, 2008, 06:00:16 AM
I saw the post about chaning villagers textures in the code thread and have a question. Does anyone know if when you change the textures on your neighbors if people visiting your town can see the changes?
Yes, they see the changes of texture and name just like their catchphrase.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: yumyum13 on December 10, 2008, 11:27:15 PM
is there a reason i can't ever connect to wifi when using codes?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Lunar on December 10, 2008, 11:30:55 PM
I think some of the codes prevent them from being used in wifi. Fancy ASM stuff
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: yumyum13 on December 10, 2008, 11:59:35 PM
if you know of any codes that definitely work over wifi that would be nice
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 11, 2008, 03:11:26 AM
any code that doesn't use ASM or a mem2 variable for P1 (not inventory, ex. emotions) will work over wifi. (at least released to the public. these codes can be made but won't be released on this forum)

so no weeds, pick up furniture, and emotion cycler wont work on wifi unless specified because they are either ASM or won't work on wifi because of the way the game runs it :|
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on December 11, 2008, 01:26:22 PM
Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02YYYYYY 0000NNNN
02YYYYYY 0000NNNN
....
E0000000 80008000<------is this part necessary

and what goes in the Ns and what goes in the Ys thanks in advance
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on December 11, 2008, 02:07:24 PM
Quote from: jassim on December 11, 2008, 01:26:22 PM
Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02YYYYYY 0000NNNN
02YYYYYY 0000NNNN
....
E0000000 80008000<------is this part necessary

and what goes in the Ns and what goes in the Ys thanks in advance
http://wiird.l0nk.org/forum/index.php?topic=1856.msg18852#msg18852 (http://wiird.l0nk.org/forum/index.php?topic=1856.msg18852#msg18852) and NNNN is the item value. As well, yes, the last line is necessary.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 11, 2008, 09:14:58 PM
Quote from: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

you cannot use standard button activators on asm codes...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Warlock on December 14, 2008, 01:37:41 PM
Just a question/favor.  Could someone update the Main Code List because when I updated it the other day (by downloading it), all of the codes that are available are not all there.  Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 14, 2008, 03:11:50 PM
for people using Virus's save editor and have .bin and want .dat's

http://gbatemp.net/index.php?showtopic=122568&pid=1631693&st=0&#entry1631693 (http://gbatemp.net/index.php?showtopic=122568&pid=1631693&st=0&#entry1631693)

good guide
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Slifer-san on December 14, 2008, 10:38:33 PM
I'm sorry if this is the wrong place to ask:

Is there is a code/is it even possible to hack the main character to look like a villager (animal-like)?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 14, 2008, 11:16:18 PM
no. not even a special character. they're in different areas.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jrumery997 on December 15, 2008, 02:51:12 AM
Hey hetoan, is it possible to make a code that makes the Marquee shows change? My game is glitched or something and they have been the same since day 1.


Thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cayetanoaldaba on December 15, 2008, 10:13:57 AM
Can you item hack when you visit someones town?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Lunar on December 15, 2008, 10:28:09 AM
Yes, But you'll most likely get whacked by nintendo's BAN HAMMER!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 15, 2008, 10:45:51 AM
Quote from: jrumery997 on December 15, 2008, 02:51:12 AM
Hey hetoan, is it possible to make a code that makes the Marquee shows change? My game is glitched or something and they have been the same since day 1.


Thanks.
i suppose in theory why not just use my emotion cycler?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 15, 2008, 10:47:12 AM
Quote from: Lunar on December 15, 2008, 10:28:09 AM
Yes, But you'll most likely get whacked by nintendo's BAN HAMMER!
nintendo doesn't ban people and you cant itemhack everything
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Lunar on December 15, 2008, 10:49:53 AM
Oh XD. im so used to playing OL games :S
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: homedog45 on December 15, 2008, 07:47:06 PM
can i ask y people post codes that we have to add items to? i mean why cant u just put a workign code tell us how to work it instead of us having to add a button actavtor, let the people whom actualy know wdf there doing do  that and let the newbs have complete working codes lol... i have yet to get the all fish and all bugs caught codes to work....could someone please give me working codes...?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 15, 2008, 08:33:27 PM
that way people can change it to the way they want without having to ask for a different code. Plus when it's an overall modifier it helps people to understand how it works.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TheResidentEvil on December 16, 2008, 05:01:37 AM
I would like to request some codes for Animal Crossing

1) Nooks open whenever code is activated. T
-Solve problem of nooks closing early

2) No trails in snow/grass.
-I hate the dirt paths

3) Can see the fish in the water not just the shadow

These are just codes I would like to have while playing animal crossing
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kamek on December 16, 2008, 05:07:29 AM
Quote from: TheResidentEvil on December 16, 2008, 05:01:37 AM2) No trails in snow/grass.
-I hate the dirt paths

206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E2000000 00000000


Push Home, +, -, and Z to activate it, then you'll have to save/reload to see the changes. I think it was... FullMetalKirby that made this one? I don't recall, the code (and topic) are gone.

Speaking of which... what happened to all the topics? The code forum is completely empty...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: numonezeldafan on December 16, 2008, 06:40:44 AM
Quote from: TheResidentEvil on December 16, 2008, 05:01:37 AM
I would like to request some codes for Animal Crossing

1) Nooks open whenever code is activated. T
-Solve problem of nooks closing early

2) No trails in snow/grass.
-I hate the dirt paths

3) Can see the fish in the water not just the shadow

These are just codes I would like to have while playing animal crossing

id also like to see:

1.) fish dont scare away when you run towards them

2.) A fill catalog code that DOES NOT also fill your fish/bugs caught

3.) a no weeds and flowers never diminished codes that are compatible with eachother.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 16, 2008, 11:12:58 AM
Quote from: Kamek on December 16, 2008, 05:07:29 AM
Quote from: TheResidentEvil on December 16, 2008, 05:01:37 AM2) No trails in snow/grass.
-I hate the dirt paths

206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E2000000 00000000


Push Home, +, -, and Z to activate it, then you'll have to save/reload to see the changes. I think it was... FullMetalKirby that made this one? I don't recall, the code (and topic) are gone.

Speaking of which... what happened to all the topics? The code forum is completely empty...
their in the child forum before i don't think you could see it try now. i was trying to noob proof it :|

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kamek on December 16, 2008, 11:37:17 PM
Quote from: hetoan2 on December 16, 2008, 11:12:58 AM
Quote from: Kamek on December 16, 2008, 05:07:29 AM
Quote from: TheResidentEvil on December 16, 2008, 05:01:37 AM2) No trails in snow/grass.
-I hate the dirt paths

206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E2000000 00000000


Push Home, +, -, and Z to activate it, then you'll have to save/reload to see the changes. I think it was... FullMetalKirby that made this one? I don't recall, the code (and topic) are gone.

Speaking of which... what happened to all the topics? The code forum is completely empty...
their in the child forum before i don't think you could see it try now. i was trying to noob proof it :|



I see it now, thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TheResidentEvil on December 17, 2008, 01:28:24 AM
Thanks. This code here

Slot X Has Item [Igglyboo]


Only works for player 1. I kept trying it on my other players and it overwrite my stuff on player 1. I lost some of my stuff because of it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 17, 2008, 01:30:06 AM
not hard to find, it is on that list..... "CEE0 'silver can'"
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TheResidentEvil on December 17, 2008, 01:34:45 AM
yeah i found it and modified my post. you mustve beat me to it though :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ShadowLinkxMaster on December 18, 2008, 01:04:16 AM
QuoteText to Item

Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac
Thanks Hetoan2 for the Text Address.

For those who dont know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot.

Press Plus + Z + C after you send the message

206E23C0 00006010
C0000000 0000000A
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A0060
4181000C 394AFFD0
48000008 394AFFA9
7D4A4830 7CA55214
3929FFFC 2C090000
4080FFD8 3F6090E2
637BEB22 B0BB0000
4E800020 00000000

I may edit this post later if I manage to shorten the code more.
I tried that code and when I entered the code in the message, +, Z, C, I tried to go to my inventory but it freezes...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 18, 2008, 01:27:58 AM
make sure it's a valid item value there are NO checksums to prevent stupidity value errors
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: soulassassin226 on December 18, 2008, 01:33:02 AM
Is it at all possible for a code to be made so Nook's stays open 24/7?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 18, 2008, 01:52:00 AM
use a time mod, otherwise probably not (unless his times change with different upgrades in whichcase maybe)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on December 18, 2008, 02:00:29 AM
Hey guys, don't have CF yet [getting on Christmas] so I haven't kept up much with codes for it, but can you tell me like the limits of what you could do on wifi to other's towns? Not how, obviously, just max of what you could do...and in your own town. I've heard lots of rumours...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kamek on December 18, 2008, 02:03:51 AM
Nook hours do change by upgrades. I'm not sure how feasible a "Nook hours" mod could be. At the very least, it might be possible to force Nookington's or Nookway to use the Nook 'n' Go hours.

I don't have a Gecko yet though, so I'll let those with the actual tools make the judgment.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: RyuKakashi on December 18, 2008, 07:25:07 AM
Either the sprint faster cheat is not working for me or the difference is too subtle.
Thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 18, 2008, 10:56:55 AM
not working for you, its really fast
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: RyuKakashi on December 18, 2008, 05:25:08 PM
Ah, it worked after I started using a nunchuk.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jrumery997 on December 18, 2008, 06:54:12 PM
The text to item code is freezing for me also.

Im useing values from
http://www.aibohack.com/wii/accf_items.htm (http://www.aibohack.com/wii/accf_items.htm)

I type the value for example "Folk Guitar" which is BE7C I type that into my keyboard, send it. Then I press+,C,and Z. Go to my pockets then the game freezes. Is this a mistake I'm doing or is the code wrong?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on December 18, 2008, 07:10:37 PM
The Text to Item code also makes my game freeze. I'm also using the same text list as jrumery linked to. I know I put the code in right, but when I type in CEC0 for the golden axe, then press Plus + Z + C and go to my pockets the game freezes instantly.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jrumery997 on December 18, 2008, 07:43:21 PM
Wiifan i figured it out, dont type letters in caps
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on December 18, 2008, 09:20:45 PM
sweet lemme try that out
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 18, 2008, 10:05:37 PM
caps work fine for me :|
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 18, 2008, 10:25:50 PM
It supports capital and lowercase letters. Later on if I get time I may post one that has checks in it just incase you make a typing error/stupid mistake. >_> Edit: read my next post.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jrumery997 on December 18, 2008, 10:32:24 PM
I don't know whats wrong, because when I type letters in caps it always freezes, lower case works great.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 18, 2008, 10:38:50 PM
Edit: I just noticed I took out the uppercase support because it made the code longer :\ eh. w\e. het. I haven't a clue how it works for you with uppercase letters.

Edit2: I'll see what I can do about uppercase support, until then use lowercase. Sorry about that :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TheResidentEvil on December 19, 2008, 01:19:18 AM
Quote from: Kamek on December 18, 2008, 02:03:51 AM
Nook hours do change by upgrades. I'm not sure how feasible a "Nook hours" mod could be. At the very least, it might be possible to force Nookington's or Nookway to use the Nook 'n' Go hours.

Nook N Go hours would be great
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jrumery997 on December 19, 2008, 01:28:32 AM
No problem thanks for clarifying.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 19, 2008, 01:32:19 AM
Aight, I actually made it shorter rofl. mind testing it though? :] Test both upper and lowercase, I redid the calculations a bit.

Press Plus + Z + C after you send the message

206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020

Let me know how it goes, thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 19, 2008, 03:48:46 AM
outsourced again goddammit

it works
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rareliquid on December 19, 2008, 10:29:48 PM
@ hetoan2- I have someone asking me for help. Someone has dropped houses in front of both his house and his gate. He is not able to leave his house at all, so he is bricked. He knows this from the camera pan at start up. I did not even know we had this problem yet with CF. I thought we could not carry terrain in our pockets and I didn't even know the hex for a house was out there. I haven't gotten my gecko yet so I a not even extracting. Is there nothing I can do to help him. Perhaps a realtime editor like we had in WW? I figured you would know.
I don't know yet if he can get his gates open if he makes a new character in another house. Thank you for your time.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 19, 2008, 10:42:12 PM
There are no seeds, and thats not called "bricked" btw. He would of had to place them there himself or someone found a way to place things on other peoples maps over wifi.. Which, I guess is possible. and Thanks heto :]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 19, 2008, 10:50:25 PM
Quote from: rareliquid on December 19, 2008, 10:29:48 PM
@ hetoan2- I have someone asking me for help. Someone has dropped houses in front of both his house and his gate. He is not able to leave his house at all, so he is bricked. He knows this from the camera pan at start up. I did not even know we had this problem yet with CF. I thought we could not carry terrain in our pockets and I didn't even know the hex for a house was out there. I haven't gotten my gecko yet so I a not even extracting. Is there nothing I can do to help him. Perhaps a realtime editor like we had in WW? I figured you would know.
I don't know yet if he can get his gates open if he makes a new character in another house. Thank you for your time.
yea there are no seeds, and houses CANNOT be moved over wifi, it would just be way to much work for someone to keep DCing that long until they find an almost impossible to find map address. so no he's full of it

and it's so hard to find changes in map buildings because they never move, so its not like you could waste your time doing countless memdumps because it's completely impractical... Except i already know how to place some things over wifi but i won't ever release them to the public
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 19, 2008, 11:01:03 PM
Yeah.. I have an idea on how to find how to place buildings but w\e >_> and heto you will probably be outsourced for a long while ;) lol
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rareliquid on December 19, 2008, 11:15:55 PM
Can a file just corrupt and scramble like that? Or does this guy just really want my attention? ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kamek on December 20, 2008, 09:11:50 PM
It's extremely unlikely for the file to corrupt like that. If the file had been corrupted, he'd have been far more likely to get the "Town data is corrupt" error instead.

There are no building seeds, and terrain items cannot be carried or dropped.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Arella on December 21, 2008, 04:50:22 AM
Quote from: Kamek on December 16, 2008, 05:07:29 AM

206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E2000000 00000000


Push Home, +, -, and Z to activate it, then you'll have to save/reload to see the changes. I think it was... FullMetalKirby that made this one? I don't recall, the code (and topic) are gone.

Speaking of which... what happened to all the topics? The code forum is completely empty...

Ah yes, the grass hack...
I feel like an idiot for speaking up about it, but it's got me very confused... every hack I've put into this game has worked like a charm, aside from this one. I've pressed the activator buttons many times, but after saving and reloading the game, nothing seems to have happened. Is the purpose of this hack to fix/regrow all the grass at once, or does it do it little by little (requiring multiple activations)? Has anyone else had success with this?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Kamek on December 21, 2008, 06:49:56 AM
After setting up the code on your SD card, start the game with Gecko OS. After you actually load your town and start playing, press Home, +, -, and Z simultaneously. Save your game. Then reload and your grass should be fully grown. This sequence worked perfectly for me in my test town.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Arella on December 21, 2008, 07:58:03 AM
Quote from: Kamek on December 21, 2008, 06:49:56 AM
After setting up the code on your SD card, start the game with Gecko OS. After you actually load your town and start playing, press Home, +, -, and Z simultaneously. Save your game. Then reload and your grass should be fully grown. This sequence worked perfectly for me in my test town.

Hmm, that's what I've done many times... however the grass has never regrown for me. I'll try it a few more times. Thank you.

EDITED:
Ah! Got it to work! It was incompatible with the hydrated flowers hack I had on!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on December 21, 2008, 03:28:04 PM
Just a quick question guys. I read through both Animal Crossing forums, meaning support and the one for just codes. I'm really trying to figure out which codes work over wifi. I read one post about if its not ASM then it will work over wifi. How do we tell if its ASM? I was hoping that the grass is lush code would work over wifi so I could help some friends get their grass back. If anybody could tell me a few of the codes that DO work on wifi that'd be great.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on December 21, 2008, 05:59:13 PM
Quote from: Arella on December 21, 2008, 07:58:03 AM
Quote from: Kamek on December 21, 2008, 06:49:56 AM
After setting up the code on your SD card, start the game with Gecko OS. After you actually load your town and start playing, press Home, +, -, and Z simultaneously. Save your game. Then reload and your grass should be fully grown. This sequence worked perfectly for me in my test town.

Hmm, that's what I've done many times... however the grass has never regrown for me. I'll try it a few more times. Thank you.

EDITED:
Ah! Got it to work! It was incompatible with the hydrated flowers hack I had on!
Wait, there's GRASS in CF? I feel so left out  :eek:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rareliquid on December 21, 2008, 08:53:41 PM
@ Maniac
Quote from: Maniac on December 19, 2008, 01:32:19 AM
Aight, I actually made it shorter rofl. mind testing it though? :] Test both upper and lowercase, I redid the calculations a bit.

Press Plus + Z + C after you send the message

206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020

Let me know how it goes, thanks!


EB22- is that the pocket address? and can changing these allow me to use the recycle? or will I need more than a 4 digit hex? Also: do you know if we will tan in this game and can you make me brown??? If you can, you will be my god! :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 22, 2008, 01:02:03 AM
Ehh it might be, I'll look later. lol and yes if you change the address in which it stores at to the recycle bin it will appear there. The address is 32-bit, or 4 bytes..
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: marioking9 on December 22, 2008, 07:29:58 AM
I will like to request a code for the text to item for P2. my brother gets all the fun! It'll be perfect for P2 text to item but with the same button activators

Thanx! :) :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 22, 2008, 11:39:05 AM
206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F60XXXX 637BXXXX
B0BB0000 4E800020

replace the x's with the correct slot, so for P2 you'd need to use the P2 pocket address.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: marioking9 on December 22, 2008, 05:19:21 PM
I've searched all over for P2's but can't seem to find the address for it :( can any help me? Thanx! :)
I searched this and the code fourm and they only have addresses for P1's pockets
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: codeTONY on December 22, 2008, 11:26:21 PM
o hay thar. madethisaccounttopostinthisthread user here.

I noticed that the "hex number to item" code disables some of the other codes. "Moon Jump," for example. It's not the activator, each case fails to fix it (I'm using C + down for the text to item code), nor is it the pocket (I'm using pocket 15).
Anyone know why/how to fix it?

also,
Quote from: hetoan2 on December 22, 2008, 11:39:05 AM
206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F60XXXX 637BXXXX
B0BB0000 4E800020

replace the x's with the correct slot, so for P2 you'd need to use the P2 pocket address.
pocket addresses:
Slot 1   EB22
Slot 3   EB24
Slot 3   EB26
Slot 4   EB28
Slot 5   EB2A
Slot 6   EB2C
Slot 7   EB2E
Slot 8   EB30
Slot 9   EB32
Slot 10  EB34
Slot 11  EB36
Slot 12  EB38
Slot 13  EB3A
Slot 14  EB3C
Slot 15  EB3E
(wouldn't recommend using: )
Holding     EB1A
Shirt        EB1C
Hat          EB1E
Face/head EB20

player addresses:
Player 1  90E2

EDIT:
some notes on the text to item code (may be stating the obvious.) :
1. Typing a hex code that doesn't exist, using the activator, then opening the pocket tab crashes the game.
2. Using the activator while the pocket tab is open (assuming the activator doesn't close the tab), then clicking the pocket slot where the hex number item goes crashes the game.
3. The activator can be used more than once in succession to turn that pocket slot into the same hex number.
4. Changing tabs or closing the window then returning to the pocket tab makes the new item appear.

That is all.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 23, 2008, 12:26:46 AM
Not sure about why it would disable it, they arent using the same registers... I guess is could be that they both use the C0 type code?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: codeTONY on December 23, 2008, 02:05:17 AM
Are these codes alright? I copy pasted them but they only seem to work when they want to.

Moon Jump (default (B + up, B + down))

04E936C0 60000000
0400BDD8 60000000
206E23C0 00000408
C0000000 00000003
3E4080E6 827217AC
3A737FFF 927217AC
4E800020 00000000
E2000001 00000000
206E23C0 00000404
C0000000 00000003
3E0080E6 823017AC
3A318001 923017AC
4E800020 00000000


Walk over objects

077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000


Disable Resetti

04154B44 38800000


this has only worked once.
Always have 9999999 bells

C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000


and then there's cycle through emotions, which gives me the corrupted file error.
Cycle through emotions (player 1; C & +, C & - activators)

42000000 90000000
8201000F 00E2F214
E0000000 80008000
206E23C0 00004010
A8000000 F0000000
8600000F 00000001
E0000000 80008000
206E23C0 00005000
A8000000 F0000000
8600000F FFFFFFFF
E0000000 80008000
42000000 90000000
8401000F 00E2F214
2CE2F214 00001D1D
00E2F214 00000000
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: marioking9 on December 23, 2008, 06:58:14 AM
ok i finally got it to work with P2!!

It didn't let post this in the code thread

Text to Item P2 (by Maniac)
206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E3 637B71E2
B0BB0000 4E800020

that is the player pocket address but split in half in that code.
i just found out how that works now LOL XD!

I hope posting this code isn't making me break any rules. is it? :(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 23, 2008, 10:34:23 AM
Quote from: marioking9 on December 23, 2008, 06:58:14 AM
ok i finally got it to work with P2!!

It didn't let post this in the code thread

Text to Item P2 (by Maniac)
206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E3 637B71E2
B0BB0000 4E800020

that is the player pocket address but split in half in that code.
i just found out how that works now LOL XD!

I hope posting this code isn't making me break any rules. is it? :(
thats because in asm you have to shift half words over so the address will always be split
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: xtshock on December 25, 2008, 07:21:44 AM
Quote from: Cormin on November 26, 2008, 09:58:33 PM
hey guys, i couldnt really find anything on this so ill post here..  i used ocarina (which after reading i now realise i shouldnt have).. used only the unlimited bell cheat, saved. and now have over 100,000,000 bells in my inventory?  when i hit remove all, it gives me a leaf with some japanese.. (ill probably just delete this char)  but i was wondering how i could just spawn bags of 30,000 bells since that seems it would be more safe.. could somebody give me a code to give me a full inventory of 30,000 bells for character 1?  or explain it to me how to write it myself  :) thanks


I have the same problem...is there any way to disable this code? my bank has 999,999,999 bells and I can't make moneybags properly.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on December 26, 2008, 08:34:01 AM
Try This:

C2138AE0 00000002
3FC00098 63DE0000
93C31134 00000000

I just Changed the 967F (9999999) to 0000 (0)
Hopefully This should work.
If it Does, Save and don't use the max/infinite bells again. Untill you run out, somehow! 8D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: KngdmHertzFan on December 26, 2008, 06:11:49 PM
does the revive grass code work online>?i herd from someone that it did... is this true?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: codeTONY on December 27, 2008, 04:40:16 AM
Quote from: Maniac on December 23, 2008, 12:26:46 AM
Not sure about why it would disable it, they arent using the same registers... I guess is could be that they both use the C0 type code?
the fix you had up didn't fix it. Just fyi.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 27, 2008, 04:51:50 PM
Quote from: codeTONY on December 27, 2008, 04:40:16 AM
Quote from: Maniac on December 23, 2008, 12:26:46 AM
Not sure about why it would disable it, they arent using the same registers... I guess is could be that they both use the C0 type code?
the fix you had up didn't fix it. Just fyi.
Try this one, it works for me. It appears no one around here know how to use the correct code type for a 16-bit activator address. Anywho I'll just use a different address.

Plus + Z + C

286DFC80 9FEF6010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hyrulian_Royalty on December 27, 2008, 08:09:04 PM
UGH, I didn't take the "Always" literally in the code "Always Have 999999 bells".  Is there a way to reverse the effects of this?  Because I don't have codes on but I still have infinite bells...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 27, 2008, 09:35:51 PM
you don't have infinite, you have 999,999, anyways just keep taking out 99,999 bell bags till it goes to 0 or deposit it in the ABD.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: blackbelt528 on December 27, 2008, 11:59:28 PM
k, so i tried to use this code to get the samuri wig, armor, the samus hat, the royal crown, and majoras mask:206E23C0 00006E00
42000000 90000000
02E2EB36 0000A9DB
02E2EB38 0000ADD0
02E2EB3A 0000AE68
02E2EB3C 0000AE64
02E2EB3E 0000AD54
E0000000 80008000
206E23C0 00006E00
42000000 90000000



this is gonna sound noobish, but how do i use this code? i know that you press A,B, C.Z or 1 to get it, put it doesn't work for me
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hyrulian_Royalty on December 28, 2008, 12:56:48 AM
That doesn't work.  I lieterally have infinite bells.  When I take out 100 bells, my total stays the same.  When I take out 1000, my total stays the same.  When I take out 10,000, it stays the same.  When I take out "All", I get a leaf, the name of the item is in japanese and when I drop it, it's an apple.  0_o Someone please help.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ricky23i on December 28, 2008, 01:00:11 AM
Quote from: Hyrulian_Royalty on December 28, 2008, 12:56:48 AM
That doesn't work.  I lieterally have infinite bells.  When I take out 100 bells, my total stays the same.  When I take out 1000, my total stays the same.  When I take out 10,000, it stays the same.  When I take out "All", I get a leaf, the name of the item is in japanese and when I drop it, it's an apple.  0_o Someone please help.
you can only have 99,999 bells most likely it becomes an item after 99,999 bells. So try lowering the amount that is infinite
which code are yo using? all characters have infinite bells or player X has infinite bells
if that does not work what character are you using?



and if you would have read here
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #176 on: December 25, 2008, 07:21:44 am »
Quote  Thank You
Quote from: Cormin on November 26, 2008, 09:58:33 pm
hey guys, i couldnt really find anything on this so ill post here..  i used ocarina (which after reading i now realise i shouldnt have).. used only the unlimited bell cheat, saved. and now have over 100,000,000 bells in my inventory?  when i hit remove all, it gives me a leaf with some japanese.. (ill probably just delete this char)  but i was wondering how i could just spawn bags of 30,000 bells since that seems it would be more safe.. could somebody give me a code to give me a full inventory of 30,000 bells for character 1?  or explain it to me how to write it myself   thanks


I have the same problem...is there any way to disable this code? my bank has 999,999,999 bells and I can't make moneybags properly.
Report to moderator     Logged
omniferious
Newbie

Posts: 2


 
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #177 on: December 26, 2008, 08:34:01 am »
Quote  Thank You
Try This:

C2138AE0 00000002
3FC00098 63DE0000
93C31134 00000000

I just Changed the 967F (9999999) to 0000 (0)
Hopefully This should work.
If it Does, Save and don't use the max/infinite bells again. Untill you run out, somehow! 8D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: codeTONY on December 28, 2008, 02:08:46 AM
Quote from: blackbelt528 on December 27, 2008, 11:59:28 PM
k, so i tried to use this code to get the samuri wig, armor, the samus hat, the royal crown, and majoras mask:206E23C0 00006E00
42000000 90000000
02E2EB36 0000A9DB
02E2EB38 0000ADD0
02E2EB3A 0000AE68
02E2EB3C 0000AE64
02E2EB3E 0000AD54
E0000000 80008000
206E23C0 00006E00
42000000 90000000


this is gonna sound noobish, but how do i use this code? i know that you press A,B, C.Z or 1 to get it, put it doesn't work for me

you press A + B + C + Z + 1 all at the same time.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hyperqhopper on December 28, 2008, 03:39:51 PM
im new to homebrew, an dthe only thing i have used it for is to play pong and to run SSBB with some mods...

what is the find and replace code?

how could i use it to say, turn cherries into (regular) crowns?

also , what is this hex editing and poke?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ricky23i on December 28, 2008, 04:23:24 PM
Quote from: hyperqhopper on December 28, 2008, 03:39:51 PM
im new to homebrew, an dthe only thing i have used it for is to play pong and to run SSBB with some mods...

what is the find and replace code?

how could i use it to say, turn cherries into (regular) crowns?

also , what is this hex editing and poke?

First you put cherries where you want the crowns, then find the values for the cherries and the crowns here
http://aibohack.com/wii/accf_items.htm (http://aibohack.com/wii/accf_items.htm) . Replace the variables with the values.


Hex is A number system with base 16, using the digits 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F

Games have hex in them so when a code is activated it just replaces the values in Hex of the game. That is basically Hex editing. Also used in translations of games etc.  Poke is when creating a code you replace the value to the past value it was during the search of codes.....

Not very good at explaining things XD
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hyperqhopper on December 28, 2008, 04:35:44 PM
http://wiird.l0nk.org/forum/index.php?topic=1856.msg24000#msg24000 (http://wiird.l0nk.org/forum/index.php?topic=1856.msg24000#msg24000)

sorry for the double post, but is that nook with PJs in there?

how do you see him?


@ above post, there are two places for a XXXXX value and two places for a YYYYYY value... so put the cherry value in both X's and crowns in Y's?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on December 28, 2008, 07:37:22 PM
Quote from: hyperqhopper on December 28, 2008, 04:35:44 PM
http://wiird.l0nk.org/forum/index.php?topic=1856.msg24000#msg24000 (http://wiird.l0nk.org/forum/index.php?topic=1856.msg24000#msg24000)

sorry for the double post, but is that nook with PJs in there?

how do you see him?
Thats for hetoan2's special character code, if you use that value of Nook in pyjamas, all the special characters will be Nook in Pyjamas.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mikey8em2 on December 28, 2008, 10:09:40 PM
Hey all!
I am new here and just having fun with a few codes you guys have hacked! I wanted to reply in the actual code thread, but it wouldn't let me. I wanted to say two things:

On topic (I think): I have found the value of the red pikmin (hat) to be AEB0. That does not exist on any list I have found on here. Hope it helps.

Off topic: You guys keep up the good work!! I, for one, do appreciate your efforts and hope to see more great things!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on December 28, 2008, 10:19:39 PM
Quote from: mikey8em2 on December 28, 2008, 10:09:40 PM
Hey all!
I am new here and just having fun with a few codes you guys have hacked! I wanted to reply in the actual code thread, but it wouldn't let me. I wanted to say two things:

On topic (I think): I have found the value of the red pikmin (hat) to be AEB0. That does not exist on any list I have found on here. Hope it helps.

Off topic: You guys keep up the good work!! I, for one, do appreciate your efforts and hope to see more great things!


The DLC hasn't been put here but on Game-hackers.com, theres a whole Thread about it. AND it seems that DsPet is making a DLC toolkit.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 28, 2008, 10:28:03 PM
GH ftw >.> lol yeah the hex has only been posted there :] anywho..
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hyperqhopper on December 28, 2008, 11:46:07 PM
so if for find and replace code, i put cherries in BOTH of the XXXXXX and BOTH of the YYYYYY, and put the crown hex in ZZZZZZZZ, it will turn all cheriries to crowns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jz00zilch on December 30, 2008, 06:57:03 AM
so to clarify, the catalog complete temporary code only makes the catalog complete while the code is on? And it will not keep the catalog complete after the code is turned off?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hyrulian_Royalty on December 30, 2008, 07:19:58 AM
Quote from: ricky23i on December 28, 2008, 01:00:11 AM
Quote from: Hyrulian_Royalty on December 28, 2008, 12:56:48 AM
That doesn't work.  I lieterally have infinite bells.  When I take out 100 bells, my total stays the same.  When I take out 1000, my total stays the same.  When I take out 10,000, it stays the same.  When I take out "All", I get a leaf, the name of the item is in japanese and when I drop it, it's an apple.  0_o Someone please help.
you can only have 99,999 bells most likely it becomes an item after 99,999 bells. So try lowering the amount that is infinite
which code are yo using? all characters have infinite bells or player X has infinite bells
if that does not work what character are you using?



and if you would have read here
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #176 on: December 25, 2008, 07:21:44 am »
Quote  Thank You
Quote from: Cormin on November 26, 2008, 09:58:33 pm
hey guys, i couldnt really find anything on this so ill post here..  i used ocarina (which after reading i now realise i shouldnt have).. used only the unlimited bell cheat, saved. and now have over 100,000,000 bells in my inventory?  when i hit remove all, it gives me a leaf with some japanese.. (ill probably just delete this char)  but i was wondering how i could just spawn bags of 30,000 bells since that seems it would be more safe.. could somebody give me a code to give me a full inventory of 30,000 bells for character 1?  or explain it to me how to write it myself   thanks


I have the same problem...is there any way to disable this code? my bank has 999,999,999 bells and I can't make moneybags properly.
Report to moderator     Logged
omniferious
Newbie

Posts: 2


 
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #177 on: December 26, 2008, 08:34:01 am »
Quote  Thank You
Try This:

C2138AE0 00000002
3FC00098 63DE0000
93C31134 00000000

I just Changed the 967F (9999999) to 0000 (0)
Hopefully This should work.
If it Does, Save and don't use the max/infinite bells again. Untill you run out, somehow! 8D


This didn't work.  I think it's because i have a ridiculous amount of bells or a problem i had withdrawing bells.  I need a code made that will completly erase all bells from my pocket and ABD...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on December 30, 2008, 11:22:06 AM
No bells[Ricky23i+Iggyboo]
206E23C0 00006E00
42000000 90000000
04E27D3C 00000000
E0000000 80008000

Try this
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on December 30, 2008, 02:53:12 PM
Q, if I use Hetoan's code to dump map.bin, can I edit it in ACToolkit then reupload?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 30, 2008, 03:20:17 PM
thats not a code by the way it's a function.

anyways no you can't you have to use FMK's dump thingy

dump rvforest.dat 90e26be0 91235f20
upload rvforest.dat 90e26be0 91235f20

do it in a house otherwise values will be moved over q-words and stuff because the map editor has a bunch of checksums
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on December 30, 2008, 05:16:42 PM
is there a item code thingy like there was in wild world?
how do you use it?
sorry for the noobishness  :-[
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 30, 2008, 06:48:24 PM
if you're looking for a list you can find it here:

http://www.aibohack.com/wii/accf_items.htm (http://www.aibohack.com/wii/accf_items.htm)

type them in the text box if you're going to use Maniac's code (which i helped on btw)

i recommend using that.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on December 30, 2008, 07:30:04 PM
Quote from: Hyrulian_Royalty on December 30, 2008, 07:19:58 AM
Quote from: ricky23i on December 28, 2008, 01:00:11 AM
Quote from: Hyrulian_Royalty on December 28, 2008, 12:56:48 AM
That doesn't work.  I lieterally have infinite bells.  When I take out 100 bells, my total stays the same.  When I take out 1000, my total stays the same.  When I take out 10,000, it stays the same.  When I take out "All", I get a leaf, the name of the item is in japanese and when I drop it, it's an apple.  0_o Someone please help.
you can only have 99,999 bells most likely it becomes an item after 99,999 bells. So try lowering the amount that is infinite
which code are yo using? all characters have infinite bells or player X has infinite bells
if that does not work what character are you using?



and if you would have read here
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #176 on: December 25, 2008, 07:21:44 am »
Quote  Thank You
Quote from: Cormin on November 26, 2008, 09:58:33 pm
hey guys, i couldnt really find anything on this so ill post here..  i used ocarina (which after reading i now realise i shouldnt have).. used only the unlimited bell cheat, saved. and now have over 100,000,000 bells in my inventory?  when i hit remove all, it gives me a leaf with some japanese.. (ill probably just delete this char)  but i was wondering how i could just spawn bags of 30,000 bells since that seems it would be more safe.. could somebody give me a code to give me a full inventory of 30,000 bells for character 1?  or explain it to me how to write it myself   thanks


I have the same problem...is there any way to disable this code? my bank has 999,999,999 bells and I can't make moneybags properly.
Report to moderator     Logged
omniferious
Newbie

Posts: 2


 
   
Re: Animal Crossing: City Folk (USA) [RUUE01] - Support
« Reply #177 on: December 26, 2008, 08:34:01 am »
Quote  Thank You
Try This:

C2138AE0 00000002
3FC00098 63DE0000
93C31134 00000000

I just Changed the 967F (9999999) to 0000 (0)
Hopefully This should work.
If it Does, Save and don't use the max/infinite bells again. Untill you run out, somehow! 8D


This didn't work.  I think it's because i have a ridiculous amount of bells or a problem i had withdrawing bells.  I need a code made that will completly erase all bells from my pocket and ABD...
Then you either have to wait for a working 0 bells code, or you might be able to fix it with the AC Toolkit program.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on December 30, 2008, 08:03:42 PM
whats a maniacs code? sorry again for the noob-ness.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 30, 2008, 09:01:47 PM
Maniac is a person on this forum he created the Text to Item for P1 slot 1. It's in the code section last page (if not it's the page before it)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on December 30, 2008, 09:23:58 PM
do i just do it with code manger and say the text?
again, sooo sorry for asking dumb questions!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 30, 2008, 09:54:31 PM
Turn the code on... send the hex, press the buttons.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on December 31, 2008, 12:10:42 AM
whats a hex? and what buttons do i press? :-[
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 31, 2008, 12:22:56 AM
The 4 digit/letters next to each item on the site heto gave you. You Press Z+C+Plus.

And heto you only tested it and got the address for me. Thanks btw.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on December 31, 2008, 12:26:00 AM
so i type it the hex in and then press z+c+plus for the item and it will show up in my inventory?
does it activate it self or is that why i'm pressing the buttons?
And do you have a link to the code? i cant find it.
Sorry again. >_<
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on December 31, 2008, 12:49:22 AM
http://wiird.l0nk.org/forum/index.php?topic=1856.240 (http://wiird.l0nk.org/forum/index.php?topic=1856.240) last page (page 17)... and thats why your pressing the buttons.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on December 31, 2008, 06:48:43 PM
I have some questions about Animal Crossing. Sorry if its in the wrong thread.

:star: Whats the difference between Animal Crossing: City Folk and Animal Crossing: Lets go to the city ?
:bstar: Do the same codes apply to both games? For example, Do City Folk codes work on Lets go to the city ?
:rstar: Why is it that if you have a wrong code. The game won't load ?

Thanks in advanced :D!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 31, 2008, 09:49:35 PM
City Folk = Americas
Let's Go to the City = Europe

Not all codes will work in both versions
If you have an incompatible code most likely only the code won't work.

Just because you get a corrupted town message doesn't mean it is corrupted (in most cases) and it most certainly doesn't mean you're using different region codes
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on December 31, 2008, 10:11:50 PM
Quote from: hetoan2 on December 31, 2008, 09:49:35 PM
City Folk = Americas
Let's Go to the City = Europe

Not all codes will work in both versions
If you have an incompatible code most likely only the code won't work.

Just because you get a corrupted town message doesn't mean it is corrupted (in most cases) and it most certainly doesn't mean you're using different region codes

I should of know. I bought AC : Lets go to the City online. :(. Could you send me a private message or post codes that work on the AC: Lets go to the city. I know theres a Thread for that but, not as much codes there.  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on December 31, 2008, 10:44:09 PM
I can't make codes for it since I don't own it. you might want to ask Romaap to port some codes of mine although it might anger him.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 01, 2009, 12:15:42 AM
yeah, it might anger me. I am a very aggressive person :mad:

[spoiler]just kidding :D[/spoiler]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 12:30:30 AM
I heard Romaap once killed a man.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 03:08:56 AM
I tried the always have 9,999,999 bells code, and it didn't work for me. Do I have to activate it with WiiRD? I'm using Gecko OS 1.07b.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 03:35:49 AM
which one? try one of the 5 that are out there -.-
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 03:38:48 AM
Quote from: hetoan2 on January 01, 2009, 03:35:49 AM
which one? try one of the 5 that are out there -.-
I used this one:

Always have 9999999 bells [brkirch]
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 03:51:54 AM
try something with less ASM... also don't use an activator on that code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 04:09:51 AM
Quote from: hetoan2 on January 01, 2009, 03:51:54 AM
try something with less ASM... also don't use an activator on that code.
It was the only code I found for 9999999 bells though :(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on January 01, 2009, 07:00:05 AM
do you think theres a code to make nook and ables stay open for ever?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 01, 2009, 09:34:42 AM
I need some help with FMK's grass code... I input the buttons, and then save and reload. Nothing happens. I try doing it while it's saving. I get a corrupted game save.  :confused:  :mad:What am I doing wrong????

Does any one know what's wrong? I copy and paste it then activate the code.

Also can I use it with other codes on?


EDIT:
Also I'm using Ocarina not Gecko OS because Gecko freezes. I mean it load a BLANK SCREEN. This may be the problem but I don't know.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 03:14:57 PM
take off the button activator and it'll work. use Gecko OS, Ocarina allows corrupted/badly compiled codes, and Gecko OS doesn't that's why it's freezing.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on January 01, 2009, 04:16:20 PM
is there a code for changing what one of the signs says in my town?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 01, 2009, 04:17:16 PM
Quote from: hetoan2 on December 30, 2008, 03:20:17 PM
thats not a code by the way it's a function.

anyways no you can't you have to use FMK's dump thingy

dump rvforest.dat 90e26be0 91235f20
upload rvforest.dat 90e26be0 91235f20

do it in a house otherwise values will be moved over q-words and stuff because the map editor has a bunch of checksums
Hm...can you explain/link to this? So far I've been using Waninkoko's Savegame Extract/Installer
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 01, 2009, 04:34:19 PM
Quote from: Romaap on January 01, 2009, 12:15:42 AM
yeah, it might anger me. I am a very aggressive person :mad:

[spoiler]just kidding :D[/spoiler]

Hey , So could you transfer the NTSC codes to PAL?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 05:26:05 PM
Quote from: hetoan2 on January 01, 2009, 03:14:57 PM
take off the button activator and it'll work. use Gecko OS, Ocarina allows corrupted/badly compiled codes, and Gecko OS doesn't that's why it's freezing.
It still isn't working for me.

EDIT: Out of each code I've tried for Animal Crossing, none of them have worked for me.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 01, 2009, 05:33:26 PM
Quote from: REDSOXROX on January 01, 2009, 04:17:16 PM
Quote from: hetoan2 on December 30, 2008, 03:20:17 PM
thats not a code by the way it's a function.

anyways no you can't you have to use FMK's dump thingy

dump rvforest.dat 90e26be0 91235f20
upload rvforest.dat 90e26be0 91235f20

do it in a house otherwise values will be moved over q-words and stuff because the map editor has a bunch of checksums
Hm...can you explain/link to this? So far I've been using Waninkoko's Savegame Extract/Installer
You need a USBGecko and WiiRD >_>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on January 01, 2009, 05:37:13 PM
is there a code to edit signs like editing the bulletin board
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 01, 2009, 05:40:17 PM
Quote from: Andy-PC on January 01, 2009, 04:34:19 PM
Quote from: Romaap on January 01, 2009, 12:15:42 AM
yeah, it might anger me. I am a very aggressive person :mad:

[spoiler]just kidding :D[/spoiler]
Hey , So could you transfer the NTSC codes to PAL?
What codes do you want to be ported?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 01, 2009, 05:46:20 PM
>is there a code to edit signs like editing the bulletin board

Impatient much? No to answer your question. anyways it'd be pointless since no one else would see it. SOrrta like using thw Grass code online, No one else sees the result.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on January 01, 2009, 05:53:14 PM
oh what a shame
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 01, 2009, 06:44:34 PM
Quote from: Romaap on January 01, 2009, 05:40:17 PM
Quote from: Andy-PC on January 01, 2009, 04:34:19 PM
Quote from: Romaap on January 01, 2009, 12:15:42 AM
yeah, it might anger me. I am a very aggressive person :mad:

[spoiler]just kidding :D[/spoiler]
Hey , So could you transfer the NTSC codes to PAL?
What codes do you want to be ported?

What do you mean by ported ?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 01, 2009, 06:59:41 PM
Quote from: Andy-PC on January 01, 2009, 06:44:34 PM
Quote from: Romaap on January 01, 2009, 05:40:17 PM
Quote from: Andy-PC on January 01, 2009, 04:34:19 PM
Quote from: Romaap on January 01, 2009, 12:15:42 AM
yeah, it might anger me. I am a very aggressive person :mad:

[spoiler]just kidding :D[/spoiler]
Hey , So could you transfer the NTSC codes to PAL?
What codes do you want to be ported?

What do you mean by ported ?
Thats how "transfering" codes from one region to another is called.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 01, 2009, 07:00:15 PM
Quote from: Maniac on January 01, 2009, 05:33:26 PM
Quote from: REDSOXROX on January 01, 2009, 04:17:16 PM
Quote from: hetoan2 on December 30, 2008, 03:20:17 PM
thats not a code by the way it's a function.

anyways no you can't you have to use FMK's dump thingy

dump rvforest.dat 90e26be0 91235f20
upload rvforest.dat 90e26be0 91235f20

do it in a house otherwise values will be moved over q-words and stuff because the map editor has a bunch of checksums
Hm...can you explain/link to this? So far I've been using Waninkoko's Savegame Extract/Installer
I have one. Made several codes. ;)
You need a USBGecko and WiiRD >_>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 01, 2009, 07:17:15 PM
Romaap,

QuoteDisable Resetti
04154B44 38800000

Catalog Complete (Temp)
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog
040CF758 38000009

Sprint Faster
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818


Completed Museum [Igglyboo]
42000000 90000000
08E9A10C 11111111
201B0004 00000000
02E9A10A 00001111
02E9A17C 00001111
E0000000 80008000


All Fish Caught [Panda +Iggly]
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

Always Have 9999999 Bells (works for any player)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 01, 2009, 07:35:55 PM
Quote from: REDSOXROX on January 01, 2009, 07:00:15 PM
Quote from: Maniac on January 01, 2009, 05:33:26 PM
Quote from: REDSOXROX on January 01, 2009, 04:17:16 PM
Quote from: hetoan2 on December 30, 2008, 03:20:17 PM
thats not a code by the way it's a function.

anyways no you can't you have to use FMK's dump thingy

dump rvforest.dat 90e26be0 91235f20
upload rvforest.dat 90e26be0 91235f20

do it in a house otherwise values will be moved over q-words and stuff because the map editor has a bunch of checksums
Hm...can you explain/link to this? So far I've been using Waninkoko's Savegame Extract/Installer
I have one. Made several codes. ;)
You need a USBGecko and WiiRD >_>
Then you should know how to use that? :\
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 07:46:17 PM
The game has to save important data in a save file right? can't store it on disk -.-

so it loads the RVFOREST.DAT into wii memory at 90e26be0. then from there it uses it for it's own use, and when you save it uploads it back to the save as RVFOREST.DAT waninkoko's just uses the final result, while wiiRD method uses the RVFOREST.DAT the thing is in order to have it right you have to dump it while you're in your house. Which is why the game does it when it's saving. So doing it in game just saves you a couple of steps.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 01, 2009, 08:45:55 PM
Can someone provide me with a MEM1 dump of AC? (upload it on the wiimemdump ftpserver?)

@Andy-PC The disable resetti was already made, check the PAL code thread
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 01, 2009, 08:46:31 PM
Quote from: Romaap on January 01, 2009, 08:45:55 PM
Can someone provide me with a MEM1 dump of AC? (upload it on the wiimemdump ftpserver?)

@Andy-PC The disable resetti was already made, check the PAL code thread

K , do the rest please
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 09:50:24 PM
Every single code I've tried has not worked. Moon Jump, Sprint Faster, Complete Museum, Always have 9999999 bells (without and with button activator), Slot X has item, nothing. What's going on?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 01, 2009, 09:51:32 PM
check if your game-id matches with RUUE01
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 01, 2009, 09:59:12 PM
On the front bottom it says RVL-RUUE-USA

On the back center (forgot what its called :P) it says RVL-RUUE-0A-0 USA
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 01, 2009, 11:36:59 PM
Romaap, When are you going to get those ports done ?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 01, 2009, 11:54:16 PM
hah thats funny

porting isnt always easy
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Marble345 on January 02, 2009, 12:25:22 AM
hey um I got  a question
exactly what would you call "dangerous" items (so that I dont accidentaly use them =\)
also whats with the sold out sign item lol
It just disapears from my inventory
oh, and has anyone thought about a code to go to the city when ppl are in your town?
hope thats not a stupid question...
oh and are the japanese items dangerous?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 02, 2009, 12:50:52 AM
Am I the only person here who can't get hacks working for CF? =\ I can get them working fine for SSBB, CF is the only one that won't work for me.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 02, 2009, 01:04:23 AM
Quote from: hetoan2 on January 01, 2009, 11:54:16 PM
hah thats funny

porting isnt always easy
I'm asking about what time would he be done
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dan72588 on January 02, 2009, 01:46:45 AM
Alright, I've been hearing alot of people saying they can go online using codes, but for me every time I try to go online it gives me a pinkish/redish box with some error.

But when I use the Wii Menu to boot the game instead of Gecko OS I can connect online fine.

Something I'm doing wrong?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 02, 2009, 03:45:47 AM
some codes block wifi... the steal items one will block it
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 02, 2009, 04:12:39 AM
Nevermind my previous posts, I finally got it working.  xwink
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 02, 2009, 06:32:46 AM
I don't quite understand how to remove the button activator from the Grass code. Also when I boot up Gecko OS it's data is corrupt and it loads the gecko OS words at the top and loads a little gecko picture at the bottom left.

The grass code is this
206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E0000000 80008000...

Where is the button activator line? Also Museum is full corrupts the game save, and when I use hacks time in-game clock get massively de-synced. Such as it's 12:00 am, the clock in game says 1:32 or something. I just need some one tell me where the in code activator is, also can I use standard button activators?

Example:

Home button activates
206E23C0 00008000
CC000000 00000000   :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 02, 2009, 11:50:03 AM
Disable Resetti I made that one a while ago
04154B44 38800000

Catalog Complete (Temp)  I need a MEM1 dump for this one
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog  I need a MEM1 dump for this one
040CF758 38000009

Sprint Faster    This one looks very hard
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818


Completed Museum [Igglyboo]  This one shouldn't be that hard
42000000 90000000
08E9A10C 11111111
201B0004 00000000
02E9A10A 00001111
02E9A17C 00001111
E0000000 80008000


All Fish Caught [Panda +Iggly]  This one shouldn't be that hard
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]  This one shouldn't be that hard
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

Always Have 9999999 Bells (works for any player)   There already is an have 9999999 bells for P1 and P2 and P3 and P4
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 02, 2009, 03:43:48 PM
Quote from: ph33rm3 on January 02, 2009, 06:32:46 AM
I don't quite understand how to remove the button activator from the Grass code. Also when I boot up Gecko OS it's data is corrupt and it loads the gecko OS words at the top and loads a little gecko picture at the bottom left.

The grass code is this
206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E0000000 80008000...

Where is the button activator line? Also Museum is full corrupts the game save, and when I use hacks time in-game clock get massively de-synced. Such as it's 12:00 am, the clock in game says 1:32 or something. I just need some one tell me where the in code activator is, also can I use standard button activators?

Example:

Home button activates
206E23C0 00008000
CC000000 00000000   :confused:
BILLY MAYS HERE TO PRESENT KABOOM
42000000 90000000
02E92894 0C80FFFF
E0000000 80008000

BAM! AND THE BUTTON ACTIVATOR LINE IS GONE.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 02, 2009, 04:12:03 PM
Quote from: Romaap on January 02, 2009, 11:50:03 AM
Disable Resetti I made that one a while ago
04154B44 38800000

Catalog Complete (Temp)  I need a MEM1 dump for this one
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog  I need a MEM1 dump for this one
040CF758 38000009

Sprint Faster    This one looks very hard
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818


Completed Museum [Igglyboo]  This one shouldn't be that hard
42000000 90000000
08E9A10C 11111111
201B0004 00000000
02E9A10A 00001111
02E9A17C 00001111
E0000000 80008000


All Fish Caught [Panda +Iggly]  This one shouldn't be that hard
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]  This one shouldn't be that hard
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

Always Have 9999999 Bells (works for any player)   There already is an have 9999999 bells for P1 and P2 and P3 and P4
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

What codes are those for ?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 02, 2009, 04:14:16 PM
thats you list ^_^
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 02, 2009, 04:41:04 PM
Quote from: Romaap on January 02, 2009, 04:14:16 PM
thats you list ^_^

For the always have 999999 bells one it doesnt work :(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 02, 2009, 05:37:55 PM
why do people always find issue with those codes? they work -.-
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Andy-PC on January 02, 2009, 05:40:39 PM
Quote from: hetoan2 on January 02, 2009, 05:37:55 PM
why do people always find issue with those codes? they work -.-

Don't you remember I have PAL ?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 02, 2009, 06:25:42 PM
yea i know its just everyone w/ ntsc says it doesnt work either, but it does...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 02, 2009, 11:36:16 PM
i must have stoped on a blank item with the item cycling code, not i cannot get into my pocket. how can i change this?   i have tryed the change slot X to have this item, but it wont let me use my file
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 02, 2009, 11:39:43 PM
if you have resetti at your house and you walk over your house past resetti it will block you from opening your pockets. go in front of your house and try again.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 03, 2009, 12:17:07 AM
Quote from: hetoan2 on January 02, 2009, 11:39:43 PM
if you have resetti at your house and you walk over your house past resetti it will block you from opening your pockets. go in front of your house and try again.

even after he yels at me it still freezes when i try to open my pockets
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Vexr on January 03, 2009, 12:58:46 AM
Ehh, excuse me guys i just got this game, what is this cheat system you are using?
is it free?
where can i get it?
is there a tutorial on it somewhere?
Thanks. ^^
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 03, 2009, 01:05:19 AM
we need a tutorial thread to redirect the newbies...

Yes it's free. It's called GeckoOS.
you can get it here.
theres probably a tutorial on a different site, but the best one here is a video...

http://wiird.l0nk.org/forum/index.php?topic=2260.msg25659 (http://wiird.l0nk.org/forum/index.php?topic=2260.msg25659)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Vexr on January 03, 2009, 01:07:29 AM
*praise*
thannkkk youuu.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 03, 2009, 01:09:32 AM
hit thank you button :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Vexr on January 03, 2009, 01:15:31 AM
Ah, i upgraded to 3.4 ._.
Sucks to be me.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 03, 2009, 01:20:51 AM
ah, but you can downgrade :D


http://gbatemp.net/index.php?showtopic=112385&pid=1501123&st=0&#entry1501123 (http://gbatemp.net/index.php?showtopic=112385&pid=1501123&st=0&#entry1501123)

you need a copy of IOS16 which you can find via google :| the rest of the stuff should be in there. it says 3.3v2 but it works with 3.4 if you use the new twilight hack here:
http://hbc.hackmii.com/dist/twilight-hack-v0.1-beta2.zip (http://hbc.hackmii.com/dist/twilight-hack-v0.1-beta2.zip)

you'll have to reinstall the save every time you reboot the wii though >_<

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 03, 2009, 01:27:29 AM
Quote from: hetoan2 on January 01, 2009, 07:46:17 PM
The game has to save important data in a save file right? can't store it on disk -.-

so it loads the RVFOREST.DAT into wii memory at 90e26be0. then from there it uses it for it's own use, and when you save it uploads it back to the save as RVFOREST.DAT waninkoko's just uses the final result, while wiiRD method uses the RVFOREST.DAT the thing is in order to have it right you have to dump it while you're in your house. Which is why the game does it when it's saving. So doing it in game just saves you a couple of steps.
So, I'd dump 90e26be0, and that would work?

See what I'm trying to do is be able to edit it in ACToolkit, but it only reads .dat.

Or should I dump 90e26be0 and on?

@ Romaap, I'll put up a MEM1 dump if no one has yet.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Vexr on January 03, 2009, 01:37:25 AM
wow that looks like alot of work. ._.'
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 03, 2009, 02:48:50 AM
It's really not there are packages that i can't give out because it's illegal that have all the files ready in a couple homebrew applications. trust me it's worth it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Vexr on January 03, 2009, 03:05:07 AM
Alls i need is money and the Bed head hair tho.
But oooookk.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 03, 2009, 03:28:13 AM
have we found a way around my pocket predicament?
(ps how do i copy my save file to my sd card? it wont let me, it sayd "file cannot be coppied")

[EDIT] ooo is there a code that changes or deletes all of the items in your pocket??
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 03, 2009, 09:32:45 AM
Quote from: BlueFlameDude on January 03, 2009, 03:28:13 AM
ooo is there a code that changes or deletes all of the items in your pocket??
You can use the Slot X has Item X
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 03, 2009, 12:30:08 PM
Wow. I use all the latest downloads for Gecko OS. I try using boot.dol files boot.elf files icon.png meta.xml, and NONE OF IT WORKS, i load Gecko up and it gives me a blank useless screen that has a gecko icon at the bottom left and the words Gecko OS at the top. I feel like I'm the only person in existence with this problem. I degraded to V3.2 and then back to V3.3 because I tried playing AC:CF. This is a real pain. Do I need .elf or .dol, and why does it not work. Seriously I use the latest version of home brew I try to downgrade to 3.2 and then I have to be forced upgraded to 3.3 just to play AC:CF... I am pretty much forced to use Ocarina because gecko doesn't work.  :mad:

Does ANYONE KNOW WHAT TO DO? OR HAS ANYONE HAD THIS BEFORE?

I can try to get a picture of it I guess. Maybe later today.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 03, 2009, 12:47:37 PM
Quote from: ph33rm3 on January 03, 2009, 12:30:08 PM
Wow. I use all the latest downloads for Gecko OS. I try using boot.dol files boot.elf files icon.png meta.xml, and NONE OF IT WORKS, i load Gecko up and it gives me a blank useless screen that has a gecko icon at the bottom left and the words Gecko OS at the top. I feel like I'm the only person in existence with this problem. I degraded to V3.2 and then back to V3.3 because I tried playing AC:CF. This is a real pain. Do I need .elf or .dol, and why does it not work. Seriously I use the latest version of home brew I try to downgrade to 3.2 and then I have to be forced upgraded to 3.3 just to play AC:CF... I am pretty much forced to use Ocarina because gecko doesn't work.  :mad:

Does ANYONE KNOW WHAT TO DO? OR HAS ANYONE HAD THIS BEFORE?

I can try to get a picture of it I guess. Maybe later today.
Take out the gamecube memory card.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 03, 2009, 03:45:29 PM
Quote from: BlueFlameDude on January 03, 2009, 03:28:13 AM
have we found a way around my pocket predicament?
(ps how do i copy my save file to my sd card? it wont let me, it sayd "file cannot be coppied")

[EDIT] ooo is there a code that changes or deletes all of the items in your pocket??
Use the latest GeckoOS, go to rebooter options, turn "remove copy flag" on, then press B
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 03, 2009, 08:27:36 PM
Quote from: Romaap on January 03, 2009, 09:32:45 AM
Quote from: BlueFlameDude on January 03, 2009, 03:28:13 AM
ooo is there a code that changes or deletes ALL of the items in your pocket??
You can use the Slot X has Item X
tryed it it wont let me load my file i just need something that will wipe what i have in my pockets ( i dont know where the 'bug' is at)
@REDSOXROX thanks i will try that
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dan72588 on January 04, 2009, 02:09:40 AM
Quote from: hetoan2 on January 02, 2009, 03:45:47 AM
some codes block wifi... the steal items one will block it

Thanks! I was wondering why I couldn't play online.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 04, 2009, 05:28:52 PM
can someone give me a button activator for the always have 99,999 bells code? I want to use it, but i dont want to corrupt my data.

also, what is a joker?

Thanks.   :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MKmaster on January 04, 2009, 07:09:20 PM
Hi. I think I'm having the same problem as BlueFlameDude.
I must have used the scroll through items cheat wrong, and now whenever i try to open up my pockets, the game freezes.
I've even taken out the sd card out and loaded it without the cheats, but it still freezes.
Please help. I didn't back up my save file before i did this, and I really don't want to start the game over :mad:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 04, 2009, 07:28:53 PM
just use the slot x has item x to set get proper items in all your pockets
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 04, 2009, 08:55:04 PM
Quote from: Romaap on January 04, 2009, 07:28:53 PM
just use the slot x has item x to set get proper items in all your pockets
when i try that my file gets 'corrupted'
and doing that code for every 15 of the slots would take forever, i just need something that will WIPE my pockets completely
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 04, 2009, 09:03:07 PM
Quote from: BlueFlameDude on January 04, 2009, 08:55:04 PM
Quote from: Romaap on January 04, 2009, 07:28:53 PM
just use the slot x has item x to set get proper items in all your pockets
when i try that my file gets 'corrupted'
and doing that code for every 15 of the slots would take forever, i just need something that will WIPE my pockets completely
The freeze when you open your pocket is probably because you have an invalid item, so the slot x has item x will work, just use this:

Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02E2EB22 00009000
02E2EB24 00009000
02E2EB26 00009000
02E2EB28 00009000
02E2EB2A 00009000
02E2EB2C 00009000
02E2EB2E 00009000
02E2EB30 00009000
02E2EB32 00009000
02E2EB34 00009000
02E2EB36 00009000
02E2EB38 00009000
02E2EB3A 00009000
02E2EB3C 00009000
02E2EB3E 00009000
E0000000 80008000

PRESS A + B + Z + C + 1
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 04, 2009, 09:09:54 PM
THANK YOU!!!!!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 04, 2009, 09:26:34 PM
if you save without opening your pockets after setting it to an invalid item it will corrupt your save (without codes) although it can be fixed by what Romaap said.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 04, 2009, 09:30:05 PM
@hetoan2 thanks but will the code romaap said work at the title screen?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cooler 101 on January 04, 2009, 11:26:34 PM
This is why I like the walk over objects code  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 04, 2009, 11:30:24 PM
Quote from: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.

No you can't. The file for that is a certain size, and unless the creators decided to put in some extra space and cut it out for funzies then you could possibly. but it doesn't.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 04, 2009, 11:32:35 PM
206E23C0 00006E00
42000000 90000000
02E2EB22 000EFFF1
E0000000 80008000

Shortened Romaaps fixer and changed apples to empties
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 04, 2009, 11:35:59 PM
lol, yeah didn't think about shortening.
I didn't know the value of "empty" so thanks for fixing it ^^
[spoiler]I even clicked the thank you button, I'm so generous :D[/spoiler]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 05, 2009, 01:12:02 AM
ooh... that thank you button is a dangerous thing... better watch yourself or you might go on a Thanking Rampage and kill us all :o
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 05, 2009, 01:31:21 AM
Quote from: Romaap on January 04, 2009, 09:03:07 PM
Quote from: BlueFlameDude on January 04, 2009, 08:55:04 PM
Quote from: Romaap on January 04, 2009, 07:28:53 PM
just use the slot x has item x to set get proper items in all your pockets
when i try that my file gets 'corrupted'
and doing that code for every 15 of the slots would take forever, i just need something that will WIPE my pockets completely
The freeze when you open your pocket is probably because you have an invalid item, so the slot x has item x will work, just use this:

Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02E2EB22 00009000
02E2EB24 00009000
02E2EB26 00009000
02E2EB28 00009000
02E2EB2A 00009000
02E2EB2C 00009000
02E2EB2E 00009000
02E2EB30 00009000
02E2EB32 00009000
02E2EB34 00009000
02E2EB36 00009000
02E2EB38 00009000
02E2EB3A 00009000
02E2EB3C 00009000
02E2EB3E 00009000
E0000000 80008000

PRESS A + B + Z + C + 1
ok so does thes change all of the slots and will it work at the title screen for animal crossing?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 05, 2009, 02:10:20 AM
all codes will worked if activated anywhere. you just wont see the effects until you open your inventory.

I suggest you use the shorter version, as it wont give you crapapples
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 05, 2009, 04:46:56 AM
Quote from: hetoan2 on January 04, 2009, 11:30:24 PM
Quote from: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.

No you can't. The file for that is a certain size, and unless the creators decided to put in some extra space and cut it out for funzies then you could possibly. but it doesn't.

What about brkirch's cycle through pockets code?

I'm pretty sure the developers weren't planning on giving you room in your pockets for 1500 items, but it still works.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 05, 2009, 05:35:15 AM
thanks guys it worked :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 05, 2009, 11:18:02 AM
Quote from: REDSOXROX on January 05, 2009, 04:46:56 AM
Quote from: hetoan2 on January 04, 2009, 11:30:24 PM
Quote from: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.

No you can't. The file for that is a certain size, and unless the creators decided to put in some extra space and cut it out for funzies then you could possibly. but it doesn't.

What about brkirch's cycle through pockets code?

I'm pretty sure the developers weren't planning on giving you room in your pockets for 1500 items, but it still works.

look at how it works. It's either 1 or the other. You cannot have all 30 pocket spaces at once can you? it's because it stores it somewhere else and then brings it back. You could do that with your town tune, but then it would only play whichever one you had last.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MKmaster on January 05, 2009, 09:53:10 PM
thank you so much hetoan and romaap :D :D :D
i thought i was going to have to restart the stupid thing...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 05, 2009, 10:34:36 PM
Quote from: hetoan2 on January 05, 2009, 11:18:02 AM
Quote from: REDSOXROX on January 05, 2009, 04:46:56 AM
Quote from: hetoan2 on January 04, 2009, 11:30:24 PM
Quote from: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.

No you can't. The file for that is a certain size, and unless the creators decided to put in some extra space and cut it out for funzies then you could possibly. but it doesn't.

What about brkirch's cycle through pockets code?

I'm pretty sure the developers weren't planning on giving you room in your pockets for 1500 items, but it still works.

look at how it works. It's either 1 or the other. You cannot have all 30 pocket spaces at once can you? it's because it stores it somewhere else and then brings it back. You could do that with your town tune, but then it would only play whichever one you had last.
Oh good point. What about storing in Gecko register though?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 05, 2009, 11:30:53 PM
is there a text to item code that works on wifi?? like the one for AR on DS.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 05, 2009, 11:49:39 PM
you'd have to ask Maniac for the P1 pocket address on wifi, then it could easily be compiled.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 05, 2009, 11:51:31 PM
Quote from: REDSOXROX on January 05, 2009, 10:34:36 PM
Quote from: hetoan2 on January 05, 2009, 11:18:02 AM
Quote from: REDSOXROX on January 05, 2009, 04:46:56 AM
Quote from: hetoan2 on January 04, 2009, 11:30:24 PM
Quote from: smk on January 04, 2009, 09:30:19 PM
One question that I'm curious about (although, already know it's very unlikely).

Is it possible to increase the amount of notes you have for your Town Tune so you could in theory have an entire song play? Or at least, the first few more seconds of the tune than they allow? It's pretty limited in this aspect.

No you can't. The file for that is a certain size, and unless the creators decided to put in some extra space and cut it out for funzies then you could possibly. but it doesn't.

What about brkirch's cycle through pockets code?

I'm pretty sure the developers weren't planning on giving you room in your pockets for 1500 items, but it still works.

look at how it works. It's either 1 or the other. You cannot have all 30 pocket spaces at once can you? it's because it stores it somewhere else and then brings it back. You could do that with your town tune, but then it would only play whichever one you had last.
Oh good point. What about storing in Gecko register though?
even if you do that the game won't be able to play it all >_< it would just be like an extra save feature
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 06, 2009, 12:40:42 AM
Quote from: hetoan2 on January 05, 2009, 11:49:39 PM
you'd have to ask Maniac for the P1 pocket address on wifi, then it could easily be compiled.
but i dont know how to make codes, let alone put two together... thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 06, 2009, 12:42:44 AM
He is saying that you could ask me to either A. give you the address and you add it yourself or B. have me add it in.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 06, 2009, 02:39:30 AM
let's see if he posts the value and I'll compile it :|

although maniac could do it himself fine
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 05:32:40 AM
I would also love to have a text to item code that works on wifi. peole always have to come to my town to get the rares that i give away lol
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 07:55:35 PM
also hetoan2 the grass modifier code says my game is corrupt, even though I can see the change because it gets to the main screen where you have to press A. But I get the save corrupted error when I press A. I have even tried with this being the only code, just in case another code was interfering maybe. No go though
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 06, 2009, 08:10:40 PM
Quote from: wiifan420 on January 06, 2009, 07:55:35 PM
also hetoan2 the grass modifier code says my game is corrupt, even though I can see the change because it gets to the main screen where you have to press A. But I get the save corrupted error when I press A. I have even tried with this being the only code, just in case another code was interfering maybe. No go though
You need to add a button activator to that code
Add this on top of the code: 206E23C0 00006E00
and press A + B + Z + C + 1 to activate it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 06, 2009, 08:15:42 PM
(http://i549.photobucket.com/albums/ii361/BlueFlameDude/RUU_0001.jpg?t=1231272740)how would i go about removing these 3 houses they are circled,
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 08:23:01 PM
so can I wait till in the game to activate or do I activate at the main screen? which kinda wouldnt work because I gotta press A with the activator
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 06, 2009, 08:52:01 PM
you need to activate it while in the game.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 06, 2009, 08:52:48 PM
Quote from: wiifan420 on January 06, 2009, 05:32:40 AM
I would also love to have a text to item code that works on wifi. peole always have to come to my town to get the rares that i give away lol

Too bad for you :| you'll just have to wait. God I hate noobs that giveaway crap for no reason >_> it creates more beggers -.-'
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 10:15:01 PM
lol its not like I give away rares to every person I see. and what gives you the right to call someone a Noob just because I give away rares to a few friends. yep in that case then im a noob all the way
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 06, 2009, 10:30:37 PM
Quote from: wiifan420 on January 06, 2009, 10:15:01 PM
lol its not like I give away rares to every person I see. and what gives you the right to call someone a Noob just because I give away rares to a few friends. yep in that case then im a noob all the way
In wiifan's defense, you can't really call someone a noob because they give stuff away, Maniac. :/

Or do you have a bigger point?

And who cares if someone begs, in my case I'd give them some stuff, but you can just say go away if you want...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 10:35:14 PM
im kinda confused on the plant color modifier code hetoan2. so does that mean ANY color? or does it just change all the flowers in your town to a certain already colored flower in the game?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 06, 2009, 10:39:37 PM
I have a bigger point. And for all you know I wasn't calling a you a noob for that.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 06, 2009, 10:41:17 PM
Quote from: Maniac on January 06, 2009, 10:39:37 PM
I have a bigger point. And for all you know I wasn't calling a you a noob for that.
K, that's more reasonable >.>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 06, 2009, 10:43:17 PM
k my bad. just seemed that way.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 06, 2009, 11:03:18 PM
Quote from: wiifan420 on January 06, 2009, 10:35:14 PM
im kinda confused on the plant color modifier code hetoan2. so does that mean ANY color? or does it just change all the flowers in your town to a certain already colored flower in the game?
It only changes the color of the plants (not flowers) to one already in game. (so no pink trees :| ) anyways There are purple trees and blue ones, they're stored in there just try different values.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 07, 2009, 02:03:12 AM
ok. thanks maniac. ill wait.  :cool:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 07, 2009, 06:49:01 AM
Does anyone know why all of a sudden my Cycle Through Emotions P2 that also allows P1 to use over wifi suddenly says my file is corrupt when i have been using it for about a week. i didnt change any lines or use any additional codes. the first version Hetoan2 posted for P1 works fine but V2 and P2 emotion cycle code makes my game save say corrupt. This does not make sense at all
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 07, 2009, 09:44:36 AM
don't use it i'll fix it later :|
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 08, 2009, 03:54:37 AM
does anyone know why my file gets corrupted when i use these codes? (they worked fine untill just the other day)
Moon Jump
Remove Weeds, and Clovers (not working)
Catalog Complete
Buy Any Item From Catalog
Sprint Faster
Always Have 9999999 Bells (works for any player)
Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
and cycle through items

why?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hippochinfat on January 08, 2009, 06:37:14 PM
Can I have the code that makes my grass/snow normal and not trampled and stuff?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 08, 2009, 08:12:51 PM
your file is not corrupted.

My remove weeds and clovers code works -.-

and it's just a random error.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 08, 2009, 09:20:40 PM
so Hetoan2 are you saying that sometimes codes can give you a random corrupt save error? for example today I used the text to item, grass cant be trampled, grass modifier, nooks never sold out, ables never sold out, and P1 emotion cycle. Codes worked fine last night, today I try to add the ables never sold out code and got the corrupt error. Disabled ables never sold out and loads just fine. Another quick question, is it normal for a player visiting my town to not be able to take advantage of the nook never sold out cheat? the items reappear for me when I leave the store and come back in. but my friends all see a sold out sign.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: fabio11234 on January 08, 2009, 10:42:29 PM
i have a burned copy of this game, and i tried to use waninkoko's savegame extractor. but i keep getting the error: Error! ret = -1.
anyone know what to do?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 09, 2009, 12:12:11 AM
for one are you using the backup loader? if so they I heard the backup loader doesnt work right with savegame extractor. need a modchip
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 09, 2009, 12:24:18 AM
also I had my usb keyboard plugged in and got that same error once or twice. removed it and havent had a problem since
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 09, 2009, 01:11:01 AM
yes it is a random error :| just reset.
yes, codes work different on wifi than regularly.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: fabio11234 on January 09, 2009, 01:46:55 AM
itried restarting, and i wasnt using backup loader. i'm using gecko os. neither worked tho
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on January 09, 2009, 01:49:30 AM
I have 2 questions...

1. Will/Can anybody make a list of colors for the Plant Color Modifier
and
2. for the Move/Take villagers items code thing, it's the short one that was bad, right?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hyrulian_Royalty on January 10, 2009, 12:39:26 AM
Quote from: omniferious on January 09, 2009, 01:49:30 AM
I have 2 questions...

1. Will/Can anybody make a list of colors for the Plant Color Modifier
and
2. for the Move/Take villagers items code thing, it's the short one that was bad, right?

I would also like the code for the plant modifier and a list of values/color for it.  I'll even press a thank you button for it  xwink

And yeah, have we figured out the code to stop animal tracks/trampled grass?  Hoetan, the clovers and weeds code does only that, it doesn't fix all of your dead grass.  Instead of my town having a bunch of dead spots where no grass grows, there should be a code that regrows all the snow/grass and makes it so it can't die.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 10, 2009, 06:59:54 PM
Now my turnips sell for 999 bells each code stopped working. I didnt change any lines except the activator but thats only because it stopped working and I thought codes might be affecting it. I turned all codes but the turnip one off, still doesnt work. I even tried waiting till in game to activate, saving and restarting. No luck. Code im using is below. (Sorry I cant remember who posted or created the code)

Turnips Sell for 999 Bells a piece - activator (1+2)
206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 10, 2009, 07:06:45 PM
wiifan420, try this.


Turnips Sell for 999 Bells a piece
206E23C0 00006E00
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

I put the A+B+Z+C+1 activator on it, and mine worked. :D

I think Romaap put this activator out? Oh well.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 10, 2009, 07:21:53 PM
Also forgot to ask you Hetoan2, about you're grass modifier code, say if i just threw in a value above 15, would the save file say corrupt? the reason im asking is because i was in someones town the other day that was time traveling. The ground was purple, i asked him how he got purple and he said because its halloween. So I was gonna replace XX with values that you havent posted. Just curious as to how it may affect the game
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: YankeeFan802 on January 10, 2009, 07:33:17 PM
The Text to Item won't work for me, can someone tell me if the code is incorrect I'm on P1 Wii remote I have a keyboard, I'm pressing the buttons.  Any help?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on January 10, 2009, 08:18:23 PM
Quote from: wiifan420 on January 10, 2009, 06:59:54 PM
Now my turnips sell for 999 bells each code stopped working. I didnt change any lines except the activator but thats only because it stopped working and I thought codes might be affecting it. I turned all codes but the turnip one off, still doesnt work. I even tried waiting till in game to activate, saving and restarting. No luck. Code im using is below. (Sorry I cant remember who posted or created the code)

Turnips Sell for 999 Bells a piece - activator (1+2)
206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

Error on my behalf; Apparently the game programs in more then just a week at a time for turnips, so I'll get around to fixing it sooner or later.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 11, 2009, 01:13:11 AM
I just got an error i've never seen, or ever heard of anybody reporting. When I was trying to leave someones town, while saving, it said cannot access wii system memory. See wii manual for details. what could this mean?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 11, 2009, 02:17:26 AM
For those wondering about TTI, and online usage so far I've gotten it to work for all players offline (or it should..I have yet to see online results) I found a new address for the Text, so that should now work with all players and redone a few other things.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 11, 2009, 02:48:37 AM
So can we expect to see one that works online soon?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 11, 2009, 03:00:29 AM
Maybe, maybe not.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 11, 2009, 03:16:10 AM
Awesome. a maybe is better than a no  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 11, 2009, 08:37:00 AM
Heh Maniac, all I want you to do is make a working TTI on wi-fi. ^^  :-[
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 11, 2009, 01:17:10 PM
don't beg for codes. this is a support thread not a request ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 11, 2009, 02:56:55 PM
You're right hetoan2 sorry bout that. But sorry to ask again did anyone see the message I posted on the last page "I just got an error i've never seen, or ever heard of anybody reporting. When I was trying to leave someones town, while saving, it said cannot access wii system memory. See wii manual for details. what could this mean?" I actually got the error twice last night. had the same codes I always use on as well.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 11, 2009, 02:59:34 PM
maybe your wii hard disk is full?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 11, 2009, 03:05:19 PM
nope nope. i actually have plenty of space left. it was weird, I thought it may be the one persons town I was leaving from. tried another town and got the error again, its not a reoccuring thing. but when I got the error I didnt know what the hell to think.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: YankeeFan802 on January 11, 2009, 05:28:11 PM
Wait so is the TTI working? Or was it just me the whole time? If someone could give me the code (a working one, Perhaps the longer version) it would be appreciated.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 11, 2009, 06:05:45 PM
TTI works, just not on wifi
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 11, 2009, 06:10:48 PM
Quote from: BlueFlameDude on January 06, 2009, 08:15:42 PM
(http://i549.photobucket.com/albums/ii361/BlueFlameDude/RUU_0001.jpg?t=1231272740)how would i go about removing these 3 houses they are circled,
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 11, 2009, 06:13:05 PM
Quote from: BlueFlameDude on January 11, 2009, 06:10:48 PM
[spoiler]
Quote from: BlueFlameDude on January 06, 2009, 08:15:42 PM
(http://i549.photobucket.com/albums/ii361/BlueFlameDude/RUU_0001.jpg?t=1231272740)how would i go about removing these 3 houses they are circled,
[/spoiler]
It is impossible to remove houses if I remember correctly (http://i108.photobucket.com/albums/n31/Romaap/cf1a750f.jpg)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 11, 2009, 07:18:22 PM
you can move houses lol.

it's just not easy to put in a code since it's coordinates, up/down,left/right i think
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on January 11, 2009, 08:08:10 PM
Quote from: hetoan2 on January 11, 2009, 07:18:22 PM
you can move houses lol.

it's just not easy to put in a code since it's coordinates, up/down,left/right i think
Indeed they are, but you can remove any building by setting the co-ords to 00 by 00. Of course, even if you did make a code for it, it'd screw up the checksum because there's a second value that needs to be changed somewhere. (ACToolkit can fix that bad checksum though)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Goblin 800 on January 11, 2009, 10:40:57 PM
Quote from: Dark Lugia on December 03, 2008, 04:06:07 AM
Quote from: homedog45 on December 02, 2008, 11:56:36 PM
uhm i added a modifier and my game froze o.o well it froze after i pushed the modifier buttons z+c
All Fish Caught [Panda +Iggly]
206E23C0 00006000
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000


Try this.

All Fish Caught [Panda +Iggly]
206E23C0 00000801
42000000 90000000
00E2F051 000000FF
02E2F052 0000FFFF
04E2F054 FFFFFFFF
02E2F058 0000FFFF
E0000000 80008000

I am new to this but, I have tried this code and nothing happens, is there buttons i am supposed to press or do i have the wrong code, I am tring to get all fish caught and all bugs caught in my record book, this was the most improved version i found, thanks
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 11, 2009, 10:55:12 PM
press A + left for this one:

All Fish Caught [Panda +Iggly]
206E23C0 00000801
42000000 90000000
00E2F051 000000FF
02E2F052 0000FFFF
04E2F054 FFFFFFFF
02E2F058 0000FFFF
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Goblin 800 on January 11, 2009, 11:01:33 PM
i am tring A+1, not working so far, will keep tring
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 11, 2009, 11:04:00 PM
stupid me (http://i108.photobucket.com/albums/n31/Romaap/b9c78e67.jpg) its A+Left(on the wiimote d-pad)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Goblin 800 on January 11, 2009, 11:05:36 PM
that worked, i assume that will work for bug code as well, thanks
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 12, 2009, 03:04:15 AM
Quote from: Full Metal Kirby on January 11, 2009, 08:08:10 PM
Quote from: hetoan2 on January 11, 2009, 07:18:22 PM
you can move houses lol.

it's just not easy to put in a code since it's coordinates, up/down,left/right i think
Indeed they are, but you can remove any building by setting the co-ords to 00 by 00. Of course, even if you did make a code for it, it'd screw up the checksum because there's a second value that needs to be changed somewhere. (ACToolkit can fix that bad checksum though)
would you please help me with that, i feel very antisocial :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: YankeeFan802 on January 12, 2009, 06:37:53 AM
Quote from: hetoan2 on January 11, 2009, 06:05:45 PM
TTI works, just not on wifi

Can I ask then what buttons do I press, all at the same time? And also does firmware conflict with the code? I have 3.2u =/
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 12, 2009, 11:45:02 AM
firmware can't affect any codes, unless it's a wiispeak code, which requires IOS-38 but thats the only one that will let you play the game with limited functionality on 3.2
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 12, 2009, 09:10:43 PM
i have looked and we dont have a code that alows you to change the floor, wall paper, phone, and dresser in your attic!     |:O
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Full Metal Kirby on January 12, 2009, 10:34:50 PM
Quote from: BlueFlameDude on January 12, 2009, 09:10:43 PM
i have looked and we dont have a code that alows you to change the floor, wall paper, phone, and dresser in your attic!     |:O
Because it's not possible, all three are hard-coded into the game.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Goblin 800 on January 13, 2009, 09:41:20 PM
hey, is there a code that patchs up the dirt back with grass agian and those anoying animal tracks, i wnet foward in time and alot of tracks and dirt appeared, thanks
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 13, 2009, 09:52:51 PM
Goblin try checking the entire code thread for animal crossing. heres a tip page 15, post 221
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 13, 2009, 11:19:21 PM
please try to search next time :D thanks wiifan
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Game Fawkes on January 14, 2009, 03:16:41 AM
Quote from: hetoan2 on December 11, 2008, 09:14:58 PM
Quote from: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

you cannot use standard button activators on asm codes...

Sorry, newbie here. So in order to get this code working with an activator, that I can use to toggle it on and off, what should I use if I can't use standard button activators. And the only real experience I have with coding is my sad, half failing attempts of getting them to work myself.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 14, 2009, 11:29:00 AM
Quote from: Game Fawkes on January 14, 2009, 03:16:41 AM
Quote from: hetoan2 on December 11, 2008, 09:14:58 PM
Quote from: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

you cannot use standard button activators on asm codes...

Sorry, newbie here. So in order to get this code working with an activator, that I can use to toggle it on and off, what should I use if I can't use standard button activators. And the only real experience I have with coding is my sad, half failing attempts of getting them to work myself.
I'm not familiar with the 07 codetype so I can't really compile it :|

You might be able to use regular button activators if you had the same code twice and the second one set it back to normal though.

then again i still have no Idea where the address is >_<

the 07 codetype is completely missing from the usbgecko codetype list -.-
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 14, 2009, 04:28:21 PM
isnt the 07 a 06 but with ba+1000000+adress? like the 01,03 and 05?

so:
07______ YYYYYYYY : Patch code (ba) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at ba+1000000+address. YYYYYYYY is the number of bytes to write.

so it writes d1d2d3d4d d5d6d7d8 at 817B8F00
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 14, 2009, 06:31:36 PM
thanks i didn't even see the 06 codetype i just ctrl+f'd my way to 07 :D thx
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Game Fawkes on January 14, 2009, 08:23:21 PM
Does that sudden realization of something (cause I have no clue what you two just said) you overlooked mean you can help me with that problem? Or am I just setting my hopes up to be crushed?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 14, 2009, 09:31:40 PM
Full Metal Kirby how would one go about using any item on the codes you just posted in the code thread? Say if I wanted to use a master sword for equipment. I looked through the hex values hoping to just swap them out, but when I looked up the hex value of the particular item that you had posted the cheat for, it was totally different. Also another question, if the item is dropped and someone else picks it up does it act the same for them, or act like the regular item to them?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 14, 2009, 10:20:28 PM
Question full metal kirby:
How exactly do you use those as equipment? I turned on the "Green Pipe acts as Equipment" code, went to my inventory, and I can't find any way to equip it. I don't have any other codes on at all, only that one (I had text to item on before, but I turned it off because I thought it was interfering with your code. But even when I have it turned off, your code still doesn't work for me)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 16, 2009, 04:36:37 AM
Hi there,

I'm trying to use the code found here (http://wiird.l0nk.org/forum/index.php?topic=1856.msg21157#msg21157) (for flowers that are never parched) and when I load the game using Gecko OS, the flowers that I had that were parched are now missing and I can't re-plant anything there.

The only other code I have running is the Re-Grow Grass code.

Am I doing something wrong, or are the parched flowers supposed to be missing? Will they come back, tomorrow? Are the two codes incompatible?

Thank you for your time.

~ Duchess
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 16, 2009, 11:01:49 AM
that code is wrong... i meant to delete it, but it actually deletes some flowers. try v2:

C20924C0 00000005
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BDEFFE0
B3DD0000 60000000
60000000 00000000

if you want no weeds also you'll have to use this code

C20924C0 0000000B
A3DD0000 2C1E0057
41800028 2C1E005A
40810014 2C1E00E0
41800018 2C1E00E1
41810010 3BC00000
63DEFFF1 B3DD0000
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BDEFFE0
B3DD0000 60000000
60000000 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 16, 2009, 12:50:37 PM
Thanks, so much. I'll try that out, tonight.  :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XAlucarDX454 on January 16, 2009, 07:33:03 PM
is there a way to make a windmill seed so i can put it in my town and move it with the toolkit?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 16, 2009, 08:19:02 PM
Thanks, hetoan2, the new code seems to be working! Do you know if I have to load AC through Gecko each day or did the code just work and it works, indefinitely?

Also, I've got the new code in the code file and I'm still having one problem; where the flowers that disappeared were, I can't plant new flowers... is there a way to fix this? Thanks for your help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: YankeeFan802 on January 16, 2009, 09:17:00 PM
I don't even know why I'm asking if I am most likely not going to use the code xD

for the TTI again, it is the item hex values on the item values sheet found on the codelist correct?  Does it have to be all caps?

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 17, 2009, 12:29:09 AM
Doesnt the code say can now use caps and lowercase. I thought it did. Anyway it doesnt have to be caps all I ever use is lowercase.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wizrd on January 17, 2009, 12:43:43 AM
uhh, i am not sure how to change the button activator for the "text to item code"..

this is the code:

Text to Item Converter [Maniac]
286DFC80 9FEF6010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000

the modifier is
Z + C + 1 + PLUS

im wondering if it is possible to change the activator to
Z + C + 1 + MINUS

thanks.!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 17, 2009, 01:12:46 AM
Duchess the ACC mod is a hacker? O_o

anyway back on topic

For the activator question: I saw this somewhere, hopefully this will help you.
Wiimote D-pad values:
Left - 1
Right - 2
Down - 4
Up - 8

Wiimote:
Plus - 10
Minus - 1000
A - 800
B - 400
1 - 200
2 - 100
Home - 8000

Numchuck
Z - 2000
C - 4000

How to make an activator:
So lets say for example I wanted to make a button activator that
triggered on Z+C+1+2.
You would simply add all the button numbers together and place
that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wizrd on January 17, 2009, 01:27:52 AM
thanks, i tried what you said before i posted and it didnt work. 

in the text to item, i couldnt find the value "6210" which is the activator Z + C + 1 + PLUS..

im not sure where the activator is hidden in the code, i jsut cant find it!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 17, 2009, 02:16:52 AM
Uh, it's always the first line of the code  XD
He had it mixed up a bit, but I think it probably has a use

Try replacing the first line of the code with this:
         286DFC80 9FEF7200

That should be your activator
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wizrd on January 17, 2009, 02:23:49 AM
haha thanks ill try that.. if it works im going to stab myself for being so foolish!!11  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wizrd on January 17, 2009, 02:41:45 AM
didnt work.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 03:18:56 AM
TTI (looks like you're using the old version >_>)
Anywho, here ya go.
C+Z+1+Minus

286DFC80 8DFF7200
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 17, 2009, 03:32:47 AM
Oh, sorry it turns how he was using some kind of "special" activator and I was mixing it with the "phail" activators. (seriously that's what he said XD)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 03:36:48 AM
Its a different activator address with something else... and the other activators have the wrong if statement on them.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 17, 2009, 11:02:53 AM
Quote from: Duchess on January 16, 2009, 08:19:02 PM
Thanks, hetoan2, the new code seems to be working! Do you know if I have to load AC through Gecko each day or did the code just work and it works, indefinitely?

Also, I've got the new code in the code file and I'm still having one problem; where the flowers that disappeared were, I can't plant new flowers... is there a way to fix this? Thanks for your help!
The flowers that are deleted actually make "ERROR" spots and they can be removed with this code.

Use this code alone to remove any error spots :D

C20924C0 00000005
A3DD0000 2C1EF000
41800018 2C1EFFF0
41810010 3BC00000
63DEFFF1 B3DD0000
60000000 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 03:16:47 PM
Quote from: hetoan2 on January 17, 2009, 11:02:53 AM
Quote from: Duchess on January 16, 2009, 08:19:02 PM
Thanks, hetoan2, the new code seems to be working! Do you know if I have to load AC through Gecko each day or did the code just work and it works, indefinitely?

Also, I've got the new code in the code file and I'm still having one problem; where the flowers that disappeared were, I can't plant new flowers... is there a way to fix this? Thanks for your help!
The flowers that are deleted actually make "ERROR" spots and they can be removed with this code.

Use this code alone to remove any error spots :D

C20924C0 00000005
A3DD0000 2C1EF000
41800018 2C1EFFF0
41810010 3BC00000
63DEFFF1 B3DD0000
60000000 00000000


Thanks for the code, but it doesn't seem to have worked. :(  I used the code by itself; does it take a day or have a button activator?

Thanks, again, for your help with this!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 03:31:29 PM
Looking at it the effect should be immediate, there is no activator on it either.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 03:33:05 PM
Then I guess the code just didn't work.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 03:37:42 PM
That would be my guess as well, and seeing as I can't see the original code to see what he did wrong you'll unfortunately have to wait for him to come back.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 03:41:22 PM
You mean original code as in the one that did the damage in the first place?

EDIT: Right, it was a "Flowers Never Parched" code, but I can't seem to find it, now. He must've removed it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 03:49:41 PM
From what you said before it looks more like to me that the flowers are never parched is what did it. The regrow grass doesn't even touch the memory that the map is in. Btw heto, you can shorten your code...(the new flowers never parched one..) >_>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 03:55:38 PM
You're right, I edited. I think I grabbed the code from the first link I had and went with it.... which was wrong. Sorry.

It looks like he removed the code from this thread, but the code was still in the Code Database:

C20924C0 00000005
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BDEFFE0
B3DD0000 60000000
60000000 00000000

(The new code is different, so I think this is still the old one).
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 17, 2009, 04:03:54 PM
Duchess and Maniac here are the two codes

Flowers Never parched[hetoan2]  <----old
C20924C0 00000005
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BC00000
3BDEFFE0 B3DD0000
60000000 00000000
revives all the parched flowers and keeps it that way

Flowers Never Parched v2:[hetoan2]  <----new
C20924C0 00000005
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BDEFFE0
B3DD0000 60000000
60000000 00000000

hope it helps you get things sorted duchess
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 17, 2009, 04:06:26 PM
you might want to try using a map editor if this doesn't work again :|

C20924C0 00000005
A3DD0000 2C1ECF5C
41800018 2C1EFFFC
41810010 3BC00000
63DEFFF1 B3DD0000
60000000 00000000

I deleted it because i don't want others to get the bug you have. I never have, but you're the second person to say that :|
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 04:09:47 PM
I have no idea how to use a map editor, but I'd be willing to try, but I'll try the new code you posted, first.

Thanks, everyone, I appreciate all of your help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 17, 2009, 04:15:23 PM
if you can't could i look at your save so i can hopefully make a fixer if people get your bug?

and by your save i mean the RVFOREST.DAT from waninkoko's save extractor
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on January 17, 2009, 04:22:12 PM
Didn't work; still can't get flowers planted in those spots.

Sure, if I can figure out how to use the save extractor (I apologize; I'm very new to all of this). I found the extractor and I'm downloading it. Once I've done that, I'll just have to figure out what to do with it and I should be fine.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 17, 2009, 04:25:40 PM
Quote from: hetoan2 on January 17, 2009, 04:06:26 PM
I deleted it because i don't want others to get the bug you have. I never have, but you're the second person to say that :|

The bug you created should have happened the whole time.
Because the code was doing...
li r30,0
subi r30,r30,32
sth r30,0(r29)

Thus subtracting 0x20 from 0 each time, which should have placed 0xFFE0 (Unless I'm missing something..) each time.
You really should get on AIM sometime >_>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: numonezeldafan on January 17, 2009, 05:33:21 PM
Quote from: Duchess on January 16, 2009, 08:19:02 PM
Thanks, hetoan2, the new code seems to be working! Do you know if I have to load AC through Gecko each day or did the code just work and it works, indefinitely?


Thankyou for the code... but i would also like to know if you have to load it through gecko everyday?? or is it just a one time code??
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 17, 2009, 09:47:39 PM
you have to load through gecko every day

otherwise it will eventually kill them.

Also it's time-travel safe so going back in time won't kill them instantly like usually.

And @Maniac. I think i copied over wrong from WiiRD when i posted that :|

w/e
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: YankeeFan802 on January 18, 2009, 06:28:48 AM
Duchess here,

Flowers Watered and Weeds pulled (untested): [hetoan2]
C20924C0 0000000B
A3DD0000 2C1E0057
41800028 2C1E005A
40810014 2C1E00E0
41800018 2C1E00E1
41810010 3BC00000
63DEFFF1 B3DD0000
A3DD0000 2C1E00BE
41800018 2C1E00DD
41810010 3BDEFFE0
B3DD0000 60000000
60000000 00000000


It worked perfectly I've used it multiple times.

I have also found a solution to your grass problem xD

I shall tell you via PM.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 18, 2009, 02:49:31 PM
is there an updated version of TTI as of like a few days ago? I tried making blue pikmin hats and light sabers but it froze my game. I'm think because those are DLC, they arent in the code.. but the TTI code on the thread (not support) for AC:CF lets you make red pikmin hats....
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 18, 2009, 05:10:26 PM
Quote from: rx8579 on January 18, 2009, 02:49:31 PM
is there an updated version of TTI as of like a few days ago? I tried making blue pikmin hats and light sabers but it froze my game. I'm think because those are DLC, they arent in the code.. but the TTI code on the thread (not support) for AC:CF lets you make red pikmin hats....
Unless you have the DLC data it won't spawn the item in your inven.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 18, 2009, 07:25:50 PM
well i got some sabers and hats, does that mean i can now spawn them?

and is there a TTI code yet that works over wifi in othr peoples towns, not only your own?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Zeeeero on January 18, 2009, 10:58:24 PM
I need help getting these codes too work =\

http://wiird.l0nk.org/forum/index.php?topic=1856.msg27247#msg27247 (http://wiird.l0nk.org/forum/index.php?topic=1856.msg27247#msg27247)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Game Fawkes on January 19, 2009, 09:48:58 AM
Quote from: Zeeeero on January 18, 2009, 10:58:24 PM
I need help getting these codes too work =\

http://wiird.l0nk.org/forum/index.php?topic=1856.msg27247#msg27247 (http://wiird.l0nk.org/forum/index.php?topic=1856.msg27247#msg27247)
Same here, they aren't working for me.
Also, does anyone know if there is a code allowing me to be able to run through flowers without destroying them?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 19, 2009, 03:33:01 PM
Quote from: wiifan420 on January 11, 2009, 01:13:11 AM
I just got an error i've never seen, or ever heard of anybody reporting. When I was trying to leave someones town, while saving, it said cannot access wii system memory. See wii manual for details. what could this mean?
no idea, but i only got it once, awhile back. thought nthing of it and kept playing. never saw it again....
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 19, 2009, 06:41:43 PM
Im having trouble with FullMetalKirbys Majoras Mask is a Mask and NOT a helmet code. It no work. And trouble no good as declared by Chesnut.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 19, 2009, 06:48:08 PM
that's code's buggy, FMK fixed an error in it from before so now it's good, make sure you have the latest version and try again. other than that all you can do is wait.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Minho on January 20, 2009, 12:13:44 AM
Excuse me, but I used the new text to item code on page 18 and it doesn't work. Is it because I am player 2 and can someone clarify this for me? If it matters I try to do this online on wifi.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 20, 2009, 12:17:09 AM
yes, p2 needs p2's pocket address.

it's easy to fix if you have the address, just give me both and i'll compile

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gigasguy on January 21, 2009, 03:48:34 AM
I can't get the Majora's Mask as an accessory code to work either. The one in that link that zeeeero posted was the new one right? If not, where can I get the updated version of it. Also, is there a code that lets you change your town name? I would appreciate the help. Thank you.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Fred on January 21, 2009, 08:29:34 AM
Could any hackers make memory dumps for Animal Crossing: City Folk so codes can get ported to other regions?
If you have a usbgecko and want to assist me with this it would be helpful, leave me a pm.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: honeypeeps on January 22, 2009, 03:43:05 AM
First and foremost, I'd like to thank everyone who has posted properly working codes, you are all ace in my book :p

Secondly, I have asked this question once before on another site and the response I got was less than kind...

-There is a gentleman by the name of "LinkZero" on AC:CF who is able to generate items on the spot in other towns, I have witnessed it with my very eyes as he has come to my particular town and done it... He had commented one day that the items he was pulling were in random order, so he could never generate any specific thing at one time. Hats in different order... Shirts in different order... So on, so forth. Unfortunately said individual has not been around in over a month, otherwise I would be asking him instead of wasting others time....

When I asked on a different site/thread, I was informed that this is truly impossible, yet I have seen the impossible.. My question is.. How exactly was it possible. If you are able to enter other towns with a code that constantly keeps your wallet full, then why is it you are unable to change pockets or generate items in other towns....?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 22, 2009, 04:04:31 AM
Quote from: hetoan2 on January 19, 2009, 06:48:08 PM
that's code's buggy, FMK fixed an error in it from before so now it's good, make sure you have the latest version and try again. other than that all you can do is wait.
they still dont work :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hyrulian_Royalty on January 22, 2009, 06:07:16 AM
Quote from: Romaap on December 30, 2008, 11:22:06 AM
No bells[Ricky23i+Iggyboo]
206E23C0 00006E00
42000000 90000000
04E27D3C 00000000
E0000000 80008000

Try this

I tried this code.

I tried this code removing the first line.

I tried this code replacing the first line with the button activator A+B+C+Z+1 and pressing it in game.

None of them worked :(

Thanks for your help, I really need this code.  I have 999,999,999 in my ABD and about 10,000,000,00 in my pocket so I cannot sell anything to Tom Nook.  I've tried taking money bags after money bags out of my pockets but that doesn't have any effect on your amount of bells.  Only buying things and deposting do, but by bying things, it'll take forever to get rid of these bells.  :(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on January 22, 2009, 10:37:07 AM
Why not use ACToolkit to fix the problem?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 22, 2009, 11:47:36 AM
Quote from: honeypeeps on January 22, 2009, 03:43:05 AM
First and foremost, I'd like to thank everyone who has posted properly working codes, you are all ace in my book :p

Secondly, I have asked this question once before on another site and the response I got was less than kind...

-There is a gentleman by the name of "LinkZero" on AC:CF who is able to generate items on the spot in other towns, I have witnessed it with my very eyes as he has come to my particular town and done it... He had commented one day that the items he was pulling were in random order, so he could never generate any specific thing at one time. Hats in different order... Shirts in different order... So on, so forth. Unfortunately said individual has not been around in over a month, otherwise I would be asking him instead of wasting others time....

When I asked on a different site/thread, I was informed that this is truly impossible, yet I have seen the impossible.. My question is.. How exactly was it possible. If you are able to enter other towns with a code that constantly keeps your wallet full, then why is it you are unable to change pockets or generate items in other towns....?
im just guessing at this but..... he might be using this code:

Cycle Through Items (Original item code by Igglyboo)
42000000 90000000
8211000F 00E2EB3E
E0000000 80008000
206E23C0 00004008
8600000F 00000004
E0000000 80008000
206E23C0 00004004
8600000F FFFFFFFC
E0000000 80008000
42000000 90000000
8411000F 00E2EB3E
E0000000 80008000

i dont no wheather it works like your saying or not, but i dont know
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: honeypeeps on January 22, 2009, 06:23:20 PM
That code is sort of useless... I mean, there are far better codes out there to generate items in your own town. What I am looking for is one that generates items over WIFI. Sorry if that was not clear for you
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 22, 2009, 06:55:31 PM
it was clear to me that you wanted a wifi one. i havent tested that over wifi. but by reading the description you gave me this sounded the closest.again i dont no if it does work on wifi, test it for me?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: honeypeeps on January 22, 2009, 07:32:01 PM
That code that you posted does NOT work over WiFi.

Also, is there a cloning code floating around?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 22, 2009, 10:51:11 PM
Was he using the text to item code? It should be simple enough to use multiple codes with the right online addresses. If you didn't see him typing things, he could still be using TTI but just a different version (one that gets the value from typing and then pressing an activator, instead of sending what you typed and pressing the activator)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: honeypeeps on January 22, 2009, 11:17:56 PM
He never typed anything that was visual on the screen.

Like when I am in my own town and I am using TTI, I type it out on my keyboard and it appears on the screen, then I do the trigger command and it appears in my pocket.. Pretty straight forward.

I have no idea what he was using, as I stated prior.. He has not been around for quite sometime, it's really bugging me that I'm unable to figure it out and everyone I bump into says it's impossible to generate items over WiFi. Grrr
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anenemyairship on January 22, 2009, 11:55:16 PM
Is it possible to change your gender?

God how I wish I chose to be a boy in the beginning.  I'd kill for some pants.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 22, 2009, 11:58:43 PM
are u a boy or a girl? if boy y pick girl? if girl nevermind
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anenemyairship on January 23, 2009, 12:06:06 AM
No, I'm a girl.  I just would like to have some pants instead of that ridiculous floofy skirt they give you as a girl.  All my designs look better on the boy characters.

I'm not sure if this is possible to get pants.  Although it is possible to change your facial appearance to the opposite gender...so hopefully the pants thing could happen in the future?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 23, 2009, 01:10:48 AM
I'm using the Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House and the Walk Over Objects codes. After taking some items from villagers I tried to put them down in front of my house. It wouldn't let me drop them it says there is no place to put it down. It does this for any item any where. Also I can't save outside of buildings it tells me to move the furniture blocking my door. There is no furniture blocking my door by the way. Do any of you know what the problem is and how to fix it? Thx
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 23, 2009, 01:24:13 AM
Quote from: convict16 on January 23, 2009, 01:10:48 AM
I'm using the Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House and the Walk Over Objects codes. After taking some items from villagers I tried to put them down in front of my house. It wouldn't let me drop them it says there is no place to put it down. It does this for any item any where. Also I can't save outside of buildings it tells me to move the furniture blocking my door. There is no furniture blocking my door by the way. Do any of you know what the problem is and how to fix it? Thx
It's just a bug in the code, no way to fix it. My best advice: use an activator.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on January 23, 2009, 10:38:35 PM
Dear AC:CF hackers.  I want to know, I used the grass hack to fix my grass, but even the default dirt spots are covered in snow.  I don't really mind it, but it seems kind of, idk, weird. 

Also, can I use this hack on wifi to fix other peoples towns?  I am not so sure how I even did the grass hack, let alone how to do it on wifi.

I am sort of new to hacking sooo. D;
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 23, 2009, 10:47:06 PM
If you want your default grass spots back what i recommend doing is going into your RVFOREST.DAT and copying the part that has the grass to a txt file. remember what bites it is. I'd tell you if i knew. then whenever you want it back to what it was just replace the bad sectors. I'm pretty sure this could be done with .gpf files when gecko 2.0 comes out. I'll have to ask nuke.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on January 23, 2009, 10:55:14 PM
Um, what?  Sorry I didn't understand all of that.  I only got the code and put it in a text file, made the text files into a gct file, then added the code and did what it told me to do.  I don't know how to find rvforest.dat.

It doesn't bother me that much but I just wanted to know if it is possible to put it back to normal. 

So your not sure if I can use this hack to fix the grass on other peoples towns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 23, 2009, 11:03:02 PM
nevermind. once gecko 2.0 comes out i'll see if there is a way to fix your problem.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 24, 2009, 07:29:40 PM
Hey, Hetoan2... Is there a definite release date for Gecko 2.0?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 24, 2009, 07:36:59 PM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
so can someone answer my question?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on January 24, 2009, 10:09:05 PM
Quote from: rx8579 on January 24, 2009, 07:36:59 PM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
so can someone answer my question?
Who knows? People can make whatever codes they want, and don't have to release them. That person could have made a simple edit to the current TTI code and made it work over wi-fi (I've even done things like that with AC:WW codes, and that was when I didn't have any clue how hacking works)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 25, 2009, 02:37:24 AM
This is spam, when I say this... but is it possible to add a button activator and make the "Steal other villagers stuff" code work? :o?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 25, 2009, 02:55:18 AM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
No, and I might never make it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 25, 2009, 03:02:53 AM
Quote from: Maniac on January 25, 2009, 02:55:18 AM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
No, and I might never make it.

Hmmmm. I honestly think it would be cool, but  it's your choice. :P So basically if we wanted, we could beg for the code and you would say no? ...*mumbles*...All we need is the P1 wi-fi pocket address. Right?  :-[
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 25, 2009, 03:09:26 AM
Quote from: ph33rm3 on January 25, 2009, 03:02:53 AM
Quote from: Maniac on January 25, 2009, 02:55:18 AM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
No, and I might never make it.

Hmmmm. I honestly think it would be cool, but  it's your choice. :P So basically if we wanted, we could beg for the code and you would say no? ...*mumbles*...All we need is the P1 wi-fi pocket address. Right?  :-[
I already have it, and p1 would be the host on wifi.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 25, 2009, 03:16:01 AM
meaning if you go to other peoples towns p1 (you) would still be the host?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 25, 2009, 03:30:28 AM
Quote from: Austin on January 25, 2009, 03:16:01 AM
meaning if you go to other peoples towns p1 (you) would still be the host?
No meaning that the host... the persons whos town you are in is P1.

The address will vary depending what guest you are.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 25, 2009, 03:31:46 AM
oh ok i see
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on January 25, 2009, 04:49:20 AM
Quote from: Maniac on January 25, 2009, 03:09:26 AM
Quote from: ph33rm3 on January 25, 2009, 03:02:53 AM
Quote from: Maniac on January 25, 2009, 02:55:18 AM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
No, and I might never make it.

Hmmmm. I honestly think it would be cool, but  it's your choice. :P So basically if we wanted, we could beg for the code and you would say no? ...*mumbles*...All we need is the P1 wi-fi pocket address. Right?  :-[
I already have it, and p1 would be the host on wifi.

Holy crap lol. Well... So in theory... if I had the code on for P1 and I was visiting some ones town, could they use the TTI? :o?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 25, 2009, 07:51:50 AM
Quote from: ph33rm3 on January 24, 2009, 07:29:40 PM
Hey, Hetoan2... Is there a definite release date for Gecko 2.0?
no. you'll just have to wait till its released
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 25, 2009, 05:52:08 PM
Is there a way to turn a code off after it's on or a way to toggle codes on and off?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 25, 2009, 05:57:52 PM
depends on the code
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 25, 2009, 07:00:04 PM
The Walk Over Objects code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 25, 2009, 07:02:42 PM
no, that one cant be switched off/on easily, its an ASM code
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 25, 2009, 07:08:22 PM
Ok thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 25, 2009, 08:41:32 PM
Quote from: ph33rm3 on January 25, 2009, 04:49:20 AM
Quote from: Maniac on January 25, 2009, 03:09:26 AM
Quote from: ph33rm3 on January 25, 2009, 03:02:53 AM
Quote from: Maniac on January 25, 2009, 02:55:18 AM
Quote from: rx8579 on January 23, 2009, 07:10:05 PM
so did someone make a TTI that works on wifi in other peoples towns? not only your own town on wifi and off...
No, and I might never make it.

Hmmmm. I honestly think it would be cool, but  it's your choice. :P So basically if we wanted, we could beg for the code and you would say no? ...*mumbles*...All we need is the P1 wi-fi pocket address. Right?  :-[
I already have it, and p1 would be the host on wifi.

Holy crap lol. Well... So in theory... if I had the code on for P1 and I was visiting some ones town, could they use the TTI? :o?

No.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 25, 2009, 08:56:37 PM
Quote from: convict16 on January 25, 2009, 07:00:04 PM
The Walk Over Objects code.
i might have a suggestion, first i need to know why you want to toggle that code on/off. i think i might now why but i want to make sure
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 25, 2009, 09:43:40 PM
2 reasons actually.
1. I like to use this code to run where I want. Not have to use ramps and bridges. And my GF doesn't like to have the code on so she has to restart the Wii to get it turned off.

2. I can't get as much money from the money rock because I go over the holes I dig to keep me there.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 25, 2009, 10:18:13 PM
If you were thinking about sitting in a place like the theater it's not possible, so don't even say press a until you shit your pants.

that only works indoors

the code would have to be turned off
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on January 25, 2009, 10:31:25 PM
I have an idea, I'll try it in about an half hour.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 25, 2009, 10:36:42 PM
Quote from: convict16 on January 25, 2009, 09:43:40 PM
2 reasons actually.
1. I like to use this code to run where I want. Not have to use ramps and bridges. And my GF doesn't like to have the code on so she has to restart the Wii to get it turned off.

2. I can't get as much money from the money rock because I go over the holes I dig to keep me there.
o nevermind then.....(i was way off)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 26, 2009, 02:30:47 AM
is anyone going to help with the majoras mask code? :b
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: adrianr2013 on January 26, 2009, 02:32:50 AM
Quote from: luigiman1928 on January 26, 2009, 02:30:47 AM
is anyone going to help with the majoras mask code? :b
the firebar one doesnt work for me either...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cw26 on January 26, 2009, 04:42:37 AM
Quote from: ph33rm3 on January 10, 2009, 07:06:45 PM
wiifan420, try this.


Turnips Sell for 999 Bells a piece
206E23C0 00006E00
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

I put the A+B+Z+C+1 activator on it, and mine worked. :D

I think Romaap put this activator out? Oh well.

can't get any of the Turnip code to work, any suggestions?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 26, 2009, 04:53:37 AM
whenever i try to listen to music ,after i saved my game with the all music code, my game freezes, with or without cheats, how can i fix this?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 26, 2009, 05:09:59 AM
And it is the updated one.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anenemyairship on January 26, 2009, 05:37:13 AM
Quote from: anenemyairship on January 22, 2009, 11:55:16 PM
Is it possible to change your gender?

God how I wish I chose to be a boy in the beginning.  I'd kill for some pants.
...So I take it that this is impossible?

I just want pants. 
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: convict16 on January 26, 2009, 07:15:04 AM
Alright the Toggle for the Walk over objects code is great.

Can anyone make a toggle for the take villagers furniture code? I want to be able to drop items on the ground again and be able to save anywhere, not just in a building.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 26, 2009, 11:37:10 AM
Quote from: BlueFlameDude on January 26, 2009, 04:53:37 AM
whenever i try to listen to music ,after i saved my game with the all music code, my game freezes, with or without cheats, how can i fix this?
make sure you have v2, FMK messed up the first one and it would cause something like that i think. If you have v2, just use it again
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 26, 2009, 04:54:26 PM
Quote from: anenemyairship on January 26, 2009, 05:37:13 AM
Quote from: anenemyairship on January 22, 2009, 11:55:16 PM
Is it possible to change your gender?

God how I wish I chose to be a boy in the beginning.  I'd kill for some pants.
...So I take it that this is impossible?

I just want pants. 
Use AC Toolkit ^.^
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 26, 2009, 10:07:02 PM
AC Toolkit doesn't support sex changes 0.o
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 26, 2009, 10:54:13 PM
Yes, i´ve said that I have V2!

Edit by Romaap: I made your post sound a little nicer.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 27, 2009, 12:14:19 AM
Quote from: luigiman1928 on January 26, 2009, 10:54:13 PM
YES IVE SAID THAT I HAVE V2!!! GOD!!! :mad:
what are you talking about. please try and quote what you're referring too...

only person I asked about V2 was BlueFlameDude, and according to you're IP's you're not the same person.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 27, 2009, 12:20:30 AM
Quote from: hetoan2 on January 26, 2009, 10:07:02 PM
AC Toolkit doesn't support sex changes 0.o
it doesn't? hm :confused: was that hair styles?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 27, 2009, 12:36:44 AM
Quote from: hetoan2 on January 27, 2009, 12:14:19 AM
Quote from: luigiman1928 on January 26, 2009, 10:54:13 PM
YES IVE SAID THAT I HAVE V2!!! GOD!!! :mad:
what are you talking about. please try and quote what you're referring too...

only person I asked about V2 was BlueFlameDude, and according to you're IP's you're not the same person.
Ok, 1. Yes i am, im luigiman1928! m favorite person is , well.... luigi! (Him, and Mr.L! :D) So dont go saying people are not people. i went on my friends computor, and forgot to log off. so quiet.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cw26 on January 27, 2009, 02:00:34 AM
Quote from: cw26 on January 26, 2009, 04:42:37 AM
Quote from: ph33rm3 on January 10, 2009, 07:06:45 PM
wiifan420, try this.


Turnips Sell for 999 Bells a piece
206E23C0 00006E00
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

I put the A+B+Z+C+1 activator on it, and mine worked. :D

I think Romaap put this activator out? Oh well.

can't get any of the Turnip code to work, any suggestions?


Tried this again with different activators just to be sure and still can't get it to work, I may be the biggest dummy alive, not sure yet! I know it's not a big deal, but I really would like high turnip prices, just to have them i guess LOL.... I even tried setting the date forward day by day and checked prices and have not gotten anything over $135... it got old after several months of date changes,

anyway... anyone who can help me with this code will be my new hero! :-)

Thanks in advance guys (and gals)!  :D :D :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wiifan420 on January 27, 2009, 02:56:54 AM
I think it was Full Metal Kirby that made the code (sorry if im wrong). But I mentioned that the code doesnt work, well halfway. I used the code and it worked for a few days, then stopped working. Whoever made it, again I think its FMK, said that it was a part on his error. Apparently he said the game checks for longer than a week for the turnip prices. He also said he'll get around to fixing the code later. So the code in its current form doesnt really work.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sdbinwiiexe on January 27, 2009, 03:06:08 AM
I haven't been able to get any codes to work on my file.  I want the following codes:
Quote

  • Flowers Watered and Weeds pulled
  • Town Gate Modifier (Palace)
  • Moon Jump
  • Emotion Cycler
  • Catalog Complete
  • Buy Any Item From Catalog
  • Buy to Increase Bells
  • Sell Item for Maximum Bells
  • Earn Maximum Nook's Point
  • Sprint Faster
  • Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
I am the second player to make a file in my village, if that has any effects.  Also, I've tried using codes by themselves to try and see if just one is causing the problem.  I regret to say that I am using a backup and I'm loading it with WiiGator's Backup Launcher 0.3 Gamma.  It's based on GeckoOS and I have Ocarina On enabled.  It says "SD Codes Found. Applying" at the bottom of the launcher as it should, but the codes have no effect.  I'm not sure if this issue is related to the launcher or not, but seeing as how it comes with Ocarina, I'd think that it's support the codes.  I'm going to attempt to use the map editor in the mean time.  Do I have to press a button combonation before the codes take effect.  I've heard they do with some but I need to know if this is the case with all of them.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anenemyairship on January 27, 2009, 04:24:57 PM
Quote from: REDSOXROX on January 27, 2009, 12:20:30 AM
Quote from: hetoan2 on January 26, 2009, 10:07:02 PM
AC Toolkit doesn't support sex changes 0.o
it doesn't? hm :confused: was that hair styles?
Looks like it's only hair styles and opposite gender eyes that you can change with ACToolKit. 

I will now give up on my dream of someday having pants.  Excuse me while I cry in the corner...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: luigiman1928 on January 27, 2009, 04:50:43 PM
Why dont you make stuff that looks good on girls? :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anenemyairship on January 27, 2009, 05:01:42 PM
Quote from: luigiman1928 on January 27, 2009, 04:50:43 PM
Why dont you make stuff that looks good on girls? :confused:
Mainly it's because I made designs for the villains in the original Batman animated series (Joker, Mr. Freeze, Riddler and Penguin)...and I have all the accessories to match so it looks FANTASTIC but I can't pull it off too well because of that silly dress I am stuck with.

At least my animal neighbors wear my designs and look adorable in them...it's like a mini Gotham City in my town. 

Oh!  And thanks to whoever made the code to restore grass/snow.  That fixed one of the major flaws in this game.  Great job!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 27, 2009, 11:01:58 PM
heres something that might help the indistructable flowers code:
i was using the walk over objects code walk off a cliff and while i was going down i ran over a flower and i didnt see any pedals. i decided to test this:so i placed all kinds of flowers near a cliff and ran over them in the air.....(sounds wierd...) anyways i was thinking if maybe you permanently change the elevation slightly above normal so the flowers couldnt be trampled on?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: rx8579 on January 28, 2009, 12:50:44 AM
idk if this is only for CODE support, but does anyone have the make your own DLC program?? i really want to make my own...  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on January 28, 2009, 12:54:33 AM
well the subject says:Animal Crossing: City Folk (USA) [RUUE01] - Support so....
yeah it doesnt say anything about codes. so its accf support in general.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 28, 2009, 01:16:55 AM
Quote from: rx8579 on January 28, 2009, 12:50:44 AM
idk if this is only for CODE support, but does anyone have the make your own DLC program?? i really want to make my own...  ;)
its obviously not out yet.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 28, 2009, 01:33:39 AM
Quote from: rx8579 on January 28, 2009, 12:50:44 AM
idk if this is only for CODE support, but does anyone have the make your own DLC program?? i really want to make my own...  ;)
it's not that easy to make your own.

you need an ash compressor and a model maker.
then you need to make palettes for each of your objects.

It's very hard to do without an official nintendo program. Hackers have to work backwards to figure out how it's compiled and right now there's only DsPet, so once he's done with it, then you will hopefully be able to change palettes. wouldn't count on models for a while.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: VivaTheSaturn on January 28, 2009, 04:49:36 PM
Since this is a support forum o-o Ish there a town name modifier  :fire:
I don like my town name anymore : '(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 28, 2009, 05:27:59 PM
Quote from: VivaTheSaturn on January 28, 2009, 04:49:36 PM
Since this is a support forum o-o Ish there a town name modifier  :fire:
I don like my town name anymore : '(
Not yet :[
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: VivaTheSaturn on January 28, 2009, 05:50:59 PM
Quote from: REDSOXROX on January 28, 2009, 05:27:59 PM
Quote from: VivaTheSaturn on January 28, 2009, 04:49:36 PM
Since this is a support forum o-o Ish there a town name modifier  :fire:
I don like my town name anymore : '(
Not yet :[

NOES :'(
Well I guess Ill have to ask for this then xD
Ish there a Nook Store Modifier? Say, after you complete his little store tasks, you can change it to whatever you want? : 3
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on January 28, 2009, 06:40:56 PM
Quote from: VivaTheSaturn on January 28, 2009, 05:50:59 PM
Quote from: REDSOXROX on January 28, 2009, 05:27:59 PM
Quote from: VivaTheSaturn on January 28, 2009, 04:49:36 PM
Since this is a support forum o-o Ish there a town name modifier  :fire:
I don like my town name anymore : '(
Not yet :[

NOES :'(
Well I guess Ill have to ask for this then xD
Ish there a Nook Store Modifier? Say, after you complete his little store tasks, you can change it to whatever you want? : 3
I don't think so
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: adrianr2013 on January 31, 2009, 03:27:56 AM
why dont the codes like fire bar appears as equipment and green pipe equipment work for me?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BlueFlameDude on January 31, 2009, 07:14:30 AM
i cannot find the flowers everywhere code
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Hippochinfat on January 31, 2009, 07:36:07 PM
Is there a code or a way to stop my neighbor from moving? He's already packed up and he's one of my favorites.

:runaway: I had to use this amazing smiley.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on January 31, 2009, 10:18:11 PM
you can stop your neighbor by talking to him a TON. and i mean a lot. you have to make up for all the times you didn't which would have caused him to move, and even that might not work. and no there's not a code yet, but good idea.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on February 01, 2009, 01:32:41 AM
I can't get this code to work...

Transfer Catalog Items Directly (Note)
077B8F40 00000058
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D6090E3
396BEB22 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
04009218 497AFD28
(Highlight Catalog Item then press Z+A
to send item directly to empty pocket slot.)

Can anyone tell me how to fix this? Iv'e tried almost everything... :ohnoes:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TNTkryzt on February 01, 2009, 02:58:38 AM
The code will only work on the 1st character, if you are using 1st char then try the "name editor" code I posted here (http://wiird.l0nk.org/forum/index.php?topic=1768.msg29243#msg29243), don't save just test to see if it works. If it does then I may know the problem of the "transfer catalog" code. Note, to see the effect of the name edit you must refresh the screen, enter another room.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: omniferious on February 01, 2009, 02:17:26 PM
Yes, I'm Player 1
And yes the name code works for me.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: TNTkryzt on February 01, 2009, 02:53:02 PM
Kewl, give this one a try then. I've modified it so it'll work on all characters.

Transfer Catalog Items
077B8F40 00000068
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D60817C
816B8FA8 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
3D60817C 93EB8FA8
93C10018 4A97FB3C
04138ADC 496804BC
04009218 497AFD28
(Hold Z and Press A to send item
directly to empty pocket slot.)

If it doesn't work then I'm stumped as I've tested it multiple times on different characters and save files and it works fine.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on February 01, 2009, 04:51:53 PM
Would there be a way to create a 'grass is full and lush' code without a button activator (similar to the 'flowers always watered' code, where it just applies)?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ssbbdude57 on February 01, 2009, 05:10:25 PM
yeah just take the button activator out
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on February 01, 2009, 05:32:46 PM
I'm sorry, I've never actually made a code, so I wouldn't understand how to do such a thing, even though it sounds like it should be easy...

Would anyone be willing to post 'grass full and lush' code without the button activator? I would like it to just automatically apply, the same way that the 'flowers always watered/weeds pulled' code does.

Also, I have a question that someone here might be able to answer... What is the appeal of having a button activator if you don't HAVE to have one? Why would someone add one if it wasn't necessary? Is it just so that if someone decides they don't want to use a particular code, they don't have to, but the other codes in the file will still apply?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 01, 2009, 06:04:43 PM
take the first line off of the code.

should start with 28 or 20 :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on February 01, 2009, 06:13:22 PM
That seems easy enough; thanks!

So, the 'Grass Full & Lush' code, no activator, would be:

206E23C0 0000B010
42000000 90000000
02E92894 0C80FFFF
E0000000 80008000

Without the first line (which is marked by strikethrough)... correct?

(BTW, when I try to press the "Thank You" in the corner to thank you for your post, I get an error message that says "You have already posted a thanks to this post at January 17, 2009, 10:08:01 am".... which I find unlikely given that you just posted it!)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 01, 2009, 07:54:31 PM
yes thats it. the button activator is always the first line of a code. and the reason why there are button activators is because some codes wont work without
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 01, 2009, 08:15:28 PM
button activator is not always the first line, for more complex codes there can be activators in the middle and whatnot to turn on different parts of the code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on February 01, 2009, 08:22:06 PM
Quote from: hetoan2 on February 01, 2009, 08:15:28 PM
button activator is not always the first line, for more complex codes there can be activators in the middle and whatnot to turn on different parts of the code.
Example, time fast forward/backward etc by brkirch
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 01, 2009, 09:48:43 PM
yeah forgot about that! and moon jump as well :embaressed:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on February 02, 2009, 11:31:13 AM
The button activator is *usually* at the top of the code. If it isn't, then it's most likely a 2 or more part code. Otherwise it's an assembly code with a custom activator or something. Those are the most common things you'll see.
For example, the time mod is more than 1 code in one. One activator at the top of the code does one thing and the one in the middle does another. The same for the moon jump (I'd rather use Virus's version though, which is only 4 lines long >_> and it has only one activator at the top.) So basically, *almost* every code with an activator that activates the entire code has it on the first line. I know there are exceptions to that rule, but I've only really seen one exception (although there are probably a lot more)
Edit: for example, I made this code for AR DS that has the activator on the 2nd to last line of the code. You press L+R to activate it (I'm not saying what it does though but it's just to show you how it'd look)
[spoiler]023FF090 012FFF11
E0000000 00000056
E59F0040 E59F8044
E1D8B0B0 E59F3038
E2801A02 E1D350B0
E2833002 E1D340B0
E1DF22BC E15B0002
1A000005 E1500001
0A000003 E0D020B2
E1520005 014040B2
EAFFFFF9 E12FFF1E
021E3124 021D88FE
04000130 000000FF
023FF090 E3520003
[/spoiler]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: aukevin on February 03, 2009, 02:22:15 PM
Any news on an update to that turnip code?  Thanks :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Steelersfan42 on February 03, 2009, 09:17:35 PM
i am having trouble with this code

206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

its for 999 bells per turnip, but my game freezes upon entering nooks...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on February 03, 2009, 10:14:00 PM
Quote from: Steelersfan42 on February 03, 2009, 09:17:35 PM
i am having trouble with this code

206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

its for 999 bells per turnip, but my game freezes upon entering nooks...
Use this.

Turnips Sell for 999 Bells a piece
206E23C0 00006E00
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000
A + B + Z + C + 1 To activate.

Also try getting the newest version of Gecko OS through the "Homebrew browser" It lets you download anything on for homebrew on your wii.

*Search this on youtube "Wii Homebrew Browser - Tutorial N.2"
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on February 07, 2009, 03:22:21 AM
Thank you all for the wonderful information in this thread...

I want to use the text to item code and the town gate modifier code as well as others.

Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
X values, 0=Castle 1=Olde Building

Do I set the last number in each line to one of teh X values? 

Also, in the code list I don't see the text to item code.  Is it called something else or am I just missing it?

I am a total NOOB here, so please excuse my ignorance.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 07, 2009, 03:31:35 AM
Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
you see the bolded and underlined X? replace that with 1 number. it can be only 0 1 OR 2.
0=Castle 1=Olde Building  2=Brick

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 07, 2009, 01:30:47 PM
Quote from: Austin on February 07, 2009, 03:31:35 AM
Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
you see the bolded and underlined X? replace that with 1 number. it can be only 0 1 OR 2.
0=Castle 1=Olde Building  2=Brick

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message
Will the text to item code work for PAL?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 07, 2009, 03:15:44 PM
i dont know. you'll have to test it sorry
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 07, 2009, 03:22:08 PM
no it wont.

you need to change pocket addresses and text box location
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on February 07, 2009, 04:38:23 PM

:D  DISREGARD DISREGARD DISREGARD!! IT WORKS!@!@@
:eek:

BE PREPARED FOR A STUPID QUESTION:

Ok...Got my gave save off the wii and am trying to replace it with my *edited* version.  My problem is I cannot find another rvforest.dat.  The only file that seems to be modified is the GCT file....

someone, anyone, help please?

I am a NOOB----excuse the ignorance please....

BTW...using code manager...

HELP!

Post Merge: February 07, 2009, 07:28:35 PM

Ok so now there is another problem:

When I orginally did the codes, I checked "catalog complete" and didn't realize that meant fish and bugs.  I want to catch those things myself so I went back in and tried to change that part of the code.

Since doing that, everytime I try to load my game through GeckoOS, I get the corrupt data information.   

What can I do to get back the cheats I want but losing the ones I don't?   I have tried code manager, loading the codes I want, exporting to GCT....load game ... corrupt data...

help? :eek:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ph33rm3 on February 08, 2009, 12:44:31 AM
MissyO, you've fucked your self over when you edited the code. Just stick to the codes original name, and don't mess with it too much.

Post Merge: February 08, 2009, 12:45:31 AM

Also I don't know what's the problem with other one. o_o (Just had to put this ^^  :fire: )
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 08, 2009, 09:25:04 AM
Quote from: hetoan2 on February 07, 2009, 03:22:08 PM
no it wont.

you need to change pocket addresses and text box location
How do I do that?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 08, 2009, 04:14:34 PM
well if you have a usbgecko you could do this yourself but i doubt you have one
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 08, 2009, 08:47:38 PM
Quote from: Austin on February 07, 2009, 03:31:35 AM

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message


Thats the old version of the code.. only works with player 1.. Also to the PAL dude you can try switching the activator to have it work with the pal version and see if it works from there, but I'm sure the addresses change for several things on the new code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: alynna on February 08, 2009, 11:01:58 PM
Sorry total hacking newb here I am using Gecko OS to load cheats for ACCF.  The only cheat I'm trying to use is the text to item code.

I've tried the old one up above and the new one in the code list forum and both cause my game to freeze up when I enter the inventory screen.

I am using Codemanager to select the code I want (Text to Item) and transferring it straight to my SD card from there.  Then on my Wii I open Gecko OS and load my game from the screen.  It does find my code file and loads the game properly.

Not sure what I'm doing wrong here?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 09, 2009, 12:05:48 AM
Quote from: Austin on February 08, 2009, 04:14:34 PM
well if you have a usbgecko you could do this yourself but i doubt you have one
Yeah. I don't have.
Quote from: Maniac on February 08, 2009, 08:47:38 PM
Quote from: Austin on February 07, 2009, 03:31:35 AM

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message


Thats the old version of the code.. only works with player 1.. Also to the PAL dude you can try switching the activator to have it work with the pal version and see if it works from there, but I'm sure the addresses change for several things on the new code.
I tried switching the Activator but it didn't work. Is it possible for someone here to make the code for PAL? PAL doesn't have many codes.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on February 09, 2009, 12:11:45 AM
I have the text address for PAL, its 80627F56
but hetoan2 tried to convert the code but it only writes 0000 to the first item :\
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 09, 2009, 12:27:22 AM
Maniac could do it.

after all he did make the ASM part before i could finish it :|
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 09, 2009, 03:23:17 AM
Quote from: hetoan2 on February 09, 2009, 12:27:22 AM
Maniac could do it.

after all he did make the ASM part before i could finish it :|
Maniac, could you please make it? Sorry if I'm troubling you, it's just that NTSC has so many good codes where as PAL only has some.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 09, 2009, 09:55:10 PM
With that I can make one of only one player, not one that works for all of them because I'd need another address but anyways I'll edit the PAL version in soon. Thanks for the address.


EDIT: Alright try this.
Let me know if it works.. thanks

PAL Text to Item
Plus + Z + C
206E4EC0 00006010
C0000000 00000009
3F608062 637B7F55
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6092E6 637B4722
B0BB0000 4E800020
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 10, 2009, 01:57:48 AM
Thank you so much. I'll try it when I get home.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Nobody90 on February 10, 2009, 07:41:39 AM
Quote from: Maniac on February 09, 2009, 09:55:10 PM
With that I can make one of only one player, not one that works for all of them because I'd need another address but anyways I'll edit the PAL version in soon. Thanks for the address.


EDIT: Alright try this.
Let me know if it works.. thanks

PAL Text to Item
Plus + Z + C
206E4EC0 00006010
C0000000 00000009
3F608062 637B7F57
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6092E6 637B4722
B0BB0000 4E800020

If I use this, the game freeze.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Zantolino on February 10, 2009, 10:42:09 AM
What should i send to get the item?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 10, 2009, 08:52:03 PM
Updated, try again. I also hope you weren't being an idiot an actually sent a valid item.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Nobody90 on February 10, 2009, 11:30:21 PM
no matter what I do. either nothing happens or it freezes sometime.
I've tested it with an apple an some random flowers.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 11, 2009, 12:17:48 AM
make sure the button activator is for PAL
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on February 11, 2009, 12:20:47 AM
its the button activator for PAL
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 11, 2009, 12:25:26 AM
Ro did you have the address start at like 00410041 or 41004100 (Just as an example if you get what I mean...) its either I cant find the right byte to start at or the addy is wrong >_>
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 11, 2009, 10:31:15 AM
Quote from: Maniac on February 09, 2009, 09:55:10 PM
With that I can make one of only one player, not one that works for all of them because I'd need another address but anyways I'll edit the PAL version in soon. Thanks for the address.


EDIT: Alright try this.
Let me know if it works.. thanks

PAL Text to Item
Plus + Z + C
206E4EC0 00006010
C0000000 00000009
3F608062 637B7F55
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6092E6 637B4722
B0BB0000 4E800020

I tried the code nd it doesn't work. I pressed the button combination after sending the message but nothing happened.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 11, 2009, 11:36:05 AM
I think Romaap got the wrong address 0.o


Romaap can you take a screenshot of the actual part where you found it? With text please :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on February 11, 2009, 11:28:29 PM
Hi, i'm not sure if this is where i'm supposed to post this but i have a question. when i open AC tool kit, and edit my map and everything, some walls are like invisable  :eek: and idk how to fix it. help! Thank you!  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 12, 2009, 02:52:29 AM
Your using wrong values. Try using different values for the walls. for example; instead of using 02 use 03.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on February 12, 2009, 03:10:32 AM
how do i know witch values go where?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 12, 2009, 03:58:09 AM
just keep trying random ones. On ACToolkit, say for the walls you are using the wall number 02, try using 03.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sammifersure on February 12, 2009, 06:29:03 PM
OKie i will try, thanks!
One more thing, where i put one of my ramps, the part where the wall thingy should be too is gone. Should i try and different ramp?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 13, 2009, 12:18:10 AM
Yes try different ones. Some ramps don't work with certain areas.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ee1vv2aa3nn4 on February 14, 2009, 08:49:59 AM
Nook Item Modifier
42000000 90000000
02XXXXXX 0000ZZZZ
E0000000 80008000
Item Locations
E89D24 - Paper 1
E89D28 - Paper 2
E89D2C - Paper 3
E89D30 - Paper 4
E89CC0 - Medicine/etc
E89CC4 - Flower Bag 1
E89CC8 - Flower Bag 2
E89CE0 - Tree 1
E89CE4 - Tree 2
E89CE8 - Tree 3
E89CCC - Flower Bag 3
E89CD0 - Flower Bag 4
E89CD4 - Flower Bag 5
E89CD8 - Flower Bag 6
E89CDC - Flower Bag 7
E89CA8 - Tool 1
E89CAC - Tool 2
E89CB0 - Tool 3
E89CB4 - Tool 4
E89CB8 - Tool 5
E89CBC - Tool 6
E89D0C - Wallpaper 1
E89D10 - Wallpaper 2
E89D14 - Wallpaper 3
E89D18 - Carpet 1
E89D1C - Carpet 2
E89D20 - Carpet 3
E89D34 - Paint
E89CEC - Furniture 1
E89CF0 - Furniture 2
E89CF4 - Furniture 3
E89CF8 - Furniture 4
E89CFC - Furniture 5
E89D00 - Furniture 6
E89D04 - Furniture 7
E89D08 - Furniture 8
XXXXXX - Location of item in the store.
ZZZZ - Item you wish to place there.
Certain slots will not work depending on your store size.


how do you change the items?

i see "E89D08" but what do i change it to get all royal crowns in my store?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wario on February 14, 2009, 12:51:16 PM
Quote from: Maniac on February 09, 2009, 09:55:10 PM
With that I can make one of only one player, not one that works for all of them because I'd need another address but anyways I'll edit the PAL version in soon. Thanks for the address.


EDIT: Alright try this.
Let me know if it works.. thanks

PAL Text to Item
Plus + Z + C
206E4EC0 00006010
C0000000 00000009
3F608062 637B7F55
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6092E6 637B4722
B0BB0000 4E800020


can someone port this code so it works on the pal version????
please!!!!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Jassim on February 14, 2009, 01:44:02 PM
wario, stfu and stop posting the exact same post on every single bloody thread in this forum.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: wario on February 14, 2009, 01:45:26 PM
soz.
lol

im just desperte for the pal text to item code
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MRDSBOY on February 14, 2009, 04:08:42 PM
clearly -_-
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 15, 2009, 12:36:38 AM
Sorry to bug about this question, its just my friend on wifi wants her grass fixed, and she wanted to know if I could fix it for her by the grass hack.  Can this hack work on wifi yet?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 15, 2009, 04:30:09 AM
Unless you have the correct address for the PAL text address stfu. Seriously.

QuoteSorry to bug about this question, its just my friend on wifi wants her grass fixed, and she wanted to know if I could fix it for her by the grass hack.  Can this hack work on wifi yet?
No, you only see the changes. Not them. I highly doubt this will ever work over wifi.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 15, 2009, 04:51:44 AM
Another question, does the take items and put in items hack work on wifi?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 15, 2009, 04:56:27 AM
uhmmm? What? I have no clue what code you're talking about.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 15, 2009, 05:00:21 AM
Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House

That code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 15, 2009, 05:03:33 AM
No, that is specifically made not to work on wifi because people decided to start taking other peoples things.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 15, 2009, 05:06:02 AM
Oh, because I could have sworn I saw a youtube video that someone hacked someone's town and took stuff from them.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on February 15, 2009, 05:07:40 AM
mhm, a lot of people have seen that. Thats the old version of the code... which isn't posted and won't be posted here because of the rules.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 15, 2009, 05:12:09 AM
Oh, because my friend think's someone stole one of her orange roses, and I wanted to hack it back for her if he put it in his town.

Edit: Also, I can't seem to get the turnip price modifier to work.  I am using the button activator press 1+2 to activate.  When do I press these buttons precisely?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 15, 2009, 09:59:31 AM
you can pick up flowers without a code you know...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Austin on February 15, 2009, 02:00:56 PM
not if its in a house you know...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: neorez on February 16, 2009, 06:26:11 AM
Ah, sorry for not making that clear.  I meant to put in his house, but chances are, he didn't even take it.  The thing that happened was.  When my friend noticed her orange rose was gone, the person we were accusing said brbin5 and left.  Chances are, he did or didn't take it.

The only thing that sucked was it was a gift from a friend, and that orange rose was gifted by a person and that orange rose was his first hybrid.

Sorry for spamming up the support thread, I will stop posting about this.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on February 16, 2009, 11:31:43 AM
don't worry about it. support threads are to remove the spam from the code threads ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ssbbdude57 on February 17, 2009, 03:08:19 PM
what are your other questions?  :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MidasClaw on February 18, 2009, 08:30:39 PM
I was useing the npc tool and I noticed there was inactive charactors.... is there a way of making them active..... I kinda want a full town.

thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on March 20, 2009, 09:28:35 PM
Nope.. not really.. >_> it is the way it is..10 reg npcs and 10 npcs that are moving in or out.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: goemon_guy on March 21, 2009, 06:50:03 PM
I'm having a bit of trouble with the text to item code.
I cant use it in other towns!
Is it even supposed to work in other towns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ssbbdude on March 21, 2009, 07:25:44 PM
no
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on March 24, 2009, 01:45:16 AM
Quote from: goemon_guy on March 21, 2009, 06:50:03 PM
I'm having a bit of trouble with the text to item code.
I cant use it in other towns!
Is it even supposed to work in other towns?
No, and currently I'm not planning to make it work in other towns...I'm too lazy to get all of the dumps required. >_> and I really dont have time.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cityfolk on April 01, 2009, 06:51:10 AM
Hi, I followed the tutorial video and used 3 codes: Restore grass, Revive all flowers, Text to items. I have the data corrupt message appeared the first time, then I added the Button activator on the top of... the .txt file  ;D (since I didn't know where to put it in).

But the biggest problem is my time changed to August 2018! (I was in April 2009 before adding code). I used SD card and GeckOs 1.7 like in the video..

Can someone help please? I stopped playing and didn't save anything. I hope someone can fix the time change for me..

EDIT: I tried to use Ocarina instead of Gecko Os and it worked flawlessly! Except for the code Revive flowers.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on April 01, 2009, 06:22:37 PM
Use Gecko OS. Make sure Revive flowers is the newest version. Don't add activators at the top of the txt or set of codes. Gecko OS fixes time issues.

Corrupt message is a random error.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cityfolk on April 01, 2009, 09:52:25 PM
Btw I don't know what's wrong with my stuffs that I always have time change and freezing game when using Gecko Os. But Ocarina works for me, no freezing when using text-to-item code, grass restored perfectly, the time is correct. (I used my back up save when trying ocarina)

I don't have the corrupt message anymore  :D
Thanks Hetoan2 for helping me. I clicked the thank you button  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: elec444 on April 02, 2009, 11:46:09 PM
 :confused: i'm new to this but is this right becuse i cant get this to work at all, it's hetoan2's Find and Replace code i modfyed to  find paper and 100bell bags on the ground and turn them into flowers. It would be great if someone could help me with this so i can make my friends town green again!
Edit: Gawd i can be so stupid xD here's the code:

206E23C0 00002200
C20924C0 00000007
A3DD0000 2C1E1914
41800028 2C1E1914
40810014 2C1E9640
41800018 2C1E974C
41810010 3BC00000
63DE00A1 B3DD0000
60000000 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on April 10, 2009, 04:35:01 PM
I am trying to use the alternative to the text to item code here:

Here's an alternate to the text to item code;

Transfer Catalog Items (all players)
077B8F40 00000068
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D60817C
816B8FA8 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
3D60817C 93EB8FA8
93C10018 4A97FB3C
04138ADC 496804BC
04009218 497AFD28
(Hold Z and Press A to send item
directly to empty pocket slot.)

Nothing happens when I try this.  Can someone help me out with this?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hetoan2 on April 10, 2009, 06:44:56 PM
Are you in Nooks Catalog? its the one you go to to get your stuff shipped via mail.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on April 10, 2009, 06:55:58 PM
I didn't try that.   :o  I will do that next.

Is there anything I can change in the text to item code to put the item in ANY empty slot in my pocket in lieu of slot #1?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on April 10, 2009, 07:38:04 PM
I can modify the text to item code so you can choose which slot to put it in. I did that with the AC:WW version. For example you'd type xyyyy, where x is the slot number and yyyy is the item code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on April 10, 2009, 07:44:17 PM
The text to item code is great, except that once I enter the code for the item and it appears in my pocket, I have to go in and remove it from that slot because otherwise, it will be replaced.  Will the update you are talking about change that?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on April 10, 2009, 07:54:32 PM
Well if you can choose whatever slot you want to put it in, you don't have to put it in the same slot as the item before. For example if you wanna put an apple in slot 1 you'd type
19000
now if you wanna put a bag of 99k bells in slot 2 you'd type 29340
or if you wanna put an orange in slot 15 you'd type f9004 (f is 15 in hexadecimal)

Post Merge: April 10, 2009, 09:11:40 PM

Here try this, I haven't tested it but it should work. It should work with all players too.
Type xyyyy into the chat, submit your message, and press C.
x is the slot number, and yyyy is the item code.
in case you don't understand hexadecimal, well for x you'd put
1 for slot 1, 2 for slot2, 3 for slot 3, 4 for slot 4, 5 for slot 5, 6 for slot 6, 7 for slot 7, 8 for slot 8, 9 for slot 9, A for slot 10, B for slot 11, C for slot 12, D for slot 13, E for slot 14, and F for slot 15.

206E23C0 00004000
C0000000 00000012
3F608062 637B5477
3A200000 39200000
38A00000 8D5B0002
2C0A003A 41800008
394A0009 714A000F
7D4A4830 7CA55214
3929FFFC 2C090000
4080FFDC 3A310001
2C110001 40820014
3B7B0002 7CA32B78
3920000C 4BFFFFBC
3F6090E2 637BEB22
3FC0805D 8BDE2477
3A200000 623186C0
7FDE89D6 7F7BF214
3863FFFF 1C630002
3B7B0003 B0BB0000
4E800020 00000000
E0000000 80008000

Credit: Most goes to Maniac
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on April 10, 2009, 08:45:43 PM
Thanks!  I will try that and let you know how it goes.

Thanks for the help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on April 10, 2009, 08:46:28 PM
...Make sure proper credit is given.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on April 10, 2009, 08:47:57 PM
Ok, I used Maniac's TTI source and modified it a little bit. So most of the credit goes to Maniac.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MissyO on April 11, 2009, 04:47:37 AM
I haven't had the chance to test this code.  When I loaded it and tried to go into my pockets, the game froze.  I was just going into my pockets to get something out.  I will try again tomorrow and see if it has cleared up.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on April 11, 2009, 05:05:19 AM
Quote from: MissyO on April 11, 2009, 04:47:37 AM
I haven't had the chance to test this code.  When I loaded it and tried to go into my pockets, the game froze.  I was just going into my pockets to get something out.  I will try again tomorrow and see if it has cleared up.
Well, I'll just test it out (I know my code didn't make your game freeze because it has an activator XD)

Edit: Yeah my code didn't work. I fixed it though, this one does work.
Type xyyyy into the chat submit your message and press C

Text To Item and Item Slot [dragonboy269]:
206E23C0 00004000
C0000000 00000013
3F608062 637B5477
3A200000 39200000
38A00000 8D5B0002
2C0A003A 41800008
394A0009 714A000F
7D4A4830 7CA55214
3929FFFC 2C090000
4080FFDC 3A310001
2C110001 40820010
7CA32B78 3920000C
4BFFFFC0 3F6090E2
637BEB22 3FC0805D
8BDE2477 3A200000
623186C0 7E31F1D6
7F7B8A14 3863FFFF
2C030000 40800008
38630001 1C630002
7F7B1A14 B0BB0000
4E800020 00000000
E0000000 80008000


Original code compiled by Maniac, Original Text Addresses found by hetoan2, and Slot addition by dragonboy269.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on April 13, 2009, 06:21:51 PM
Fyi, the text address used in my text to item was found by Virus (I found his a bit better for what I wanted, and was trying to do)...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on April 16, 2009, 04:17:25 PM
Hi there,

I just started using Gecko 1.802 and it seems that the code files I used previously no longer work. I understand that there are apparently new code types, but I'm afraid I don't understand it well enough to 'convert' the codes I already have...

Can anyone help me out here? Are new codes being created for 1.8, already, or is this something I need to figure out how to do on my own?

Thanks,

~ Duchess
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on April 16, 2009, 05:32:58 PM
Old code types aren't affected or shouldn't be...  The new code types are mainly just for region free codes.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on April 16, 2009, 08:40:36 PM
Huh... well, for some reason, mine seem to be affected. I loaded up Homebrew Channel and loaded up the game through Gecko OS, but the codes didn't work.

Could this have something to do with the Wii System Menu update 4.0?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: bobpaul on April 22, 2009, 08:29:34 PM
Having problems with Deep Pockets (Cycle Through Pockets With A + D-Pad Right & A + D-Pad Left) (http://wiird.l0nk.org/forum/index.php/topic,1943.0.html). Perhaps less problems and just "things to be aware of", though if someone could fixe them, that'd be great.

1. Can't sell from any but the default pocket. If you have 2 items on the default pocket and fill pocket 2 with fruit, the sell screen will show a pocket with 15 fruit, but only 2 (the ones in the same spots as the items in your default pocket) will be selectable. If you see these items, Nook will buy the items from the default pocket and not the selected pocket.

2. Really easy to duplicate items. Recommend displaying the pocket contents when switching pockets.

3. Game crash if tool loaded from extended pocket. Switch pockets to any but the default, pick up a tool, view your pockets, select the tool and choose carry. Game will crash.

While this is a super handy cheat, 1 makes it a fair amount less useful. Can anything be done about that?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Quinn95 on May 02, 2009, 06:16:03 PM
I used gecko OS to run some codes but I didn't use a usb gecko.
Will that do something bad?

I read somewhere you shouldn't use wiird codes without a usb gecko but that was after I used them
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on May 02, 2009, 06:35:15 PM
lol, using codes without an USBgecko wont do anything bad :P
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jettrue on May 05, 2009, 01:36:45 AM
Quote from: dragonboy269 on April 11, 2009, 05:05:19 AM
Quote from: MissyO on April 11, 2009, 04:47:37 AM
I haven't had the chance to test this code.  When I loaded it and tried to go into my pockets, the game froze.  I was just going into my pockets to get something out.  I will try again tomorrow and see if it has cleared up.
Well, I'll just test it out (I know my code didn't make your game freeze because it has an activator XD)

Edit: Yeah my code didn't work. I fixed it though, this one does work.
Type xyyyy into the chat submit your message and press C

Text To Item and Item Slot [dragonboy269]:
206E23C0 00004000
C0000000 00000013
3F608062 637B5477
3A200000 39200000
38A00000 8D5B0002
2C0A003A 41800008
394A0009 714A000F
7D4A4830 7CA55214
3929FFFC 2C090000
4080FFDC 3A310001
2C110001 40820010
7CA32B78 3920000C
4BFFFFC0 3F6090E2
637BEB22 3FC0805D
8BDE2477 3A200000
623186C0 7E31F1D6
7F7B8A14 3863FFFF
2C030000 40800008
38630001 1C630002
7F7B1A14 B0BB0000
4E800020 00000000
E0000000 80008000


Original code compiled by Maniac, Original Text Addresses found by hetoan2, and Slot addition by dragonboy269.

Can i use this text to item, and and the online duplication code?

They both start with 206E23C0 00004000

EDIT: OK, I tried it, and they both work, but if i text an apple to slot 1 (19000), then put anything in slot one to duplicate, it all turns into apples. For example, I create an apple with the text 19000, then i put a shovel in slot 1, and pressed c, and it turned into an apple, and duplicated an apple.

I guess they will work if I never text an item to slot 1? I'll test that out next.

I would like a duplication code, and a text to item code. :)

Post Merge: May 05, 2009, 02:42:31 AM

I'm having a problem now that I tested copying an item over wifi with the online duplication code.

I copied a blue pansy over wifi at someone elses town. It was my own item.

I came back to my town, and now anytime I open my pocket, my wii freezes. Anytime I open my pocket over wifi, my game freezes.

Even if I don't load the game via gecko (no codes loaded at all), I still can't open my pocket. I guess I'll have to edit my game save and empty my pockets.

Have you ever tested this over wifi, and what happens after you do copy something over wifi? I think it may still have bugs.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 05, 2009, 03:48:45 AM
It doesn't have a bug, I've used it myself a lot of times
Make sure you don't use both TTI and my duplication code at the same time on wi-fi, because

if you're on wi-fi and press C to duplicate an item, the text to item code will also activate, so
it'll think you're wanting to store 0000 in slot one (offline)
so online you'll be fine but when you go offline you'll have 0000 in your first inventory slot, and the game will freeze
I suggest you just change the activator of my code
if you don't know how then I'll do it for you, tell me which buttons you want.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jettrue on May 05, 2009, 03:58:12 AM
Quote from: dragonboy269 on May 05, 2009, 03:48:45 AM
It doesn't have a bug, I've used it myself a lot of times
Make sure you don't use both TTI and my duplication code at the same time on wi-fi, because

if you're on wi-fi and press C to duplicate an item, the text to item code will also activate, so
it'll think you're wanting to store 0000 in slot one (offline)
so online you'll be fine but when you go offline you'll have 0000 in your first inventory slot, and the game will freeze
I suggest you just change the activator of my code
if you don't know how then I'll do it for you, tell me which buttons you want.

Thanks so much!

What I'd like is for the Duplicate function to work when you press C and Z at the same time, while leaving Text to Item the same (c only).

I tried to do it myself, but then the game wouldn't load at all.

Can you post the code to make your Duplicate function work with C and Z? Much appreciated!

Can you also tell me which part of the code tells it to use C and Z so that I understand for future reference.

Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 05, 2009, 04:08:37 AM
I had this written down somewhere, someone else made this
------------------------------------------------------------------
=activators=
206E23C0 XXXXXXXX <--- base

Button Values:

Wiimote D-Pad:
Left - 1
Right - 2
Down - 4
Up - 8

Wiimote:
Plus - 10
Minus - 1000
A - 800
B - 400
1 - 200
2 - 100
Home - 8000

Numchuk:
Z - 2000
C - 4000

How to make an activator:
So lets say for example I wanted to make a button activator that
triggered on Z+C+1+2.
You would simply add all the button numbers together and place
that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jettrue on May 05, 2009, 04:26:05 AM
Thanks! so, for z and c, I leave everything the same, but change that line to 00006000?
Quote from: dragonboy269 on May 05, 2009, 04:08:37 AM
I had this written down somewhere, someone else made this
------------------------------------------------------------------
=activators=
206E23C0 XXXXXXXX <--- base

Button Values:

Wiimote D-Pad:
Left - 1
Right - 2
Down - 4
Up - 8

Wiimote:
Plus - 10
Minus - 1000
A - 800
B - 400
1 - 200
2 - 100
Home - 8000

Numchuk:
Z - 2000
C - 4000

How to make an activator:
So lets say for example I wanted to make a button activator that
triggered on Z+C+1+2.
You would simply add all the button numbers together and place
that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 05, 2009, 04:46:16 AM
Yup :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 06, 2009, 02:07:31 AM
would anyone be able to create a rock door like in animal crossing wild world?
That would be so cool! ;D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 06, 2009, 05:20:05 AM
Real-time world edit
It only works in your town
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 06, 2009, 12:52:42 PM
yea but how would i remove it? And also u can't spawna a rock can u? Isn't it considered a "seed"?
Of cousre if i could that'd be awesome! O0
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 06, 2009, 02:12:59 PM
Real-time world edit lets you "place" seeds,but not drop them
that way you can't seed anyone over wi-fi
you could remove it by simply typing fff1 over the rock
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 07, 2009, 12:39:17 AM
!!!!
YAY!!!!
well i'm gonna find the value for a rock.
Wait... If i can place "seeds" couldn't i make a nookingtons automatically?
I did that in wildworld. Anyone know the value for a rock?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 07, 2009, 12:41:53 AM
No. Buildings have no hex value, they have coordinates in this game.

005B->0073 Rocks (including special rocks)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 07, 2009, 10:28:51 PM
Oh so the could stop seeding! Wow there clever (kinda ;) )
So thanks for clearing that out for me. Oh and thanks for the rock hex.
Hey how would i be able to remove it if i can't go on it?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 07, 2009, 11:28:19 PM
Quote from: buriedsmiles on May 07, 2009, 10:28:51 PM
Oh so the could stop seeding! Wow there clever (kinda ;) )
So thanks for clearing that out for me. Oh and thanks for the rock hex.
Hey how would i be able to remove it if i can't go on it?
The walk over objects code
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 07, 2009, 11:38:34 PM
wow i never thought of that. :eek: ;D
well thanks i gotta try that!

Post Merge: Thu May  7 23:39:31 2009

sorry for double posting but, is there a code to make u invisible?(probably not but just wonderin') :confused:

Edit: oh i also found out, that if i replaced the rock with fff1 (i think) it would make it empty. So (if i use replace and find[i mean vice versa]) i should change it to an item instead. If i said find fff1 and replace with a rock.... uh oh.
Ps. can i use this at my town on wifi?

Double edit: sorry i looked for a real time world edit but i couldn't find one! Could someone either post it here or give me a link? ???
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 08, 2009, 04:28:30 PM
If you use Real Time Search and Replace and do fff1 (rock hex) every blank spot will become a rock.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 08, 2009, 11:05:38 PM
ya i was worrying about that. So i should search for rock value, and replace with and item instead?
Oh i just relized. That would turn EVERY ROCK INTO THAT ITEM! well than i have to use the real time world edit.
Anyone know that code?
PS. since this is the support thread u should probably give me a link instead.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 09, 2009, 04:36:03 AM
Quote from: buriedsmiles on May 08, 2009, 11:05:38 PM
ya i was worrying about that. So i should search for rock value, and replace with and item instead?
Oh i just relized. That would turn EVERY ROCK INTO THAT ITEM! well than i have to use the real time world edit.
Anyone know that code?
PS. since this is the support thread u should probably give me a link instead.
Every instance of that specific rock*... not every rock in the town.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 09, 2009, 02:21:15 PM
so the surronding area should all be 1 type of rock. Then in the doors i put a different rock. like 005c? Hopefully so. Yea like i said, can anyone tell me the real time world edit?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 09, 2009, 03:32:20 PM
I'm not sure if Virus wants it posted here
But you can do something like this:

Put a few gold roses in the area that you want the rocks to be ( as long as you don't have any gold roses elsewhere in your town. if you do, use an item that's not anywhere else in your town)

After that, with real-time SR type (for gold roses) 00b8 005b
all the gold roses will be replaced with one kind of rock
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: masterwriter42 on May 09, 2009, 05:08:26 PM
I can't seem to get any of the item type changing codes to work, like "Green Pipe is Equipment", or "Roman Helm is a Hat", etc.
I've tried several of them, using both Gecko and Ocarina. If someone knows what might be the problem, please let me know.

I've also never been able to get the "Emotion Cycler" code to work.


Thanks in advance for any help you can provide.

Respectfully yours,
MW42
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 10, 2009, 01:33:49 AM
Hey, thanks guys! Thanks for
1. Putting up with my crap
2. Answering my questions
3. Finding me the values
Last question. I used rock 1 for the main body of the maze. What's the value for rock 2? of money rocks?

PS. um i'm gonna pm virus about that real time world edit.
PSS. Also does real time sr work on wifi at MY town? How bout other towns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 11, 2009, 05:32:22 PM
Works in any town, the only problem is them seeing the changes.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 11, 2009, 09:08:05 PM
they can't walk through it can they?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 12, 2009, 04:26:52 PM
If they don't see it its literally not there for them so yes, they can.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 12, 2009, 09:17:03 PM
ah....
so i have no way of making this work? darn....will search and replace work?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jettrue on May 14, 2009, 03:46:51 AM
HI!

I know a girl via WiFi who uses a "real time" edit code instead of the text to item code, to place any item down anywhere.

For example, she 'planted' flowers on the stones of her gate for me. She can "drop" whatever she wants in her town, whether its flowers or items. Though I had to leave and come back to see them.

She said she prefers the real-time edit code over the text-to-item code.

I've asked her to email me the code, but haven't heard from her.

I thought the real-time editor, from what I've read online, is only to be able to edit acres and plant trees and such??

So my questions are:

1) what is the code for the real-time editor?
2) and where is the list of hex codes to be able to drop whatever you want with the real-time editor? Is it the same hex codes as used with the text to item code? I think I'm missing something. Can someone 'splain it to me?

Post Merge: May 14, 2009, 01:41:19 PM

Quote from: smk on December 07, 2008, 03:16:31 AM
Quote from: Acksor on December 07, 2008, 01:08:07 AM
How do you back up a save? I need to know so I can redo my town. Is there a way to have multiple towns?

If you didn't update to 3.4 or the Oct. 23rd update, you need to use Gecko OS's rebooter function with the nocopy flag turned on. When you've rebooted the Wii with the rebooter, just copy the save file to the SD Card like you would any other game and BAM! it's on your SD Card. This would be a way to have more than one town if you so chose to (have one save on the Wii, have the other on the SD Card, swap'em out a certain way by putting the one on the SD on the computer and etc.) You could, in a sense, have four different towns if you have more than one SD Card.

Is this still the case now? I'm at 3.4, and am looking for a way to have two towns.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 14, 2009, 04:32:12 PM
Real Time World Edit, Only has been released on Game-Hackers.com (May not be up but check back periodically, they are getting ddosed)... on DSPets site there are ranges for the values of flowers etc... (Http://www.aibohack.com (Http://www.aibohack.com))
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 14, 2009, 09:43:00 PM
anyone know the value for a rock?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on May 14, 2009, 11:35:25 PM
Quote from: buriedsmiles on May 14, 2009, 09:43:00 PM
anyone know the value for a rock?

Quote from: Maniac on May 07, 2009, 12:41:53 AM
005B->0073 Rocks (including special rocks)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 15, 2009, 01:15:37 PM
Certain things are visible over wi-fi XD  ;D :D :eek:
[spoiler](http://i311.photobucket.com/albums/kk459/dragonboy269123/RUU_0115.jpg)[/spoiler]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 17, 2009, 04:08:01 PM
trees can be visible?!?!?
NO WAY!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 18, 2009, 03:51:39 PM
Quote from: buriedsmiles on May 17, 2009, 04:08:01 PM
trees can be visible?!?!?
NO WAY!
Depending on what you do, yes.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 18, 2009, 10:28:09 PM
Ok I got text to item and use green pipe as equipment, I put them both in and all but nothing happens with the green pipe code and when I use text to item it freezes the game.  Can someone please give me a tutorial on how these work, I am working with basic GeckOS, what am I missing?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 18, 2009, 10:37:51 PM
Ok what version of GeckOS and GeckOS manager do I need to be running to get the equipment mod working and text to item and real time world edit?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on May 18, 2009, 11:58:19 PM
Quote from: Maniac on May 14, 2009, 04:32:12 PM
Real Time World Edit, Only has been released on Game-Hackers.com (May not be up but check back periodically, they are getting ddosed)... on DSPets site there are ranges for the values of flowers etc... (http://www.aibohack.com (http://www.aibohack.com))
Are you sure Maniac, I originally found that code here.
I think someone posted it in the code thread
*(although maybe 3 months ago)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 19, 2009, 01:57:57 AM
I can't get any of them working I am using the most up to date version of GeckOS.  And the old version of GeckOS found the cheat list, are these codes compatable with an older version?  Can someone show me how these codes work please and what I need to do to get them working?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 19, 2009, 04:20:36 AM
can someone PLEASE TELL ME how 2 get rtwe & tti & the eqipment mods wrking, wut do i need 4 eqipment mods, and y does my game freeze wen i open pockets after typing in ex:1900.  and i have no idea how 2 use real time world edit, also wut version of GeckOS do i need 4 these to work?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Tylur on May 19, 2009, 11:41:14 AM
I really need help!
Text to item does not work with wifi, can someone please make it work with wifi for me please!?!?
Also, since im never on, can you send the code to tyler_trauma @ hotmail.com??

thank you for your time.
and thank you in advance if you need to make a new code or something like that...
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 19, 2009, 02:00:40 PM
Quote from: Tylur on May 19, 2009, 11:41:14 AM
I really need help!
Text to item does not work with wifi, can someone please make it work with wifi for me please!?!?
Also, since im never on, can you send the code to tyler_trauma @ hotmail.com??

thank you for your time.
and thank you in advance if you need to make a new code or something like that...
Another text address must be found
i'd do it but Maniac said he doesn't want the wi-fi version released, so sorry.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 19, 2009, 11:06:00 PM
how do i make them visible?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 19, 2009, 11:37:11 PM
Quote from: buriedsmiles on May 19, 2009, 11:06:00 PM
how do i make them visible?
For the trees, just shake them
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: buriedsmiles on May 19, 2009, 11:58:42 PM
what if i hit the rocks with a shovel????
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 20, 2009, 12:19:46 AM
Can someone please post a link to Real Time World Edit, I saw the link yesterday but couldn't find it today  :confused:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Tylur on May 20, 2009, 12:46:07 AM
I have another problem, when ever I use Text To Item, it wont let me drop the item in my town or any other town, please fix this!?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 20, 2009, 10:18:16 PM
Topic!  Someone please reply to this, I hate it when I get like am million views on one topic but never a reply.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ssbbdude on May 20, 2009, 10:20:22 PM
do you mean like texture hacks?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on May 20, 2009, 10:32:45 PM
i'm not sure, but i think you could change the textures with ACtoolkit... something like that
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 21, 2009, 02:43:24 AM
Srry, shoulda been more specific.  I mean like I saw someone replace that shoe shiner [4got name lol] with jingle, so like how do u maybe replace nook with somone else?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 21, 2009, 02:45:00 AM
I have failed to find it on game hackers, can someone please give me a link to it?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 21, 2009, 01:00:46 PM
Quote from: N1nt3nd0Gam3r on May 21, 2009, 02:45:00 AM
I have failed to find it on game hackers, can someone please give me a link to it?
i assure you it's there, the only problem is the site is being DDOS right now by some stupid other site.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 21, 2009, 10:35:14 PM
Oh uhmm ok can you email me the code please?  [email protected]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 22, 2009, 04:35:00 PM
Quote from: Tylur on May 20, 2009, 12:46:07 AM
I have another problem, when ever I use Text To Item, it wont let me drop the item in my town or any other town, please fix this!?
...Do you have pickup everything on or steal neighbors furniture...etc.? -.-'

Quotewhat if i hit the rocks with a shovel?
No..
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Tylur on May 22, 2009, 05:24:12 PM
No, I only have  text to item, and walk on everything on at the moment.

And to who ever posted the rock codes, they don't work they freeze my game, and now I have to start my town over... AGAIN.....
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: dragonboy269 on May 22, 2009, 08:31:34 PM
Quote from: Tylur on May 22, 2009, 05:24:12 PM


And to who ever posted the rock codes, they don't work they freeze my game, and now I have to start my town over... AGAIN.....

They only work with real-time world edit. Text to item can't do "seeds"

You don't have to restart your town either, just use a code that empties your inventory
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: N1nt3nd0Gam3r on May 24, 2009, 07:21:12 PM
I have Real Time World Edit on, Real Time Acre Edit one, Moon jump, and walk over anything on.  When I type everything in then go in a building it freezes.  Can someone help me please?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 29, 2009, 05:58:31 PM
This should've gone in the animal crossing topic.. anyways what are you typing in? Try doing it without all of the other codes on.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: canon525 on June 07, 2009, 08:26:11 PM
Codes I have ON:

Sprint Faster (No trigger)
Walk Over Objects (No trigger)
RTWE (C+Down on Dpad)

I have tried these codes but they don't work:

Revive All Flowers (A+B+C+Z+1)
Keep Flowers Watered (No trigger)
Water Flowers (No trigger)
Walk Over Objects (C+Down or C+Up on Dpad)

And a couple more that I forgot. Why are they not working? Yes I have the correct version. I have tried using one code at a time.

Oh and most of the time when my character exits the house right after I load the game it freezes and I have to unplug the power by hand to turn it off. I have tried using less codes, but it still happens from time to time. It occasionally lets me in if I don't move when the character is standing right in front of the door. Then if I try to move it freezes...

Help please?

EDIT: Well...I already posted so...Not really a problem I guess. This happened a while back BTW.

I just finished downgrading from 3.4 to 3.2. I did not have Starfall yet. My brother put in Rockband 2 and updated my wii. When I checked I still had 3.2. Now I don't need to update when playing Rockband 1, Rockband 2, Wii Sports, or Rockband track 1. It only shows I need to update when I pop in ACCF and go to the disc loading channel. I havent put in Starfall yet since I always load ACCF through Geckos and theres no point if I can still play my other games. Is that affecting my ACCF experience? Also, the problems listed before this edit, well, they occured BEFORE I downgraded.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ace2k0 on June 22, 2009, 05:32:44 PM
Hi i'm currently using the 4.0 hacked update and a burned copy of ACCF. The GeckOS can't read the DVD and it wont boot the BackupLoader Channel. Is there a way around this?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ssbbdude on June 22, 2009, 05:36:25 PM
yes buy the game
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ace2k0 on June 22, 2009, 05:40:02 PM
Yeah I am. Soon. Do the codes work in Ocarina cause I have this code
Grass is full and lush
42000000 90000000
02E92894 0C80FFFF
E0000000 80008000

But it doesnt work with or without the activator code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: kitsune on June 29, 2009, 09:22:53 PM
(If this is the wrong place for this, please correct me).

I'd like to request a couple of codes for the game.

First and foremost, some of my friends and I would love to be able to use the Z button on the nunchuk to run, and only run. That is, disable it from picking up anything. If it still sped up message speed or canceled menus or what have you, that would be ok. The objective is to have it be used to run, but not pick up things. If this is possible, however it's done, well, I'm requesting it.

The second one, and this not as necessary, is possibly a more difficult proposal. We, and I bet we're not the only ones, liked the "field" music from the original Animal Crossing (GCN). Would it somehow be possible to use a code to insert those music files into the game? Have them be selected along with the ones already used in the game, or replace them. I've seen it done with Brawl, having music replaced, so it ought to be workable, yes?

Thanks in advance to anyone who takes a crack at either of these.

EDIT: Just found out that the instance of switching music in Brawl I found was accomplished through either burning a new CD, or using the USB Loader, so scratch the second request.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on July 04, 2009, 01:20:57 AM
Quote from: masterwriter42 on May 09, 2009, 05:08:26 PM
I can't seem to get any of the item type changing codes to work, like "Green Pipe is Equipment", or "Roman Helm is a Hat", etc.
I've tried several of them, using both Gecko and Ocarina. If someone knows what might be the problem, please let me know.

I've also never been able to get the "Emotion Cycler" code to work.


Thanks in advance for any help you can provide.

Respectfully yours,
MW42

I try to help on your first question since I had the same issue. Now I dont.  ;D

Thanks to DSPet for encouraging me to buy USB Gecko recently, so I could try fixing the FMK code
for modifying item (i.e. how to carry or wear it).

Link to FMK posting:

http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247 (http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247)

What I really want is to be able to wear ski mask along with pilot shade (picture below).

(http://i655.photobucket.com/albums/uu275/conanac/RUU_0070.jpg)

So here is the code (my first one, with a lot of credits to FMK and DSPet):

206E23C0 00003000
4A000000 91000000
103698D7 00000055
E0000000 80008000

I put controller command (push Z and Minus together) in the first line
so that I will not start with this code right away,
but anyone could choose to do differently.

In general you could replace the second and third lines with appropriate information (for the specific item
of interest):

4A000000  XXXXXXXX <-- replace XXXXXXXX with your starting address
10YYYYYY 000000ZZ  <-- replace YYYYYY with the offset to get the total address as XXXXXXXX + YYYYYY,
                                    this total address can be searched using mem2 dump ($177 bytes after BITM
                                    header of that item, thanks to DSPet for this info)
                                    and replace ZZ with the new code as described in DSPet posting
                                    (right after that FMK posting)

So enjoy.

And if this is not the right place to post this, let me know and I apologize for that (this is my first posting in this
forum).








Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: masterwriter42 on July 12, 2009, 05:11:02 AM
Quote from: conanac on July 04, 2009, 01:20:57 AM
I try to help on your first question since I had the same issue. Now I dont.  ;D

Thanks to DSPet for encouraging me to buy USB Gecko recently, so I could try fixing the FMK code
for modifying item (i.e. how to carry or wear it).

Link to FMK posting:

http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247 (http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247)

What I really want is to be able to wear ski mask along with pilot shade (picture below).

So here is the code (my first one, with a lot of credits to FMK and DSPet):

206E23C0 00003000
4A000000 91000000
103698D7 00000055
E0000000 80008000

I put controller command (push Z and Minus together) in the first line
so that I will not start with this code right away,
but anyone could choose to do differently.

In general you could replace the second and third lines with appropriate information (for the specific item
of interest):

4A000000  XXXXXXXX <-- replace XXXXXXXX with your starting address
10YYYYYY 000000ZZ  <-- replace YYYYYY with the offset to get the total address as XXXXXXXX + YYYYYY,
                                    this total address can be searched using mem2 dump ($177 bytes after BITM
                                    header of that item, thanks to DSPet for this info)
                                    and replace ZZ with the new code as described in DSPet posting
                                    (right after that FMK posting)

So enjoy.

And if this is not the right place to post this, let me know and I apologize for that (this is my first posting in this
forum).

Thank you so much! I was sad when it wasn't working for me. Hopefully this will solve that problem. I've not tried your solution yet, so I guess this is more of a 'thanks in advance'. I don't think there should be any problem with putting that here, it's in response to me asking for help after all, so I expect that it's appropriate. Hey, take care and good luck with future codes.

Post Merge: July 12, 2009, 05:23:37 AM

Quote from: Maniac on May 22, 2009, 04:35:00 PM
Quote from: Tylur on May 20, 2009, 12:46:07 AM
I have another problem, when ever I use Text To Item, it wont let me drop the item in my town or any other town, please fix this!?
...Do you have pickup everything on or steal neighbors furniture...etc.? -.-'

Quotewhat if i hit the rocks with a shovel?
No..

To both Maniac link and Tylur, at the same time: I experienced the inability to drop items (and a few other weird things that I can't remember) when I was using the take/move furniture in other people/villager's houses code, too. I was using the code so that I could more easily move stuff back and forth between my two favorite player characters' houses. It was much easier to decorate when I could just run a short distance in between, and do anything necessary (also, it let me play a song in the second house that only the first character currently had available) from there.
I did end up with some unwanted items and junk in my inventory I picked up either by accident or as rewards for doing favors for the villagers. I found out that if you drop something in a villager's house and then walk out their door, it get's deleted and won't be there next time you enter the house. Of course, this requires a villager's house that you can enter at the time, but there's usually somebody chilling at their home. So anyway, I quickly adopted that method for destroying things quickly and easily while using that sort of code. If the dropping problem is happening to you too with the different code you are using, then this method should also work for you (if you can move stuff around in other houses, that is - I've not used the code to which you refer). Either way, I hope what I've said helps out anyone who has run into that issue or something similar.
If anyone finds an easier method of destroying items while using those codes, please let the world know, because I for one really like being able to decorate both homes and still be able to clear up inventory space. And there's always saving and quitting the game (back to the Wii main menu, that is, or restarting the machine) to start it without codes for a while, so that you can drop stuff again or whatever you can't do with it on.

Respectfully yours,
MW42
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jaysterinoizm on July 24, 2009, 07:19:54 PM
Transfer Catalog Items
077B8F40 00000068
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D60817C
816B8FA8 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
3D60817C 93EB8FA8
93C10018 4A97FB3C
04138ADC 496804BC
04009218 497AFD28
(Hold Z and Press A to send item
directly to empty pocket slot.)

This code is by TNTkrazy but it doesn't work for me... Does anyone know the problem?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Warlock on July 24, 2009, 08:11:42 PM
Works perfectly fine for me.

There is a little trick to it.

First, while holding Z, select an item with A that you don't want.  Now while you're still holding Z, select an item with A that you do want.  Then repeat as needed if you let go of Z.  If you don't release Z, then any item you select after that with A will be added.

Enjoy!  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jaysterinoizm on July 25, 2009, 02:03:23 AM
Ohhhhhhhh okay. Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Warlock on July 25, 2009, 02:01:56 PM
No problem.  Also, you'll want to keep track of how many pockets that you have empty when you're using this code and keep track of how many items that you're selecting because if you have anything in your pockets and you've selected more than what you had empty, those items will now be replaced with the items that you just selected.  Also note, that this code only works with the first profile on AC:CF!  If you use it with another profile besides the first one, the first profile will have items in their pockets instead.  I guess it's a little glitch in the code.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: jaysterinoizm on July 25, 2009, 09:37:20 PM
Awesome! Thank you very much, Warlock!  ;D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Warlock on July 26, 2009, 02:10:42 PM
No problem.  I'm glad to help out!   O0
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: xsilverx on July 26, 2009, 08:43:56 PM
may I ask, what is the code for the "replace golden roses with rocks" cheat
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on July 27, 2009, 03:56:01 AM

Use the Search and Replace Item codes (where it takes input from text message XXXX YYYY).
XXXX is the hexadecimal number for gold roses (00B8) and YYYY is the hexadecimal number for rocks (could be from 005B to 0073, i.e. rocks 1 to 20 and 5 money rocks).

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: CodeFreak on July 29, 2009, 04:19:40 AM
Heyy guys.....
Just want to find the answer to my question  :D
Ive been usin all these codes for a long time and had no problems  :cool:
Even while using ocarina :P
But I put in two new codes, and now when I try and open up my inventory,
The game freezes...
The codes I put on were Ski goggles as accessory and text to item code.
Anyone else get this problem?
And anyone know how to fix it?
I took the codes off....
All of them... and It still does it...
Good thing I made a backup of the Save file.
So yeah, Thanks =]
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: hylatio on July 30, 2009, 03:05:17 AM
I have a question, it's not completely related to the topic but...
With that new music replacement code that was released for Brawl a few weeks ago, I wondered if it would be possible for any other Wii games? I know this is unlikely but would like to know if it could potentially happen in the future (Animal Crossing is one game I would like to replace some of the music for).
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: REDSOXROX on July 30, 2009, 03:39:46 AM
Quote from: hylatio on July 30, 2009, 03:05:17 AM
I have a question, it's not completely related to the topic but...
With that new music replacement code that was released for Brawl a few weeks ago, I wondered if it would be possible for any other Wii games? I know this is unlikely but would like to know if it could potentially happen in the future (Animal Crossing is one game I would like to replace some of the music for).
Music replacement code for Brawl? Eh?
Where?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: CodeFreak on August 07, 2009, 06:35:40 PM
Alright I messed up again guys. I already created a new file, cause the other one was f***** and no ome responded. Now my town is glitched. I accidentally made a typo in the real time search and replace text version code, i typed in "zr900c yf" by accident, and now I cant place anything on the ground. Ive tried entering "zryf fff1, zr0000 fff1, and even zrd001 fff1". How the hell do I fix this?
Thanks in advance.  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 08, 2009, 02:06:26 AM

Can you use ACToolkit to first fix your town? Since it will try to find and write the right checksum for the savegame file. After that then you could reinstall it again and play with your cheat codes.

Hope this helps.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: emperor52 on August 08, 2009, 03:13:52 AM
Quote from: conanac on July 04, 2009, 01:20:57 AM
Quote from: masterwriter42 on May 09, 2009, 05:08:26 PM
I can't seem to get any of the item type changing codes to work, like "Green Pipe is Equipment", or "Roman Helm is a Hat", etc.
I've tried several of them, using both Gecko and Ocarina. If someone knows what might be the problem, please let me know.

I've also never been able to get the "Emotion Cycler" code to work.


Thanks in advance for any help you can provide.

Respectfully yours,
MW42

I try to help on your first question since I had the same issue. Now I dont.  ;D

Thanks to DSPet for encouraging me to buy USB Gecko recently, so I could try fixing the FMK code
for modifying item (i.e. how to carry or wear it).

Link to FMK posting:

http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247 (http://wiird.l0nk.org/forum/index.php/topic,1856.msg27247.html#msg27247)

So here is the code (my first one, with a lot of credits to FMK and DSPet):

206E23C0 00003000
4A000000 91000000
103698D7 00000055
E0000000 80008000

I put controller command (push Z and Minus together) in the first line
so that I will not start with this code right away,
but anyone could choose to do differently.

In general you could replace the second and third lines with appropriate information (for the specific item
of interest):

4A000000  XXXXXXXX <-- replace XXXXXXXX with your starting address
10YYYYYY 000000ZZ  <-- replace YYYYYY with the offset to get the total address as XXXXXXXX + YYYYYY,
                                    this total address can be searched using mem2 dump ($177 bytes after BITM
                                    header of that item, thanks to DSPet for this info)
                                    and replace ZZ with the new code as described in DSPet posting
                                    (right after that FMK posting)

So enjoy.

And if this is not the right place to post this, let me know and I apologize for that (this is my first posting in this
forum).










Does this code let you put accessories on top of each other?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 08, 2009, 01:31:57 PM

It could be I guess, but I have not tried it. Let me know if you could do that, it would be amazing to see the result (change one accessory as another type of item, and keep the other still as accessory, then wear both at the same time).
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Erica on August 24, 2009, 12:06:42 AM
Quote from: dragonboy269 on May 05, 2009, 03:48:45 AM
It doesn't have a bug, I've used it myself a lot of times
Make sure you don't use both TTI and my duplication code at the same time on wi-fi, because

if you're on wi-fi and press C to duplicate an item, the text to item code will also activate, so
it'll think you're wanting to store 0000 in slot one (offline)
so online you'll be fine but when you go offline you'll have 0000 in your first inventory slot, and the game will freeze
I suggest you just change the activator of my code
if you don't know how then I'll do it for you, tell me which buttons you want.

This is exactly what happens to me. It writes the zero code in the first item slot. I'm not using the duplication code though, just the text to item one.
Other codes are "take villagers furniture", "Flowers Never Parched v2:[hetoan2]", are they conflicting?

does TTI work while gate open?
I only really want it 2 work cuz I can get all flowers/fruit instantly,,but I like keeping gate open 4 my friend.

Im using gecko 1.9.2

Post Merge: August 24, 2009, 02:49:53 AM

Anyone?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 24, 2009, 03:21:05 AM

I could answer your last question:
Yes, I tried using TTI code while there were visitors in my town, and it worked fine.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Erica on August 24, 2009, 04:53:13 AM
Quote from: conanac on August 24, 2009, 03:21:05 AM

I could answer your last question:
Yes, I tried using TTI code while there were visitors in my town, and it worked fine.



So its not the code adding the $0000 unkown item in 1st slot?
I use actoolkit to delete it.

This is TTI code I'm using:

Special text to item [dragonboy269]
* 206E23C0 00004000
* C0000000 00000012
* 3F608062 637B5477
* 3A200000 39200000
* 38A00000 8D5B0002
* 2C0A003A 41800008
* 394A0009 714A000F
* 7D4A4830 7CA55214
* 3929FFFC 2C090000
* 4080FFDC 3A310001
* 2C110001 40820010
* 7CA32B78 3920000C
* 4BFFFFC0 3F6090E3
* 3FC0805D 8BDE2477
* 3A200000 623186C0
* 7E31F1D6 7F7B8A14
* 3863FFFF 2C030000
* 40800008 38630001
* 1C630002 7F7B1A14
* B0BBEB22 4E800020
* E0000000 80008000


without stars.
Any idea?

Thanx 4 responding at least ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 25, 2009, 03:34:21 AM

The code that you put in your posting (from dragonboy269) should be used by typing:
xyyyy, where x is the pocket slot number (hexadecimal number from 1 to F). And yyyy is the hexadecimal code for the item you want to put in that pocket slot.

If you have already used it like that but still have a problem, then you could use the original TTI (from Maniac) and basically it is the same (dragonboy269 just modified it to be able to input the pocket slot number and add that input to calculate the pocket address). In this case you just type yyyy since the item will appear in the first slot (it could overwrite whatever item you already have in that slot, so be careful).

Here is the link to Maniac code/posting (and I use this version of code and it actually works while I have visitors), and please use the right buttons:

http://wiird.l0nk.org/forum/index.php/topic,1856.msg27407.html#msg27407 (http://wiird.l0nk.org/forum/index.php/topic,1856.msg27407.html#msg27407)

Hope this helps.


Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: kelnel on August 25, 2009, 09:14:54 PM
Okay so here goes, my first question. I have animal crossing on the wii console and was looking for some cheat codes, I saw a whole bunch of codes for different hacks,on this site  I tied inputing these codes using the text feature on the game but I must be doing something wrong, cuz nothing works is anybody willing to help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 26, 2009, 01:53:52 AM
Quote from: N1nt3nd0Gam3r on May 18, 2009, 10:28:09 PM
Ok I got text to item and use green pipe as equipment, I put them both in and all but nothing happens with the green pipe code and when I use text to item it freezes the game.  Can someone please give me a tutorial on how these work, I am working with basic GeckOS, what am I missing?

Do you have other codes that work? Or are these two the only codes in RUUE01.gct file (assuming you use US version, i.e. Animal Crossing City Folk)? If you could post the codes that you use in this posting, perhaps people could help you more.

Quote from: kelnel on August 25, 2009, 09:14:54 PM
Okay so here goes, my first question. I have animal crossing on the wii console and was looking for some cheat codes, I saw a whole bunch of codes for different hacks,on this site  I tied inputing these codes using the text feature on the game but I must be doing something wrong, cuz nothing works is anybody willing to help!

Take a look on this tutorial video on how to use geckoos for playing a game with codes. You dont put the codes in the text message feature in the game.

http://wiird.l0nk.org/forum/index.php/topic,2260.msg23127.html#msg23127 (http://wiird.l0nk.org/forum/index.php/topic,2260.msg23127.html#msg23127)

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on September 21, 2009, 11:33:46 PM
Is there a code that can empty the museum? Thanks!
I hope this is the right thread.  :)

Got it!  ;D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: ncc-1701 on October 07, 2009, 08:15:15 AM
Is there a way to change the sex of a character without killing off the character and restarting. Something in gecho???
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: BrawlHacker48 on October 10, 2009, 08:57:23 PM
do any of you know a code 4 TTI that works in other ppls towns?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on October 12, 2009, 07:54:49 PM
Also please remember you don't need to enter the "$" part of it, just the numbers/letters... sooo 9000 would give you an apple if I remember correctly. As for the TTI in other towns, there isn't one and there won't be one made.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on October 16, 2009, 08:04:14 PM
Hey there.

I'm trying to get some codes to work, together, and having some difficulty; I wondered if anyone here could tell me what I'm doing wrong or which codes are causing conflicts.

I'm trying to use the following codes, simulteneously, with a Text to Item code:

QuoteFlowers (Waters flowers and pulls weeds) - No activator
* C20924C0 0000000B
* A3DD0000 2C1E0057
* 41800028 2C1E005A
* 40810014 2C1E00E0
* 41800018 2C1E00E1
* 41810010 3BC00000
* 63DEFFF1 B3DD0000
* A3DD0000 2C1E00BE
* 41800018 2C1E00DD
* 41810010 3BDEFFE0
* B3DD0000 60000000
* 60000000 00000000

Emotions (Emotion Cycler for P1) - C or Z activator
* 42000000 90000000
* 8201000F 00E2F214
* E0000000 80008000
* 206E23C0 00002000
* A8000000 F0000000
* 8600000F 00000001
* E0000000 80008000
* 206E23C0 00004000
* A8000000 F0000000
* 8600000F FFFFFFFF
* E0000000 80008000
* 42000000 90000000
* 8401000F 00E2F214
* 2CE2F214 00001D1D
* 00E2F214 00000000
* E0000000 80008000

Nook Change (Swaps Nookingtons & Nook 'n' Go) - C +1 or C + 2 activator
* 206E23C0 00004200
* 42000000 90000000
* 04E89CA0 00000001
* 04E89CA4 00000001
* E0000000 80008000
* 206E23C0 00004100
* 42000000 90000000
* 04E89CA0 00000003
* 04E89CA4 00000003
* E0000000 80008000

Grass (Grass Full & Lush) = Home + Plus + Minus + Z activator
* 206E23C0 0000B010
* 42000000 90000000
* 02E92894 0C80FFFF
* E0000000 80008000

Items (Transfer Items to Pockets from Catalog) - Click on Item with A + Hold Z Activator
* 077B8F40 00000068
* 2C050000 4182004C
* 3D60806E 816B23C0
* 2C0B2800 4082003C
* 38A00000 3D800001
* 398CFFF1 3D60817C
* 816B8FA8 A06B0000
* 7C0C1840 41820014
* 38A50001 396B0002
* 2C05000D 4081FFE8
* A064FFD4 B06B0000
* 807E0024 4A850288
* 3D60817C 93EB8FA8
* 93C10018 4A97FB3C
* 04138ADC 496804BC
* 04009218 497AFD28

I can get the above codes to work fine, together. No problem.

dragonboy269's Special Text to Item code worked fine, for me, along with the above codes, but I inadvertantly pressed the C button fairly often, so it was a hassle (for example, once I've entered 19000 to create an apple in slot 1, anytime I press C thereafter, a new apple is placed...).

I tried to change the button activator, so that I would be less likely to create it accidentally (Right now, it's set for C [206E23C0 00004000]; I tried changing it to 206E23C0 00006400 which I believe should have been Z + C + B; correct me if I'm wrong....) but that froze my game (after Gecko loading screen; before AC screen) when I tried to load the codes.

I tried to use Maniac's Text to Item code (which has a less common activator) but the codes wouldn't load altogether (froze in the same place as the above code did with the altered button activator).

Can anyone check it out and tell me what I'm doing wrong, here? Is there any way to stop dragonboy269's code from creating items, once it's started?

Thanks, in advance, for any help you can give. :)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on October 17, 2009, 01:35:35 AM

Not sure whether this will help, but add a termination line code in your last code in the listing (to make sure the next code could start appropriately perhaps):

* 077B8F40 00000068
* 2C050000 4182004C
* 3D60806E 816B23C0
* 2C0B2800 4082003C
* 38A00000 3D800001
* 398CFFF1 3D60817C
* 816B8FA8 A06B0000
* 7C0C1840 41820014
* 38A50001 396B0002
* 2C05000D 4081FFE8
* A064FFD4 B06B0000
* 807E0024 4A850288
* 3D60817C 93EB8FA8
* 93C10018 4A97FB3C
* 04138ADC 496804BC
* 04009218 497AFD28
* E0000000 80008000  <-- this one

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Duchess on October 17, 2009, 03:38:51 AM
conanac, that seemed to do the trick!  :D

I placed the termination line code at the end of the last code as you suggested, added in Maniac's Text to Item code, everything loaded just fine and all of the codes work just as they're supposed to!

Thank you, so much, for your help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on October 20, 2009, 03:19:01 AM
Does the moon jump work on wifi? (in your own town) I know the walk over anything & run faster codes work but I was curious if the moon jump worked too. I don't have wifi setup at the moment so I can't test it myself.    :-X
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on October 22, 2009, 02:03:34 PM
Moon Jump works, but you are the only one who will see it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on October 22, 2009, 05:50:50 PM
Okay, thank you!

edit

Sorry to post so many support questions.
While using the code for deeper pockets and the code for text to item, or even the duplication code. I should continue using hexidecimal for the slot in which I want the item to appear? So such as 11 for 17, or 64 for 100?

Post Merge: October 23, 2009, 01:03:21 AM

Sorry for another support post!  :(

I was wondering if I might be doing something wrong with the deeper pockets code. When I loaded it with wiicm & gecko os it froze when I: opened my pockets, pressed the A D/Left or A D/Right. Then I tried loading it through the Ocarina & gecko os. For some reason my in game time went to January 1 2000 and when I pressed the necessary buttons it froze up again. I then tried to add 'E0000000 80008000' to the end and had the same results. Also in case any of the other codes in my text file were causing the problem I removed everything except kept deeper pockets code and later the deeper pockets code with the text to item code. But it's still freezing for me. I tested it with all of the methods about using gecko os 1.o7b and gecko os 1.9.2. Any ideas what I'm doing wrong? Thanks in advance.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Majora252 on October 30, 2009, 09:46:53 PM
Hello, I'm new here and I have a problem. I was using the City Folk save editor, and it was working good. However, after awhile, it corrupted my save. I don't want to rebuild my town, so is there anyway around this?

P.S. How do you make codes? I know SNES assembler, but I can't find a tutorial on Wii assembler and I don't know how to convert codes the hexadecimal.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on October 30, 2009, 11:43:16 PM

Did you use ACToolkit (http://actoolkit.game-hackers.com/ (http://actoolkit.game-hackers.com/)) to edit your ACCF savegame file (e.g. RVFOREST.DAT)?
If not, then try to open the savegame file with this tool and typically it could correct the checksums.

Just google powerpc assembly language for finding more information, and perhaps use asmwiird tool for converting the asm.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Majora252 on October 31, 2009, 12:35:07 AM
Yes I used that one.

http://www.megaupload.com/?d=PSZOLNS7 (http://www.megaupload.com/?d=PSZOLNS7)

That's my file, if you could check if anything's wrong. And I'll look up the powerpc assembly.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on October 31, 2009, 04:15:29 PM

Your RVFOREST.DAT is OK, I uploaded it using Savegame Installer and then played the game (there are two residents currently). Not sure why you think it is corrupted.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Majora252 on October 31, 2009, 05:05:22 PM
I tried it again and it's still not working. Once I press A at the title screen it says something like "The data cannot be used as it's corrupted. Would you like to start over and rebuild your town?". I press "No", and then it just says it's corrupted again.

Also, how do you convert a powerpc assembler code to hex? And is there a list of values so I know what I'm doing when I'm loading, editing, changing and storeing addresses?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Romaap on October 31, 2009, 05:22:38 PM
That's probably because of some codes.
Try to load Animal Crossing without codes unless they require a button combination to be pressed.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Majora252 on October 31, 2009, 08:26:31 PM
Quote from: Romaap on October 31, 2009, 05:22:38 PM
That's probably because of some codes.
Try to load Animal Crossing without codes unless they require a button combination to be pressed.

OK. I tried it and it worked. Thanks
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Majora252 on November 03, 2009, 07:36:34 PM
New question. How do you make your own HDLC (Hacked Downloadable Content) and ODLC (Overlapped Downloadable Content)?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mdmwii on November 09, 2009, 06:25:09 AM
It would be nice a PAL version for TTI... If only someone could post a NTSC-u 80 mem dump I could try to port it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on November 09, 2009, 07:21:07 PM
Quote from: mdmwii on November 09, 2009, 06:25:09 AM
It would be nice a PAL version for TTI... If only someone could post a NTSC-u 80 mem dump I could try to port it.
Incase you haven't read the PAL support topic, people have already tried to get the address annnd obviously it didnt work.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: tron543 on November 15, 2009, 06:17:36 AM
Can someone make me a text file with all of the current codes? Please make sure it includes a TTI code and that it is compatible with the Cheat Code Manger for the Homebrew channel. Thank you SO much  :D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MrBaconsock on November 26, 2009, 04:53:13 AM
I know that there is a file replacement code for SSBB that allows you to switch the songs with any audio piece of your choice, and I was wondering if anything like this would be possible to do in Animal Crossing City Folk.

Preferably, I would like to replace the hourly music from ACCF with the hourly music from the Original Animal Crossing for Gamecube. This was a feature that many many fans were looking for in this game, but Nintendo unfortunately decided to rehash the same music that they used on the DS. Personally, I find the GC music to be much better.

Obviously, I have absolutely no idea how to make these codes, so I'm looking for someone out their who could perhaps take up the challenge, and write a code for this noble cause :D. The most I could do to contribute to this would be providing the necessary music files in mp3 format, but that's about it.

Anyways, anybody up for this?  :smileyface:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on December 12, 2009, 05:52:49 AM
Is there a hex value for the cherry blossom tree?

(It's a pink tree and the leaves are shaped different from other trees...)

eta - problem solved!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: emperor52 on December 21, 2009, 09:35:44 PM
Does anyone know where to get some good NPC textures for the NPC editor?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Newwizkid on December 23, 2009, 05:14:49 AM
Is there a code that can reset everything to before button activators?
For some reason I dash faster freezes my game when I use the joystick. The save file is corrupted like that.

I'm starting to wonder if my character will ever be fast again.  :'(
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: XZ14094 on January 03, 2010, 10:57:08 PM
sorry if this is a really old thread or anything? I  was just woundering if there is a code that could  possibly  make it to where when one of the animals want to move from your town you could stop them at anytime...?  it's kinda hard to let go when you play the game so much that eventually they leave an your so attached and use to them :( is it possible to have a code to stop that from happening...? thanks  if someoe could help it would mean a lot      :smileyface:
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on January 18, 2010, 03:09:29 AM
Is there another version of this code? I can't get it to work on player two inside my town or player one outside my town. I went back through posts on this thread and I saw the same questions.. but not any answers. Thanks.

QuoteEmotion Cycler (P2) [hetoan2]:
42000000 90000000
8201000F 00E378D4
E0000000 80008000
206E23C0 00002000
A8000000 F0000000
8600000F 00000001
E0000000 80008000
206E23C0 00004000
A8000000 F0000000
8600000F FFFFFFFF
E0000000 80008000
42000000 90000000
8401000F 00E378D4
2CE378D4 00001D1D
00E378D4 00000000
E0000000 80008000

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on January 20, 2010, 02:17:56 PM
Quote from: stardusted on January 18, 2010, 03:09:29 AM
Is there another version of this code? I can't get it to work on player two inside my town or player one outside my town. I went back through posts on this thread and I saw the same questions.. but not any answers. Thanks.

QuoteEmotion Cycler (P2) [hetoan2]:
42000000 90000000
8201000F 00E378D4
E0000000 80008000
206E23C0 00002000
A8000000 F0000000
8600000F 00000001
E0000000 80008000
206E23C0 00004000
A8000000 F0000000
8600000F FFFFFFFF
E0000000 80008000
42000000 90000000
8401000F 00E378D4
2CE378D4 00001D1D
00E378D4 00000000
E0000000 80008000


Why would you try it on player 1 outside of a town when it clearly states its for player 2?......
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on January 20, 2010, 05:05:34 PM
Quote from: Maniac on January 20, 2010, 02:17:56 PM
Quote from: stardusted on January 18, 2010, 03:09:29 AM
Is there another version of this code? I can't get it to work on player two inside my town or player one outside my town. I went back through posts on this thread and I saw the same questions.. but not any answers. Thanks.

QuoteEmotion Cycler (P2) [hetoan2]:
42000000 90000000
8201000F 00E378D4
E0000000 80008000
206E23C0 00002000
A8000000 F0000000
8600000F 00000001
E0000000 80008000
206E23C0 00004000
A8000000 F0000000
8600000F FFFFFFFF
E0000000 80008000
42000000 90000000
8401000F 00E378D4
2CE378D4 00001D1D
00E378D4 00000000
E0000000 80008000


Why would you try it on player 1 outside of a town when it clearly states its for player 2?......

According to the http://wiird.l0nk.org/forum/index.php/topic,1856.msg19659/topicseen.html#msg19659 (http://wiird.l0nk.org/forum/index.php/topic,1856.msg19659/topicseen.html#msg19659) it should also work on player 1 in another town. However I can't get it to work on player 2 in my own town. :/
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: elmoreas on February 01, 2010, 10:47:20 AM
I searched this thread for anything to do with paint/painting/paintings and found nothing so I think this has not been asked before but if it has I appologize. Could someone make a code or post an existing code that I missed when scanning the site that puts all the paintings into your inventory or into your mailbox as gifts along with the activator. I don't want to use the complete museum code cause it negates the whole point of playing the game, plus I want some for my house and really I like the fishing and bug catching and fossil hunting I just hate the painting collecting. You cannot buy them from the catalog so you cannot make a code for that and come to think of it there is more of them than there are inventory spaces so the only option would be to make a code with activator that would have all paintings mailed to you or split the inventory code up with 2 seperate activators so you could place your items in containers, activate the 1st code, place the paintings in another container and repeat with second code. Though how you would make sure they are real and not forgeries I do not know, perhaps that is why it has not been done yet. If worst comes to worst and this code cannot be made, could someone modify the complete museum code, the longer working one, to only complete the painting section. Thanks, sorry for the long post but this is kind of complicated. Thank you in advance to anyone who helps.

Sincerely,
Elmoreas
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on February 07, 2010, 11:46:39 PM

You could choose one of these:
1. Use text-to-item code for creating the real painting (one at a time), the hex numbers for the real
    paintings start from 0xCD40 to 0xCDF4 (and increment by 0x0004 from one painting to the next).
    As an example CD40 is for dynamic painting and the next one CD44 is for solemn painting.
2. Or use the real-time world edit code similarly for creating the painting (one at a time)
3. Or use ACToolkit to put those paintings in your town or pocket or inventory

Hope this helps.

Cheers.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: elmoreas on February 10, 2010, 12:28:58 PM
I am not sure how to do any of those, could you please explain the one that is the least likely to corrupt my save game file and tell me in a little more detail what that code is and how I am supposed to use/manipulate it to make it work, and finnaly how it is supposed to function, ie what it does, so I know what slots to clear or what to expect in game. Thanks, sorry to be so remedial but I really don't know how to do this yet and I am still learning the basics. Thank you for your time. Have a good day.

Sincerely,
Elmoreas
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on February 10, 2010, 05:26:16 PM

Options 1 and 2 require you to type correctly those hex numbers for real paintings (each of them), so I would suggest to use option number 3 to reduce the chance of creating problems in your savegame file.

Here is the link (http://www.thelastduchess.com/ACHackInstructions.htm (http://www.thelastduchess.com/ACHackInstructions.htm)) that contains material for you to read and follow for setting up and using ACToolkit.




Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: elmoreas on February 11, 2010, 12:22:24 AM
Thanks, I appreciate that. Will check it out here in just a second. Talk to you all later.

Sincerely,
Elmoreas
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on April 01, 2010, 07:55:05 PM
Does anyone know the value for cherry blossoms (pink trees) in the plant color modifier code?  

QuotePlant Color Modifier [hetoan2]
044E58F0 6F6E3X3Y
044E58F4 2E627272
044E58F8 65730000
X is number 1 Y is number 2 00 - 21

Thanks  :)

ETA-
It's 02.  ;D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Suspense... on April 02, 2010, 05:22:57 AM
Hey, I'm not sure if this has been addressed before, but i'm using the "text to item code"


206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020


And I noticed it doesn't work online, is there an alternate that does work online?



P.S., I've been on these forums, but my account was deleted, probably due to inactivity, so, I had to make a new one.

Thanks in advance.



EDIT: Mmm, just saw this

Quote from: dragonboy269 on May 19, 2009, 02:00:40 PM
Quote from: Tylur on May 19, 2009, 11:41:14 AM
I really need help!
Text to item does not work with wifi, can someone please make it work with wifi for me please!?!?
Also, since im never on, can you send the code to tyler_trauma @ hotmail.com??

thank you for your time.
and thank you in advance if you need to make a new code or something like that...
Another text address must be found
i'd do it but Maniac said he doesn't want the wi-fi version released, so sorry.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: harvestmoon42 on April 27, 2010, 08:19:55 AM
Ok, this may be a stupid question, but has anyone posted/found a code that lets you pick/change the animals that move to your town?  :confused: Thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on May 02, 2010, 05:46:15 PM
Quote from: harvestmoon42 on April 27, 2010, 08:19:55 AM
Ok, this may be a stupid question, but has anyone posted/found a code that lets you pick/change the animals that move to your town?  :confused: Thanks.

You can change your villagers by using the npc_tool (http://aibohack.com/wii/npc_tool.htm/) by DsPet. ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Beebo on May 02, 2010, 06:14:47 PM
Can someone post the newest text to item code.

I tried one a while ago but it would freeze whenever I went to my inventory.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Maniac on May 11, 2010, 03:22:42 AM
As posted at Game-Hackers (http://game-hackers.com/showthread.php?1078-Wii-Animal-Crossing-City-Folk-%28RUUE01%29-NTSC)...
Quote
Text to Item

Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac
Thanks Virus for the new Text Address and others. ^_^

For those who don't know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot. You can use uppercase or lowercase.

Now works with all offline players.

Press Plus + Z + C after you send the message

286DFC80 9FEF6010
C0000000 0000000C
3F608062 637B5477
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
3FC0805D 8BDE2477
38600000 606386C0
7FDE19D6 7F7BF214
B0BB0000 4E800020
E0000000 80008000
Updated! ^_^
Yes, there are other versions of this that dragonboy modified but personally I've never had trouble with this.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on May 24, 2010, 03:17:35 AM
Does anyone have access to a code that removes the entire catalog (or that just empties out fish & bugs caught) for player 1?  :-\
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Cylver on June 07, 2010, 11:13:48 AM
New question;

I saw in the code thread where creating a button activator was described as:

QuoteYou would simply add all the button numbers together and place that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)

What about when you have a hex value that includes a letter (like 6E00 which apparently is A + B + Z + C + 1)? How do you figure out how that adds up? Is it because E = 14 and it's in the hundreds place, so it's like 6000 + 1400 = 7400 (which is the combined value of those buttons)? Would it work the same just to put 7400 there?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sparklinggrey on June 09, 2010, 03:56:49 PM
Hi, um..having a little trouble here..
I used these codes:

Duplication code [dragonboy269]
Code:
C0000000 00000008
3F60806E 837B23C0
2C1B1000 4082002C
3F6090E2 637BEB22
3FC0805D 8BDE2477
38600000 606386C0
7FDE19D6 7F7BF214
A0BB0000 B0BB0002
4E800020 00000000

Buy Any Item From Catalog(TNTkryzt)
040CF758 38000009

Catalog Complete(TNTkryzt)
077B8F34 0000000C
386000FF 7C7E21AE
4A9810CC 00000000
0413A004 4967EF30

All Fish Caught [Panda +Iggly]
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

Always Have 9999999 Bells (works for any player)(brkirch)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

And they worked fine. Then, I wanted to use this:

Online duplication code[dragonboy269]
Code:
206E23C0 00004000
C0000000 00000009
3F6090E3 3FC0805D
8BDE2477 38600000
606986C0 7FDE49D6
7F7BF214 A4BBEB22
B0BB0002 3E20805E
A0B1A3C2 B0B1A3C4
7E314A14 38630001
2C030003 4180FFEC
4E800020 00000000
E0000000 80008000

Instead of the other one, but a screen with "Exception (DSI) occurred!
(Bunch of letters and numbers)
STACK DUMP:
(more letters and numbers and dashes)
CODE DUMP:
And more letters and numbers.

So then I put in this code:

Museum Filled [hetoan2]:

42000000 90000000
02E9A10A 00001111
04E9A10C 11111111
04E9A110 11111111
04E9A114 11111111
04E9A118 11111111
04E9A11C 11111111
04E9A120 11111111
04E9A124 11111111
04E9A128 11111111
04E9A12C 11111111
04E9A130 11111111
04E9A134 11111111
04E9A138 11111111
04E9A13C 11111111
04E9A140 11111111
04E9A144 11111111
04E9A148 11111111
04E9A14C 11111111
04E9A150 11111111
04E9A154 11111111
04E9A158 11111111
04E9A15C 11111111
04E9A160 11111111
04E9A164 11111111
04E9A168 11111111
04E9A16C 11111111
04E9A170 11111111
04E9A174 11111111
04E9A178 11111111
02E9A17C 00001111
E0000000 80008000

And took out the All Fish caught and All Bugs Caught codes, but it said it was corrupted.
So I took out any codes I hadn't originally used, and put in the ones I had used when it worked, and I keep getting the Exception (DSI) occurred! screen. I haven't changed any codes at all, btw. Can anyone help?
P.S. TERRIBLY SORRY FOR THE LONG POST!!!!!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on June 10, 2010, 02:40:51 AM

How about:

Always Have 9999999 Bells (works for any player)(brkirch)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000
E0000000 80008000 <-- adding this line

prior to put another code below this one? Not sure whether this will help or not.


Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on June 10, 2010, 03:28:08 AM
For the museum filled code you'll need to add an activator.  ;)
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Blu Cup on June 19, 2010, 12:59:47 AM
Quote from: stardusted on May 24, 2010, 03:17:35 AM
Does anyone have access to a code that removes the entire catalog (or that just empties out fish & bugs caught) for player 1?  :-\

I'm wondering about this too. Since I completed the bug and fish portion of the catalog, I'm not feeling the urge to play like I used to. I'd love it if I could reverse it and empty both sections out.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: DamianWarS on July 01, 2010, 06:05:46 PM
Quote from: stardusted on May 24, 2010, 03:17:35 AM
Does anyone have access to a code that removes the entire catalog (or that just empties out fish & bugs caught) for player 1?  :-\

its called "tear down house"
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: DamianWarS on July 01, 2010, 06:06:42 PM
I have seen a code called "Ultimate Weed Pulling code" that will teleport your character to each weed by pressing C+down.  So when you press C+down instantly your character is on the weed; you don't even have to move to pull it.  I think the code was originally posted by dragonboy269.  If possible I would like a similar code that teleports your character to each buried item on the map like where the fossils/gyroids/pitfalls are... or is there a code that will remove these things altogether?  I have searched the forms/internet but can't find any code to manage the buried items that appear daily on your map.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: gigasguy on July 22, 2010, 09:35:36 PM
I can't seem to find the Real-Time World Edit code anywhere. I used to have it, but downloaded a different txt file on top of it and lost it. I only use it to edit my town (put gold roses everywhere and rock walkways). If somebody knows it, could they PM me please?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: MajorasMask9 on August 05, 2010, 10:29:49 PM
Two quick requests:

1)Weather Modifier
2)Bees can fall out of trees while online

The first one should be pretty simple unless they changed the way weather is activated to something crazy. Not sure about the second one. If you don't get what I mean for the second code, right now if you had a bee tree and you went online no bees would come out of it, but if you went offline they would. The code would make it so bees fall out of the trees while online as well as offline.

Thanks.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: DamianWarS on August 13, 2010, 04:26:01 PM
I know of the Rewind/Fast Foreword One Hour code but does anyone know of a Rewind/Fast Foreword One Day code.  So for example you can go the previous/next month without clicking 700 times.  Or perhaps even Rewind back an entire Month?  I know if you went forward in one click too far all your flowers will die and you will have many weeds.  When you increment 1 day at a time you can use weed removing and flower watering codes to keep the town under control but when you go in reverse nothing changes with the town because a "new day" never really initiates so your flowers are just the way you left them and you have no extra weeds.  So it would be nice to have something that can rewind in day increments or even month increments to get to the date you want quickly
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mew on August 23, 2010, 01:00:43 AM
is there a way to make the following codes work differnely so that visitors can see it when they visit my town?  :confused: :confused:

plant color modifier
season modifier
grass color modifier

thanks :)

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 23, 2010, 02:37:57 AM

I dont know about the other modifiers (plant/season), but I put together this simple code long time ago that allows you to change the ground between snow and normal (whatever the season is) by pushing the activator button.

After you change the ground then let the visitors come and they will see whatever the last type of the ground prior to when they enter the town (i.e. they will not be seeing the ground changes if you make the change while they are already in town).

Snow or Normal Ground (B and 1 for Snow; B and 2 for Normal)
206E23C0 00000600
04162930 60000000
42000000 90000000
00E94198 00000015
E0000000 80008000
206E23C0 00000500
04162930 9BE3D5B8
E0000000 80008000

Hope this helps.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mew on August 27, 2010, 04:51:42 PM
thanks. i came across that one before but i didn't know that it worked on wifi! thanks! ^_^

sorry to ask you this conanac but do you know of anyone who can change the plant one around so it works on wifi? i think a lot of the people who made the city folk codes don't make them anymore?  ???

QuotePlant Color Modifier
044E58F0 6F6E3X3Y
044E58F4 2E627272
044E58F8 65730000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 28, 2010, 01:50:09 PM

I have not come across that one, but I will let you know if I see one. It might be possible that the visitors could see the results (if they come visit after you have made such changes). Try it out.



Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mew on August 28, 2010, 07:35:38 PM
thanks!
the season, plant and grass modifiers that i've tried on wifi no one has been able to see them except me. i don't use an activator so they appear to me as soon as i load up the game. do you think if i used an activator that would change the results?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on August 28, 2010, 10:16:40 PM

From what you mentioned, looks like it could not work as what you want.

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: mew on August 29, 2010, 03:49:54 AM
i thought so.   :D
thank you for the code you gave me! <3
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: stardusted on January 07, 2011, 05:31:48 AM
Would anyone here be able to recreate these wild world codes, credit dragonboy269, for Animal Crossing: City Folk (RUUE01)?

* Real-time Appearance Modifier/Text To Appearance
* Unlimited Haircuts

The text to appearance code modified the character's hair color/style, skin tone and facial appearance. I would love for this version to be able to modify the shoe color as well. Any help is much appreciated. :D

If it is possible to also make a unlimited shoe shines that would be neat as well. Thanks! <3

Here are the codes from wild world if that helps any? Not sure if it would though..  :p
Quote
Unlimited Haircuts
120875A8 00002200

Quote
Text to Appearance
94000130 fcff0000
023ff090 012fff11
e0000000 00000066
e28f2001 e12fff12
49134c14 200046f4
f814f000 dc0f2d01
781b4b11 435a4a11
70251912 3c4e200c
f808f000 781b4b0c
435a4a0c 802518a4
477046e6 220f2500
3101780b db002b3a
40133309 18ed4083
d5f53804 00004770
022af136 021d9066
021d02ec 0000228c
023ff090 e3520003
d2000000 00000000
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Montagar on January 13, 2011, 01:45:49 AM
I have an NTSC Wii running a 4.3U firmware. I am running Animal Crossing: City Folk using Gecko with Accio Hacks. I am not the only one that uses this Wii and as a result it has been updated to 4.3U

Anyway, when I enable the "Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House" code, I receive the following message when I attempt to save and leave the game.

"Before saving please remove furniture that's blocking your front door."

I don't have anything blocking any of the front doors in my town. Any ideas on what could be causing this? If you know for a fact that it's caused by using 4.3U firmware I would appreciate knowing that, but please don't just say that I shouldn't have upgraded...  ;D Thanks!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Montagar on January 17, 2011, 09:17:45 PM
Since I haven't gotten any replies, is there another section that I should have posted this in?  ;D
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: James0x57 on January 17, 2011, 09:57:05 PM
Moved.

Also, this has nothing to do with Accio Hacks.

I highly doubt the 4.3 update could have caused the code to break.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: cstatus94 on April 10, 2011, 04:09:19 AM
i second the request for a weather modifier also i would like to request this idk if is possible.:

raise the probability of a fish appearing. Like you would have a great chance a fish showing up like a shark
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Blu Cup on July 01, 2011, 07:26:47 PM
Would anyone happen to have a code that removes all the bugs and fish that you have caught? I'd really like to go about catching them all again without starting over.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: curiouscat on July 03, 2011, 02:46:15 PM
Hello All
<< NOOB

I was wondering
- if there is a way to run WITHOUT picking up objects ? )Figured out how, Woots !  ::)
- also is there a way to permanently "display on ground" ? Figured it out as well !
- is there a way to run without destroying flowers ?
- bee repellent ? i am forever getting stung  :'( 

thank you.

i have just started using Gecko OS, and i have watering with no weeds, and sprint faster ( LOVE IT ).
also use NPC_tool and ACToolKit
I have been looking online for days, and i have tried searching here without much luck. search comes up blank. i have gone thru manually and find the question but no answer but i could have easily missed it, i have become blurry eyed.
And thanks to all of you for your hard work. i love trying the codes and seeing them do their thing. i wish i had talent to make them.
Thanks for your help.
   :confused:  ???
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: Karou on July 29, 2011, 01:09:28 AM
hey guys so when i use the money cheats where do i use them at the loading screen or where because they wont work for me

these two to be exact
made by:conanac
Make ABD machine account to 999,000,000 (all players)
(Push A and Plus buttons anytime to execute)
206E23C0 00000810
4A000000 90000000
18E27D3C 3B8B87C0
200386C0 00000000
E0000000 80008000

Make bell-pocket to 99,000 (all players)
(Push Minus and Plus buttons anytime to execute)
206E23C0 00001010
4A000000 90000000
18E27D34 000182B8
200386C0 00000000
E0000000 80008000

now my buttons do work in a different game i had to do that same thing button activate but it worked but not in ac
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: conanac on July 30, 2011, 04:55:15 AM

These codes were developed using the version 1 of the game (identified from the disc, see the simple tutorial:
http://wiird.l0nk.org/forum/index.php/topic,8488.0.html): RVL-RUUE-0A-0.

Check your game version and let us know (did you buy the recent promo version, i.e. Nintendo Select version, of this game?).

Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: CoLT40FiiVe on August 03, 2011, 01:21:17 AM
Hey guys, great codes!
I was wondering if there is a way to get FMK's Grass code to work in other towns over wifi?

Also, i really like the text based Search and Replace code (zrxxxx yyyy) and was wondering if it would be possible to make a teleport code that works in a similar fashion?

EDIT 2:
Quote from: curiouscat on July 03, 2011, 02:46:15 PM
- also is there a way to permanently "display on ground" ? Figured it out as well !

If you're talking about patterns, how did you do this? Im tired of paths getting picked up, lol.

Thanks for any help!
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: goemon_guy on August 03, 2011, 01:34:32 AM
QuoteI was wondering if there is a way to get FMK's Grass code to work in other towns over wifi?
The current code doesn't work in other towns. And to be honest, I don't think it would be possible to do something like that to another person's town. (Not to mention that if such a code existed, someone could easily go to another's town and remove all their grass.)

QuoteAlso, i really like the text based Search and Replace code (zrxxxx yyyy) and was wondering if it would be possible to make a teleport code that works in a similar fashion?
By this request, what exactly do you mean? Do you want to be able to input an acre, and you can jump to it, or a specific item on the map, etc. I would gladly attempt such a code, provided I could figure it out.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: CoLT40FiiVe on August 03, 2011, 01:41:53 AM
Being able to type something like tpxxx yyy where x and y are coordinates would be pretty cool. Even acres would work, just a way to get around quickly really. The code I have now just sets 1 waypoint and recalls me to it.

And I see what you mean about removing somebody's grass, would be cool if there was a was to prevent that, though. Oh well, lol.

EDIT: Another odd request, but is it possible to make a code to put items outside as if they were in a room?

*post merge*

Is it possible to make a code to add as many friends as I want?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anibal706 on August 30, 2011, 02:28:16 PM
just asking do anyone of you know a code that i can go to someone town and restore there gress back?
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: goemon_guy on August 30, 2011, 04:55:16 PM
I don't intend to be rude, or harsh with you, but this code has already been requested.

QuoteThe current code doesn't work in other towns. And to be honest, I don't think it would be possible to do something like that to another person's town. (Not to mention that if such a code existed, someone could easily go to another's town and remove all their grass.)

I don't think that anyone would ever release such a code, even if it did work, though for the above reason.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anibal706 on August 30, 2011, 11:10:12 PM
oh i see so it can be a bad code for another person town i'm mean if someone really can remove the grass on other town he/her be mad
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: goemon_guy on August 31, 2011, 12:50:39 AM
Exactly!

I imagine the code would be possible, but as I said, it's unlikely that it would be released publicly.

There is a code that can restore the user's grass, so they could always use Gecko to use the code. Unfortunately, that would be the only way to do it.
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: anibal706 on August 31, 2011, 02:42:43 AM
i see...here another request is there a villager modifier or something like that...there some animal i dislike it and i want to replace them to another animal i might like
Title: Re: [Support] Animal Crossing: City Folk [RUUE01]
Post by: sdimitri31 on September 01, 2011, 08:52:58 PM
Hi, I have a problem with the cheat :
QuoteCan Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House [brkirch]
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

When it's enabled I can't place any objects on the ground...

The cheat :
QuoteC1 Pocket Slot 01 Modifier [GMO]
42000000 90000000
02E2EB22 0000????
E0000000 80008000

Don't work for all slot...
I've replace ???? by B2C8 for have gold roses but not works...
I've trying other objects is the same...

Can you help me please ?
Thanks
Title: Animal Crossing City Folk [RUUE01]
Post by: helpnoob on April 19, 2012, 07:47:40 PM
Please Help Me!
I have been able to successfully hack Mario Kart, Super Mario Galaxy, and Goldeneye for Wii, however I am completely stumped on why any hacks for Animal Crossing City Folk on Wii that involve button activators don't work even when I press the buttons, and why does this code not work for me?

Always Have 9999999 Bells (works for any player) [brkirch]
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

Am I doing something wrong, pressing the button activator keys at the wrong time, or do I need a USB Gecko for these hacks to work properly.
(on other hacks that don't use button activators it gives me the corrupt save error and the only solution for that is to add a button activator code to it, which for me doesn't seem to work)
Title: Re: Animal Crossing: City Folk [RUUE01]
Post by: Arudo on April 19, 2012, 07:51:30 PM
*merged with existing topic*
Title: Re: Animal Crossing: City Folk [RUUE01]
Post by: dude44 on July 10, 2012, 10:53:23 PM
Does anyone know what all the guest value codes are?
Title: Re: Animal Crossing: City Folk [RUUE01]
Post by: Apopip on July 30, 2012, 05:44:03 AM
Codes that require button activators don't work for me. I assume it's because I have version 2 (Nintendo Selects) of this game. Unfortunately, I don't have a USB Gecko, so I can't find it myself. :(

Can anyone please tell me the button address for version 2? It's been out for quite a while, so someone's bound to have it.