WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: hetoan2 on November 15, 2008, 02:16:16 PM

Title: wiird multipoke?
Post by: hetoan2 on November 15, 2008, 02:16:16 PM
how come every time i try to multipoke it never works. It always freezes my wiird and the game is unaffected 0.o it would be a lot easier to narrow down results if i could multi poke 10 at a time and then when i get to a group where it works i only have to search 1 at a time. Why doesn't it work? is there something i am doing wrong?
Title: Re: wiird multipoke?
Post by: Panda On Smack on November 15, 2008, 02:38:59 PM
Might be game specific, I've done it many times and had no problems?
Title: Re: wiird multipoke?
Post by: Romaap on November 15, 2008, 03:36:33 PM
it never works for me :confused:
Title: Re: wiird multipoke?
Post by: hetoan2 on November 15, 2008, 03:56:05 PM
yea whenever i try it it never works .... what games have you done it on?
Title: Re: wiird multipoke?
Post by: Romaap on November 15, 2008, 04:32:02 PM
I tried it in almost every game
Title: Re: wiird multipoke?
Post by: Link on November 15, 2008, 05:14:42 PM
multipoke should technically work in all games.. maybe on my side there's an implementation error..
technically what happens.. WiiRd gets a file with a "poke list".. which looks like:

1 Byte: Identifier (01 = 1 Byte/8 bit multi poke, 02= 2 Byte /16 Bit multi poke, 04=4 Byte/32 Bit multipoke)
[depends]: Value to write (little-endian)
4 Byte array: Addresses (little-endian)

so a typical situation.. let's write 12345678 to 80000000 and 80001000 - then the file would be:

04 78 56 34 12 00 00 00 80 00 10 00 80

or in blocks (endian-ness free):
04 12345678 80000000 80001000

if that fails.. on non 32bit pokes (maybe not thoroughly tested, please try to tell me what kind of multipoke fails, I'll check it out)
Title: Re: wiird multipoke?
Post by: Fred on November 15, 2008, 09:36:42 PM
Everytime i try to do this my game or wiird gui freezes.