WiiRd forum

Wii & Gamecube Hacking => USA Wii Codes => USA Wii Cheat Codes => Testing area => Topic started by: shark2003 on November 12, 2008, 10:39:51 PM

Title: Prince of Persia Rival Swords [RPPE41]
Post by: shark2003 on November 12, 2008, 10:39:51 PM
Moon Jump [Hold Z+A While Moving]
2065E5A0 00002800
04DF0410 40700000
04DF0400 80000004
E0000000 80008000

This is a Weird one,you cant control your direction when in the air and you will die if you float up too far and of course if you fall from a great height...try it out ...any help with this would be great
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: hetoan2 on November 13, 2008, 11:26:39 AM
if you're having problems making you able to move in a Moon Jump you could always just make an XYZ modifier so that once you're in the air you could force a move on the x and z axis.

Btw I don't own the game so i can't really help or test it out.
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: shark2003 on November 13, 2008, 04:39:48 PM
Yeah,I havent figured out what controls the X and Z axis yet.
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: hetoan2 on November 14, 2008, 11:49:10 AM
i know you can do it with asm and just do greater than and less than searches until you come up with a value. then just add to that address and lock. <- probably a bad explanation, but i bet brkirch or blackwolf knows
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: shark2003 on November 14, 2008, 08:49:25 PM
Quote from: hetoan2 on November 14, 2008, 11:49:10 AM
i know you can do it with asm and just do greater than and less than searches until you come up with a value. then just add to that address and lock. <- probably a bad explanation, but i bet brkirch or blackwolf knows

add to the same address that controls the jump height?? Does anyone have an example??
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: hetoan2 on November 15, 2008, 01:00:29 AM
i dont even know of an xyz mod for any wii game 0.o
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: shark2003 on November 21, 2008, 05:34:13 PM
Quote from: hetoan2 on November 14, 2008, 11:49:10 AM
i know you can do it with asm and just do greater than and less than searches until you come up with a value. then just add to that address and lock. <- probably a bad explanation, but i bet brkirch or blackwolf knows

yeah,you can add the X and Y but the values would stay locked in to whatever you make it and I think that would mess things up...isnt there anyway of making a code that points to the address but leaves the values free to move??
Title: Re: Prince of Persia Rival Swords [RPPE41]
Post by: hetoan2 on November 21, 2008, 08:18:36 PM
you can only do it in asm by noping the value that wries to the address and then replacing your own value to add to it when a button is pushed.