WiiRd forum

Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii codes => Topic started by: ZiT on November 09, 2008, 12:33:03 PM

Title: Call Of Duty World At War [RVYP52]
Post by: ZiT on November 09, 2008, 12:33:03 PM
RVYP52

Call Of Duty World At War

Infinite Ammo
04312CB4 60000000

Infinite LIFE
C23E7D94 00000002
380000FF 90100190
60000000 00000000
044125F8 60000000

Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Jassim on November 09, 2008, 01:42:37 PM
lol early release?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 09, 2008, 05:07:36 PM
my WiiRD can't connect to COD: WAW :confused:
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 10, 2008, 09:06:51 AM
i hope these don't work online do they  :eek:
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 11, 2008, 10:39:43 AM
Adding my bit: Havn't tested online, WILL REMOVE IF THEY WORK!, i just can't seem to get into a game though

[Rapid Fire]
C252DCA8 00000002
3D200000 61290000
91364020 00000000
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: bigbank on November 11, 2008, 02:18:47 PM
Why I can't run this game with WiiRd?  :eek:
おかしい...

Wii JPN version
GeckoOS 1.07a
HBC 0.8 bata
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 11, 2008, 04:22:39 PM
wiird still can't connect so I used ocarina to test if they work online and I can confirm they don't :D
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 11, 2008, 08:56:19 PM
thank god, now nothings holding me back! I'll come up with some mark and recall, teleport moon jump etc soon! lol.

By the way to get this to work in wiird, go to config and set hook as WII PAD. Then launch the usual way!
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 11, 2008, 09:39:08 PM
yeah, I like that sort of codes too :P and a shoot through walls will be cool too, but I have no clue how that can be accomplished :confused:
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 12, 2008, 05:53:25 AM
hmm you COULD find the ranged data of a weapon's crosshair. I,e aim at something close, then something far search greater than. Finding this would allow you to know the time till collision, set at a high value, and the bullet should keep flying!


By the way, I recreated the health and ammo, i forgot Zit made then oops lol. Oh well these ones will lock at high value by custom storing it (asm) so shoot once, and your ammo will go back to full and stay there, same with health. I think its just neater lol but oh well.

[Rapid Fire]
  C252DCA8 00000002
  3D200000 61290000
  91364020 00000000



[Infinite Ammo]
  C2312CB4 00000002
  3C000000 60000063
  B0030224 00000000



[Infinite Health]
  C23E7D94 00000002
  3C000000 60000064
  90100190 00000000



By the way, I'd just like someone to double check these ONLINE with the wii pad hook, just to make sure they don't work! Before I go on a code making spree I'd just like to know if its worth while (if they do work online I'll look for a way of embedding an online "check" into my codes ;))


Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Jassim on November 12, 2008, 11:10:56 AM
Quote from: Black_Wolf on November 12, 2008, 05:53:25 AM
hmm you COULD find the ranged data of a weapon's crosshair. I,e aim at something close, then something far search greater than. Finding this would allow you to know the time till collision, set at a high value, and the bullet should keep flying!


By the way, I recreated the health and ammo, i forgot Zit made then oops lol. Oh well these ones will lock at high value by custom storing it (asm) so shoot once, and your ammo will go back to full and stay there, same with health. I think its just neater lol but oh well.

[Rapid Fire]
  C252DCA8 00000002
  3D200000 61290000
  91364020 00000000



[Infinite Ammo]
  C2312CB4 00000002
  3C000000 60000063
  B0030224 00000000



[Infinite Health]
  C23E7D94 00000002
  3C000000 60000064
  90100190 00000000



By the way, I'd just like someone to double check these ONLINE with the wii pad hook, just to make sure they don't work! Before I go on a code making spree I'd just like to know if its worth while (if they do work online I'll look for a way of embedding an online "check" into my codes ;))



dont work online
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 12, 2008, 03:25:30 PM
Black wolf, your health code doesn't work perfect.
If I hold a grenade too long and it explodes in my hand I die, and if I throw a couple of grenades near me I die too :confused:

but thanks anyway :D
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 12, 2008, 08:52:10 PM
haha maybe try this, (havn't tested, just altering the storing value)


[Infinite Health]
  C23E7D94 00000002
  3C000000 60000120
  90100190 00000000


I'm thinking there MIGHT be a seperate suicide routine lol. Maybe be more careful haha. Thanks for the report though, if the above doesn't work i'll see what I can do (after all, "suicide" bombing IS pretty fun). Did Zit's infinite health work in that situation though/ I think he may have just nopped the same place as me, but it might work better that way, not sure
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 13, 2008, 03:57:31 PM
it still doesn't work, Zit's code doesn't work either, but never mind. it isn't that important to me :P
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 15, 2008, 10:09:39 PM
yay, I made a moonjump code  :D

Moonjump [Romaap]
201B63A0 00000008
04727EEC 42C80000
E0000000 80008000

if you think it goes to slow you could replace 42C80000 (100) with another float number, two times faster is 43480000 (200)
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: ZiT on November 16, 2008, 02:08:45 AM
Nice Code Romaap!!

This was studied. I will take it in from the next time.

Thank You :cool:
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 16, 2008, 07:52:52 AM
lol nice, i'm still too busy PLAYING the game haha, its pretty awesome.

What moon jump method did you use to find that btw, z-co-ord, velocity, distance from ground etc?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 16, 2008, 09:35:47 AM
lol, I first searched for the Z-coordinate but then in the memory viewer I saw the velocity so I just use that.
Velocity is much easier because the Z-coord ranges from a negative value to a positive value in floating point, so from Cxxxxxxx to 4xxxxxxx.
If I used the GeckoRegister to increase that value I can go down if I am at a low point, and I would not always go up with the same speed (because of the floating point)
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 16, 2008, 10:04:25 AM
ahh so you just found the z co-ordinates, whacked it on updated memory viewer, jumped around and found your velocity!
Awesome stuff!

Thats how i found rapid fire, got the weapon area, put it on updated memory viewer, and noticed a value that increased straight after i shot, and then decreased rapidally till i could shoot again. Made an asm to store 0 at that address and bam, rapid fire lol. Man i love wii hacking, so much better than psp!
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: C0BRA on November 20, 2008, 09:37:41 PM
codes do not work  :S
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 20, 2008, 09:41:39 PM
which ones?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Black_Wolf on November 21, 2008, 08:28:35 AM
check your regioin version, this is pal remember

Also, are you using ocarina or wiird, i've only tested with wiird

Also NOT online, don't even think about that lol
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: C0BRA on November 21, 2008, 12:14:31 PM
My region is pal, use ocarina, but the codes are not, any ideas?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 21, 2008, 01:14:52 PM
maybe they work with GeckoOS?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: greg on November 22, 2008, 01:59:39 AM
Well I have the PAL version and the codes work with gecko using the homebrew channel. Lives, ammo and rapid fire.
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 22, 2008, 10:37:40 AM
Quote from: greg on November 22, 2008, 01:59:39 AM
Well I have the PAL version and the codes work with gecko using the homebrew channel. Lives, ammo and rapid fire.

does the moonjump code work?
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: greg on November 22, 2008, 12:36:25 PM
Quote from: Romaap on November 22, 2008, 10:37:40 AM
Quote from: greg on November 22, 2008, 01:59:39 AM
Well I have the PAL version and the codes work with gecko using the homebrew channel. Lives, ammo and rapid fire.

does the moonjump code work?

I couldn't get that to work, I tried wii pad hook too.
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: habibi okbar on November 28, 2008, 12:22:27 AM
man these codes don't workw/ 0.3gamma ocarina ok so don t waste your time but im sure sooner or later they'll be a fix HOORAH fo-sho  but 2day was a bad day for me.. i accidently erased my profile name  yea dat suks  i was trying to change my name cuuz my bro keep changing it to skunkbutt  ughh but wenu go to delete profile rite.. its already highlighted on yes instead of no   wdf .. but i swear once i find an online health code im taking all my anger out than haha come on guys  release the REAL code  HAHAHAHAH
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on November 28, 2008, 03:36:23 PM
online codes aren't possible because the game checks online what your health is, so if you change it, the game will change it back automatically.
and online codes aren't allowed on this forum
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: RiPPERD on November 28, 2008, 05:39:49 PM
i have had the ammo and health working but aint played it for wile and aint played it since new codes were added
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: snakeman65 on December 02, 2008, 10:55:01 PM
Unfortunately, the unlimited health code doesn't seem to work with the one part of the game i'm stuck on: the tank levels! Can anyone make a code that does work? I'd really like to continue with the game but just can't do it!

Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: ZiT on January 02, 2009, 09:40:24 AM
Code revision

Infinite LIFE
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on January 24, 2009, 04:56:32 PM
It worked in WII PAD hook mode for me.
Title: Re: Call Of Duty World At War (PAL) [RVYP52]
Post by: Romaap on January 25, 2009, 06:58:39 PM
Quote from: memorris on January 25, 2009, 06:27:23 PM

It dose not work for me with wii pad.  :mad:
Have you got a diffrent Gecko OS or WiiRd than me.
no, I have exactly the same as you except for the wii system menu :S I have 3.3v1 but that should not make any difference

btw, this should be in support ;)