WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Codes => Topic started by: farjo08 on October 11, 2008, 06:39:47 AM

Title: Mario Party 8 [RM8E01]
Post by: farjo08 on October 11, 2008, 06:39:47 AM
RM8E01
Mario Party 8

Infinite Carnival Cards
* 0273D12A 0000270F

Enjoy!

Note: Code Fixed
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: Romaap on October 11, 2008, 10:01:18 AM
the reason the navigation screws up is because the carnival cards are stored in 8073D12C not in 8073D12A, it is an 16-bit not a 32-bit, the 16-bit value at 8073D12A is the number of the navigation, so the code will be:
0273D12C 0000270F
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: farjo08 on October 11, 2008, 11:23:56 PM
Quote from: Romaap on October 11, 2008, 10:01:18 AM
the reason the navigation screws up is because the carnival cards are stored in 8073D12C not in 8073D12A, it is an 16-bit not a 32-bit, the 16-bit value at 8073D12A is the number of the navigation, so the code will be:
0273D12C 0000270F

Thanks. Actually the address was correct for the carnival cards, they are stored at 8073D12A but the problem was using a 32-bit op instead of a 16-bit. The location in the fun bazaar was being overwritten addressing it as 32-bit. Changing it to 16-bit fixed the problem.
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: g6flavor on October 12, 2008, 04:46:19 AM
Yeah, too many people are using the wrong Bits on their codes, just becareful next time.
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: farjo08 on October 12, 2008, 05:24:30 AM
Quote from: g6flavor on October 12, 2008, 04:46:19 AM
Yeah, too many people are using the wrong Bits on their codes, just becareful next time.

I'm still learning, but getting there. The other codes I made, I did the same thing, but the preceed bytes were all 0's so no harm was done. This was the first where it introduced a problem, but going forward I'm making sure I am using the right size so it won't cause problems like this original code did. Thanks again.
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: Pete993 on October 25, 2008, 04:53:15 AM
Coins Modifier [Pete993]
1222831E 00000www
12228436 00000xxx
1222854E 00000yyy
12228666 00000zzz
Replace www with P1's coins, xxx for P2, yyy for P3, and zzz for P4
Please note: P1, P2, P3 and P4 are referring to the TURN ORDER! Not the connected Wiimote number.
Whoever goes first is considered P1 and so on.
Works in both Party Tent and Star Battle Area modes.

My first code I made all on my own. Yayz. So yeah please remember I'm new at this. Please let me know if any issues come up. I'm working on creating a star modifier next. We'll see how that goes. Enjoy!
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: Austin on October 28, 2008, 10:02:01 AM
is there any codes that work online for this game?





...just kidding :P   nice job with the codes though :cool:
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: LakituX on November 01, 2008, 01:40:16 AM
Infinite Turns
282CDE29 00000408
00228307 00000002
282CDE29 00000401
0022841F 00000002
282CDE29 00000402
00228537 00000002
282CDE29 00000404
0022864F 00000002
B+Up for P1
B+Left for P2
B+Right for P3
B+Down for P4
Hold to have Infinite Turns and Release to stop.
Title: Re: Mario Party 8 (USA) [RM8E01]
Post by: LakituX on November 02, 2008, 11:30:15 PM
Add Stars
282CDE29 00000208
82100000 80228330
86000000 00010001
84100000 80228330
84100000 80228333
282CDE29 00000201
82100000 80228448
86000000 00010001
84100000 80228448
84100000 8022844B
282CDE29 00000202
82100000 80228560
86000000 00010001
84100000 80228560
84100000 80228563
282CDE29 00000204
82100000 80228678
86000000 00010001
84100000 80228678
84100000 8022867B
E0000000 80008000
B+Up for P1
B+Left for P2
B+Right for P3
B+Down for P4
Ported and Edited from Romaap's Pal Code