WiiRd forum

Wii & Gamecube Hacking => JAP Wii Cheat Codes => JAP Wii Codes => Topic started by: Cross1955 on July 31, 2008, 01:16:06 AM

Title: Mario Kart Wii (RMCJ01) JPN
Post by: Cross1955 on July 31, 2008, 01:16:06 AM
The following codes work only by GP, VS and Battle of a Single play mode.
Also, this code doesn't work in WFC. Single play mode only.
When the Bullet bill (JP : Killer ) is used in Battle mode, the game is freezed.
Moreover, the original authors of this code are dexter0 and ZiT. this code imitated it and was made.
Thank you.

Disc that I used 'RVL-RMCJ-0A-0 JPN'.
It isn't a check in other discs.

Always have item : Single play mode [original by dexter0]
Player:
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

X = item value

Press button for got item : Single play mode 08-11-2008 update
Player:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Press button for got item : Single play mode 09-02-2008 update
Player:
3834FF00 SSSSZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Y = 1 or 3 (Please input 3 when XX is 5, 10, 11 and 12.)
X = item value
S/Z = use button value (GC controller only)

Item value (XX) :
00 = Green shell
01 = Red shell
02 = Banana
03 = Fake box (JP : Nise Item Box )
04 = Mushroom (JP : Dash Kinoko )
05 = Triple mushrooms ( Y = 3 )
06 = Bomb
07 = Blue shell (JP : Togezo shell )
08 = Thunder
09 = Super star
0A = Powerful mushroom
0B = Mega mushroom (JP : Kyodai Kinoko )
0C = Blooper (JP : Gesso )
0D = POW
0E = Thundercloud
0F = Bullet bill (JP : Killer )
10 = Triple Greens ( Y = 3 )
11 = Triple Reds ( Y = 3 )
12 = Triple Bananas ( Y = 3 )
14 = Nothing ( Y = 0 )

Button value (SSSS/ZZZZ) :
FFFF/0000 = not press anything
FEFF/0100 = A button
FDFF/0200 = B button
FBFF/0400 = X button
F7FF/0800 = Y button
EFFF/1000 = Start button

For example, when you specified Y button:
This code works even if other buttons (A, B, and R etc) are pressed.

Button value (ZZZZ) :
0000 = not press anything
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z button
0020 = R button (deeply press)
0040 = L button (deeply press)
0100 = A button
0200 = B button
0400 = X button
0800 = Y button
1000 = Start button

When you hope for pressing button at the same time, Please do as follows.
example1 : Y+A = 0900
example2 : Y+X = 0C00

About the value of Y :
it can substitute for the value of Y from 00000000 to FFFFFFFF. it actually works.
but, the game freezes if the value more than necessity is input.
therefore, please be sure to assign the value of 1 or 3 to Y. however, it is an exception when assigning the value of 14 to XX.
please assign the value of 0 to Y then.

Enjoy! :rockband
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on July 31, 2008, 01:28:04 AM
it has already been registered in the data base.
but, because I had renewed the description of the code, it contributed newly here.
this code was updated by the advice of kenobi. Thank you 4 kenobi.

Unlock all character, machine, course and mirror mode
*1st license (Top Left)
48000000 809C11A0
DE000000 90009380
5A010000 00013D94
32000000 FFFFFFFF
14000000 FFFFFFFF
32000004 031FFFFC
14000004 031FFFFC
E0000000 80008000

*2nd license (Top Right)
48000000 809C11A0
DE000000 90009380
5A010000 0001D184
32000000 FFFFFFFF
14000000 FFFFFFFF
32000004 031FFFFC
14000004 031FFFFC
E0000000 80008000

*3rd license (Lower Left)
48000000 809C11A0
DE000000 90009380
5A010000 00026574
32000000 FFFFFFFF
14000000 FFFFFFFF
32000004 031FFFFC
14000004 031FFFFC
E0000000 80008000

*4th license (Lower Right)
48000000 809C11A0
DE000000 90009380
5A010000 0002F964
32000000 FFFFFFFF
14000000 FFFFFFFF
32000004 031FFFFC
14000004 031FFFFC
E0000000 80008000
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on July 31, 2008, 07:19:44 AM
It is an experimental code. This code works only by the multi play mode.
and it works only on condition of the following.
1. 2 Player only
2. CPU : Nothing

Always have item : Multi play mode
Player 1:
48000000 809C1310
DE000000 80008180
4A100000 FFFF63BF
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

Player 2:
48000000 809C1310
DE000000 80008180
4A100000 FFFF6607
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

Please use it for the experiment etc.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Androu1 on July 31, 2008, 08:03:27 AM
Does the unlocking everything code work for the NTSC version? I can't try for myself as of now.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on July 31, 2008, 08:43:37 AM
because i'm not trying, it isn't certain.
but, the unlock code works perhaps only in a NTSC-JP version.

it is likely not to work in an NTSC-US version.
when the unlock code is used in an NTSC-US, it is necessary to search for the unlock code newly.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 02, 2008, 05:19:58 PM
i found the problem to the item code (Press ?? for got item in single play mode).
this code was a failure work. therefore, i updated the code.

everybody, plz do not use an old code. the game freezes it.
plz update an old code when you are registering an old code in WiiRD.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 10, 2008, 10:23:22 AM
I made the code of not the player but CPU.
This code can be used by GP, VS and Battle of a Single play mode.
Everything of turn on works these codes of 77 lines. however, please turn off other codes in that case.
When the Bullet bill is used in Battle mode, the game is freezed.

Always have item : Single play mode
CPU 1:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFDFE4
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 2:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFE22C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 3:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFE474
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 4:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFE6BC
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 5:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFE904
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 6:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFEB4C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 7:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFED94
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 8:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFEFDC
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 9:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFF224
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 10:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFF46C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 11:
48000000 809C26A8
DE000000 80008180
4A100000 FFFFF6B4
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 10, 2008, 02:36:40 PM
This code can be used by GP, VS and Battle of a Single play mode.

Absolute item : Single play mode
Player:
48000000 809C26C0
DE000000 80008180
4A100000 FFFFB688
18000000 000000XX
20020004 00000000
E0000000 80008000

XX = Item value

When you pass Item box, the item that you substituted for XX can be obtained by using this code.
The relation is not in the order of the race, and it can be gotten.
Please use it when you do not hope for the state that can be gotten at any time.

Specified item : Single play mode
CPU 1:
48000000 809C26A8
DE000000 80008180
4A100000 FFFADFCC
14050000 000000XX
E0000000 80008000

CPU 2:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAE214
14050000 000000XX
E0000000 80008000

CPU 3:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAE45C
14050000 000000XX
E0000000 80008000

CPU 4:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAE6A4
14050000 000000XX
E0000000 80008000

CPU 5:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAE8EC
14050000 000000XX
E0000000 80008000

CPU 6:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAEB34
14050000 000000XX
E0000000 80008000

CPU 7:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAED7C
14050000 000000XX
E0000000 80008000

CPU 8:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAEFC4
14050000 000000XX
E0000000 80008000

CPU 9:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAF20C
14050000 000000XX
E0000000 80008000

CPU 10:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAF454
14050000 000000XX
E0000000 80008000

CPU 11:
48000000 809C26A8
DE000000 80008180
4A100000 FFFAF69C
14050000 000000XX
E0000000 80008000

XX = Item value

CPU comes to use only a specified item.
This code is different from 'Always have item' code, and only when Item box is passed, CPU uses the item.

Enjoy! :rockband
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: James0x57 on August 10, 2008, 02:53:34 PM
Cool codes man! :D
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 11, 2008, 09:19:37 AM
This code can be used by VS and Battle of a Multi play mode.
In addition, other modes work. for example, GP etc.
Also, this code doesn't work in WFC. Offline play only.
When the Bullet bill is used in Battle mode, the game is freezed.


Press button for got item : Multi play mode
Player 1:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 2:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000014A
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000002F4
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 3:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 00000236
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000053C
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 4:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 00000322
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000053C
14000248 000000XX
1400024C 0000000Y
E0000000 80008000

X = Item value (0-12 and 14)
Y = 1 or 3 (Please input 3 when XX is 5, 10, 11 and 12.)
Z = Use button value (GC controller only)

When this code press the button that you replaced with ZZ, you can get the item that you substituted for XX at any time.
Please look at #1 about the value.

Button value (ZZZZ) :
0000 = not press anything
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z button
0020 = R button (deeply press)
0040 = L button (deeply press)
0100 = A button
0200 = B button
0400 = X button
0800 = Y button
1000 = Start button


Always have item : Multi play mode
Player 1:
48000000 809C0964
32000000 00000000
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
38000002 00000014
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 2:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000002F4
30000000 00000014
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 3 / CPU 1:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000053C
30000000 00000014
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Player 4 / CPU 2:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000053C
30000248 00000014
14000248 000000XX
1400024C 0000000Y
E0000000 80008000

CPU 3:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000009CC
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 4:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000009CC
30000248 00000014
14000248 000000XX
1400024C 00000001
E0000000 80008000

CPU 5:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 00000E5C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 6:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 00000E5C
30000248 00000014
14000248 000000XX
1400024C 00000001
E0000000 80008000

CPU 7:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000012EC
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 8:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 000012EC
30000248 00000014
14000248 000000XX
1400024C 00000001
E0000000 80008000

CPU 9:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000177C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

CPU 10:
48000000 809C0964
DE000000 80008180
58010000 0000019C
DE000000 80008180
4A100000 0000177C
30000248 00000014
14000248 000000XX
1400024C 00000001
E0000000 80008000

X = Item value (0-12 and 14)
Y = 1 or 3 (Please input 3 when XX is 5, 10, 11 and 12.)

When you use this code, you can have the item that you substituted for XX while racing.
Also, Player 3 and Player 4 not controlled become CPU 1 and CPU 2.

CPU 10 starts from 1st when racing.
CPU 9 = 2nd
CPU 8 = 3rd
CPU 7 = 4th...

This is the same also in other CPU codes.

If the item of all CPU is specified for Thunder and Bullet bill, the game becomes considerably difficult.
Please try. It is very difficult to win.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 11, 2008, 03:27:03 PM
Mari Kart Wii JPN - Activator codes


Gamecube Controller

Player 1 Activator
8bit #1:
3834FF00 0000ZZ80 or 3834FF00 SSSSZZZZ

8bit #2:
38347B80 0000ZZ80 or 38347B80 SSSSZZZZ

16bit #1:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

16bit #2:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 00000092
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

Player 2 Activator
8bit:
38347B8C 0000ZZ80 or 38347B8C SSSSZZZZ

16bit #1:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000014A
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

16bit #2:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000017E
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

Player 3 Activator
8bit:
38347B98 0000ZZ80 or 38347B98 SSSSZZZZ

16bit:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 00000236
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

Player 4 Activator
8bit:
38347BA4 0000ZZ80 or 38347BA4 SSSSZZZZ

16bit:
48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 00000322
DE000000 90009380
38000000 0000ZZZZ or 38000000 SSSSZZZZ

Please use this code when you want to control it with the controller.
Controllers other than Gamecube have not been found yet. please wait for a while.


Button value (ZZ) : Normal 8bit
00 = not press anything
01 = A button
02 = B button
04 = X button
08 = Y button
10 = Start button

You must make it as follows when you want to press the button at the same time.
example1 : Y+B = 0A
example2 : Y+X = 0C

Button value (SSSS/ZZZZ) : Advanced 8bit
FFFF/0000 = not press anything
FEFF/0100 = A button
FDFF/0200 = B button
FBFF/0400 = X button
F7FF/0800 = Y button
EFFF/1000 = Start button

You must make it as follows when you want to press the button at the same time.
example1 : Y+B = F5FF/0A00
example2 : Y+A = F6FF/0900

Button value (ZZZZ) : Normal 16bit
0000 = not press anything
0001 = Left (digital)
0002 = Right (digital)
0004 = Down (digital)
0008 = Up (digital)
0010 = Z button
0020 = R button (deeply press)
0040 = L button (deeply press)
0100 = A button
0200 = B button
0400 = X button
0800 = Y button
1000 = Start button

You must make it as follows when you want to press the button at the same time.
example1 : Y+B+L = 0A40
example2 : Y+X+Start = 1C00

Button value (SSSS/ZZZZ) : Advanced 16bit
FFFF/0000 = not press anything
FFFE/0001 = Left (digital)
FFFD/0002 = Right (digital)
FFFB/0004 = Down (digital)
FFF7/0008 = Up (digital)
FFEF/0010 = Z button
FFDF/0020 = R button (deeply press)
FFBF/0040 = L button (deeply press)
FEFF/0100 = A button
FDFF/0200 = B button
FBFF/0400 = X button
F7FF/0800 = Y button
EFFF/1000 = Start button

About the Normal/Advanced:
Normal:
The code doesn't work when other buttons are pressed when the specified button is pressed.

Advanced:
The code works even if any other buttons are pressed when the specified button is pressed.

Details must move to the following threads.  (How to use Button-Combination to activate cheat?)
=> http://wiird.l0nk.org/forum/index.php?topic=53.0 (http://wiird.l0nk.org/forum/index.php?topic=53.0)


How to use :

QuoteAlways have item : Single play mode
Player:
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000
Please do as follows when you want to control this code by the controller.

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
30000000 00000014
14000000 000000XX
14000004 00000001
E0000000 80008000

The code is completed by this.
XX and ZZZZ are only replaced with the value.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 12, 2008, 05:43:36 PM
Absolute item : Multi play mode
Player 1:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 000005DC
18000000 000000XX
20020004 00000000
E0000000 80008000

Player 2:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00000824
18000000 000000XX
20020004 00000000
E0000000 80008000

Player 3:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00000A6C
18000000 000000XX
20020004 00000000
E0000000 80008000

Player 4:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00000CB4
18000000 000000XX
20020004 00000000
E0000000 80008000

XX = Item value (0-12)
Please do not substitute 14.

When you pass Item box, the item that you substituted for XX can be obtained by using this code.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on August 20, 2008, 10:15:16 PM
All the codes that I posted here don't work with WFC.
Also, when the Bullet bill is used in Battle mode, the game is freezed.

Specified item : Multi play mode
CPU 3:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00000F04
14000000 000000XX
E0000000 80008000

CPU 4:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 0000114C
14000000 000000XX
E0000000 80008000

CPU 5:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00001394
14000000 000000XX
E0000000 80008000

CPU 6:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 000015DC
14000000 000000XX
E0000000 80008000

CPU 7:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00001824
14000000 000000XX
E0000000 80008000

CPU 8:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00001A6C
14000000 000000XX
E0000000 80008000

CPU 9:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00001CB4
14000000 000000XX
E0000000 80008000

CPU 10:
48000000 809C0BA0
DE000000 80008180
58010000 0000002C
DE000000 80008180
4A100000 00001EFC
14000000 000000XX
E0000000 80008000

XX = item value (0-12)

CPU comes to use only a specified item.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 02, 2008, 03:14:05 PM
This code can be used by GP, VS and Battle of a Single/Multi play mode.
The first race doesn't have the change in the drivers point.
But, although it isn't changing on screen, it's changing in practice.
And, changes from 2 race eye on screen.

Drivers point modifier
Player 1:(Press L+R+Z+Start button to toggle)
145316A0 A0040CF2
3834FF00 EF0F10F0
CC000000 00000000
145316A0 380000XX
E0000000 80008000

Player 1:
145316A0 380000XX

Player 2/CPU 1:(Press L+R+Z+Start button to toggle)
145316B0 A0040DE2
38347B8C EF0F10F0
CC000000 00000000
145316B0 380000XX
E0000000 80008000

Player 2/CPU 1:
145316B0 380000XX

Player 3/CPU 2:
145316C0 380000XX

Player 4/CPU 3:
145316D0 380000XX

CPU 4:
145316E0 380000XX

CPU 5:
145316F0 380000XX

CPU 6:
14531704 380000XX

CPU 7:
14531714 380000XX

CPU 8:
14531724 380000XX

CPU 9:
14531734 380000XX

CPU 10:
14531744 380000XX

CPU 11:
14531754 380000XX

If this code is used, rank of three star can be easily gotten.
Enjoy!

Got drivers/battle point: X times
D252E5C0 00000002
1C63000X 7C001A14
60000000 00000000

The point that can be acquired when the race/battle ends turns by twice.
For example: Four times
1st => +60 pts
2nd => +48 pts
3rd => +40 pts
4th => +32pts
5th => +28pts ... 12th => +0 pts
After all, there is no change in the ranking even if this code is used. :lol
Only externals become terrific.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 02, 2008, 03:30:38 PM
Press Y for cycle through items : Single play mode [original by schmake]
Player :
3834FF00 F7FF0800 => This line can be replaced.
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
92210000 00000000
86000000 00000001
94210000 00000000
34000000 0000000F
14000004 00000003
34000000 00000011
14000000 00000000
14000004 00000001
E0000000 80008000

This code work only by GP, VS and Battle of a Single play mode.
Item keeps changing while being pressing Y button.

Press Y for increasing battle score (Balloon battle only)
Player 1:
3834FF00 F7FF0800 => This line can be replaced.
48000000 809BC790
DE000000 80008180
58010000 00000058
DE000000 80008180
4A100000 000000FF
DE000000 80008180
92010001 00000000
80100001 00000001
94010001 00000000
E0000000 80008000

This code can be used by Battle of a Single/Multi play mode.
Battle score keeps increasing while being pressing Y button.
Warning:
The increasing speed is considerably fast.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 07, 2008, 05:51:34 PM
I will one of these days open Ultimate turbo, Max speed modifier, Character size modifier and etc to the public.
but, if it uses it with WFC, these codes become a great issue.
Therefore, it's not likely to be able to open it to the public until the thing that cannot be used with WFC can be confirmed.

Please give PM to me if it's possible to cooperate in the investigation of WFC.
Thanks
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 07, 2008, 06:37:53 PM
The following codes are sequentially presented.
Please wait for a while until the adjustment ends. ;)

* Ultimate Speed code (All player vesion)

* Max speed modifier code (All player vesion)

*Character size modifier code (All player vesion)

*Instant mini/spin turbo

*Infinite or Twice (Mega mushroom, Star power, Mushroom and Blooper)

*Thundercloud using manual

*No lightning damage

*Replacement get item

*Ultimate speed in Bullet bill
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 10, 2008, 03:12:32 AM
It's a code of a new genre.
The first :)


No laps (finish right away) [Original by James0x57]
Player:
48000000 809BC790
DE000000 80008180
58010000 000000A4
DE000000 81008150
140000D4 00040300
E0000000 80008000
Grand Prix in Single play mode only. It's set to 3/3 from the first lap.
================================================================


The following code works only by GP and VS of Single/Multi play mode.
Also, the values are all floating point number.

Ultimate speed kart/bike
Player 1:
14003180 00000000
48000000 809C1C48
DE000000 80008180
58010000 00000724
DE000000 80008180
14000018 4396FFFF
14000020 437AFFFF
1400002C 43700000
E0000000 80008000
This code always becomes maximum speed.
You will come not to be able to control because the kart/bike is extraordinary and fast.
And it cannot stop.

Max speed modifier
Player 1:
12003180 00010000
48000000 809C1C48
DE000000 80008180
58010000 00000724
DE000000 80008180
4A100000 00000014
DE000000 80008180
14000000 XXXXXXXX
12000018 00014396
E0000000 80008000

XXXXXXXX = Speed value

Example:
50 km/h = 42480000
100 km/h = 42C80000
200 km/h = 43480000
btw bullet bill is 145 km/h

Character size modifier
Player 1:
48000000 809C1F98
04003180 00000000
DE000000 80008180
58010000 00000914
DE000000 80008180
1400020C XXXXXXXX
E0000000 80008000

XXXXXXXX = Size value

Example:
3E800000 = x0.25 (Very small)
3F000000 = x 0.5 (Small)
3F800000 = x 1.0 (Normal)
3FC00000 = x 1.5
40000000 = x 2.0 (Large)
40400000 = x 3.0
40800000 = x 4.0 (Huge) Value more than this has danger of freezing the game.


Please wait for other codes until the second.
Enjoy!! ;)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Nuke on September 10, 2008, 03:26:41 AM
pure awesomeness!!!
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: ZiT on September 10, 2008, 04:27:14 AM
Cool!!

This is very splendid!!!!
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: shige0925 on September 10, 2008, 03:02:52 PM
Please let me question on one though it is likely not to understand easily
because it is a translation.
How should be done ZZZZ in "Wii Wheel"?
I want to do if possible by 2+ B.
It was useless though 0500 was put in ZZZZ.

I'm sorry in poor English.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 11, 2008, 03:50:15 AM
Nuke & ZiT:
many thanks :)

shige0925:
hi,
Do you try to do it to my activator code?
If it's so impossible. the code won't work. My activator code is only for GC controller.
However, i will search for the code for other controller one of these days.
After search, the code will be added here.
Please wait for a while till then. ;)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 12, 2008, 06:24:30 AM
The following codes work in all modes. GP, VS and Battle in Single/Multi play mode.
But, if machines other than Standard Kart and Standard Bike are specified in Battle game, the game will be freezed.

CPU Character modifier
C283E430 00000017
7E800026 2C1A0001
4182009C 2C1A0002
4182008C 2C1A0003
4182007C 2C1A0004
4182006C 2C1A0005
4182005C 2C1A0006
4182004C 2C1A0007
4182003C 2C1A0008
4182002C 2C1A0009
4182001C 2C1A000A
4182000C 38C000XX //CPU 11
48000050 38C000XX //CPU 10
48000048 38C000XX //CPU 9
48000040 38C000XX //CPU 8
48000038 38C000XX //CPU 7
48000030 38C000XX //CPU 6
48000028 38C000XX //CPU 5
48000020 38C000XX //CPU 4
48000018 38C000XX //CPU 3
48000010 38C000XX //CPU 2
48000008 38C000XX //CPU 1 (Single play only)
60000000 7E8FF120
3A800000 00000000

XX = Character value

CPU kart/bike modifier
C2846BC4 00000018
7C60D214 60000000
7E800026 2C1E0001
4182009C 2C1E0002
4182008C 2C1E0003
4182007C 2C1E0004
4182006C 2C1E0005
4182005C 2C1E0006
4182004C 2C1E0007
4182003C 2C1E0008
4182002C 2C1E0009
4182001C 2C1E000A
4182000C 3B6000XX //CPU 11
48000050 3B6000XX //CPU 10
48000048 3B6000XX //CPU 9
48000040 3B6000XX //CPU 8
48000038 3B6000XX //CPU 7
48000030 3B6000XX //CPU 6
48000028 3B6000XX //CPU 5
48000020 3B6000XX //CPU 4
48000018 3B6000XX //CPU 3
48000010 3B6000XX //CPU 2
48000008 3B6000XX //CPU 1 (Single play only)
60000000 7E8FF120
3A800000 00000000

XX = Machine value

Character value list:
00 = Mario
01 = Baby Peach
02 = Waluigi
03 = Bowser
04 = Baby Daisy
05 = Dry bones
06 = Baby Mario
07 = Luigi
08 = Toad
09 = Donkey Kong
0A = Yoshi
0B = Wario
0C = Baby Luigi
0D = Toadette
0E = Koopa
0F = Daisy
10 = Peach
11 = Birdo
12 = Diddy Kong
13 = Boo
14 = Bowser Jr.
15 = Dry Bowser
16 = Funky Kong
17 = Rosalina
18-25 = Mii

Machine value list:
00 = Standard Kart S
01 = Standard Kart M
02 = Standard Kart L
03 = Booster Seat
04 = Classic Dragster
05 = Offroader
06 = Mini Beast
07 = Wild Wing
08 = Flame Flyer
09 = Cheep Charger
0A = Super Blooper
0B = Piranha Prowler
0C = Tiny Titan
0D = Daytripper
0E = Jetsetter
0F = Blue Falcon
10 = Sprinter
11 = Honeycoupe
12 = Standard Bike S
13 = Standard Bike M
14 = Standard Bike L
15 = Bullet Bike
16 = Mach Bike
17 = Flame Runner
18 = Bit Bike
19 = Sugarscoot
1A = Wario Bike
1B = Quacker
1C = Zip Zip
1D = Shooting Star
1E = Magikruiser
1F = Sneakster
20 = Spear
21 = Jet Bubble
22 = Dolphin Dasher
23 = Phantom
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 13, 2008, 02:35:14 PM
The second :)

Instant standing-mini-turbo
Player 1:
14003180 00000000
48000000 809C1918
DE000000 80008180
58010000 00000284
DE000000 80008180
320001F8 00000000
100001FB 0000004F
E0000000 80008000
Turbo is generated at once.

Instant mini-turbo
Player 1:
14003180 00000000
48000000 809C1918
DE000000 80008180
58010000 00000284
DE000000 80008180
3C0001AA 00000001
120001A8 00000002
3C0001AA 00000002
120001A8 00000003
E0000000 80008000
Turbo is generated at once.

Instant slip-stream
D2586C58 00000003
3A000000 38630032
3DE08000 920F3180
39E00000 00000000
Slip-stream is generated at once.

Tracks modifier (VS mode only)
D2840038 00000002
60000000 3BE000XX
93E3014C 00000000
 XX = Tracks value
Tracks that you play can be compulsorily specified. and, battle tracks can be selected.

Infinite Wheelie
14587E64 38840000
Wheelie isn't released by the passage of time.

No Blooper damage
14581428 41A2005C
Your screen doesn't blacken by the ink.

Manual Thundercloud
14797670 48000040
When you get Thundercloud, it's not used by the automatic.

Tracks value list
00 = Mario Circuit
01 = Moo Moo Meadows
02 = Mushroom Gorge
03 = Grumble Volcano
04 = Toad's Factory
05 = Coconut Mall
06 = DK Summit
07 = Wario's Gold Mine
08 = Luigi Circuit
09 = Daisy Circuit
0A = Moonview Highway
0B = Maple Treeway
0C = Bowser's Castle
0D = Rainbow Road
0E = Dry Dry Ruins
0F = Koopa Cape
10 = Peach Beach
11 = Mario Circuit
12 = Waluigi Stadium
13 = DK Mountain
14 = Yoshi Falls
15 = Desert Hills
16 = Peach Gardens
17 = Delfino Square
18 = Mario Circuit 3
19 = Ghost Valley 2
1A = Mario Raceway
1B = Sherbet Land
1C = Bowser's Castle
1D = DK's Jungle Parkway
1E = Bowser Castle 3
1F = Shy Guy Beach
20 = Delfino Pier
21 = Block Plaza
22 = Chain Chomp Wheel
23 = Funky Stadium
24 = Thwomp Desert
25 = Cookie Land
26 = Twilight House
27 = Battle Course 4
28 = Battle Course 3
29 = Skyscraper
2A = Crash

Please wait for other codes till next time. ;)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 07:39:17 AM
It's a very long code. :lol

Character size modifier (All player version)
C2578088 0000002C
7E400026 3DC08000
820E3180 2C100000
40820128 60000000
3DC0809C 820E1310
3DC08100 7C107000
40810110 3DC08000
820E2A04 826E2A00
2C100002 418200EC
60000000 2C130000
418200AC 2C130001
4182009C 2C130002
4182008C 2C130003
4182007C 2C130004
4182006C 2C130005
4182005C 2C130006
4182004C 2C130007
4182003C 2C130008
4182002C 2C130009
4182001C 2C13000A
4182000C 3DE0XXXX // CPU 11
48000058 3DE0XXXX // CPU 10
48000050 3DE0XXXX // CPU 9
48000048 3DE0XXXX // CPU 8
48000040 3DE0XXXX // CPU 7
48000038 3DE0XXXX // CPU 6
48000030 3DE0XXXX // CPU 5
48000028 3DE0XXXX // CPU 4
48000020 3DE0XXXX // Player 4 or CPU 3
48000018 3DE0XXXX // Player 3 or CPU 2
48000010 3DE0XXXX // Player 2 or CPU 1
48000008 3DE0XXXX // Player 1
60000000 91FE0160
3A730001 926E2A00
2C13000C 40A20014
3A600000 3A100001
926E2A00 920E2A04
60000000 4800001C
60000000 81FE0160
91FE0160 4800000C
60000000 D05E0160
60000000 7E4FF120
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
140029FC FFFFFFFF
14002A00 00000000
14002A04 00000000
14002A08 809C1310
14002A0C FFFFFFFF
14003180 00000000
E0000000 80008000

XXXX = Size value (Floating point numbers)

Example:
3F00 = x0.5
3F80 = x1.0
4000 = x2.0

I'm checking it only by WiiRD and USB Gecko.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: ZiT on September 15, 2008, 07:50:42 AM
It is like one program:irule:

Thank you:beer
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 10:28:33 AM
This code is near in a merry sport. lol
But, because the code actually works, it's possible to use it safely.

I plan to release the character size modifier code of another type. ;)
I think that it's easier to use this code than very long code.
Title: Character status modifier
Post by: Cross1955 on September 15, 2008, 11:05:07 AM
The code was completed.
The following codes work with GP, VS and Battle of Single/Multi play mode. Doesn't work in TT and WFC.
Also, when this code is used, it's impossible to connect with Wi-Fi server.
Please reboot Wii after turning off this code if you want to connect it with Wi-Fi server.

Character status modifier -Most be on-
D2578088 00000014
D05E0160 7E400026
3DE08000 81EF3180
2C0F0000 40820064
3E608100 3DE08043
60000000 828F0008
82940000 822F0004
81CF0000 7C149840
40810040 60000000
28110002 41820034
39CE0010 3A1E0160
920E0000 91CF0000
60000000 39EF00C0
7C0E7840 41A00014
39EFFF40 3A310001
922F0004 91EF0000
60000000 7E4FF120
39C00000 39E00000
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
14003180 00000000
14430000 80430000
14430004 00000000
14430008 809C1310
32430010 00000000
18430010 00000000
200D0010 00000000
E0000000 80008000

P1 Size Modifier
30430004 00000002
48000000 80430010
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P2 Size Modifier (CPU 1)
30430004 00000002
48000000 80430020
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P3 Size Modifier (CPU 2)
30430004 00000002
48000000 80430030
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P4 Size Modifier (CPU 3)
30430004 00000002
48000000 80430040
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P5 Size Modifier (CPU 4)
30430004 00000002
48000000 80430050
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P6 Size Modifier (CPU 5)
30430004 00000002
48000000 80430060
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P7 Size Modifier (CPU 6)
30430004 00000002
48000000 80430070
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P8 Size Modifier (CPU 7)
30430004 00000002
48000000 80430080
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P9 Size Modifier (CPU 8)
30430004 00000002
48000000 80430090
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P10 Size Modifier (CPU 9)
30430004 00000002
48000000 804300A0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P11 Size Modifier (CPU 10)
30430004 00000002
48000000 804300B0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

P12 Size Modifier (CPU 11)
30430004 00000002
48000000 804300C0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000

XXXXXXXX = Size value (Floating point numbers)

Example:
3E800000 = x0.25 (Very small)
3F000000 = x 0.5 (Small)
3F800000 = x 1.0 (Normal)
3FC00000 = x 1.5
40000000 = x 2.0 (Large)
40400000 = x 3.0
40800000 = x 4.0 (Huge) Value more than this has danger of freezing the game.


Enjoy!
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Lunar on September 15, 2008, 11:08:21 AM
wow nice. i think ill buy the jap version of this game now xD
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 11:40:59 AM
Let's buy the Japanese version by all means. :eek:

btw, I think that I can port these codes to USA/PAL version if there is memory dump.
Though it isn't certain...
I might execute it some time.
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Link on September 15, 2008, 12:04:25 PM
I have already ported the last ^^ I am in testing phase
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 12:49:24 PM
Thanks porting code ^_^
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 01:26:18 PM
Please use it with 'Character status modifier'.

P1 Ultimate speed
30430004 00000002
48000000 80430010
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P2 Ultimate speed (CPU 1)
30430004 00000002
48000000 80430020
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P3 Ultimate speed (CPU 2)
30430004 00000002
48000000 80430030
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P4 Ultimate speed (CPU 3)
30430004 00000002
48000000 80430040
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P5 Ultimate speed (CPU 4)
30430004 00000002
48000000 80430050
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P6 Ultimate speed (CPU 5)
30430004 00000002
48000000 80430060
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P7 Ultimate speed (CPU 6)
30430004 00000002
48000000 80430070
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P8 Ultimate speed (CPU 7)
30430004 00000002
48000000 80430080
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P9 Ultimate speed (CPU 8)
30430004 00000002
48000000 80430090
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P10 Ultimate speed (CPU 9)
30430004 00000002
48000000 804300A0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P11 Ultimate speed (CPU 10)
30430004 00000002
48000000 804300B0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

P12 Ultimate speed (CPU 11)
30430004 00000002
48000000 804300C0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000

[09/16/2008]
The mistake was found in this speed code. and, the code was fixed.
FFFFFEB8 => FFFFFEB0
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 15, 2008, 01:36:59 PM
The change at the speed was described as follows.

Player X Speed modifier
30430004 00000002
48000000 804300X0 // Player number (1-C)
DE000000 80008180
5A010000 FFFFFEB0
14000004 XXXXXXXX //Machine Max Speed
14000008 XXXXXXXX //Current Max Speed
14000010 XXXXXXXX //Current Speed
1400001C XXXXXXXX //Max Speed
E0000000 80008000

Example:
Player 1 No speed loss
30430004 00000002
48000000 80430010
DE000000 80008180
5A010000 FFFFFEB0
14000008 4348FFFF
E0000000 80008000

Player 2 Max speed => 200 km/h
30430004 00000002
48000000 80430020
DE000000 80008180
5A010000 FFFFFEB0
14000004 43480000
1400001C 43480000
E0000000 80008000

have fun! ;)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Lunar on September 16, 2008, 07:10:19 AM
Wow, your crazy ( in a good way ). your making like 3 - 10 codes a day :)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Oogami on September 16, 2008, 06:48:04 PM
The speed codes are amazing, thanks man!
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: Cross1955 on September 17, 2008, 04:47:42 AM
Quote from: Sammature;11838Wow, your crazy ( in a good way ). your making like 3 - 10 codes a day :)

I think that I searched for the code of Mario Kart Wii for a long time during this summer vacation. lol
I was looking at the screen of Mario Kart Wii all day long at times.
Even I think it's abnormal. :eek:

And, I'm finally adjusting the code of Moon Jump code now.
As for this code, it's scheduled to release it in one of these days.

(http://img527.imageshack.us/img527/1031/019cg4.th.jpg) (http://img527.imageshack.us/img527/1031/019cg4.jpg)
Coming soon!

When this code is completed, I take a little rest. :)
Title: Mario Kart Wii [NTSC-JP] (RVL-R-RMCJ JPN)
Post by: shige0925 on September 17, 2008, 08:55:13 AM
Hi Cross1955 !!
Always thank you.
Please continue your favors toward the matter of wii wheel if there is time
though it is terrible and attractive, too.
Title: Activator codes
Post by: Cross1955 on September 26, 2008, 10:11:46 AM
Quote from: shige0925 on September 17, 2008, 08:55:13 AM
Hi Cross1955 !!
Always thank you.
Please continue your favors toward the matter of wii wheel if there is time
though it is terrible and attractive, too.
Sorry i'm so late with reply.
i've been busy for these several days.

As follows, it's an offset of the result of code search.

Activator offset
Wii: (First connection)
80345162 XXXX

Classic: (First connection)
803451C2 XXXX

Value table:
           Wii       Classic     
0001LeftUp
0002RightLeft
0004DownZr
0008Upx
0010+a
0020 y
0040 b
0080 Zl
01002
02001R
0400B+
0800A
1000--
2000ZL
4000CDown
8000HomeRight

Wii = Wii wheel, Wii remote, Nunchuk & Zapper
Classic = Classic Controller
Title: Re: Mario Kart Wii (RMCJ01) JPN
Post by: shige0925 on September 27, 2008, 04:54:11 AM
Thank you though it is busy.  :D
There is one question.

(Press button for got item : Single play mode)

I want to do if possible by 2+ B.
In this case,
80345162 0500
How should be put this code?
Title: Mario Kart Wii (RMCJ01) JPN
Post by: Cross1955 on September 27, 2008, 09:01:59 AM
Please insert activator code ahead of line that wants to be executed.
Also, it's necessary to change the first value to use it as activator code.

80345162 XXXX => 38345162 0000ZZZZ or 38345162 SSSSZZZZ


For example, the following codes
QuotePress button for got item : Single play mode
Player:
3834FF00 SSSSZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

3834FF00 SSSSZZZZ => This line is replaced
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Please replace as follows.
38345162 0000ZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

if you want to use 2+B, ZZZZ is replaced with 0500.

Finally, becomes the following.
38345162 00000500
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

or,
38345162 FAFF0500
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Please feel free to ask me any questions. ^_^
Thanks
Title: Re: Mario Kart Wii (RMCJ01) JPN
Post by: shige0925 on September 27, 2008, 05:06:00 PM
Thank you Cross1955. :D
There is another one question.  :-[

(Press button for got item : Multi play mode)
(Player 1:)

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

In this case,

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38345162 00000500
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Is it good in this?
Title: Mario Kart Wii (RMCJ01) JPN
Post by: Cross1955 on September 27, 2008, 07:44:08 PM
that's wrong. the code is an exception.
please read #10 of this thread in detail.
   =>http://wiird.l0nk.org/forum/index.php?topic=137.msg3997#msg3997 (http://wiird.l0nk.org/forum/index.php?topic=137.msg3997#msg3997)

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

In the case of this code, from 1st line to 7th line is activator code.
So, it's necessary 2 replace these whole.

38345162 00000500
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

activator code is one line usually. but, a part of offset of activator changes at this game.
so, the code is complicated and seven lines.
Title: Mario Kart Wii (RMCJ01) JPN
Post by: Cross1955 on September 28, 2008, 09:09:35 AM
Important:
Please use it with 'Character status modifier'.

Scale modifier
Player 1:
30430004 00000002
48000000 80430010
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 2 / CPU 1:
30430004 00000002
48000000 80430020
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 3 / CPU 2:
30430004 00000002
48000000 80430030
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 4 / CPU 3:
30430004 00000002
48000000 80430040
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 5 / CPU 4:
30430004 00000002
48000000 80430050
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 6 / CPU 5:
30430004 00000002
48000000 80430060
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 7 / CPU 6:
30430004 00000002
48000000 80430070
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 8 / CPU 7:
30430004 00000002
48000000 80430080
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 9 / CPU 8:
30430004 00000002
48000000 80430090
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 10 / CPU 9:
30430004 00000002
48000000 804300A0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 11 / CPU 10:
30430004 00000002
48000000 804300B0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

Player 12 / CPU 11:
30430004 00000002
48000000 804300C0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000

XXXXXXXX = X scale
YYYYYYYY = Y scale
ZZZZZZZZ = Z scale

Scale value:
3E800000 = x0.25
3F000000 = x 0.5
3F800000 = x 1.0
3FC00000 = x 1.5
40000000 = x 2.0
40400000 = x 3.0
40800000 = x 4.0

Screenshot
(http://img530.imageshack.us/img530/3182/0001kg5.th.jpg) (http://img530.imageshack.us/img530/3182/0001kg5.jpg)

have fun!
Title: Mario Kart Wii (RMCJ01) JPN
Post by: Cross1955 on September 28, 2008, 02:15:13 PM
Important:
Please use it with 'Character status modifier'.

Instant Standing mini-turbo
Player 1:
30430004 00000002
48000000 80430010
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 2 / CPU 1:
30430004 00000002
48000000 80430020
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 3 / CPU 2:
30430004 00000002
48000000 80430030
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 4 / CPU 3:
30430004 00000002
48000000 80430040
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 5 / CPU 4:
30430004 00000002
48000000 80430050
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 6 / CPU 5:
30430004 00000002
48000000 80430060
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 7 / CPU 6:
30430004 00000002
48000000 80430070
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 8 / CPU 7:
30430004 00000002
48000000 80430080
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 9 / CPU 8:
30430004 00000002
48000000 80430090
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 10 / CPU 9:
30430004 00000002
48000000 804300A0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 11 / CPU 10:
30430004 00000002
48000000 804300B0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000

Player 12 / CPU 11:
30430004 00000002
48000000 804300C0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000
Title: Mario Kart Wii [RMCJ01]
Post by: Cross1955 on September 28, 2008, 02:18:02 PM
RMCJ01

Mario Kart Wii

Moon Jump code was completed. and, the final adjustment starts.

(http://img527.imageshack.us/img527/2750/021gs7.th.jpg) (http://img527.imageshack.us/img527/2750/021gs7.jpg)  (http://img527.imageshack.us/img527/8766/026jf4.th.jpg) (http://img527.imageshack.us/img527/8766/026jf4.jpg)  (http://img527.imageshack.us/img527/2057/020fk0.th.jpg) (http://img527.imageshack.us/img527/2057/020fk0.jpg)  (http://img87.imageshack.us/img87/4954/000000000ix8.th.jpg) (http://img87.imageshack.us/img87/4954/000000000ix8.jpg)

The following codes are opened to the public some time.
*Moon Jump

However, I become very busy for a while.
I hope we'll see each other someday again.
----

Important:
Please use it with 'Character status modifier'.

Instant mini-turbo
Player 1:
30430004 00000002
48000000 80430010
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 2 / CPU 1:
30430004 00000002
48000000 80430020
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 3 / CPU 2:
30430004 00000002
48000000 80430030
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 4 / CPU 3:
30430004 00000002
48000000 80430040
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 5 / CPU 4:
30430004 00000002
48000000 80430050
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 6 / CPU 5:
30430004 00000002
48000000 80430060
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 7 / CPU 6:
30430004 00000002
48000000 80430070
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 8 / CPU 7:
30430004 00000002
48000000 80430080
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 9 / CPU 8:
30430004 00000002
48000000 80430090
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 10 / CPU 9:
30430004 00000002
48000000 804300A0
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 11 / CPU 10:
30430004 00000002
48000000 804300B0
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Player 12 / CPU 11:
30430004 00000002
48000000 804300C0
DE000000 80008180
4A100000 FFFFFF9C
3C000002 00000001
12000000 00000002
3C000002 00000002
12000000 00000003
E0000000 80008000

Enjoy!!
Title: Re: Mario Kart Wii (RMCJ01) JPN
Post by: Nutmeg on May 30, 2011, 11:47:10 PM
When a thwomp lands right on top of you, your character is flat for a certain amount of time.  If you use this code, your character won't be flat after being squashed.

Instant Squash Recovery -NTSC-JP- [Nutmeg]
045791AC 38000000
When you use the following code, if your character is flattened, he/she will be flat for the rest of the race.

No Squash Recovery -NTSC-JP- [Nutmeg]
045791AC 7C601B78
Title: Re: Mario Kart Wii (RMCJ01) JPN
Post by: Bully@Wiiplaza on April 21, 2012, 09:41:48 PM
Nice try (http://httwww.officialpsds.com/images/thumbs/Troll-Face-psd62868.png)
Another fake code... >.>
Title: Re: Mario Kart Wii (RMCJ01) JPN
Post by: γRB on June 21, 2013, 04:41:46 PM
[Matrix Dodge - NSTC_JP - Gamma Ray Burst & MrEvil35555Vr]
C25B730C 00000002
C03E0068 C33E006C
C2FE0070 00000000