WiiRd forum

Wii & Gamecube Hacking => Gamecube Cheat codes (For WiiRD / GeckoOS) => Topic started by: Igglyboo on September 22, 2008, 07:49:46 PM

Title: [Request] PSO Episode 1&2+
Post by: Igglyboo on September 22, 2008, 07:49:46 PM
Anyone have any codes for this? I cant find any anywhere..
Title: PSO Episode 1&2+
Post by: hawkeye2777 on September 22, 2008, 11:59:21 PM
http://schtserv.com/forum/viewtopic.php?f=46&t=303

They may or may not work on WiiRd. I don't know if the codes require that Master code to be used or not.
Title: PSO Episode 1&2+
Post by: gentetsu on September 23, 2008, 11:25:45 AM
WiiRD does not require the Master codes i have hacked some GC AR codes and none of them required the Master Code.
Title: PSO Episode 1&2+
Post by: hawkeye2777 on September 23, 2008, 08:57:42 PM
Quote from: gentetsu;12935WiiRD does not require the Master codes i have hacked some GC AR codes and none of them required the Master Code.
I'm aware of that. However, that Master code may be needed to use those codes on the game completely. Those are all ASM codes, and may only work if that master code is active.

My best example I can give is the TPv2 Master code. This code could be like that one; where you need to have it on.
Title: PSO Episode 1&2+
Post by: kenobi on September 23, 2008, 09:04:19 PM
As far as I know PSO1&2+ is a multidol, meaning it'll need a master code.
Title: PSO Episode 1&2+
Post by: Igglyboo on September 24, 2008, 01:36:27 AM
Awesome codes.
Do any of you think that its *possible* to enable to wii's wifi to act as a broadband adapter?
Mine broken so I cant play this game on my GC and they are like impossible to find.
Title: Re: PSO Episode 1&2+
Post by: Veritech Fox on November 30, 2008, 10:55:55 PM
Quote from: Igglyboo on September 24, 2008, 01:36:27 AM
Awesome codes.
Do any of you think that its *possible* to enable to wii's wifi to act as a broadband adapter?
Mine broken so I cant play this game on my GC and they are like impossible to find.

If you mean to play online, GC PSO Servers have been shutdown for about a year now.

So you'd need to play on a private server if you got it to work I'm guessing..
Title: Re: PSO Episode 1&2+
Post by: biolizard89 on December 01, 2008, 01:57:05 AM
By the way, Fuzziqer (author of one of the unofficial PSO servers) says that he thinks PSO 1&2+ and PSO 3 both use the same block of RAM that the WiiRD code handler sits in.  Thus, it is possible that using cheats with PSO through GeckoOS would crash the game or have other side effects.

I haven't verified this for myself, but he should know.
Title: Re: PSO Episode 1&2+
Post by: Veritech Fox on December 01, 2008, 04:20:18 AM
Quote from: biolizard89 on December 01, 2008, 01:57:05 AM
By the way, Fuzziqer (author of one of the unofficial PSO servers) says that he thinks PSO 1&2+ and PSO 3 both use the same block of RAM that the WiiRD code handler sits in.  Thus, it is possible that using cheats with PSO through GeckoOS would crash the game or have other side effects.

I haven't verified this for myself, but he should know.

I can say that I have the Original PSO (Not plus) & codes worked fine.

(Codes we're not from that website posted above though.)
Title: Re: PSO Episode 1&2+
Post by: biolizard89 on December 01, 2008, 04:28:44 AM
Quote from: Xtreme Starfox on December 01, 2008, 04:20:18 AMI can say that I have the Original PSO (Not plus) & codes worked fine.

(Codes we're not from that website posted above though.)
According to Fuzziqer, 1&2 Original does not use that memory range, only 1&2+ and 3 do.

Here's the quote from Fuzziqer:

QuoteThere is, however, and unused block from 80001800 to 80003000 on *almost* every game I've seen so far (only PSO Plus and PSO Episode III have used it, I think).

That's the block that the WiiRD/Ocarina code handler uses.  If someone can try it out and verify whether PSO 1&2+ or PSO 3 work with WiiRD, it would be interesting to see the results.