WiiRd forum

Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii codes => Topic started by: Dr.Pepper on September 17, 2008, 08:20:56 PM

Title: Opoona [RPOPC8]
Post by: Dr.Pepper on September 17, 2008, 08:20:56 PM
Unlimited HP [Dr.Pepper]
142E9EB4 0000FFFF
142E9EB8 0000FFFF

Unlimited FP [Dr.Pepper]
142E9EBC 0000FFFF
142E9EC0 0000FFFF

Unlimited Wallet [Dr.Pepper]
142F02E8 0FFFFFFF
Title: Opoona (PAL) [RPOPC8]
Post by: OnkelLes on September 18, 2008, 01:32:30 PM
Thanks a lot man. :)

Greetings
Title: Opoona (PAL) [RPOPC8]
Post by: naed on September 19, 2008, 09:13:02 AM
i might take a look at this game to see if i can find anything worth hacking?

any requests anyone?
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 19, 2008, 01:45:48 PM
Damn i was so looking forward to hacking this game, guess you beat me to it. Nice work anyway.
Title: Opoona (PAL) [RPOPC8]
Post by: OnkelLes on September 20, 2008, 12:10:34 PM
Quick Level up or something like that. I just want to make more damage. Maybe someone can do this...

Greetings

edit: I think the best will be to earn more exp. for a fight. It doesn't feel that wrong, like being lvl. 99 right from the beginning. :) If u know what i mean. *gg*

Thanks anyway
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 20, 2008, 12:45:12 PM
Not that easy unfortunately. I have hacked this game for hours on end now and i can get 999999999 exp to show up after battle but i have not found a way to have Opoona benefit from it.

Same as Stats, my Opoona has 999/999 HP and 999/999 FP but! they do not carry over to the battle! meaning that during battles my Opoona still has level X HP and FP.

So far i have found Max money, Max Banking savings and about 200 + odd item codes.

Maybe in time i will figure the EXP codes out but i wouldn't be having high hopes with it as i have done threads for other games which face the same issue eg. Tales of Symphonia.
Title: Opoona (PAL) [RPOPC8]
Post by: Dr.Pepper on September 20, 2008, 01:15:36 PM
I have the memory locations for EXP and levels, but I decided not to release them since it requires some manual work, like changing the value to "next level limit - 1" and then battle the exp point to get to next level. Like you can directly go to level 66, and put your exp to "level67 limit-1" and gain your level to 67 on next battle and it gains your values accordingly.

Game should be easy enough with unlimited energy.
Title: Opoona (PAL) [RPOPC8]
Post by: OnkelLes on September 20, 2008, 05:58:26 PM
And what about very fast "Energy" refill?

Greetings
Title: Opoona (PAL) [RPOPC8]
Post by: memorris on September 22, 2008, 12:04:16 PM
I wood love to have some off the codes gentetsu has got.
gentetsu will you put them up
please i have seen you're codes for the gamecube and i am looking forward
to seeing you're codes for the wii.
 you have a fan her....;)
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 22, 2008, 01:02:43 PM
Quote from: memorris;12792I wood love to have some off the codes gentetsu has got.
gentetsu will you put them up
please i have seen you're codes for the gamecube and i am looking forward
to seeing you're codes for the wii.
 you have a fan her....;)


Thanks for being a really good friend memorris. Below are the codes i have for this game.
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 22, 2008, 01:03:17 PM
N/A
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 22, 2008, 01:46:47 PM
Be wary of using the Infinite All Items - i went through 198 codes to get all the items i have so far but within these Event Items in the game were also mixed in with ordinary items instead of having Items listed in a neat and type order.

Rather than posting 198 codes and have it crash Ocarina i have filtered out all useless junk as well as narrowed it down to 9 codes which makes it more user friendly and not crash your console.

You will have noticed that i only made it so there's only 1 of each item, this is because Event Items are important items that make the game progress at certain stages. In some games having such items at the beginning of the game or more than 1 (which is usually the default number for Event Items in games) can and will crash/freeze games.
Title: Opoona (PAL) [RPOPC8]
Post by: memorris on September 22, 2008, 07:18:12 PM
That was quick thank you gentetsu. :clap
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 22, 2008, 08:48:10 PM
Quote from: memorris;12829That was quick thank you gentetsu. :clap

Very welcome Memorris! :beer
Title: Opoona (PAL) [RPOPC8]
Post by: OnkelLes on September 23, 2008, 02:53:01 PM
Also very big thanks from me. Now u have at least 2 fans. *gg*

Now i have to see what the max. Stats code does. :)

Greetings
Title: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 23, 2008, 09:39:31 PM
Quote from: OnkelLes;12944Also very big thanks from me. Now u have at least 2 fans. *gg*

Now i have to see what the max. Stats code does. :)

Greetings

Yay! 2 fans! :love Thanks OnkelLes

The Stats codes basically makes all of Opoona and Copoona's stats 999 in value so you will be doing 999 (depending on enemies) damage in battle :irule:

As with all the threads i have done (in GC) people who use/follow my codes are playing with me so i am not quite finished with this game yet, i know that for a fact but i won't be saying more to reduce spoilers.
Title: Re: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 25, 2008, 02:40:46 PM
Just added Infinite In-Battle HP/FP for Copoona as well as Max Stats for Poleena. Enjoy!
Title: Re: Opoona (PAL) [RPOPC8]
Post by: gentetsu on September 27, 2008, 11:36:01 AM
Added Poleena In-Battle and Max Stats codes.
Title: Re: Opoona (PAL) [RPOPC8]
Post by: charachu on October 11, 2008, 08:33:55 AM
Do these work with the NTSC-U version of Opoona?

Edit:
Apparently it does not.
Title: Re: Opoona (PAL) [RPOPC8]
Post by: gentetsu on October 12, 2008, 03:10:43 AM
Sorry they are not for the NTSC version, only for PAL. Sorry about the late reply. Try the NTSC link in the index page of this forum and see if you can find the game there.