WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: Nuke on September 17, 2008, 06:14:45 AM

Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 17, 2008, 06:14:45 AM
New version update v1.07a:

Download Link:

http://www.usbgecko.com/files/Gecko107a.zip (http://www.usbgecko.com/files/Gecko107a.zip)

Added:

1. Added a new No Copy Flag code patch, now removes all types of save game to SD copy protection, so now works with games such as GH3 and Virtual console game saves with save states etc. (Patch by Kenobi & Brkirch)
2. Can move DVD channel! (Patch by Pizzaboy)

Whats New:

1. USB Gecko Rebooter with Master hook!
2. Universal System Menu rebooter options!

What is Rebooter?

This is pure USB Gecko awesomeness, What this does is reboots the console but with a 'Master Hook' enabled. Which means you can use WiiRD just about anywhere, including the system menu itself for remote debugging, downloading, testing patches or in any games.

If you are a cheat code hacker, master hook will stay alive when your game is loaded so you can remote debug any game that wasn't possible with GeckoOS normal loader. We have even created a silent loader which will also boot all Multi DOL games like Red Steal and house of the dead 2/3 which was not possible before!.

Exta Rebooter Options: (Can be used even if no USB Gecko)

1. Boot into Recovery Diagnostics mode (Boots Nintendo Diagnostic DVD's)
2. Boot all Import Games (Wii & Gamecube) (no modchip required!) As an added bonus our patch detects the game inserted and will patch the correct TV mode. All DVD update checks will be removed when this is selected.
3. Skip Button check - Just skips the A button check.
4. No Copy flag. With this enabled, you can now copy your protected Wii save games (SSBB etc) to SD card in the system menu as you would any other save!

As an added bonus for None USB Gecko users i've added ocarina to work with rebooter. Just make sure its enabled in the 'config' menu like before

Rebooter uses progressive scan patching so will work on all regions and versions System Menu 3.2 and 3.3

Again we didn't have time to add Ocarina / WiiRD to Gamecube mode, but we know how now so expect to see this very soon.

Some Gargon:
------------

All patches, multi dol loader, rebooter and game detection / TV Mode stub is all original code written by myself (Nuke) and kenobi in pure PPC asm, the USB Gecko master hook is the same USB Gecko server used in GeckoOS, so WiiRD, Cheats etc work with rebooter without modifications.

No IOS or other NAND hacks are used in the program

For developers - Our detection code and stub is locatated at 81700000 with the server at 80001800 which will be activated when a Game is inserted and Game ID read, TV Mode is switched in this code also. The Multi DOl loader is at 80001000 and this patches the menu to keep Hooks alive when Game Dol's are reloaded, i.e main.dol is overwritten by redsteel.dol etc.

The system menu is located in memory at 0x81330000, you can dump this in WiiRD.

One final note, I noticed sometimes the patches are not fully wiped from memory even when hard reset, if this happens just eject the game and power off for a few minutes.

Disclaimer

Rebooter doesn't patch anything in the NAND, and is tested very safe. However as you have full control with USB Gecko over the system menu and have full root privileges, please only upload and poke around with the system menu if you know what you are doing. We are not responsible if you cause your console to brick.

Enjoy!
Title: GeckoOS 1.07a With Rebooter Released
Post by: CashMan on September 17, 2008, 06:22:03 AM
Good work :)
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 17, 2008, 06:31:54 AM
Amazing stuff, great work Nuke! :clap
Title: GeckoOS 1.07a With Rebooter Released
Post by: sean.aaron on September 17, 2008, 06:39:24 AM
This sounds really excellent:

 
QuoteBoot all Import Games (Wii & Gamecube) (no modchip required!) As an added bonus our patch detects the game inserted and will patch the correct TV mode. All DVD update checks will be removed when this is selected.

I have to ask, will this work for Japanese Gamecube games like Mr. Driller Drill Land that check to confirm they're running on a Japanese console when they boot and won't save/load from memory card if they're not?
Title: GeckoOS 1.07a With Rebooter Released
Post by: ZiT on September 17, 2008, 06:51:29 AM
Thank You Nuke!!!

let's try:irule:

very splendid!!!!


Red Steal HOOK! HOOK!
Title: GeckoOS 1.07a With Rebooter Released
Post by: ghost_zero5 on September 17, 2008, 09:47:29 AM
@Nuke:
How did you fix the date/time issue - fixed sind 1.06 - (or should I say what was wrong: Did you have to manually access the date/time and set it or something like this)? I thought it was a HBC-Bug, was it not?
Is it fixed for future games too or just specific to those mentioned?

Furthermore, is there a way to set default options for the config menu like disabling Ocarina - not that it will be active anyway as I have no cheat codes but so it would not even have to search for them...

Also: The no-copy flag change only works through Rebooter? Rebooter is really completely safe, no Flash changing and nothing? Does Rebooter even work without USB-Gecko (especially the no-copy flag change)?
Title: GeckoOS 1.07a With Rebooter Released
Post by: xxxmofo on September 17, 2008, 10:03:53 AM
So, if I'm not mistaken this will allow for VC/WiiWare hacking as well? And you now know how to implement the GameCube features? That is just pure awesome.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 17, 2008, 10:29:44 AM
Hi,

you just need to set the date and time in Gecko OS using the built in libogc commands, when HBC loaded GeckoOS the time will reset to 0 so i had to reset it. Link was the one that found this info out in the add, its just one line of simple code.

You can already disable ocarina in the config menu.

Rebooter works without USB Gecko. It does not apply any code to the flash. The system menu just gets loaded to 81330000 from the NAND and we just edit the values in ram, which is why all patches are lost when the console is shut down.


Quote from: ghost_zero5;11961@Nuke:
How did you fix the date/time issue - fixed sind 1.06 - (or should I say what was wrong: Did you have to manually access the date/time and set it or something like this)? I thought it was a HBC-Bug, was it not?
Is it fixed for future games too or just specific to those mentioned?

Furthermore, is there a way to set default options for the config menu like disabling Ocarina - not that it will be active anyway as I have no cheat codes but so it would not even have to search for them...

Also: The no-copy flag change only works through Rebooter? Rebooter is really completely safe, no Flash changing and nothing? Does Rebooter even work without USB-Gecko (especially the no-copy flag change)?
Title: GeckoOS 1.07a With Rebooter Released
Post by: hetoan2 on September 17, 2008, 10:36:01 AM
oh my god i love you nuke :D thx now i can hack my wiiware games :)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 17, 2008, 10:37:25 AM
Not this version as didn't have time.

Quote from: xxxmofo;11962So, if I'm not mistaken this will allow for VC/WiiWare hacking as well? And you now know how to implement the GameCube features? That is just pure awesome.
Title: GeckoOS 1.07a With Rebooter Released
Post by: memorris on September 17, 2008, 11:12:20 AM
Thank you Nuke and kenobi  :love
Title: GeckoOS 1.07a With Rebooter Released
Post by: icethegreat on September 17, 2008, 11:19:42 AM
wow! great news nuke! this is going to blow that waniko dude out of the water! keep up the good work.

:rockband:beer:irule:
Title: GeckoOS 1.07a With Rebooter Released
Post by: ZiT on September 17, 2008, 12:03:57 PM
It is not a big problem, but reports it.

freeze in MEM2 Search.

90000000-93400000 OK

93400000-93800000 freeze
Title: GeckoOS 1.07a With Rebooter Released
Post by: memorris on September 17, 2008, 12:55:00 PM
Nintendo Diagnostic DVD's i cant seem to find them any where any hint or info......:confused
Title: GeckoOS 1.07a With Rebooter Released
Post by: Power Marshall on September 17, 2008, 02:35:16 PM
Yes! Wiird anywhere? YES!!!

This should be the channel! I don't see what else is better! ;)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 17, 2008, 02:42:05 PM
Quote from: Power Marshall;11981Yes! Wiird anywhere? YES!!!

This should be the channel! I don't see what else is better! ;)

GeckoOS + Ocarina + Rebooter + Ocarina GC code support maybe? ;3

tt: This is great! GODDAMN WIIWAREZ AND VC SUPPORT! I just can repeat myself:

QuoteNuke?

I love you.

(In a non-homosexual way, of course.)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Power Marshall on September 17, 2008, 02:54:23 PM
Quote from: Naraku2000;11982GeckoOS + Ocarina + Rebooter + Ocarina GC code support maybe? ;3

Oh yeah, that too! :lol
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 17, 2008, 04:15:36 PM
Does this mean we can use Wiird on emulators now also???...please tell me that we can....
Title: GeckoOS 1.07a With Rebooter Released
Post by: memorris on September 17, 2008, 04:36:13 PM
shark2003 i cant get emulators working with WiiRD i think not at the moment as Nuke didn't have time.
It looks like Nuke is teasing us :lol
I do not blame him i would two......
Title: GeckoOS 1.07a With Rebooter Released
Post by: Power Marshall on September 17, 2008, 04:52:23 PM
Ah well, then this isn't really the channel then... It's a good thing it isn't either!
Title: GeckoOS 1.07a With Rebooter Released
Post by: GamesZone on September 17, 2008, 05:21:45 PM
Thanks Nuke, rebooter is great, but it works only on Wii menu, when I launch a channel WiiRd dont work.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 17, 2008, 05:40:34 PM
Quote from: memorris;11993shark2003 i cant get emulators working with WiiRD i think not at the moment as Nuke didn't have time.
It looks like Nuke is teasing us :lol
I do not blame him i would two......

I'm certain the developments of all the respective emulators include Gameshark support, WiiRD ain't really needed.
Title: GeckoOS 1.07a With Rebooter Released
Post by: memorris on September 17, 2008, 06:05:35 PM
Quote from: Naraku2000;11998I'm certain the developments of all the respective emulators include Gameshark support, WiiRD ain't really needed.


It would be nice to take pictures with WiiRD and maybe texture swaps two.
You cant do that with Gameshark.
Title: GeckoOS 1.07a With Rebooter Released
Post by: spunit262 on September 17, 2008, 06:49:17 PM
*foams at mouth* awesome
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 17, 2008, 06:58:33 PM
Quote3. Skip Button check - Just skips the A button check.

It'd be nice knowing what this is supposed to mean and why the A button is so bad. (and what's recovery mode?)
Title: GeckoOS 1.07a With Rebooter Released
Post by: naed on September 17, 2008, 07:54:34 PM
Quote from: ZiT;11974It is not a big problem, but reports it.

freeze in MEM2 Search.

90000000-93400000 OK

93400000-93800000 freeze

i get same error on all games
Title: GeckoOS 1.07a With Rebooter Released
Post by: MaGGiFiXxX on September 17, 2008, 08:31:58 PM
Loosing Hook when starting a channel.

I tried to start the Photos-Channel.
After the channel loaded, WiiRd kind of "lost the connection"

Is the Ram getting cleaned or erased when booting a channel?
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 17, 2008, 08:38:15 PM
Quote from: Naraku2000;11998I'm certain the developments of all the respective emulators include Gameshark support, WiiRD ain't really needed.


I've tried them and most of the game genie/gameshark features dont work or only half way work,or just patching the rom with codes screws them up alot of times also...it would be neat to be able to find your own codes using Wiird on an emulator...
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 17, 2008, 08:42:09 PM
Quote from: memorris;11993shark2003 i cant get emulators working with WiiRD i think not at the moment as Nuke didn't have time.
It looks like Nuke is teasing us :lol
I do not blame him i would two......


deleted...nevermind..I was asking about VC games...
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 17, 2008, 09:08:33 PM
Sorry for all the posts..I havent been home yet to try this out...so..let me get this straight...multi dol games will work now??
Title: GeckoOS 1.07a With Rebooter Released
Post by: Gamemaster1379 on September 17, 2008, 09:20:55 PM
While trying this out, I was copying over all of my saves...and for some reason, Guitar Hero III won't copy over. :(
Title: GeckoOS 1.07a With Rebooter Released
Post by: Phreeq on September 17, 2008, 10:22:03 PM
I was wondering if in the next update you could also make it possible to copy saves of games you haven't yet played. This would be good for people who want bonuses in games like MKW to get Rosalina. (Don't know if there's any other like that but you get the point)
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 18, 2008, 12:25:41 AM
I tried this out on House of The Dead 2 and 3 and it works in HOD 2 mode now after doing reboot and Wiird can hook to it also. I Tried Call of Duty 3 in Reboot mode but Wiird doesnt seem to want to hook to that game....damn...
Title: GeckoOS 1.07a With Rebooter Released
Post by: hetoan2 on September 18, 2008, 12:42:25 AM
Quote from: shark2003;12091I tried this out on House of The Dead 2 and 3 and it works in HOD 2 mode now after doing reboot and Wiird can hook to it also. I Tried Call of Duty 3 in Reboot mode but Wiird doesnt seem to want to hook to that game....damn...
woah... the tripple post hurts my eyes >.< yea i know i've tried to get CoD3 to work but it still hasn't :(
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 18, 2008, 01:10:25 AM
I post alot when I get excited about something...:)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Androu1 on September 18, 2008, 02:21:06 AM
OK.I used the rebooter ONCE and now my Wii doesn't load ANY game? WHY?! Does this cause any problem with Starfall or something?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Igglyboo on September 18, 2008, 02:48:00 AM
Quote from: shark2003;11992Does this mean we can use Wiird on emulators now also???...please tell me that we can....

Which emulators are you using?
Most emulators have cheat engines built in.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 18, 2008, 04:00:21 AM
rebooter will only apply patches to memory if it is a virgin 3.2U, 3.2J, 3.2E, 3.3U, 3.3J, 3.3E

Eject the game, power down for a while this happens sometimes.


Btw don't use apps like Starfall. They edit your NAND and there is no return. Pointless and also not need. Use Rebooter or Menu Loader by Marcan and Bushing as these only edit RAM (The correct way to do things). Rebooter concept is based on Marcan and Bushings way.

Please Read.

Menu Loader Info - http://hackmii.com/2008/08/menuloader-04-test-version/ (http://hackmii.com/2008/08/menuloader-04-test-version/)
Title: GeckoOS 1.07a With Rebooter Released
Post by: caitsith2 on September 18, 2008, 04:55:18 AM
Okay, in my quest of copying over the saves that couldn't be copied from before, it seems there is more than one way for the Wii to enforce nocopy.  THe no copy flag, if set, disables copying of the save outright.  It is this flag that was disabled.  However, there is one more way developers can decide that something is not copyable.  This is done by putting the data into a directory called nocopy.  The current no copy flag disable code does not account for the nocopy directory method.  There are a few games, mostly third party, as well as ALL virtual console games, that use this method. (for the virtual console games, it is the save state data that is explicitly no copy.)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 18, 2008, 05:23:46 AM
welcome to the forum caitsith2,

This is how to remove the flags if you are interested, this is how rebooter does the no copy patch.

Btw don.t use hard coded addresses, do a scan for the search bytes as the locations are different on all menu versions.

Patch 1.
-------

// search bytes
static const u32 nopcopyflag1[3] = {
0x540007FF, 0x4182001C, 0x80630068
};


813BCD10 54 00 07 FF                 clrlwi. %r0, %r0, 31    # edit this line for no copy patch i.e 0x7C000000
813BCD14 41 82 00 1C                 beq     loc_813BCD30    # No copy Patch one check here
813BCD18 80 63 00 68                 lwz     %r3, 0x68(%r3)  
813BCD1C 38 80 00 F0                 li      %r4, 0xF0      
813BCD20 48 00 2D 69                 bl      anmSelectFadeout__Q33ipl5scene12SavedataEditFUl
813BCD24 38 00 00 0F                 li      %r0, 0xF        
813BCD28 90 1F 00 54                 stw     %r0, 0x54(%r31)
813BCD2C 48 00 01 5C                 b       loc_813BCE88    


Patch 2.
-------

// search bytes
static const u32 nopcopyflag2[3] = {
0x540007FF, 0x41820024, 0x387E12E2
}



8134A9F0 loc_8134A9F0:                           # CODE XREF: ipl::NandSDWorker::do_copy_nand_save_to_sd((void))+F0j
8134A9F0 80 01 00 14                 lwz     %r0, 0x130+var_11C(%sp)
8134A9F4 90 1D 00 08                 stw     %r0, 8(%r29)    
8134A9F8 80 1D 00 24                 lwz     %r0, 0x24(%r29)
8134A9FC 54 00 07 FF                 clrlwi. %r0, %r0, 31    # edit this line for no copy patch i.e 0x7C000000
8134AA00 41 82 00 24                 beq     loc_8134AA24    # No copy Patch two check here
8134AA04 38 7E 12 E2                 addi    %r3, %r30, 0x12E2 #
8134AA08 4C C6 31 82                 crclr   4*cr1+eq        
8134AA0C 48 1B AE E1                 bl      OSReport        
8134AA10 80 78 00 00                 lwz     %r3, 0(%r24)    
8134AA14 38 00 FF F3                 li      %r0, -0xD      
8134AA18 3C 63 00 04                 addis   %r3, %r3, 4    
8134AA1C 90 03 A5 24                 stw     %r0, -0x5ADC(%r3)
8134AA20 48 00 06 20                 b       loc_8134B040    


Quote from: caitsith2;12119Okay, in my quest of copying over the saves that couldn't be copied from before, it seems there is more than one way for the Wii to enforce nocopy.  THe no copy flag, if set, disables copying of the save outright.  It is this flag that was disabled.  However, there is one more way developers can decide that something is not copyable.  This is done by putting the data into a directory called nocopy.  The current no copy flag disable code does not account for the nocopy directory method.  There are a few games, mostly third party, as well as ALL virtual console games, that use this method. (for the virtual console games, it is the save state data that is explicitly no copy.)
Title: GeckoOS 1.07a With Rebooter Released
Post by: James0x57 on September 18, 2008, 07:05:52 AM
Looks like I'm not sleeping or finishing my homework tonight!
lol

Many thanks Nuke and Kenobi! :D
Title: GeckoOS 1.07a With Rebooter Released
Post by: ccfman2004 on September 18, 2008, 10:52:08 AM
GH3 also does not copy for me either.

I have never had a problem coping VC saves before, still don't.
Title: GeckoOS 1.07a With Rebooter Released
Post by: sean.aaron on September 18, 2008, 10:56:58 AM
So, nuke, I hope I've established that my quest for region-free gaming is primarily centred around Mr. Driller Drill Land which is known to check the value of the Game Region flag in the system.text file.  After my experience with AnyRegionChanger which edits the values in flash, I cannot say I'm keen to go that route again after getting my system repaired (still awaiting the label from Nintendo -- modchip was no use at all), but it's not clear to me that GeckoOS or Menu Loader are actually able to change the Game Region setting in RAM, which is the only thing I've seen that allows this game to properly save/load from the Japanese-formatted memory card.

Is this something that is possible to add or is already in GeckoOS?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 18, 2008, 11:54:47 AM
The system menu checks the region of the game by 3 values, 0 (JAP), 1 (USA), 2(PAL), what rebooter does is replace these checks with a NOP (no operation) so it is multi region so to speak as all regions pass on any console. There is one extra 'Disc Valid' check we also redirect to the correct location.

So in a nutshell it will always pass any region check, so makes any region game boot on any region console.

We took the info from freeloader by datel and just wrote our own patches. Menuloader (//www.hackmii.com) probably does the same thing as there is not many ways to do this.


JAP and USA Gamecube memory cards are formatted differently, this can't really be helped.
Title: GeckoOS 1.07a With Rebooter Released
Post by: shark2003 on September 18, 2008, 03:21:52 PM
Quote from: Igglyboo;12112Which emulators are you using?
Most emulators have cheat engines built in.


As I stated in an earlier post,none of them work right,I havent seen a version of SNES9X yet that has a cheat engine and the only ones I use is SNES9x and Genesis Plus..but the Gen+ is limited to how many codes you can use..just like the original Game Genie...I really want to be able to hack them myself using Wiird instead and create my own codes...
Title: GeckoOS 1.07a With Rebooter Released
Post by: the_dave on September 18, 2008, 03:29:06 PM
First Thanks for the great release.  Second when I use the rebooter I can dump game mem at the the wii menu screen but when I start the game using game channel or gecko os  I get the same response I used to in wiird.  Am I starting the game up wrong after using rebooter.  Any help would be appreciated.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Androu1 on September 18, 2008, 05:27:06 PM
Quote from: Nuke;12117rebooter will only apply patches to memory if it is a virgin 3.2U, 3.2J, 3.2E, 3.3U, 3.3J, 3.3E

Eject the game, power down for a while this happens sometimes.


Btw don't use apps like Starfall. They edit your NAND and there is no return. Pointless and also not need. Use Rebooter or Menu Loader by Marcan and Bushing as these only edit RAM (The correct way to do things).

Well,my Wii is still not reading any disc.It SOMETIMES (VERY RARELY) reads a game.IDK if this is an hardware (the shop d00d that sold it to me said the lens dies in 6 months,it's been a year already) or an software problem.

And StarFall does allow you to remove whatever hax you install with it.And it is needed for me since I deleted my Forecast and News Channels (a while ago,it caused any game with update to reinstall them...so I used starfall to skip updates).

As I said,I've only had this problem since I used the Rebooter...but I really doubt it's the cause,since it edits memory only...

I've been thinking about formatting my Wii,do you think that would fix my issue IF it is an software issue? I know formatting the Wii doesn't even delete the IOS version,so IDK if that would change ANYTHING at all.
Title: GeckoOS 1.07a With Rebooter Released
Post by: sean.aaron on September 18, 2008, 06:02:40 PM
Quote from: Nuke;12147The system menu checks the region of the game by 3 values, 0 (JAP), 1 (USA), 2(PAL), what rebooter does is replace these checks with a NOP (no operation) so it is multi region so to speak as all regions pass on any console. There is one extra 'Disc Valid' check we also redirect to the correct location.

So in a nutshell it will always pass any region check, so makes any region game boot on any region console.

We took the info from freeloader by datel and just wrote our own patches. Menuloader (//www.hackmii.com) probably does the same thing as there is not many ways to do this.


JAP and USA Gamecube memory cards are formatted differently, this can't really be helped.

Hmm, I don't think you're quite getting what I'm saying.  Namco made at least two games that I know of, Donkey Konga and Mr. Driller Drill Land.  These games specifically check to see if they're running on a Japanese Gamecube.  If not they may create a save game file, but they will NEVER load from it.  Making it "region free" is unlikely to fool it; I don't know if setting language to Japanese as others have suggested will.  

Using AnyRegionChanger to change the Game Region (not Area or System Menu, mind you, which is why my Wii is broken -- though I got my return label today, yay!) to Japan sorted this.  The game displays the hardware check after I say "Yes" to the dialogue asking me to confirm game load, there's a big grey transparent dialogue which appears to be confirming the game region all in Japanese text.  On my region-free Gamecube which I modded with a XenoGC, this screen is nonsense characters and always presents a dialogue which appears to be asking me something, but regardless of choice will not load the save.

So, the option to set the flag, rather than bypass it would be welcome.
Title: GeckoOS 1.07a With Rebooter Released
Post by: WiiCrazy on September 18, 2008, 06:39:30 PM
Quote from: Nuke;12147The system menu checks the region of the game by 3 values, 0 (JAP), 1 (USA), 2(PAL), what rebooter does is replace these checks with a NOP (no operation) so it is multi region so to speak as all regions pass on any console. There is one extra 'Disc Valid' check we also redirect to the correct location.

So in a nutshell it will always pass any region check, so makes any region game boot on any region console.

We took the info from freeloader by datel and just wrote our own patches. Menuloader (//www.hackmii.com) probably does the same thing as there is not many ways to do this.


JAP and USA Gamecube memory cards are formatted differently, this can't really be helped.

Firstly, well done for the great application!
Is this system menu patching possible in the apploader code? I examined freeloader's code a bit but can't grasp most of it as I suck both in wii's internals and ppc assembly (just started actually)

It could be a good brick recovery mechanism for those with modchip and can't autoboot discs (like me)

Also is it possible just modifying the open source apploader by team twiizers or does freeloader do any fancy stuff to patch the system menu?

Also here is a related thread I opened in Wiibrew forums
http://forum.wiibrew.org/read.php?8,1693

Thanks in advance
Title: GeckoOS 1.07a With Rebooter Released
Post by: comicchaser on September 18, 2008, 08:14:49 PM
Hey.
Will there be a color fixed version coming out, or do I just need to meddle with the "force display pal60hz/ntsc/pal50hz" to make the black and red coloring magically dissapear when using an RGB cable on a Pal console while playing an NTSC region game?
And if so: Do I need to use the rebooter or does this work with the normal "load game" app?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Androu1 on September 18, 2008, 10:16:12 PM
Well.I think that my Wii's problem is a hardware problem.I think that,like my PS2,it died because it's lens is full of my dog's hairs.From now on,I will BAN dog's from entering my room!

If it was a somehow corrupted Disc Channel,Gecko OS or Ocarina would be able to boot the game,right?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Raketenforscher on September 18, 2008, 11:29:34 PM
No More Heroes US still turns a PAL console into NTSC mode (=no RGB output) or refues to boot at all (when using "ForcePAL50/60"). Just a minor issue, though. ;)
Title: GeckoOS 1.07a With Rebooter Released
Post by: comicchaser on September 18, 2008, 11:45:45 PM
Quote from: Raketenforscher;12254No More Heroes US still turns a PAL console into NTSC mode (=no RGB output) or refues to boot at all (when using "ForcePAL50/60"). Just a minor issue, though. ;)

Is there even a solution to this issue? If the Game is coded without RGB output in mind, wouldn't the game itself have to be hacked?
Title: GeckoOS 1.07a With Rebooter Released
Post by: IAMASOMBODY on September 19, 2008, 03:08:48 AM
The Nintendo Diagnostic DVD's would not be available to the general public is it? Perhaps we will see hacked Miis in the future?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 03:55:02 AM
If the games don't boot from GeckoOS via the 'Press A to launch Game' method or don't boot from ocarina, then for sure it sounds like the lens, as these methods don't even touch the system menu, they just use libogc code.



Quote from: Androu1;12240Well.I think that my Wii's problem is a hardware problem.I think that,like my PS2,it died because it's lens is full of my dog's hairs.From now on,I will BAN dog's from entering my room!

If it was a somehow corrupted Disc Channel,Gecko OS or Ocarina would be able to boot the game,right?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 05:38:04 AM
Hi,

The system menu is in memory and can be patched by the Wii apploader, You would need to patch the addresses you need flush the cache like you would with any patching.

I don't know if this would help with unbricking though, as i don't understand the process to un-rick a Wii. Marcan and Bushing are goods ones to ask on this issue though also they are soon to release some hardware which may can help you. check out //www.hackmii.com it has some good info

welcome to the forum also :)


Quote from: WiiCrazy;12204Firstly, well done for the great application!
Is this system menu patching possible in the apploader code? I examined freeloader's code a bit but can't grasp most of it as I suck both in wii's internals and ppc assembly (just started actually)

It could be a good brick recovery mechanism for those with modchip and can't autoboot discs (like me)

Also is it possible just modifying the open source apploader by team twiizers or does freeloader do any fancy stuff to patch the system menu?

Also here is a related thread I opened in Wiibrew forums
http://forum.wiibrew.org/read.php?8,1693

Thanks in advance
Title: GeckoOS 1.07a With Rebooter Released
Post by: Androu1 on September 19, 2008, 05:50:26 AM
I read something about unbricking modded Wii's with a BootMe patched LoZ:TP backup and the Twilight Hack (it should be in the Wii BEFORE the Wii is bricked,off course.I have it always for precaution.IDK if that thing works,tho...but I lose nothing by trying if it's already bricked,lol).Don't remember much else about it.I should google for it again :/

Anyway,the rebooter helped me loads to back-up my saves before I formatted my Wii.So,thanks.But,my GH3 save didn't copy.Why? It just did like it was copying and then said "Can't copy file" or something to that effect.
Title: GeckoOS 1.07a With Rebooter Released
Post by: caitsith2 on September 19, 2008, 06:30:22 AM
Like I stated before,  there are 2 methods for developers to deal with blocking the copy of saves.

Method 1,  which is what Games like Mario Kart Wii, Mario and Sonic Olympics, Nights: Journey of Dreams, Nintendo Channel, Check Mii Out, Internet Channel uses,  is an actual no copy flag on the full save data.  These games DO copy when the no copy flag is disabled by this patch.

Method 2, which is games like Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX, All Virtual Console Games,  is a directory inside the save data directory called "nocopy".  Any data contained here is NOT copied, even with the current no copy flag disable patch.  If this happens to be the only data, then, the wii appears to start the copy process, and then says "This save cannot be copied".  If there does happen to be data other than what is in the "nocopy" directory, then the wii will say "Some of the data could not be copied".  (Any virtual console games with in-game saving, and Guitar Hero Aerosmith does have data that sits outside the "nocopy" directory, and therefore copies, but only that data sitting outside.  (There is also a directory option called "noerase", which blocks erasing of that data. I have yet to encounter a save using "noerase" though.)

If you need something to develop a method 2 bypass, get any of the Virtual Console NES/SNES/TG16/SMS games.  Go into the game, do some progress, then use the home button to go back to the Wii Menu, so that the virtual console game does make a savestate, which will reside as a nocopy save.  As it is, the no copy disable is only half way done at present.
Title: GeckoOS 1.07a With Rebooter Released
Post by: WiiCrazy on September 19, 2008, 07:55:43 AM
Quote from: Nuke;12283Hi,

The system menu is in memory and can be patched by the Wii apploader, You would need to patch the addresses you need flush the cache like you would with any patching.

I don't know if this would help with unbricking though, as i don't understand the process to un-rick a Wii. Marcan and Bushing are goods ones to ask on this issue though also they are soon to release some hardware which may can help you. check out //www.hackmii.com it has some good info

welcome to the forum also :)

Firstly, I have a modchip and 3.2 system menu (trucha not fixed) hence I can run modified disks in my sytem. The problem is my modchip doesn't support autoboot. It seems that modchips that are working for boards D2C and onwards all doesn't support it. It's just an estimation.

My strategy is, patch the code in the system menu that checks the 32 bit value read from the exi bus and jump to the recovery menu. It is most possibly checked before apploader runs so I need another patch for the system menu to restart it with the press of the A button on the wiimote.Then I'll remove the disk and hope that It boots to the recovery menu :) Then I can possibly boot homebrew disks to fix my problem.

Do you think it's doable?
By the way, by flushing do you mean the instruction cache of the cpu? And apart from knowing where the system menu is in the memory do I need to do extra stuff to patch the memory in the apploader code? I know c very well yet I haven't done anything low-level for a long time.

About the recovery dongle by twiizers, well there is no word from it for a long time. I hope it got released too and someone produce it so the end users have another option for brick recovery.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 08:37:31 AM
thanks very much for this information, i was not aware of this before.

Quote from: caitsith2;12287Like I stated before,  there are 2 methods for developers to deal with blocking the copy of saves.

Method 1,  which is what Games like Mario Kart Wii, Mario and Sonic Olympics, Nights: Journey of Dreams, Nintendo Channel, Check Mii Out, Internet Channel uses,  is an actual no copy flag on the full save data.  These games DO copy when the no copy flag is disabled by this patch.

Method 2, which is games like Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX, All Virtual Console Games,  is a directory inside the save data directory called "nocopy".  Any data contained here is NOT copied, even with the current no copy flag disable patch.  If this happens to be the only data, then, the wii appears to start the copy process, and then says "This save cannot be copied".  If there does happen to be data other than what is in the "nocopy" directory, then the wii will say "Some of the data could not be copied".  (Any virtual console games with in-game saving, and Guitar Hero Aerosmith does have data that sits outside the "nocopy" directory, and therefore copies, but only that data sitting outside.  (There is also a directory option called "noerase", which blocks erasing of that data. I have yet to encounter a save using "noerase" though.)

If you need something to develop a method 2 bypass, get any of the Virtual Console NES/SNES/TG16/SMS games.  Go into the game, do some progress, then use the home button to go back to the Wii Menu, so that the virtual console game does make a savestate, which will reside as a nocopy save.  As it is, the no copy disable is only half way done at present.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 11:46:50 AM
The Wii recovery mode patch is very simple, here is code to help you understand:

81374BDC A0 01 00 AC          lhz     %r0, 0x130+var_84(%sp) # Load Half Word and Zero
81374BE0 54 00 07 3E          clrlwi  %r0, %r0, 28    # Clear Left Immediate
1374BE4 2C 00 00 0F           cmpwi   %r0, 0xF        # Compare Word Immediate
81374BE8 40 82 00 0C          bne     loc_81374BF4    # Branch if not equal
81374BEC
81374BEC             loc_81374BEC:                           # CODE XREF: main+FCCj
81374BEC 4B FF EA 99          bl      BS2BootIRD      # Branch
81374BF0 48 00 00 08          b       loc_81374BF8    # Branch
81374BF4             # ---------------------------------------------------------------------------
81374BF4
81374BF4             loc_81374BF4:                           # CODE XREF: main+FD8j
81374BF4                                                     # main+FE8j
81374BF4 4B FF E9 55          bl      BS2Entry        # Branch

The recovery mode is BS2BootIRD, so you need to change bl BS2Entry(normal boot) to BS2BootIRD so it jumps to recovery instead of normal boot.

I think the hardware method will be better though as the dongle must be checked more early on in execution where as the apploader maybe much later. I can not say the order of execution.

i hope this helps, you don't need to change any exi code if do it in this way.
 

Quote from: WiiCrazy;12294Firstly, I have a modchip and 3.2 system menu (trucha not fixed) hence I can run modified disks in my sytem. The problem is my modchip doesn't support autoboot. It seems that modchips that are working for boards D2C and onwards all doesn't support it. It's just an estimation.

My strategy is, patch the code in the system menu that checks the 32 bit value read from the exi bus and jump to the recovery menu. It is most possibly checked before apploader runs so I need another patch for the system menu to restart it with the press of the A button on the wiimote.Then I'll remove the disk and hope that It boots to the recovery menu :) Then I can possibly boot homebrew disks to fix my problem.

Do you think it's doable?
By the way, by flushing do you mean the instruction cache of the cpu? And apart from knowing where the system menu is in the memory do I need to do extra stuff to patch the memory in the apploader code? I know c very well yet I haven't done anything low-level for a long time.

About the recovery dongle by twiizers, well there is no word from it for a long time. I hope it got released too and someone produce it so the end users have another option for brick recovery.
Title: GeckoOS 1.07a With Rebooter Released
Post by: WiiCrazy on September 19, 2008, 12:51:26 PM
Quote from: Nuke;12325The Wii recovery mode patch is very simple, here is code to help you understand:

The recovery mode is BS2BootIRD, so you need to change bl BS2Entry(normal boot) to BS2BootIRD so it jumps to recovery instead of normal boot.

I think the hardware method will be better though as the dongle must be checked more early on in execution where as the apploader maybe much later. I can not say the order of execution.

i hope this helps, you don't need to change any exi code if do it in this way.

Thanks for the code, I was planning to change the value compared with the data read from exi.. Your method is simpler and nice.
I also need to restart the system menu, which I should put that patch just after or below the loop that checks wiimote A button.

It seems hardest part will be the restart patch, especially with the bricked wii :)
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 01:03:27 PM
well for sure its a challenge. Best of luck with the hack :)
Title: GeckoOS 1.07a With Rebooter Released
Post by: RupeeClock on September 19, 2008, 01:04:02 PM
This master hook is useful, I'm sure the VC/Wii Ware release scene will appreciate this, because it provides high quality screens of the software.

(http://img179.imageshack.us/img179/493/supersmashbrosbrawljp64tv8.jpg)
(http://img179.imageshack.us/img179/3766/supersmashbrosbrawljp64gi8.jpg)
(http://img179.imageshack.us/img179/3271/supersmashbrosbrawljp66bn4.jpg)
(http://img179.imageshack.us/img179/3693/supersmashbrosbrawljp66sv6.jpg)

Anyway, if you're not careful, you can produce an error in your system using this.

This is how I got an error:

1: Load Gecko OS, reboot with save check off, region free on, skip button, GCT codes for Brawl (JP) loaded.
2: Open up the Mii Channel (I was trying to take screenshots of miis, if possible)
3: Return to system menu, and wait for foreign disc to load

When it fails to load, it brings up an error that says something along the lines of "An error has occured, please turn off the wii and remove the disc"

The error seems to persist on the system, until you load another game or whatever, I'm not sure.
Title: GeckoOS 1.07a With Rebooter Released
Post by: dottor_male on September 19, 2008, 01:41:53 PM
Impressive, most impressive!
Title: GeckoOS 1.07a With Rebooter Released
Post by: sean.aaron on September 19, 2008, 04:05:43 PM
Quote from: RupeeClock;12341Anyway, if you're not careful, you can produce an error in your system using this.

This is how I got an error:

1: Load Gecko OS, reboot with save check off, region free on, skip button, GCT codes for Brawl (JP) loaded.
2: Open up the Mii Channel (I was trying to take screenshots of miis, if possible)
3: Return to system menu, and wait for foreign disc to load

When it fails to load, it brings up an error that says something along the lines of "An error has occured, please turn off the wii and remove the disc"

The error seems to persist on the system, until you load another game or whatever, I'm not sure.

Sorry, I thought GeckoOS was only making changes in RAM -- how would it do  anything that lasts beyond a reboot?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 19, 2008, 04:11:21 PM
Quote from: sean.aaron;12361Sorry, I thought GeckoOS was only making changes in RAM -- how would it do  anything that lasts beyond a reboot?

this doesn't have anything to do with permanent changes or anything, it's just that the rebooter unapplies as soon as you return to the Wii Menu from any game or channel on. That means the rebooter can't freeload anymore either as it is turned off, and because the Wii does not like accepting discs it can't accept it makes an error.
Title: GeckoOS 1.07a With Rebooter Released
Post by: sean.aaron on September 19, 2008, 04:23:58 PM
Quote from: Naraku2000;12362this doesn't have anything to do with permanent changes or anything, it's just that the rebooter unapplies as soon as you return to the Wii Menu from any game or channel on. That means the rebooter can't freeload anymore either as it is turned off, and because the Wii does not like accepting discs it can't accept it makes an error.

Ah, okay.  

Quotereboot with save check off, region free on, skip button, GCT codes for Brawl (JP) loaded.

I assumed that meant reboot the Wii; not use GeckoOS to launch a game.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 19, 2008, 06:18:42 PM
we have the other 'No Copy Flag' method sorted now too. It will go in 1.07a
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 19, 2008, 07:25:48 PM
Quote from: Nuke;12382we have the other 'No Copy Flag' method sorted now too. It will go in 1.07a

Wow, cool. will the GC Ocarina code support be implemented into 1.07a too or does it take a little longer/shall other things for this release be more important?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Phreeq on September 19, 2008, 07:53:47 PM
when you say "No Copy Flag" do you mean the no copy if you havent played the game yet? Cause that would be nice.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Naraku2000 on September 19, 2008, 07:55:47 PM
Quote from: Phreeq;12404when you say "No Copy Flag" do you mean the no copy if you havent played the game yet? Cause that would be nice.

nope, it allows you to copy saves that normally wouldn't copy because of a copying block, like SSBB saves.
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 19, 2008, 08:12:17 PM
Quote from: Nuke;12382we have the other 'No Copy Flag' method sorted now too. It will go in 1.07a.

Darn, I was beat to it. :P  Good work though!
Title: wiiware
Post by: space1 on September 20, 2008, 07:55:36 AM
Nuke for the moment it's not possible to hook wiiware games no ?

In fact I try master hook, so I can make screenshots of wii menu but when I start a wiiware games, there is an error, 'status 2...' when I try to make screens.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 20, 2008, 11:25:37 AM
Here is the new update

http://www.usbgecko.com/files/Gecko107a.zip

now you can copy all 'no copy flag' saves this includes Virtual console game saves with save states and games such as Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX. (thanks brkirch and kenobi)

also can now move the DVD channel. (thanks pizzaboy)

I updated the first post, there is also a readme.

many thanks
Title: GeckoOS 1.07a With Rebooter Released
Post by: Lunar on September 20, 2008, 11:56:31 AM
Nice. But what do you mean by Save States? Like you can rip saves from where the exact point you were when you saved it? (e.g. zelda oot kokori forest in front of the deku tree) Oh, and is the patch for a specific region? just wondering (dont wanna brick)
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 20, 2008, 12:02:17 PM
Quote from: Sammature;12495Nice. But what do you mean by Save States? Like you can rip saves from where the exact point you were when you saved it? (e.g. zelda oot kokori forest in front of the deku tree) Oh, and is the patch for a specific region? just wondering (dont wanna brick)

The patch should work on any region.  The save states allow to resume a VC game exactly where you left off.  If you find yourself resuming a VC game from the home button screen, then you are resuming from a save state.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Lunar on September 20, 2008, 12:25:03 PM
So your saying the game makes a save state regualy or just when you go to the home menu? and you can copy the save state to your sd card and share with your friends?
Title: GeckoOS 1.07a With Rebooter Released
Post by: Deltadesu on September 20, 2008, 03:50:59 PM
Quote from: Sammature;12499So your saying the game makes a save state regualy or just when you go to the home menu? and you can copy the save state to your sd card and share with your friends?

Wikipedia (http://en.wikipedia.org/wiki/Virtual_Console#Suspending_play) says that, except for the N64 and Neo Geo, when you return the main menu via the home button a save state is created. Not any other time. Normally you could not copy this, but with the new 1.07a you can by rebooting with the "no copy flag" set to yes in rebooter options.
Title: GeckoOS 1.07a With Rebooter Released
Post by: caitsith2 on September 20, 2008, 10:59:45 PM
That no-copy disable, is the best method, since It does allow 100% of your saves to be backed up and shared to another Wii.

The only thing to note, is that the system does honor the "nocopy" directory on saves that utilize that method, and because of this, you can copy such a save from the SD card to the system, however, you can not do it back to the SD card immediately after.

It appears Method 1, like Mario Kart Wii, Internet Channel, Nintendo Channel, does NOT copy from SD card to Wii, unless the no-copy flag is disabled, meanwhile Method 2 does. That means the Wii is actually copying the no-copy flag along with the save data. This means one more patch is needed, to somehow disable the no-copy flag that is stuck in the save file itself, so that it can be loaded onto ALL wii's regardless of whether it is homebrew capable or not. (In other words, the Method 1 no copy flag should NOT be copied to the save file, but rather cleared when the save is being copied.)

What it comes down to, on a normal Wii.

Method 1 to SD card does NOT work.
Method 2 to SD card does NOT work.
Method 1 to Wii does NOT work. (This one needs fixing by not having the no-copy flag copied over.)
Method 2 to Wii does work.
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 20, 2008, 11:35:10 PM
Quote from: caitsith2;12581Method 1 to Wii does NOT work. (This one needs fixing by not having the no-copy flag copied over.)
Method 2 to Wii does work.

I have to disagree with the idea of removing the copy protection flag from the save when it is copied.  The problem is that since the Wii has a number of save hacks now it is likely that new games with the copy protection flag set will check to make sure the save that is being loaded still has it set.  It is better to keep things the way they are as the copy produces a perfect 1-to-1 copy of the save and you don't have to worry about updates or games figuring out the save is modified and blocking it.  If you want people without homebrew to be able to use your save, you can always use the save game extractor, subtract 1 from offset 0x7 in banner.bin, and use save game installer to produce a save you can copy on to any Wii.
Title: GeckoOS 1.07a With Rebooter Released
Post by: caitsith2 on September 21, 2008, 12:25:41 AM
Quote from: brkirch;12582I have to disagree with the idea of removing the copy protection flag from the save when it is copied.  The problem is that since the Wii has a number of save hacks now it is likely that new games with the copy protection flag set will check to make sure the save that is being loaded still has it set.  It is better to keep things the way they are as the copy produces a perfect 1-to-1 copy of the save and you don't have to worry about updates or games figuring out the save is modified and blocking it.  If you want people without homebrew to be able to use your save, you can always use the save game extractor, subtract 1 from offset 0x7 in banner.bin, and use save game installer to produce a save you can copy on to any Wii.

Okay, could be made an option in addition to copying the no-copy save.  (nocopy folder method doesn't have to be dealt with, since it does copy to Wii.)
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 21, 2008, 12:36:12 AM
Quote from: caitsith2;12583Okay, could be made an option in addition to copying the no-copy save.  (nocopy folder method doesn't have to be dealt with, since it does copy to Wii.)

Yeah, an option should be fine.  Someone just needs to hack it then.  I might try hacking it later.
Title: GeckoOS 1.07a With Rebooter Released
Post by: Lunar on September 21, 2008, 02:49:16 AM
Its weird because you can also move the "nothing" spots
Title: GeckoOS 1.07a With Rebooter Released
Post by: brkirch on September 21, 2008, 03:06:51 AM
Quote from: Sammature;12596Its weird because you can also move the "nothing" spots

Yeah it's a funny ability.  Appears to be safe though, as you can't replace an existing channel.  Doesn't glitch anything either.
Title: GeckoOS 1.07a With Rebooter Released
Post by: 111 on September 21, 2008, 03:10:33 AM
Sounds like there have been some very nice features added to this version of GeckoOS.  Thanks to everyone involved for the hard work!
Title: GeckoOS 1.07a With Rebooter Released
Post by: adr990 on September 21, 2008, 04:52:11 PM
Woah :eek:
Awesome! :mad:
This is so cool!
Great job man! :beer

What are :
Nintendo Diagnostic DVD's ?
Auto boot?
Where to get?
What they do ?
Thanks in advance! :)
Title: GeckoOS 1.07a With Rebooter Released
Post by: ghost_zero5 on September 22, 2008, 08:29:44 PM
Quote from: Nuke;11963You can already disable ocarina in the config menu.

That was not exactly what I wanted to know.
I wanted to know if I can store those settings - the config menu settings - onto the SD, so that they will get used by default (so that I don't have to change them every time).
Ocarina was just the first thing I needed to change there and that is why I thought about it just now.

Btw.: Is there already some kind of solution for games (that might come out in the future) that require updates to run - regarding import games?

Btw.: Great work and nice improvements...
Title: GeckoOS 1.07a With Rebooter Released
Post by: Nuke on September 24, 2008, 04:06:24 AM
Quote from: adr990;12649Woah :eek:
What are :
Nintendo Diagnostic DVD's ?
Auto boot?
Where to get?
What they do ?
Thanks in advance! :)
If a GameID starts with 0 or 1 it will autoboot. So if you have a device like a 'savemii' //www.hackmii.com it will boot into this recovery mode then auto boot a rescue dvd.

The feature really is pointless on GeckoOS as if you can get to the Hombrew Channel and load GeckoOS then your console isn't bricked. I just added the option as I sounded good but i admit I was unclear what it did until now.

The actual diagnostics dvds are copyright Nintendo so can't be spread, the pink fish dvd is probably one of them, but again its copyright so would be hard to find.
Title: Re: GeckoOS 1.07a With Rebooter Released
Post by: adr990 on September 25, 2008, 04:49:04 PM
A huge thanks Nuke for clearing up :)

The copy flag is deleted now...
I see it couldn't copy back for some reason...?
Why not actually? I did got a SSBB save from the Internet... and just could copy it on my wii with delteting my original one...

What you need to hex edit to let it be copy able? (I did hex edit before)
Title: Re: GeckoOS 1.07a With Rebooter Released
Post by: rafalfaro_18 on October 12, 2008, 04:13:24 PM
How do I use the Screen Capture?
Title: Re: GeckoOS 1.07a With Rebooter Released
Post by: Romaap on October 12, 2008, 04:42:46 PM
open WiiRd GUI -> go to the tab "Screen Capture"  -> click " screen capture" :D