I'm not sure as to whether I am doing something wrong or not. On this version of Twilight Princess, I selected several cheat codes to use with it, but when I started the game, none of the codes loaded. On Ocarina, the game was detected as 'RZDE01'. Before I post a request in the 'Wii Cheat Codes (For WiiRD, GeckoOS)' forum, I was wondering if the codes listed only work on the 'RVL-RZDE-0A-0 USA' version, or am I doing something wrong, and they are supposed to work on both versions? Thanks in advance for any help!
Also, on an unrelated note, when I load Twilight Princess through Ocarina, there is no sound on the game.
Mine says "RVL-RZDE-0A-0 JPN" and it's the NTSC-US version.
If you have the US version and the codes are not working, there must be another version of the game. I will need a Mem1 RAM dump to port all the codes.
Hm. That sucks.
Yeah, there are two different 'USA' versions of the game. As far as I know, the only thing that is different in the 'RVL-RZDE-0A-2' version is that it fixes a game ending glitch. I don't have a USB Gecko yet, so I doubt that I can do a Mem1 RAM dump. Do you think that there would be any use trying the PAL codes, or would that not work?
I highly doubt that they'd work but you're more than welcome to try. lol
I'll just have to wait for a mem1 dump of that version.
Mine is RVL-RZDE-0A 0 JPN and the only problems I've heard are from the 2 USA crowd so hopefully 0JPN and 0USA are exactly the same.
Thanks for the advice.
Quote from: James0x57;3047Mine is RVL-RZDE-0A 0 JPN and the only problems I've heard are from the 2 USA crowd so hopefully 0JPN and 0USA are exactly the same.
Thanks for the advice.
Ask and you shall receive, a Mem1 Dump of REMOVED here be.
You should probably delete that link Full Metal Kirby. It's copyrighted material and you can be banned for that.
Quote from: ihaveathumb;3068You should probably delete that link Full Metal Kirby. It's copyrighted material and you can be banned for that.
Not really, it's just a Mem1 dump via USB Gecko. (As in, active memory. To be more exact, active memory from 80000000 to 81800000.)
I'm not sure what the legality is of that so I edited out the link. BUT THANK YOU!
I really appreciate it!
Now the ports will be done in a couple days. ^____^
Quote from: James0x57;3077I'm not sure what the legality is of that so I edited out the link. BUT THANK YOU!
I really appreciate it!
Now the ports will be done in a couple days. ^____^
No problem, always glad to be of help.
k codes work,. but now I have No sound whatsoever. Other then that which comes from the Wiimote,. any ideals anyone? Thanks
I dont really get the catch,I also have RVL-RZDE-0A-2 USA version,Im really confused:confused
Whats a Mem1 RAM Dump?
Sorry if this is such a stupid question..
But can you please give me instructions on this?
AngeloGiro, a Mem1 RAM dump is what was needed by James0x57 to create the 'Must be On' code. This allows codes from the 'RVL-RZDE-0A-0 JPN' and 'RVL-RZDE-0A-0 USA' versions to work on the 0A-2 version. To get some Twilight Princess codes, use the following site...
http://www.usbgecko.com/codes/index.php?r=u&c=RZDE01 (http://www.usbgecko.com/codes/index.php?r=u&c=RZDE01)
The second code listed is the 'Must be On' code, which is only used for the '0A-2' version. As far as I know, that code must be selected first.
Quote from: 111;8855AngeloGiro, a Mem1 RAM dump is what was needed by James0x57 to create the 'Must be On' code. This allows codes from the 'RVL-RZDE-0A-0 JPN' and 'RVL-RZDE-0A-0 USA' versions to work on the 0A-2 version. To get some Twilight Princess codes, use the following site...
http://www.usbgecko.com/codes/index.php?r=u&c=RZDE01 (http://www.usbgecko.com/codes/index.php?r=u&c=RZDE01)
The second code listed is the 'Must be On' code, which is only used for the '0A-2' version. As far as I know, that code must be selected first.
James' site is a great place to go aswell:
link (http://gcn.jaytheham.com/index.php?show=codes&sys=Wii&game=RZDE01)