WiiRd forum

Wii & Gamecube Hacking => Wii Game hacking help => Topic started by: Bully@Wiiplaza on February 19, 2014, 02:15:56 PM

Title: Struggling to hack Gamecube
Post by: Bully@Wiiplaza on February 19, 2014, 02:15:56 PM
Most existing codes look wrong / weird, there are multiple game versions. I can't find values in range 80 - 818. Gecko.Net supports the 7F range but ultra slow dumping speed and disconnects before it finishes (7F - 80). If I exclude 80 it will always say: "No results". Memory viewer throwing exceptions when I try to access something below 80. WiiRd doesn't even allow me to dump / view that memory.

Game: Super Smash Brother Melee

Any help?

And why are there so less codes in general?
Title: Re: Struggling to hack Gamecube
Post by: wiiztec on February 19, 2014, 08:34:34 PM
Their's less codes because everyone hacked them for action replay a long time ago and most hackers haven't bothered to convert them to gecko codetypes
Title: Re: Struggling to hack Gamecube
Post by: Bully@Wiiplaza on February 20, 2014, 10:17:35 AM
Alright, do you know anything about my other questions also?

Thank you
Title: Re: Struggling to hack Gamecube
Post by: wiiztec on February 20, 2014, 05:27:02 PM
Existing codes looking sloppy is probably due to them being straight converted from AR codetypes and not reoptimized for gecko codetypes. I don't know any specific reason for the problems with 7F range searches but WiiRd & Gecko.NET weren't made with gamecube in mind have you tried GCNrd?
Title: Re: Struggling to hack Gamecube
Post by: Bully@Wiiplaza on February 20, 2014, 05:37:54 PM
GCNrd is a command line application for Action Replay codes? Hell no, I'm done...
Why does Gecko.Net have the "disable address protection" thingy if it doesn't work anyways?
Title: Re: Struggling to hack Gamecube
Post by: wiiztec on February 20, 2014, 08:45:02 PM
Oh I remembered wrong I thought it could use USB gecko just like WiiRd, I actually just looked at it though and it doesn't have anything below 80000000 in the memory range presets, are you sure 7F something is a valid memory range for gamecube games?
Title: Re: Struggling to hack Gamecube
Post by: Bully@Wiiplaza on February 21, 2014, 07:04:07 PM
To clarify, are all codes in range 80 - 818? I don't know and on some games I find nothing what's supposed to be there.

Gecko.Net tells about the GameCube 7F memory range:
(http://image-upload.de/image/1LphUM/006ed71251.png)
Title: Re: Struggling to hack Gamecube
Post by: wiiztec on February 21, 2014, 08:19:52 PM
Well all the codes i've hacked have been, though I've only successfully hacked windwaker so far. I think I remember crashing when trying to search the 80 range in True Crime: Streets of LA but that was before gecko os mod