111
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« Reply #30 on: April 25, 2012, 01:09:18 AM » |
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I was trying to find some more information about this product on Google today, and I found the manual for it. It's not posted anywhere in this thread, so I figured that I would link to it. Scroll down to the bottom to select the manual in the appropriate language... http://us.codejunkies.com/support/article.aspx?article_id=446According to the manual, you have to go to http://www.wiiar.com/ in order to enter your Wii MAC Address and the Action Replay License Key. I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list. If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits. Also, on the Codejunkies website ( http://us.codejunkies.com/), it gives you an option to download a codelist. When downloading it and viewing the XML file, it does have a list of codes in the file. I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not. I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites. Anyway, if you would like to download the codelist, you can get it from the following link... http://wiiar.com/download/all/actionreplay.zipEDIT: Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1. I was guessing that they wouldn't, but I figured that I would confirm.
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« Last Edit: April 25, 2012, 02:26:53 AM by 111 »
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GMO
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« Reply #31 on: April 25, 2012, 04:15:18 AM » |
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I was trying to find some more information about this product on Google today, and I found the manual for it. It's not posted anywhere in this thread, so I figured that I would link to it. Scroll down to the bottom to select the manual in the appropriate language... http://us.codejunkies.com/support/article.aspx?article_id=446According to the manual, you have to go to http://www.wiiar.com/ in order to enter your Wii MAC Address and the Action Replay License Key. I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list. If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits. Also, on the Codejunkies website ( http://us.codejunkies.com/), it gives you an option to download a codelist. When downloading it and viewing the XML file, it does have a list of codes in the file. I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not. I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites. Anyway, if you would like to download the codelist, you can get it from the following link... http://wiiar.com/download/all/actionreplay.zipEDIT: Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1. I was guessing that they wouldn't, but I figured that I would confirm. They use Nintendo DS codetypes --- Disable Resetti [TNTkryzt] 04154B44 38800000 name>No Resetti</name> <codes>00154B44 38800000</codes> Catalog Complete (Temp) [TNTkryzt] 040C2D3C 60000000 040C2D40 48000008 <name>All Catalog Items Available</name> <codes>000C2D3C 60000000 000C2D40 48000008</codes> </cheat> Kirby Epic Yarn Max Beads [Skiller] 041FF000 3880270F <name>Kirby's Epic Yarn (US)</name> - <cheat> <name>Collect 1 Bead for 9999 Beads</name> <codes>001FF000 3880270F</codes> </cheat>
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« Last Edit: April 25, 2012, 04:16:49 AM by GMO »
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megazig
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« Reply #32 on: April 25, 2012, 05:15:38 AM » |
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I still think it's hard to get mad about 00-04 codetypes being taken. odds are it's the best way to do it
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dcx2
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« Reply #33 on: April 25, 2012, 05:22:58 AM » |
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Those are all single-instruction ASM patches. There are usually a variety of ways to perform those kinds of hacks, and it's certainly a bit suspicious (though not impossible) that the addresses and values being patched are identical.
I'm more interested in whether they have their own code handler, or they modified the Gecko code handler. For example, whether they have support for code types like C2. Best way to do that is to get a hold of the payload for their letterbomb exploit and see what they're loading and how it compares to the Gecko code handler (not the debugger part, though, just the code handler part).
As far as I'm concerned, I don't have a problem with them using my codes to help pad their code lists, as long as I get credit for the codes I made. It doesn't make sense for their guys to re-hack all those codes. Although if they did use a hacker's codes, it would be nice for them to donate to geckocodes to make up for all the money they don't need to pay their own employees.
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« Last Edit: April 25, 2012, 05:24:31 AM by dcx2 »
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Thomas83Lin
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« Reply #34 on: April 25, 2012, 10:44:28 AM » |
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Not accusing and i really don't care but, example: Full Invincibility All Players [Thomas83Lin] 04146078 3800 1078 -The value 1078 was a typo mistake on my part but it didn't effect the code so i left it. Enemies Cannot Touch You</name> <codes>00146078 38001078 </codes>
edit: I look through the list, and for the most part it looks legit the inf health for Xenoblade wasn't exactly the same as mine. seems they are doing custom branching. I normally don't look at ram writes or 1 line asm, but seeing my typo kind of got me.lol
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« Last Edit: April 25, 2012, 11:21:27 AM by thomas83lin »
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James0x57
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« Reply #35 on: April 25, 2012, 05:28:12 PM » |
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GMO said they use NDS codetypes (which are decent) so they probably don't use the gecko handler at all.
The codes aren't credited to the hackers- also shown by GMO.
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Bully@Wiiplaza
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« Reply #36 on: April 25, 2012, 05:47:17 PM » |
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Mario Party 9 (EU): Mario and Sonic at the London 2012 Olympic Games (EU): Poképark 2: Wonders Beyond (EU): After all, it doesn´t seem as if they were about to steal from us since they also have a different codehandler. The codes that were already made by me aren´t obviously ripped, they look quite different... Cool, I now another source to port some codes from
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« Last Edit: April 25, 2012, 06:07:50 PM by Bully@Wiiplaza »
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James0x57
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« Reply #37 on: April 25, 2012, 06:18:05 PM » |
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I went through a ton of it now... most of it does actually look legit/re-hacked explicitly to avoid stepping on toes... That typo of Thomas83Lin's that made it in there is highly suspicious though. Overall I think they might be trying to play fair- which is huge respect in my book.
Down the line, it would be easy to convert most of the gecko codetypes to ARDS types (I could even easily automate this conversion on GeckoCodes and offer WiiAR downloads in the xml format). And as long as the codes on GeckoCodes weren't sold as part of the product, CodeJunkies could work with me and we could possibly set up some communication for the product where the credit was left intact. It's still absurd to buy this since we have it all for free... but people aren't aware that AR is homebrew just like gecko os and acciohacks are so they're more comfortable to use it. *shrugs*
And if this actually happened, they could even contribute directly to geckocodes like any other hacker. Their profile page could link to the product. Basically free advertising on an established site dedicated to the same stuff.
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Bully@Wiiplaza
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« Reply #38 on: April 25, 2012, 07:34:42 PM » |
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I would appreciate if you help us with converting gecko to action replay wii codes and the other way round, maybe with a tool. Then we get even more codes to be used on games. Just like the USB Gecko, datel sells a modul for cheating games. It obviously costs money when it´s something physical. They shouldn´t calculate the codes into the price, though... Most people and noobs prefer it simple: "We only spend 30$ and select the cheats we want, it´s fast and easy!" Plus, they don´t want to take the risk of a Wii brick when installing homebrew. These are the points where datel wins.
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« Last Edit: April 25, 2012, 07:42:25 PM by Bully@Wiiplaza »
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James0x57
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« Reply #39 on: April 25, 2012, 07:42:30 PM » |
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The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.
We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.
If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
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Bully@Wiiplaza
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« Reply #40 on: April 25, 2012, 07:47:27 PM » |
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The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.
We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.
If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
I checked some addresses and ram dumps, it looked as if the codes fit (PokéPark Wii 2). It may be different on the longer codes, though (I don´t know these codetypes). I´m willing to test the converted codes, if you do. If we port the codejunkies codes, we simply put the note: "Ported from codejunkies" don´t we?
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« Last Edit: April 25, 2012, 07:50:35 PM by Bully@Wiiplaza »
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James0x57
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« Reply #41 on: April 25, 2012, 07:55:02 PM » |
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It's not porting, so the codes will need to be credited to the CodeJunkies account.
I don't know if that would be okay though.
If it's under the codejunkies account, we can link to Wii AR from the profile. Maybe I'll write them before we do anything like that just to be safe/courteous.
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James0x57
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« Reply #42 on: April 25, 2012, 08:00:00 PM » |
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I wrote them.
We'll see what they say.
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GMO
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« Reply #43 on: April 25, 2012, 10:38:27 PM » |
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The majority of the list are all ram writes so anyone can make them. I couldn't find any custom ASM/C2 codes to see if they were copied.
Did you contact Datel or Codejunkies? I suggest aiming it at FNG since he is pretty much the only hacker left their and I know he is working on the Wii products. Best chance of contacting him is his msn live space
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« Last Edit: April 25, 2012, 10:42:42 PM by GMO »
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James0x57
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« Reply #44 on: April 25, 2012, 10:59:21 PM » |
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I used the contact form on codejunkies.
Thanks for the tip though- I might try to track him down that direction.
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