WiiRd forum

USB Gecko Related => Gecko OS Game Compatibility => Topic started by: Arudo on October 26, 2011, 03:17:11 AM



Title: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 26, 2011, 03:17:11 AM
Noticed some oddness (not a major issue)

But having Gecko OS set to another language other than Default/English will cause it to white screen, but interestingly enough the game seems to contain the Japanese data as well, because I can get to the 'Please Hold the Wii-mote sideways' screen before it freezes up.

Another thing, I noticed on my regular home screen there's a new update that comes with Return to Dream Land, anybody have any further info on whether or not it's safe to install yet?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on October 26, 2011, 04:32:27 AM
There's an update on the disc?  Definitely don't do it.  Although I find it odd that we haven't heard about any new firmware yet.

As far as other languages, this game looks like it does checksums on itself, so it's possible that the alternate languages patch the game in a way that causes the checksums to fail.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on October 26, 2011, 08:12:18 AM
Disk updates are always similar to System Menu Updates.
They can brick your Wii, if you use Homebrew/cIOS.
For use with caution, definetely!

One friend of mine got a full brick because of the Disk Update...
His Wii was screwed and he couldn´t fix it. :(


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: WiiPower on October 26, 2011, 02:29:00 PM
There's an update on the disc?  Definitely don't do it.  Although I find it odd that we haven't heard about any new firmware yet.

As far as other languages, this game looks like it does checksums on itself, so it's possible that the alternate languages patch the game in a way that causes the checksums to fail.

If you patch the game to english, Gecko OS patches something in the main.dol, no matter if your system language is english or not. So if the english setting in Gecko OS works, it does not look like a checksum, but a language check.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Deathwolf on October 26, 2011, 03:43:44 PM
Actually, if you try to play the NTSC version on a PAL wii with force PAL50/60 it shows a pink screen...


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 26, 2011, 10:20:28 PM
There's an update on the disc?  Definitely don't do it.  Although I find it odd that we haven't heard about any new firmware yet.

As far as other languages, this game looks like it does checksums on itself, so it's possible that the alternate languages patch the game in a way that causes the checksums to fail.

Hmm... it could be due to me not buying a new Nintendo release recently, since I don't have Mario Galaxy 2... but I'm pretty sure I've got the most recent firmware updates... so I dunno, seems odd and google hasn't given me any news regarding it either...


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: YF191 on October 27, 2011, 10:36:39 PM
I didnt update my wii for the kirby game and whenever i try to play the shooting mini game, it freezes :( ... is this due to not updating?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on October 27, 2011, 10:38:21 PM
This game has "anti-tamper" technology.  It sometimes but not always detects the code handler's hook.  thomas83lin has said the protection triggers during challenges; it may also trigger during minigames.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: YF191 on October 27, 2011, 10:39:14 PM
is there any fix to this without having to update...


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on October 27, 2011, 10:41:15 PM
Make sure that Gecko OS is not using any hooks, and that the debugger and Ocarina (also sometimes called SD cheats) are disabled.

This means you can't use cheat codes for those parts of the game, though.

EDIT: I should note that the crashing has nothing to do with updates.  The game is detecting changes that Gecko OS makes to it and crashing.

EDIT2: The changes are made when using hooks and Ocarina/Debugger.  So if you don't use those things, there won't be any changes.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: YF191 on October 27, 2011, 10:42:41 PM
i will try that then tell you my results in a sec


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: YF191 on October 27, 2011, 10:47:25 PM
wow, it worked.. thanx man i owe ya 1 ;D ;D


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: lizard81288 on October 28, 2011, 05:00:08 AM
There's an update on the disc?  Definitely don't do it.  Although I find it odd that we haven't heard about any new firmware yet.

As far as other languages, this game looks like it does checksums on itself, so it's possible that the alternate languages patch the game in a way that causes the checksums to fail.

Hmm... it could be due to me not buying a new Nintendo release recently, since I don't have Mario Galaxy 2... but I'm pretty sure I've got the most recent firmware updates... so I dunno, seems odd and google hasn't given me any news regarding it either...

I updated my wii since I wanted to play DKCR. Oddly, it seems when you launch a retail disk, it checks to see if you have the correct firmware, so I updated. I thought it was a minor one, but I'm at 4.3. DKCR, then had a disk update too, even though i had already installed it.

To the point. I went out & bought this game, And it had an update, even though I just updated yesterday, so I guess Kirby has a special update in it.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on October 28, 2011, 05:09:01 AM
Did you use Gecko OS or the Disc Channel?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: matt123337 on October 28, 2011, 06:06:11 PM
The system update screen comes up if your are missing any IOS used by the game, or if the IOS is a lower version then the one the game wants (or if your are on a lower system menu). So... you could probably get it to boot from system menu if you dumped the correct IOS from the disc, then installed just that IOS


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 28, 2011, 06:41:35 PM
Curious... as Gecko OS usually says 'dumping wad/ios' or something when a new update pops up from a disk. Nothing happened with Kirby other than it being very hacker unfriendly...

I decided to talk to the guy in the ship, and the game froze there. I had to turn off hooks/disable debugger in order to make it run normally at that part.

*edit*

Looks like even the most updated of Wiis get the new 'update' from Kirby...


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on October 29, 2011, 04:55:50 PM
Curious... as Gecko OS usually says 'dumping wad/ios' or something when a new update pops up from a disk. Nothing happened with Kirby other than it being very hacker unfriendly...
wow, the exact same happened to me!
After his speech I decided to talk to him again.
Deadloop freeze. ::)

The game is allergic against the code handler.
It´s a great advantage to have it that low in memory though, but still... :(


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: crediar on October 29, 2011, 05:54:55 PM
hooking OSSleepThread worked fine for me, what are you hooking?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on October 29, 2011, 09:51:10 PM
hooking OSSleepThread worked fine for me, what are you hooking?
if you´re asking me, I use VBI.
Everything works fine (except for ASM hacking), it just crashed this one time as I talked to the guy.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 31, 2011, 05:59:15 AM
I was using just the Default hooks, but I haven't really hacked/cheated during my play-through yet.

The game is... really easy.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on October 31, 2011, 10:18:21 AM
The game is... really easy.
Yeah, it probably was designed for little kids ;)
It´s funny how many hits one can take.
It´s almost possible to rush through the level, tackling any enemy in the way xD


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 31, 2011, 08:07:38 PM
The only 'trouble' I've ran into so far was fighting the Boss in World 6 only because he had so much health.

And the game practically lets you cheat by itself if you're not fast enough to for the 'dash and grab' puzzles... just connect a second (or third) wii-mote and place the other character next to the thing you want to grab, the cancel the other players to get your lives back.

Though I'm wondering why they bothered to put so much protection on something like this anyway... have we heard any news on what the 'update' on the game does yet?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on October 31, 2011, 08:14:54 PM
If the game is too easy, then it sounds like some daredevil codes are in order.

---

Regarding "why protect this game", look at the progression we have seen.

We Dare - PAL only game.  Very small market.

Smurfs Dance Party - all regions.  Small market.

Driver: SF - all regions.  Medium sized market.

Kirby - all regions.  Larger market due to being a Nintendo franchise

---

To me, it looks like they first put MetaFortress on small games that no one cares about.  They slowly applied it to games with larger markets.  It was like rolling out a test to see if anything goes wrong.

If I were a betting man, I would place some bets that Skyward Sword will also employ this protection.  The new Zelda game will have a HUGE market, and it makes sense that they would want to ensure that this protection doesn't screw anything up.

Regarding the update, I have no clue about it.  Someone will have to take it apart to see what it does.  Has anyone notified TT about it?


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on October 31, 2011, 08:28:45 PM
If the game is too easy, then it sounds like some daredevil codes are in order.
Yeah, but daredevil codes are always ASM, aren´t they? ;D


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: crediar on October 31, 2011, 09:58:38 PM
you can add the Tin Tin game to the list of games that use MetaFortress just looked at it for fun since many pirates reported problems :P
They were nice enough to put an .ELF with all symbols on the disc and MFortressDefaultResponseVariant_1 is at 0x80008778

And btw the kirby protection is beaten!  O0


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on October 31, 2011, 10:18:25 PM
Lovely... I should ask my friend with his unhacked wii to see what sysmenu version he's sitting at now since he got Return to Dream Land the same time as me, but started playing before I did.

*edit*

Meep, I take it back about the game being easy... or at least the end-game part is ridiculous.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Bully@Wiiplaza on November 02, 2011, 11:26:53 PM
*edit*

Meep, I take it back about the game being easy... or at least the end-game part is ridiculous.
I played through the end boss fight right now and the difficulty definetely was medium - hard.
I died a few times, but that´s just for getting to know his moves ;)
Anyone who wants to fight by himself, try my newest (unlocker) codes ;D


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on November 02, 2011, 11:39:54 PM
I think at that point I was sleep deprived while fighting him.

It got easier the next day when I was more awake.



Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Storm101 on November 06, 2011, 01:41:44 AM
So let me get this straight, the game works fine as long you turn off all the code/debugger stuff right? I'm worried about whether or not Skyward Sword will have similar problems. I just want to play it normally.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: dcx2 on November 06, 2011, 02:56:02 AM
I'm not a betting man, but I would bet that Skyward Sword will have this.

But you're right, if you don't use debugger/SD cheats/no hook then there are no modifications to the memory and it will work just fine.


Title: Re: Kirby's Return to Dream Land (NTSC-U)
Post by: Arudo on November 09, 2011, 03:35:45 AM
So it doesn't seem like anyone knows what the 'new' update does still?