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Author Topic: Adding debugger and running codes capability to DML  (Read 2539 times)
conanac
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« on: October 18, 2011, 12:55:11 AM »


In case anyone here is using DIOS MIOS Lite proof-of-concept version, and would like to try or test the modified version that allows you to run the debugger (I used WiiRD) and/or the cheat codes, you could find the required files (kenobigc.bin and DML.elf) in the gadget4sneek download page (http://code.google.com/p/gadget4sneek/downloads/list). You need to put the kenobigc.bin file in the sd:/games folder, and convert the DML.elf to 00000008.app by following the same instruction described in the proof-of-concept package.

The video in the link (http://www.youtube.com/watch?v=mSbK3a-XgL8) first shows where you should put the kenobigc.bin and the cheat codes file (named as "codes.gct") for each game of interest. Then you could see how I used the character size codes for Super Mario Sunshine game, after that, I poked the money in Chibi Robo game, and finally, I used constant pocket money code and poked the content of the pocket of the character in the Animal Crossing game.

Let me know which games work and which dont if you manage to try this.

Cheers.


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dcx2
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« Reply #1 on: October 26, 2011, 06:13:02 PM »

I would definitely like to try this, but there's just a lot of other stuff to do...thanks for contributing and here's hoping I get around to this some time.
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Stuff
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« Reply #2 on: November 02, 2011, 04:52:49 AM »

Oh? GC debugger for sneek? Sounds pretty cool.  I never got sneek to work for me though. I did once before, but it be derpin. >.>. But temptation...I want to try this...Wasn't there something you couldn't do if you had DML?
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conanac
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« Reply #3 on: November 03, 2011, 12:07:42 AM »


Currently, you cannot use NMM (using front SD Card as GC Memory Card for savegame file) feature if you have DML set-up in SNEEK.

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