Help finding x, y, z co-ords.

Started by strakn, February 19, 2011, 03:03:10 AM

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strakn

Ok so using an unknown value search, using not equal to, not equal to , with the odd equal to after not moving, I was able to narrow down to about 18 locations. Some of them looked like they could be the xyz because they were offset by 4 bytes and two of them changed with forward/back/left/right movement and the other changed when jumping or moving up/down stairs.

I wasnt really sure on the method of testing, so I used the create gct to make direct write codes to lock the coordinates, which should prevent me from being able to move. That didn't work.

What is the preferred method of testing if you have the right x,y, or z coordinate.
I checked both the 80 and 90 ange, found nothing in the 90 and only these (fake) coordinates in the 80 range.

dcx2

There are quite often "shadow copies" of your location in memory.  You may need to use a combination of read and write breakpoints, as well as browsing through the ASM, to backtrack and find the "original" copies.

Using an 04 write code would be much like poking.  However, if you use a read breakpoint, you can try modifying the data in Memory Viewer before the load executes, then hit run and see if your character "teleports".

Bully@Wiiplaza

#2
(my) best way would be:

1.) stay on the ground, do not move (-> unknown equal)
2.) jump, pause while in the air (-> unknown greater)
3.) go down, stay calmly (-> unknown less)
4.) keep staying on the ground (-> unknown equal)

Repeat those 4 steps until about 20 results left.
Take them one by one and poke while jumping.
If you teleport up or down, the right Y coordinate was found.
The other 2 are mostly besides it in the memory viewer... have fun 8)
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully