Help for 2 Teleport Coordinates Save/Load

Started by WiiOs-Ozelot, July 19, 2010, 07:25:53 AM

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Deathwolf

Quote from: James0x57 on July 19, 2010, 05:31:49 PM
To use the 90, 91, and 92's you have to change the ba (or po).


Base:
MEM Range 80 = 00
MEM Range 81 = 01

42000000 90000000
MEM Range 90 = 00
MEM Range 91 = 01

42000000 92000000
MEM Range 92 = 00


Same thing for the pointers but you use 4A.

When you change them, you have to end with the terminator.
E0000000 80008000


Understand? =)

it doesn't work
lolz

Bully@Wiiplaza

ok guys, I´ll join the talk ::)
this is a code with load into gecko register which I was trying to make (2D game!)

28xxxxxx EFFE1001 --> Press - and left
82200000 01YYYYYY --> Adress from the one axis (81 adress)
82200001 01ZZZZZZ --> Adress from the other axis (81 adress)
E0000000 80008000

28xxxxxx EFFD1002 --> Press - and right
84200000 01YYYYYY --> Adress from the one axis (81 adress)
84200001 01ZZZZZZ --> Adress from the other axis (81 adress)
E0000000 80008000

I activated the code and pressed - and left, freeze!
What did I made wrong? Help me pls.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

dcx2

Bully - when using 8220/8420 (i.e. Y = 0 according to the codetype doc), you must specify the FULL address.  Those codes do not use ba or po.

WiiOs-Ozelot

#18
cool, thank you very much :)

ALSO FOR ALL,


Base:
MEM Range 80 = 00
MEM Range 81 = 01

Example MEM Range 80/ba:
2839C7F2 00000002
82200000 0068AD60
82200001 0068AD64
82200002 0068AD68
E0000000 80008000

Example MEM Range 81/ba:
2839C7F2 00000002
82200000 0168AD60
82200001 0168AD64
82200002 0168AD68
E0000000 80008000

=================================
42000000 90000000
MEM Range 90 = 00
MEM Range 91 = 01


Example Base/MEM Range 90:
2839C7F2 00000002
42000000 90000000
82200000 0068AD60
82200001 0068AD64
82200002 0068AD68
E0000000 80008000

Example Base/MEM Range 91:
2839C7F2 00000002
42000000 90000000
82200000 0168AD60
82200001 0168AD64
82200002 0168AD68
E0000000 80008000

=================================
42000000 92000000
MEM Range 92 = 00

Example Base/MEM Range 92:
2839C7F2 00000002
42000000 92000000
82200000 0068AD60
82200001 0068AD64
82200002 0068AD68
E0000000 80008000

Example Base/MEM Range 93:
2839C7F2 00000002
42000000 92000000
82200000 0168AD60
82200001 0168AD64
82200002 0168AD68
E0000000 80008000
I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^

dcx2

#19
Let's try this a third time

2839C7F2 00000002
82200000 0068AD60 <-- wrong!
82200001 0068AD64 <-- wrong!
82200002 0068AD68 <-- wrong!
E0000000 80008000

8220 DOES NOT USE BA OR PO!
8220 DOES NOT USE BA OR PO!
8220 DOES NOT USE BA OR PO!

2839C7F2 00000002
82200000 8068AD60
82200001 8068AD64
82200002 8068AD68
E0000000 80008000

---

To use ba, you must use 8221

Example Base/MEM Range 93:
2839C7F2 00000002
42000000 92000000
82210000 0168AD60
82210001 0168AD64
82210002 0168AD68
E0000000 80008000

---

8220 = no ba
8221 = ba

Deathwolf

#20
AND!!!
what about this?

Example Code from a Game Teleport:
82210000 007844E0
82210001 007844E4
82210002 007844E8

8221 = ba

should be:

42000000 90000000
82210000 007844E0
82210001 007844E4
82210002 007844E8
E0000000 80008000


right?

because 01+92 points in 93
lolz

WiiOs-Ozelot

aaah dcx2 ah yes, right sorry. i have copy and paste this :D
i mean 8221 not 8220 but, i know what you mean thx lol
I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^