Phantom Brave [R46ENS]

Started by DFuast, August 18, 2009, 06:08:17 PM

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Arudo

Yeah, I checked status and it still didn't change to 200.

Ignoring jump for now... do you know if there's anyway to change the 'Take Home' rate which is required for taking good items back once the Phantom gets removed?
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TNTkryzt

But did you check the status from phantom isle? Only that will trigger it.
If you're using usbloader or anything other than geckoOS 1.9.2 and wiird 9.3 then that may also be the problem. I dont have the game anymore so I can't do any more codes for it, besides if the jump code doesn't work then most likely none of the others will work for you either.

Arudo

I'm on Wiird 9.3 and the latest geckos I believe. It's a shame that you don't have the game anymore though. But the rest of the codes worked for me fine except for the jump one. I'll try again to see if I did anything weird.
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Andy00

I've got a code request.   Pushing Z and 1 sets the Dungeon level to 98 and the consecutive number of floors cleared to 97.  This way, after you push it and then clear the stage you go to the last floor of the Random Dungeon with a chance of getting any of the random Dungeon Boss/God items.

It would be most awesome if someone could make this code.

Andy00

#34
Well, I finally got a Gecko USB, loaded up Wiird, and am trying to figure out how to make my own codes.

Edit: Success!  I found the location for the hex location for "number of levels in a row."  

8038AC34 00000063  

I saved my game with a level 98/99 dungeon, entered the dungeon, changed this hex to 62 (98 in hex) with the "poke" command, went down a level and 5-7 restore games later; got the Divine Sword, Sacred Staff, etc.

More experimentation reveals this makes the higher weapons appear during any boss fight, even in the earlier levels.

How do I turn this hex into a GCT code that Gecko/Ocarina recognizes?  Putting 8038AC34 00000063 in GCT doesn't work.   I know, I know, this is probably kiddy stuff to most folks; but I'm still learning. I'm looking through all the hacking guides now; but if someone could give a few hints I'd appreciate it.


Andy00

#35
Yaaay!  After some more poking and reading the online hacking help, I figured out how to do it!  

1038AC37 00000063

This code makes it so that you always have 99 levels in a row when Dungeon diving.

I don't know if this code gives access to the Divine Sword or not; because I was putting it in as 98 in a row at level 98 with Wiird and it rolled into 99 normally.  I'll explore a bit; if it doesn't, I'll have to make some kind of one time button modifier.

isaac52

Can anyone give me something like, 5,000-10,000 exp per kill?

500 per kill just isn't enough, and i don't want to use 10,000 stage exp to level up EVERYONE. just my battle-useless characters

Arudo

Quote from: isaac52 on December 23, 2009, 09:36:58 PM
Can anyone give me something like, 5,000-10,000 exp per kill?

500 per kill just isn't enough, and i don't want to use 10,000 stage exp to level up EVERYONE. just my battle-useless characters

Just change the hex value 040C3408 3B6001F4 <- Here to whatever value you want.
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isaac52

#38
But aren't 1000+ number 4 digits? At best I could only do 999 perk kill, right?
I mean, can i go past 3 digits?

Guess I'll try for mahself.

Edit: actually looks like 5,000+ is 4 digits or more...

God it sucks being a n00b

Editededit: oh i see now lol

SOuimet

Hello, new guy here, with a lot of PC and console game code hacking experience but very little on the Wii.

I finally managed to set my system to be able to find the codes (in Dolphin on my pc). I'm still trying to figure out how the different address banks work, but here are my first findings.

I found these a couple of weeks ago, but I figure I might as well put them here before I forget them.

Create Dungeon:
Enemy level
022CA484 0000XXXX <- High byte first, 00FF = Lvl 255, 0100 = Lvl 256, 270F = Lvl 9999, value can be set straight from the dec to hex conversion in calc.

Current Floor
022CA486 000000XX <- Normally, it starts at 0 but you can put up to 62 for floor 98 (starts at 99), raises the enemy level

Number of floors
022CA488 000000XX <- Put 63 to have 99 floors or a small value for small dungeons to get the title

Floor Size:
002CA4AA 000000XX <- 00-0B = Small, 0C-1F = Standard, 20+ = Large

Number of Enemies:
002CA4AB 000000XX <- 00-04 = Few, 05-09 = Normal, 0A+ = Many

Number of objects: (hidden stat)
002CA4AC 000000XX <- Normally, it's between 03 and 0F

Ground:
002CA4B3 000000XX <- 00 - Normal, 01 - Slippery, 02 - Bouncy, 03 - Varies

Restrictions:
002CA4B4 000000XX <- 00 - None, 01 - Item, 02 - Variable

All "Variable" or not:
002CA4BA 000000XX <- 00 - Normal, 01 - Variable Size, Nb Enemies, Ground, Enemies, Objects

Main Enemy
002CA4AE 000000XX
Values:
01 Male
02 Female
03 Feeble
04 Puny
05 Warrior
06 Mage
07 Artisan
08 Beast
09 Giant
0A Creepy
0B Horror
0C Owl
0D DemiMan
0E Chibi
0F Putty
10 Slime
11 Common
12 Shroom
13 Weird

Main Object
002CA4AE 000000XX <- 65 to AC, but skips a lot of numbers.
Values:
65 Tree
66 Wilted
67 Rock
68 Plant
69 Grass
6A Flower
6B Cactus
6C Garden
6D Box Fish
6E Fish
6F Bone
70 Tool
71 Food
79 Item
83 Rare
84 RareWpn
85 UbeRare
97 Knife
98 Sword
99 Axe
9A Big Axe
9B Spear
9C Mace
9D Staff
9E Book
AB Cutlery
AC Magical

In the title of the dungeon:
Elemental %: (by steps of 10, both opposites are halved negative values)
002CA4CC 000000XX  <- 00 = 0%, 01-0A = Fire, 0B-14 = Wind, 15-1E = Ice, Others = 0%

Exp % (by steps of 5)
002CA4C6 000000XX  <- (00-7F = Positive, 80-FF = Negative), EC = -100%, 14 = +100%

Bonus % (by steps of 5)
002CA4C7 000000XX  <- (00-7F = Positive, 80-FF = Negative), EC = -100%, 14 = +100%

Guard bonus
002CA4CD 000000XX  <- (00-7F = Positive, 80-FF = Negative)

Steal bonus
002CA4CE 000000XX  <- (00-7F = Positive, 80-FF = Negative)

Move bonus
002CA4CF 000000XX  <- (00-7F = Positive, 80-FF = Negative)

HP,Atk,Def,Int,Res,Spd: (<Value> - 100)
A value of 0 gives -100%, a value of 64 is the default at 0% and the max (FF) = +155%
002CA4D0 000000XX  <- HP
002CA4D1 000000XX  <- Atk
002CA4D2 000000XX  <- Def
002CA4D3 000000XX  <- Int
002CA4D4 000000XX  <- Res
002CA4D5 000000XX  <- Spd
To put all of these stats at the same value:
002CA4D0 000600XX

Compatibility bonus with items
(00-7F = Positive, 80-FF = Negative), normally, it should be between 0-7, but it can be higher than that...
002CA4D6 000000XX  <- Physical skills
002CA4D7 000000XX  <- Energy skills
002CA4D8 000000XX  <- Elemental skills
002CA4D9 000000XX  <- Physical magic skills
002CA4DA 000000XX  <- Space-Time skills
002CA4DB 000000XX  <- Stats altering skills
002CA4DC 000000XX  <- Healing skills

Skills to the title: (The PS2 values are still valid, don't know if there are any new skills. The list is pretty long, but it's googlable, sample values: 025B - Dark Eboreus, 025D - Heliotrope)
022CA4E0 0000XXXX  <- First skill
022CA4E2 0000XXXX  <- Second skill
022CA4E4 0000XXXX  <- Third skill
022CA4E6 0000XXXX  <- Fourth skill

Samples:
Better (or worst depending on the point of view) "Failure" title for dungeons using those codes, to run through high level dungeons or for fusion:
002CA4D0 00060001 <- HP to SPD at -99%
002CA4C6 000200EC <- Exp + Bonus at -100%
002CA4CD 00030080 <- Guard, Steal, Move at -128
002CA4CC 00000000 <- No elemental immunity

Best possible dungeon title (Even though the colors will be those of a rank 0 title (brown), and the dungeon will cost a lot...)
Note: For some reason, those values seems to be lowered after finishing the dungeon and trying to apply the title to someone/something, there might be a cap on values.
002CA4D0 000600FF <- HP to SPD at +155%
002CA4C6 0002007F <- Exp + Bonus at +635%
002CA4CD 0003007F <- Guard, Steal, Move at +127
002CA4CC 00000000 <- No elemental weakness
002CA4D6 0007000F <- "Reasonable" way higher than normal compatibility at +15 (max ingame is 7) (002CA4D6 0007007F for the best compatibility at +127)

minkiz88

AMAZING post, but after trying it, I noticed one thing: you have the same code for "Enemy type," and "Item type." They both end in 4AE, but since item type goes after enemy type, I'm going to try item type with things like 4AF, or whatever. Thanks SO much!!!

cheneychan

 ???
Can you make a download for a TXTfile for the Dungeon stuff? im not gettin the hang of it here
and im usualy RLY good at hacking the wiiXD