Resident Evil 4 [RB4E08]

Started by tgrokz, May 12, 2009, 12:46:00 AM

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dcx2

Hey, you're pretty good at working with code types.

Yeah, the 2x thing can be kind of glitchy.  In fact the whole speed mod thing in general can be kinda glitchy...it took me a while because I needed to find a way to stop modifying their speed when they died, or their bodies would hang around like ghosts.

I would still like to find some way of slowing only enemies, but not the merchant.  You said there were others that are affected?  Sometimes Ashley?  And...doors, was it?

Andmo25

After you kill them there bodies go back to were they were just before you killed them (standing) and then they disintegrate (still sanding.) And actually if I go to talk to the merchant when I know the 1/8th combo is on he doesn't seem to be affected unless you press the 1/8th combo when he's opening his jacket.

Other than that Ashely was affected only one time but that was just her movements (her steps and ducking) but she always was right behind me when I was running or standing behind me when shooting, but that was just one time. Pushing items like statues and book cases were slowed down but thats all that was effected.

dcx2

Oh, cool, so you can push statues 2x faster with the code now?

Andmo25

#93
I just started a new game and I haven't gotten to a solid one yet (I shoot the wooden ones) but in theory I should be able to I'll reply when I get to one. It would be cool though some take forever even without the 1/8th code.

Or I'll try to remember to push a wooden one, I just react to shooting it.

Andmo25

I was looking back at the conversation and just wanted to make sure. You know that when I say 2x only works 1 out of 10 I ment the rapid fire thing right?

Andmo25

I played around with it and I did get 2x rapid fire I'll try with something bigger, 4x? See how it goes just that that also a running code and I don't want to run off the map.

dcx2

lol, yes, be careful about that.  I know the Stryker glitch would mess you up on ladders and when turning around.  There are probably values that I could modify in the game that make it more graceful...

Andmo25

So I have two versions of the 2x speed code. One at 1x activated with Z. A second one at 8x activated with A+B+Down. Its a little buggy but it works.

And pushing items can go 2x

Andmo25

So are you going to release the codes anytime soon or are you still testing. Getting 999 treasures would be cool if you could add it to the code though.

dcx2

Yeah, I think I'm just going to go overboard and allow you to get 0x7FFF of every item/treasure.  If it can't display all the digits...who cares?  That makes it feel infinite, right?  ^_^

I'll also make the 1+2 "item genie" max out to 0x7FFF.

I'll also add the speed code toggle to replace the current speed code.  I might even make a "speed roller" that allows you to make fine-tuned changes to the speed...cz left to go slower, cz right to go faster, cz up to go normal.  Then you could "scroll" through 0.125x, 0.25x, 0.5x, 1, 2, 4, 6, 8.

Andmo25

Why not FDE7 it would display 999 still and make it a little cleaner looking in the inventory.

You stopped looking for the rapid fire huh? While it would have been cool I use the Handcannon to replace the Chicago Typewriter, it even goes faster than the Chicago Typewriter.

dcx2

I like your FDE7 suggestion.

Re: rapid fire...there are only so many hours in the day.  Got a real job, got Gecko.NET to develop, gotta patrol the forum, and every now and then the gf wants some attention too...lol.  That's why it's taken me so long to put this code up.  Sooner or later I may get around to looking for a rapid-fire code.

Andmo25

I didn't mean the rapid fire as a request or anything like that, when I said "while" I meant that's a shame, but like I said I got the Handcannon to go faster than the Chicago Typewriter with the run 2x code and that if you choose to get a rapid fire it wouldn't be to hard. Again the rapid fire is not a request.

dcx2

#103
The max items and item genie codes are now in the database.  I plan on working on a speed roller so you can switch speeds easily while in-game.

Also, try this infinite ammo code.  I think it only works for guns.

Infinite Ammo [DCX2]
04035E30 7C601B78

EDIT:

BTW, you might notice it's not 0xFDE7.  That's because this value is negative, and unless the game already considers the value to be unsigned, it could cause problems.  I noticed that when I picked up ammo, I would get 999 of it, even if I didn't have any to start with.  When I made it 0x7CFF instead, it will be positive no matter how it's looked at.  Ammo was picked up correctly, etc.

I vaguely remember that an older version of the code was also giving us issues with the number of Spinels that you had.  But I couldn't replicate that issue this time... =(  But it doesn't matter now, because 31,999 is probably more Spinels than you'll ever collect.  We're on like round 9 and we're still in the low hundreds.

Andmo25

Finally back online ok so the infinite ammo code I tested with every weapon except the special rocket launcher. Like you said on works on every guns. I tested the guns with or without the scope all worked except the single fire rocket launcher, my guess is the special won't work either. Eggs and grenades didn't work.

But why did you create an infinite ammo code if there is already one?