Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Sol

Quote from: hetoan2;8912all you have to do to corrupt your brawl save file is go into a giant sized stage and place as many wheels as you can and boom! goodbye mushroomy kingdom and luigis mansion :D


if mushroomy kindgom and luigis mansion dont work due to codes like character modifier and what not (didn't use music modifier) what are my options to fix this problem and be able to play on those two stages again
(stops when I click on stage on both "Stage selection" and "My Music" screens)

i have the european version of brawl

someone please help .... il make a band on the bottom for your viewing pleasure?
:rockband

SSBVET

Quote from: Sol;12605if mushroomy kindgom and luigis mansion dont work due to codes like character modifier and what not (didn't use music modifier) what are my options to fix this problem and be able to play on those two stages again
(stops when I click on stage on both "Stage selection" and "My Music" screens)

i have the european version of brawl

someone please help .... il make a band on the bottom for your viewing pleasure?
:rockband

music reseter. IDK if its in the PAL version though

hetoan2

music reset codes are not in pal version

smk

Quote from: hetoan2;12616music reset codes are not in pal version

Yes they are, they've been posted I believe in the PAL thread once or twice. I KNOW GaryCXjk ported them over and some of them were posted in old threads in the request forum.

They exist, you just have to use your brain to find them.

Dchen

I've been experimenting with the Player Action Modifier codes and I couldn't get something to work. What I've been trying to do is to make it so that as soon as you do a dodge such as rolling backward or rolling forward, instead of doing the whole dodge animation, you just teleport to where you are supposed to end up. Can anyone help me figure out how to do it?

Cooler 101

Quote from: Dchen;12641I've been experimenting with the Player Action Modifier codes and I couldn't get something to work. What I've been trying to do is to make it so that as soon as you do a dodge such as rolling backward or rolling forward, instead of doing the whole dodge animation, you just teleport to where you are supposed to end up. Can anyone help me figure out how to do it?

What action did you replace it with?

Ocarina_rulz

Quote from: Naraku2000;12570Please, I tell no lies. (Second Link.)

yes I realise that that code is a mushroom stacker now but that is the older version you posted that most of real time switches such as samus>Zero Suit Samus will reset the size the one i had posted thinking was the only one doesn't reset sizes unless you die.

Naraku2000

I told you which code you were talking about, that's all I had to do. I never talked about the quality of the code.

Dchen

QuoteWhat action did you replace it with?
I've tried replacing dodging with rolling forward, also tried to replace rolling forward with standing still.

Fred

Will it even be possible for more than 2 Players to play SSE? Even on small parts?
If someone helped you press the thank you button.

hetoan2

Quote from: Fred;12686Will it even be possible for more than 2 Players to play SSE? Even on small parts?
no it will not be possible. and it makes no difference on what parts.

kinetik

Quote from: Dchen;12682I've tried replacing dodging with rolling forward, also tried to replace rolling forward with standing still.

Replacing dodging with rolling won't work because dodging is the sidestep move. So when you press shield and down, you roll forward instead of sidestepping. The teleporting thing works by cutting out frames of the rolling animation(I'm guessing that's the basis of super codes). The second one you tried just removes the rolling completely.

Also, someone tell what the difference is between "player" action modifier and "special" action modifier. Is it something blatantly obvious, cuz I can't figure it out by the names.

And would it work if you duplicate the codes so you could replace more than one move? I tried duplicating the item switcher code once, so I could replace wario's bike into spicy curry and spicy curry shots into cracker launcher shots, but it didn't work.

Dchen

Well thanks for the answer about cutting out the frames of the rolling animation. Btw even though my attempts may have not worked they didn't work like you said they should have. When I pressed shield down I never rolled forward and for the second one I was still able to roll.

kinetik

oh, my bad, that was a theoretical answer, tbh i don't really know how this code works.

Dchen

Thanks for the reply anyway. At least I know why it doesn't work now, I noticed that Phantom Wings made something like teleporting with his super code for Pikachu and I was just wondering how to do it.