Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Phreeq

VC games don't take up an awful amount of space, or they wouldn't work on your wii with the crappy amount of memory it has.

Gamemaster1379

Quote from: smk;12062Wow, haha, that's lame. They wasted SO much space then, well... at least with whatever N64 games are on there (isn't it just SF64 that's on there as the only N64 game?) Anyway... yeah... not smart of them.

I thought Ocarina of Time was on there too...

brkirch

Quote from: Naraku2000;12058no, you didn't. you paid for Super Smash Bros. Brawl alone, it included free demos. extending the free demos to full versions is not what you paid for.They still make money out of the games per VC, mind you.

I've thought about this before I released the code, but ultimately concluded that since I didn't have to alter the ROMs (not in memory or on disc), there shouldn't be an issue.  Should Nintendo have a legal complaint I'll probably remove the code from the forum(s) and ask that anyone has it to delete it.  Hopefully no one will care though, it isn't like you can save to the VC games in SSBB anyway.

MASTERLINKX

There is still a time limit on Kid Icarus, the code didn't effect that game.

brkirch

Quote from: MASTERLINKX;12101There is still a time limit on Kid Icarus, the code didn't effect that game.

You might want to update your code, I found a few games it didn't affect and fixed it.

meleemaster500

if they bothered putting whole games on the disk, what's wrong with making it play the game for longer than 2 minutes, it was their fault for putting the game on the disk in the first place. you bought the disk meaning you bought the data on it, if full games are on that disk, i don't see anything wrong in playing them fully. they could have put less into the games, which would undoubtably be more effort to do, and make it so that areas that are impossible to beat in the demo time was never meant to load in the first place.

hetoan2

Quote from: meleemaster500;12104if they bothered putting whole games on the disk, what's wrong with making it play the game for longer than 2 minutes, it was their fault for putting the game on the disk in the first place. you bought the disk meaning you bought the data on it, if full games are on that disk, i don't see anything wrong in playing them fully. they could have put less into the games, which would undoubtably be more effort to do, and make it so that areas that are impossible to beat in the demo time was never meant to load in the first place.
Amen to that. If they give it to you its yours. you can do whatever you want, even more so if they put the whole game on and sell it to you anyways. they could have cut the rom. it wouldn't have hurt.


ALSO to brkirch your code for unlimited time in materpieces doesn't work on kirby 0.o i dont know why but it always stops. works fine on everything else i've tested >.<

brkirch

#1132
Quote from: hetoan2;12105ALSO to brkirch your code for unlimited time in materpieces doesn't work on kirby 0.o i dont know why but it always stops. works fine on everything else i've tested >.<

It's fixed, try with the newer version of the code:
Quote from: brkirchDisable Time Limit On VC Games (Only Works With Rebooter)
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000

Kind of funny how I'm getting all these problem reports right after I had fixed them and posted the fixed code.

virustsunami

are there any codes that enable spawning items in HRC, Target Smash, Online Practice, and Resting Area?

I used "taunt to get a FS" and took a beating, and the smash ball floated, no problems.. Should I just use "Press ___ to spawn __"?

Igglyboo

Just to clarify about all this "legality" junk floating around about these roms or what not.
You do not own the data when you buy SSBB, nor do you own the demo data.
You own a LICENSE to the data.

rizard

Quote from: Cooler 101;119601. He's made 4 lists all with different codes, use them.

Where might i find these 4 lists?

hetoan2

Quote from: rizard;12123Where might i find these 4 lists?
top of the code thread. -.- and you probably wont find them all, i think he means it's been updated 4 times.

Naraku2000

#1137
Quote from: hetoan2;12138top of the code thread. -.- and you probably wont find them all, i think he means it's been updated 4 times.

General list, Moveswap list, my music list, super list. Well, if I remember 1st class in Principal school correctly, this MIGHT be 4 lists.

EDIT:

by the way, inspired of the Ultimate Superman Code I've put together a code way more powerful: The Final Ultraman code (it's not so final as I'll make an Omegaman with even more power, just can't make out a name that'll fit into the row of ultimate and final...). It's a collage of codes you know and love by people you know and love.

Final Ultra Man (P1) [Naraku2000, Original creators see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90180FB8
1000000A 0000004B
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P2) [Naraku2000, Original creators see description]
4A000000 90180F7C
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90181014
1000000A 0000004B
E0000000 80008000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P3) [Naraku2000, Original creators see description]
4A000000 90180FD8
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90181070
1000000A 0000004B
E0000000 80008000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P4) [Naraku2000, Original creators see description]
4A000000 90181034
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 901810CC
1000000A 0000004B
E0000000 80008000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Comment area (no codes anymore)

Ultra Man info
including infinite jumps, you don't have to activate the infinite jumps (must be on)-code anymore.
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.75) (Y.S.)
Defense Ratio Modifier (Defense ratio "Almost invincible") (Y.S.)
Attack ratio modifier (Attack ratio 64.0) (Y.S.)
Deal Damage/Stun (Deal ratio 64.0) (Rohins)
Receive Damage/Stun (Receive ratio 0.05) (Rohins)
Color Overlay (dark-purple) (Heinermann)
Infinite Jumps+Infinite Jumps [must be on] (Y.S., ported by James0x57)

EDIT3: ready now, this should work after testing around estimately 1000 times.

shadowkc

I can't wait to test this!
Hopefully it will work much better than the superman codes

Hippochinfat

#1139
Quote from: hetoan2;12140Super Pikachu (Phantom Wings):
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 00000115
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 0000011D
14261718 4F000000
E2000001 00000000
30265590 00000118
142647A8 00000001
14264798 00000000
14261718 42000000
E2000001 00000000
30265590 00000113
14261718 4F000000
E2000001 00000000
30265590 00000119
14264798 000000CF
E2000001 00000000
30265590 0000011C
14261718 4F000000
E2000001 00000000
30265590 0000001F
14261718 4F000000
E2000001 00000000
30265590 00000020
14261718 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Didn't someone post something just like that a few pages back?